metaballs.cpp 31 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include <bgfx.h>
  7. #include <bx/timer.h>
  8. #include "entry/entry.h"
  9. #include "fpumath.h"
  10. #include <stdio.h>
  11. #include <string.h>
  12. // embedded shaders
  13. #include "vs_metaballs.bin.h"
  14. #include "fs_metaballs.bin.h"
  15. bgfx::VertexDecl s_PosNormalColorDecl;
  16. struct PosNormalColorVertex
  17. {
  18. float m_pos[3];
  19. float m_normal[3];
  20. uint32_t m_abgr;
  21. };
  22. struct Grid
  23. {
  24. Grid()
  25. : m_val(0.0f)
  26. {
  27. m_normal[0] = 0.0f;
  28. m_normal[1] = 0.0f;
  29. m_normal[2] = 0.0f;
  30. }
  31. float m_val;
  32. float m_normal[3];
  33. };
  34. // Triangulation tables taken from:
  35. // http://paulbourke.net/geometry/polygonise/
  36. static const uint16_t s_edges[256] =
  37. {
  38. 0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
  39. 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
  40. 0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
  41. 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
  42. 0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
  43. 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
  44. 0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
  45. 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
  46. 0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
  47. 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
  48. 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc,
  49. 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
  50. 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c,
  51. 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
  52. 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc,
  53. 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
  54. 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
  55. 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
  56. 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
  57. 0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
  58. 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
  59. 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
  60. 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
  61. 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
  62. 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
  63. 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
  64. 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
  65. 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
  66. 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
  67. 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
  68. 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
  69. 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000,
  70. };
  71. static const int8_t s_indices[256][16] =
  72. {
  73. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  74. { 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  75. { 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  76. { 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  77. { 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  78. { 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  79. { 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  80. { 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  81. { 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  82. { 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  83. { 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  84. { 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  85. { 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  86. { 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  87. { 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  88. { 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  89. { 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  90. { 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  91. { 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  92. { 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  93. { 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  94. { 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1 },
  95. { 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  96. { 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  97. { 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  98. { 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  99. { 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  100. { 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1 },
  101. { 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1 },
  102. { 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1 },
  103. { 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  104. { 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  105. { 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  106. { 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  107. { 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  108. { 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  109. { 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  110. { 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  111. { 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  112. { 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1 },
  113. { 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  114. { 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  115. { 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  116. { 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1 },
  117. { 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1 },
  118. { 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1 },
  119. { 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  120. { 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  121. { 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  122. { 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  123. { 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  124. { 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  125. { 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1 },
  126. { 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1 },
  127. { 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1 },
  128. { 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  129. { 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1 },
  130. { 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  131. { 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1 },
  132. { 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  133. { 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1 },
  134. { 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1 },
  135. { 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1 },
  136. { 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  137. { 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  138. { 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  139. { 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  140. { 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  141. { 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  142. { 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1 },
  143. { 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  144. { 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1 },
  145. { 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  146. { 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  147. { 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  148. { 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1 },
  149. { 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  150. { 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  151. { 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1 },
  152. { 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  153. { 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  154. { 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1 },
  155. { 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  156. { 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  157. { 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1 },
