renderer_vk.cpp 206 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. #if BX_PLATFORM_OSX
  9. # import <Cocoa/Cocoa.h>
  10. # import <Foundation/Foundation.h>
  11. # import <QuartzCore/QuartzCore.h>
  12. # import <Metal/Metal.h>
  13. #endif // BX_PLATFORM_OSX
  14. namespace bgfx { namespace vk
  15. {
  16. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  17. struct PrimInfo
  18. {
  19. VkPrimitiveTopology m_topology;
  20. uint32_t m_min;
  21. uint32_t m_div;
  22. uint32_t m_sub;
  23. };
  24. static const PrimInfo s_primInfo[] =
  25. {
  26. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  27. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  28. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  29. { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 2, 1, 1 },
  30. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  31. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  32. };
  33. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  34. static const uint32_t s_checkMsaa[] =
  35. {
  36. 0,
  37. 2,
  38. 4,
  39. 8,
  40. 16,
  41. };
  42. // static DXGI_SAMPLE_DESC s_msaa[] =
  43. // {
  44. // { 1, 0 },
  45. // { 2, 0 },
  46. // { 4, 0 },
  47. // { 8, 0 },
  48. // { 16, 0 },
  49. // };
  50. static const VkBlendFactor s_blendFactor[][2] =
  51. {
  52. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  53. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  54. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  55. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  58. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  59. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  60. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  61. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  62. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  63. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  64. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  65. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  66. };
  67. static const VkBlendOp s_blendEquation[] =
  68. {
  69. VK_BLEND_OP_ADD,
  70. VK_BLEND_OP_SUBTRACT,
  71. VK_BLEND_OP_REVERSE_SUBTRACT,
  72. VK_BLEND_OP_MIN,
  73. VK_BLEND_OP_MAX,
  74. };
  75. static const VkCompareOp s_cmpFunc[] =
  76. {
  77. VkCompareOp(0), // ignored
  78. VK_COMPARE_OP_LESS,
  79. VK_COMPARE_OP_LESS_OR_EQUAL,
  80. VK_COMPARE_OP_EQUAL,
  81. VK_COMPARE_OP_GREATER_OR_EQUAL,
  82. VK_COMPARE_OP_GREATER,
  83. VK_COMPARE_OP_NOT_EQUAL,
  84. VK_COMPARE_OP_NEVER,
  85. VK_COMPARE_OP_ALWAYS,
  86. };
  87. static const VkStencilOp s_stencilOp[] =
  88. {
  89. VK_STENCIL_OP_ZERO,
  90. VK_STENCIL_OP_KEEP,
  91. VK_STENCIL_OP_REPLACE,
  92. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  93. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  94. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  95. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  96. VK_STENCIL_OP_INVERT,
  97. };
  98. static const VkCullModeFlagBits s_cullMode[] =
  99. {
  100. VK_CULL_MODE_NONE,
  101. VK_CULL_MODE_FRONT_BIT,
  102. VK_CULL_MODE_BACK_BIT,
  103. };
  104. static const VkSamplerAddressMode s_textureAddress[] =
  105. {
  106. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  107. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  109. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  110. };
  111. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  112. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  113. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  114. VK_IMPORT
  115. VK_IMPORT_INSTANCE
  116. VK_IMPORT_DEVICE
  117. #undef VK_IMPORT_DEVICE_FUNC
  118. #undef VK_IMPORT_INSTANCE_FUNC
  119. #undef VK_IMPORT_FUNC
  120. struct TextureFormatInfo
  121. {
  122. VkFormat m_fmt;
  123. VkFormat m_fmtSrv;
  124. VkFormat m_fmtDsv;
  125. VkFormat m_fmtSrgb;
  126. };
  127. static const TextureFormatInfo s_textureFormat[] =
  128. {
  129. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  130. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  131. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  132. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  133. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  134. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  135. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  137. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  138. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  139. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  143. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  145. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  146. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATC
  147. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCE
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCI
  149. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC4x4
  150. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC5x5
  151. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC6x6
  152. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x5
  153. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x6
  154. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC10x5
  155. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  156. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  157. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  158. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  159. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  160. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  161. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  162. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  163. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  164. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  165. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  166. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  167. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  168. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  169. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  170. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  171. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  172. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  173. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  174. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  175. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  176. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  177. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  178. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  179. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  180. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  181. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  182. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  183. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  184. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  185. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  186. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  187. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  188. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  189. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  190. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  191. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  192. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  193. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  194. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  195. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  196. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  197. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  198. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  199. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  200. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  201. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  202. { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  203. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  204. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG11B10F
  205. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  206. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  207. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  208. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  209. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  210. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  211. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  212. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  213. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  214. };
  215. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  216. struct Extension
  217. {
  218. enum Enum
  219. {
  220. EXT_debug_utils,
  221. EXT_debug_report,
  222. Count
  223. };
  224. const char* m_name;
  225. uint32_t m_minVersion;
  226. bool m_supported;
  227. bool m_initialize;
  228. };
  229. // Extension registry
  230. //
  231. static Extension s_extension[] =
  232. {
  233. { "VK_EXT_debug_utils", 1, false, BGFX_CONFIG_DEBUG_OBJECT_NAME },
  234. { "VK_EXT_debug_report", 1, false, BGFX_CONFIG_DEBUG },
  235. };
  236. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  237. void updateExtension(const char* _name, uint32_t _version)
  238. {
  239. bx::StringView ext(_name);
  240. bool supported = false;
  241. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  242. {
  243. Extension& extension = s_extension[ii];
  244. if (!extension.m_supported
  245. && extension.m_initialize)
  246. {
  247. if ( 0 == bx::strCmp(ext, extension.m_name)
  248. && _version >= extension.m_minVersion)
  249. {
  250. extension.m_supported = true;
  251. supported = true;
  252. break;
  253. }
  254. }
  255. }
  256. BX_TRACE("\tv%-3d %s%s"
  257. , _version
  258. , _name
  259. , supported ? " (supported)" : "", _name
  260. );
  261. BX_UNUSED(supported);
  262. }
  263. static const VkFormat s_attribType[][4][2] =
  264. {
  265. { // Uint8
  266. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  267. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  268. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  269. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  270. },
  271. { // Uint10
  272. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  273. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  274. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  275. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  276. },
  277. { // Int16
  278. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  279. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  280. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  281. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  282. },
  283. { // Half
  284. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  285. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  286. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  287. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  288. },
  289. { // Float
  290. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  291. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  292. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  293. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  294. },
  295. };
  296. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  297. void fillVertexDecl(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _decl)
  298. {
  299. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  300. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  301. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  302. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  303. inputBinding->binding = 0;
  304. inputBinding->stride = _decl.m_stride;
  305. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  306. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  307. {
  308. if (UINT16_MAX != _decl.m_attributes[attr])
  309. {
  310. inputAttrib->location = _vsh->m_attrRemap[attr];
  311. inputAttrib->binding = 0;
  312. if (0 == _decl.m_attributes[attr])
  313. {
  314. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  315. inputAttrib->offset = 0;
  316. }
  317. else
  318. {
  319. uint8_t num;
  320. AttribType::Enum type;
  321. bool normalized;
  322. bool asInt;
  323. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  324. inputAttrib->format = s_attribType[type][num-1][normalized];
  325. inputAttrib->offset = _decl.m_offset[attr];
  326. }
  327. ++inputAttrib;
  328. ++numAttribs;
  329. }
  330. }
  331. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  332. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  333. }
  334. void fillInstanceBinding(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, uint32_t _numInstanceData)
  335. {
  336. BX_UNUSED(_vsh);
  337. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  338. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  339. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  340. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  341. inputBinding->binding = numBindings;
  342. inputBinding->stride = _numInstanceData * 16;
  343. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
  344. for (uint32_t inst = 0; inst < _numInstanceData; ++inst)
  345. {
  346. inputAttrib->location = numAttribs; // TODO: is this usable for all case? what if the order of i_dataN is swizzled?
  347. inputAttrib->binding = numBindings;
  348. inputAttrib->format = VK_FORMAT_R32G32B32A32_SFLOAT;
  349. inputAttrib->offset = inst * 16;
  350. ++numAttribs;
  351. ++inputAttrib;
  352. }
  353. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  354. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  355. }
  356. static const char* s_allocScopeName[] =
  357. {
  358. "vkCommand",
  359. "vkObject",
  360. "vkCache",
  361. "vkDevice",
  362. "vkInstance",
  363. };
  364. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  365. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  366. {
  367. BX_UNUSED(_userData, _allocationScope);
  368. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  369. }
  370. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  371. {
  372. BX_UNUSED(_userData, _allocationScope);
  373. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  374. }
  375. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  376. {
  377. BX_UNUSED(_userData);
  378. if (NULL == _memory)
  379. {
  380. return;
  381. }
  382. bx::alignedFree(g_allocator, _memory, 8);
  383. }
  384. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  385. {
  386. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  387. }
  388. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  389. {
  390. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  391. }
  392. static VkAllocationCallbacks s_allocationCb =
  393. {
  394. NULL,
  395. allocationFunction,
  396. reallocationFunction,
  397. freeFunction,
  398. internalAllocationNotification,
  399. internalFreeNotification,
  400. };
  401. VkResult VKAPI_PTR stubSetDebugUtilsObjectNameEXT(VkDevice _device, const VkDebugUtilsObjectNameInfoEXT* _nameInfo)
  402. {
  403. BX_UNUSED(_device, _nameInfo);
  404. return VK_SUCCESS;
  405. }
  406. void VKAPI_PTR stubCmdInsertDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  407. {
  408. BX_UNUSED(_commandBuffer, _labelInfo);
  409. }
  410. void VKAPI_PTR stubCmdBeginDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  411. {
  412. BX_UNUSED(_commandBuffer, _labelInfo);
  413. }
  414. void VKAPI_PTR stubCmdEndDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer)
  415. {
  416. BX_UNUSED(_commandBuffer);
  417. }
  418. static const char* s_debugReportObjectType[] =
  419. {
  420. "Unknown",
  421. "Instance",
  422. "PhysicalDevice",
  423. "Device",
  424. "Queue",
  425. "Semaphore",
  426. "CommandBuffer",
  427. "Fence",
  428. "DeviceMemory",
  429. "Buffer",
  430. "Image",
  431. "Event",
  432. "QueryPool",
  433. "BufferView",
  434. "ImageView",
  435. "ShaderModule",
  436. "PipelineCache",
  437. "PipelineLayout",
  438. "RenderPass",
  439. "Pipeline",
  440. "DescriptorSetLayout",
  441. "Sampler",
  442. "DescriptorPool",
  443. "DescriptorSet",
  444. "Framebuffer",
  445. "CommandPool",
  446. "SurfaceKHR",
  447. "SwapchainKHR",
  448. "DebugReport",
  449. };
  450. VkBool32 VKAPI_PTR debugReportCb(
  451. VkDebugReportFlagsEXT _flags,
  452. VkDebugReportObjectTypeEXT _objectType,
  453. uint64_t _object,
  454. size_t _location,
  455. int32_t _messageCode,
  456. const char* _layerPrefix,
  457. const char* _message,
  458. void* _userData
  459. )
  460. {
  461. BX_UNUSED(_flags
  462. , _objectType
  463. , _object
  464. , _location
  465. , _messageCode
  466. , _layerPrefix
  467. , _message
  468. , _userData
  469. , s_debugReportObjectType
  470. );
  471. if (!bx::strFind(_message, "PointSizeMissing").isEmpty())
  472. return VK_FALSE;
  473. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  474. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  475. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  476. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  477. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  478. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  479. , s_debugReportObjectType[_objectType]
  480. , _layerPrefix
  481. , _messageCode
  482. , _message
  483. );
  484. return VK_TRUE;
  485. }
  486. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  487. {
  488. return (VK_NULL_HANDLE == _physicalDevice)
  489. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  490. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  491. ;
  492. }
  493. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  494. {
  495. return (VK_NULL_HANDLE == _physicalDevice)
  496. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  497. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  498. ;
  499. }
  500. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  501. {
  502. { // Global extensions.
  503. uint32_t numExtensionProperties;
  504. VkResult result = enumerateExtensionProperties(_physicalDevice
  505. , NULL
  506. , &numExtensionProperties
  507. , NULL
  508. );
  509. if (VK_SUCCESS == result
  510. && 0 < numExtensionProperties)
  511. {
  512. VkExtensionProperties extensionProperties[64];
  513. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  514. result = enumerateExtensionProperties(_physicalDevice
  515. , NULL
  516. , &numExtensionProperties
  517. , extensionProperties
  518. );
  519. BX_TRACE("Global extensions (%d):"
  520. , numExtensionProperties
  521. );
  522. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  523. {
  524. updateExtension(
  525. extensionProperties[extension].extensionName
  526. , extensionProperties[extension].specVersion
  527. );
  528. }
  529. }
  530. }
  531. // Layer extensions.
  532. uint32_t numLayerProperties;
  533. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  534. if (VK_SUCCESS == result
  535. && 0 < numLayerProperties)
  536. {
  537. VkLayerProperties layerProperties[64];
  538. numLayerProperties = bx::min<uint32_t>(numLayerProperties, BX_COUNTOF(layerProperties) );
  539. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  540. char indent = VK_NULL_HANDLE == _physicalDevice ? '\0' : '\t';
  541. BX_UNUSED(indent);
  542. BX_TRACE("%cLayer extensions (%d):"
  543. , indent
  544. , numLayerProperties
  545. );
  546. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  547. {
  548. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  549. , indent
  550. , layerProperties[layer].layerName
  551. , layerProperties[layer].specVersion
  552. , layerProperties[layer].implementationVersion
  553. , layerProperties[layer].description
  554. );
  555. uint32_t numExtensionProperties;
  556. result = enumerateExtensionProperties(_physicalDevice
  557. , layerProperties[layer].layerName
  558. , &numExtensionProperties
  559. , NULL
  560. );
  561. if (VK_SUCCESS == result
  562. && 0 < numExtensionProperties)
  563. {
  564. VkExtensionProperties extensionProperties[64];
  565. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  566. result = enumerateExtensionProperties(_physicalDevice
  567. , layerProperties[layer].layerName
  568. , &numExtensionProperties
  569. , extensionProperties
  570. );
  571. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  572. {
  573. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  574. , indent
  575. , extensionProperties[extension].extensionName
  576. , extensionProperties[extension].specVersion
  577. );
  578. }
  579. }
  580. }
  581. }
  582. }
  583. const char* getName(VkResult _result)
  584. {
  585. switch (_result)
  586. {
  587. #define VKENUM(_ty) case _ty: return #_ty
  588. VKENUM(VK_SUCCESS);
  589. VKENUM(VK_NOT_READY);
  590. VKENUM(VK_TIMEOUT);
  591. VKENUM(VK_EVENT_SET);
  592. VKENUM(VK_EVENT_RESET);
  593. VKENUM(VK_INCOMPLETE);
  594. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  595. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  596. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  597. VKENUM(VK_ERROR_DEVICE_LOST);
  598. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  599. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  600. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  601. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  602. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  603. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  604. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  605. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  606. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  607. VKENUM(VK_SUBOPTIMAL_KHR);
  608. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  609. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  610. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  611. #undef VKENUM
  612. default: break;
  613. }
  614. BX_WARN(false, "Unknown VkResult? %x", _result);
  615. return "<VkResult?>";
  616. }
  617. template<typename Ty>
  618. VkObjectType getType();
  619. template<> VkObjectType getType<VkBuffer >() { return VK_OBJECT_TYPE_BUFFER; }
  620. template<> VkObjectType getType<VkShaderModule>() { return VK_OBJECT_TYPE_SHADER_MODULE; }
  621. template<typename Ty>
  622. static BX_NO_INLINE void setDebugObjectName(VkDevice _device, Ty _object, const char* _format, ...)
