bgfx_utils.cpp 20 KB

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  1. /*
  2. * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/math.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <meshoptimizer/src/meshoptimizer.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = BX_ALLOC(_allocator, size);
  26. bx::read(_reader, data, size, bx::ErrorAssert{});
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. BX_FREE(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size, bx::ErrorAssert{});
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = BX_ALLOC(_allocator, size);
  72. bx::read(_reader, data, size, bx::ErrorAssert{});
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  91. case bgfx::RendererType::Direct3D11:
  92. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  93. case bgfx::RendererType::Agc:
  94. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  95. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  96. case bgfx::RendererType::Nvn: shaderPath = "shaders/nvn/"; break;
  97. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  98. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  99. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  100. case bgfx::RendererType::WebGPU: shaderPath = "shaders/spirv/"; break;
  101. case bgfx::RendererType::Count:
  102. BX_ASSERT(false, "You should not be here!");
  103. break;
  104. }
  105. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  106. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  107. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  108. bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
  109. bgfx::setName(handle, _name);
  110. return handle;
  111. }
  112. bgfx::ShaderHandle loadShader(const char* _name)
  113. {
  114. return loadShader(entry::getFileReader(), _name);
  115. }
  116. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  117. {
  118. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  119. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  120. if (NULL != _fsName)
  121. {
  122. fsh = loadShader(_reader, _fsName);
  123. }
  124. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  125. }
  126. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  127. {
  128. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  129. }
  130. static void imageReleaseCb(void* _ptr, void* _userData)
  131. {
  132. BX_UNUSED(_ptr);
  133. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  134. bimg::imageFree(imageContainer);
  135. }
  136. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  137. {
  138. BX_UNUSED(_skip);
  139. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  140. uint32_t size;
  141. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  142. if (NULL != data)
  143. {
  144. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  145. if (NULL != imageContainer)
  146. {
  147. if (NULL != _orientation)
  148. {
  149. *_orientation = imageContainer->m_orientation;
  150. }
  151. const bgfx::Memory* mem = bgfx::makeRef(
  152. imageContainer->m_data
  153. , imageContainer->m_size
  154. , imageReleaseCb
  155. , imageContainer
  156. );
  157. unload(data);
  158. if (imageContainer->m_cubeMap)
  159. {
  160. handle = bgfx::createTextureCube(
  161. uint16_t(imageContainer->m_width)
  162. , 1 < imageContainer->m_numMips
  163. , imageContainer->m_numLayers
  164. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  165. , _flags
  166. , mem
  167. );
  168. }
  169. else if (1 < imageContainer->m_depth)
  170. {
  171. handle = bgfx::createTexture3D(
  172. uint16_t(imageContainer->m_width)
  173. , uint16_t(imageContainer->m_height)
  174. , uint16_t(imageContainer->m_depth)
  175. , 1 < imageContainer->m_numMips
  176. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  177. , _flags
  178. , mem
  179. );
  180. }
  181. else if (bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) )
  182. {
