bgfx.cpp 199 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  12. namespace bgfx
  13. {
  14. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  15. #if BGFX_CONFIG_MULTITHREADED
  16. # define BGFX_CHECK_API_THREAD() \
  17. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  18. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  19. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(~BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from render thread.")
  20. #else
  21. # define BGFX_CHECK_API_THREAD()
  22. # define BGFX_CHECK_RENDER_THREAD()
  23. #endif // BGFX_CONFIG_MULTITHREADED
  24. #define BGFX_CHECK_CAPS(_caps, _msg) \
  25. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  26. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  27. );
  28. #if BGFX_CONFIG_USE_TINYSTL
  29. void* TinyStlAllocator::static_allocate(size_t _bytes)
  30. {
  31. return BX_ALLOC(g_allocator, _bytes);
  32. }
  33. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  34. {
  35. if (NULL != _ptr)
  36. {
  37. BX_FREE(g_allocator, _ptr);
  38. }
  39. }
  40. #endif // BGFX_CONFIG_USE_TINYSTL
  41. struct CallbackStub : public CallbackI
  42. {
  43. virtual ~CallbackStub()
  44. {
  45. }
  46. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  47. {
  48. if (Fatal::DebugCheck == _code)
  49. {
  50. bx::debugBreak();
  51. }
  52. else
  53. {
  54. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  55. BX_UNUSED(_code, _str);
  56. abort();
  57. }
  58. }
  59. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  60. {
  61. char temp[2048];
  62. char* out = temp;
  63. va_list argListCopy;
  64. va_copy(argListCopy, _argList);
  65. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  66. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  67. va_end(argListCopy);
  68. if ( (int32_t)sizeof(temp) < total)
  69. {
  70. out = (char*)alloca(total+1);
  71. bx::memCopy(out, temp, len);
  72. bx::vsnprintf(out + len, total-len, _format, _argList);
  73. }
  74. out[total] = '\0';
  75. bx::debugOutput(out);
  76. }
  77. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  78. {
  79. }
  80. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerEnd() override
  84. {
  85. }
  86. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  87. {
  88. return 0;
  89. }
  90. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  91. {
  92. return false;
  93. }
  94. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  95. {
  96. }
  97. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  98. {
  99. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  100. const int32_t len = bx::strLen(_filePath)+5;
  101. char* filePath = (char*)alloca(len);
  102. bx::strCopy(filePath, len, _filePath);
  103. bx::strCat(filePath, len, ".tga");
  104. bx::FileWriter writer;
  105. if (bx::open(&writer, filePath) )
  106. {
  107. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  108. bx::close(&writer);
  109. }
  110. }
  111. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  112. {
  113. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  114. }
  115. virtual void captureEnd() override
  116. {
  117. }
  118. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  119. {
  120. }
  121. };
  122. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  123. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  124. #endif // BGFX_CONFIG_MEMORY_TRACKING
  125. const size_t kNaturalAlignment = 8;
  126. class AllocatorStub : public bx::AllocatorI
  127. {
  128. public:
  129. AllocatorStub()
  130. #if BGFX_CONFIG_MEMORY_TRACKING
  131. : m_numBlocks(0)
  132. , m_maxBlocks(0)
  133. #endif // BGFX_CONFIG_MEMORY_TRACKING
  134. {
  135. }
  136. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  137. {
  138. if (0 == _size)
  139. {
  140. if (NULL != _ptr)
  141. {
  142. if (kNaturalAlignment >= _align)
  143. {
  144. #if BGFX_CONFIG_MEMORY_TRACKING
  145. {
  146. bx::MutexScope scope(m_mutex);
  147. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  148. --m_numBlocks;
  149. }
  150. #endif // BGFX_CONFIG_MEMORY_TRACKING
  151. ::free(_ptr);
  152. }
  153. else
  154. {
  155. bx::alignedFree(this, _ptr, _align, _file, _line);
  156. }
  157. }
  158. return NULL;
  159. }
  160. else if (NULL == _ptr)
  161. {
  162. if (kNaturalAlignment >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. {
  166. bx::MutexScope scope(m_mutex);
  167. ++m_numBlocks;
  168. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  169. }
  170. #endif // BGFX_CONFIG_MEMORY_TRACKING
  171. return ::malloc(_size);
  172. }
  173. return bx::alignedAlloc(this, _size, _align, _file, _line);
  174. }
  175. if (kNaturalAlignment >= _align)
  176. {
  177. #if BGFX_CONFIG_MEMORY_TRACKING
  178. if (NULL == _ptr)
  179. {
  180. bx::MutexScope scope(m_mutex);
  181. ++m_numBlocks;
  182. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  183. }
  184. #endif // BGFX_CONFIG_MEMORY_TRACKING
  185. return ::realloc(_ptr, _size);
  186. }
  187. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  188. }
  189. void checkLeaks();
  190. protected:
  191. #if BGFX_CONFIG_MEMORY_TRACKING
  192. bx::Mutex m_mutex;
  193. uint32_t m_numBlocks;
  194. uint32_t m_maxBlocks;
  195. #endif // BGFX_CONFIG_MEMORY_TRACKING
  196. };
  197. static CallbackStub* s_callbackStub = NULL;
  198. static AllocatorStub* s_allocatorStub = NULL;
  199. static bool s_graphicsDebuggerPresent = false;
  200. CallbackI* g_callback = NULL;
  201. bx::AllocatorI* g_allocator = NULL;
  202. Caps g_caps;
  203. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  204. class ThreadData
  205. {
  206. BX_CLASS(ThreadData
  207. , NO_COPY
  208. , NO_ASSIGNMENT
  209. );
  210. public:
  211. ThreadData(uintptr_t _rhs)
  212. {
  213. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  214. m_tls.set(cast.ptr);
  215. }
  216. operator uintptr_t() const
  217. {
  218. union { uintptr_t ui; void* ptr; } cast;
  219. cast.ptr = m_tls.get();
  220. return cast.ui;
  221. }
  222. uintptr_t operator=(uintptr_t _rhs)
  223. {
  224. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  225. m_tls.set(cast.ptr);
  226. return _rhs;
  227. }
  228. bool operator==(uintptr_t _rhs) const
  229. {
  230. uintptr_t lhs = *this;
  231. return lhs == _rhs;
  232. }
  233. private:
  234. bx::TlsData m_tls;
  235. };
  236. static ThreadData s_threadIndex(0);
  237. #elif !BGFX_CONFIG_MULTITHREADED
  238. static uint32_t s_threadIndex(0);
  239. #else
  240. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  241. #endif
  242. static Context* s_ctx = NULL;
  243. static bool s_renderFrameCalled = false;
  244. InternalData g_internalData;
  245. PlatformData g_platformData;
  246. bool g_platformDataChangedSinceReset = false;
  247. void AllocatorStub::checkLeaks()
  248. {
  249. #if BGFX_CONFIG_MEMORY_TRACKING
  250. // BK - CallbackStub will be deleted after printing this info, so there is always one
  251. // leak if CallbackStub is used.
  252. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  253. , "MEMORY LEAK: %d (max: %d)"
  254. , m_numBlocks
  255. , m_maxBlocks
  256. );
  257. #endif // BGFX_CONFIG_MEMORY_TRACKING
  258. }
  259. void setPlatformData(const PlatformData& _data)
  260. {
  261. if (NULL != s_ctx)
  262. {
  263. BGFX_FATAL(true
  264. && g_platformData.ndt == _data.ndt
  265. && g_platformData.context == _data.context
  266. , Fatal::UnableToInitialize
  267. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  268. );
  269. }
  270. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  271. g_platformDataChangedSinceReset = true;
  272. }
  273. const InternalData* getInternalData()
  274. {
  275. BGFX_CHECK_RENDER_THREAD();
  276. return &g_internalData;
  277. }
  278. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  279. {
  280. BGFX_CHECK_RENDER_THREAD();
  281. RendererContextI* rci = s_ctx->m_renderCtx;
  282. if (0 == rci->getInternal(_handle) )
  283. {
  284. return 0;
  285. }
  286. rci->overrideInternal(_handle, _ptr);
  287. return rci->getInternal(_handle);
  288. }
  289. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. RendererContextI* rci = s_ctx->m_renderCtx;
  293. if (0 == rci->getInternal(_handle) )
  294. {
  295. return 0;
  296. }
  297. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  298. Memory* mem = const_cast<Memory*>(alloc(size) );
  299. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  300. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  301. bx::write(&writer, magic);
  302. TextureCreate tc;
  303. tc.m_width = _width;
  304. tc.m_height = _height;
  305. tc.m_depth = 0;
  306. tc.m_numLayers = 1;
  307. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  308. tc.m_format = _format;
  309. tc.m_cubeMap = false;
  310. tc.m_mem = NULL;
  311. bx::write(&writer, tc);
  312. rci->destroyTexture(_handle);
  313. rci->createTexture(_handle, mem, _flags, 0);
  314. release(mem);
  315. return rci->getInternal(_handle);
  316. }
  317. void setGraphicsDebuggerPresent(bool _present)
  318. {
  319. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  320. s_graphicsDebuggerPresent = _present;
  321. }
  322. bool isGraphicsDebuggerPresent()
  323. {
  324. return s_graphicsDebuggerPresent;
  325. }
  326. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  327. {
  328. va_list argList;
  329. va_start(argList, _format);
  330. char temp[8192];
  331. char* out = temp;
  332. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  333. if ( (int32_t)sizeof(temp) < len)
  334. {
  335. out = (char*)alloca(len+1);
  336. len = bx::vsnprintf(out, len, _format, argList);
  337. }
  338. out[len] = '\0';
  339. if (BX_UNLIKELY(NULL == g_callback) )
  340. {
  341. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  342. abort();
  343. }
  344. else
  345. {
  346. g_callback->fatal(_filePath, _line, _code, out);
  347. }
  348. va_end(argList);
  349. }
  350. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  351. {
  352. va_list argList;
  353. va_start(argList, _format);
  354. if (BX_UNLIKELY(NULL == g_callback) )
  355. {
  356. bx::debugPrintfVargs(_format, argList);
  357. }
  358. else
  359. {
  360. g_callback->traceVargs(_filePath, _line, _format, argList);
  361. }
  362. va_end(argList);
  363. }
  364. #include "vs_debugfont.bin.h"
  365. #include "fs_debugfont.bin.h"
  366. #include "vs_clear.bin.h"
  367. #include "fs_clear0.bin.h"
  368. #include "fs_clear1.bin.h"
  369. #include "fs_clear2.bin.h"
  370. #include "fs_clear3.bin.h"
  371. #include "fs_clear4.bin.h"
  372. #include "fs_clear5.bin.h"
  373. #include "fs_clear6.bin.h"
  374. #include "fs_clear7.bin.h"
  375. static const EmbeddedShader s_embeddedShaders[] =
  376. {
  377. BGFX_EMBEDDED_SHADER(vs_debugfont),
  378. BGFX_EMBEDDED_SHADER(fs_debugfont),
  379. BGFX_EMBEDDED_SHADER(vs_clear),
  380. BGFX_EMBEDDED_SHADER(fs_clear0),
  381. BGFX_EMBEDDED_SHADER(fs_clear1),
  382. BGFX_EMBEDDED_SHADER(fs_clear2),
  383. BGFX_EMBEDDED_SHADER(fs_clear3),
  384. BGFX_EMBEDDED_SHADER(fs_clear4),
  385. BGFX_EMBEDDED_SHADER(fs_clear5),
  386. BGFX_EMBEDDED_SHADER(fs_clear6),
  387. BGFX_EMBEDDED_SHADER(fs_clear7),
  388. BGFX_EMBEDDED_SHADER_END()
  389. };
  390. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  391. {
  392. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  393. {
  394. if (0 == bx::strCmp(_name, es->name) )
  395. {
  396. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  397. {
  398. if (_type == esd->type
  399. && 1 < esd->size)
  400. {
  401. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  402. if (isValid(handle) )
  403. {
  404. setName(handle, _name);
  405. }
  406. return handle;
  407. }
  408. }
  409. }
  410. }
  411. ShaderHandle handle = BGFX_INVALID_HANDLE;
  412. return handle;
  413. }
  414. void dump(const VertexDecl& _decl)
  415. {
  416. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  417. {
  418. BX_TRACE("vertexdecl %08x (%08x), stride %d\n"
  419. , _decl.m_hash
  420. , bx::hash<bx::HashMurmur2A>(_decl.m_attributes)
  421. , _decl.m_stride
  422. );
  423. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  424. {
  425. if (UINT16_MAX != _decl.m_attributes[attr])
  426. {
  427. uint8_t num;
  428. AttribType::Enum type;
  429. bool normalized;
  430. bool asInt;
  431. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  432. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d\n"
  433. , attr
  434. , getAttribName(Attrib::Enum(attr) )
  435. , num
  436. , type
  437. , normalized
  438. , asInt
  439. , _decl.m_offset[attr]
  440. );
  441. }
  442. }
  443. }
  444. }
  445. #include "charset.h"
  446. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  447. {
  448. for (uint32_t ii = 0; ii < 256; ++ii)
  449. {
  450. uint8_t* pix = &_rgba[ii*8*_bpp];
  451. for (uint32_t yy = 0; yy < _height; ++yy)
  452. {
  453. for (uint32_t xx = 0; xx < 8; ++xx)
  454. {
  455. uint8_t bit = 1<<(7-xx);
  456. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  457. }
  458. pix += _pitch;
  459. }
  460. }
  461. }
  462. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  463. {
  464. const bx::StringView str = bx::strFind(_ptr, _to);
  465. if (!str.isEmpty()
  466. && 3 > str.getPtr()-_ptr)
  467. {
  468. char tmp[4];
  469. int32_t len = int32_t(str.getPtr()-_ptr);
  470. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  471. uint32_t attr;
  472. bx::fromString(&attr, tmp);
  473. _ptr += len+1;
  474. return uint8_t(attr);
  475. }
  476. return _default;
  477. }
  478. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  479. {
  480. char* ptr = _ptr;
  481. if (*ptr++ != '[')
  482. {
  483. return _default;
  484. }
  485. if (0 == bx::strCmp(ptr, "0m", 2) )
  486. {
  487. _ptr = ptr + 2;
  488. return _default;
  489. }
  490. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  491. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  492. uint8_t attr = (bg<<4) | fg;
  493. _ptr = ptr;
  494. return attr;
  495. }
  496. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  497. {
  498. if (_x < m_width && _y < m_height)
  499. {
  500. va_list argListCopy;
  501. va_copy(argListCopy, _argList);
  502. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  503. char* temp = (char*)alloca(num);
  504. va_copy(argListCopy, _argList);
  505. num = bx::vsnprintf(temp, num, _format, argListCopy);
  506. uint8_t attr = _attr;
  507. MemSlot* mem = &m_mem[_y*m_width+_x];
  508. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  509. {
  510. char ch = temp[ii];
  511. if (BX_UNLIKELY(ch == '\x1b') )
  512. {
  513. char* ptr = &temp[ii+1];
  514. attr = parseAttr(ptr, _attr);
  515. ii += uint32_t(ptr - &temp[ii+1]);
  516. }
  517. else
  518. {
  519. mem->character = ch;
  520. mem->attribute = attr;
  521. ++mem;
  522. ++xx;
  523. }
  524. }
  525. }
  526. }
  527. static const uint32_t numCharsPerBatch = 1024;
  528. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  529. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  530. void TextVideoMemBlitter::init()
  531. {
  532. BGFX_CHECK_API_THREAD();
  533. m_decl
  534. .begin()
  535. .add(Attrib::Position, 3, AttribType::Float)
  536. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  537. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  538. .add(Attrib::TexCoord0, 2, AttribType::Float)
  539. .end();
  540. uint16_t width = 2048;
  541. uint16_t height = 24;
  542. uint8_t bpp = 1;
  543. uint32_t pitch = width*bpp;
  544. const Memory* mem;
  545. mem = alloc(pitch*height);
  546. uint8_t* rgba = mem->data;
  547. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  548. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  549. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  550. , BGFX_SAMPLER_MIN_POINT
  551. | BGFX_SAMPLER_MAG_POINT
  552. | BGFX_SAMPLER_MIP_POINT
  553. | BGFX_SAMPLER_U_CLAMP
  554. | BGFX_SAMPLER_V_CLAMP
  555. , mem
  556. );
  557. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  558. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  559. m_program = createProgram(vsh, fsh, true);
  560. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  561. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  562. }
  563. void TextVideoMemBlitter::shutdown()
  564. {
  565. BGFX_CHECK_API_THREAD();
  566. if (isValid(m_program) )
  567. {
  568. destroy(m_program);
  569. }
  570. destroy(m_texture);
  571. s_ctx->destroyTransientVertexBuffer(m_vb);
  572. s_ctx->destroyTransientIndexBuffer(m_ib);
  573. }
  574. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  575. {
  576. struct Vertex
  577. {
  578. float m_x;
  579. float m_y;
  580. float m_z;
  581. uint32_t m_fg;
  582. uint32_t m_bg;
  583. float m_u;
  584. float m_v;
  585. };
  586. static uint32_t palette[] =
  587. {
  588. 0x0, // Black
  589. 0xffa46534, // Blue
  590. 0xff069a4e, // Green
  591. 0xff9a9806, // Cyan
  592. 0xff0000cc, // Red
  593. 0xff7b5075, // Magenta
  594. 0xff00a0c4, // Brown
  595. 0xffcfd7d3, // Light Gray
  596. 0xff535755, // Dark Gray
  597. 0xffcf9f72, // Light Blue
  598. 0xff34e28a, // Light Green
  599. 0xffe2e234, // Light Cyan
  600. 0xff2929ef, // Light Red
  601. 0xffa87fad, // Light Magenta
  602. 0xff4fe9fc, // Yellow
  603. 0xffeceeee, // White
  604. };
  605. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  606. uint32_t yy = 0;
  607. uint32_t xx = 0;
  608. const float texelWidth = 1.0f/2048.0f;
  609. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  610. const float texelHeight = 1.0f/24.0f;
  611. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  612. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  613. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  614. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  615. _renderCtx->blitSetup(_blitter);
  616. for (;yy < _mem.m_height;)
  617. {
  618. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  619. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  620. uint32_t startVertex = 0;
  621. uint32_t numIndices = 0;
  622. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  623. {
  624. xx = xx < _mem.m_width ? xx : 0;
  625. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  626. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  627. {
  628. uint32_t ch = line->character;
  629. uint8_t attr = line->attribute;
  630. if (ch > 0xff)
  631. ch = 0; // todo: render unicode code point , ch > 255)
  632. if (0 != (ch|attr)
  633. && (' ' != ch || 0 != (attr&0xf0) ) )
  634. {
  635. uint32_t fg = palette[attr&0xf];
  636. uint32_t bg = palette[(attr>>4)&0xf];
  637. Vertex vert[4] =
  638. {
  639. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  640. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  641. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  642. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  643. };
  644. bx::memCopy(vertex, vert, sizeof(vert) );
  645. vertex += 4;
  646. indices[0] = uint16_t(startVertex+0);
  647. indices[1] = uint16_t(startVertex+1);
  648. indices[2] = uint16_t(startVertex+2);
  649. indices[3] = uint16_t(startVertex+2);
  650. indices[4] = uint16_t(startVertex+3);
  651. indices[5] = uint16_t(startVertex+0);
  652. startVertex += 4;
  653. indices += 6;
  654. numIndices += 6;
  655. }
  656. line ++;
  657. }
  658. if (numIndices >= numBatchIndices)
  659. {
  660. break;
  661. }
  662. }
  663. _renderCtx->blitRender(_blitter, numIndices);
  664. }
  665. }
  666. void ClearQuad::init()
  667. {
  668. BGFX_CHECK_API_THREAD();
  669. if (RendererType::Noop != g_caps.rendererType)
  670. {
  671. m_decl
  672. .begin()
  673. .add(Attrib::Position, 3, AttribType::Float)
  674. .end();
  675. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  676. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  677. {
  678. char name[32];
  679. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  680. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  681. m_program[ii] = createProgram(vsh, fsh);
  682. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  683. destroy(fsh);
  684. }
  685. destroy(vsh);