  158. { 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1 },
  159. { 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1 },
  160. { 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1 },
  161. { 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  162. { 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  163. { 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1 },
  164. { 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1 },
  165. { 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  166. { 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1 },
  167. { 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1 },
  168. { 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1 },
  169. { 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  170. { 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1 },
  171. { 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  172. { 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  173. { 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  174. { 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1 },
  175. { 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  176. { 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  177. { 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1 },
  178. { 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1 },
  179. { 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  180. { 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1 },
  181. { 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1 },
  182. { 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1 },
  183. { 3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  184. { 6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  185. { 7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  186. { 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1 },
  187. { 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1 },
  188. { 10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  189. { 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  190. { 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1 },
  191. { 7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  192. { 7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  193. { 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  194. { 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1 },
  195. { 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1 },
  196. { 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1 },
  197. { 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1 },
  198. { 0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  199. { 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1 },
  200. { 7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  201. { 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  202. { 3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  203. { 0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  204. { 8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  205. { 10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  206. { 1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  207. { 2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  208. { 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1 },
  209. { 7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  210. { 7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  211. { 2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1 },
  212. { 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1 },
  213. { 10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  214. { 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1 },
  215. { 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1 },
  216. { 7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  217. { 6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  218. { 3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  219. { 8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1 },
  220. { 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1 },
  221. { 6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1 },
  222. { 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1 },
  223. { 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1 },
  224. { 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1 },
  225. { 8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  226. { 0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  227. { 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1 },
  228. { 1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  229. { 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1 },
  230. { 10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  231. { 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1 },
  232. { 10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  233. { 4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  234. { 0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  235. { 5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  236. { 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1 },
  237. { 9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  238. { 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1 },
  239. { 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1 },
  240. { 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1 },
  241. { 7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1 },
  242. { 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1 },
  243. { 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1 },
  244. { 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1 },
  245. { 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1 },
  246. { 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1 },
  247. { 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1 },
  248. { 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1 },
  249. { 6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  250. { 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1 },
  251. { 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1 },
  252. { 6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  253. { 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1 },
  254. { 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1 },
  255. { 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1 },
  256. { 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1 },
  257. { 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1 },
  258. { 9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  259. { 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1 },
  260. { 1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  261. { 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1 },
  262. { 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1 },
  263. { 0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  264. { 10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  265. { 11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  266. { 11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1 },
  267. { 5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1 },
  268. { 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1 },
  269. { 11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  270. { 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1 },
  271. { 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1 },
  272. { 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1 },
  273. { 2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  274. { 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1 },
  275. { 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1 },
  276. { 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1 },
  277. { 1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  278. { 0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  279. { 9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  280. { 9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  281. { 5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  282. { 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1 },
  283. { 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1 },
