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- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_USE_TINYSTL
- namespace tinystl
- {
- void* bgfx_allocator::static_allocate(size_t _bytes)
- {
- return bgfx::g_realloc(NULL, _bytes);
- }
- void bgfx_allocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
- {
- bgfx::g_free(_ptr);
- }
- } // namespace tinystl
- #endif // BGFX_CONFIG_USE_TINYSTL
- namespace bgfx
- {
- #define BGFX_MAIN_THREAD_MAGIC 0x78666762
- #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
- # define BGFX_CHECK_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
- # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
- #else
- # define BGFX_CHECK_MAIN_THREAD()
- # define BGFX_CHECK_RENDER_THREAD()
- #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
- #if BX_PLATFORM_ANDROID
- ::ANativeWindow* g_bgfxAndroidWindow = NULL;
- void androidSetWindow(::ANativeWindow* _window)
- {
- g_bgfxAndroidWindow = _window;
- }
- #elif BX_PLATFORM_IOS
- void* g_bgfxEaglLayer = NULL;
- void iosSetEaglLayer(void* _layer)
- {
- g_bgfxEaglLayer = _layer;
- }
- #elif BX_PLATFORM_OSX
- void* g_bgfxNSWindow = NULL;
-
- void osxSetNSWindow(void* _window)
- {
- g_bgfxNSWindow = _window;
- }
- #elif BX_PLATFORM_WINDOWS
- ::HWND g_bgfxHwnd = NULL;
- void winSetHwnd(::HWND _window)
- {
- g_bgfxHwnd = _window;
- }
- #endif // BX_PLATFORM_*
- struct CallbackStub : public CallbackI
- {
- virtual ~CallbackStub()
- {
- }
- virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
- {
- if (Fatal::DebugCheck == _code)
- {
- bx::debugBreak();
- }
- else
- {
- BX_TRACE("0x%08x: %s", _code, _str);
- BX_UNUSED(_code, _str);
- abort();
- }
- }
- virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
- {
- return 0;
- }
- virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- return false;
- }
- virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- }
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
- {
- saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
- }
- virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
- {
- BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
- }
- virtual void captureEnd() BX_OVERRIDE
- {
- }
- virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- }
- };
-
- static CallbackStub s_callbackStub;
- static void* reallocStub(void* _ptr, size_t _size)
- {
- void* ptr = ::realloc(_ptr, _size);
- BX_CHECK(NULL != ptr, "Out of memory!");
- // BX_TRACE("alloc %d, %p", _size, ptr);
- return ptr;
- }
- static void freeStub(void* _ptr)
- {
- // BX_TRACE("free %p", _ptr);
- ::free(_ptr);
- }
- CallbackI* g_callback = &s_callbackStub;
- ReallocFn g_realloc = reallocStub;
- FreeFn g_free = freeStub;
- static BX_THREAD uint32_t s_threadIndex = 0;
- static Context s_ctx;
- void fatal(Fatal::Enum _code, const char* _format, ...)