  623. {
  624. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
  625. {
  626. char temp[2048];
  627. va_list argList;
  628. va_start(argList, _format);
  629. int32_t size = bx::min<int32_t>(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  630. va_end(argList);
  631. temp[size] = '\0';
  632. VkDebugUtilsObjectNameInfoEXT ni;
  633. ni.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
  634. ni.pNext = NULL;
  635. ni.objectType = getType<Ty>();
  636. ni.objectHandle = uint64_t(_object.vk);
  637. ni.pObjectName = temp;
  638. VK_CHECK(vkSetDebugUtilsObjectNameEXT(_device, &ni) );
  639. }
  640. }
  641. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageAspectFlags _aspectMask, VkImageLayout _oldLayout, VkImageLayout _newLayout, uint32_t _levelCount, uint32_t _layerCount)
  642. {
  643. BX_CHECK(true
  644. && _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
  645. && _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
  646. , "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
  647. );
  648. VkAccessFlags srcAccessMask = 0;
  649. VkAccessFlags dstAccessMask = 0;
  650. switch (_oldLayout)
  651. {
  652. case VK_IMAGE_LAYOUT_UNDEFINED:
  653. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  654. break;
  655. case VK_IMAGE_LAYOUT_GENERAL:
  656. break;
  657. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  658. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  659. break;
  660. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  661. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  662. break;
  663. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  664. break;
  665. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  666. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  667. break;
  668. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  669. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  670. break;
  671. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  672. break;
  673. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  674. srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  675. break;
  676. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  677. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  678. break;
  679. default:
  680. break;
  681. }
  682. switch (_newLayout)
  683. {
  684. case VK_IMAGE_LAYOUT_UNDEFINED:
  685. break;
  686. case VK_IMAGE_LAYOUT_GENERAL:
  687. break;
  688. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  689. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  690. break;
  691. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  692. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  693. // aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  694. break;
  695. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  696. break;
  697. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  698. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  699. break;
  700. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  701. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  702. break;
  703. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  704. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  705. break;
  706. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  707. break;
  708. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  709. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  710. break;
  711. default:
  712. break;
  713. }
  714. VkImageMemoryBarrier imb;
  715. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  716. imb.pNext = NULL;
  717. imb.srcAccessMask = srcAccessMask;
  718. imb.dstAccessMask = dstAccessMask;
  719. imb.oldLayout = _oldLayout;
  720. imb.newLayout = _newLayout;
  721. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  722. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  723. imb.image = _image;
  724. imb.subresourceRange.aspectMask = _aspectMask;
  725. imb.subresourceRange.baseMipLevel = 0;
  726. imb.subresourceRange.levelCount = _levelCount;
  727. imb.subresourceRange.baseArrayLayer = 0;
  728. imb.subresourceRange.layerCount = _layerCount;
  729. vkCmdPipelineBarrier(_commandBuffer
  730. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  731. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  732. , 0
  733. , 0
  734. , NULL
  735. , 0
  736. , NULL
  737. , 1
  738. , &imb
  739. );
  740. }
  741. struct RendererContextVK : public RendererContextI
  742. {
  743. RendererContextVK()
  744. : m_allocatorCb(NULL)
  745. , m_renderDocDll(NULL)
  746. , m_vulkan1Dll(NULL)
  747. , m_maxAnisotropy(1)
  748. , m_depthClamp(false)
  749. , m_wireframe(false)
  750. {
  751. }
  752. ~RendererContextVK()
  753. {
  754. }
  755. bool init(const Init& _init)
  756. {
  757. BX_UNUSED(s_checkMsaa, s_textureAddress);
  758. struct ErrorState
  759. {
  760. enum Enum
  761. {
  762. Default,
  763. LoadedVulkan1,
  764. InstanceCreated,
  765. DeviceCreated,
  766. SurfaceCreated,
  767. SwapchainCreated,
  768. RenderPassCreated,
  769. FrameBufferCreated,
  770. CommandBuffersCreated,
  771. DescriptorCreated,
  772. };
  773. };
  774. ErrorState::Enum errorState = ErrorState::Default;
  775. m_fbh.idx = kInvalidHandle;
  776. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  777. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  778. bool imported = true;
  779. VkResult result;
  780. m_qfiGraphics = UINT32_MAX;
  781. m_qfiCompute = UINT32_MAX;
  782. if (_init.debug
  783. || _init.profile)
  784. {
  785. m_renderDocDll = loadRenderDoc();
  786. }
  787. m_vulkan1Dll = bx::dlopen(
  788. #if BX_PLATFORM_WINDOWS
  789. "vulkan-1.dll"
  790. #elif BX_PLATFORM_ANDROID
  791. "libvulkan.so"
  792. #elif BX_PLATFORM_OSX
  793. "libvulkan.dylib"
  794. #else
  795. "libvulkan.so.1"
  796. #endif // BX_PLATFORM_*
  797. );
  798. if (NULL == m_vulkan1Dll)
  799. {
  800. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  801. goto error;
  802. }
  803. errorState = ErrorState::LoadedVulkan1;
  804. BX_TRACE("Shared library functions:");
  805. #define VK_IMPORT_FUNC(_optional, _func) \
  806. _func = (PFN_##_func)bx::dlsym(m_vulkan1Dll, #_func); \
  807. BX_TRACE("\t%p " #_func, _func); \
  808. imported &= _optional || NULL != _func
  809. VK_IMPORT
  810. #undef VK_IMPORT_FUNC
  811. if (!imported)
  812. {
  813. BX_TRACE("Init error: Failed to load shared library functions.");
  814. goto error;
  815. }
  816. {
  817. dumpExtensions();
  818. VkApplicationInfo appInfo;
  819. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  820. appInfo.pNext = NULL;
  821. appInfo.pApplicationName = "bgfx";
  822. appInfo.applicationVersion = BGFX_API_VERSION;
  823. appInfo.pEngineName = "bgfx";
  824. appInfo.engineVersion = BGFX_API_VERSION;
  825. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  826. const char* enabledLayerNames[] =
  827. {
  828. #if BGFX_CONFIG_DEBUG
  829. // "VK_LAYER_GOOGLE_threading",
  830. // "VK_LAYER_GOOGLE_unique_objects",
  831. // "VK_LAYER_LUNARG_device_limits",
  832. "VK_LAYER_LUNARG_standard_validation",
  833. // "VK_LAYER_LUNARG_image",
  834. // "VK_LAYER_LUNARG_mem_tracker",
  835. // "VK_LAYER_LUNARG_core_validation",
  836. // "VK_LAYER_LUNARG_object_tracker",
  837. // "VK_LAYER_LUNARG_parameter_validation",
  838. // "VK_LAYER_LUNARG_swapchain",
  839. // "VK_LAYER_LUNARG_vktrace",
  840. // "VK_LAYER_RENDERDOC_Capture",
  841. #endif // BGFX_CONFIG_DEBUG
  842. /*not used*/ ""
  843. };
  844. uint32_t numEnabledExtensions = 2;
  845. const char* enabledExtension[Extension::Count + 2] =
  846. {
  847. VK_KHR_SURFACE_EXTENSION_NAME,
  848. KHR_SURFACE_EXTENSION_NAME,
  849. };
  850. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  851. {
  852. const Extension& extension = s_extension[ii];
  853. if (extension.m_supported
  854. && extension.m_initialize)
  855. {
  856. enabledExtension[numEnabledExtensions++] = extension.m_name;
  857. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  858. }
  859. }
  860. VkInstanceCreateInfo ici;
  861. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  862. ici.pNext = NULL;
  863. ici.flags = 0;
  864. ici.pApplicationInfo = &appInfo;
  865. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  866. ici.ppEnabledLayerNames = enabledLayerNames;
  867. ici.enabledExtensionCount = numEnabledExtensions;
  868. ici.ppEnabledExtensionNames = enabledExtension;
  869. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  870. {
  871. m_allocatorCb = &s_allocationCb;
  872. BX_UNUSED(s_allocationCb);
  873. }
  874. result = vkCreateInstance(&ici
  875. , m_allocatorCb
  876. , &m_instance
  877. );
  878. }
  879. if (VK_SUCCESS != result)
  880. {
  881. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  882. goto error;
  883. }
  884. errorState = ErrorState::InstanceCreated;
  885. BX_TRACE("Instance functions:");
  886. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  887. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  888. BX_TRACE("\t%p " #_func, _func); \
  889. imported &= _optional || NULL != _func
  890. VK_IMPORT_INSTANCE
  891. #undef VK_IMPORT_INSTANCE_FUNC
  892. if (!imported)
  893. {
  894. BX_TRACE("Init error: Failed to load instance functions.");
  895. goto error;
  896. }
  897. m_debugReportCallback = VK_NULL_HANDLE;
  898. if (s_extension[Extension::EXT_debug_report].m_supported)
  899. {
  900. VkDebugReportCallbackCreateInfoEXT drcb;
  901. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  902. drcb.pNext = NULL;
  903. drcb.pfnCallback = debugReportCb;
  904. drcb.pUserData = NULL;
  905. drcb.flags = 0
  906. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  907. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  908. ;
  909. result = vkCreateDebugReportCallbackEXT(m_instance
  910. , &drcb
  911. , m_allocatorCb
  912. , &m_debugReportCallback
  913. );
  914. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  915. }
  916. {
  917. BX_TRACE("---");
  918. uint32_t numPhysicalDevices;
  919. result = vkEnumeratePhysicalDevices(m_instance
  920. , &numPhysicalDevices
  921. , NULL
  922. );
  923. if (VK_SUCCESS != result)
  924. {
  925. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  926. goto error;
  927. }
  928. VkPhysicalDevice physicalDevices[4];
  929. numPhysicalDevices = bx::min<uint32_t>(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  930. result = vkEnumeratePhysicalDevices(m_instance
  931. , &numPhysicalDevices
  932. , physicalDevices
  933. );
  934. if (VK_SUCCESS != result)
  935. {
  936. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  937. goto error;
  938. }
  939. m_physicalDevice = VK_NULL_HANDLE;
  940. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  941. {
  942. VkPhysicalDeviceProperties pdp;
  943. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  944. BX_TRACE("Physical device %d:", ii);
  945. BX_TRACE("\t Name: %s", pdp.deviceName);
  946. BX_TRACE("\t API version: %x", pdp.apiVersion);
  947. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  948. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  949. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  950. BX_TRACE("\t Type: %d", pdp.deviceType);
  951. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  952. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  953. ++g_caps.numGPUs;
  954. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  955. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  956. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  957. {
  958. m_physicalDevice = physicalDevices[ii];
  959. }
  960. VkPhysicalDeviceMemoryProperties pdmp;
  961. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  962. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  963. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  964. {
  965. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  966. , jj
  967. , pdmp.memoryTypes[jj].propertyFlags
  968. , pdmp.memoryTypes[jj].heapIndex
  969. );
  970. }
  971. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  972. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  973. {
  974. char size[16];
  975. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  976. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  977. , jj
  978. , pdmp.memoryHeaps[jj].flags
  979. , size
  980. );
  981. }
  982. dumpExtensions(physicalDevices[ii]);
  983. }
  984. if (VK_NULL_HANDLE == m_physicalDevice)
  985. {
  986. m_physicalDevice = physicalDevices[0];
  987. }
  988. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  989. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  990. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  991. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  992. g_caps.limits.maxFBAttachments = bx::min(uint8_t(m_deviceProperties.limits.maxFragmentOutputAttachments), uint8_t(BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  993. g_caps.limits.maxComputeBindings = BGFX_MAX_COMPUTE_BINDINGS;
  994. {
  995. // VkFormatProperties fp;
  996. // vkGetPhysicalDeviceFormatProperties(m_physicalDevice, fmt, &fp);
  997. struct ImageTest
  998. {
  999. VkImageType type;
  1000. VkImageUsageFlags usage;
  1001. VkImageCreateFlags flags;
  1002. uint32_t formatCaps[2];
  1003. };
  1004. const ImageTest imageTest[] =
  1005. {
  1006. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  1007. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  1008. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  1009. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1010. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1011. };
  1012. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1013. {
  1014. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1015. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  1016. VkFormat fmt = depth
  1017. ? s_textureFormat[ii].m_fmtDsv
  1018. : s_textureFormat[ii].m_fmt
  1019. ;
  1020. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  1021. {
  1022. if (VK_FORMAT_UNDEFINED != fmt)
  1023. {
  1024. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  1025. {
  1026. const ImageTest& it = imageTest[test];
  1027. VkImageFormatProperties ifp;
  1028. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  1029. , fmt
  1030. , it.type
  1031. , VK_IMAGE_TILING_OPTIMAL
  1032. , it.usage
  1033. , it.flags
  1034. , &ifp
  1035. );
  1036. if (VK_SUCCESS == result)
  1037. {
  1038. support |= it.formatCaps[jj];
  1039. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  1040. {
  1041. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  1042. }
  1043. }
  1044. }
  1045. }
  1046. fmt = s_textureFormat[ii].m_fmtSrgb;
  1047. }
  1048. g_caps.formats[ii] = support;
  1049. }
  1050. }
  1051. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  1052. }
  1053. {
  1054. BX_TRACE("---");
  1055. uint32_t queueFamilyPropertyCount = 0;
  1056. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1057. , &queueFamilyPropertyCount
  1058. , NULL
  1059. );
  1060. VkQueueFamilyProperties queueFamilyPropertices[10];
  1061. queueFamilyPropertyCount = bx::min<uint32_t>(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  1062. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1063. , &queueFamilyPropertyCount
  1064. , queueFamilyPropertices
  1065. );
  1066. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1067. {
  1068. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1069. BX_UNUSED(qfp);
  1070. BX_TRACE("Queue family property %d:", ii);
  1071. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  1072. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  1073. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  1074. BX_TRACE("\t Min image: %d x %d x %d"
  1075. , qfp.minImageTransferGranularity.width
  1076. , qfp.minImageTransferGranularity.height
  1077. , qfp.minImageTransferGranularity.depth
  1078. );
  1079. }
  1080. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1081. {
  1082. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1083. if (UINT32_MAX == m_qfiGraphics
  1084. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  1085. {
  1086. m_qfiGraphics = ii;
  1087. }
  1088. if (UINT32_MAX == m_qfiCompute
  1089. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  1090. {