  686. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  687. }
  688. }
  689. void ClearQuad::shutdown()
  690. {
  691. BGFX_CHECK_API_THREAD();
  692. if (RendererType::Noop != g_caps.rendererType)
  693. {
  694. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  695. {
  696. if (isValid(m_program[ii]) )
  697. {
  698. destroy(m_program[ii]);
  699. m_program[ii].idx = kInvalidHandle;
  700. }
  701. }
  702. s_ctx->destroyTransientVertexBuffer(m_vb);
  703. }
  704. }
  705. const char* s_uniformTypeName[] =
  706. {
  707. "int1",
  708. NULL,
  709. "vec4",
  710. "mat3",
  711. "mat4",
  712. };
  713. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  714. const char* getUniformTypeName(UniformType::Enum _enum)
  715. {
  716. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  717. return s_uniformTypeName[_enum];
  718. }
  719. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  720. {
  721. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  722. {
  723. if (NULL != s_uniformTypeName[ii]
  724. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  725. {
  726. return UniformType::Enum(ii);
  727. }
  728. }
  729. return UniformType::Count;
  730. }
  731. static const char* s_predefinedName[PredefinedUniform::Count] =
  732. {
  733. "u_viewRect",
  734. "u_viewTexel",
  735. "u_view",
  736. "u_invView",
  737. "u_proj",
  738. "u_invProj",
  739. "u_viewProj",
  740. "u_invViewProj",
  741. "u_model",
  742. "u_modelView",
  743. "u_modelViewProj",
  744. "u_alphaRef4",
  745. };
  746. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  747. {
  748. return s_predefinedName[_enum];
  749. }
  750. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  751. {
  752. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  753. {
  754. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  755. {
  756. return PredefinedUniform::Enum(ii);
  757. }
  758. }
  759. return PredefinedUniform::Count;
  760. }
  761. void srtToMatrix4_x1(void* _dst, const void* _src)
  762. {
  763. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  764. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  765. const float rx = srt->rotate[0];
  766. const float ry = srt->rotate[1];
  767. const float rz = srt->rotate[2];
  768. const float rw = srt->rotate[3];
  769. const float xx2 = 2.0f * rx * rx;
  770. const float yy2 = 2.0f * ry * ry;
  771. const float zz2 = 2.0f * rz * rz;
  772. const float yx2 = 2.0f * ry * rx;
  773. const float yz2 = 2.0f * ry * rz;
  774. const float yw2 = 2.0f * ry * rw;
  775. const float wz2 = 2.0f * rw * rz;
  776. const float wx2 = 2.0f * rw * rx;
  777. const float xz2 = 2.0f * rx * rz;
  778. const float sx = srt->scale[0];
  779. const float sy = srt->scale[1];
  780. const float sz = srt->scale[2];
  781. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  782. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  783. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  784. mtx->un.val[ 3] = 0.0f;
  785. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  786. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  787. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  788. mtx->un.val[ 7] = 0.0f;
  789. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  790. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  791. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  792. mtx->un.val[11] = 0.0f;
  793. const float tx = srt->translate[0];
  794. const float ty = srt->translate[1];
  795. const float tz = srt->translate[2];
  796. mtx->un.val[12] = tx;
  797. mtx->un.val[13] = ty;
  798. mtx->un.val[14] = tz;
  799. mtx->un.val[15] = 1.0f;
  800. }
  801. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  802. {
  803. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  804. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  805. using namespace bx;
  806. const simd128_t r0 = simd_ld<simd128_t>(src);
  807. src += _srcStride;
  808. const simd128_t r1 = simd_ld<simd128_t>(src);
  809. src += _srcStride;
  810. const simd128_t r2 = simd_ld<simd128_t>(src);
  811. src += _srcStride;
  812. const simd128_t r3 = simd_ld<simd128_t>(src);
  813. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  814. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  815. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  816. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  817. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  818. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  819. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  820. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  821. simd_st(dst, aeim);
  822. dst += _dstStride;
  823. simd_st(dst, bfjn);
  824. dst += _dstStride;
  825. simd_st(dst, cgko);
  826. dst += _dstStride;
  827. simd_st(dst, dhlp);
  828. }
  829. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  830. {
  831. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  832. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  833. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  834. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  835. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  836. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  837. }
  838. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  839. {
  840. using namespace bx;
  841. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  842. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  843. simd128_t rotate[4];
  844. simd128_t translate[4];
  845. simd128_t scale[4];
  846. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  847. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  848. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  849. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  850. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  851. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  852. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  853. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  854. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  855. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  856. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  857. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  858. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  859. const simd128_t zero = simd_splat(0.0f);
  860. const simd128_t one = simd_splat(1.0f);
  861. const simd128_t two = simd_splat(2.0f);
  862. const simd128_t xx = simd_mul(rx, rx);
  863. const simd128_t xx2 = simd_mul(two, xx);
  864. const simd128_t yy = simd_mul(ry, ry);
  865. const simd128_t yy2 = simd_mul(two, yy);
  866. const simd128_t zz = simd_mul(rz, rz);
  867. const simd128_t zz2 = simd_mul(two, zz);
  868. const simd128_t yx = simd_mul(ry, rx);
  869. const simd128_t yx2 = simd_mul(two, yx);
  870. const simd128_t yz = simd_mul(ry, rz);
  871. const simd128_t yz2 = simd_mul(two, yz);
  872. const simd128_t yw = simd_mul(ry, rw);
  873. const simd128_t yw2 = simd_mul(two, yw);
  874. const simd128_t wz = simd_mul(rw, rz);
  875. const simd128_t wz2 = simd_mul(two, wz);
  876. const simd128_t wx = simd_mul(rw, rx);
  877. const simd128_t wx2 = simd_mul(two, wx);
  878. const simd128_t xz = simd_mul(rx, rz);
  879. const simd128_t xz2 = simd_mul(two, xz);
  880. const simd128_t t0x = simd_sub(one, yy2);
  881. const simd128_t r0x = simd_sub(t0x, zz2);
  882. const simd128_t r0y = simd_add(yx2, wz2);
  883. const simd128_t r0z = simd_sub(xz2, yw2);
  884. const simd128_t r1x = simd_sub(yx2, wz2);
  885. const simd128_t omxx2 = simd_sub(one, xx2);
  886. const simd128_t r1y = simd_sub(omxx2, zz2);
  887. const simd128_t r1z = simd_add(yz2, wx2);
  888. const simd128_t r2x = simd_add(xz2, yw2);
  889. const simd128_t r2y = simd_sub(yz2, wx2);
  890. const simd128_t r2z = simd_sub(omxx2, yy2);
  891. simd128_t tmp[4];
  892. tmp[0] = simd_mul(r0x, sx);
  893. tmp[1] = simd_mul(r0y, sx);
  894. tmp[2] = simd_mul(r0z, sx);
  895. tmp[3] = zero;
  896. transpose(dst + 0, sizeof(Matrix4), tmp);
  897. tmp[0] = simd_mul(r1x, sy);
  898. tmp[1] = simd_mul(r1y, sy);
  899. tmp[2] = simd_mul(r1z, sy);
  900. tmp[3] = zero;
  901. transpose(dst + 1, sizeof(Matrix4), tmp);
  902. tmp[0] = simd_mul(r2x, sz);
  903. tmp[1] = simd_mul(r2y, sz);
  904. tmp[2] = simd_mul(r2z, sz);
  905. tmp[3] = zero;
  906. transpose(dst + 2, sizeof(Matrix4), tmp);
  907. tmp[0] = tx;
  908. tmp[1] = ty;
  909. tmp[2] = tz;
  910. tmp[3] = one;
  911. transpose(dst + 3, sizeof(Matrix4), tmp);
  912. }
  913. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  914. {
  915. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  916. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  917. if (!bx::isAligned(src, 16) )
  918. {
  919. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  920. {
  921. srtToMatrix4_x4_Ref(dst, src);
  922. src += 4*sizeof(Srt);
  923. dst += 4*sizeof(Matrix4);
  924. }
  925. }
  926. else
  927. {
  928. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  929. {
  930. srtToMatrix4_x4_Simd(dst, src);
  931. src += 4*sizeof(Srt);
  932. dst += 4*sizeof(Matrix4);
  933. }
  934. }
  935. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  936. {
  937. srtToMatrix4_x1(dst, src);
  938. src += sizeof(Srt);
  939. dst += sizeof(Matrix4);
  940. }
  941. }
  942. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  943. {
  944. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  945. && !_preserveState)
  946. {
  947. m_uniformSet.clear();
  948. }
  949. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  950. && isValid(_occlusionQuery) )
  951. {
  952. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  953. , "OcclusionQuery %d was already used for this frame."
  954. , _occlusionQuery.idx
  955. );
  956. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  957. }
  958. if (m_discard)
  959. {
  960. discard();
  961. return;
  962. }
  963. if (0 == m_draw.m_numVertices
  964. && 0 == m_draw.m_numIndices)
  965. {
  966. discard();
  967. ++m_numDropped;
  968. return;
  969. }
  970. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  971. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  972. {
  973. discard();
  974. ++m_numDropped;
  975. return;
  976. }
  977. ++m_numSubmitted;
  978. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  979. m_uniformEnd = uniformBuffer->getPos();
  980. m_key.m_program = kInvalidHandle == _program.idx
  981. ? 0
  982. : _program.idx
  983. ;
  984. m_key.m_view = _id;
  985. SortKey::Enum type = SortKey::SortProgram;
  986. switch (s_ctx->m_view[_id].m_mode)
  987. {
  988. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  989. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  990. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  991. default: break;
  992. }
  993. uint64_t key = m_key.encodeDraw(type);
  994. m_frame->m_sortKeys[renderItemIdx] = key;
  995. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  996. m_draw.m_uniformIdx = m_uniformIdx;
  997. m_draw.m_uniformBegin = m_uniformBegin;
  998. m_draw.m_uniformEnd = m_uniformEnd;
  999. if (UINT8_MAX != m_draw.m_streamMask)
  1000. {
  1001. uint32_t numVertices = UINT32_MAX;
  1002. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  1003. ; 0 != streamMask
  1004. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  1005. )
  1006. {
  1007. streamMask >>= ntz;
  1008. idx += ntz;
  1009. numVertices = bx::min(numVertices, m_numVertices[idx]);
  1010. }
  1011. m_draw.m_numVertices = numVertices;
  1012. }
  1013. else
  1014. {
  1015. m_draw.m_numVertices = m_numVertices[0];
  1016. }
  1017. if (isValid(_occlusionQuery) )
  1018. {
  1019. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  1020. m_draw.m_occlusionQuery = _occlusionQuery;
  1021. }
  1022. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  1023. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1024. if (!_preserveState)
  1025. {
  1026. m_draw.clear();
  1027. m_bind.clear();
  1028. m_uniformBegin = m_uniformEnd;
  1029. }
  1030. }
  1031. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  1032. {
  1033. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1034. {
  1035. m_uniformSet.clear();
  1036. }
  1037. if (m_discard)
  1038. {
  1039. discard();
  1040. return;
  1041. }
  1042. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1043. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1044. {
  1045. discard();
  1046. ++m_numDropped;
  1047. return;
  1048. }
  1049. ++m_numSubmitted;
  1050. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1051. m_uniformEnd = uniformBuffer->getPos();
  1052. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1053. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1054. m_compute.m_numX = bx::max(_numX, 1u);
  1055. m_compute.m_numY = bx::max(_numY, 1u);
  1056. m_compute.m_numZ = bx::max(_numZ, 1u);
  1057. m_compute.m_submitFlags = _flags;
  1058. m_key.m_program = _handle.idx;
  1059. m_key.m_depth = 0;
  1060. m_key.m_view = _id;
  1061. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1062. uint64_t key = m_key.encodeCompute();
  1063. m_frame->m_sortKeys[renderItemIdx] = key;
  1064. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1065. m_compute.m_uniformIdx = m_uniformIdx;
  1066. m_compute.m_uniformBegin = m_uniformBegin;
  1067. m_compute.m_uniformEnd = m_uniformEnd;
  1068. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1069. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1070. m_compute.clear();
  1071. m_bind.clear();
  1072. m_uniformBegin = m_uniformEnd;
  1073. }
  1074. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1075. {
  1076. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1077. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1078. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1079. );
  1080. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1081. {
  1082. uint16_t item = m_frame->m_numBlitItems++;
  1083. BlitItem& bi = m_frame->m_blitItem[item];
  1084. bi.m_srcX = _srcX;
  1085. bi.m_srcY = _srcY;
  1086. bi.m_srcZ = _srcZ;
  1087. bi.m_dstX = _dstX;
  1088. bi.m_dstY = _dstY;
  1089. bi.m_dstZ = _dstZ;
  1090. bi.m_width = _width;
  1091. bi.m_height = _height;
  1092. bi.m_depth = _depth;
  1093. bi.m_srcMip = _srcMip;
  1094. bi.m_dstMip = _dstMip;
  1095. bi.m_src = _src;
  1096. bi.m_dst = _dst;
  1097. BlitKey key;
  1098. key.m_view = _id;
  1099. key.m_item = item;
  1100. m_frame->m_blitKeys[item] = key.encode();
  1101. }
  1102. }
  1103. void Frame::sort()
  1104. {
  1105. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1106. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1107. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1108. {
  1109. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1110. }
  1111. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1112. {
  1113. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1114. }
  1115. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1116. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1117. {
  1118. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1119. }
  1120. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1121. }
  1122. RenderFrame::Enum renderFrame(int32_t _msecs)
  1123. {
  1124. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1125. {
  1126. if (s_renderFrameCalled)
  1127. {
  1128. BGFX_CHECK_RENDER_THREAD();
  1129. }
  1130. if (NULL == s_ctx)
  1131. {
  1132. s_renderFrameCalled = true;
  1133. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1134. return RenderFrame::NoContext;
  1135. }
  1136. int32_t msecs = -1 == _msecs
  1137. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1138. : _msecs
  1139. ;
  1140. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1141. if (RenderFrame::Exiting == result)
  1142. {
  1143. Context* ctx = s_ctx;
  1144. ctx->apiSemWait();
  1145. s_ctx = NULL;
  1146. ctx->renderSemPost();
  1147. }
  1148. return result;
  1149. }
  1150. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1151. return RenderFrame::NoContext;
  1152. }
  1153. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1154. {
  1155. sizeof(int32_t),
  1156. 0,
  1157. 4*sizeof(float),
  1158. 3*3*sizeof(float),
  1159. 4*4*sizeof(float),
  1160. 1,
  1161. };
  1162. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1163. {
  1164. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1165. write(opcode);
  1166. write(_value, g_uniformTypeSize[_type]*_num);
  1167. }
  1168. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1169. {
  1170. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1171. write(opcode);
  1172. write(&_handle, sizeof(UniformHandle) );
  1173. }
  1174. void UniformBuffer::writeMarker(const char* _marker)
  1175. {
  1176. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1177. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1178. write(opcode);
  1179. write(_marker, num);
  1180. }
  1181. struct CapsFlags
  1182. {
  1183. uint64_t m_flag;
  1184. const char* m_str;
  1185. };
  1186. static const CapsFlags s_capsFlags[] =
  1187. {
  1188. #define CAPS_FLAGS(_x) { _x, #_x }
  1189. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1190. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1191. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1192. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1193. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1194. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1195. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1196. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1197. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1198. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1199. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1200. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1201. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1202. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1203. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1204. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1205. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1206. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1207. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1208. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1209. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1210. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1211. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1212. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1213. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1214. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1215. #undef CAPS_FLAGS
  1216. };
  1217. static void dumpCaps()
  1218. {
  1219. BX_TRACE("");
  1220. if (0 < g_caps.numGPUs)
  1221. {
  1222. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1223. BX_TRACE("\t +---------------- Index");
  1224. BX_TRACE("\t | +------------- Device ID");
  1225. BX_TRACE("\t | | +-------- Vendor ID");
  1226. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1227. {
  1228. const Caps::GPU& gpu = g_caps.gpu[ii];
  1229. BX_UNUSED(gpu);
  1230. BX_TRACE("\t %d: %04x %04x"
  1231. , ii
  1232. , gpu.deviceId
  1233. , gpu.vendorId
  1234. );
  1235. }
  1236. BX_TRACE("");
  1237. }
  1238. RendererType::Enum renderers[RendererType::Count];
  1239. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1240. BX_TRACE("Supported renderer backends (%d):", num);
  1241. for (uint32_t ii = 0; ii < num; ++ii)
  1242. {
  1243. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1244. }
  1245. BX_TRACE("");
  1246. BX_TRACE("Sort key masks:");
  1247. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  1248. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  1249. BX_TRACE("");
  1250. BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
  1251. BX_TRACE("");
  1252. BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
  1253. BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
  1254. BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
  1255. BX_TRACE("");
  1256. BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
  1257. BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
  1258. BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
