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- /*
- * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_NULL
- namespace bgfx
- {
- void ConstantBuffer::commit(bool _force)
- {
- }
- void TextVideoMemBlitter::setup()
- {
- }
- void TextVideoMemBlitter::render(uint32_t _numIndices)
- {
- }
- void Context::flip()
- {
- }
- void Context::rendererInit()
- {
- }
- void Context::rendererShutdown()
- {
- }
- void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
- {
- }
- void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
- {
- }
- void Context::rendererCreateTransientIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
- {
- }
- void Context::rendererDestroyTransientIndexBuffer(IndexBufferHandle _handle)
- {
- }
- void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
- {
- }
- void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
- {
- }
- void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
- {
- }
- void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
- {
- }
- void Context::rendererCreateTransientVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
- {
- }
- void Context::rendererDestroyTransientVertexBuffer(VertexBufferHandle _handle)
- {
- }
- void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
- {
- }
- void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
- {
- }
- void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
- {
- }
- void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
- {
- }
- void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
- {
- }
- void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
- {
- }
- void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
- {
- }
- void Context::rendererDestroyTexture(TextureHandle _handle)
- {
- }
- void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- }
- void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
- {
- }
- void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
- {
- }
- void Context::rendererDestroyUniform(UniformHandle _handle)
- {
- }
- void Context::rendererSaveScreenShot(Memory* _mem)
- {
- }
- void Context::rendererSubmit()
- {
- }
- }
- #endif // BGFX_CONFIG_RENDERER_NULL
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