  1091. m_qfiCompute = ii;
  1092. }
  1093. if (UINT32_MAX != m_qfiGraphics
  1094. && UINT32_MAX != m_qfiCompute)
  1095. {
  1096. break;
  1097. }
  1098. }
  1099. if (UINT32_MAX == m_qfiGraphics)
  1100. {
  1101. BX_TRACE("Init error: Unable to find graphics queue.");
  1102. goto error;
  1103. }
  1104. g_caps.supported |= ( 0
  1105. | BGFX_CAPS_TEXTURE_BLIT
  1106. | BGFX_CAPS_INSTANCING
  1107. );
  1108. }
  1109. {
  1110. const char* enabledLayerNames[] =
  1111. {
  1112. #if BGFX_CONFIG_DEBUG
  1113. "VK_LAYER_GOOGLE_threading",
  1114. // "VK_LAYER_GOOGLE_unique_objects",
  1115. "VK_LAYER_LUNARG_device_limits",
  1116. // "VK_LAYER_LUNARG_standard_validation",
  1117. "VK_LAYER_LUNARG_image",
  1118. "VK_LAYER_LUNARG_object_tracker",
  1119. "VK_LAYER_LUNARG_parameter_validation",
  1120. "VK_LAYER_LUNARG_swapchain",
  1121. // "VK_LAYER_LUNARG_vktrace",
  1122. // "VK_LAYER_RENDERDOC_Capture",
  1123. #endif // BGFX_CONFIG_DEBUG
  1124. /*not used*/ ""
  1125. };
  1126. const char* enabledExtension[] =
  1127. {
  1128. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  1129. // "VK_LUNARG_DEBUG_MARKER",
  1130. /*not used*/ ""
  1131. };
  1132. float queuePriorities[1] = { 0.0f };
  1133. VkDeviceQueueCreateInfo dcqi;
  1134. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  1135. dcqi.pNext = NULL;
  1136. dcqi.flags = 0;
  1137. dcqi.queueFamilyIndex = m_qfiGraphics;
  1138. dcqi.queueCount = 1;
  1139. dcqi.pQueuePriorities = queuePriorities;
  1140. VkDeviceCreateInfo dci;
  1141. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  1142. dci.pNext = NULL;
  1143. dci.flags = 0;
  1144. dci.queueCreateInfoCount = 1;
  1145. dci.pQueueCreateInfos = &dcqi;
  1146. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1147. dci.ppEnabledLayerNames = enabledLayerNames;
  1148. dci.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  1149. dci.ppEnabledExtensionNames = enabledExtension;
  1150. dci.pEnabledFeatures = NULL;
  1151. result = vkCreateDevice(m_physicalDevice
  1152. , &dci
  1153. , m_allocatorCb
  1154. , &m_device
  1155. );
  1156. if (VK_SUCCESS != result)
  1157. {
  1158. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1159. goto error;
  1160. }
  1161. }
  1162. errorState = ErrorState::DeviceCreated;
  1163. BX_TRACE("Device functions:");
  1164. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1165. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1166. BX_TRACE("\t%p " #_func, _func); \
  1167. imported &= _optional || NULL != _func
  1168. VK_IMPORT_DEVICE
  1169. #undef VK_IMPORT_DEVICE_FUNC
  1170. if (!imported)
  1171. {
  1172. BX_TRACE("Init error: Failed to load device functions.");
  1173. goto error;
  1174. }
  1175. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1176. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1177. #if BX_PLATFORM_WINDOWS
  1178. {
  1179. VkWin32SurfaceCreateInfoKHR sci;
  1180. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1181. sci.pNext = NULL;
  1182. sci.flags = 0;
  1183. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1184. sci.hwnd = (HWND)g_platformData.nwh;
  1185. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1186. }
  1187. #elif BX_PLATFORM_ANDROID
  1188. {
  1189. VkAndroidSurfaceCreateInfoKHR sci;
  1190. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1191. sci.pNext = NULL;
  1192. sci.flags = 0;
  1193. sci.window = (ANativeWindow*)g_platformData.nwh;
  1194. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1195. }
  1196. #elif BX_PLATFORM_LINUX
  1197. {
  1198. if (NULL != vkCreateXlibSurfaceKHR)
  1199. {
  1200. VkXlibSurfaceCreateInfoKHR sci;
  1201. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1202. sci.pNext = NULL;
  1203. sci.flags = 0;
  1204. sci.dpy = (Display*)g_platformData.ndt;
  1205. sci.window = (Window)g_platformData.nwh;
  1206. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1207. }
  1208. else
  1209. {
  1210. result = VK_RESULT_MAX_ENUM;
  1211. }
  1212. if (VK_SUCCESS != result)
  1213. {
  1214. void* xcbdll = bx::dlopen("libX11-xcb.so.1");
  1215. if (NULL != xcbdll)
  1216. {
  1217. typedef xcb_connection_t* (*PFN_XGETXCBCONNECTION)(Display*);
  1218. PFN_XGETXCBCONNECTION XGetXCBConnection = (PFN_XGETXCBCONNECTION)bx::dlsym(xcbdll, "XGetXCBConnection");
  1219. VkXcbSurfaceCreateInfoKHR sci;
  1220. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1221. sci.pNext = NULL;
  1222. sci.flags = 0;
  1223. sci.connection = XGetXCBConnection( (Display*)g_platformData.ndt);
  1224. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1225. sci.window = cast.window;
  1226. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1227. bx::dlclose(xcbdll);
  1228. }
  1229. }
  1230. }
  1231. #elif BX_PLATFORM_OSX
  1232. {
  1233. if (NULL != vkCreateMacOSSurfaceMVK)
  1234. {
  1235. NSWindow* window = (NSWindow*)(g_platformData.nwh);
  1236. NSView* contentView = (NSView*)window.contentView;
  1237. CAMetalLayer* layer = [CAMetalLayer layer];
  1238. if (_init.resolution.reset & BGFX_RESET_HIDPI)
  1239. layer.contentsScale = [window backingScaleFactor];
  1240. [contentView setWantsLayer : YES] ;
  1241. [contentView setLayer : layer] ;
  1242. VkMacOSSurfaceCreateInfoMVK sci;
  1243. sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
  1244. sci.pNext = NULL;
  1245. sci.flags = 0;
  1246. sci.pView = (__bridge void*)layer;
  1247. result = vkCreateMacOSSurfaceMVK(m_instance, &sci, m_allocatorCb, &m_surface);
  1248. }
  1249. }
  1250. #else
  1251. # error "Figure out KHR surface..."
  1252. #endif // BX_PLATFORM_
  1253. if (VK_SUCCESS != result)
  1254. {
  1255. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1256. goto error;
  1257. }
  1258. errorState = ErrorState::SurfaceCreated;
  1259. {
  1260. VkBool32 surfaceSupported;
  1261. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1262. if (VK_SUCCESS != result)
  1263. {
  1264. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1265. goto error;
  1266. }
  1267. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1268. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1269. if (VK_SUCCESS != result)
  1270. {
  1271. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1272. goto error;
  1273. }
  1274. uint32_t width = bx::clamp<uint32_t>(
  1275. _init.resolution.width
  1276. , surfaceCapabilities.minImageExtent.width
  1277. , surfaceCapabilities.maxImageExtent.width
  1278. );
  1279. uint32_t height = bx::clamp<uint32_t>(
  1280. _init.resolution.height
  1281. , surfaceCapabilities.minImageExtent.height
  1282. , surfaceCapabilities.maxImageExtent.height
  1283. );
  1284. uint32_t numSurfaceFormats;
  1285. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1286. if (VK_SUCCESS != result)
  1287. {
  1288. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1289. goto error;
  1290. }
  1291. VkSurfaceFormatKHR surfaceFormats[10];
  1292. numSurfaceFormats = bx::min<uint32_t>(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1293. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1294. // find the best match...
  1295. VkFormat preferredSurfaceFormat[4] =
  1296. {
  1297. VK_FORMAT_R8G8B8A8_UNORM,
  1298. VK_FORMAT_B8G8R8A8_UNORM,
  1299. VK_FORMAT_R8G8B8A8_SRGB,
  1300. VK_FORMAT_B8G8R8A8_SRGB,
  1301. };
  1302. uint32_t surfaceFormatIdx = numSurfaceFormats;
  1303. for (uint32_t jj = 0; jj < BX_COUNTOF(preferredSurfaceFormat); jj++)
  1304. {
  1305. for (uint32_t ii = 0; ii < numSurfaceFormats; ii++)
  1306. {
  1307. BX_TRACE("Supported surface format: %d", surfaceFormats[ii].format);
  1308. if (preferredSurfaceFormat[jj] == surfaceFormats[ii].format)
  1309. {
  1310. surfaceFormatIdx = ii;
  1311. break;
  1312. }
  1313. }
  1314. if (surfaceFormatIdx < numSurfaceFormats)
  1315. { // found
  1316. BX_TRACE("Preferred surface format found: %d", surfaceFormats[surfaceFormatIdx].format);
  1317. break;
  1318. }
  1319. }
  1320. BX_CHECK(surfaceFormatIdx < numSurfaceFormats, "cannot found preferred surface format from supported surface format");
  1321. uint32_t numPresentModes;
  1322. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1323. if (VK_SUCCESS != result)
  1324. {
  1325. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1326. goto error;
  1327. }
  1328. VkPresentModeKHR presentModes[10];
  1329. numPresentModes = bx::min<uint32_t>(numPresentModes, BX_COUNTOF(presentModes) );
  1330. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1331. // find the best match...
  1332. uint32_t presentModeIdx = 0;
  1333. m_backBufferDepthStencilFormat =
  1334. // VK_FORMAT_D32_SFLOAT_S8_UINT
  1335. VK_FORMAT_D24_UNORM_S8_UINT
  1336. ;
  1337. VkCompositeAlphaFlagBitsKHR compositeAlpha = (VkCompositeAlphaFlagBitsKHR)0;
  1338. if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
  1339. {
  1340. compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
  1341. }
  1342. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
  1343. {
  1344. compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
  1345. }
  1346. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
  1347. {
  1348. compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
  1349. }
  1350. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
  1351. {
  1352. compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1353. }
  1354. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1355. m_sci.pNext = NULL;
  1356. m_sci.flags = 0;
  1357. m_sci.surface = m_surface;
  1358. m_sci.minImageCount = 2;
  1359. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1360. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1361. m_sci.imageExtent.width = width;
  1362. m_sci.imageExtent.height = height;
  1363. m_sci.imageArrayLayers = 1;
  1364. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1365. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1366. m_sci.queueFamilyIndexCount = 0;
  1367. m_sci.pQueueFamilyIndices = NULL;
  1368. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1369. m_sci.compositeAlpha = compositeAlpha;
  1370. m_sci.presentMode = presentModes[presentModeIdx];
  1371. m_sci.clipped = VK_TRUE;
  1372. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1373. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  1374. if (VK_SUCCESS != result)
  1375. {
  1376. BX_TRACE("Init error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result) );
  1377. goto error;
  1378. }
  1379. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, NULL);
  1380. if (VK_SUCCESS != result)
  1381. {
  1382. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1383. goto error;
  1384. }
  1385. if (m_numSwapchainImages < m_sci.minImageCount)
  1386. {
  1387. BX_TRACE("Init error: vkGetSwapchainImagesKHR: numSwapchainImages %d, minImageCount %d."
  1388. , m_numSwapchainImages
  1389. , m_sci.minImageCount
  1390. );
  1391. goto error;
  1392. }
  1393. // numSwapchainImages = m_sci.minImageCount;
  1394. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, &m_backBufferColorImage[0]);
  1395. if (VK_SUCCESS != result && VK_INCOMPLETE != result)
  1396. {
  1397. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1398. goto error;
  1399. }
  1400. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1401. {
  1402. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1403. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1404. m_presentDone[ii] = VK_NULL_HANDLE;
  1405. }
  1406. VkImageCreateInfo ici;
  1407. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1408. ici.pNext = NULL;
  1409. ici.flags = 0;
  1410. ici.imageType = VK_IMAGE_TYPE_2D;
  1411. ici.format = m_backBufferDepthStencilFormat;
  1412. ici.extent.width = m_sci.imageExtent.width;
  1413. ici.extent.height = m_sci.imageExtent.height;
  1414. ici.extent.depth = 1;
  1415. ici.mipLevels = 1;
  1416. ici.arrayLayers = 1;
  1417. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  1418. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  1419. ici.usage = 0
  1420. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  1421. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  1422. ;
  1423. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1424. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  1425. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  1426. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1427. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  1428. if (VK_SUCCESS != result)
  1429. {
  1430. BX_TRACE("Init error: vkCreateImage failed %d: %s.", result, getName(result) );
  1431. goto error;
  1432. }
  1433. VkMemoryRequirements mr;
  1434. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  1435. VkMemoryAllocateInfo ma;
  1436. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1437. ma.pNext = NULL;
  1438. ma.allocationSize = mr.size;
  1439. ma.memoryTypeIndex = selectMemoryType(mr.memoryTypeBits
  1440. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1441. );
  1442. result = vkAllocateMemory(m_device
  1443. , &ma
  1444. , m_allocatorCb
  1445. , &m_backBufferDepthStencilMemory
  1446. );
  1447. if (VK_SUCCESS != result)
  1448. {
  1449. BX_TRACE("Init error: vkAllocateMemory failed %d: %s.", result, getName(result) );
  1450. goto error;
  1451. }
  1452. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  1453. if (VK_SUCCESS != result)
  1454. {
  1455. BX_TRACE("Init error: vkBindImageMemory failed %d: %s.", result, getName(result) );
  1456. goto error;
  1457. }
  1458. VkImageViewCreateInfo ivci;
  1459. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1460. ivci.pNext = NULL;
  1461. ivci.flags = 0;
  1462. ivci.image = m_backBufferDepthStencilImage;
  1463. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1464. ivci.format = m_backBufferDepthStencilFormat;
  1465. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1466. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1467. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1468. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1469. ivci.subresourceRange.aspectMask = 0
  1470. | VK_IMAGE_ASPECT_DEPTH_BIT
  1471. | VK_IMAGE_ASPECT_STENCIL_BIT
  1472. ;
  1473. ivci.subresourceRange.baseMipLevel = 0;
  1474. ivci.subresourceRange.levelCount = 1;
  1475. ivci.subresourceRange.baseArrayLayer = 0;
  1476. ivci.subresourceRange.layerCount = 1;
  1477. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  1478. if (VK_SUCCESS != result)
  1479. {
  1480. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1481. goto error;
  1482. }
  1483. VkSemaphoreCreateInfo sci;
  1484. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1485. sci.pNext = NULL;
  1486. sci.flags = 0;
  1487. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  1488. {
  1489. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1490. ivci.pNext = NULL;
  1491. ivci.flags = 0;
  1492. ivci.image = m_backBufferColorImage[ii];
  1493. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1494. ivci.format = m_sci.imageFormat;
  1495. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1496. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1497. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1498. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1499. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1500. ivci.subresourceRange.baseMipLevel = 0;
  1501. ivci.subresourceRange.levelCount = 1;
  1502. ivci.subresourceRange.baseArrayLayer = 0;
  1503. ivci.subresourceRange.layerCount = 1;
  1504. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  1505. if (VK_SUCCESS != result)
  1506. {
  1507. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1508. goto error;
  1509. }
  1510. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1511. if (VK_SUCCESS != result)
  1512. {
  1513. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1514. goto error;
  1515. }
  1516. sci.flags = 0;
  1517. }
  1518. }
  1519. errorState = ErrorState::SwapchainCreated;
  1520. {
  1521. VkAttachmentDescription ad[2];
  1522. ad[0].flags = 0;
  1523. ad[0].format = m_sci.imageFormat;
