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- /*
- * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.h"
- #include <bgfx.h>
- #include <bx/timer.h>
- #include <bx/readerwriter.h>
- #include <bx/allocator.h>
- #include <bx/string.h>
- #include "fpumath.h"
- #include "aviwriter.h"
- #include <inttypes.h>
- #include <stdio.h>
- #include <string.h>
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- };
- static bgfx::VertexDecl s_PosColorDecl;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- static const char* s_shaderPath = NULL;
- static void shaderFilePath(char* _out, const char* _name)
- {
- strcpy(_out, s_shaderPath);
- strcat(_out, _name);
- strcat(_out, ".bin");
- }
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const bgfx::Memory* load(const char* _filePath)
- {
- FILE* file = fopen(_filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = (uint32_t)fsize(file);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- size_t ignore = fread(mem->data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- return NULL;
- }
- static const bgfx::Memory* loadShader(const char* _name)
- {
- char filePath[512];
- shaderFilePath(filePath, _name);
- return load(filePath);
- }
- void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
- {
- FILE* file = fopen(_filePath, "wb");
- if ( NULL != file )
- {
- uint8_t type = _grayscale ? 3 : 2;
- uint8_t bpp = _grayscale ? 8 : 32;
- putc(0, file);
- putc(0, file);
- putc(type, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(_width&0xff, file);
- putc( (_width>>8)&0xff, file);
- putc(_height&0xff, file);
- putc( (_height>>8)&0xff, file);
- putc(bpp, file);
- putc(32, file);
- uint32_t dstPitch = _width*bpp/8;
- if (_yflip)
- {
- uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- fwrite(data, dstPitch, 1, file);
- data -= _srcPitch;
- }
- }
- else
- {
- uint8_t* data = (uint8_t*)_src;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- fwrite(data, dstPitch, 1, file);
- data += _srcPitch;
- }
- }
- fclose(file);
- }
- }
- struct BgfxCallback : public bgfx::CallbackI
- {
- virtual ~BgfxCallback()
- {
- }
- virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
- {
- // Something unexpected happened, inform user and bail out.
- dbgPrintf("Fatal error: 0x%08x: %s", _code, _str);
- // Must terminate, continuing will cause crash anyway.
- abort();
- }
- virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
- {
- char filePath[256];
- bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
- // Use cache id as filename.
- FILE* file = fopen(filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = fsize(file);
- fclose(file);
- // Return size of shader file.
- return size;
- }
- // Return 0 if shader is not found.
- return 0;
- }
- virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
- {
- char filePath[256];
- bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
- // Use cache id as filename.
- FILE* file = fopen(filePath, "rb");
- if (NULL != file)
- {
- // Read shader.
- size_t result = fread(_data, 1, _size, file);
- fclose(file);
- // Make sure that read size matches requested size.
- return result == _size;
- }
- // Shader is not found in cache, needs to be rebuilt.
- return false;
- }
- virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
- {
- char filePath[256];
- bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
- // Use cache id as filename.
- FILE* file = fopen(filePath, "wb");
- if (NULL != file)
- {
- // Write shader to cache location.
- fwrite(_data, 1, _size, file);
- fclose(file);
- }
- }
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
- {
- char temp[1024];
- // Save screen shot as TGA.
- bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip0.tga", _filePath);
- saveTga(temp, _width, _height, _pitch, _data, false, _yflip);
- uint32_t width = _width;
- uint32_t height = _height;
- uint32_t pitch = _pitch;
- uint8_t* data = (uint8_t*)_data;
- // Generate mip maps.