- {
- char temp[8192];
- va_list argList;
- va_start(argList, _format);
- bx::vsnprintf(temp, sizeof(temp), _format, argList);
- va_end(argList);
- temp[sizeof(temp)-1] = '\0';
- g_callback->fatal(_code, temp);
- }
- inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
- {
- _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
- _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
- _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
- _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
- }
- void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
- {
- vec4MulMtx(&_result[ 0], &_a[ 0], _b);
- vec4MulMtx(&_result[ 4], &_a[ 4], _b);
- vec4MulMtx(&_result[ 8], &_a[ 8], _b);
- vec4MulMtx(&_result[12], &_a[12], _b);
- }
- void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
- {
- const float aa = 2.0f/(_right - _left);
- const float bb = 2.0f/(_top - _bottom);
- const float cc = 1.0f/(_far - _near);
- const float dd = (_left + _right)/(_left - _right);
- const float ee = (_top + _bottom)/(_bottom - _top);
- const float ff = _near / (_near - _far);
- memset(_result, 0, sizeof(float)*16);
- _result[0] = aa;
- _result[5] = bb;
- _result[10] = cc;
- _result[12] = dd;
- _result[13] = ee;
- _result[14] = ff;
- _result[15] = 1.0f;
- }
- void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
- {
- FILE* file = fopen(_filePath, "wb");
- if ( NULL != file )
- {
- uint8_t type = _grayscale ? 3 : 2;
- uint8_t bpp = _grayscale ? 8 : 32;
- putc(0, file);
- putc(0, file);
- putc(type, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(_width&0xff, file);
- putc( (_width>>8)&0xff, file);
- putc(_height&0xff, file);
- putc( (_height>>8)&0xff, file);
- putc(bpp, file);
- putc(32, file);
- uint32_t dstPitch = _width*bpp/8;
- if (_yflip)
- {
- uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- fwrite(data, dstPitch, 1, file);
- data -= _srcPitch;
- }
- }
- else
- {
- uint8_t* data = (uint8_t*)_src;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- fwrite(data, dstPitch, 1, file);
- data += _srcPitch;
- }
- }
- fclose(file);
- }
- }
- #include "charset.h"
- void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
- {
- for (uint32_t ii = 0; ii < 256; ++ii)
- {
- uint8_t* pix = &_rgba[ii*8*_bpp];
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < 8; ++xx)
- {
- uint8_t bit = 1<<(7-xx);
- memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
- }
- pix += _pitch;
- }
- }
- }
- static const uint32_t numCharsPerBatch = 1024;
- static const uint32_t numBatchVertices = numCharsPerBatch*4;
- static const uint32_t numBatchIndices = numCharsPerBatch*6;
- void TextVideoMemBlitter::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- m_decl.begin();
- m_decl.add(Attrib::Position, 3, AttribType::Float);
- m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
- m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
- m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
- m_decl.end();
- uint16_t width = 2048;
- uint16_t height = 24;
- uint8_t bpp = 1;
- uint32_t pitch = width*bpp;
- const Memory* mem;
- mem = alloc(pitch*height);
- uint8_t* rgba = mem->data;
- charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
- charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
- m_texture = createTexture2D(width, height, 1, TextureFormat::L8
- , BGFX_TEXTURE_MIN_POINT
- | BGFX_TEXTURE_MAG_POINT
- | BGFX_TEXTURE_MIP_POINT
- | BGFX_TEXTURE_U_CLAMP
- | BGFX_TEXTURE_V_CLAMP
- , mem
- );
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
- #elif BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
- #else
- mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
- #endif // BGFX_CONFIG_RENDERER_
- VertexShaderHandle vsh = createVertexShader(mem);
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
- #elif BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
- #else
- mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
- #endif // BGFX_CONFIG_RENDERER_
- FragmentShaderHandle fsh = createFragmentShader(mem);
- m_program = createProgram(vsh, fsh);
- destroyVertexShader(vsh);
- destroyFragmentShader(fsh);
- m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
- m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
- }
- void TextVideoMemBlitter::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- destroyProgram(m_program);
- destroyTexture(m_texture);