  1524. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1525. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1526. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1527. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1528. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1529. ad[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1530. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1531. ad[1].flags = 0;
  1532. ad[1].format = m_backBufferDepthStencilFormat;
  1533. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1534. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1535. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1536. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1537. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1538. ad[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1539. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1540. VkAttachmentReference colorAr[1];
  1541. colorAr[0].attachment = 0;
  1542. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1543. VkAttachmentReference resolveAr[1];
  1544. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1545. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1546. VkAttachmentReference depthAr[1];
  1547. depthAr[0].attachment = 1;
  1548. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1549. VkSubpassDescription sd[1];
  1550. sd[0].flags = 0;
  1551. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1552. sd[0].inputAttachmentCount = 0;
  1553. sd[0].pInputAttachments = NULL;
  1554. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1555. sd[0].pColorAttachments = colorAr;
  1556. sd[0].pResolveAttachments = resolveAr;
  1557. sd[0].pDepthStencilAttachment = depthAr;
  1558. sd[0].preserveAttachmentCount = 0;
  1559. sd[0].pPreserveAttachments = NULL;
  1560. VkRenderPassCreateInfo rpi;
  1561. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1562. rpi.pNext = NULL;
  1563. rpi.flags = 0;
  1564. rpi.attachmentCount = BX_COUNTOF(ad);
  1565. rpi.pAttachments = ad;
  1566. rpi.subpassCount = BX_COUNTOF(sd);
  1567. rpi.pSubpasses = sd;
  1568. rpi.dependencyCount = 0;
  1569. rpi.pDependencies = NULL;
  1570. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1571. if (VK_SUCCESS != result)
  1572. {
  1573. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result));
  1574. goto error;
  1575. }
  1576. }
  1577. errorState = ErrorState::RenderPassCreated;
  1578. // framebuffer creation
  1579. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  1580. {
  1581. ::VkImageView attachments[] =
  1582. {
  1583. m_backBufferColorImageView[ii],
  1584. m_backBufferDepthStencilImageView,
  1585. };
  1586. VkFramebufferCreateInfo fci;
  1587. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1588. fci.pNext = NULL;
  1589. fci.flags = 0;
  1590. fci.renderPass = m_renderPass;
  1591. fci.attachmentCount = BX_COUNTOF(attachments);
  1592. fci.pAttachments = attachments;
  1593. fci.width = m_sci.imageExtent.width;
  1594. fci.height = m_sci.imageExtent.height;
  1595. fci.layers = 1;
  1596. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1597. if (VK_SUCCESS != result)
  1598. {
  1599. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result) );
  1600. goto error;
  1601. }
  1602. }
  1603. errorState = ErrorState::FrameBufferCreated;
  1604. {
  1605. VkFenceCreateInfo fci;
  1606. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1607. fci.pNext = NULL;
  1608. fci.flags = 0;
  1609. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1610. if (VK_SUCCESS != result)
  1611. {
  1612. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1613. goto error;
  1614. }
  1615. VkCommandPoolCreateInfo cpci;
  1616. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1617. cpci.pNext = NULL;
  1618. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1619. cpci.queueFamilyIndex = m_qfiGraphics;
  1620. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1621. if (VK_SUCCESS != result)
  1622. {
  1623. vkDestroy(m_fence);
  1624. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1625. goto error;
  1626. }
  1627. VkCommandBufferAllocateInfo cbai;
  1628. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1629. cbai.pNext = NULL;
  1630. cbai.commandPool = m_commandPool;
  1631. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1632. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1633. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1634. if (VK_SUCCESS != result)
  1635. {
  1636. vkDestroy(m_commandPool);
  1637. vkDestroy(m_fence);
  1638. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1639. goto error;
  1640. }
  1641. VkCommandBuffer commandBuffer = beginNewCommand();
  1642. VkRenderPassBeginInfo rpbi;
  1643. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1644. rpbi.pNext = NULL;
  1645. rpbi.renderPass = m_renderPass;
  1646. rpbi.renderArea.offset.x = 0;
  1647. rpbi.renderArea.offset.y = 0;
  1648. rpbi.renderArea.extent = m_sci.imageExtent;
  1649. rpbi.clearValueCount = 0;
  1650. rpbi.pClearValues = NULL;
  1651. setImageMemoryBarrier(
  1652. commandBuffer
  1653. , m_backBufferDepthStencilImage
  1654. , VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
  1655. , VK_IMAGE_LAYOUT_UNDEFINED
  1656. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1657. , 1
  1658. , 1
  1659. );
  1660. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  1661. {
  1662. setImageMemoryBarrier(
  1663. commandBuffer
  1664. , m_backBufferColorImage[ii]
  1665. , VK_IMAGE_ASPECT_COLOR_BIT
  1666. , VK_IMAGE_LAYOUT_UNDEFINED
  1667. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1668. , 1
  1669. , 1
  1670. );
  1671. rpbi.framebuffer = m_backBufferColor[ii];
  1672. vkCmdBeginRenderPass(commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  1673. vkCmdEndRenderPass(commandBuffer);
  1674. setImageMemoryBarrier(
  1675. commandBuffer
  1676. , m_backBufferColorImage[ii]
  1677. , VK_IMAGE_ASPECT_COLOR_BIT
  1678. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1679. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  1680. , 1
  1681. , 1
  1682. );
  1683. }
  1684. m_backBufferColorIdx = 0;
  1685. submitCommandAndWait(commandBuffer);
  1686. // kick();
  1687. // finishAll();
  1688. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1689. }
  1690. errorState = ErrorState::CommandBuffersCreated;
  1691. {
  1692. VkDescriptorPoolSize dps[] =
  1693. {
  1694. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1695. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1696. { VK_DESCRIPTOR_TYPE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1697. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10<<10 },
  1698. // { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1699. };
  1700. // VkDescriptorSetLayoutBinding dslb[] =
  1701. // {
  1702. // // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1703. // { DslBinding::VertexUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1704. // { DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
  1705. // // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1706. // };
  1707. VkDescriptorPoolCreateInfo dpci;
  1708. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1709. dpci.pNext = NULL;
  1710. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1711. dpci.maxSets = 10<<10;
  1712. dpci.poolSizeCount = BX_COUNTOF(dps);
  1713. dpci.pPoolSizes = dps;
  1714. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1715. if (VK_SUCCESS != result)
  1716. {
  1717. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1718. goto error;
  1719. }
  1720. // VkDescriptorSetLayoutCreateInfo dsl;
  1721. // dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1722. // dsl.pNext = NULL;
  1723. // dsl.flags = 0;
  1724. // dsl.bindingCount = BX_COUNTOF(dslb);
  1725. // dsl.pBindings = dslb;
  1726. // result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1727. //
  1728. // if (VK_SUCCESS != result)
  1729. // {
  1730. // BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1731. // goto error;
  1732. // }
  1733. //
  1734. // VkPipelineLayoutCreateInfo pl;
  1735. // pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1736. // pl.pNext = NULL;
  1737. // pl.flags = 0;
  1738. // pl.setLayoutCount = 1;
  1739. // pl.pSetLayouts = &m_descriptorSetLayout;
  1740. // pl.pushConstantRangeCount = 0;
  1741. // pl.pPushConstantRanges = NULL;
  1742. // result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1743. //
  1744. // if (VK_SUCCESS != result)
  1745. // {
  1746. // BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1747. // goto error;
  1748. // }
  1749. VkPipelineCacheCreateInfo pcci;
  1750. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1751. pcci.pNext = NULL;
  1752. pcci.flags = 0;
  1753. pcci.initialDataSize = 0;
  1754. pcci.pInitialData = NULL;
  1755. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1756. if (VK_SUCCESS != result)
  1757. {
  1758. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1759. goto error;
  1760. }
  1761. }
  1762. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1763. {
  1764. BX_TRACE("Create scratch buffer %d", ii);
  1765. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS * 128, 1024);
  1766. }
  1767. errorState = ErrorState::DescriptorCreated;
  1768. if (NULL == vkSetDebugUtilsObjectNameEXT)
  1769. {
  1770. vkSetDebugUtilsObjectNameEXT = stubSetDebugUtilsObjectNameEXT;
  1771. }
  1772. if (NULL == vkCmdBeginDebugUtilsLabelEXT
  1773. || NULL == vkCmdEndDebugUtilsLabelEXT)
  1774. {
  1775. vkCmdBeginDebugUtilsLabelEXT = stubCmdBeginDebugUtilsLabelEXT;
  1776. vkCmdEndDebugUtilsLabelEXT = stubCmdEndDebugUtilsLabelEXT;
  1777. }
  1778. if (NULL == vkCmdInsertDebugUtilsLabelEXT)
  1779. {
  1780. vkCmdInsertDebugUtilsLabelEXT = stubCmdInsertDebugUtilsLabelEXT;
  1781. }
  1782. // Init reserved part of view name.
  1783. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1784. {
  1785. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1786. }
  1787. return true;
  1788. error:
  1789. BX_TRACE("errorState %d", errorState);
  1790. switch (errorState)
  1791. {
  1792. case ErrorState::DescriptorCreated:
  1793. vkDestroy(m_pipelineCache);
  1794. // vkDestroy(m_pipelineLayout);
  1795. // vkDestroy(m_descriptorSetLayout);
  1796. vkDestroy(m_descriptorPool);
  1797. BX_FALLTHROUGH;
  1798. case ErrorState::CommandBuffersCreated:
  1799. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1800. vkDestroy(m_commandPool);
  1801. vkDestroy(m_fence);
  1802. BX_FALLTHROUGH;
  1803. case ErrorState::FrameBufferCreated:
  1804. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1805. {
  1806. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1807. {
  1808. vkDestroy(m_backBufferColor[ii]);
  1809. }
  1810. }
  1811. BX_FALLTHROUGH;
  1812. case ErrorState::RenderPassCreated:
  1813. vkDestroy(m_renderPass);
  1814. BX_FALLTHROUGH;
  1815. case ErrorState::SwapchainCreated:
  1816. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1817. {
  1818. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1819. {
  1820. vkDestroy(m_backBufferColorImageView[ii]);
  1821. }
  1822. if (VK_NULL_HANDLE != m_presentDone[ii])
  1823. {
  1824. vkDestroy(m_presentDone[ii]);
  1825. }
  1826. }
  1827. vkDestroy(m_swapchain);
  1828. BX_FALLTHROUGH;
  1829. case ErrorState::SurfaceCreated:
  1830. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1831. BX_FALLTHROUGH;
  1832. case ErrorState::DeviceCreated:
  1833. vkDestroyDevice(m_device, m_allocatorCb);
  1834. BX_FALLTHROUGH;
  1835. case ErrorState::InstanceCreated:
  1836. if (VK_NULL_HANDLE != m_debugReportCallback)
  1837. {
  1838. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1839. }
  1840. vkDestroyInstance(m_instance, m_allocatorCb);
  1841. BX_FALLTHROUGH;
  1842. case ErrorState::LoadedVulkan1:
  1843. bx::dlclose(m_vulkan1Dll);
  1844. m_vulkan1Dll = NULL;
  1845. m_allocatorCb = NULL;
  1846. unloadRenderDoc(m_renderDocDll);
  1847. BX_FALLTHROUGH;
  1848. case ErrorState::Default:
  1849. break;
  1850. };
  1851. BX_CHECK(false, "Failed to initialize Vulkan.");
  1852. return false;
  1853. }
  1854. void shutdown()
  1855. {
  1856. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1857. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1858. m_pipelineStateCache.invalidate();
  1859. m_descriptorSetLayoutCache.invalidate();
  1860. m_renderPassCache.invalidate();
  1861. m_samplerCache.invalidate();
  1862. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1863. {
  1864. m_scratchBuffer[ii].destroy();
  1865. }
  1866. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1867. {
  1868. m_frameBuffers[ii].destroy();
  1869. }
  1870. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1871. {
  1872. m_indexBuffers[ii].destroy();
  1873. }
  1874. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1875. {
  1876. m_vertexBuffers[ii].destroy();
  1877. }
  1878. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1879. {
  1880. m_shaders[ii].destroy();
  1881. }
  1882. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1883. {
  1884. m_textures[ii].destroy();
  1885. }
  1886. vkDestroy(m_pipelineCache);
  1887. // vkDestroy(m_pipelineLayout);
  1888. // vkDestroy(m_descriptorSetLayout);
  1889. vkDestroy(m_descriptorPool);
  1890. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1891. vkDestroy(m_commandPool);
  1892. vkDestroy(m_fence);
  1893. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1894. {
  1895. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1896. {
  1897. vkDestroy(m_backBufferColorImageView[ii]);
  1898. }
  1899. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1900. {
  1901. vkDestroy(m_backBufferColor[ii]);
  1902. }
  1903. if (VK_NULL_HANDLE != m_presentDone[ii])
  1904. {
  1905. vkDestroy(m_presentDone[ii]);
  1906. }
  1907. }
  1908. vkDestroy(m_swapchain);
  1909. vkDestroy(m_backBufferDepthStencilImageView);
  1910. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  1911. vkDestroy(m_backBufferDepthStencilImage);
  1912. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1913. vkDestroy(m_renderPass);
  1914. vkDestroyDevice(m_device, m_allocatorCb);
  1915. if (VK_NULL_HANDLE != m_debugReportCallback)
  1916. {
  1917. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1918. }
  1919. vkDestroyInstance(m_instance, m_allocatorCb);
  1920. bx::dlclose(m_vulkan1Dll);
  1921. m_vulkan1Dll = NULL;
  1922. m_allocatorCb = NULL;
  1923. unloadRenderDoc(m_renderDocDll);
  1924. }
  1925. RendererType::Enum getRendererType() const override
  1926. {
  1927. return RendererType::Vulkan;
  1928. }
  1929. const char* getRendererName() const override
  1930. {
  1931. return BGFX_RENDERER_VULKAN_NAME;
  1932. }
  1933. bool isDeviceRemoved() override
  1934. {
  1935. return false;
  1936. }
  1937. void flip() override
  1938. {
  1939. if (VK_NULL_HANDLE != m_swapchain)
  1940. {
  1941. VkPresentInfoKHR pi;
  1942. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1943. pi.pNext = NULL;
  1944. pi.waitSemaphoreCount = 0;
  1945. pi.pWaitSemaphores = NULL; //&m_presentDone[0];
  1946. pi.swapchainCount = 1;
  1947. pi.pSwapchains = &m_swapchain;
  1948. pi.pImageIndices = &m_backBufferColorIdx;
  1949. pi.pResults = NULL;
  1950. VK_CHECK(vkQueuePresentKHR(m_queueGraphics, &pi) );
  1951. }
  1952. }
  1953. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  1954. {
  1955. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1956. }
  1957. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1958. {
  1959. m_indexBuffers[_handle.idx].destroy();
  1960. }
  1961. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1962. {
  1963. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1964. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1965. dump(decl);
  1966. }
  1967. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1968. {
  1969. }
  1970. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1971. {
  1972. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1973. }
  1974. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1975. {
  1976. m_vertexBuffers[_handle.idx].destroy();
  1977. }
  1978. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1979. {
  1980. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1981. }
  1982. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1983. {
  1984. // BX_UNUSED(_handle, _offset, _size, _mem);
  1985. m_indexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  1986. }