  183. handle = bgfx::createTexture2D(
  184. uint16_t(imageContainer->m_width)
  185. , uint16_t(imageContainer->m_height)
  186. , 1 < imageContainer->m_numMips
  187. , imageContainer->m_numLayers
  188. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  189. , _flags
  190. , mem
  191. );
  192. }
  193. if (bgfx::isValid(handle) )
  194. {
  195. bgfx::setName(handle, _filePath);
  196. }
  197. if (NULL != _info)
  198. {
  199. bgfx::calcTextureSize(
  200. *_info
  201. , uint16_t(imageContainer->m_width)
  202. , uint16_t(imageContainer->m_height)
  203. , uint16_t(imageContainer->m_depth)
  204. , imageContainer->m_cubeMap
  205. , 1 < imageContainer->m_numMips
  206. , imageContainer->m_numLayers
  207. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  208. );
  209. }
  210. }
  211. }
  212. return handle;
  213. }
  214. bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  215. {
  216. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
  217. }
  218. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  219. {
  220. uint32_t size = 0;
  221. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  222. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  223. }
  224. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexLayout _layout, const uint16_t* _indices, uint32_t _numIndices)
  225. {
  226. struct PosTexcoord
  227. {
  228. float m_x;
  229. float m_y;
  230. float m_z;
  231. float m_pad0;
  232. float m_u;
  233. float m_v;
  234. float m_pad1;
  235. float m_pad2;
  236. };
  237. float* tangents = new float[6*_numVertices];
  238. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  239. PosTexcoord v0;
  240. PosTexcoord v1;
  241. PosTexcoord v2;
  242. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  243. {
  244. const uint16_t* indices = &_indices[ii*3];
  245. uint32_t i0 = indices[0];
  246. uint32_t i1 = indices[1];
  247. uint32_t i2 = indices[2];
  248. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _layout, _vertices, i0);
  249. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i0);
  250. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _layout, _vertices, i1);
  251. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i1);
  252. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _layout, _vertices, i2);
  253. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i2);
  254. const float bax = v1.m_x - v0.m_x;
  255. const float bay = v1.m_y - v0.m_y;
  256. const float baz = v1.m_z - v0.m_z;
  257. const float bau = v1.m_u - v0.m_u;
  258. const float bav = v1.m_v - v0.m_v;
  259. const float cax = v2.m_x - v0.m_x;
  260. const float cay = v2.m_y - v0.m_y;
  261. const float caz = v2.m_z - v0.m_z;
  262. const float cau = v2.m_u - v0.m_u;
  263. const float cav = v2.m_v - v0.m_v;
  264. const float det = (bau * cav - bav * cau);
  265. const float invDet = 1.0f / det;
  266. const float tx = (bax * cav - cax * bav) * invDet;
  267. const float ty = (bay * cav - cay * bav) * invDet;
  268. const float tz = (baz * cav - caz * bav) * invDet;
  269. const float bx = (cax * bau - bax * cau) * invDet;
  270. const float by = (cay * bau - bay * cau) * invDet;
  271. const float bz = (caz * bau - baz * cau) * invDet;
  272. for (uint32_t jj = 0; jj < 3; ++jj)
  273. {
  274. float* tanu = &tangents[indices[jj]*6];
  275. float* tanv = &tanu[3];
  276. tanu[0] += tx;
  277. tanu[1] += ty;
  278. tanu[2] += tz;
  279. tanv[0] += bx;
  280. tanv[1] += by;
  281. tanv[2] += bz;
  282. }
  283. }
  284. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  285. {
  286. const bx::Vec3 tanu = bx::load<bx::Vec3>(&tangents[ii*6]);
  287. const bx::Vec3 tanv = bx::load<bx::Vec3>(&tangents[ii*6 + 3]);
  288. float nxyzw[4];
  289. bgfx::vertexUnpack(nxyzw, bgfx::Attrib::Normal, _layout, _vertices, ii);
  290. const bx::Vec3 normal = bx::load<bx::Vec3>(nxyzw);
  291. const float ndt = bx::dot(normal, tanu);