- s_ctx.destroyTransientVertexBuffer(m_vb);
- s_ctx.destroyTransientIndexBuffer(m_ib);
- }
- void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
- {
- BGFX_CHECK_RENDER_THREAD();
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_fg;
- uint32_t m_bg;
- float m_u;
- float m_v;
- };
- static uint32_t palette[16] =
- {
- 0x0,
- 0xff0000cc,
- 0xff069a4e,
- 0xff00a0c4,
- 0xffa46534,
- 0xff7b5075,
- 0xff9a9806,
- 0xffcfd7d3,
- 0xff535755,
- 0xff2929ef,
- 0xff34e28a,
- 0xff4fe9fc,
- 0xffcf9f72,
- 0xffa87fad,
- 0xffe2e234,
- 0xffeceeee,
- };
- uint32_t yy = 0;
- uint32_t xx = 0;
- const float texelWidth = 1.0f/2048.0f;
- const float texelWidthHalf = texelWidth*0.5f;
- const float texelHeight = 1.0f/24.0f;
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- const float texelHeightHalf = texelHeight*0.5f;
- #else
- const float texelHeightHalf = 0.0f;
- #endif // BGFX_CONFIG_RENDERER_
- const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
- const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
- const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
- setup();
- for (;yy < _mem.m_height;)
- {
- Vertex* vertex = (Vertex*)m_vb->data;
- uint16_t* indices = (uint16_t*)m_ib->data;
- uint32_t startVertex = 0;
- uint32_t numIndices = 0;
- for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
- {
- xx = xx < _mem.m_width ? xx : 0;
- const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
- for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
- {
- uint8_t ch = line[0];
- uint8_t attr = line[1];
- if (0 != (ch|attr)
- && (' ' != ch || 0 != (attr&0xf0) ) )
- {
- uint32_t fg = palette[attr&0xf];
- uint32_t bg = palette[(attr>>4)&0xf];
- Vertex vert[4] =
- {
- { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
- { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
- };
- memcpy(vertex, vert, sizeof(vert) );
- vertex += 4;
- indices[0] = startVertex+0;
- indices[1] = startVertex+1;
- indices[2] = startVertex+2;
- indices[3] = startVertex+2;
- indices[4] = startVertex+3;
- indices[5] = startVertex+0;
- startVertex += 4;
- indices += 6;
- numIndices += 6;
- }
- line += 2;
- }
- if (numIndices >= numBatchIndices)
- {
- break;
- }
- }
- render(numIndices);
- }
- }
- void ClearQuad::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_CLEAR_QUAD
- m_decl.begin();
- m_decl.add(Attrib::Position, 3, AttribType::Float);
- m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
- m_decl.end();
- const Memory* mem;
- # if BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
- # elif BGFX_CONFIG_RENDERER_OPENGL
- mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
- # endif // BGFX_CONFIG_RENDERER_*
- VertexShaderHandle vsh = createVertexShader(mem);
- # if BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
- # elif BGFX_CONFIG_RENDERER_OPENGL
- mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
- # endif // BGFX_CONFIG_RENDERER_*
- FragmentShaderHandle fsh = createFragmentShader(mem);
- m_program = createProgram(vsh, fsh);
- destroyVertexShader(vsh);
- destroyFragmentShader(fsh);
- m_vb = s_ctx.createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
- mem = alloc(6*sizeof(uint16_t) );
- uint16_t* indices = (uint16_t*)mem->data;
- indices[0] = 0;
- indices[1] = 1;
- indices[2] = 2;
- indices[3] = 2;
- indices[4] = 3;
- indices[5] = 0;
- m_ib = s_ctx.createIndexBuffer(mem);
- #endif // BGFX_CONFIG_CLEAR_QUAD
- }
- void ClearQuad::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_CLEAR_QUAD
- destroyProgram(m_program);
- destroyIndexBuffer(m_ib);
- s_ctx.destroyTransientVertexBuffer(m_vb);
- #endif // BGFX_CONFIG_CLEAR_QUAD
- }
- static const char* s_predefinedName[PredefinedUniform::Count] =
- {
- "u_viewRect",
- "u_viewTexel",
- "u_view",
- "u_viewProj",
- "u_viewProjX",
- "u_model",
- "u_modelView",
- "u_modelViewProj",
- "u_modelViewProjX",
- "u_alphaRef",
- };
- const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
- {
- return s_predefinedName[_enum];
- }
- PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- if (0 == strcmp(_name, s_predefinedName[ii]) )
- {
- return PredefinedUniform::Enum(ii);
- }
- }
- return PredefinedUniform::Count;
- }
- void Frame::submit(uint8_t _id, int32_t _depth)
- {
- if (m_discard)
- {
- discard();
- return;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
- || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
- {
- ++m_numDropped;
- return;
- }
- BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
- if (invalidHandle != m_key.m_program)
- {
- m_key.m_depth = _depth;
- m_key.m_view = _id;
- m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
- s_ctx.m_seq[_id]++;
- uint64_t key = m_key.encode();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderStates;
- ++m_num;
- m_state.m_constEnd = m_constantBuffer->getPos();
- m_state.m_flags |= m_flags;
- m_renderState[m_numRenderStates] = m_state;
- ++m_numRenderStates;
- }
- m_state.clear();
- m_flags = BGFX_STATE_NONE;
- }
- void Frame::submitMask(uint32_t _viewMask, int32_t _depth)
- {
- if (m_discard)
- {
- discard();
- return;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
- || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
- {
- m_numDropped += uint32_cntbits(_viewMask);
- return;
- }
- BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
- if (invalidHandle != m_key.m_program)
- {
- m_key.m_depth = _depth;
- for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- id += ntz;
- m_key.m_view = id;
- m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
- s_ctx.m_seq[id]++;
- uint64_t key = m_key.encode();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderStates;
- ++m_num;
- }
-
- m_state.m_constEnd = m_constantBuffer->getPos();
- m_state.m_flags |= m_flags;
- m_renderState[m_numRenderStates] = m_state;
- ++m_numRenderStates;
- }
- m_state.clear();
- m_flags = BGFX_STATE_NONE;
- }
- void Frame::sort()
- {
- bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
- }
- RendererType::Enum getRendererType()
- {
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- return RendererType::Direct3D9;
- #elif BGFX_CONFIG_RENDERER_DIRECT3D11
- return RendererType::Direct3D11;
- #elif BGFX_CONFIG_RENDERER_OPENGL
- return RendererType::OpenGL;
- #elif BGFX_CONFIG_RENDERER_OPENGLES2
- return RendererType::OpenGLES2;
- #elif BGFX_CONFIG_RENDERER_OPENGLES3
- return RendererType::OpenGLES3;
- #else
- return RendererType::Null;
- #endif // BGFX_CONFIG_RENDERER_
- }
- void init(CallbackI* _callback, ReallocFn _realloc, FreeFn _free)
- {
- if (NULL != _callback)
- {
- g_callback = _callback;
- }
- if (NULL != _realloc
- && NULL != _free)
- {
- g_realloc = _realloc;
- g_free = _free;
- }
- s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
- // On NaCl renderer is on the main thread.
- s_ctx.init(!BX_PLATFORM_NACL && !BX_PLATFORM_IOS);
- }
- void shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.shutdown();
- s_threadIndex = 0;
- g_callback = &s_callbackStub;
- g_realloc = reallocStub;
- g_free = freeStub;
- }
- void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.reset(_width, _height, _flags);
- }
- void frame()
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.frame();
- }
- bool renderFrame()
- {
- BGFX_CHECK_RENDER_THREAD();
- return s_ctx.renderFrame();
- }
- const uint32_t g_uniformTypeSize[UniformType::Count+1] =
- {
- sizeof(int32_t),
- sizeof(float),
- 0,
- 1*sizeof(int32_t),
- 1*sizeof(float),
- 2*sizeof(float),
- 3*sizeof(float),
- 4*sizeof(float),
- 3*3*sizeof(float),
- 4*4*sizeof(float),
- 1,
- };
- void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
- write(opcode);
- write(_value, g_uniformTypeSize[_type]*_num);
- }
- void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
- write(opcode);
- write(&_value, sizeof(void*) );
- }
- void ConstantBuffer::writeMarker(const char* _marker)
- {
- uint16_t num = (uint16_t)strlen(_marker)+1;
- uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
- write(opcode);
- write(_marker, num);
- }
- void Context::init(bool _createRenderThread)
- {
- BX_CHECK(!m_rendererInitialized, "Already initialized?");
- BX_TRACE("init");
- m_exit = false;
- m_frames = 0;
- m_render = &m_frame[0];
- m_submit = &m_frame[1];
- m_debug = BGFX_DEBUG_NONE;
- m_submit->create();
- m_render->create();
- #if BGFX_CONFIG_MULTITHREADED
- if (_createRenderThread)
- {
- m_thread.init(renderThread, this);
- }
- #else
- BX_UNUSED(_createRenderThread);
- #endif // BGFX_CONFIG_MULTITHREADED
- memset(m_rt, 0xff, sizeof(m_rt) );
- memset(m_clear, 0, sizeof(m_clear) );
- memset(m_rect, 0, sizeof(m_rect) );
- memset(m_scissor, 0, sizeof(m_scissor) );
- memset(m_seq, 0, sizeof(m_seq) );
- memset(m_seqMask, 0, sizeof(m_seqMask) );