  1259. BX_TRACE("");
  1260. BX_TRACE("\tD2 Seq %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
  1261. BX_TRACE("\tD2 Trans %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
  1262. BX_TRACE("\tD2 Program %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
  1263. BX_TRACE("");
  1264. BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
  1265. BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  1266. BX_TRACE("");
  1267. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1268. , s_ctx->m_renderCtx->getRendererName()
  1269. , g_caps.vendorId
  1270. , g_caps.deviceId
  1271. );
  1272. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1273. {
  1274. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1275. {
  1276. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1277. }
  1278. }
  1279. BX_TRACE("");
  1280. BX_TRACE("Limits:");
  1281. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1282. LIMITS(maxDrawCalls);
  1283. LIMITS(maxBlits);
  1284. LIMITS(maxTextureSize);
  1285. LIMITS(maxTextureLayers);
  1286. LIMITS(maxViews);
  1287. LIMITS(maxFrameBuffers);
  1288. LIMITS(maxFBAttachments);
  1289. LIMITS(maxPrograms);
  1290. LIMITS(maxShaders);
  1291. LIMITS(maxTextures);
  1292. LIMITS(maxTextureSamplers);
  1293. LIMITS(maxComputeBindings);
  1294. LIMITS(maxVertexDecls);
  1295. LIMITS(maxVertexStreams);
  1296. LIMITS(maxIndexBuffers);
  1297. LIMITS(maxVertexBuffers);
  1298. LIMITS(maxDynamicIndexBuffers);
  1299. LIMITS(maxDynamicVertexBuffers);
  1300. LIMITS(maxUniforms);
  1301. LIMITS(maxOcclusionQueries);
  1302. LIMITS(maxEncoders);
  1303. LIMITS(transientVbSize);
  1304. LIMITS(transientIbSize);
  1305. #undef LIMITS
  1306. BX_TRACE("");
  1307. BX_TRACE("Supported texture formats:");
  1308. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1309. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1310. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1311. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1312. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1313. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1314. BX_TRACE("\t ||||||+---------- vertex format");
  1315. BX_TRACE("\t |||||||+--------- image");
  1316. BX_TRACE("\t ||||||||+-------- framebuffer");
  1317. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1318. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1319. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1320. BX_TRACE("\t |||||||||||| +-- name");
  1321. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1322. {
  1323. if (TextureFormat::Unknown != ii
  1324. && TextureFormat::UnknownDepth != ii)
  1325. {
  1326. uint16_t flags = g_caps.formats[ii];
  1327. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1328. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1329. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1330. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1331. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1332. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1333. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1334. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1335. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1336. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1337. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1338. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1339. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1340. , getName(TextureFormat::Enum(ii) )
  1341. );
  1342. BX_UNUSED(flags);
  1343. }
  1344. }
  1345. BX_TRACE("");
  1346. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1347. , g_caps.homogeneousDepth ? -1 : 0
  1348. , g_caps.originBottomLeft ? "bottom" : "top"
  1349. );
  1350. BX_TRACE("");
  1351. }
  1352. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1353. {
  1354. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1355. bool convert = 0 == formatCaps;
  1356. if (_imageContainer.m_cubeMap)
  1357. {
  1358. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1359. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1360. ;
  1361. }
  1362. else if (_imageContainer.m_depth > 1)
  1363. {
  1364. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1365. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1366. ;
  1367. }
  1368. else
  1369. {
  1370. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1371. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1372. ;
  1373. }
  1374. if (convert)
  1375. {
  1376. return TextureFormat::BGRA8;
  1377. }
  1378. return TextureFormat::Enum(_imageContainer.m_format);
  1379. }
  1380. const char* getName(TextureFormat::Enum _fmt)
  1381. {
  1382. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1383. }
  1384. const char* getName(UniformHandle _handle)
  1385. {
  1386. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1387. }
  1388. static const char* s_topologyName[] =
  1389. {
  1390. "Triangles",
  1391. "TriStrip",
  1392. "Lines",
  1393. "LineStrip",
  1394. "Points",
  1395. };
  1396. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1397. const char* getName(Topology::Enum _topology)
  1398. {
  1399. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1400. }
  1401. const char* getShaderTypeName(uint32_t _magic)
  1402. {
  1403. if (isShaderType(_magic, 'C') )
  1404. {
  1405. return "Compute";
  1406. }
  1407. else if (isShaderType(_magic, 'F') )
  1408. {
  1409. return "Fragment";
  1410. }
  1411. else if (isShaderType(_magic, 'V') )
  1412. {
  1413. return "Vertex";
  1414. }
  1415. BX_CHECK(false, "Invalid shader type!");
  1416. return NULL;
  1417. }
  1418. static TextureFormat::Enum s_emulatedFormats[] =
  1419. {
  1420. TextureFormat::BC1,
  1421. TextureFormat::BC2,
  1422. TextureFormat::BC3,
  1423. TextureFormat::BC4,
  1424. TextureFormat::BC5,
  1425. TextureFormat::ETC1,
  1426. TextureFormat::ETC2,
  1427. TextureFormat::ETC2A,
  1428. TextureFormat::ETC2A1,
  1429. TextureFormat::PTC12,
  1430. TextureFormat::PTC14,
  1431. TextureFormat::PTC12A,
  1432. TextureFormat::PTC14A,
  1433. TextureFormat::PTC22,
  1434. TextureFormat::PTC24,
  1435. TextureFormat::ATC,
  1436. TextureFormat::ATCE,
  1437. TextureFormat::ATCI,
  1438. TextureFormat::ASTC4x4,
  1439. TextureFormat::ASTC5x5,
  1440. TextureFormat::ASTC6x6,
  1441. TextureFormat::ASTC8x5,
  1442. TextureFormat::ASTC8x6,
  1443. TextureFormat::ASTC10x5,
  1444. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1445. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1446. };
  1447. bool Context::init(const Init& _init)
  1448. {
  1449. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1450. m_init = _init;
  1451. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1452. if (g_platformData.ndt == NULL
  1453. && g_platformData.nwh == NULL
  1454. && g_platformData.context == NULL
  1455. && g_platformData.backBuffer == NULL
  1456. && g_platformData.backBufferDS == NULL)
  1457. {
  1458. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1459. }
  1460. else
  1461. {
  1462. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1463. }
  1464. m_exit = false;
  1465. m_flipped = true;
  1466. m_frames = 0;
  1467. m_debug = BGFX_DEBUG_NONE;
  1468. m_frameTimeLast = bx::getHPCounter();
  1469. m_submit->create();
  1470. #if BGFX_CONFIG_MULTITHREADED
  1471. m_render->create();
  1472. if (s_renderFrameCalled)
  1473. {
  1474. // When bgfx::renderFrame is called before init render thread
  1475. // should not be created.
  1476. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1477. m_singleThreaded = true
  1478. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1479. ;
  1480. }
  1481. else
  1482. {
  1483. BX_TRACE("Creating rendering thread.");
  1484. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1485. m_singleThreaded = false;
  1486. }
  1487. #else
  1488. BX_TRACE("Multithreaded renderer is disabled.");
  1489. m_singleThreaded = true;
  1490. #endif // BGFX_CONFIG_MULTITHREADED
  1491. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1492. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1493. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1494. {
  1495. m_viewRemap[ii] = ViewId(ii);
  1496. }
  1497. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1498. {
  1499. resetView(ViewId(ii) );
  1500. }
  1501. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1502. {
  1503. m_clearColor[ii][0] = 0.0f;
  1504. m_clearColor[ii][1] = 0.0f;
  1505. m_clearColor[ii][2] = 0.0f;
  1506. m_clearColor[ii][3] = 1.0f;
  1507. }
  1508. m_declRef.init();
  1509. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1510. cmdbuf.write(_init);
  1511. frameNoRenderWait();
  1512. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1513. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1514. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1515. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1516. {
  1517. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1518. }
  1519. uint16_t idx = m_encoderHandle->alloc();
  1520. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1521. m_encoder[0].begin(m_submit, 0);
  1522. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1523. // Make sure renderer init is called from render thread.
  1524. // g_caps is initialized and available after this point.
  1525. frame();
  1526. if (!m_rendererInitialized)
  1527. {
  1528. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1529. frame();
  1530. frame();
  1531. m_declRef.shutdown(m_vertexDeclHandle);
  1532. m_submit->destroy();
  1533. #if BGFX_CONFIG_MULTITHREADED
  1534. m_render->destroy();
  1535. #endif // BGFX_CONFIG_MULTITHREADED
  1536. return false;
  1537. }
  1538. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1539. {
  1540. const uint32_t fmt = s_emulatedFormats[ii];
  1541. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1542. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1543. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1544. }
  1545. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1546. {
  1547. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1548. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1549. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1550. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1551. }
  1552. g_caps.rendererType = m_renderCtx->getRendererType();
  1553. initAttribTypeSizeTable(g_caps.rendererType);
  1554. g_caps.supported |= 0
  1555. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1556. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1557. ;
  1558. dumpCaps();
  1559. m_textVideoMemBlitter.init();
  1560. m_clearQuad.init();
  1561. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1562. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1563. frame();
  1564. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1565. {
  1566. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1567. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1568. frame();
  1569. }
  1570. g_internalData.caps = getCaps();
  1571. return true;
  1572. }
  1573. void Context::shutdown()
  1574. {
  1575. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1576. frame();
  1577. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1578. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1579. m_textVideoMemBlitter.shutdown();
  1580. m_clearQuad.shutdown();
  1581. frame();
  1582. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1583. {
  1584. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1585. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1586. frame();
  1587. }
  1588. frame(); // If any VertexDecls needs to be destroyed.
  1589. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1590. frame();
  1591. m_encoder[0].end(true);
  1592. m_encoderHandle->free(0);
  1593. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1594. m_encoderHandle = NULL;
  1595. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1596. {
  1597. m_encoder[ii].~EncoderImpl();
  1598. }
  1599. BX_FREE(g_allocator, m_encoder);
  1600. BX_FREE(g_allocator, m_encoderStats);
  1601. m_dynVertexBufferAllocator.compact();
  1602. m_dynIndexBufferAllocator.compact();
  1603. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1604. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1605. , m_vertexDeclHandle.getNumHandles()
  1606. , m_declRef.m_vertexDeclMap.getNumElements()
  1607. );
  1608. m_declRef.shutdown(m_vertexDeclHandle);
  1609. #if BGFX_CONFIG_MULTITHREADED
  1610. // Render thread shutdown sequence.
  1611. renderSemWait(); // Wait for previous frame.
  1612. apiSemPost(); // OK to set context to NULL.
  1613. // s_ctx is NULL here.
  1614. renderSemWait(); // In RenderFrame::Exiting state.
  1615. if (m_thread.isRunning() )
  1616. {
  1617. m_thread.shutdown();
  1618. }
  1619. m_render->destroy();
  1620. #endif // BGFX_CONFIG_MULTITHREADED
  1621. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1622. s_ctx = NULL;
  1623. m_submit->destroy();
  1624. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1625. {
  1626. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1627. BX_MACRO_BLOCK_BEGIN \
  1628. if (0 != _handleAlloc.getNumHandles() ) \
  1629. { \
  1630. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1631. , _handleAlloc.getNumHandles() \
  1632. , _handleAlloc.getMaxHandles() \
  1633. ); \
  1634. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1635. { \
  1636. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1637. } \
  1638. } \
  1639. BX_MACRO_BLOCK_END
  1640. #define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
  1641. BX_MACRO_BLOCK_BEGIN \
  1642. if (0 != _handleAlloc.getNumHandles() ) \
  1643. { \
  1644. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1645. , _handleAlloc.getNumHandles() \
  1646. , _handleAlloc.getMaxHandles() \
  1647. ); \
  1648. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1649. { \
  1650. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1651. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1652. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1653. , ii \
  1654. , idx \
  1655. , ref.m_name.getPtr() \
  1656. , ref.m_refCount \
  1657. ); \
  1658. } \
  1659. } \
  1660. BX_MACRO_BLOCK_END
  1661. CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
  1662. CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
  1663. CHECK_HANDLE_LEAK (m_indexBufferHandle );
  1664. CHECK_HANDLE_LEAK (m_vertexDeclHandle );
  1665. CHECK_HANDLE_LEAK (m_vertexBufferHandle );
  1666. CHECK_HANDLE_LEAK_NAME(m_shaderHandle, ShaderRef, m_shaderRef );
  1667. CHECK_HANDLE_LEAK (m_programHandle );
  1668. CHECK_HANDLE_LEAK_NAME(m_textureHandle, TextureRef, m_textureRef);
  1669. CHECK_HANDLE_LEAK (m_frameBufferHandle );
  1670. CHECK_HANDLE_LEAK_NAME(m_uniformHandle, UniformRef, m_uniformRef);
  1671. CHECK_HANDLE_LEAK (m_occlusionQueryHandle );
  1672. #undef CHECK_HANDLE_LEAK
  1673. #undef CHECK_HANDLE_LEAK_NAME
  1674. }
  1675. }
  1676. void Context::freeDynamicBuffers()
  1677. {
  1678. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1679. {
  1680. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1681. }
  1682. m_numFreeDynamicIndexBufferHandles = 0;
  1683. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1684. {
  1685. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1686. }
  1687. m_numFreeDynamicVertexBufferHandles = 0;
  1688. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1689. {
  1690. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1691. }
  1692. m_numFreeOcclusionQueryHandles = 0;
  1693. }
  1694. void Context::freeAllHandles(Frame* _frame)
  1695. {
  1696. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1697. {
  1698. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1699. }
  1700. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1701. {
  1702. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1703. }
  1704. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1705. {
  1706. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1707. }
  1708. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1709. {
  1710. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1711. }
  1712. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1713. {
  1714. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1715. }
  1716. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1717. {
  1718. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1719. }
  1720. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1721. {
  1722. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1723. }
  1724. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1725. {
  1726. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1727. }
  1728. }
  1729. Encoder* Context::begin(bool _forThread)
  1730. {
  1731. EncoderImpl* encoder = &m_encoder[0];
  1732. #if BGFX_CONFIG_MULTITHREADED
  1733. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1734. {
  1735. bx::MutexScope scopeLock(m_encoderApiLock);
  1736. uint16_t idx = m_encoderHandle->alloc();
  1737. if (kInvalidHandle == idx)
  1738. {
  1739. return NULL;
  1740. }
  1741. encoder = &m_encoder[idx];
  1742. encoder->begin(m_submit, uint8_t(idx) );
  1743. }
  1744. #else
  1745. BX_UNUSED(_forThread);
  1746. #endif // BGFX_CONFIG_MULTITHREADED
  1747. return reinterpret_cast<Encoder*>(encoder);
  1748. }
  1749. void Context::end(Encoder* _encoder)
  1750. {
  1751. #if BGFX_CONFIG_MULTITHREADED
  1752. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1753. if (encoder != &m_encoder[0])
  1754. {
  1755. encoder->end(true);
  1756. m_encoderEndSem.post();
  1757. }
  1758. #else
  1759. BX_UNUSED(_encoder);
  1760. #endif // BGFX_CONFIG_MULTITHREADED
  1761. }
  1762. uint32_t Context::frame(bool _capture)
  1763. {
  1764. m_encoder[0].end(true);
  1765. #if BGFX_CONFIG_MULTITHREADED
  1766. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1767. encoderApiWait();
  1768. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1769. #else
  1770. encoderApiWait();
  1771. #endif // BGFX_CONFIG_MULTITHREADED
  1772. m_submit->m_capture = _capture;
  1773. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1774. // wait for render thread to finish
  1775. renderSemWait();
  1776. frameNoRenderWait();
  1777. m_encoder[0].begin(m_submit, 0);
  1778. return m_frames;
  1779. }
  1780. void Context::frameNoRenderWait()
  1781. {
  1782. swap();
  1783. // release render thread
  1784. apiSemPost();
  1785. }
  1786. void Context::swap()
  1787. {
  1788. freeDynamicBuffers();
  1789. m_submit->m_resolution = m_init.resolution;
  1790. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1791. m_submit->m_debug = m_debug;
  1792. m_submit->m_perfStats.numViews = 0;
  1793. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1794. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1795. if (m_colorPaletteDirty > 0)
  1796. {
  1797. --m_colorPaletteDirty;
  1798. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1799. }
  1800. freeAllHandles(m_submit);
  1801. m_submit->resetFreeHandles();
  1802. m_submit->finish();
  1803. bx::swap(m_render, m_submit);
  1804. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1805. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1806. || m_singleThreaded)
  1807. {
  1808. renderFrame();
  1809. }
  1810. m_frames++;
  1811. m_submit->start();
  1812. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1813. m_submit->m_textVideoMem->resize(
  1814. m_render->m_textVideoMem->m_small
  1815. , m_init.resolution.width
  1816. , m_init.resolution.height
  1817. );
  1818. int64_t now = bx::getHPCounter();
  1819. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1820. m_frameTimeLast = now;
  1821. }
  1822. ///
  1823. RendererContextI* rendererCreate(const Init& _init);
  1824. ///
  1825. void rendererDestroy(RendererContextI* _renderCtx);
  1826. void Context::flip()
  1827. {
  1828. if (m_rendererInitialized
  1829. && !m_flipped)
  1830. {
  1831. m_renderCtx->flip();
  1832. m_flipped = true;
  1833. if (m_renderCtx->isDeviceRemoved() )
  1834. {
  1835. // Something horribly went wrong, fallback to noop renderer.