  292. const bx::Vec3 nxt = bx::cross(normal, tanu);
  293. const bx::Vec3 tmp = bx::sub(tanu, bx::mul(normal, ndt) );
  294. float tangent[4];
  295. bx::store(tangent, bx::normalize(tmp) );
  296. tangent[3] = bx::dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  297. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _layout, _vertices, ii);
  298. }
  299. delete [] tangents;
  300. }
  301. Group::Group()
  302. {
  303. reset();
  304. }
  305. void Group::reset()
  306. {
  307. m_vbh.idx = bgfx::kInvalidHandle;
  308. m_ibh.idx = bgfx::kInvalidHandle;
  309. m_numVertices = 0;
  310. m_vertices = NULL;
  311. m_numIndices = 0;
  312. m_indices = NULL;
  313. m_prims.clear();
  314. }
  315. namespace bgfx
  316. {
  317. int32_t read(bx::ReaderI* _reader, bgfx::VertexLayout& _layout, bx::Error* _err);
  318. }
  319. void Mesh::load(bx::ReaderSeekerI* _reader, bool _ramcopy)
  320. {
  321. constexpr uint32_t kChunkVertexBuffer = BX_MAKEFOURCC('V', 'B', ' ', 0x1);
  322. constexpr uint32_t kChunkVertexBufferCompressed = BX_MAKEFOURCC('V', 'B', 'C', 0x0);
  323. constexpr uint32_t kChunkIndexBuffer = BX_MAKEFOURCC('I', 'B', ' ', 0x0);
  324. constexpr uint32_t kChunkIndexBufferCompressed = BX_MAKEFOURCC('I', 'B', 'C', 0x1);
  325. constexpr uint32_t kChunkPrimitive = BX_MAKEFOURCC('P', 'R', 'I', 0x0);
  326. using namespace bx;
  327. using namespace bgfx;
  328. Group group;
  329. bx::AllocatorI* allocator = entry::getAllocator();
  330. uint32_t chunk;
  331. bx::Error err;
  332. while (4 == bx::read(_reader, chunk, &err)
  333. && err.isOk() )
  334. {
  335. switch (chunk)
  336. {
  337. case kChunkVertexBuffer:
  338. {
  339. read(_reader, group.m_sphere, &err);
  340. read(_reader, group.m_aabb, &err);
  341. read(_reader, group.m_obb, &err);
  342. read(_reader, m_layout, &err);
  343. uint16_t stride = m_layout.getStride();
  344. read(_reader, group.m_numVertices, &err);
  345. const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
  346. read(_reader, mem->data, mem->size, &err);
  347. if (_ramcopy)
  348. {
  349. group.m_vertices = (uint8_t*)BX_ALLOC(allocator, group.m_numVertices*stride);
  350. bx::memCopy(group.m_vertices, mem->data, mem->size);
  351. }
  352. group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
  353. }
  354. break;
  355. case kChunkVertexBufferCompressed:
  356. {
  357. read(_reader, group.m_sphere, &err);
  358. read(_reader, group.m_aabb, &err);
  359. read(_reader, group.m_obb, &err);
  360. read(_reader, m_layout, &err);
  361. uint16_t stride = m_layout.getStride();
  362. read(_reader, group.m_numVertices, &err);
  363. const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
  364. uint32_t compressedSize;
  365. bx::read(_reader, compressedSize, &err);
  366. void* compressedVertices = BX_ALLOC(allocator, compressedSize);
  367. bx::read(_reader, compressedVertices, compressedSize, &err);
  368. meshopt_decodeVertexBuffer(mem->data, group.m_numVertices, stride, (uint8_t*)compressedVertices, compressedSize);
  369. BX_FREE(allocator, compressedVertices);
  370. if (_ramcopy)
  371. {
  372. group.m_vertices = (uint8_t*)BX_ALLOC(allocator, group.m_numVertices*stride);
  373. bx::memCopy(group.m_vertices, mem->data, mem->size);
  374. }
  375. group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
  376. }
  377. break;
  378. case kChunkIndexBuffer:
  379. {
  380. read(_reader, group.m_numIndices, &err);
  381. const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
  382. read(_reader, mem->data, mem->size, &err);
  383. if (_ramcopy)
  384. {
  385. group.m_indices = (uint16_t*)BX_ALLOC(allocator, group.m_numIndices*2);
  386. bx::memCopy(group.m_indices, mem->data, mem->size);
  387. }
  388. group.m_ibh = bgfx::createIndexBuffer(mem);
  389. }
  390. break;
  391. case kChunkIndexBufferCompressed:
  392. {
  393. bx::read(_reader, group.m_numIndices, &err);
  394. const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