- for (uint32_t ii = 0; ii < countof(m_rect); ++ii)
- {
- m_rect[ii].m_width = 1;
- m_rect[ii].m_height = 1;
- }
- m_declRef.init();
- frameNoRenderWait();
- getCommandBuffer(CommandBuffer::RendererInit);
- m_textVideoMemBlitter.init();
- m_clearQuad.init();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- char name[256];
- bx::snprintf(name, sizeof(name), "%02d view", ii);
- setViewName(ii, name);
- }
- }
- void Context::shutdown()
- {
- BX_TRACE("shutdown");
- getCommandBuffer(CommandBuffer::RendererShutdownBegin);
- frame();
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- m_textVideoMemBlitter.shutdown();
- m_clearQuad.shutdown();
- frame();
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- frame();
- getCommandBuffer(CommandBuffer::RendererShutdownEnd);
- frame();
- m_declRef.shutdown(m_vertexDeclHandle);
- #if BGFX_CONFIG_MULTITHREADED
- if (m_thread.isRunning() )
- {
- m_thread.shutdown();
- }
- #endif // BGFX_CONFIG_MULTITHREADED
- renderSemWait();
- m_submit->destroy();
- m_render->destroy();
- #if BGFX_CONFIG_DEBUG
- # define CHECK_HANDLE_LEAK(_handleAlloc) \
- do { \
- BX_WARN(0 == _handleAlloc.getNumHandles(), "LEAK: " #_handleAlloc " %d (max: %d)", _handleAlloc.getNumHandles(), _handleAlloc.getMaxHandles() ); \
- } while (0)
- CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
- CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
- CHECK_HANDLE_LEAK(m_indexBufferHandle);
- CHECK_HANDLE_LEAK(m_vertexDeclHandle);
- CHECK_HANDLE_LEAK(m_vertexBufferHandle);
- CHECK_HANDLE_LEAK(m_vertexShaderHandle);
- CHECK_HANDLE_LEAK(m_fragmentShaderHandle);
- CHECK_HANDLE_LEAK(m_programHandle);
- CHECK_HANDLE_LEAK(m_textureHandle);
- CHECK_HANDLE_LEAK(m_renderTargetHandle);
- CHECK_HANDLE_LEAK(m_uniformHandle);
- # undef CHECK_HANDLE_LEAK
- #endif // BGFX_CONFIG_DEBUG
- }
- const Memory* alloc(uint32_t _size)
- {
- Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
- mem->size = _size;
- mem->data = (uint8_t*)mem + sizeof(Memory);
- return mem;
- }
- const Memory* makeRef(const void* _data, uint32_t _size)
- {
- Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
- mem->size = _size;
- mem->data = (uint8_t*)_data;
- return mem;
- }
- void release(const Memory* _mem)
- {
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- g_free(const_cast<Memory*>(_mem) );
- }
- void setDebug(uint32_t _debug)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_debug = _debug;
- }
- void dbgTextClear(uint8_t _attr, bool _small)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.dbgTextClear(_attr, _small);
- }
- void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
- {
- BGFX_CHECK_MAIN_THREAD();
- va_list argList;
- va_start(argList, _format);
- s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
- }
- IndexBufferHandle createIndexBuffer(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx.createIndexBuffer(_mem);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyIndexBuffer(_handle);
- }
- VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
- {
- return s_ctx.createVertexBuffer(_mem, _decl);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyVertexBuffer(_handle);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx.createDynamicIndexBuffer(_num);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx.createDynamicIndexBuffer(_mem);
- }
- void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx.updateDynamicIndexBuffer(_handle, _mem);
- }
- void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyDynamicIndexBuffer(_handle);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx.createDynamicVertexBuffer(_num, _decl);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx.createDynamicVertexBuffer(_mem, _decl);
- }
- void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx.updateDynamicVertexBuffer(_handle, _mem);
- }
- void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyDynamicVertexBuffer(_handle);
- }
- bool checkAvailTransientIndexBuffer(uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
- }
- bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
- }
- bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 instances.");
- return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _stride);
- }
- bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
- {
- return checkAvailTransientVertexBuffer(_numVertices, _decl)