  1987. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1988. {
  1989. m_indexBuffers[_handle.idx].destroy();
  1990. }
  1991. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1992. {
  1993. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1994. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1995. }
  1996. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1997. {
  1998. // BX_UNUSED(_handle, _offset, _size, _mem);
  1999. m_vertexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  2000. }
  2001. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  2002. {
  2003. m_vertexBuffers[_handle.idx].destroy();
  2004. }
  2005. void createShader(ShaderHandle _handle, const Memory* _mem) override
  2006. {
  2007. m_shaders[_handle.idx].create(_mem);
  2008. }
  2009. void destroyShader(ShaderHandle _handle) override
  2010. {
  2011. m_shaders[_handle.idx].destroy();
  2012. }
  2013. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  2014. {
  2015. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  2016. }
  2017. void destroyProgram(ProgramHandle _handle) override
  2018. {
  2019. m_program[_handle.idx].destroy();
  2020. }
  2021. void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
  2022. {
  2023. return m_textures[_handle.idx].create(_mem, _flags, _skip);
  2024. }
  2025. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  2026. {
  2027. }
  2028. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  2029. {
  2030. m_textures[_handle.idx].update(m_commandPool, _side, _mip, _rect, _z, _depth, _pitch, _mem);
  2031. }
  2032. void updateTextureEnd() override
  2033. {
  2034. }
  2035. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  2036. {
  2037. }
  2038. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  2039. {
  2040. }
  2041. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  2042. {
  2043. }
  2044. uintptr_t getInternal(TextureHandle /*_handle*/) override
  2045. {
  2046. return 0;
  2047. }
  2048. void destroyTexture(TextureHandle _handle) override
  2049. {
  2050. m_textures[_handle.idx].destroy();
  2051. }
  2052. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  2053. {
  2054. m_frameBuffers[_handle.idx].create(_num, _attachment);
  2055. }
  2056. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  2057. {
  2058. }
  2059. void destroyFrameBuffer(FrameBufferHandle _handle) override
  2060. {
  2061. m_frameBuffers[_handle.idx].destroy();
  2062. }
  2063. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  2064. {
  2065. if (NULL != m_uniforms[_handle.idx])
  2066. {
  2067. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2068. }
  2069. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  2070. void* data = BX_ALLOC(g_allocator, size);
  2071. bx::memSet(data, 0, size);
  2072. m_uniforms[_handle.idx] = data;
  2073. m_uniformReg.add(_handle, _name);
  2074. }
  2075. void destroyUniform(UniformHandle _handle) override
  2076. {
  2077. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2078. m_uniforms[_handle.idx] = NULL;
  2079. }
  2080. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  2081. {
  2082. }
  2083. void updateViewName(ViewId _id, const char* _name) override
  2084. {
  2085. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  2086. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  2087. , _name
  2088. );
  2089. }
  2090. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  2091. {
  2092. bx::memCopy(m_uniforms[_loc], _data, _size);
  2093. }
  2094. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  2095. {
  2096. BX_UNUSED(_handle);
  2097. }
  2098. void setMarker(const char* _marker, uint16_t _len) override
  2099. {
  2100. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2101. {
  2102. BX_UNUSED(_len);
  2103. VkDebugUtilsLabelEXT dul;
  2104. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  2105. dul.pNext = NULL;
  2106. dul.pLabelName = _marker;
  2107. dul.color[0] = 1.0f;
  2108. dul.color[1] = 0.0f;
  2109. dul.color[2] = 0.0f;
  2110. dul.color[3] = 1.0f;
  2111. vkCmdInsertDebugUtilsLabelEXT(m_commandBuffer, &dul);
  2112. }
  2113. }
  2114. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  2115. {
  2116. switch (_handle.type)
  2117. {
  2118. case Handle::IndexBuffer:
  2119. setDebugObjectName(m_device, m_indexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2120. break;
  2121. case Handle::Shader:
  2122. setDebugObjectName(m_device, m_shaders[_handle.idx].m_module, "%.*s", _len, _name);
  2123. break;
  2124. case Handle::Texture:
  2125. // setDebugObjectName(m_device, m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
  2126. break;
  2127. case Handle::VertexBuffer:
  2128. setDebugObjectName(m_device, m_vertexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2129. break;
  2130. default:
  2131. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  2132. break;
  2133. }
  2134. }
  2135. void submitBlit(BlitState& _bs, uint16_t _view);
  2136. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  2137. void blitSetup(TextVideoMemBlitter& _blitter) override
  2138. {
  2139. const uint32_t width = m_sci.imageExtent.width;
  2140. const uint32_t height = m_sci.imageExtent.height;
  2141. setFrameBuffer(BGFX_INVALID_HANDLE, false);
  2142. VkViewport vp;
  2143. vp.x = 0;
  2144. vp.y = 0;
  2145. vp.width = (float)width;
  2146. vp.height = (float)height;
  2147. vp.minDepth = 0.0f;
  2148. vp.maxDepth = 1.0f;
  2149. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  2150. VkRect2D rc;
  2151. rc.offset.x = 0;
  2152. rc.offset.y = 0;
  2153. rc.extent.width = width;
  2154. rc.extent.height = height;
  2155. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  2156. const uint64_t state = 0
  2157. | BGFX_STATE_WRITE_RGB
  2158. | BGFX_STATE_WRITE_A
  2159. | BGFX_STATE_DEPTH_TEST_ALWAYS
  2160. ;
  2161. VkPipeline pso = getPipeline(state
  2162. , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
  2163. , _blitter.m_vb->decl.idx
  2164. , _blitter.m_program
  2165. , 0
  2166. );
  2167. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pso);
  2168. ProgramVK& program = m_program[_blitter.m_program.idx];
  2169. float proj[16];
  2170. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
  2171. PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
  2172. uint8_t flags = predefined.m_type;
  2173. setShaderUniform(flags, predefined.m_loc, proj, 4);
  2174. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  2175. if (NULL != vcb)
  2176. {
  2177. commit(*vcb);
  2178. }
  2179. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  2180. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  2181. VkDescriptorSetAllocateInfo dsai;
  2182. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2183. dsai.pNext = NULL;
  2184. dsai.descriptorPool = m_descriptorPool;
  2185. dsai.descriptorSetCount = 1;
  2186. dsai.pSetLayouts = &dsl;
  2187. vkAllocateDescriptorSets(m_device, &dsai, &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]);
  2188. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2189. TextureVK& texture = m_textures[_blitter.m_texture.idx];
  2190. uint32_t samplerFlags = (uint32_t)(texture.m_flags & BGFX_SAMPLER_BITS_MASK);
  2191. VkSampler sampler = getSampler(samplerFlags, 1);
  2192. VkDescriptorBufferInfo bufferInfo;
  2193. bufferInfo.buffer = scratchBuffer.m_buffer;
  2194. bufferInfo.offset = scratchBuffer.m_pos;
  2195. bufferInfo.range = bx::strideAlign(program.m_vsh->m_size, align);
  2196. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  2197. VkWriteDescriptorSet wds[3];
  2198. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2199. wds[0].pNext = NULL;
  2200. wds[0].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2201. wds[0].dstBinding = program.m_vsh->m_uniformBinding;
  2202. wds[0].dstArrayElement = 0;
  2203. wds[0].descriptorCount = 1;
  2204. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2205. wds[0].pImageInfo = NULL;
  2206. wds[0].pBufferInfo = &bufferInfo;
  2207. wds[0].pTexelBufferView = NULL;
  2208. VkDescriptorImageInfo imageInfo;
  2209. imageInfo.imageLayout = texture.m_currentImageLayout;
  2210. imageInfo.imageView = texture.m_textureImageView;
  2211. imageInfo.sampler = sampler;
  2212. wds[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2213. wds[1].pNext = NULL;
  2214. wds[1].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2215. wds[1].dstBinding = program.m_fsh->m_sampler[0].imageBinding;
  2216. wds[1].dstArrayElement = 0;
  2217. wds[1].descriptorCount = 1;
  2218. wds[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2219. wds[1].pImageInfo = &imageInfo;
  2220. wds[1].pBufferInfo = NULL;
  2221. wds[1].pTexelBufferView = NULL;
  2222. wds[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2223. wds[2].pNext = NULL;
  2224. wds[2].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2225. wds[2].dstBinding = program.m_fsh->m_sampler[0].samplerBinding;
  2226. wds[2].dstArrayElement = 0;
  2227. wds[2].descriptorCount = 1;
  2228. wds[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2229. wds[2].pImageInfo = &imageInfo;
  2230. wds[2].pBufferInfo = NULL;
  2231. wds[2].pTexelBufferView = NULL;
  2232. m_vsChanges = 0;
  2233. m_fsChanges = 0;
  2234. vkUpdateDescriptorSets(m_device, 3, wds, 0, NULL);
  2235. vkCmdBindDescriptorSets(
  2236. m_commandBuffer
  2237. , VK_PIPELINE_BIND_POINT_GRAPHICS
  2238. , program.m_pipelineLayout
  2239. , 0
  2240. , 1
  2241. , &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]
  2242. , 0
  2243. , NULL
  2244. );
  2245. scratchBuffer.m_currentDs++;
  2246. VertexBufferVK& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  2247. VkDeviceSize offset = 0;
  2248. vkCmdBindVertexBuffers(m_commandBuffer
  2249. , 0
  2250. , 1
  2251. , &vb.m_buffer
  2252. , &offset
  2253. );
  2254. BufferVK& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  2255. vkCmdBindIndexBuffer(m_commandBuffer
  2256. , ib.m_buffer
  2257. , 0
  2258. , VK_INDEX_TYPE_UINT16
  2259. );
  2260. }
  2261. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  2262. {
  2263. const uint32_t numVertices = _numIndices*4/6;
  2264. if (0 < numVertices)
  2265. {
  2266. m_indexBuffers[_blitter.m_ib->handle.idx].update(m_commandBuffer, 0, _numIndices*2, _blitter.m_ib->data);
  2267. m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandBuffer, 0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
  2268. vkCmdDrawIndexed(m_commandBuffer
  2269. , _numIndices
  2270. , 1
  2271. , 0
  2272. , 0
  2273. , 0
  2274. );
  2275. }
  2276. }
  2277. void updateResolution(const Resolution& _resolution)
  2278. {
  2279. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  2280. {
  2281. m_maxAnisotropy = UINT32_MAX;
  2282. }
  2283. else
  2284. {
  2285. m_maxAnisotropy = 1;
  2286. }
  2287. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  2288. if (m_depthClamp != depthClamp)
  2289. {
  2290. m_depthClamp = depthClamp;
  2291. m_pipelineStateCache.invalidate();
  2292. }
  2293. uint32_t flags = _resolution.reset & ~(BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  2294. if (m_resolution.width != _resolution.width
  2295. || m_resolution.height != _resolution.height
  2296. || m_resolution.reset != flags)
  2297. {
  2298. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  2299. bool resize = (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (_resolution.reset&BGFX_RESET_MSAA_MASK);
  2300. m_resolution = _resolution;
  2301. m_resolution.reset = flags;
  2302. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  2303. m_textVideoMem.clear();
  2304. #if 1
  2305. BX_UNUSED(resize);
  2306. #else
  2307. m_scd.BufferDesc.Width = _resolution.m_width;
  2308. m_scd.BufferDesc.Height = _resolution.m_height;
  2309. preReset();
  2310. if (resize)
  2311. {
  2312. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  2313. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  2314. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  2315. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  2316. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  2317. , m_scd.BufferDesc.Width
  2318. , m_scd.BufferDesc.Height
  2319. , m_scd.BufferDesc.Format
  2320. , m_scd.Flags
  2321. , nodeMask
  2322. , presentQueue
  2323. ) );
  2324. }
  2325. else
  2326. {
  2327. updateMsaa();
  2328. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  2329. DX_RELEASE(m_swapChain, 0);
  2330. HRESULT hr;
  2331. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  2332. , &m_scd
  2333. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  2334. );
  2335. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  2336. }
  2337. postReset();
  2338. #endif // 0
  2339. }
  2340. }
  2341. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2342. {
  2343. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  2344. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  2345. {
  2346. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2347. m_fsChanges += _numRegs;
  2348. }
  2349. else
  2350. {
  2351. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2352. m_vsChanges += _numRegs;
  2353. }
  2354. }
  2355. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2356. {
  2357. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2358. }
  2359. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2360. {
  2361. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2362. }
  2363. // void commitShaderUniforms(VkCommandBuffer _commandBuffer, ProgramHandle _program)
  2364. // {
  2365. // ProgramVK& program = m_program[_program.idx];
  2366. //
  2367. // const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2368. // const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  2369. // const uint32_t fsize = bx::strideAlign( (NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  2370. // const uint32_t total = vsize + fsize;
  2371. //
  2372. // if (0 < total)
  2373. // {
  2374. // ScratchBufferVK& sb = m_scratchBuffer[m_backBufferColorIdx];
  2375. //
  2376. // uint8_t* data = (uint8_t*)sb.allocUbv(vsize, fsize);
  2377. //
  2378. // bx::memCopy(data, m_vsScratch, program.m_vsh->m_size);
  2379. // data += vsize;
  2380. //
  2381. // if (0 != fsize)
  2382. // {
  2383. // bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  2384. // }
  2385. //
  2386. // vkCmdBindDescriptorSets(_commandBuffer
  2387. // , VK_PIPELINE_BIND_POINT_GRAPHICS
  2388. // , m_pipelineLayout
  2389. // , program.m_pipelineLayout
  2390. // , 0
  2391. // , 1
  2392. // , &sb.m_descriptorSet[sb.m_currentDs - 1]
  2393. // , 0
  2394. // , NULL
  2395. // );
  2396. // }
  2397. //
  2398. // m_vsChanges = 0;
  2399. // m_fsChanges = 0;
  2400. // }
  2401. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  2402. {
  2403. BX_UNUSED(_msaa);
  2404. if (isValid(m_fbh)
  2405. && m_fbh.idx != _fbh.idx)
  2406. {
  2407. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2408. BX_UNUSED(frameBuffer);
  2409. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2410. {
  2411. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2412. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2413. }
  2414. if (isValid(frameBuffer.m_depth) )
  2415. {
  2416. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2417. const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2418. if (!writeOnly)
  2419. {
  2420. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2421. }
  2422. }
  2423. }
  2424. if (!isValid(_fbh) )
  2425. {
  2426. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2427. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2428. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2429. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2430. //
  2431. // m_currentColor = &m_rtvHandle;
  2432. // m_currentDepthStencil = &m_dsvHandle;
  2433. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2434. }
  2435. else
  2436. {
  2437. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  2438. BX_UNUSED(frameBuffer);
  2439. if (0 < frameBuffer.m_num)
  2440. {
  2441. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2442. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2443. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2444. // m_currentColor = &m_rtvHandle;