  1836. rendererDestroy(m_renderCtx);
  1837. Init init;
  1838. init.type = RendererType::Noop;
  1839. m_renderCtx = rendererCreate(init);
  1840. g_caps.rendererType = RendererType::Noop;
  1841. }
  1842. }
  1843. }
  1844. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1845. {
  1846. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1847. if (!m_flipAfterRender)
  1848. {
  1849. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1850. flip();
  1851. }
  1852. if (apiSemWait(_msecs) )
  1853. {
  1854. {
  1855. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1856. rendererExecCommands(m_render->m_cmdPre);
  1857. }
  1858. if (m_rendererInitialized)
  1859. {
  1860. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1861. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1862. m_flipped = false;
  1863. }
  1864. {
  1865. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1866. rendererExecCommands(m_render->m_cmdPost);
  1867. }
  1868. renderSemPost();
  1869. if (m_flipAfterRender)
  1870. {
  1871. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1872. flip();
  1873. }
  1874. }
  1875. else
  1876. {
  1877. return RenderFrame::Timeout;
  1878. }
  1879. return m_exit
  1880. ? RenderFrame::Exiting
  1881. : RenderFrame::Render
  1882. ;
  1883. }
  1884. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1885. {
  1886. _uniformBuffer->reset(_begin);
  1887. while (_uniformBuffer->getPos() < _end)
  1888. {
  1889. uint32_t opcode = _uniformBuffer->read();
  1890. if (UniformType::End == opcode)
  1891. {
  1892. break;
  1893. }
  1894. UniformType::Enum type;
  1895. uint16_t loc;
  1896. uint16_t num;
  1897. uint16_t copy;
  1898. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1899. uint32_t size = g_uniformTypeSize[type]*num;
  1900. const char* data = _uniformBuffer->read(size);
  1901. if (UniformType::Count > type)
  1902. {
  1903. if (copy)
  1904. {
  1905. _renderCtx->updateUniform(loc, data, size);
  1906. }
  1907. else
  1908. {
  1909. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1910. }
  1911. }
  1912. else
  1913. {
  1914. _renderCtx->setMarker(data, size);
  1915. }
  1916. }
  1917. }
  1918. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1919. {
  1920. if (m_textureUpdateBatch.sort() )
  1921. {
  1922. const uint32_t pos = _cmdbuf.m_pos;
  1923. uint32_t currentKey = UINT32_MAX;
  1924. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1925. {
  1926. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1927. TextureHandle handle;
  1928. _cmdbuf.read(handle);
  1929. uint8_t side;
  1930. _cmdbuf.read(side);
  1931. uint8_t mip;
  1932. _cmdbuf.read(mip);
  1933. Rect rect;
  1934. _cmdbuf.read(rect);
  1935. uint16_t zz;
  1936. _cmdbuf.read(zz);
  1937. uint16_t depth;
  1938. _cmdbuf.read(depth);
  1939. uint16_t pitch;
  1940. _cmdbuf.read(pitch);
  1941. const Memory* mem;
  1942. _cmdbuf.read(mem);
  1943. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1944. if (key != currentKey)
  1945. {
  1946. if (currentKey != UINT32_MAX)
  1947. {
  1948. m_renderCtx->updateTextureEnd();
  1949. }
  1950. currentKey = key;
  1951. m_renderCtx->updateTextureBegin(handle, side, mip);
  1952. }
  1953. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1954. release(mem);
  1955. }
  1956. if (currentKey != UINT32_MAX)
  1957. {
  1958. m_renderCtx->updateTextureEnd();
  1959. }
  1960. m_textureUpdateBatch.reset();
  1961. _cmdbuf.m_pos = pos;
  1962. }
  1963. }
  1964. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  1965. typedef void (*RendererDestroyFn)();
  1966. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1967. namespace _namespace \
  1968. { \
  1969. extern RendererContextI* rendererCreate(const Init& _init); \
  1970. extern void rendererDestroy(); \
  1971. }
  1972. BGFX_RENDERER_CONTEXT(noop);
  1973. BGFX_RENDERER_CONTEXT(d3d9);
  1974. BGFX_RENDERER_CONTEXT(d3d11);
  1975. BGFX_RENDERER_CONTEXT(d3d12);
  1976. BGFX_RENDERER_CONTEXT(mtl);
  1977. BGFX_RENDERER_CONTEXT(gl);
  1978. BGFX_RENDERER_CONTEXT(vk);
  1979. BGFX_RENDERER_CONTEXT(gnm);
  1980. #undef BGFX_RENDERER_CONTEXT
  1981. struct RendererCreator
  1982. {
  1983. RendererCreateFn createFn;
  1984. RendererDestroyFn destroyFn;
  1985. const char* name;
  1986. bool supported;
  1987. };
  1988. static RendererCreator s_rendererCreator[] =
  1989. {
  1990. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  1991. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1992. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1993. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1994. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  1995. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1996. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1997. #else
  1998. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  1999. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2000. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  2001. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  2002. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  2003. };
  2004. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  2005. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  2006. {
  2007. #if BX_PLATFORM_WINDOWS
  2008. static const uint8_t s_condition[] =
  2009. {
  2010. VER_LESS_EQUAL,
  2011. VER_GREATER_EQUAL,
  2012. };
  2013. OSVERSIONINFOEXA ovi;
  2014. bx::memSet(&ovi, 0, sizeof(ovi) );
  2015. ovi.dwOSVersionInfoSize = sizeof(ovi);
  2016. // _WIN32_WINNT_WINBLUE 0x0603
  2017. // _WIN32_WINNT_WIN8 0x0602
  2018. // _WIN32_WINNT_WIN7 0x0601
  2019. // _WIN32_WINNT_VISTA 0x0600
  2020. ovi.dwMajorVersion = HIBYTE(_version);
  2021. ovi.dwMinorVersion = LOBYTE(_version);
  2022. DWORDLONG cond = 0;
  2023. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  2024. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  2025. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  2026. #else
  2027. BX_UNUSED(_op, _version);
  2028. return false;
  2029. #endif // BX_PLATFORM_WINDOWS
  2030. }
  2031. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2032. {
  2033. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2034. }
  2035. RendererContextI* rendererCreate(const Init& _init)
  2036. {
  2037. int32_t scores[RendererType::Count];
  2038. uint32_t numScores = 0;
  2039. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2040. {
  2041. RendererType::Enum renderer = RendererType::Enum(ii);
  2042. if (s_rendererCreator[ii].supported)
  2043. {
  2044. int32_t score = 0;
  2045. if (_init.type == renderer)
  2046. {
  2047. score += 1000;
  2048. }
  2049. score += RendererType::Noop != renderer ? 1 : 0;
  2050. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2051. {
  2052. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2053. {
  2054. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2055. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2056. }
  2057. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2058. {
  2059. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2060. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2061. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2062. }
  2063. else
  2064. {
  2065. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2066. }
  2067. }
  2068. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2069. {
  2070. score += RendererType::OpenGL == renderer ? 20 : 0;
  2071. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2072. }
  2073. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2074. {
  2075. score += RendererType::Metal == renderer ? 20 : 0;
  2076. score += RendererType::OpenGL == renderer ? 10 : 0;
  2077. }
  2078. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2079. {
  2080. score += RendererType::Metal == renderer ? 20 : 0;
  2081. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2082. }
  2083. else if (BX_ENABLED(0
  2084. || BX_PLATFORM_ANDROID
  2085. || BX_PLATFORM_EMSCRIPTEN
  2086. || BX_PLATFORM_RPI
  2087. ) )
  2088. {
  2089. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2090. }
  2091. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2092. {
  2093. score += RendererType::Gnm == renderer ? 20 : 0;
  2094. }
  2095. else if (BX_ENABLED(0
  2096. || BX_PLATFORM_XBOXONE
  2097. || BX_PLATFORM_WINRT
  2098. ) )
  2099. {
  2100. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2101. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2102. }
  2103. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2104. }
  2105. }
  2106. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2107. RendererContextI* renderCtx = NULL;
  2108. for (uint32_t ii = 0; ii < numScores; ++ii)
  2109. {
  2110. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2111. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2112. if (NULL != renderCtx)
  2113. {
  2114. break;
  2115. }
  2116. s_rendererCreator[renderer].supported = false;
  2117. }
  2118. return renderCtx;
  2119. }
  2120. void rendererDestroy(RendererContextI* _renderCtx)
  2121. {
  2122. if (NULL != _renderCtx)
  2123. {
  2124. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2125. }
  2126. }
  2127. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2128. {
  2129. _cmdbuf.reset();
  2130. bool end = false;
  2131. if (NULL == m_renderCtx)
  2132. {
  2133. uint8_t command;
  2134. _cmdbuf.read(command);
  2135. switch (command)
  2136. {
  2137. case CommandBuffer::RendererShutdownEnd:
  2138. m_exit = true;
  2139. return;
  2140. case CommandBuffer::End:
  2141. return;
  2142. default:
  2143. {
  2144. BX_CHECK(CommandBuffer::RendererInit == command
  2145. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2146. , command
  2147. );
  2148. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2149. Init init;
  2150. _cmdbuf.read(init);
  2151. m_renderCtx = rendererCreate(init);
  2152. m_rendererInitialized = NULL != m_renderCtx;
  2153. if (!m_rendererInitialized)
  2154. {
  2155. _cmdbuf.read(command);
  2156. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2157. , command
  2158. );
  2159. return;
  2160. }
  2161. }
  2162. break;
  2163. }
  2164. }
  2165. do
  2166. {
  2167. uint8_t command;
  2168. _cmdbuf.read(command);
  2169. switch (command)
  2170. {
  2171. case CommandBuffer::RendererShutdownBegin:
  2172. {
  2173. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2174. m_rendererInitialized = false;
  2175. }
  2176. break;
  2177. case CommandBuffer::RendererShutdownEnd:
  2178. {
  2179. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2180. rendererDestroy(m_renderCtx);
  2181. m_renderCtx = NULL;
  2182. m_exit = true;
  2183. }
  2184. BX_FALLTHROUGH;
  2185. case CommandBuffer::End:
  2186. end = true;
  2187. break;
  2188. case CommandBuffer::CreateIndexBuffer:
  2189. {
  2190. IndexBufferHandle handle;
  2191. _cmdbuf.read(handle);
  2192. const Memory* mem;
  2193. _cmdbuf.read(mem);
  2194. uint16_t flags;
  2195. _cmdbuf.read(flags);
  2196. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2197. release(mem);
  2198. }
  2199. break;
  2200. case CommandBuffer::DestroyIndexBuffer:
  2201. {
  2202. IndexBufferHandle handle;
  2203. _cmdbuf.read(handle);
  2204. m_renderCtx->destroyIndexBuffer(handle);
  2205. }
  2206. break;
  2207. case CommandBuffer::CreateVertexDecl:
  2208. {
  2209. VertexDeclHandle handle;
  2210. _cmdbuf.read(handle);
  2211. VertexDecl decl;
  2212. _cmdbuf.read(decl);
  2213. m_renderCtx->createVertexDecl(handle, decl);
  2214. }
  2215. break;
  2216. case CommandBuffer::DestroyVertexDecl:
  2217. {
  2218. VertexDeclHandle handle;
  2219. _cmdbuf.read(handle);
  2220. m_renderCtx->destroyVertexDecl(handle);
  2221. }
  2222. break;
  2223. case CommandBuffer::CreateVertexBuffer:
  2224. {
  2225. VertexBufferHandle handle;
  2226. _cmdbuf.read(handle);
  2227. const Memory* mem;
  2228. _cmdbuf.read(mem);
  2229. VertexDeclHandle declHandle;
  2230. _cmdbuf.read(declHandle);
  2231. uint16_t flags;
  2232. _cmdbuf.read(flags);
  2233. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  2234. release(mem);
  2235. }
  2236. break;
  2237. case CommandBuffer::DestroyVertexBuffer:
  2238. {
  2239. VertexBufferHandle handle;
  2240. _cmdbuf.read(handle);
  2241. m_renderCtx->destroyVertexBuffer(handle);
  2242. }
  2243. break;
  2244. case CommandBuffer::CreateDynamicIndexBuffer:
  2245. {
  2246. IndexBufferHandle handle;
  2247. _cmdbuf.read(handle);
  2248. uint32_t size;
  2249. _cmdbuf.read(size);
  2250. uint16_t flags;
  2251. _cmdbuf.read(flags);
  2252. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2253. }
  2254. break;
  2255. case CommandBuffer::UpdateDynamicIndexBuffer:
  2256. {
  2257. IndexBufferHandle handle;
  2258. _cmdbuf.read(handle);
  2259. uint32_t offset;
  2260. _cmdbuf.read(offset);
  2261. uint32_t size;
  2262. _cmdbuf.read(size);
  2263. const Memory* mem;
  2264. _cmdbuf.read(mem);
  2265. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2266. release(mem);
  2267. }
  2268. break;
  2269. case CommandBuffer::DestroyDynamicIndexBuffer:
  2270. {
  2271. IndexBufferHandle handle;
  2272. _cmdbuf.read(handle);
  2273. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2274. }
  2275. break;
  2276. case CommandBuffer::CreateDynamicVertexBuffer:
  2277. {
  2278. VertexBufferHandle handle;
  2279. _cmdbuf.read(handle);
  2280. uint32_t size;
  2281. _cmdbuf.read(size);
  2282. uint16_t flags;
  2283. _cmdbuf.read(flags);
  2284. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2285. }
  2286. break;
  2287. case CommandBuffer::UpdateDynamicVertexBuffer:
  2288. {
  2289. VertexBufferHandle handle;
  2290. _cmdbuf.read(handle);
  2291. uint32_t offset;
  2292. _cmdbuf.read(offset);
  2293. uint32_t size;
  2294. _cmdbuf.read(size);
  2295. const Memory* mem;
  2296. _cmdbuf.read(mem);
  2297. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2298. release(mem);
  2299. }
  2300. break;
  2301. case CommandBuffer::DestroyDynamicVertexBuffer:
  2302. {
  2303. VertexBufferHandle handle;
  2304. _cmdbuf.read(handle);
  2305. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2306. }
  2307. break;
  2308. case CommandBuffer::CreateShader:
  2309. {
  2310. ShaderHandle handle;
  2311. _cmdbuf.read(handle);
  2312. const Memory* mem;
  2313. _cmdbuf.read(mem);
  2314. m_renderCtx->createShader(handle, mem);
  2315. release(mem);
  2316. }
  2317. break;
  2318. case CommandBuffer::DestroyShader:
  2319. {
  2320. ShaderHandle handle;
  2321. _cmdbuf.read(handle);
  2322. m_renderCtx->destroyShader(handle);
  2323. }
  2324. break;
  2325. case CommandBuffer::CreateProgram:
  2326. {
  2327. ProgramHandle handle;
  2328. _cmdbuf.read(handle);
  2329. ShaderHandle vsh;
  2330. _cmdbuf.read(vsh);
  2331. ShaderHandle fsh;
  2332. _cmdbuf.read(fsh);
  2333. m_renderCtx->createProgram(handle, vsh, fsh);
  2334. }
  2335. break;
  2336. case CommandBuffer::DestroyProgram:
  2337. {
  2338. ProgramHandle handle;
  2339. _cmdbuf.read(handle);
  2340. m_renderCtx->destroyProgram(handle);
  2341. }
  2342. break;
  2343. case CommandBuffer::CreateTexture:
  2344. {
  2345. TextureHandle handle;
  2346. _cmdbuf.read(handle);
  2347. const Memory* mem;
  2348. _cmdbuf.read(mem);
  2349. uint64_t flags;
  2350. _cmdbuf.read(flags);
  2351. uint8_t skip;
  2352. _cmdbuf.read(skip);
  2353. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2354. if (NULL != ptr)
  2355. {
  2356. setDirectAccessPtr(handle, ptr);
  2357. }
  2358. bx::MemoryReader reader(mem->data, mem->size);
  2359. uint32_t magic;
  2360. bx::read(&reader, magic);
  2361. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2362. {
  2363. TextureCreate tc;
  2364. bx::read(&reader, tc);
  2365. if (NULL != tc.m_mem)
  2366. {
  2367. release(tc.m_mem);
  2368. }
  2369. }
  2370. release(mem);
  2371. }
  2372. break;
  2373. case CommandBuffer::UpdateTexture:
  2374. {
  2375. if (m_textureUpdateBatch.isFull() )
  2376. {
  2377. flushTextureUpdateBatch(_cmdbuf);
  2378. }
  2379. uint32_t value = _cmdbuf.m_pos;
  2380. TextureHandle handle;
  2381. _cmdbuf.read(handle);
  2382. uint8_t side;
  2383. _cmdbuf.read(side);
  2384. uint8_t mip;
  2385. _cmdbuf.read(mip);
  2386. _cmdbuf.skip<Rect>();
  2387. _cmdbuf.skip<uint16_t>();
  2388. _cmdbuf.skip<uint16_t>();
  2389. _cmdbuf.skip<uint16_t>();
  2390. _cmdbuf.skip<Memory*>();
  2391. uint32_t key = (handle.idx<<16)
  2392. | (side<<8)
  2393. | mip
  2394. ;
  2395. m_textureUpdateBatch.add(key, value);
  2396. }
  2397. break;
  2398. case CommandBuffer::ReadTexture:
  2399. {
  2400. TextureHandle handle;
  2401. _cmdbuf.read(handle);
  2402. void* data;
  2403. _cmdbuf.read(data);
  2404. uint8_t mip;
  2405. _cmdbuf.read(mip);
  2406. m_renderCtx->readTexture(handle, data, mip);
  2407. }
  2408. break;
  2409. case CommandBuffer::ResizeTexture:
  2410. {
  2411. TextureHandle handle;
  2412. _cmdbuf.read(handle);
  2413. uint16_t width;
  2414. _cmdbuf.read(width);
  2415. uint16_t height;
  2416. _cmdbuf.read(height);
  2417. uint8_t numMips;
  2418. _cmdbuf.read(numMips);
  2419. uint16_t numLayers;
  2420. _cmdbuf.read(numLayers);
  2421. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2422. }
  2423. break;
  2424. case CommandBuffer::DestroyTexture:
  2425. {
  2426. TextureHandle handle;
  2427. _cmdbuf.read(handle);
  2428. m_renderCtx->destroyTexture(handle);
  2429. }
  2430. break;
  2431. case CommandBuffer::CreateFrameBuffer:
  2432. {
  2433. FrameBufferHandle handle;
  2434. _cmdbuf.read(handle);
  2435. bool window;
  2436. _cmdbuf.read(window);
  2437. if (window)
  2438. {
  2439. void* nwh;
  2440. _cmdbuf.read(nwh);
  2441. uint16_t width;
  2442. _cmdbuf.read(width);
  2443. uint16_t height;
  2444. _cmdbuf.read(height);
  2445. TextureFormat::Enum format;
  2446. _cmdbuf.read(format);
  2447. TextureFormat::Enum depthFormat;
  2448. _cmdbuf.read(depthFormat);
  2449. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2450. }
  2451. else
  2452. {
  2453. uint8_t num;
  2454. _cmdbuf.read(num);
  2455. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2456. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2457. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2458. }
  2459. }
  2460. break;
  2461. case CommandBuffer::DestroyFrameBuffer:
  2462. {
  2463. FrameBufferHandle handle;
  2464. _cmdbuf.read(handle);
  2465. m_renderCtx->destroyFrameBuffer(handle);
  2466. }
  2467. break;
  2468. case CommandBuffer::CreateUniform:
  2469. {
  2470. UniformHandle handle;
  2471. _cmdbuf.read(handle);
  2472. UniformType::Enum type;
  2473. _cmdbuf.read(type);
  2474. uint16_t num;
  2475. _cmdbuf.read(num);
  2476. uint8_t len;