  395. uint32_t compressedSize;
  396. bx::read(_reader, compressedSize, &err);
  397. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  398. bx::read(_reader, compressedIndices, compressedSize, &err);
  399. meshopt_decodeIndexBuffer(mem->data, group.m_numIndices, 2, (uint8_t*)compressedIndices, compressedSize);
  400. BX_FREE(allocator, compressedIndices);
  401. if (_ramcopy)
  402. {
  403. group.m_indices = (uint16_t*)BX_ALLOC(allocator, group.m_numIndices*2);
  404. bx::memCopy(group.m_indices, mem->data, mem->size);
  405. }
  406. group.m_ibh = bgfx::createIndexBuffer(mem);
  407. }
  408. break;
  409. case kChunkPrimitive:
  410. {
  411. uint16_t len;
  412. read(_reader, len, &err);
  413. stl::string material;
  414. material.resize(len);
  415. read(_reader, const_cast<char*>(material.c_str() ), len, &err);
  416. uint16_t num;
  417. read(_reader, num, &err);
  418. for (uint32_t ii = 0; ii < num; ++ii)
  419. {
  420. read(_reader, len, &err);
  421. stl::string name;
  422. name.resize(len);
  423. read(_reader, const_cast<char*>(name.c_str() ), len, &err);
  424. Primitive prim;
  425. read(_reader, prim.m_startIndex, &err);
  426. read(_reader, prim.m_numIndices, &err);
  427. read(_reader, prim.m_startVertex, &err);
  428. read(_reader, prim.m_numVertices, &err);
  429. read(_reader, prim.m_sphere, &err);
  430. read(_reader, prim.m_aabb, &err);
  431. read(_reader, prim.m_obb, &err);
  432. group.m_prims.push_back(prim);
  433. }
  434. m_groups.push_back(group);
  435. group.reset();
  436. }
  437. break;
  438. default:
  439. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  440. break;
  441. }
  442. }
  443. }
  444. void Mesh::unload()
  445. {
  446. bx::AllocatorI* allocator = entry::getAllocator();
  447. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  448. {
  449. const Group& group = *it;
  450. bgfx::destroy(group.m_vbh);
  451. if (bgfx::isValid(group.m_ibh) )
  452. {
  453. bgfx::destroy(group.m_ibh);
  454. }
  455. if (NULL != group.m_vertices)
  456. {
  457. BX_FREE(allocator, group.m_vertices);
  458. }
  459. if (NULL != group.m_indices)
  460. {
  461. BX_FREE(allocator, group.m_indices);
  462. }
  463. }
  464. m_groups.clear();
  465. }
  466. void Mesh::submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  467. {
  468. if (BGFX_STATE_MASK == _state)
  469. {
  470. _state = 0
  471. | BGFX_STATE_WRITE_RGB
  472. | BGFX_STATE_WRITE_A
  473. | BGFX_STATE_WRITE_Z
  474. | BGFX_STATE_DEPTH_TEST_LESS
  475. | BGFX_STATE_CULL_CCW
  476. | BGFX_STATE_MSAA
  477. ;
  478. }
  479. bgfx::setTransform(_mtx);
  480. bgfx::setState(_state);
  481. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  482. {
  483. const Group& group = *it;
  484. bgfx::setIndexBuffer(group.m_ibh);
  485. bgfx::setVertexBuffer(0, group.m_vbh);
  486. bgfx::submit(
  487. _id
  488. , _program
  489. , 0
  490. , BGFX_DISCARD_INDEX_BUFFER
  491. | BGFX_DISCARD_VERTEX_STREAMS
  492. );
  493. }
  494. bgfx::discard();
  495. }
  496. void Mesh::submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  497. {
  498. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  499. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  500. {
  501. bgfx::setTransform(cached, _numMatrices);
  502. const MeshState& state = *_state[pass];
  503. bgfx::setState(state.m_state);
  504. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  505. {
  506. const MeshState::Texture& texture = state.m_textures[tex];
  507. bgfx::setTexture(
  508. texture.m_stage
  509. , texture.m_sampler
  510. , texture.m_texture
  511. , texture.m_flags
  512. );
  513. }
  514. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  515. {
  516. const Group& group = *it;
  517. bgfx::setIndexBuffer(group.m_ibh);
  518. bgfx::setVertexBuffer(0, group.m_vbh);
  519. bgfx::submit(
  520. state.m_viewId
  521. , state.m_program
  522. , 0
  523. , BGFX_DISCARD_INDEX_BUFFER