  284. { 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1 },
  285. { 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1 },
  286. { 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1 },
  287. { 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1 },
  288. { 9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  289. { 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1 },
  290. { 5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  291. { 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1 },
  292. { 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1 },
  293. { 8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  294. { 0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  295. { 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1 },
  296. { 9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  297. { 4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  298. { 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1 },
  299. { 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1 },
  300. { 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1 },
  301. { 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1 },
  302. { 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1 },
  303. { 11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  304. { 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1 },
  305. { 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1 },
  306. { 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1 },
  307. { 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1 },
  308. { 1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  309. { 4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  310. { 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1 },
  311. { 4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  312. { 4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  313. { 9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  314. { 3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  315. { 0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  316. { 3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  317. { 1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  318. { 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1 },
  319. { 0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  320. { 3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  321. { 2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  322. { 9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  323. { 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1 },
  324. { 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  325. { 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  326. { 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  327. { 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  328. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  329. };
  330. static const float s_cube[8][3] =
  331. {
  332. { 0.0f, 1.0f, 1.0f }, // 0
  333. { 1.0f, 1.0f, 1.0f }, // 1
  334. { 1.0f, 1.0f, 0.0f }, // 2
  335. { 0.0f, 1.0f, 0.0f }, // 3
  336. { 0.0f, 0.0f, 1.0f }, // 4
  337. { 1.0f, 0.0f, 1.0f }, // 5
  338. { 1.0f, 0.0f, 0.0f }, // 6
  339. { 0.0f, 0.0f, 0.0f }, // 7
  340. };
  341. float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
  342. {
  343. const float* __restrict edge0 = s_cube[_idx0];
  344. const float* __restrict edge1 = s_cube[_idx1];
  345. if (fabsf(_iso-_v1) < 0.00001f)
  346. {
  347. _result[0] = edge1[0];
  348. _result[1] = edge1[1];
  349. _result[2] = edge1[2];
  350. return 1.0f;
  351. }
  352. if (fabsf(_iso-_v0) < 0.00001f
  353. || fabsf(_v0-_v1) < 0.00001f)
  354. {
  355. _result[0] = edge0[0];
  356. _result[1] = edge0[1];
  357. _result[2] = edge0[2];
  358. return 0.0f;
  359. }
  360. float lerp = (_iso - _v0) / (_v1 - _v0);
  361. _result[0] = edge0[0] + lerp * (edge1[0] - edge0[0]);
  362. _result[1] = edge0[1] + lerp * (edge1[1] - edge0[1]);
  363. _result[2] = edge0[2] + lerp * (edge1[2] - edge0[2]);
  364. return lerp;
  365. }
  366. uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict _rgb, const float* __restrict _xyz, const Grid* _val[8], float _iso)
  367. {
  368. uint8_t cubeindex = 0;
  369. cubeindex |= (_val[0]->m_val < _iso) ? 0x01 : 0;
  370. cubeindex |= (_val[1]->m_val < _iso) ? 0x02 : 0;
  371. cubeindex |= (_val[2]->m_val < _iso) ? 0x04 : 0;
  372. cubeindex |= (_val[3]->m_val < _iso) ? 0x08 : 0;
  373. cubeindex |= (_val[4]->m_val < _iso) ? 0x10 : 0;
  374. cubeindex |= (_val[5]->m_val < _iso) ? 0x20 : 0;
  375. cubeindex |= (_val[6]->m_val < _iso) ? 0x40 : 0;
  376. cubeindex |= (_val[7]->m_val < _iso) ? 0x80 : 0;
  377. if (0 == s_edges[cubeindex])
  378. {
  379. return 0;
  380. }
  381. float verts[12][6];
  382. uint16_t flags = s_edges[cubeindex];
  383. for (uint32_t ii = 0; ii < 12; ++ii)
  384. {
  385. if (flags & (1<<ii) )
  386. {
  387. uint32_t idx0 = ii&7;
  388. uint32_t idx1 = "\x1\x2\x3\x0\x5\x6\x7\x4\x4\x5\x6\x7"[ii];
  389. float* vertex = verts[ii];
  390. float lerp = vertLerp(vertex, _iso, idx0, _val[idx0]->m_val, idx1, _val[idx1]->m_val);
  391. const float* na = _val[idx0]->m_normal;
  392. const float* nb = _val[idx1]->m_normal;
  393. vertex[3] = na[0] + lerp * (nb[0] - na[0]);
  394. vertex[4] = na[1] + lerp * (nb[1] - na[1]);
  395. vertex[5] = na[2] + lerp * (nb[2] - na[2]);
  396. }
  397. }
  398. float dr = _rgb[3] - _rgb[0];
  399. float dg = _rgb[4] - _rgb[1];
  400. float db = _rgb[5] - _rgb[2];
  401. uint32_t num = 0;
  402. const int8_t* indices = s_indices[cubeindex];
  403. for (uint32_t ii = 0; indices[ii] != -1; ++ii)
  404. {
  405. const float* vertex = verts[indices[ii] ];
  406. float* xyz = (float*)_result;
  407. xyz[0] = _xyz[0] + vertex[0];
  408. xyz[1] = _xyz[1] + vertex[1];
  409. xyz[2] = _xyz[2] + vertex[2];
  410. xyz[3] = vertex[3];
  411. xyz[4] = vertex[4];
  412. xyz[5] = vertex[5];
  413. uint32_t rr = uint8_t( (_rgb[0] + vertex[0]*dr)*255.0f);
  414. uint32_t gg = uint8_t( (_rgb[1] + vertex[1]*dg)*255.0f);
  415. uint32_t bb = uint8_t( (_rgb[2] + vertex[2]*db)*255.0f);
  416. uint32_t* abgr = (uint32_t*)&_result[24];
  417. *abgr = 0xff000000
  418. | (bb<<16)
  419. | (gg<<8)
  420. | rr
  421. ;
  422. _result += _stride;
  423. ++num;
  424. }
  425. return num;
  426. }
  427. int _main_(int /*_argc*/, char** /*_argv*/)
  428. {
  429. uint32_t width = 1280;
  430. uint32_t height = 720;
  431. uint32_t debug = BGFX_DEBUG_TEXT;
  432. uint32_t reset = BGFX_RESET_VSYNC;
  433. bgfx::init();
  434. bgfx::reset(width, height, reset);
  435. // Enable debug text.
  436. bgfx::setDebug(debug);
  437. // Set view 0 clear state.
  438. bgfx::setViewClear(0
  439. , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
  440. , 0x303030ff
  441. , 1.0f
  442. , 0
  443. );
  444. // Create vertex stream declaration.
  445. s_PosNormalColorDecl.begin();
  446. s_PosNormalColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
  447. s_PosNormalColorDecl.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float);
  448. s_PosNormalColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
  449. s_PosNormalColorDecl.end();
  450. const bgfx::Memory* vs_metaballs;
  451. const bgfx::Memory* fs_metaballs;
  452. switch (bgfx::getRendererType() )
  453. {
  454. case bgfx::RendererType::Direct3D9:
  455. vs_metaballs = bgfx::makeRef(vs_metaballs_dx9, sizeof(vs_metaballs_dx9) );
  456. fs_metaballs = bgfx::makeRef(fs_metaballs_dx9, sizeof(fs_metaballs_dx9) );
  457. break;
  458. case bgfx::RendererType::Direct3D11:
  459. vs_metaballs = bgfx::makeRef(vs_metaballs_dx11, sizeof(vs_metaballs_dx11) );
  460. fs_metaballs = bgfx::makeRef(fs_metaballs_dx11, sizeof(fs_metaballs_dx11) );
  461. break;
  462. default:
  463. vs_metaballs = bgfx::makeRef(vs_metaballs_glsl, sizeof(vs_metaballs_glsl) );
  464. fs_metaballs = bgfx::makeRef(fs_metaballs_glsl, sizeof(fs_metaballs_glsl) );
  465. break;
  466. }
  467. bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(vs_metaballs);
  468. bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(fs_metaballs);
  469. // Create program from shaders.
