Branimir Karadžić 5c6261023a Cleanup. 10 年之前
..
AlphaBitmap.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
BitScale.cpp 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
BitScale.h 5c6261023a Cleanup. 10 年之前
BitUtility.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
Bitmap.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
ColorRgba.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
Interval.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
LICENSE.TXT 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
MortonTable.cpp 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
MortonTable.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
Point2.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
PvrTcDecoder.cpp 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
PvrTcDecoder.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
PvrTcEncoder.cpp 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
PvrTcEncoder.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
PvrTcPacket.cpp 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
PvrTcPacket.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
README.md 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
RgbBitmap.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前
RgbaBitmap.h 69a0f6fa4e texturec: Added PVR1 RGB/A 4-bpp compression. 10 年之前

README.md

PvrTcCompressor

This was an afternoon project to determine whether crude approximations could produce reasonable results.

This is NOT complete sourcecode. It includes enough code to show the details of how the algorithm works.

If anyone decides to make this compile separately, send a pull request.

Thanks to Brendan Duncan for contributing a pull request to fill in all of the classes and to build a simple test case. Specifically, he has contributed all of the files that do NOT begin with PvrTc

http://roartindon.blogspot.sg/2014/08/pvr-texture-compression-exploration.html