  524. | BGFX_DISCARD_VERTEX_STREAMS
  525. );
  526. }
  527. bgfx::discard(0
  528. | BGFX_DISCARD_BINDINGS
  529. | BGFX_DISCARD_STATE
  530. | BGFX_DISCARD_TRANSFORM
  531. );
  532. }
  533. bgfx::discard();
  534. }
  535. Mesh* meshLoad(bx::ReaderSeekerI* _reader, bool _ramcopy)
  536. {
  537. Mesh* mesh = new Mesh;
  538. mesh->load(_reader, _ramcopy);
  539. return mesh;
  540. }
  541. Mesh* meshLoad(const char* _filePath, bool _ramcopy)
  542. {
  543. bx::FileReaderI* reader = entry::getFileReader();
  544. if (bx::open(reader, _filePath) )
  545. {
  546. Mesh* mesh = meshLoad(reader, _ramcopy);
  547. bx::close(reader);
  548. return mesh;
  549. }
  550. return NULL;
  551. }
  552. void meshUnload(Mesh* _mesh)
  553. {
  554. _mesh->unload();
  555. delete _mesh;
  556. }
  557. MeshState* meshStateCreate()
  558. {
  559. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  560. return state;
  561. }
  562. void meshStateDestroy(MeshState* _meshState)
  563. {
  564. BX_FREE(entry::getAllocator(), _meshState);
  565. }
  566. void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  567. {
  568. _mesh->submit(_id, _program, _mtx, _state);
  569. }
  570. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  571. {
  572. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  573. }
  574. struct RendererTypeRemap
  575. {
  576. bx::StringView name;
  577. bgfx::RendererType::Enum type;
  578. };
  579. static RendererTypeRemap s_rendererTypeRemap[] =
  580. {
  581. { "d3d11", bgfx::RendererType::Direct3D11 },
  582. { "d3d12", bgfx::RendererType::Direct3D12 },
  583. { "d3d9", bgfx::RendererType::Direct3D9 },
  584. { "gl", bgfx::RendererType::OpenGL },
  585. { "mtl", bgfx::RendererType::Metal },
  586. { "noop", bgfx::RendererType::Noop },
  587. { "vk", bgfx::RendererType::Vulkan },
  588. };
  589. bx::StringView getName(bgfx::RendererType::Enum _type)
  590. {
  591. for (uint32_t ii = 0; ii < BX_COUNTOF(s_rendererTypeRemap); ++ii)
  592. {
  593. const RendererTypeRemap& remap = s_rendererTypeRemap[ii];
  594. if (_type == remap.type)
  595. {
  596. return remap.name;
  597. }
  598. }
  599. return "";
  600. }
  601. bgfx::RendererType::Enum getType(const bx::StringView& _name)
  602. {
  603. for (uint32_t ii = 0; ii < BX_COUNTOF(s_rendererTypeRemap); ++ii)
  604. {
  605. const RendererTypeRemap& remap = s_rendererTypeRemap[ii];
  606. if (0 == bx::strCmpI(_name, remap.name) )
  607. {
  608. return remap.type;
  609. }
  610. }
  611. return bgfx::RendererType::Count;
  612. }
  613. Args::Args(int _argc, const char* const* _argv)
  614. : m_type(bgfx::RendererType::Count)
  615. , m_pciId(BGFX_PCI_ID_NONE)
  616. {
  617. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  618. if (cmdLine.hasArg("gl") )
  619. {
  620. m_type = bgfx::RendererType::OpenGL;
  621. }
  622. else if (cmdLine.hasArg("vk") )
  623. {
  624. m_type = bgfx::RendererType::Vulkan;
  625. }
  626. else if (cmdLine.hasArg("noop") )
  627. {
  628. m_type = bgfx::RendererType::Noop;
  629. }
  630. if (cmdLine.hasArg("d3d9") )
  631. {
  632. m_type = bgfx::RendererType::Direct3D9;
  633. }
  634. else if (cmdLine.hasArg("d3d11") )
  635. {
  636. m_type = bgfx::RendererType::Direct3D11;
  637. }
  638. else if (cmdLine.hasArg("d3d12") )
  639. {
  640. m_type = bgfx::RendererType::Direct3D12;
  641. }
  642. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  643. {
  644. if (cmdLine.hasArg("mtl") )
  645. {
  646. m_type = bgfx::RendererType::Metal;
  647. }
  648. }
  649. if (cmdLine.hasArg("amd") )
  650. {
  651. m_pciId = BGFX_PCI_ID_AMD;
  652. }
  653. else if (cmdLine.hasArg("nvidia") )
  654. {
  655. m_pciId = BGFX_PCI_ID_NVIDIA;
  656. }
  657. else if (cmdLine.hasArg("intel") )
  658. {
  659. m_pciId = BGFX_PCI_ID_INTEL;
  660. }
  661. else if (cmdLine.hasArg("sw") )
  662. {
  663. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  664. }
  665. }