  470. bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
  471. // We can destroy vertex and fragment shader here since
  472. // their reference is kept inside bgfx after calling createProgram.
  473. // Vertex and fragment shader will be destroyed once program is
  474. // destroyed.
  475. bgfx::destroyVertexShader(vsh);
  476. bgfx::destroyFragmentShader(fsh);
  477. #define DIMS 32
  478. Grid* grid = new Grid[DIMS*DIMS*DIMS];
  479. const uint32_t ypitch = DIMS;
  480. const uint32_t zpitch = DIMS*DIMS;
  481. const float invdim = 1.0f/float(DIMS-1);
  482. int64_t timeOffset = bx::getHPCounter();
  483. while (!entry::processEvents(width, height, debug, reset) )
  484. {
  485. // Set view 0 default viewport.
  486. bgfx::setViewRect(0, 0, 0, width, height);
  487. // This dummy draw call is here to make sure that view 0 is cleared
  488. // if no other draw calls are submitted to view 0.
  489. bgfx::submit(0);
  490. int64_t now = bx::getHPCounter();
  491. static int64_t last = now;
  492. const int64_t frameTime = now - last;
  493. last = now;
  494. const double freq = double(bx::getHPFrequency() );
  495. const double toMs = 1000.0/freq;
  496. float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
  497. // Use debug font to print information about this example.
  498. bgfx::dbgTextClear();
  499. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/02-metaball");
  500. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering with transient buffers and embedding shaders.");
  501. float at[3] = { 0.0f, 0.0f, 0.0f };
  502. float eye[3] = { 0.0f, 0.0f, -50.0f };
  503. float view[16];
  504. float proj[16];
  505. mtxLookAt(view, eye, at);
  506. mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
  507. // Set view and projection matrix for view 0.
  508. bgfx::setViewTransform(0, view, proj);
  509. // Stats.
  510. uint32_t numVertices = 0;
  511. int64_t profUpdate = 0;
  512. int64_t profNormal = 0;
  513. int64_t profTriangulate = 0;
  514. // Allocate 32K vertices in transient vertex buffer.
  515. uint32_t maxVertices = (32<<10);
  516. bgfx::TransientVertexBuffer tvb;
  517. bgfx::allocTransientVertexBuffer(&tvb, maxVertices, s_PosNormalColorDecl);
  518. const uint32_t numSpheres = 16;
  519. float sphere[numSpheres][4];
  520. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  521. {
  522. sphere[ii][0] = sin(time*(ii*0.21f)+ii*0.37f) * (DIMS * 0.5f - 8.0f);
  523. sphere[ii][1] = sin(time*(ii*0.37f)+ii*0.67f) * (DIMS * 0.5f - 8.0f);
  524. sphere[ii][2] = cos(time*(ii*0.11f)+ii*0.13f) * (DIMS * 0.5f - 8.0f);
  525. sphere[ii][3] = 1.0f/(2.0f + (sin(time*(ii*0.13f) )*0.5f+0.5f)*2.0f);
  526. }
  527. profUpdate = bx::getHPCounter();
  528. for (uint32_t zz = 0; zz < DIMS; ++zz)
  529. {
  530. for (uint32_t yy = 0; yy < DIMS; ++yy)
  531. {
  532. uint32_t offset = (zz*DIMS+yy)*DIMS;
  533. for (uint32_t xx = 0; xx < DIMS; ++xx)
  534. {
  535. uint32_t xoffset = offset + xx;
  536. float dist = 0.0f;
  537. float prod = 1.0f;
  538. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  539. {
  540. const float* pos = sphere[ii];
  541. float dx = pos[0] - (-DIMS*0.5f + float(xx) );
  542. float dy = pos[1] - (-DIMS*0.5f + float(yy) );
  543. float dz = pos[2] - (-DIMS*0.5f + float(zz) );
  544. float invr = pos[3];
  545. float dot = dx*dx + dy*dy + dz*dz;
  546. dot *= invr*invr;
