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- /*
- * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "entry_p.h"
- #if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_ANDROID
- #include <bgfxplatform.h>
- #include <stdio.h>
- #include <bx/thread.h>
- #include <android/input.h>
- #include <android/log.h>
- #include <android/looper.h>
- #include <android/window.h>
- #include <android_native_app_glue.h>
- extern "C"
- {
- #include <android_native_app_glue.c>
- } // extern "C"
- namespace entry
- {
- struct MainThreadEntry
- {
- int m_argc;
- char** m_argv;
- static int32_t threadFunc(void* _userData);
- };
- struct Context
- {
- Context()
- : m_window(NULL)
- {
- }
- void run(android_app* _app)
- {
- m_app = _app;
- m_app->userData = (void*)this;
- m_app->onAppCmd = onAppCmdCB;
- m_app->onInputEvent = onInputEventCB;
- const char* argv[1] = { "android.so" };
- m_mte.m_argc = 1;
- m_mte.m_argv = const_cast<char**>(argv);
-
- while (0 == m_app->destroyRequested)
- {
- int32_t num;
- android_poll_source* source;
- /*int32_t id =*/ ALooper_pollAll(-1, NULL, &num, (void**)&source);
- if (NULL != source)
- {
- source->process(m_app, source);
- }
- }
- m_thread.shutdown();
- }
- void onAppCmd(int32_t _cmd)
- {
- switch (_cmd)
- {
- case APP_CMD_INPUT_CHANGED:
- // Command from main thread: the AInputQueue has changed. Upon processing
- // this command, android_app->inputQueue will be updated to the new queue
- // (or NULL).
- break;
- case APP_CMD_INIT_WINDOW:
- // Command from main thread: a new ANativeWindow is ready for use. Upon
- // receiving this command, android_app->window will contain the new window
- // surface.
- if (m_window == NULL)
- {
- m_window = m_app->window;
- bgfx::androidSetWindow(m_app->window);
- m_thread.init(MainThreadEntry::threadFunc, &m_mte);
- }
- break;
- case APP_CMD_TERM_WINDOW:
- // Command from main thread: the existing ANativeWindow needs to be
- // terminated. Upon receiving this command, android_app->window still
- // contains the existing window; after calling android_app_exec_cmd
- // it will be set to NULL.
- break;
- case APP_CMD_WINDOW_RESIZED:
- // Command from main thread: the current ANativeWindow has been resized.
- // Please redraw with its new size.
- break;
- case APP_CMD_WINDOW_REDRAW_NEEDED:
- // Command from main thread: the system needs that the current ANativeWindow
- // be redrawn. You should redraw the window before handing this to
- // android_app_exec_cmd() in order to avoid transient drawing glitches.
- break;
- case APP_CMD_CONTENT_RECT_CHANGED:
- // Command from main thread: the content area of the window has changed,
- // such as from the soft input window being shown or hidden. You can
- // find the new content rect in android_app::contentRect.
- break;
- case APP_CMD_GAINED_FOCUS:
- // Command from main thread: the app's activity window has gained
- // input focus.
- break;
- case APP_CMD_LOST_FOCUS:
- // Command from main thread: the app's activity window has lost
- // input focus.
- break;
- case APP_CMD_CONFIG_CHANGED:
- // Command from main thread: the current device configuration has changed.
- break;
- case APP_CMD_LOW_MEMORY:
- // Command from main thread: the system is running low on memory.
- // Try to reduce your memory use.
- break;
- case APP_CMD_START:
- // Command from main thread: the app's activity has been started.
- break;
- case APP_CMD_RESUME:
- // Command from main thread: the app's activity has been resumed.
- break;
- case APP_CMD_SAVE_STATE:
- // Command from main thread: the app should generate a new saved state
- // for itself, to restore from later if needed. If you have saved state,
- // allocate it with malloc and place it in android_app.savedState with
- // the size in android_app.savedStateSize. The will be freed for you
- // later.
- break;
- case APP_CMD_PAUSE:
- // Command from main thread: the app's activity has been paused.
- break;
- case APP_CMD_STOP:
- // Command from main thread: the app's activity has been stopped.
- break;
- case APP_CMD_DESTROY:
- // Command from main thread: the app's activity is being destroyed,
- // and waiting for the app thread to clean up and exit before proceeding.
- m_eventQueue.postExitEvent();
- break;
- }
- }
- int32_t onInputEvent(AInputEvent* _event)
- {
- BX_UNUSED(_event);
- return 0;
- }
- static void onAppCmdCB(struct android_app* _app, int32_t _cmd)
- {
- Context* self = (Context*)_app->userData;
- self->onAppCmd(_cmd);
- }
- static int32_t onInputEventCB(struct android_app* _app, AInputEvent* _event)
- {
- Context* self = (Context*)_app->userData;
- return self->onInputEvent(_event);
- }
- MainThreadEntry m_mte;
- bx::Thread m_thread;
- EventQueue m_eventQueue;
- ANativeWindow* m_window;
- android_app* m_app;
- };
- static Context s_ctx;
- const Event* poll()
- {
- return s_ctx.m_eventQueue.poll();
- }
- void release(const Event* _event)
- {
- s_ctx.m_eventQueue.release(_event);
- }
- void setWindowSize(uint32_t _width, uint32_t _height)
- {
- BX_UNUSED(_width, _height);
- }
- void toggleWindowFrame()
- {
- }
- void setMouseLock(bool _lock)
- {
- BX_UNUSED(_lock);
- }
- int32_t MainThreadEntry::threadFunc(void* _userData)
- {
- int32_t result = chdir("/sdcard/bgfx/examples/runtime");
- BX_CHECK(0 == result, "Failed to chdir to dir. android.permission.WRITE_EXTERNAL_STORAGE?", errno);
- MainThreadEntry* self = (MainThreadEntry*)_userData;
- result = main(self->m_argc, self->m_argv);
- // PostMessage(s_ctx.m_hwnd, WM_QUIT, 0, 0);
- return result;
- }
- } // namespace entry
- extern "C" void android_main(android_app* _app)
- {
- using namespace entry;
- s_ctx.run(_app);
- }
- #endif // ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_ANDROID
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