  2477. _cmdbuf.read(len);
  2478. const char* name = (const char*)_cmdbuf.skip(len);
  2479. m_renderCtx->createUniform(handle, type, num, name);
  2480. }
  2481. break;
  2482. case CommandBuffer::DestroyUniform:
  2483. {
  2484. UniformHandle handle;
  2485. _cmdbuf.read(handle);
  2486. m_renderCtx->destroyUniform(handle);
  2487. }
  2488. break;
  2489. case CommandBuffer::RequestScreenShot:
  2490. {
  2491. FrameBufferHandle handle;
  2492. _cmdbuf.read(handle);
  2493. uint16_t len;
  2494. _cmdbuf.read(len);
  2495. const char* filePath = (const char*)_cmdbuf.skip(len);
  2496. m_renderCtx->requestScreenShot(handle, filePath);
  2497. }
  2498. break;
  2499. case CommandBuffer::UpdateViewName:
  2500. {
  2501. ViewId id;
  2502. _cmdbuf.read(id);
  2503. uint16_t len;
  2504. _cmdbuf.read(len);
  2505. const char* name = (const char*)_cmdbuf.skip(len);
  2506. m_renderCtx->updateViewName(id, name);
  2507. }
  2508. break;
  2509. case CommandBuffer::InvalidateOcclusionQuery:
  2510. {
  2511. OcclusionQueryHandle handle;
  2512. _cmdbuf.read(handle);
  2513. m_renderCtx->invalidateOcclusionQuery(handle);
  2514. }
  2515. break;
  2516. case CommandBuffer::SetName:
  2517. {
  2518. Handle handle;
  2519. _cmdbuf.read(handle);
  2520. uint16_t len;
  2521. _cmdbuf.read(len);
  2522. const char* name = (const char*)_cmdbuf.skip(len);
  2523. m_renderCtx->setName(handle, name);
  2524. }
  2525. break;
  2526. default:
  2527. BX_CHECK(false, "Invalid command: %d", command);
  2528. break;
  2529. }
  2530. } while (!end);
  2531. flushTextureUpdateBatch(_cmdbuf);
  2532. }
  2533. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2534. {
  2535. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2536. }
  2537. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2538. {
  2539. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2540. }
  2541. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2542. {
  2543. _enum = _max == 0 ? NULL : _enum;
  2544. uint8_t num = 0;
  2545. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2546. {
  2547. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2548. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2549. {
  2550. continue;
  2551. }
  2552. if (NULL == _enum)
  2553. {
  2554. num++;
  2555. }
  2556. else
  2557. {
  2558. if (num < _max
  2559. && s_rendererCreator[ii].supported)
  2560. {
  2561. _enum[num++] = RendererType::Enum(ii);
  2562. }
  2563. }
  2564. }
  2565. return num;
  2566. }
  2567. const char* getRendererName(RendererType::Enum _type)
  2568. {
  2569. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2570. return s_rendererCreator[_type].name;
  2571. }
  2572. PlatformData::PlatformData()
  2573. : ndt(NULL)
  2574. , nwh(NULL)
  2575. , context(NULL)
  2576. , backBuffer(NULL)
  2577. , backBufferDS(NULL)
  2578. {
  2579. }
  2580. Resolution::Resolution()
  2581. : format(TextureFormat::RGBA8)
  2582. , width(1280)
  2583. , height(720)
  2584. , reset(BGFX_RESET_NONE)
  2585. , numBackBuffers(2)
  2586. , maxFrameLatency(0)
  2587. {
  2588. }
  2589. Init::Init()
  2590. : type(RendererType::Count)
  2591. , vendorId(BGFX_PCI_ID_NONE)
  2592. , deviceId(0)
  2593. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2594. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  2595. , callback(NULL)
  2596. , allocator(NULL)
  2597. {
  2598. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2599. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2600. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2601. }
  2602. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2603. {
  2604. access = _access;
  2605. handle = _handle;
  2606. mip = _mip;
  2607. layer = _layer;
  2608. resolve = _resolve;
  2609. }
  2610. bool init(const Init& _init)
  2611. {
  2612. if (NULL != s_ctx)
  2613. {
  2614. BX_TRACE("bgfx is already initialized.");
  2615. return false;
  2616. }
  2617. if (1 > _init.limits.maxEncoders
  2618. || 128 < _init.limits.maxEncoders)
  2619. {
  2620. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2621. return false;
  2622. }
  2623. struct ErrorState
  2624. {
  2625. enum Enum
  2626. {
  2627. Default,
  2628. ContextAllocated,
  2629. };
  2630. };
  2631. ErrorState::Enum errorState = ErrorState::Default;
  2632. if (NULL != _init.allocator)
  2633. {
  2634. g_allocator = _init.allocator;
  2635. }
  2636. else
  2637. {
  2638. bx::DefaultAllocator allocator;
  2639. g_allocator =
  2640. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2641. }
  2642. if (NULL != _init.callback)
  2643. {
  2644. g_callback = _init.callback;
  2645. }
  2646. else
  2647. {
  2648. g_callback =
  2649. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2650. }
  2651. if (true
  2652. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2653. && RendererType::Noop != _init.type
  2654. && NULL == _init.platformData.ndt
  2655. && NULL == _init.platformData.nwh
  2656. && NULL == _init.platformData.context
  2657. && NULL == _init.platformData.backBuffer
  2658. && NULL == _init.platformData.backBufferDS
  2659. )
  2660. {
  2661. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2662. }
  2663. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2664. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2665. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2666. g_caps.limits.maxTextureSize = 0;
  2667. g_caps.limits.maxTextureLayers = 1;
  2668. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2669. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2670. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2671. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2672. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2673. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2674. g_caps.limits.maxComputeBindings = 0;
  2675. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2676. g_caps.limits.maxVertexStreams = 1;
  2677. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2678. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2679. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2680. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2681. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2682. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2683. g_caps.limits.maxFBAttachments = 1;
  2684. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2685. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2686. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2687. g_caps.vendorId = _init.vendorId;
  2688. g_caps.deviceId = _init.deviceId;
  2689. BX_TRACE("Init...");
  2690. errorState = ErrorState::ContextAllocated;
  2691. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2692. if (s_ctx->init(_init) )
  2693. {
  2694. BX_TRACE("Init complete.");
  2695. return true;
  2696. }
  2697. //error:
  2698. BX_TRACE("Init failed.");
  2699. switch (errorState)
  2700. {
  2701. case ErrorState::ContextAllocated:
  2702. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2703. s_ctx = NULL;
  2704. BX_FALLTHROUGH;
  2705. case ErrorState::Default:
  2706. if (NULL != s_callbackStub)
  2707. {
  2708. BX_DELETE(g_allocator, s_callbackStub);
  2709. s_callbackStub = NULL;
  2710. }
  2711. if (NULL != s_allocatorStub)
  2712. {
  2713. bx::DefaultAllocator allocator;
  2714. BX_DELETE(&allocator, s_allocatorStub);
  2715. s_allocatorStub = NULL;
  2716. }
  2717. s_renderFrameCalled = false;
  2718. s_threadIndex = 0;
  2719. g_callback = NULL;
  2720. g_allocator = NULL;
  2721. break;
  2722. }
  2723. return false;
  2724. }
  2725. void shutdown()
  2726. {
  2727. BX_TRACE("Shutdown...");
  2728. BGFX_CHECK_API_THREAD();
  2729. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2730. ctx->shutdown();
  2731. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2732. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2733. BX_TRACE("Shutdown complete.");
  2734. if (NULL != s_allocatorStub)
  2735. {
  2736. s_allocatorStub->checkLeaks();
  2737. }
  2738. if (NULL != s_callbackStub)
  2739. {
  2740. BX_DELETE(g_allocator, s_callbackStub);
  2741. s_callbackStub = NULL;
  2742. }
  2743. if (NULL != s_allocatorStub)
  2744. {
  2745. bx::DefaultAllocator allocator;
  2746. BX_DELETE(&allocator, s_allocatorStub);
  2747. s_allocatorStub = NULL;
  2748. }
  2749. s_renderFrameCalled = false;
  2750. s_threadIndex = 0;
  2751. g_callback = NULL;
  2752. g_allocator = NULL;
  2753. }
  2754. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2755. {
  2756. BGFX_CHECK_API_THREAD();
  2757. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2758. s_ctx->reset(_width, _height, _flags, _format);
  2759. }
  2760. Encoder* begin(bool _forThread)
  2761. {
  2762. return s_ctx->begin(_forThread);
  2763. }
  2764. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2765. void Encoder::setMarker(const char* _marker)
  2766. {
  2767. BGFX_ENCODER(setMarker(_marker) );
  2768. }
  2769. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2770. {
  2771. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2772. BGFX_ENCODER(setState(_state, _rgba) );
  2773. }
  2774. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2775. {
  2776. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2777. BGFX_ENCODER(setCondition(_handle, _visible) );
  2778. }
  2779. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2780. {
  2781. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2782. }
  2783. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2784. {
  2785. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2786. }
  2787. void Encoder::setScissor(uint16_t _cache)
  2788. {
  2789. BGFX_ENCODER(setScissor(_cache) );
  2790. }
  2791. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2792. {
  2793. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2794. }
  2795. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2796. {
  2797. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2798. }
  2799. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2800. {
  2801. BGFX_ENCODER(setTransform(_cache, _num) );
  2802. }
  2803. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2804. {
  2805. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2806. const Context::UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2807. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2808. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2809. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2810. }
  2811. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2812. {
  2813. setIndexBuffer(_handle, 0, UINT32_MAX);
  2814. }
  2815. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2816. {
  2817. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2818. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2819. }
  2820. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2821. {
  2822. setIndexBuffer(_handle, 0, UINT32_MAX);
  2823. }
  2824. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2825. {
  2826. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2827. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2828. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2829. }
  2830. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2831. {
  2832. setIndexBuffer(_tib, 0, UINT32_MAX);
  2833. }
  2834. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2835. {
  2836. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2837. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2838. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2839. }
  2840. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2841. {
  2842. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2843. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
  2844. }
  2845. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2846. {
  2847. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2848. }
  2849. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2850. {
  2851. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2852. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2853. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
  2854. }
  2855. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2856. {
  2857. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2858. }
  2859. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2860. {
  2861. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2862. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2863. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
  2864. }
  2865. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  2866. {
  2867. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  2868. }
  2869. void Encoder::setVertexCount(uint32_t _numVertices)
  2870. {
  2871. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  2872. BGFX_ENCODER(setVertexCount(_numVertices) );
  2873. }
  2874. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  2875. {
  2876. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  2877. }
  2878. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  2879. {
  2880. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2881. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  2882. }
  2883. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2884. {
  2885. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2886. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  2887. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  2888. }
  2889. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2890. {
  2891. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2892. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2893. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  2894. , dvb.m_startVertex + _startVertex
  2895. , _num
  2896. , dvb.m_stride
  2897. ) );
  2898. }
  2899. void Encoder::setInstanceCount(uint32_t _numInstances)
  2900. {
  2901. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  2902. BGFX_ENCODER(setInstanceCount(_numInstances) );
  2903. }
  2904. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2905. {
  2906. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  2907. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  2908. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  2909. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  2910. }
  2911. void Encoder::touch(ViewId _id)
  2912. {
  2913. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2914. submit(_id, handle);
  2915. }
  2916. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  2917. {
  2918. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2919. submit(_id, _program, handle, _depth, _preserveState);
  2920. }
  2921. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  2922. {
  2923. BX_CHECK(false
  2924. || !isValid(_occlusionQuery)
  2925. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2926. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2927. );
  2928. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2929. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  2930. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  2931. }
  2932. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  2933. {
  2934. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2935. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  2936. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  2937. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  2938. }
  2939. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2940. {
  2941. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2942. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  2943. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2944. }
  2945. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2946. {
  2947. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2948. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2949. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2950. }
  2951. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2952. {
  2953. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2954. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2955. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2956. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  2957. }
  2958. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2959. {
  2960. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2961. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2962. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2963. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  2964. }
  2965. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2966. {
  2967. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2968. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2969. VertexBufferHandle handle = { _handle.idx };
  2970. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  2971. }
  2972. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2973. {
  2974. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2975. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  2976. _format = TextureFormat::Count == _format
  2977. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  2978. : _format
  2979. ;
  2980. BX_CHECK(_format != TextureFormat::BGRA8
  2981. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  2982. );
  2983. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  2984. }
  2985. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  2986. {
  2987. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  2988. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  2989. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ, _flags) );
  2990. }
  2991. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2992. {
  2993. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  2994. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  2995. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  2996. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  2997. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num, _flags) );
  2998. }
  2999. void Encoder::discard()
  3000. {
  3001. BGFX_ENCODER(discard() );
  3002. }
  3003. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3004. {
  3005. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3006. }
  3007. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3008. {
  3009. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3010. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  3011. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  3012. const Context::TextureRef& src = s_ctx->m_textureRef[_src.idx];
  3013. const Context::TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  3014. BX_CHECK(src.m_format == dst.m_format
  3015. , "Texture format must match (src %s, dst %s)."