- && checkAvailTransientIndexBuffer(_numIndices)
- ;
- }
- void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- return s_ctx.allocTransientIndexBuffer(_tib, _num);
- }
- void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
- return s_ctx.allocTransientVertexBuffer(_tvb, _num, _decl);
- }
- const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
- return s_ctx.allocInstanceDataBuffer(_num, _stride);
- }
- VertexShaderHandle createVertexShader(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx.createVertexShader(_mem);
- }
- void destroyVertexShader(VertexShaderHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyVertexShader(_handle);
- }
- FragmentShaderHandle createFragmentShader(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx.createFragmentShader(_mem);
- }
- void destroyFragmentShader(FragmentShaderHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyFragmentShader(_handle);
- }
- ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx.createProgram(_vsh, _fsh);
- }
- void destroyProgram(ProgramHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyProgram(_handle);
- }
- static const uint32_t s_bitsPerPixel[TextureFormat::Count] =
- {
- 4, // BC1
- 8, // BC2
- 8, // BC3
- 4, // BC4
- 8, // BC5
- 0, // Unknown
- 8, // L8
- 32, // BGRX8
- 32, // BGRA8
- 64, // RGBA16
- 64, // RGBA16F
- 16, // R5G6B5
- 16, // RGBA4
- 16, // RGB5A1
- 32, // RGB10A2
- };
- void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
- {
- _width = uint32_max(1, _width);
- _height = uint32_max(1, _height);
- _depth = uint32_max(1, _depth);
- _numMips = uint32_max(1, _numMips);
- uint32_t width = _width;
- uint32_t height = _height;
- uint32_t depth = _depth;
- uint32_t bpp = s_bitsPerPixel[_format];
- uint32_t size = 0;
- for (uint32_t lod = 0; lod < _numMips; ++lod)
- {
- width = uint32_max(1, width);
- height = uint32_max(1, height);
- depth = uint32_max(1, depth);
- size += _width*_height*depth*bpp/8;
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- _info.format = _format;
- _info.storageSize = size;
- _info.width = _width;
- _info.height = _height;
- _info.depth = _depth;
- _info.numMips = _numMips;
- _info.bitsPerPixel = bpp;
- }
- TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx.createTexture(_mem, _flags, _info);
- }
- TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_DEBUG
- if (NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, 1, _numMips, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- #endif // BGFX_CONFIG_DEBUG
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = 0;
- tc.m_numMips = _numMips;
- tc.m_format = uint8_t(_format);
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx.createTexture(mem, _flags, NULL);
- }
- TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_DEBUG
- if (NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- #endif // BGFX_CONFIG_DEBUG
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = _depth;
- tc.m_numMips = _numMips;
- tc.m_format = uint8_t(_format);
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx.createTexture(mem, _flags, NULL);
- }
- TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_DEBUG
- if (NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _width, 1, _numMips, _format);
- BX_CHECK(ti.storageSize*_sides == _mem->size
- , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize*_sides
- , _mem->size
- );
- }
- #endif // BGFX_CONFIG_DEBUG
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _width;
- tc.m_height = _width;
- tc.m_sides = _sides;
- tc.m_depth = 0;
- tc.m_numMips = _numMips;
- tc.m_format = uint8_t(_format);
- tc.m_cubeMap = true;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx.createTexture(mem, _flags, NULL);
- }
- void destroyTexture(TextureHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyTexture(_handle);
- }
- void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- if (_width == 0
- || _height == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx.updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _mem);
- }
- }
- void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- if (_width == 0
- || _height == 0
- || _depth == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx.updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, _mem);
- }
- }