  547. dist *= dot;
  548. dist += prod;
  549. prod *= dot;
  550. }
  551. grid[xoffset].m_val = dist / prod - 1.0f;
  552. }
  553. }
  554. }
  555. profUpdate = bx::getHPCounter() - profUpdate;
  556. profNormal = bx::getHPCounter();
  557. for (uint32_t zz = 1; zz < DIMS-1; ++zz)
  558. {
  559. for (uint32_t yy = 1; yy < DIMS-1; ++yy)
  560. {
  561. uint32_t offset = (zz*DIMS+yy)*DIMS;
  562. for (uint32_t xx = 1; xx < DIMS-1; ++xx)
  563. {
  564. uint32_t xoffset = offset + xx;
  565. float normal[3] =
  566. {
  567. grid[xoffset-1 ].m_val - grid[xoffset+1 ].m_val,
  568. grid[xoffset-ypitch].m_val - grid[xoffset+ypitch].m_val,
  569. grid[xoffset-zpitch].m_val - grid[xoffset+zpitch].m_val,
  570. };
  571. vec3Norm(grid[xoffset].m_normal, normal);
  572. }
  573. }
  574. }
  575. profNormal = bx::getHPCounter() - profNormal;
  576. profTriangulate = bx::getHPCounter();
  577. PosNormalColorVertex* vertex = (PosNormalColorVertex*)tvb.data;
  578. for (uint32_t zz = 0; zz < DIMS-1 && numVertices+12 < maxVertices; ++zz)
  579. {
  580. float rgb[6];
  581. rgb[2] = zz*invdim;
  582. rgb[5] = (zz+1)*invdim;
  583. for (uint32_t yy = 0; yy < DIMS-1 && numVertices+12 < maxVertices; ++yy)
  584. {
  585. uint32_t offset = (zz*DIMS+yy)*DIMS;
  586. rgb[1] = yy*invdim;
  587. rgb[4] = (yy+1)*invdim;
  588. for (uint32_t xx = 0; xx < DIMS-1 && numVertices+12 < maxVertices; ++xx)
  589. {
  590. uint32_t xoffset = offset + xx;
  591. rgb[0] = xx*invdim;
  592. rgb[3] = (xx+1)*invdim;
  593. float pos[3] =
  594. {
  595. -DIMS*0.5f + float(xx),
  596. -DIMS*0.5f + float(yy),
  597. -DIMS*0.5f + float(zz)
  598. };
  599. const Grid* val[8] = {
  600. &grid[xoffset+zpitch+ypitch ],
  601. &grid[xoffset+zpitch+ypitch+1],
  602. &grid[xoffset+ypitch+1 ],
  603. &grid[xoffset+ypitch ],
  604. &grid[xoffset+zpitch ],
  605. &grid[xoffset+zpitch+1 ],
  606. &grid[xoffset+1 ],
  607. &grid[xoffset ],
  608. };
  609. uint32_t num = triangulate( (uint8_t*)vertex, s_PosNormalColorDecl.m_stride, rgb, pos, val, 0.5f);
  610. vertex += num;
  611. numVertices += num;
  612. }
  613. }
  614. }
  615. profTriangulate = bx::getHPCounter() - profTriangulate;
  616. float mtx[16];
  617. mtxRotateXY(mtx, time*0.67f, time);
  618. // Set model matrix for rendering.
  619. bgfx::setTransform(mtx);
  620. // Set vertex and fragment shaders.
  621. bgfx::setProgram(program);
  622. // Set vertex and index buffer.
  623. bgfx::setVertexBuffer(&tvb, numVertices);
  624. // Submit primitive for rendering to view 0.
  625. bgfx::submit(0);
  626. // Display stats.
  627. bgfx::dbgTextPrintf(1, 4, 0x0f, "Num vertices: %5d (%6.4f%%)", numVertices, float(numVertices)/maxVertices * 100);
  628. bgfx::dbgTextPrintf(1, 5, 0x0f, " Update: % 7.3f[ms]", double(profUpdate)*toMs);
  629. bgfx::dbgTextPrintf(1, 6, 0x0f, "Calc normals: % 7.3f[ms]", double(profNormal)*toMs);
  630. bgfx::dbgTextPrintf(1, 7, 0x0f, " Triangulate: % 7.3f[ms]", double(profTriangulate)*toMs);
  631. bgfx::dbgTextPrintf(1, 8, 0x0f, " Frame: % 7.3f[ms]", double(frameTime)*toMs);
  632. // Advance to next frame. Rendering thread will be kicked to
  633. // process submitted rendering primitives.
  634. bgfx::frame();
  635. }
  636. delete [] grid;
  637. // Cleanup.
  638. bgfx::destroyProgram(program);
  639. // Shutdown bgfx.
  640. bgfx::shutdown();
  641. return 0;
  642. }