  2445. }
  2446. else
  2447. {
  2448. // m_currentColor = NULL;
  2449. }
  2450. if (isValid(frameBuffer.m_depth) )
  2451. {
  2452. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2453. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2454. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2455. // m_currentDepthStencil = &m_dsvHandle;
  2456. }
  2457. else
  2458. {
  2459. // m_currentDepthStencil = NULL;
  2460. }
  2461. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2462. {
  2463. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2464. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2465. }
  2466. if (isValid(frameBuffer.m_depth) )
  2467. {
  2468. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2469. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2470. }
  2471. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2472. // , m_currentColor
  2473. // , true
  2474. // , m_currentDepthStencil
  2475. // );
  2476. }
  2477. m_fbh = _fbh;
  2478. // m_rtMsaa = _msaa;
  2479. }
  2480. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2481. {
  2482. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2483. uint8_t writeMask = 0;
  2484. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2485. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2486. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2487. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2488. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2489. {
  2490. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2491. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2492. const uint32_t srcRGB = (blend ) & 0xf;
  2493. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2494. const uint32_t srcA = (blend >> 8) & 0xf;
  2495. const uint32_t dstA = (blend >> 12) & 0xf;
  2496. const uint32_t equRGB = (equation ) & 0x7;
  2497. const uint32_t equA = (equation >> 3) & 0x7;
  2498. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2499. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2500. bas->colorBlendOp = s_blendEquation[equRGB];
  2501. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2502. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2503. bas->alphaBlendOp = s_blendEquation[equA];
  2504. bas->colorWriteMask = writeMask;
  2505. }
  2506. uint32_t numAttachments = 1;
  2507. if (isValid(m_fbh) )
  2508. {
  2509. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2510. numAttachments = frameBuffer.m_num;
  2511. }
  2512. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) )
  2513. {
  2514. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2515. {
  2516. ++bas;
  2517. bas->blendEnable = 0 != (rgba & 0x7ff);
  2518. const uint32_t src = (rgba ) & 0xf;
  2519. const uint32_t dst = (rgba >> 4) & 0xf;
  2520. const uint32_t equation = (rgba >> 8) & 0x7;
  2521. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2522. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2523. bas->colorBlendOp = s_blendEquation[equation];
  2524. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2525. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2526. bas->alphaBlendOp = s_blendEquation[equation];
  2527. bas->colorWriteMask = writeMask;
  2528. }
  2529. }
  2530. else
  2531. {
  2532. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2533. {
  2534. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2535. }
  2536. }
  2537. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2538. _desc.pNext = NULL;
  2539. _desc.flags = 0;
  2540. _desc.logicOpEnable = VK_FALSE;
  2541. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2542. _desc.attachmentCount = numAttachments;
  2543. _desc.blendConstants[0] = 0.0f;
  2544. _desc.blendConstants[1] = 0.0f;
  2545. _desc.blendConstants[2] = 0.0f;
  2546. _desc.blendConstants[3] = 0.0f;
  2547. }
  2548. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2549. {
  2550. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2551. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2552. _desc.pNext = NULL;
  2553. _desc.flags = 0;
  2554. _desc.depthClampEnable = m_depthClamp;
  2555. _desc.rasterizerDiscardEnable = VK_FALSE;
  2556. _desc.polygonMode = _wireframe
  2557. ? VK_POLYGON_MODE_LINE
  2558. : VK_POLYGON_MODE_FILL
  2559. ;
  2560. _desc.cullMode = s_cullMode[cull];
  2561. _desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
  2562. _desc.depthBiasEnable = VK_FALSE;
  2563. _desc.depthBiasConstantFactor = 0.0f;
  2564. _desc.depthBiasClamp = 0.0f;
  2565. _desc.depthBiasSlopeFactor = 0.0f;
  2566. _desc.lineWidth = 1.0f;
  2567. }
  2568. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2569. {
  2570. const uint32_t fstencil = unpackStencil(0, _stencil);
  2571. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2572. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2573. _desc.pNext = NULL;
  2574. _desc.flags = 0;
  2575. _desc.depthTestEnable = 0 != func;
  2576. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2577. _desc.depthCompareOp = s_cmpFunc[func];
  2578. _desc.depthBoundsTestEnable = VK_FALSE;
  2579. _desc.stencilTestEnable = 0 != _stencil;
  2580. uint32_t bstencil = unpackStencil(1, _stencil);
  2581. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2582. bstencil = frontAndBack ? bstencil : fstencil;
  2583. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2584. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2585. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2586. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2587. _desc.front.compareMask = UINT32_MAX;
  2588. _desc.front.writeMask = UINT32_MAX;
  2589. _desc.front.reference = 0;
  2590. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2591. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2592. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2593. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2594. _desc.back.compareMask = UINT32_MAX;
  2595. _desc.back.writeMask = UINT32_MAX;
  2596. _desc.back.reference = 0;
  2597. _desc.minDepthBounds = 0.0f;
  2598. _desc.maxDepthBounds = 1.0f;
  2599. }
  2600. void setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _vertexDecl, const ProgramVK& _program, uint8_t _numInstanceData)
  2601. {
  2602. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2603. _vertexInputState.pNext = NULL;
  2604. _vertexInputState.flags = 0;
  2605. VertexDecl decl;
  2606. bx::memCopy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2607. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2608. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2609. {
  2610. uint16_t mask = attrMask[ii];
  2611. uint16_t attr = (decl.m_attributes[ii] & mask);
  2612. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2613. }
  2614. _vertexInputState.vertexBindingDescriptionCount = 0;
  2615. _vertexInputState.vertexAttributeDescriptionCount = 0;
  2616. fillVertexDecl(_program.m_vsh, _vertexInputState, decl);
  2617. if (0 < _numInstanceData)
  2618. {
  2619. fillInstanceBinding(_program.m_vsh, _vertexInputState, _numInstanceData);
  2620. }
  2621. }
  2622. uint32_t getRenderPassHashkey(uint8_t _num, const Attachment* attachments)
  2623. {
  2624. if (_num == 0)
  2625. return 0;
  2626. bx::HashMurmur2A hash;
  2627. hash.begin(0);
  2628. for (uint8_t ii = 0; ii < _num; ++ii)
  2629. {
  2630. hash.add(attachments[ii].access);
  2631. hash.add(attachments[ii].layer);
  2632. hash.add(attachments[ii].mip);
  2633. hash.add(attachments[ii].resolve);
  2634. TextureVK& texture = m_textures[attachments[ii].handle.idx];
  2635. hash.add(texture.m_textureFormat);
  2636. }
  2637. return hash.end();
  2638. }
  2639. VkRenderPass getRenderPass(uint8_t _num, const Attachment* _attachments)
  2640. {
  2641. VkRenderPass renderPass = VK_NULL_HANDLE;
  2642. uint32_t hashKey = getRenderPassHashkey(_num, _attachments);
  2643. renderPass = (VkRenderPass)m_renderPassCache.find(hashKey);
  2644. if (renderPass != VK_NULL_HANDLE)
  2645. return renderPass;
  2646. // cache missed
  2647. VkAttachmentDescription ad[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2648. VkAttachmentReference colorAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2649. VkAttachmentReference resolveAr;
  2650. VkAttachmentReference depthAr;
  2651. uint32_t numColorAr = 0;
  2652. resolveAr.attachment = VK_ATTACHMENT_UNUSED;
  2653. resolveAr.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2654. depthAr.attachment = VK_ATTACHMENT_UNUSED;
  2655. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2656. for (uint8_t ii = 0; ii < _num; ++ii)
  2657. {
  2658. TextureVK& texture = m_textures[_attachments[ii].handle.idx];
  2659. ad[ii].flags = 0;
  2660. ad[ii].format = texture.m_vkTextureFormat;
  2661. ad[ii].samples = VK_SAMPLE_COUNT_1_BIT;
  2662. ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2663. ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2664. ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2665. ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2666. ad[ii].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2667. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  2668. {
  2669. ad[ii].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2670. colorAr[numColorAr].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2671. colorAr[numColorAr].attachment = ii;
  2672. numColorAr++;
  2673. }
  2674. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  2675. {
  2676. ad[ii].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2677. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2678. depthAr.attachment = ii;
  2679. }
  2680. }
  2681. VkSubpassDescription sd[1];
  2682. sd[0].flags = 0;
  2683. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2684. sd[0].inputAttachmentCount = 0;
  2685. sd[0].pInputAttachments = NULL;
  2686. sd[0].colorAttachmentCount = numColorAr;
  2687. sd[0].pColorAttachments = colorAr;
  2688. sd[0].pResolveAttachments = &resolveAr;
  2689. sd[0].pDepthStencilAttachment = &depthAr;
  2690. sd[0].preserveAttachmentCount = 0;
  2691. sd[0].pPreserveAttachments = NULL;
  2692. VkRenderPassCreateInfo rpi;
  2693. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2694. rpi.pNext = NULL;
  2695. rpi.flags = 0;
  2696. rpi.attachmentCount = _num;
  2697. rpi.pAttachments = ad;
  2698. rpi.subpassCount = BX_COUNTOF(sd);
  2699. rpi.pSubpasses = sd;
  2700. rpi.dependencyCount = 0;
  2701. rpi.pDependencies = NULL;
  2702. VK_CHECK( vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &renderPass) );
  2703. m_renderPassCache.add(hashKey, renderPass);
  2704. return renderPass;
  2705. }
  2706. VkSampler getSampler(uint32_t _samplerFlags, uint32_t _mipLevels)
  2707. {
  2708. bx::HashMurmur2A hash;
  2709. hash.add(_samplerFlags);
  2710. hash.add(_mipLevels);
  2711. uint32_t hashKey = hash.end();
  2712. VkSampler sampler = m_samplerCache.find(hashKey);
  2713. if (sampler != VK_NULL_HANDLE)
  2714. {
  2715. return sampler;
  2716. }
  2717. const uint32_t cmpFunc = (_samplerFlags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  2718. VkSamplerCreateInfo sci;
  2719. sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2720. sci.pNext = NULL;
  2721. sci.flags = 0;
  2722. sci.magFilter = VK_FILTER_LINEAR;
  2723. sci.minFilter = VK_FILTER_LINEAR;
  2724. sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  2725. sci.addressModeU = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
  2726. sci.addressModeV = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
  2727. sci.addressModeW = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
  2728. sci.mipLodBias = 0.0f;
  2729. sci.anisotropyEnable = VK_FALSE;
  2730. sci.maxAnisotropy = 0;
  2731. sci.compareEnable = 0 != cmpFunc;
  2732. sci.compareOp = s_cmpFunc[cmpFunc];
  2733. sci.minLod = 0.0f;
  2734. sci.maxLod = (float)_mipLevels;
  2735. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
  2736. sci.unnormalizedCoordinates = VK_FALSE;
  2737. switch (_samplerFlags & BGFX_SAMPLER_MAG_MASK)
  2738. {
  2739. case BGFX_SAMPLER_MAG_POINT: sci.magFilter = VK_FILTER_NEAREST; break;
  2740. case BGFX_SAMPLER_MAG_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  2741. }
  2742. switch (_samplerFlags & BGFX_SAMPLER_MIN_MASK)
  2743. {
  2744. case BGFX_SAMPLER_MIN_POINT: sci.minFilter = VK_FILTER_NEAREST; break;
  2745. case BGFX_SAMPLER_MIN_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  2746. }
  2747. uint32_t borderColor = ((_samplerFlags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT);
  2748. if (borderColor > 0)
  2749. {
  2750. // TODO: set borderColor properly
  2751. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_WHITE;
  2752. }
  2753. VK_CHECK(vkCreateSampler(m_device, &sci, m_allocatorCb, &sampler));
  2754. m_samplerCache.add(hashKey, sampler);
  2755. return sampler;
  2756. }
  2757. VkPipeline getPipeline(ProgramHandle _program)
  2758. {
  2759. BX_UNUSED(_program);
  2760. // vkCreateComputePipelines
  2761. return VK_NULL_HANDLE;
  2762. }
  2763. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, ProgramHandle _program, uint8_t _numInstanceData)
  2764. {
  2765. ProgramVK& program = m_program[_program.idx];
  2766. _state &= 0
  2767. | BGFX_STATE_WRITE_RGB
  2768. | BGFX_STATE_WRITE_A
  2769. | BGFX_STATE_WRITE_Z
  2770. | BGFX_STATE_DEPTH_TEST_MASK
  2771. | BGFX_STATE_BLEND_MASK
  2772. | BGFX_STATE_BLEND_EQUATION_MASK
  2773. | BGFX_STATE_BLEND_INDEPENDENT
  2774. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2775. | BGFX_STATE_CULL_MASK
  2776. | BGFX_STATE_MSAA
  2777. | BGFX_STATE_LINEAA
  2778. | BGFX_STATE_CONSERVATIVE_RASTER
  2779. | BGFX_STATE_PT_MASK
  2780. ;
  2781. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  2782. VertexDecl decl;
  2783. bx::memCopy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
  2784. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2785. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2786. {
  2787. uint16_t mask = attrMask[ii];
  2788. uint16_t attr = (decl.m_attributes[ii] & mask);
  2789. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2790. }
  2791. bx::HashMurmur2A murmur;
  2792. murmur.begin();
  2793. murmur.add(_state);
  2794. murmur.add(_stencil);
  2795. murmur.add(program.m_vsh->m_hash);
  2796. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2797. murmur.add(program.m_fsh->m_hash);
  2798. murmur.add(m_vertexDecls[_declIdx].m_hash);
  2799. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2800. murmur.add(m_fbh.idx);
  2801. murmur.add(_numInstanceData);
  2802. const uint32_t hash = murmur.end();
  2803. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2804. if (VK_NULL_HANDLE != pipeline)
  2805. {
  2806. return pipeline;
  2807. }
  2808. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2809. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2810. colorBlendState.pAttachments = blendAttachmentState;
  2811. setBlendState(colorBlendState, _state);
  2812. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2813. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2814. inputAssemblyState.pNext = NULL;
  2815. inputAssemblyState.flags = 0;
  2816. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  2817. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  2818. VkPipelineRasterizationStateCreateInfo rasterizationState;
  2819. setRasterizerState(rasterizationState, _state);
  2820. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  2821. setDepthStencilState(depthStencilState, _state, _stencil);
  2822. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2823. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2824. VkPipelineVertexInputStateCreateInfo vertexInputState;
  2825. vertexInputState.pVertexBindingDescriptions = inputBinding;
  2826. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  2827. setInputLayout(vertexInputState, m_vertexDecls[_declIdx], program, _numInstanceData);
  2828. const VkDynamicState dynamicStates[] =
  2829. {
  2830. VK_DYNAMIC_STATE_VIEWPORT,
  2831. VK_DYNAMIC_STATE_SCISSOR,
  2832. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  2833. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  2834. };
  2835. VkPipelineDynamicStateCreateInfo dynamicState;