  3016. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  3017. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  3018. );
  3019. BX_UNUSED(src, dst);
  3020. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  3021. }
  3022. #undef BGFX_ENCODER
  3023. void end(Encoder* _encoder)
  3024. {
  3025. s_ctx->end(_encoder);
  3026. }
  3027. uint32_t frame(bool _capture)
  3028. {
  3029. BGFX_CHECK_API_THREAD();
  3030. return s_ctx->frame(_capture);
  3031. }
  3032. const Caps* getCaps()
  3033. {
  3034. return &g_caps;
  3035. }
  3036. const Stats* getStats()
  3037. {
  3038. return s_ctx->getPerfStats();
  3039. }
  3040. RendererType::Enum getRendererType()
  3041. {
  3042. return g_caps.rendererType;
  3043. }
  3044. const Memory* alloc(uint32_t _size)
  3045. {
  3046. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3047. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3048. mem->size = _size;
  3049. mem->data = (uint8_t*)mem + sizeof(Memory);
  3050. return mem;
  3051. }
  3052. const Memory* copy(const void* _data, uint32_t _size)
  3053. {
  3054. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3055. const Memory* mem = alloc(_size);
  3056. bx::memCopy(mem->data, _data, _size);
  3057. return mem;
  3058. }
  3059. struct MemoryRef
  3060. {
  3061. Memory mem;
  3062. ReleaseFn releaseFn;
  3063. void* userData;
  3064. };
  3065. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3066. {
  3067. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3068. memRef->mem.size = _size;
  3069. memRef->mem.data = (uint8_t*)_data;
  3070. memRef->releaseFn = _releaseFn;
  3071. memRef->userData = _userData;
  3072. return &memRef->mem;
  3073. }
  3074. bool isMemoryRef(const Memory* _mem)
  3075. {
  3076. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3077. }
  3078. void release(const Memory* _mem)
  3079. {
  3080. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3081. Memory* mem = const_cast<Memory*>(_mem);
  3082. if (isMemoryRef(mem) )
  3083. {
  3084. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3085. if (NULL != memRef->releaseFn)
  3086. {
  3087. memRef->releaseFn(mem->data, memRef->userData);
  3088. }
  3089. }
  3090. BX_FREE(g_allocator, mem);
  3091. }
  3092. void setDebug(uint32_t _debug)
  3093. {
  3094. BGFX_CHECK_API_THREAD();
  3095. s_ctx->setDebug(_debug);
  3096. }
  3097. void dbgTextClear(uint8_t _attr, bool _small)
  3098. {
  3099. BGFX_CHECK_API_THREAD();
  3100. s_ctx->dbgTextClear(_attr, _small);
  3101. }
  3102. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3103. {
  3104. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3105. }
  3106. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3107. {
  3108. BGFX_CHECK_API_THREAD();
  3109. va_list argList;
  3110. va_start(argList, _format);
  3111. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3112. va_end(argList);
  3113. }
  3114. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3115. {
  3116. BGFX_CHECK_API_THREAD();
  3117. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3118. }
  3119. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3120. {
  3121. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3122. return s_ctx->createIndexBuffer(_mem, _flags);
  3123. }
  3124. void destroy(IndexBufferHandle _handle)
  3125. {
  3126. s_ctx->destroyIndexBuffer(_handle);
  3127. }
  3128. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3129. {
  3130. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3131. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3132. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  3133. }
  3134. void destroy(VertexBufferHandle _handle)
  3135. {
  3136. s_ctx->destroyVertexBuffer(_handle);
  3137. }
  3138. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3139. {
  3140. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3141. }
  3142. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3143. {
  3144. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3145. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3146. }
  3147. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3148. {
  3149. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3150. s_ctx->update(_handle, _startIndex, _mem);
  3151. }
  3152. void destroy(DynamicIndexBufferHandle _handle)
  3153. {
  3154. s_ctx->destroyDynamicIndexBuffer(_handle);
  3155. }
  3156. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  3157. {
  3158. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3159. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  3160. }
  3161. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3162. {
  3163. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3164. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3165. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  3166. }
  3167. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3168. {
  3169. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3170. s_ctx->update(_handle, _startVertex, _mem);
  3171. }
  3172. void destroy(DynamicVertexBufferHandle _handle)
  3173. {
  3174. s_ctx->destroyDynamicVertexBuffer(_handle);
  3175. }
  3176. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3177. {
  3178. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3179. return s_ctx->getAvailTransientIndexBuffer(_num);
  3180. }
  3181. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  3182. {
  3183. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3184. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3185. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  3186. }
  3187. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3188. {
  3189. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3190. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3191. }
  3192. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3193. {
  3194. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3195. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3196. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3197. BX_CHECK(_num == _tib->size/2
  3198. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3199. "Use bgfx::getAvailTransient* functions to ensure availability."
  3200. , _num
  3201. , _tib->size/2
  3202. );
  3203. }
  3204. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  3205. {
  3206. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3207. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3208. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3209. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  3210. BX_CHECK(_num == _tvb->size / _decl.m_stride
  3211. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3212. "Use bgfx::getAvailTransient* functions to ensure availability."
  3213. , _num
  3214. , _tvb->size / _decl.m_stride
  3215. );
  3216. }
  3217. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3218. {
  3219. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3220. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  3221. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3222. {
  3223. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  3224. allocTransientIndexBuffer(_tib, _numIndices);
  3225. return true;
  3226. }
  3227. return false;
  3228. }
  3229. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3230. {
  3231. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3232. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3233. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3234. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3235. BX_CHECK(_num == _idb->size / _stride
  3236. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3237. "Use bgfx::getAvailTransient* functions to ensure availability."
  3238. , _num
  3239. , _idb->size / _stride
  3240. );
  3241. }
  3242. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3243. {
  3244. return s_ctx->createIndirectBuffer(_num);
  3245. }
  3246. void destroy(IndirectBufferHandle _handle)
  3247. {
  3248. s_ctx->destroyIndirectBuffer(_handle);
  3249. }
  3250. ShaderHandle createShader(const Memory* _mem)
  3251. {
  3252. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3253. return s_ctx->createShader(_mem);
  3254. }
  3255. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3256. {
  3257. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3258. }
  3259. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3260. {
  3261. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3262. }
  3263. void destroy(ShaderHandle _handle)
  3264. {
  3265. s_ctx->destroyShader(_handle);
  3266. }
  3267. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3268. {
  3269. if (!isValid(_fsh) )
  3270. {
  3271. return createProgram(_vsh, _destroyShaders);
  3272. }
  3273. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3274. }
  3275. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3276. {
  3277. return s_ctx->createProgram(_csh, _destroyShader);
  3278. }
  3279. void destroy(ProgramHandle _handle)
  3280. {
  3281. s_ctx->destroyProgram(_handle);
  3282. }
  3283. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3284. {
  3285. BX_ERROR_SCOPE(_err);
  3286. const bool is3DTexture = 1 < _depth;
  3287. if (_cubeMap && is3DTexture)
  3288. {
  3289. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3290. , "Texture can't be depth and cube map at the same time."
  3291. );
  3292. return;
  3293. }
  3294. if (is3DTexture
  3295. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3296. {
  3297. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3298. , "Texture3D is not supported! "
  3299. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3300. );
  3301. return;
  3302. }
  3303. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3304. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3305. {
  3306. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3307. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3308. );
  3309. return;
  3310. }
  3311. if (1 < _numLayers
  3312. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3313. {
  3314. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3315. , "Texture array is not supported! "
  3316. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3317. );
  3318. return;
  3319. }
  3320. bool formatSupported;
  3321. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3322. {
  3323. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3324. }
  3325. else
  3326. {
  3327. formatSupported = 0 != (g_caps.formats[_format] & (0
  3328. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3329. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3330. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3331. ) );
  3332. }
  3333. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3334. if (_cubeMap)
  3335. {
  3336. formatSupported = 0 != (g_caps.formats[_format] & (0
  3337. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3338. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3339. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3340. ) );
  3341. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3342. }
  3343. else if (is3DTexture)
  3344. {
  3345. formatSupported = 0 != (g_caps.formats[_format] & (0
  3346. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3347. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3348. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3349. ) );
  3350. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3351. }
  3352. if (formatSupported
  3353. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3354. {
  3355. formatSupported = 0 != (g_caps.formats[_format] & (0
  3356. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3357. ) );
  3358. }
  3359. if (!formatSupported)
  3360. {
  3361. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3362. , "Texture format is not supported! "
  3363. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3364. );
  3365. return;
  3366. }
  3367. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3368. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3369. {
  3370. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3371. , "MSAA sampling for this texture format is not supported."
  3372. );
  3373. return;
  3374. }
  3375. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3376. && 0 == (g_caps.supported & srgbCaps & (0
  3377. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3378. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3379. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3380. ) ) )
  3381. {
  3382. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3383. , "sRGB sampling for this texture format is not supported."
  3384. );
  3385. return;
  3386. }
  3387. }
  3388. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3389. {
  3390. bx::Error err;
  3391. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3392. return err.isOk();
  3393. }
  3394. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3395. {
  3396. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3397. }
  3398. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3399. {
  3400. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3401. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3402. }
  3403. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3404. {
  3405. switch (_ratio)
  3406. {
  3407. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3408. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3409. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3410. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3411. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3412. default:
  3413. break;
  3414. }
  3415. _width = bx::max<uint16_t>(1, _width);
  3416. _height = bx::max<uint16_t>(1, _height);
  3417. }
  3418. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3419. {
  3420. bx::Error err;
  3421. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3422. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3423. , err.getMessage().getPtr()
  3424. , _numLayers
  3425. , getName(_format)
  3426. );
  3427. if (BackbufferRatio::Count != _ratio)
  3428. {
  3429. _width = uint16_t(s_ctx->m_init.resolution.width);
  3430. _height = uint16_t(s_ctx->m_init.resolution.height);
  3431. getTextureSizeFromRatio(_ratio, _width, _height);
  3432. }
  3433. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3434. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3435. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3436. && NULL != _mem)
  3437. {
  3438. TextureInfo ti;
  3439. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3440. BX_CHECK(ti.storageSize == _mem->size
  3441. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3442. , ti.storageSize
  3443. , _mem->size
  3444. );
  3445. }
  3446. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3447. const Memory* mem = alloc(size);
  3448. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3449. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3450. bx::write(&writer, magic);
  3451. TextureCreate tc;
  3452. tc.m_width = _width;
  3453. tc.m_height = _height;
  3454. tc.m_depth = 0;
  3455. tc.m_numLayers = _numLayers;
  3456. tc.m_numMips = numMips;
  3457. tc.m_format = _format;
  3458. tc.m_cubeMap = false;
  3459. tc.m_mem = _mem;
  3460. bx::write(&writer, tc);
  3461. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3462. }
  3463. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3464. {
  3465. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3466. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3467. }
  3468. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3469. {
  3470. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3471. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3472. }
  3473. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3474. {
  3475. bx::Error err;
  3476. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3477. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3478. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3479. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3480. && NULL != _mem)
  3481. {
  3482. TextureInfo ti;
  3483. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3484. BX_CHECK(ti.storageSize == _mem->size
  3485. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3486. , ti.storageSize
  3487. , _mem->size
  3488. );
  3489. }
  3490. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3491. const Memory* mem = alloc(size);
  3492. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3493. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3494. bx::write(&writer, magic);
  3495. TextureCreate tc;
  3496. tc.m_width = _width;
  3497. tc.m_height = _height;
  3498. tc.m_depth = _depth;
  3499. tc.m_numLayers = 1;
  3500. tc.m_numMips = numMips;
  3501. tc.m_format = _format;
  3502. tc.m_cubeMap = false;
  3503. tc.m_mem = _mem;
  3504. bx::write(&writer, tc);
  3505. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3506. }
  3507. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3508. {
  3509. bx::Error err;
  3510. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3511. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3512. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3513. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3514. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3515. && NULL != _mem)
  3516. {
  3517. TextureInfo ti;
  3518. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3519. BX_CHECK(ti.storageSize == _mem->size
  3520. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3521. , ti.storageSize
  3522. , _mem->size
  3523. );
  3524. }
  3525. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3526. const Memory* mem = alloc(size);
  3527. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3528. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3529. bx::write(&writer, magic);
  3530. TextureCreate tc;
  3531. tc.m_width = _size;
  3532. tc.m_height = _size;
  3533. tc.m_depth = 0;
  3534. tc.m_numLayers = _numLayers;
  3535. tc.m_numMips = numMips;
  3536. tc.m_format = _format;
  3537. tc.m_cubeMap = true;
  3538. tc.m_mem = _mem;
  3539. bx::write(&writer, tc);
  3540. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3541. }
  3542. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3543. {
  3544. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3545. }
  3546. void* getDirectAccessPtr(TextureHandle _handle)
  3547. {
  3548. return s_ctx->getDirectAccessPtr(_handle);
  3549. }
  3550. void destroy(TextureHandle _handle)
  3551. {
  3552. s_ctx->destroyTexture(_handle);
  3553. }
  3554. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3555. {
  3556. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3557. if (_width == 0
  3558. || _height == 0)
  3559. {
  3560. release(_mem);
  3561. }
  3562. else
  3563. {
  3564. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3565. }
  3566. }
  3567. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3568. {
  3569. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3570. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3571. if (0 == _width
  3572. || 0 == _height
  3573. || 0 == _depth)
  3574. {
  3575. release(_mem);
  3576. }
  3577. else
  3578. {
  3579. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3580. }
  3581. }
  3582. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3583. {
  3584. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3585. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3586. if (0 == _width
  3587. || 0 == _height)
  3588. {
  3589. release(_mem);
  3590. }
  3591. else
  3592. {
  3593. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3594. }
  3595. }
  3596. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3597. {
  3598. BX_CHECK(NULL != _data, "_data can't be NULL");
  3599. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3600. return s_ctx->readTexture(_handle, _data, _mip);
  3601. }
  3602. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3603. {
  3604. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3605. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3606. return createFrameBuffer(1, &th, true);
  3607. }
  3608. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3609. {
  3610. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3611. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3612. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3613. return createFrameBuffer(1, &th, true);
  3614. }
  3615. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3616. {
  3617. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3618. for (uint8_t ii = 0; ii < _num; ++ii)
  3619. {
  3620. Attachment& at = attachment[ii];
  3621. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3622. }
  3623. return createFrameBuffer(_num, attachment, _destroyTextures);
  3624. }
  3625. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3626. {
  3627. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3628. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3629. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3630. , _num
  3631. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3632. );
  3633. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3634. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3635. }
  3636. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3637. {
  3638. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3639. BX_WARN(_width > 0 && _height > 0
  3640. , "Invalid frame buffer dimensions (width %d, height %d)."
  3641. , _width
  3642. , _height
  3643. );
  3644. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3645. , "Invalid texture format for color (%s)."
  3646. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3647. );
  3648. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3649. , "Invalid texture format for depth (%s)."
  3650. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3651. );
  3652. return s_ctx->createFrameBuffer(
  3653. _nwh
  3654. , bx::max<uint16_t>(_width, 1)
  3655. , bx::max<uint16_t>(_height, 1)
  3656. , _format
  3657. , _depthFormat
  3658. );
  3659. }
  3660. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3661. {
  3662. return s_ctx->getTexture(_handle, _attachment);
  3663. }
  3664. void destroy(FrameBufferHandle _handle)
  3665. {
  3666. s_ctx->destroyFrameBuffer(_handle);
  3667. }
  3668. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3669. {
  3670. return s_ctx->createUniform(_name, _type, _num);
  3671. }
  3672. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3673. {
  3674. s_ctx->getUniformInfo(_handle, _info);
  3675. }
  3676. void destroy(UniformHandle _handle)
  3677. {
  3678. s_ctx->destroyUniform(_handle);
  3679. }
  3680. OcclusionQueryHandle createOcclusionQuery()
  3681. {
  3682. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3683. return s_ctx->createOcclusionQuery();
  3684. }
  3685. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3686. {
  3687. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3688. return s_ctx->getResult(_handle, _result);
  3689. }
  3690. void destroy(OcclusionQueryHandle _handle)
  3691. {
  3692. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3693. s_ctx->destroyOcclusionQuery(_handle);
  3694. }
  3695. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3696. {
  3697. const uint8_t rr = uint8_t(_rgba>>24);
  3698. const uint8_t gg = uint8_t(_rgba>>16);
  3699. const uint8_t bb = uint8_t(_rgba>> 8);
  3700. const uint8_t aa = uint8_t(_rgba>> 0);
  3701. const float rgba[4] =
  3702. {
  3703. rr * 1.0f/255.0f,
  3704. gg * 1.0f/255.0f,
  3705. bb * 1.0f/255.0f,
  3706. aa * 1.0f/255.0f,
  3707. };
  3708. s_ctx->setPaletteColor(_index, rgba);
  3709. }
  3710. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3711. {
  3712. float rgba[4] = { _r, _g, _b, _a };
  3713. s_ctx->setPaletteColor(_index, rgba);
  3714. }
  3715. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3716. {
  3717. s_ctx->setPaletteColor(_index, _rgba);
  3718. }
  3719. bool checkView(ViewId _id)
  3720. {
  3721. // workaround GCC 4.9 type-limit check.
