input.cpp 4.2 KB

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  1. /*
  2. * Copyright 2010-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <memory.h>
  6. #include <string>
  7. #include <unordered_map>
  8. #include "entry_p.h"
  9. #include "input.h"
  10. struct Mouse
  11. {
  12. Mouse()
  13. : m_width(1280)
  14. , m_height(720)
  15. , m_lock(false)
  16. {
  17. }
  18. void reset()
  19. {
  20. if (m_lock)
  21. {
  22. m_norm[0] = 0.0f;
  23. m_norm[1] = 0.0f;
  24. }
  25. memset(m_buttons, 0, sizeof(m_buttons) );
  26. }
  27. void setResolution(uint16_t _width, uint16_t _height)
  28. {
  29. m_width = _width;
  30. m_height = _height;
  31. }
  32. void setPos(int32_t _mx, int32_t _my)
  33. {
  34. m_absolute[0] = _mx;
  35. m_absolute[1] = _my;
  36. m_norm[0] = float(_mx)/float(m_width);
  37. m_norm[1] = float(_my)/float(m_height);
  38. }
  39. void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  40. {
  41. m_buttons[_button] = _state;
  42. }
  43. int32_t m_absolute[2];
  44. float m_norm[2];
  45. int32_t m_wheel;
  46. uint8_t m_buttons[entry::MouseButton::Count];
  47. uint16_t m_width;
  48. uint16_t m_height;
  49. bool m_lock;
  50. };
  51. struct Keyboard
  52. {
  53. Keyboard()
  54. {
  55. }
  56. void reset()
  57. {
  58. memset(m_key, 0, sizeof(m_key) );
  59. memset(m_once, 0xff, sizeof(m_once) );
  60. }
  61. static uint32_t encodeKeyState(uint8_t _modifiers, bool _down)
  62. {
  63. uint32_t state = 0;
  64. state |= uint32_t(_modifiers)<<16;
  65. state |= uint32_t(_down)<<8;
  66. return state;
  67. }
  68. static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
  69. {
  70. _modifiers = (_state>>16)&0xff;
  71. _down = 0 != ( (_state>>8)&0xff);
  72. }
  73. void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  74. {
  75. m_key[_key] = encodeKeyState(_modifiers, _down);
  76. m_once[_key] = false;
  77. }
  78. uint32_t m_key[256];
  79. bool m_once[256];
  80. };
  81. struct Input
  82. {
  83. Input()
  84. {
  85. reset();
  86. }
  87. ~Input()
  88. {
  89. }
  90. void addBindings(const char* _name, const InputBinding* _bindings)
  91. {
  92. m_inputBindingsMap.insert(std::make_pair(_name, _bindings) );
  93. }
  94. void removeBindings(const char* _name)
  95. {
  96. m_inputBindingsMap.erase(_name);
  97. }
  98. void process(const InputBinding* _bindings)
  99. {
  100. for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
  101. {
  102. uint8_t modifiers;
  103. bool down;
  104. Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
  105. if (binding->m_flags == 1)
  106. {
  107. if (down)
  108. {
  109. if (modifiers == binding->m_modifiers
  110. && !m_keyboard.m_once[binding->m_key])
  111. {
  112. binding->m_fn(binding->m_userData);
  113. m_keyboard.m_once[binding->m_key] = true;
  114. }
  115. }
  116. else
  117. {
  118. m_keyboard.m_once[binding->m_key] = false;
  119. }
  120. }
  121. else
  122. {
  123. if (down
  124. && modifiers == binding->m_modifiers)
  125. {
  126. binding->m_fn(binding->m_userData);
  127. }
  128. }
  129. }
  130. }
  131. void process()
  132. {
  133. for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it)
  134. {
  135. process(it->second);
  136. }
  137. }
  138. void reset()
  139. {
  140. m_mouse.reset();
  141. m_keyboard.reset();
  142. }
  143. typedef std::unordered_map<std::string, const InputBinding*> InputBindingMap;
  144. InputBindingMap m_inputBindingsMap;
  145. Mouse m_mouse;
  146. Keyboard m_keyboard;
  147. };
  148. static Input s_input;
  149. void inputAddBindings(const char* _name, const InputBinding* _bindings)
  150. {
  151. s_input.addBindings(_name, _bindings);
  152. }
  153. void inputRemoveBindings(const char* _name)
  154. {
  155. s_input.removeBindings(_name);
  156. }
  157. void inputProcess()
  158. {
  159. s_input.process();
  160. }
  161. void inputSetMouseResolution(uint16_t _width, uint16_t _height)
  162. {
  163. s_input.m_mouse.setResolution(_width, _height);
  164. }
  165. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  166. {
  167. s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
  168. }
  169. void inputSetMousePos(int32_t _mx, int32_t _my)
  170. {
  171. s_input.m_mouse.setPos(_mx, _my);
  172. }
  173. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  174. {
  175. s_input.m_mouse.setButtonState(_button, _state);
  176. }
  177. void inputGetMouse(float _mouse[2])
  178. {
  179. _mouse[0] = s_input.m_mouse.m_norm[0];
  180. _mouse[1] = s_input.m_mouse.m_norm[1];
  181. s_input.m_mouse.m_norm[0] = 0.0f;
  182. s_input.m_mouse.m_norm[1] = 0.0f;
  183. }
  184. bool inputIsMouseLocked()
  185. {
  186. return s_input.m_mouse.m_lock;
  187. }
  188. void inputSetMouseLock(bool _lock)
  189. {
  190. if (s_input.m_mouse.m_lock != _lock)
  191. {
  192. s_input.m_mouse.m_lock = _lock;
  193. entry::setMouseLock(_lock);
  194. if (_lock)
  195. {
  196. s_input.m_mouse.m_norm[0] = 0.0f;
  197. s_input.m_mouse.m_norm[1] = 0.0f;
  198. }
  199. }
  200. }