  2836. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2837. dynamicState.pNext = NULL;
  2838. dynamicState.flags = 0;
  2839. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  2840. dynamicState.pDynamicStates = dynamicStates;
  2841. VkPipelineShaderStageCreateInfo shaderStages[2];
  2842. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2843. shaderStages[0].pNext = NULL;
  2844. shaderStages[0].flags = 0;
  2845. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  2846. shaderStages[0].module = program.m_vsh->m_module;
  2847. shaderStages[0].pName = "main";
  2848. shaderStages[0].pSpecializationInfo = NULL;
  2849. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2850. shaderStages[1].pNext = NULL;
  2851. shaderStages[1].flags = 0;
  2852. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2853. shaderStages[1].module = program.m_fsh->m_module;
  2854. shaderStages[1].pName = "main";
  2855. shaderStages[1].pSpecializationInfo = NULL;
  2856. VkPipelineViewportStateCreateInfo viewportState;
  2857. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2858. viewportState.pNext = NULL;
  2859. viewportState.flags = 0;
  2860. viewportState.viewportCount = 1;
  2861. viewportState.pViewports = NULL;
  2862. viewportState.scissorCount = 1;
  2863. viewportState.pScissors = NULL;
  2864. VkPipelineMultisampleStateCreateInfo multisampleState;
  2865. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2866. multisampleState.pNext = NULL;
  2867. multisampleState.flags = 0;
  2868. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  2869. multisampleState.sampleShadingEnable = VK_FALSE;
  2870. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  2871. multisampleState.pSampleMask = NULL;
  2872. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2873. multisampleState.alphaToOneEnable = VK_FALSE;
  2874. VkGraphicsPipelineCreateInfo graphicsPipeline;
  2875. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2876. graphicsPipeline.pNext = NULL;
  2877. graphicsPipeline.flags = 0;
  2878. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  2879. graphicsPipeline.pStages = shaderStages;
  2880. graphicsPipeline.pVertexInputState = &vertexInputState;
  2881. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  2882. graphicsPipeline.pTessellationState = NULL;
  2883. graphicsPipeline.pViewportState = &viewportState;
  2884. graphicsPipeline.pRasterizationState = &rasterizationState;
  2885. graphicsPipeline.pMultisampleState = &multisampleState;
  2886. graphicsPipeline.pDepthStencilState = &depthStencilState;
  2887. graphicsPipeline.pColorBlendState = &colorBlendState;
  2888. graphicsPipeline.pDynamicState = &dynamicState;
  2889. // graphicsPipeline.layout = m_pipelineLayout;
  2890. graphicsPipeline.layout = program.m_pipelineLayout;
  2891. graphicsPipeline.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  2892. graphicsPipeline.subpass = 0;
  2893. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  2894. graphicsPipeline.basePipelineIndex = 0;
  2895. uint32_t length = g_callback->cacheReadSize(hash);
  2896. bool cached = length > 0;
  2897. void* cachedData = NULL;
  2898. VkPipelineCacheCreateInfo pcci;
  2899. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  2900. pcci.pNext = NULL;
  2901. pcci.flags = 0;
  2902. pcci.initialDataSize = 0;
  2903. pcci.pInitialData = NULL;
  2904. if (cached)
  2905. {
  2906. cachedData = BX_ALLOC(g_allocator, length);
  2907. if (g_callback->cacheRead(hash, cachedData, length) )
  2908. {
  2909. BX_TRACE("Loading cached pipeline state (size %d).", length);
  2910. bx::MemoryReader reader(cachedData, length);
  2911. pcci.initialDataSize = (size_t)reader.remaining();
  2912. pcci.pInitialData = reader.getDataPtr();
  2913. }
  2914. }
  2915. VkPipelineCache cache;
  2916. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  2917. VK_CHECK(vkCreateGraphicsPipelines(m_device
  2918. , cache
  2919. , 1
  2920. , &graphicsPipeline
  2921. , m_allocatorCb
  2922. , &pipeline
  2923. ) );
  2924. m_pipelineStateCache.add(hash, pipeline);
  2925. size_t dataSize;
  2926. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  2927. if (0 < dataSize)
  2928. {
  2929. if (length < dataSize)
  2930. {
  2931. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  2932. }
  2933. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  2934. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  2935. }
  2936. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  2937. vkDestroy(cache);
  2938. if (NULL != cachedData)
  2939. {
  2940. BX_FREE(g_allocator, cachedData);
  2941. }
  2942. return pipeline;
  2943. }
  2944. void commit(UniformBuffer& _uniformBuffer)
  2945. {
  2946. _uniformBuffer.reset();
  2947. for (;;)
  2948. {
  2949. uint32_t opcode = _uniformBuffer.read();
  2950. if (UniformType::End == opcode)
  2951. {
  2952. break;
  2953. }
  2954. UniformType::Enum type;
  2955. uint16_t loc;
  2956. uint16_t num;
  2957. uint16_t copy;
  2958. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2959. const char* data;
  2960. if (copy)
  2961. {
  2962. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2963. }
  2964. else
  2965. {
  2966. UniformHandle handle;
  2967. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2968. data = (const char*)m_uniforms[handle.idx];
  2969. }
  2970. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2971. case UniformType::_uniform: \
  2972. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2973. { \
  2974. setShaderUniform(uint8_t(type), loc, data, num); \
  2975. } \
  2976. break;
  2977. switch ( (uint32_t)type)
  2978. {
  2979. case UniformType::Mat3:
  2980. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2981. {
  2982. float* value = (float*)data;
  2983. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2984. {
  2985. Matrix4 mtx;
  2986. mtx.un.val[ 0] = value[0];
  2987. mtx.un.val[ 1] = value[1];
  2988. mtx.un.val[ 2] = value[2];
  2989. mtx.un.val[ 3] = 0.0f;
  2990. mtx.un.val[ 4] = value[3];
  2991. mtx.un.val[ 5] = value[4];
  2992. mtx.un.val[ 6] = value[5];
  2993. mtx.un.val[ 7] = 0.0f;
  2994. mtx.un.val[ 8] = value[6];
  2995. mtx.un.val[ 9] = value[7];
  2996. mtx.un.val[10] = value[8];
  2997. mtx.un.val[11] = 0.0f;
  2998. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2999. }
  3000. }
  3001. break;
  3002. case UniformType::Sampler:
  3003. case UniformType::Sampler|BGFX_UNIFORM_FRAGMENTBIT:
  3004. // do nothing, but VkDescriptorSetImageInfo would be set before drawing
  3005. break;
  3006. // CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
  3007. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  3008. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  3009. case UniformType::End:
  3010. break;
  3011. default:
  3012. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  3013. break;
  3014. }
  3015. #undef CASE_IMPLEMENT_UNIFORM
  3016. }
  3017. }
  3018. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  3019. {
  3020. VkClearRect rect[1];
  3021. rect[0].rect.offset.x = _rect.m_x;
  3022. rect[0].rect.offset.y = _rect.m_y;
  3023. rect[0].rect.extent.width = _rect.m_width;
  3024. rect[0].rect.extent.height = _rect.m_height;
  3025. rect[0].baseArrayLayer = 0;
  3026. rect[0].layerCount = 1;
  3027. uint32_t numMrt = 1;
  3028. FrameBufferHandle fbh = m_fbh;
  3029. if (isValid(fbh) )
  3030. {
  3031. const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  3032. numMrt = bx::max((uint8_t)1, fb.m_num);
  3033. }
  3034. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3035. uint32_t mrt = 0;
  3036. if (true //NULL != m_currentColor
  3037. && BGFX_CLEAR_COLOR & _clear.m_flags)
  3038. {
  3039. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3040. {
  3041. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3042. {
  3043. attachments[mrt].colorAttachment = mrt;
  3044. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3045. uint8_t index = bx::min<uint8_t>(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  3046. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  3047. ++mrt;
  3048. }
  3049. }
  3050. else
  3051. {
  3052. float frgba[4] =
  3053. {
  3054. _clear.m_index[0] * 1.0f / 255.0f,
  3055. _clear.m_index[1] * 1.0f / 255.0f,
  3056. _clear.m_index[2] * 1.0f / 255.0f,
  3057. _clear.m_index[3] * 1.0f / 255.0f,
  3058. };
  3059. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3060. {
  3061. attachments[mrt].colorAttachment = mrt;
  3062. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3063. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  3064. ++mrt;
  3065. }
  3066. }
  3067. }
  3068. if (true //NULL != m_currentDepthStencil
  3069. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  3070. {
  3071. attachments[mrt].colorAttachment = mrt;
  3072. attachments[mrt].aspectMask = 0;
  3073. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  3074. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  3075. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  3076. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  3077. ++mrt;
  3078. }
  3079. if (mrt > 0)
  3080. {
  3081. vkCmdClearAttachments(m_commandBuffer
  3082. , mrt
  3083. , attachments
  3084. , BX_COUNTOF(rect)
  3085. , rect
  3086. );
  3087. }
  3088. }
  3089. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  3090. {
  3091. VkPipelineStageFlags stageFlags = 0
  3092. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  3093. ;
  3094. VkSubmitInfo si;
  3095. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3096. si.pNext = NULL;
  3097. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  3098. si.pWaitSemaphores = &_wait;
  3099. si.pWaitDstStageMask = &stageFlags;
  3100. si.commandBufferCount = 1;
  3101. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  3102. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  3103. si.pSignalSemaphores = &_signal;
  3104. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  3105. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  3106. return 0;
  3107. }
  3108. void finish()
  3109. {
  3110. finishAll();
  3111. }
  3112. void finishAll()
  3113. {
  3114. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  3115. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  3116. }
  3117. uint32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags) const
  3118. {
  3119. for (uint32_t ii = 0, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  3120. {
  3121. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  3122. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  3123. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  3124. {
  3125. return ii;
  3126. }
  3127. }
  3128. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  3129. return 0;
  3130. }
  3131. VkCommandBuffer beginNewCommand(VkCommandBufferUsageFlagBits commandBufferUsageFlag = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT)
  3132. {
  3133. VkCommandBufferAllocateInfo cbai;
  3134. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  3135. cbai.pNext = NULL;
  3136. cbai.commandPool = m_commandPool;
  3137. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  3138. cbai.commandBufferCount = 1;
  3139. VkCommandBuffer commandBuffer;
  3140. VK_CHECK(vkAllocateCommandBuffers(m_device, &cbai, &commandBuffer));
  3141. VkCommandBufferBeginInfo cbbi;
  3142. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3143. cbbi.pNext = NULL;
  3144. cbbi.flags = commandBufferUsageFlag;
  3145. cbbi.pInheritanceInfo = NULL;
  3146. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi));
  3147. return commandBuffer;
  3148. }
  3149. void submitCommandAndWait(VkCommandBuffer commandBuffer)
  3150. {
  3151. vkEndCommandBuffer(commandBuffer);
  3152. VkSubmitInfo submitInfo;
  3153. submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3154. submitInfo.pNext = NULL;
  3155. submitInfo.commandBufferCount = 1;
  3156. submitInfo.pCommandBuffers = &commandBuffer;
  3157. submitInfo.waitSemaphoreCount = 0;
  3158. submitInfo.pWaitSemaphores = NULL;
  3159. submitInfo.signalSemaphoreCount = 0;
  3160. submitInfo.pSignalSemaphores = NULL;
  3161. submitInfo.pWaitDstStageMask = NULL;
  3162. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &submitInfo, VK_NULL_HANDLE));
  3163. VK_CHECK(vkQueueWaitIdle(m_queueGraphics));
  3164. vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
  3165. }
  3166. #define NUM_SWAPCHAIN_IMAGE 4
  3167. VkAllocationCallbacks* m_allocatorCb;
  3168. VkDebugReportCallbackEXT m_debugReportCallback;
  3169. VkInstance m_instance;
  3170. VkPhysicalDevice m_physicalDevice;
  3171. VkPhysicalDeviceProperties m_deviceProperties;
  3172. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  3173. VkSwapchainCreateInfoKHR m_sci;
  3174. VkSurfaceKHR m_surface;
  3175. VkSwapchainKHR m_swapchain;
  3176. uint32_t m_numSwapchainImages;
  3177. VkImage m_backBufferColorImage[NUM_SWAPCHAIN_IMAGE];
  3178. VkImageView m_backBufferColorImageView[NUM_SWAPCHAIN_IMAGE];
  3179. VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE];
  3180. VkCommandBuffer m_commandBuffers[NUM_SWAPCHAIN_IMAGE];
  3181. VkCommandBuffer m_commandBuffer;
  3182. VkFormat m_backBufferDepthStencilFormat;
  3183. VkDeviceMemory m_backBufferDepthStencilMemory;
  3184. VkImage m_backBufferDepthStencilImage;
  3185. VkImageView m_backBufferDepthStencilImageView;
  3186. ScratchBufferVK m_scratchBuffer[NUM_SWAPCHAIN_IMAGE];
  3187. VkSemaphore m_presentDone[NUM_SWAPCHAIN_IMAGE];
  3188. uint32_t m_qfiGraphics;
  3189. uint32_t m_qfiCompute;
  3190. VkDevice m_device;
  3191. VkQueue m_queueGraphics;
  3192. VkQueue m_queueCompute;
  3193. VkFence m_fence;
  3194. VkRenderPass m_renderPass;
  3195. VkDescriptorPool m_descriptorPool;
  3196. // VkDescriptorSetLayout m_descriptorSetLayout;
  3197. // VkPipelineLayout m_pipelineLayout;
  3198. VkPipelineCache m_pipelineCache;
  3199. VkCommandPool m_commandPool;
  3200. void* m_renderDocDll;
  3201. void* m_vulkan1Dll;
  3202. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3203. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3204. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3205. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3206. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3207. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  3208. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3209. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3210. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  3211. UniformRegistry m_uniformReg;
  3212. StateCacheT<VkPipeline> m_pipelineStateCache;
  3213. StateCacheT<VkDescriptorSetLayout> m_descriptorSetLayoutCache;
  3214. StateCacheT<VkRenderPass> m_renderPassCache;
  3215. StateCacheT<VkSampler> m_samplerCache;
  3216. Resolution m_resolution;
  3217. uint32_t m_maxAnisotropy;
  3218. bool m_depthClamp;
  3219. bool m_wireframe;
  3220. TextVideoMem m_textVideoMem;
  3221. uint8_t m_fsScratch[64<<10];
  3222. uint8_t m_vsScratch[64<<10];
  3223. uint32_t m_fsChanges;
  3224. uint32_t m_vsChanges;
  3225. uint32_t m_backBufferColorIdx;
  3226. FrameBufferHandle m_fbh;
  3227. };
  3228. static RendererContextVK* s_renderVK;
  3229. RendererContextI* rendererCreate(const Init& _init)
  3230. {
  3231. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  3232. if (!s_renderVK->init(_init) )
  3233. {
  3234. BX_DELETE(g_allocator, s_renderVK);
  3235. s_renderVK = NULL;
  3236. }
  3237. return s_renderVK;
  3238. }
  3239. void rendererDestroy()
  3240. {
  3241. s_renderVK->shutdown();
  3242. BX_DELETE(g_allocator, s_renderVK);
  3243. s_renderVK = NULL;
  3244. }
  3245. #define VK_DESTROY_FUNC(_name) \
  3246. void vkDestroy(Vk##_name& _obj) \
  3247. { \
  3248. if (VK_NULL_HANDLE != _obj) \
  3249. { \
  3250. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  3251. _obj = VK_NULL_HANDLE; \
  3252. } \
  3253. }
  3254. VK_DESTROY
  3255. #undef VK_DESTROY_FUNC
  3256. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  3257. {
  3258. m_maxDescriptors = _maxDescriptors;
  3259. m_currentDs = 0;
  3260. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, m_maxDescriptors * sizeof(VkDescriptorSet) );