  3722. const uint32_t id = _id;
  3723. return id < BGFX_CONFIG_MAX_VIEWS;
  3724. }
  3725. void setViewName(ViewId _id, const char* _name)
  3726. {
  3727. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3728. s_ctx->setViewName(_id, _name);
  3729. }
  3730. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3731. {
  3732. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3733. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3734. }
  3735. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3736. {
  3737. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3738. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3739. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3740. getTextureSizeFromRatio(_ratio, width, height);
  3741. setViewRect(_id, _x, _y, width, height);
  3742. }
  3743. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3744. {
  3745. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3746. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3747. }
  3748. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3749. {
  3750. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3751. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3752. }
  3753. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3754. {
  3755. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3756. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3757. }
  3758. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3759. {
  3760. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3761. s_ctx->setViewMode(_id, _mode);
  3762. }
  3763. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3764. {
  3765. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3766. s_ctx->setViewFrameBuffer(_id, _handle);
  3767. }
  3768. void setViewTransform(ViewId _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3769. {
  3770. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3771. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  3772. }
  3773. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3774. {
  3775. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3776. s_ctx->setViewOrder(_id, _num, _order);
  3777. }
  3778. void resetView(ViewId _id)
  3779. {
  3780. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3781. s_ctx->resetView(_id);
  3782. }
  3783. void setMarker(const char* _marker)
  3784. {
  3785. BGFX_CHECK_API_THREAD();
  3786. s_ctx->m_encoder0->setMarker(_marker);
  3787. }
  3788. void setState(uint64_t _state, uint32_t _rgba)
  3789. {
  3790. BGFX_CHECK_API_THREAD();
  3791. s_ctx->m_encoder0->setState(_state, _rgba);
  3792. }
  3793. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3794. {
  3795. BGFX_CHECK_API_THREAD();
  3796. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3797. }
  3798. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3799. {
  3800. BGFX_CHECK_API_THREAD();
  3801. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3802. }
  3803. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3804. {
  3805. BGFX_CHECK_API_THREAD();
  3806. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3807. }
  3808. void setScissor(uint16_t _cache)
  3809. {
  3810. BGFX_CHECK_API_THREAD();
  3811. s_ctx->m_encoder0->setScissor(_cache);
  3812. }
  3813. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3814. {
  3815. BGFX_CHECK_API_THREAD();
  3816. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3817. }
  3818. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3819. {
  3820. BGFX_CHECK_API_THREAD();
  3821. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3822. }
  3823. void setTransform(uint32_t _cache, uint16_t _num)
  3824. {
  3825. BGFX_CHECK_API_THREAD();
  3826. s_ctx->m_encoder0->setTransform(_cache, _num);
  3827. }
  3828. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3829. {
  3830. BGFX_CHECK_API_THREAD();
  3831. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3832. }
  3833. void setIndexBuffer(IndexBufferHandle _handle)
  3834. {
  3835. setIndexBuffer(_handle, 0, UINT32_MAX);
  3836. }
  3837. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3838. {
  3839. BGFX_CHECK_API_THREAD();
  3840. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3841. }
  3842. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3843. {
  3844. setIndexBuffer(_handle, 0, UINT32_MAX);
  3845. }
  3846. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3847. {
  3848. BGFX_CHECK_API_THREAD();
  3849. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3850. }
  3851. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3852. {
  3853. setIndexBuffer(_tib, 0, UINT32_MAX);
  3854. }
  3855. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3856. {
  3857. BGFX_CHECK_API_THREAD();
  3858. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  3859. }
  3860. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3861. {
  3862. BGFX_CHECK_API_THREAD();
  3863. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3864. }
  3865. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3866. {
  3867. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3868. }
  3869. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3870. {
  3871. BGFX_CHECK_API_THREAD();
  3872. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3873. }
  3874. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3875. {
  3876. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3877. }
  3878. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3879. {
  3880. BGFX_CHECK_API_THREAD();
  3881. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3882. }
  3883. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3884. {
  3885. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3886. }
  3887. void setVertexCount(uint32_t _numVertices)
  3888. {
  3889. BGFX_CHECK_API_THREAD();
  3890. s_ctx->m_encoder0->setVertexCount(_numVertices);
  3891. }
  3892. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  3893. {
  3894. BGFX_CHECK_API_THREAD();
  3895. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  3896. }
  3897. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  3898. {
  3899. BGFX_CHECK_API_THREAD();
  3900. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  3901. }
  3902. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3903. {
  3904. BGFX_CHECK_API_THREAD();
  3905. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3906. }
  3907. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3908. {
  3909. BGFX_CHECK_API_THREAD();
  3910. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3911. }
  3912. void setInstanceCount(uint32_t _numInstances)
  3913. {
  3914. BGFX_CHECK_API_THREAD();
  3915. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  3916. }
  3917. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3918. {
  3919. BGFX_CHECK_API_THREAD();
  3920. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  3921. }
  3922. void touch(ViewId _id)
  3923. {
  3924. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3925. submit(_id, handle);
  3926. }
  3927. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  3928. {
  3929. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3930. submit(_id, _program, handle, _depth, _preserveState);
  3931. }
  3932. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  3933. {
  3934. BGFX_CHECK_API_THREAD();
  3935. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3936. }
  3937. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  3938. {
  3939. BGFX_CHECK_API_THREAD();
  3940. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3941. }
  3942. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3943. {
  3944. BGFX_CHECK_API_THREAD();
  3945. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3946. }
  3947. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3948. {
  3949. BGFX_CHECK_API_THREAD();
  3950. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3951. }
  3952. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3953. {
  3954. BGFX_CHECK_API_THREAD();
  3955. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3956. }
  3957. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3958. {
  3959. BGFX_CHECK_API_THREAD();
  3960. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3961. }
  3962. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3963. {
  3964. BGFX_CHECK_API_THREAD();
  3965. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3966. }
  3967. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3968. {
  3969. BGFX_CHECK_API_THREAD();
  3970. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  3971. }
  3972. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  3973. {
  3974. BGFX_CHECK_API_THREAD();
  3975. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3976. }
  3977. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3978. {
  3979. BGFX_CHECK_API_THREAD();
  3980. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3981. }
  3982. void discard()
  3983. {
  3984. BGFX_CHECK_API_THREAD();
  3985. s_ctx->m_encoder0->discard();
  3986. }
  3987. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3988. {
  3989. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3990. }
  3991. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3992. {
  3993. BGFX_CHECK_API_THREAD();
  3994. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3995. }
  3996. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  3997. {
  3998. BGFX_CHECK_API_THREAD();
  3999. s_ctx->requestScreenShot(_handle, _filePath);
  4000. }
  4001. } // namespace bgfx
  4002. #if BX_PLATFORM_WINDOWS
  4003. extern "C"
  4004. {
  4005. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  4006. // select discrete GPU:
  4007. // Reference(s):
  4008. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  4009. //
  4010. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  4011. // Reference(s):
  4012. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  4013. //
  4014. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  4015. }
  4016. #endif // BX_PLATFORM_WINDOWS
  4017. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  4018. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  4019. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  4020. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  4021. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  4022. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  4023. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  4024. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  4025. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  4026. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  4027. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  4028. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  4029. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  4030. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4031. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4032. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4033. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4034. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4035. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4036. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4037. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4038. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4039. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4040. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4041. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4042. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4043. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4044. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4045. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4046. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4047. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4048. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4049. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4050. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4051. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4052. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4053. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4054. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4055. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4056. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4057. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4058. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4059. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4060. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4061. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4062. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4063. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4064. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4065. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4066. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4067. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4068. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4069. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4070. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4071. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4072. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4073. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4074. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4075. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4076. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4077. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4078. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4079. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4080. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4081. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4082. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4083. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4084. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4085. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4086. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4087. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4088. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4089. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4090. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4091. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4092. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4093. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4094. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4095. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4096. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4097. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4098. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4099. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4100. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4101. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4102. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4103. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4104. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4105. #undef BGFX_TEXTURE_FORMAT_BIMG
  4106. #include <bgfx/c99/bgfx.h>
  4107. #include <bgfx/c99/platform.h>
  4108. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4109. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4110. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4111. | BGFX_SAMPLER_INTERNAL_SHARED
  4112. , BGFX_SAMPLER_RESERVED_MASK
  4113. ) );
  4114. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4115. | BGFX_RESET_INTERNAL_FORCE
  4116. , BGFX_RESET_RESERVED_MASK
  4117. ) );
  4118. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4119. | BGFX_STATE_INTERNAL_SCISSOR
  4120. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4121. , BGFX_STATE_RESERVED_MASK
  4122. ) );
  4123. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4124. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4125. , BGFX_SUBMIT_RESERVED_MASK
  4126. ) );
  4127. BX_STATIC_ASSERT( (0
  4128. | BGFX_STATE_WRITE_MASK
  4129. | BGFX_STATE_DEPTH_TEST_MASK
  4130. | BGFX_STATE_BLEND_MASK
  4131. | BGFX_STATE_BLEND_EQUATION_MASK
  4132. | BGFX_STATE_BLEND_INDEPENDENT
  4133. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4134. | BGFX_STATE_CULL_MASK
  4135. | BGFX_STATE_ALPHA_REF_MASK
  4136. | BGFX_STATE_PT_MASK
  4137. | BGFX_STATE_POINT_SIZE_MASK
  4138. | BGFX_STATE_MSAA
  4139. | BGFX_STATE_LINEAA
  4140. | BGFX_STATE_CONSERVATIVE_RASTER
  4141. | BGFX_STATE_RESERVED_MASK
  4142. ) == (0
  4143. ^ BGFX_STATE_WRITE_MASK
  4144. ^ BGFX_STATE_DEPTH_TEST_MASK
  4145. ^ BGFX_STATE_BLEND_MASK
  4146. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4147. ^ BGFX_STATE_BLEND_INDEPENDENT
  4148. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4149. ^ BGFX_STATE_CULL_MASK
  4150. ^ BGFX_STATE_ALPHA_REF_MASK
  4151. ^ BGFX_STATE_PT_MASK
  4152. ^ BGFX_STATE_POINT_SIZE_MASK
  4153. ^ BGFX_STATE_MSAA
  4154. ^ BGFX_STATE_LINEAA
  4155. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4156. ^ BGFX_STATE_RESERVED_MASK
  4157. ) );
  4158. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4159. BX_STATIC_ASSERT( (0
  4160. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4161. | BGFX_CAPS_BLEND_INDEPENDENT
  4162. | BGFX_CAPS_COMPUTE
  4163. | BGFX_CAPS_CONSERVATIVE_RASTER
  4164. | BGFX_CAPS_DRAW_INDIRECT
  4165. | BGFX_CAPS_FRAGMENT_DEPTH
  4166. | BGFX_CAPS_FRAGMENT_ORDERING
  4167. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4168. | BGFX_CAPS_HDR10
  4169. | BGFX_CAPS_HIDPI
  4170. | BGFX_CAPS_INDEX32
  4171. | BGFX_CAPS_INSTANCING
  4172. | BGFX_CAPS_OCCLUSION_QUERY
  4173. | BGFX_CAPS_RENDERER_MULTITHREADED
  4174. | BGFX_CAPS_SWAP_CHAIN
  4175. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4176. | BGFX_CAPS_TEXTURE_3D
  4177. | BGFX_CAPS_TEXTURE_BLIT
  4178. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4179. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4180. | BGFX_CAPS_TEXTURE_READ_BACK
  4181. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4182. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4183. | BGFX_CAPS_VERTEX_ID
  4184. ) == (0
  4185. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4186. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4187. ^ BGFX_CAPS_COMPUTE
  4188. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4189. ^ BGFX_CAPS_DRAW_INDIRECT
  4190. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4191. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4192. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4193. ^ BGFX_CAPS_HDR10
  4194. ^ BGFX_CAPS_HIDPI
  4195. ^ BGFX_CAPS_INDEX32
  4196. ^ BGFX_CAPS_INSTANCING
  4197. ^ BGFX_CAPS_OCCLUSION_QUERY
  4198. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4199. ^ BGFX_CAPS_SWAP_CHAIN
  4200. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4201. ^ BGFX_CAPS_TEXTURE_3D
  4202. ^ BGFX_CAPS_TEXTURE_BLIT
  4203. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4204. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4205. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4206. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4207. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4208. ^ BGFX_CAPS_VERTEX_ID
  4209. ) );
  4210. #undef FLAGS_MASK_TEST
  4211. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  4212. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  4213. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  4214. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  4215. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  4216. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  4217. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  4218. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  4219. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  4220. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  4221. BGFX_C99_ENUM_CHECK(bgfx::Topology, BGFX_TOPOLOGY_COUNT);
  4222. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  4223. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  4224. #undef BGFX_C99_ENUM_CHECK
  4225. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  4226. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  4227. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  4228. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  4229. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  4230. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  4231. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  4232. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  4233. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  4234. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  4235. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  4236. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  4237. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  4238. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  4239. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  4240. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  4241. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  4242. #undef BGFX_C99_STRUCT_SIZE_CHECK
  4243. namespace bgfx
  4244. {
  4245. struct CallbackC99 : public CallbackI
  4246. {
  4247. virtual ~CallbackC99()
  4248. {
  4249. }
  4250. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4251. {
  4252. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4253. }
  4254. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4255. {
  4256. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4257. }
  4258. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4259. {
  4260. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4261. }
  4262. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4263. {
  4264. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4265. }
  4266. virtual void profilerEnd() override
  4267. {
  4268. m_interface->vtbl->profiler_end(m_interface);
  4269. }
  4270. virtual uint32_t cacheReadSize(uint64_t _id) override
  4271. {
  4272. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4273. }
  4274. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4275. {
  4276. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4277. }
  4278. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4279. {
  4280. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4281. }
  4282. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4283. {
  4284. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4285. }
  4286. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4287. {
  4288. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4289. }
  4290. virtual void captureEnd() override
  4291. {
  4292. m_interface->vtbl->capture_end(m_interface);
  4293. }
  4294. virtual void captureFrame(const void* _data, uint32_t _size) override
  4295. {
  4296. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4297. }
  4298. bgfx_callback_interface_t* m_interface;
  4299. };
  4300. class AllocatorC99 : public bx::AllocatorI
  4301. {
  4302. public:
  4303. virtual ~AllocatorC99()
  4304. {
  4305. }
  4306. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4307. {
  4308. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4309. }
  4310. bgfx_allocator_interface_t* m_interface;
  4311. };
  4312. } // namespace bgfx
  4313. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  4314. {
  4315. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4316. decl->begin(bgfx::RendererType::Enum(_renderer) );
  4317. }
  4318. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  4319. {
  4320. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4321. decl->add(bgfx::Attrib::Enum(_attrib)
  4322. , _num
  4323. , bgfx::AttribType::Enum(_type)
  4324. , _normalized
  4325. , _asInt
  4326. );
  4327. }
  4328. BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
  4329. {
  4330. bgfx::AttribType::Enum type;
  4331. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4332. decl->decode(
  4333. bgfx::Attrib::Enum(_attrib)
  4334. , *_num
  4335. , type
  4336. , *_normalized
  4337. , *_asInt
  4338. );
  4339. *_type = (bgfx_attrib_type_t)type;
  4340. }
  4341. BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
  4342. {
  4343. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4344. return decl->has(bgfx::Attrib::Enum(_attrib));
  4345. }
  4346. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  4347. {
  4348. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4349. decl->skip(_num);
  4350. }
  4351. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  4352. {
  4353. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4354. decl->end();
  4355. }
  4356. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  4357. {
  4358. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4359. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4360. }
  4361. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  4362. {
  4363. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4364. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4365. }
  4366. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  4367. {
  4368. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  4369. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  4370. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  4371. }
  4372. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  4373. {
  4374. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4375. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  4376. }
  4377. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  4378. {
  4379. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  4380. }
  4381. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  4382. {
  4383. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  4384. }
  4385. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  4386. {
  4387. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  4388. }
  4389. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  4390. {
  4391. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  4392. }
  4393. BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
  4394. {
  4395. BX_PLACEMENT_NEW(_init, bgfx::Init);
  4396. }
  4397. BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
  4398. {
  4399. bgfx_init_t init = *_init;
  4400. if (init.callback != NULL)
  4401. {
  4402. static bgfx::CallbackC99 s_callback;
  4403. s_callback.m_interface = init.callback;
  4404. init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
  4405. }
  4406. if (init.allocator != NULL)
  4407. {
  4408. static bgfx::AllocatorC99 s_allocator;
  4409. s_allocator.m_interface = init.allocator;
  4410. init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
  4411. }
  4412. union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
  4413. in.c = &init;
  4414. return bgfx::init(*in.cpp);
  4415. }
  4416. BGFX_C_API void bgfx_shutdown(void)
  4417. {
  4418. return bgfx::shutdown();
  4419. }
  4420. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
  4421. {
  4422. bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
  4423. }
  4424. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  4425. {
  4426. return bgfx::frame(_capture);
  4427. }
  4428. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
  4429. {
  4430. return bgfx_renderer_type_t(bgfx::getRendererType() );
  4431. }
  4432. BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
  4433. {
  4434. return (const bgfx_caps_t*)bgfx::getCaps();
  4435. }
  4436. BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
  4437. {
  4438. return (const bgfx_stats_t*)bgfx::getStats();
  4439. }
  4440. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  4441. {
  4442. return (const bgfx_memory_t*)bgfx::alloc(_size);
  4443. }
  4444. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  4445. {
  4446. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  4447. }
  4448. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  4449. {
  4450. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  4451. }
  4452. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  4453. {
  4454. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  4455. }
  4456. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  4457. {
  4458. bgfx::setDebug(_debug);
  4459. }
  4460. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  4461. {
  4462. bgfx::dbgTextClear(_attr, _small);
  4463. }
  4464. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  4465. {
  4466. va_list argList;
  4467. va_start(argList, _format);
  4468. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  4469. va_end(argList);
  4470. }
  4471. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  4472. {
  4473. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  4474. }
  4475. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  4476. {
  4477. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  4478. }
  4479. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  4480. {
  4481. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  4482. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4483. return handle.c;
  4484. }
  4485. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  4486. {
  4487. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4488. bgfx::destroy(handle.cpp);
  4489. }
  4490. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4491. {
  4492. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4493. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  4494. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4495. return handle.c;
  4496. }
  4497. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  4498. {
  4499. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4500. bgfx::destroy(handle.cpp);
  4501. }
  4502. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  4503. {
  4504. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4505. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  4506. return handle.c;
  4507. }
  4508. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  4509. {
  4510. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4511. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4512. return handle.c;
  4513. }
  4514. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  4515. {
  4516. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4517. bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  4518. }
  4519. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  4520. {
  4521. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4522. bgfx::destroy(handle.cpp);
  4523. }
  4524. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4525. {
  4526. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4527. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4528. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  4529. return handle.c;
  4530. }
  4531. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4532. {
  4533. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4534. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4535. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4536. return handle.c;
  4537. }
  4538. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  4539. {
  4540. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4541. bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  4542. }
  4543. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  4544. {
  4545. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4546. bgfx::destroy(handle.cpp);
  4547. }
  4548. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  4549. {
  4550. return bgfx::getAvailTransientIndexBuffer(_num);
  4551. }