- void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(_side <= 5, "Invalid side %d.", _side);
- if (_width == 0
- || _height == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx.updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _mem);
- }
- }
- RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
- return s_ctx.createRenderTarget(uint16_max(1, _width), uint16_max(1, _height), _flags, _textureFlags);
- }
- void destroyRenderTarget(RenderTargetHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyRenderTarget(_handle);
- }
- UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx.createUniform(_name, _type, _num);
- }
- void destroyUniform(UniformHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.destroyUniform(_handle);
- }
- void setViewName(uint8_t _id, const char* _name)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewName(_id, _name);
- }
- void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewRect(_id, _x, _y, _width, _height);
- }
- void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
- }
- void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewScissor(_id, _x, _y, _width, _height);
- }
- void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewScissorMask(_viewMask, _x, _y, _width, _height);
- }
- void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
- }
- void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
- }
- void setViewSeq(uint8_t _id, bool _enabled)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewSeq(_id, _enabled);
- }
- void setViewSeqMask(uint32_t _viewMask, bool _enabled)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewSeqMask(_viewMask, _enabled);
- }
- void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewRenderTarget(_id, _handle);
- }
- void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewRenderTargetMask(_mask, _handle);
- }
- void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewTransform(_id, _view, _proj, _other);
- }
- void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setViewTransformMask(_viewMask, _view, _proj, _other);
- }
- void setMarker(const char* _marker)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setMarker(_marker);
- }
- void setState(uint64_t _state, uint32_t _rgba)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setState(_state, _rgba);
- }
- void setStencil(uint32_t _fstencil, uint32_t _bstencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setStencil(_fstencil, _bstencil);
- }
- uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx.m_submit->setScissor(_x, _y, _width, _height);
- }
- void setScissor(uint16_t _cache)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setScissor(_cache);
- }
- uint32_t setTransform(const void* _mtx, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx.m_submit->setTransform(_mtx, _num);
- }
- void setTransform(uint32_t _cache, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setTransform(_cache, _num);
- }
- void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.setUniform(_handle, _value, _num);
- }
- void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- uint32_t numIndices = uint32_min(_numIndices, _tib->size/2);
- s_ctx.m_submit->setIndexBuffer(_tib, numIndices);
- }
- void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setVertexBuffer(_handle, _numVertices);
- }
- void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx], _numVertices);
- }
- void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- s_ctx.m_submit->setVertexBuffer(_tvb, _numVertices);
- }
- void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setInstanceDataBuffer(_idb, _num);
- }
- void setProgram(ProgramHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setProgram(_handle);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _flags);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth, _flags);
- }
- void submit(uint8_t _id, int32_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->submit(_id, _depth);
- }
- void submitMask(uint32_t _viewMask, int32_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->submitMask(_viewMask, _depth);
- }
- void discard()
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.m_submit->discard();
- }
- void saveScreenShot(const char* _filePath)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx.saveScreenShot(_filePath);
- }
- }
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