- uint32_t mip = 1;
- for (; 2 <= width && 2 <= height; ++mip)
- {
- bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
- bgfx::imageRgba8Downsample2x2(width, height, pitch, data, data);
- width >>= 1;
- height >>= 1;
- pitch = width*4;
- saveTga(temp, width, height, pitch, _data, false, _yflip);
- }
- if (width > height)
- {
- for (; 2 <= width; ++mip)
- {
- memcpy(&data[width*4], data, width*4);
- bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
- bgfx::imageRgba8Downsample2x2(width, 2, pitch, data, data);
- width >>= 1;
- pitch = width*4;
- saveTga(temp, width, 2, pitch, _data, false, _yflip);
- }
- }
- else
- {
- for (; 2 <= height; ++mip)
- {
- uint32_t* src = (uint32_t*)data;
- for (uint32_t ii = 0; ii < height; ++ii, src += 2)
- {
- src[1] = src[0];
- }
- bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
- bgfx::imageRgba8Downsample2x2(2, height, 8, data, data);
- height >>= 1;
- saveTga(temp, 2, height, 8, _data, false, _yflip);
- }
- }
- }
- virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
- {
- m_writer = new AviWriter;
- if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
- {
- delete m_writer;
- m_writer = NULL;
- }
- }
- virtual void captureEnd() BX_OVERRIDE
- {
- if (NULL != m_writer)
- {
- m_writer->close();
- delete m_writer;
- m_writer = NULL;
- }
- }
- virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
- {
- if (NULL != m_writer)
- {
- m_writer->frame(_data);
- }
- }
- AviWriter* m_writer;
- };
- class BgfxAllocator : public bx::ReallocatorI
- {
- public:
- BgfxAllocator()
- : m_numBlocks(0)
- , m_maxBlocks(0)
- {
- }
- virtual ~BgfxAllocator()
- {
- }
- virtual void* alloc(size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- BX_UNUSED(_file, _line);
- void* ptr = ::malloc(_size);
- dbgPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size);
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- return ptr;
- }
- virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- if (NULL != _ptr)
- {
- dbgPrintf("%s(%d): FREE %p\n", _file, _line, _ptr);
- BX_UNUSED(_file, _line);
- ::free(_ptr);
- --m_numBlocks;
- }
- }
- virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- BX_UNUSED(_file, _line);
- void* ptr = ::realloc(_ptr, _size);
- dbgPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size);
- if (NULL == _ptr)
- {
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- }
- return ptr;
- }
- void dumpStats() const
- {
- dbgPrintf("Allocator stats: num blocks %d (peak: %d)\n", m_numBlocks, m_maxBlocks);
- }
- private:
- uint32_t m_numBlocks;
- uint32_t m_maxBlocks;
- };
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- BgfxCallback callback;
- BgfxAllocator allocator;
- uint32_t width = 1280;
- uint32_t height = 720;
- bgfx::init(&callback, &allocator);
- bgfx::reset(width, height, BGFX_RESET_CAPTURE);
- // Enable debug text.
- bgfx::setDebug(BGFX_DEBUG_TEXT);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, 1280, 720);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- break;
- }
- // Create vertex stream declaration.
- s_PosColorDecl.begin();
- s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
- s_PosColorDecl.end();
- const bgfx::Memory* mem;
- // Create static vertex buffer.
- mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
- // Create static index buffer.
- mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
- // Load vertex shader.
- mem = loadShader("vs_callback");
- bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
- // Load fragment shader.
- mem = loadShader("fs_callback");
- bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
- // Create program from shaders.
- bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
- // We can destroy vertex and fragment shader here since
- // their reference is kept inside bgfx after calling createProgram.
- // Vertex and fragment shader will be destroyed once program is
- // destroyed.
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- float time = 0.0f;
- // 5 second 60Hz video
- for (uint32_t frame = 0; frame < 300; ++frame)
- {
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
- bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
- bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
- bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -35.0f };
-
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- time += 1.0f/60.0f;
- // Submit 11x11 cubes.
- for (uint32_t yy = 0; yy < 11; ++yy)
- {
- for (uint32_t xx = 0; xx < 11-yy; ++xx)
- {
- float mtx[16];
- mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
- mtx[12] = -15.0f + float(xx)*3.0f;
- mtx[13] = -15.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and fragment shaders.
- bgfx::setProgram(program);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0);
- }
- }
- // Take screen shot at frame 150.
- if (150 == frame)
- {
- bgfx::saveScreenShot("temp/frame150");
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- // Cleanup.
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(program);
- // Shutdown bgfx.
- bgfx::shutdown();
- allocator.dumpStats();
- return 0;
- }
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