  4552. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4553. {
  4554. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4555. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  4556. }
  4557. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  4558. {
  4559. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  4560. }
  4561. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  4562. {
  4563. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  4564. }
  4565. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4566. {
  4567. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4568. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  4569. }
  4570. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  4571. {
  4572. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4573. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  4574. }
  4575. BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  4576. {
  4577. bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  4578. }
  4579. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  4580. {
  4581. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  4582. handle.cpp = bgfx::createIndirectBuffer(_num);
  4583. return handle.c;
  4584. }
  4585. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  4586. {
  4587. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4588. bgfx::destroy(handle.cpp);
  4589. }
  4590. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  4591. {
  4592. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  4593. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  4594. return handle.c;
  4595. }
  4596. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  4597. {
  4598. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4599. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  4600. }
  4601. BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
  4602. {
  4603. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4604. bgfx::setName(handle.cpp, _name, _len);
  4605. }
  4606. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  4607. {
  4608. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4609. bgfx::destroy(handle.cpp);
  4610. }
  4611. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  4612. {
  4613. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  4614. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  4615. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4616. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  4617. return handle.c;
  4618. }
  4619. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  4620. {
  4621. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  4622. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4623. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  4624. return handle.c;
  4625. }
  4626. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  4627. {
  4628. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4629. bgfx::destroy(handle.cpp);
  4630. }
  4631. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4632. {
  4633. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4634. }
  4635. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  4636. {
  4637. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  4638. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  4639. }
  4640. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  4641. {
  4642. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4643. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  4644. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  4645. return handle.c;
  4646. }
  4647. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4648. {
  4649. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4650. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4651. return handle.c;
  4652. }
  4653. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4654. {
  4655. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4656. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4657. return handle.c;
  4658. }
  4659. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4660. {
  4661. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4662. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4663. return handle.c;
  4664. }
  4665. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4666. {
  4667. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4668. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4669. return handle.c;
  4670. }
  4671. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4672. {
  4673. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4674. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4675. }
  4676. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  4677. {
  4678. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4679. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  4680. }
  4681. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4682. {
  4683. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4684. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4685. }
  4686. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  4687. {
  4688. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4689. return bgfx::readTexture(handle.cpp, _data, _mip);
  4690. }
  4691. BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
  4692. {
  4693. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4694. bgfx::setName(handle.cpp, _name, _len);
  4695. }
  4696. BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
  4697. {
  4698. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4699. return bgfx::getDirectAccessPtr(handle.cpp);
  4700. }
  4701. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  4702. {
  4703. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4704. bgfx::destroy(handle.cpp);
  4705. }
  4706. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4707. {
  4708. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4709. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  4710. return handle.c;
  4711. }
  4712. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4713. {
  4714. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4715. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  4716. return handle.c;
  4717. }
  4718. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  4719. {
  4720. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4721. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  4722. return handle.c;
  4723. }
  4724. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  4725. {
  4726. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4727. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  4728. return handle.c;
  4729. }
  4730. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
  4731. {
  4732. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4733. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
  4734. return handle.c;
  4735. }
  4736. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  4737. {
  4738. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4739. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  4740. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  4741. return textureHandle.c;
  4742. }
  4743. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  4744. {
  4745. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4746. bgfx::destroy(handle.cpp);
  4747. }
  4748. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  4749. {
  4750. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  4751. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  4752. return handle.c;
  4753. }
  4754. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  4755. {
  4756. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4757. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  4758. bgfx::getUniformInfo(handle.cpp, info);
  4759. }
  4760. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  4761. {
  4762. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4763. bgfx::destroy(handle.cpp);
  4764. }
  4765. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
  4766. {
  4767. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  4768. handle.cpp = bgfx::createOcclusionQuery();
  4769. return handle.c;
  4770. }
  4771. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  4772. {
  4773. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4774. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  4775. }
  4776. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  4777. {
  4778. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4779. bgfx::destroy(handle.cpp);
  4780. }
  4781. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  4782. {
  4783. bgfx::setPaletteColor(_index, _rgba);
  4784. }
  4785. BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
  4786. {
  4787. bgfx::setViewName(_id, _name);
  4788. }
  4789. BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4790. {
  4791. bgfx::setViewRect(_id, _x, _y, _width, _height);
  4792. }
  4793. BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  4794. {
  4795. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  4796. }
  4797. BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4798. {
  4799. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  4800. }
  4801. BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  4802. {
  4803. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  4804. }
  4805. BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  4806. {
  4807. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  4808. }
  4809. BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
  4810. {
  4811. bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  4812. }
  4813. BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
  4814. {
  4815. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4816. bgfx::setViewFrameBuffer(_id, handle.cpp);
  4817. }
  4818. BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
  4819. {
  4820. bgfx::setViewTransform(_id, _view, _proj);
  4821. }
  4822. BGFX_C_API void bgfx_set_view_transform_stereo(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  4823. {
  4824. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  4825. }
  4826. BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
  4827. {
  4828. bgfx::setViewOrder(_id, _num, _order);
  4829. }
  4830. BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
  4831. {
  4832. bgfx::resetView(_id);
  4833. }
  4834. BGFX_C_API void bgfx_set_marker(const char* _marker)
  4835. {
  4836. bgfx::setMarker(_marker);
  4837. }
  4838. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  4839. {
  4840. bgfx::setState(_state, _rgba);
  4841. }
  4842. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  4843. {
  4844. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4845. bgfx::setCondition(handle.cpp, _visible);
  4846. }
  4847. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  4848. {
  4849. bgfx::setStencil(_fstencil, _bstencil);
  4850. }
  4851. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4852. {
  4853. return bgfx::setScissor(_x, _y, _width, _height);
  4854. }
  4855. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  4856. {
  4857. bgfx::setScissor(_cache);
  4858. }
  4859. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  4860. {
  4861. return bgfx::setTransform(_mtx, _num);
  4862. }
  4863. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  4864. {
  4865. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  4866. }
  4867. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  4868. {
  4869. bgfx::setTransform(_cache, _num);
  4870. }
  4871. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  4872. {
  4873. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4874. bgfx::setUniform(handle.cpp, _value, _num);
  4875. }
  4876. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4877. {
  4878. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4879. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4880. }
  4881. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4882. {
  4883. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4884. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4885. }
  4886. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4887. {
  4888. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  4889. }
  4890. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4891. {
  4892. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4893. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4894. }
  4895. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4896. {
  4897. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4898. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4899. }
  4900. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4901. {
  4902. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  4903. }
  4904. BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
  4905. {
  4906. bgfx::setVertexCount(_numVertices);
  4907. }
  4908. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  4909. {
  4910. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
  4911. }
  4912. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4913. {
  4914. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4915. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4916. }
  4917. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4918. {
  4919. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4920. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4921. }
  4922. BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
  4923. {
  4924. bgfx::setInstanceCount(_numInstances);
  4925. }
  4926. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4927. {
  4928. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4929. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4930. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  4931. }
  4932. BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
  4933. {
  4934. return bgfx::touch(_id);
  4935. }
  4936. BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  4937. {
  4938. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4939. bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  4940. }
  4941. BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  4942. {
  4943. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  4944. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  4945. bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  4946. }
  4947. BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  4948. {
  4949. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4950. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4951. bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  4952. }
  4953. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  4954. {
  4955. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4956. bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  4957. }
  4958. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  4959. {
  4960. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4961. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4962. }
  4963. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4964. {
  4965. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4966. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4967. }
  4968. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  4969. {
  4970. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4971. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4972. }
  4973. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4974. {
  4975. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4976. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4977. }
  4978. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  4979. {
  4980. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4981. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4982. }
  4983. BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  4984. {
  4985. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4986. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  4987. }
  4988. BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  4989. {
  4990. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4991. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4992. bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  4993. }
  4994. BGFX_C_API void bgfx_discard(void)
  4995. {
  4996. bgfx::discard();
  4997. }
  4998. BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4999. {
  5000. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  5001. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  5002. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  5003. }
  5004. #define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
  5005. BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
  5006. {
  5007. BGFX_ENCODER(setMarker(_marker) );
  5008. }
  5009. BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
  5010. {
  5011. BGFX_ENCODER(setState(_state, _rgba) );
  5012. }
  5013. BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
  5014. {
  5015. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  5016. BGFX_ENCODER(setCondition(handle.cpp, _visible) );
  5017. }
  5018. BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
  5019. {
  5020. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  5021. }
  5022. BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  5023. {
  5024. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  5025. }
  5026. BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
  5027. {
  5028. BGFX_ENCODER(setScissor(_cache) );
  5029. }
  5030. BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
  5031. {
  5032. return BGFX_ENCODER(setTransform(_mtx, _num) );
  5033. }
  5034. BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
  5035. {
  5036. return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
  5037. }
  5038. BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
  5039. {
  5040. BGFX_ENCODER(setTransform(_cache, _num) );
  5041. }
  5042. BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  5043. {
  5044. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  5045. BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
  5046. }
  5047. BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5048. {
  5049. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5050. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5051. }
  5052. BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5053. {
  5054. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5055. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5056. }
  5057. BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  5058. {
  5059. BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
  5060. }
  5061. BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5062. {
  5063. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5064. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5065. }
  5066. BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5067. {
  5068. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5069. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5070. }
  5071. BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  5072. {
  5073. BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
  5074. }
  5075. BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
  5076. {
  5077. BGFX_ENCODER(setVertexCount(_numVertices) );
  5078. }
  5079. BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  5080. {
  5081. BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
  5082. }
  5083. BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5084. {
  5085. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5086. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5087. }
  5088. BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5089. {
  5090. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5091. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5092. }
  5093. BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
  5094. {
  5095. BGFX_ENCODER(setInstanceCount(_numInstances) );
  5096. }
  5097. BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  5098. {
  5099. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  5100. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5101. BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
  5102. }
  5103. BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
  5104. {
  5105. return BGFX_ENCODER(touch(_id) );
  5106. }
  5107. BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  5108. {
  5109. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5110. BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
  5111. }
  5112. BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  5113. {
  5114. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  5115. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  5116. BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
  5117. }
  5118. BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  5119. {
  5120. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5121. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5122. BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
  5123. }
  5124. BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  5125. {
  5126. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5127. BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
  5128. }
  5129. BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  5130. {
  5131. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5132. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5133. }
  5134. BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5135. {
  5136. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5137. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5138. }
  5139. BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  5140. {
  5141. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5142. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5143. }
  5144. BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5145. {
  5146. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5147. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5148. }
  5149. BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  5150. {
  5151. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  5152. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5153. }
  5154. BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  5155. {
  5156. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5157. BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) );
  5158. }
  5159. BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  5160. {
  5161. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5162. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5163. BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) );
  5164. }
  5165. BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
  5166. {
  5167. BGFX_ENCODER(discard() );
  5168. }
  5169. BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  5170. {
  5171. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  5172. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  5173. BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  5174. }
  5175. #undef BGFX_ENCODER
  5176. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
  5177. {
  5178. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  5179. bgfx::requestScreenShot(handle.cpp, _filePath);
  5180. }
  5181. BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  5182. {
  5183. return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  5184. }
  5185. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  5186. {
  5187. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  5188. }
  5189. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  5190. {
  5191. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  5192. }
  5193. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  5194. {
  5195. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5196. return bgfx::overrideInternal(handle.cpp, _ptr);
  5197. }
  5198. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  5199. {
  5200. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5201. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  5202. }
  5203. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  5204. {
  5205. if (_version == BGFX_API_VERSION)
  5206. {
  5207. #define BGFX_IMPORT \
  5208. BGFX_IMPORT_FUNC(render_frame) \
  5209. BGFX_IMPORT_FUNC(set_platform_data) \
  5210. BGFX_IMPORT_FUNC(get_internal_data) \
  5211. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  5212. BGFX_IMPORT_FUNC(override_internal_texture) \
  5213. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  5214. BGFX_IMPORT_FUNC(vertex_decl_add) \
  5215. BGFX_IMPORT_FUNC(vertex_decl_decode) \
  5216. BGFX_IMPORT_FUNC(vertex_decl_has) \
  5217. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  5218. BGFX_IMPORT_FUNC(vertex_decl_end) \
  5219. BGFX_IMPORT_FUNC(vertex_pack) \
  5220. BGFX_IMPORT_FUNC(vertex_unpack) \
  5221. BGFX_IMPORT_FUNC(vertex_convert) \
  5222. BGFX_IMPORT_FUNC(weld_vertices) \
  5223. BGFX_IMPORT_FUNC(topology_convert) \
  5224. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  5225. BGFX_IMPORT_FUNC(get_supported_renderers) \
  5226. BGFX_IMPORT_FUNC(get_renderer_name) \
  5227. BGFX_IMPORT_FUNC(init_ctor) \
  5228. BGFX_IMPORT_FUNC(init) \
  5229. BGFX_IMPORT_FUNC(shutdown) \
  5230. BGFX_IMPORT_FUNC(reset) \
  5231. BGFX_IMPORT_FUNC(frame) \
  5232. BGFX_IMPORT_FUNC(get_renderer_type) \
  5233. BGFX_IMPORT_FUNC(get_caps) \
  5234. BGFX_IMPORT_FUNC(get_stats) \
  5235. BGFX_IMPORT_FUNC(alloc) \
  5236. BGFX_IMPORT_FUNC(copy) \
  5237. BGFX_IMPORT_FUNC(make_ref) \
  5238. BGFX_IMPORT_FUNC(make_ref_release) \
  5239. BGFX_IMPORT_FUNC(set_debug) \
  5240. BGFX_IMPORT_FUNC(dbg_text_clear) \
  5241. BGFX_IMPORT_FUNC(dbg_text_printf) \
  5242. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  5243. BGFX_IMPORT_FUNC(dbg_text_image) \
  5244. BGFX_IMPORT_FUNC(create_index_buffer) \
  5245. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  5246. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  5247. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  5248. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  5249. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  5250. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  5251. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  5252. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  5253. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  5254. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  5255. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  5256. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  5257. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  5258. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  5259. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  5260. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  5261. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  5262. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  5263. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  5264. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  5265. BGFX_IMPORT_FUNC(create_shader) \
  5266. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  5267. BGFX_IMPORT_FUNC(set_shader_name) \
  5268. BGFX_IMPORT_FUNC(destroy_shader) \
  5269. BGFX_IMPORT_FUNC(create_program) \
  5270. BGFX_IMPORT_FUNC(create_compute_program) \
  5271. BGFX_IMPORT_FUNC(destroy_program) \
  5272. BGFX_IMPORT_FUNC(is_texture_valid) \
  5273. BGFX_IMPORT_FUNC(calc_texture_size) \
  5274. BGFX_IMPORT_FUNC(create_texture) \
  5275. BGFX_IMPORT_FUNC(create_texture_2d) \
  5276. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  5277. BGFX_IMPORT_FUNC(create_texture_3d) \
  5278. BGFX_IMPORT_FUNC(create_texture_cube) \
  5279. BGFX_IMPORT_FUNC(update_texture_2d) \
  5280. BGFX_IMPORT_FUNC(update_texture_3d) \
  5281. BGFX_IMPORT_FUNC(update_texture_cube) \
  5282. BGFX_IMPORT_FUNC(read_texture) \
  5283. BGFX_IMPORT_FUNC(set_texture_name) \
  5284. BGFX_IMPORT_FUNC(get_direct_access_ptr) \
  5285. BGFX_IMPORT_FUNC(destroy_texture) \
  5286. BGFX_IMPORT_FUNC(create_frame_buffer) \
  5287. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  5288. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  5289. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  5290. BGFX_IMPORT_FUNC(get_texture) \
  5291. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  5292. BGFX_IMPORT_FUNC(create_uniform) \
  5293. BGFX_IMPORT_FUNC(get_uniform_info) \
  5294. BGFX_IMPORT_FUNC(destroy_uniform) \
  5295. BGFX_IMPORT_FUNC(create_occlusion_query) \
  5296. BGFX_IMPORT_FUNC(get_result) \
  5297. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  5298. BGFX_IMPORT_FUNC(set_palette_color) \
  5299. BGFX_IMPORT_FUNC(set_view_name) \
  5300. BGFX_IMPORT_FUNC(set_view_rect) \
  5301. BGFX_IMPORT_FUNC(set_view_scissor) \
  5302. BGFX_IMPORT_FUNC(set_view_clear) \
  5303. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  5304. BGFX_IMPORT_FUNC(set_view_mode) \
  5305. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  5306. BGFX_IMPORT_FUNC(set_view_transform) \
  5307. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  5308. BGFX_IMPORT_FUNC(set_view_order) \
  5309. BGFX_IMPORT_FUNC(encoder_set_marker) \
  5310. BGFX_IMPORT_FUNC(encoder_set_state) \
  5311. BGFX_IMPORT_FUNC(encoder_set_condition) \
  5312. BGFX_IMPORT_FUNC(encoder_set_stencil) \
  5313. BGFX_IMPORT_FUNC(encoder_set_scissor) \
  5314. BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \
  5315. BGFX_IMPORT_FUNC(encoder_set_transform) \
  5316. BGFX_IMPORT_FUNC(encoder_alloc_transform) \
  5317. BGFX_IMPORT_FUNC(encoder_set_transform_cached) \
  5318. BGFX_IMPORT_FUNC(encoder_set_uniform) \
  5319. BGFX_IMPORT_FUNC(encoder_set_index_buffer) \
  5320. BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \
  5321. BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \
  5322. BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \
  5323. BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \
  5324. BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \
  5325. BGFX_IMPORT_FUNC(encoder_set_vertex_count) \
  5326. BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \
  5327. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \
  5328. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
  5329. BGFX_IMPORT_FUNC(encoder_set_instance_count) \
  5330. BGFX_IMPORT_FUNC(encoder_set_texture) \
  5331. BGFX_IMPORT_FUNC(encoder_touch) \
  5332. BGFX_IMPORT_FUNC(encoder_submit) \
  5333. BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \
  5334. BGFX_IMPORT_FUNC(encoder_submit_indirect) \
  5335. BGFX_IMPORT_FUNC(encoder_set_image) \
  5336. BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \
  5337. BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \
  5338. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \
  5339. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \
  5340. BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \
  5341. BGFX_IMPORT_FUNC(encoder_dispatch) \
  5342. BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \
  5343. BGFX_IMPORT_FUNC(encoder_discard) \
  5344. BGFX_IMPORT_FUNC(encoder_blit) \
  5345. BGFX_IMPORT_FUNC(request_screen_shot)
  5346. static bgfx_interface_vtbl_t s_bgfx_interface =
  5347. {
  5348. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  5349. BGFX_IMPORT
  5350. #undef BGFX_IMPORT_FUNC
  5351. };
  5352. return &s_bgfx_interface;
  5353. }
  5354. return NULL;
  5355. }