  3261. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3262. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3263. VkDevice device = s_renderVK->m_device;
  3264. VkBufferCreateInfo bci;
  3265. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3266. bci.pNext = NULL;
  3267. bci.flags = 0;
  3268. bci.size = _size;
  3269. bci.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
  3270. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3271. bci.queueFamilyIndexCount = 0;
  3272. bci.pQueueFamilyIndices = NULL;
  3273. VK_CHECK(vkCreateBuffer(
  3274. device
  3275. , &bci
  3276. , allocatorCb
  3277. , &m_buffer
  3278. ) );
  3279. VkMemoryRequirements mr;
  3280. vkGetBufferMemoryRequirements(
  3281. device
  3282. , m_buffer
  3283. , &mr
  3284. );
  3285. VkMemoryAllocateInfo ma;
  3286. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3287. ma.pNext = NULL;
  3288. ma.allocationSize = mr.size;
  3289. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  3290. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  3291. );
  3292. VK_CHECK(vkAllocateMemory(device
  3293. , &ma
  3294. , allocatorCb
  3295. , &m_deviceMem
  3296. ) );
  3297. m_size = (uint32_t)mr.size;
  3298. m_pos = 0;
  3299. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  3300. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  3301. }
  3302. void ScratchBufferVK::destroy()
  3303. {
  3304. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3305. VkDevice device = s_renderVK->m_device;
  3306. reset();
  3307. BX_FREE(g_allocator, m_descriptorSet);
  3308. vkUnmapMemory(device, m_deviceMem);
  3309. vkDestroy(m_buffer);
  3310. vkFreeMemory(device
  3311. , m_deviceMem
  3312. , allocatorCb
  3313. );
  3314. }
  3315. void ScratchBufferVK::reset()
  3316. {
  3317. if (m_currentDs > 0)
  3318. {
  3319. vkFreeDescriptorSets(
  3320. s_renderVK->m_device
  3321. , s_renderVK->m_descriptorPool
  3322. , m_currentDs
  3323. , m_descriptorSet
  3324. );
  3325. }
  3326. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3327. m_pos = 0;
  3328. m_currentDs = 0;
  3329. }
  3330. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  3331. {
  3332. VkResult result;
  3333. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3334. VkDevice device = s_renderVK->m_device;
  3335. VkImageCreateInfo ici;
  3336. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  3337. ici.pNext = NULL;
  3338. ici.flags = 0;
  3339. ici.imageType = VK_IMAGE_TYPE_2D;
  3340. ici.format = _format;
  3341. ici.extent = _extent;
  3342. ici.mipLevels = 1;
  3343. ici.arrayLayers = 1;
  3344. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  3345. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  3346. ici.usage = 0
  3347. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  3348. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  3349. ;
  3350. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3351. ici.queueFamilyIndexCount = 0;
  3352. ici.pQueueFamilyIndices = 0;
  3353. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3354. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  3355. if (VK_SUCCESS != result)
  3356. {
  3357. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  3358. return result;
  3359. }
  3360. VkMemoryRequirements mr;
  3361. vkGetImageMemoryRequirements(device, m_image, &mr);
  3362. VkMemoryAllocateInfo ma;
  3363. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3364. ma.pNext = NULL;
  3365. ma.allocationSize = mr.size;
  3366. ma.memoryTypeIndex = s_renderVK->selectMemoryType(
  3367. mr.memoryTypeBits
  3368. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  3369. );
  3370. result = vkAllocateMemory(device, &ma, allocatorCb, &m_memory);
  3371. if (VK_SUCCESS != result)
  3372. {
  3373. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  3374. destroy();
  3375. return result;
  3376. }
  3377. result = vkBindImageMemory(device, m_image, m_memory, 0);
  3378. if (VK_SUCCESS != result)
  3379. {
  3380. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  3381. destroy();
  3382. return result;
  3383. }
  3384. VkImageViewCreateInfo ivci;
  3385. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  3386. ivci.pNext = NULL;
  3387. ivci.flags = 0;
  3388. ivci.image = m_image;
  3389. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  3390. ivci.format = _format;
  3391. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  3392. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  3393. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  3394. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  3395. ivci.subresourceRange.aspectMask = 0
  3396. | VK_IMAGE_ASPECT_DEPTH_BIT
  3397. | VK_IMAGE_ASPECT_STENCIL_BIT
  3398. ;
  3399. ivci.subresourceRange.baseMipLevel = 0;
  3400. ivci.subresourceRange.levelCount = 1;
  3401. ivci.subresourceRange.baseArrayLayer = 0;
  3402. ivci.subresourceRange.layerCount = 1;
  3403. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  3404. if (VK_SUCCESS != result)
  3405. {
  3406. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  3407. destroy();
  3408. return result;
  3409. }
  3410. return VK_SUCCESS;
  3411. }
  3412. void ImageVK::destroy()
  3413. {
  3414. vkDestroy(m_imageView);
  3415. vkDestroy(m_image);
  3416. if (VK_NULL_HANDLE != m_memory)
  3417. {
  3418. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  3419. m_memory = VK_NULL_HANDLE;
  3420. }
  3421. }
  3422. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  3423. {
  3424. BX_UNUSED(_stride);
  3425. m_size = _size;
  3426. m_flags = _flags;
  3427. m_dynamic = NULL == _data;
  3428. VkBufferCreateInfo bci;
  3429. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3430. bci.pNext = NULL;
  3431. bci.flags = 0;
  3432. bci.size = _size;
  3433. bci.usage = 0
  3434. // | (m_dynamic ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : 0)
  3435. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  3436. | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  3437. ;
  3438. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3439. bci.queueFamilyIndexCount = 0;
  3440. bci.pQueueFamilyIndices = NULL;
  3441. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3442. VkDevice device = s_renderVK->m_device;
  3443. VK_CHECK(vkCreateBuffer(device
  3444. , &bci
  3445. , allocatorCb
  3446. , &m_buffer
  3447. ) );
  3448. VkMemoryRequirements mr;
  3449. vkGetBufferMemoryRequirements(device, m_buffer, &mr);
  3450. VkMemoryAllocateInfo ma;
  3451. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3452. ma.pNext = NULL;
  3453. ma.allocationSize = mr.size;
  3454. ma.memoryTypeIndex = s_renderVK->selectMemoryType(
  3455. mr.memoryTypeBits
  3456. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  3457. );
  3458. VK_CHECK(vkAllocateMemory(device, &ma, allocatorCb, &m_deviceMem) );
  3459. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0));
  3460. if (!m_dynamic)
  3461. {
  3462. // void* dst;
  3463. // VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  3464. // bx::memCopy(dst, _data, _size);
  3465. // vkUnmapMemory(device, m_deviceMem);
  3466. // staging buffer
  3467. VkBuffer stagingBuffer;
  3468. VkDeviceMemory stagingMem;
  3469. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3470. bci.pNext = NULL;
  3471. bci.flags = 0;
  3472. bci.size = _size;
  3473. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  3474. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3475. bci.queueFamilyIndexCount = 0;
  3476. bci.pQueueFamilyIndices = NULL;
  3477. VK_CHECK(vkCreateBuffer(device
  3478. , &bci
  3479. , allocatorCb
  3480. , &stagingBuffer
  3481. ));
  3482. vkGetBufferMemoryRequirements(device, stagingBuffer, &mr);
  3483. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3484. ma.pNext = NULL;
  3485. ma.allocationSize = mr.size;
  3486. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  3487. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  3488. );
  3489. VK_CHECK(vkAllocateMemory(device
  3490. , &ma
  3491. , allocatorCb
  3492. , &stagingMem
  3493. ));
  3494. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  3495. void* dst;
  3496. VK_CHECK(vkMapMemory(device, stagingMem, 0, ma.allocationSize, 0, &dst));
  3497. bx::memCopy(dst, _data, _size);
  3498. vkUnmapMemory(device, stagingMem);
  3499. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  3500. // copy buffer to buffer
  3501. {
  3502. VkBufferCopy region;
  3503. region.srcOffset = 0;
  3504. region.dstOffset = 0;
  3505. region.size = _size;
  3506. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  3507. }
  3508. s_renderVK->submitCommandAndWait(commandBuffer);
  3509. vkFreeMemory(device, stagingMem, allocatorCb);
  3510. vkDestroy(stagingBuffer);
  3511. }
  3512. }
  3513. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3514. {
  3515. BX_UNUSED(_commandBuffer, _discard);
  3516. // void* dst;
  3517. // VkDevice device = s_renderVK->m_device;
  3518. // VK_CHECK(vkMapMemory(device, m_deviceMem, _offset, _size, 0, &dst) );
  3519. // bx::memCopy(dst, _data, _size);
  3520. // vkUnmapMemory(device, m_deviceMem);
  3521. // staging buffer
  3522. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3523. VkDevice device = s_renderVK->m_device;
  3524. VkBuffer stagingBuffer;
  3525. VkDeviceMemory stagingMem;
  3526. VkBufferCreateInfo bci;
  3527. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3528. bci.pNext = NULL;
  3529. bci.flags = 0;
  3530. bci.size = _size;
  3531. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  3532. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3533. bci.queueFamilyIndexCount = 0;
  3534. bci.pQueueFamilyIndices = NULL;
  3535. VK_CHECK(vkCreateBuffer(device
  3536. , &bci
  3537. , allocatorCb
  3538. , &stagingBuffer
  3539. ));
  3540. VkMemoryRequirements mr;
  3541. vkGetBufferMemoryRequirements(device
  3542. , stagingBuffer
  3543. , &mr
  3544. );
  3545. VkMemoryAllocateInfo ma;
  3546. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3547. ma.pNext = NULL;
  3548. ma.allocationSize = mr.size;
  3549. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  3550. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  3551. );
  3552. VK_CHECK(vkAllocateMemory(device
  3553. , &ma
  3554. , allocatorCb
  3555. , &stagingMem
  3556. ));
  3557. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  3558. void* dst;
  3559. VK_CHECK(vkMapMemory(device, stagingMem, 0, ma.allocationSize, 0, &dst));
  3560. bx::memCopy(dst, _data, _size);
  3561. vkUnmapMemory(device, stagingMem);
  3562. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  3563. // copy buffer to buffer
  3564. {
  3565. VkBufferCopy region;
  3566. region.srcOffset = 0;
  3567. region.dstOffset = _offset;
  3568. region.size = _size;
  3569. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  3570. }
  3571. s_renderVK->submitCommandAndWait(commandBuffer);
  3572. vkFreeMemory(device, stagingMem, allocatorCb);
  3573. vkDestroy(stagingBuffer);
  3574. }
  3575. void BufferVK::destroy()
  3576. {
  3577. if (VK_NULL_HANDLE != m_buffer)
  3578. {
  3579. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3580. VkDevice device = s_renderVK->m_device;
  3581. vkDestroy(m_buffer);
  3582. vkFreeMemory(device
  3583. , m_deviceMem
  3584. , allocatorCb
  3585. );
  3586. m_dynamic = false;
  3587. }
  3588. }
  3589. void VertexBufferVK::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  3590. {
  3591. BufferVK::create(_size, _data, _flags, true);
  3592. m_decl = _declHandle;
  3593. }
  3594. void ShaderVK::create(const Memory* _mem)
  3595. {
  3596. bx::MemoryReader reader(_mem->data, _mem->size);
  3597. uint32_t magic;
  3598. bx::read(&reader, magic);
  3599. VkShaderStageFlagBits shaderStage;
  3600. BX_UNUSED(shaderStage);
  3601. if (isShaderType(magic, 'C') )
  3602. {
  3603. shaderStage = VK_SHADER_STAGE_COMPUTE_BIT;
  3604. }
  3605. else if (isShaderType(magic, 'F') )
  3606. {
  3607. shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT;
  3608. }
  3609. else if (isShaderType(magic, 'V') )
  3610. {
  3611. shaderStage = VK_SHADER_STAGE_VERTEX_BIT;
  3612. }
  3613. const bool fragment = isShaderType(magic, 'F');
  3614. uint32_t hashIn;
  3615. bx::read(&reader, hashIn);
  3616. uint32_t hashOut;
  3617. if (isShaderVerLess(magic, 6) )
  3618. {
  3619. hashOut = hashIn;
  3620. }
  3621. else
  3622. {
  3623. bx::read(&reader, hashOut);
  3624. }
  3625. uint16_t count;
  3626. bx::read(&reader, count);
  3627. m_numPredefined = 0;
  3628. m_numUniforms = count;
  3629. BX_TRACE("%s Shader consts %d"
  3630. , getShaderTypeName(magic)
  3631. , count
  3632. );
  3633. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  3634. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
  3635. {
  3636. m_sampler[ii].uniformHandle = {kInvalidHandle};
  3637. m_sampler[ii].imageBinding = 0;
  3638. m_sampler[ii].samplerBinding = 0;
  3639. }
  3640. if (0 < count)
  3641. {
  3642. for (uint32_t ii = 0; ii < count; ++ii)
  3643. {
  3644. uint8_t nameSize = 0;
  3645. bx::read(&reader, nameSize);
  3646. char name[256];
  3647. bx::read(&reader, &name, nameSize);
  3648. name[nameSize] = '\0';
  3649. uint8_t type = 0;
  3650. bx::read(&reader, type);
  3651. uint8_t num;
  3652. bx::read(&reader, num);
  3653. uint16_t regIndex;
  3654. bx::read(&reader, regIndex);
  3655. uint16_t regCount;
  3656. bx::read(&reader, regCount);
  3657. const char* kind = "invalid";
  3658. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  3659. if (PredefinedUniform::Count != predefined)
  3660. {
  3661. kind = "predefined";
  3662. m_predefined[m_numPredefined].m_loc = regIndex;
  3663. m_predefined[m_numPredefined].m_count = regCount;
  3664. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  3665. m_numPredefined++;
  3666. }
  3667. else if (UniformType::Sampler != (~BGFX_UNIFORM_MASK & type) )
  3668. {
  3669. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  3670. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3671. if (NULL != info)
  3672. {
  3673. if (NULL == m_constantBuffer)
  3674. {
  3675. m_constantBuffer = UniformBuffer::create(1024);
  3676. }
  3677. kind = "user";
  3678. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3679. }
  3680. }
  3681. else
  3682. {
  3683. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  3684. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3685. m_sampler[num].uniformHandle = info->m_handle;
  3686. m_sampler[num].imageBinding = regIndex; // regIndex is used for image binding index
  3687. m_sampler[num].samplerBinding = regCount; // regCount is used for sampler binding index
  3688. kind = "sampler";
  3689. }
  3690. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3691. , kind
  3692. , name
  3693. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  3694. , num
  3695. , regIndex
  3696. , regCount
  3697. );
  3698. BX_UNUSED(kind);
  3699. }
  3700. if (NULL != m_constantBuffer)
  3701. {
  3702. m_constantBuffer->finish();
  3703. }
  3704. }
  3705. uint32_t shaderSize;
  3706. bx::read(&reader, shaderSize);
  3707. const void* code = reader.getDataPtr();
  3708. bx::skip(&reader, shaderSize+1);
  3709. m_code = alloc(shaderSize);
  3710. bx::memCopy(m_code->data, code, shaderSize);
  3711. VkShaderModuleCreateInfo smci;
  3712. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3713. smci.pNext = NULL;
  3714. smci.flags = 0;
  3715. smci.codeSize = m_code->size;
  3716. smci.pCode = (const uint32_t*)m_code->data;
  3717. // disassemble(bx::getDebugOut(), m_code->data, m_code->size);
  3718. VK_CHECK(vkCreateShaderModule(
  3719. s_renderVK->m_device
  3720. , &smci
  3721. , s_renderVK->m_allocatorCb
  3722. , &m_module
  3723. ) );
  3724. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3725. bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
  3726. bx::read(&reader, m_numAttrs);
  3727. for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
  3728. {
  3729. uint16_t id;
  3730. bx::read(&reader, id);
  3731. Attrib::Enum attr = idToAttrib(id);
  3732. if (Attrib::Count != attr)
  3733. {
  3734. m_attrMask[attr] = UINT16_MAX;
  3735. m_attrRemap[attr] = ii;
  3736. }
  3737. }
  3738. bx::HashMurmur2A murmur;
  3739. murmur.begin();
  3740. murmur.add(hashIn);
  3741. murmur.add(hashOut);
  3742. murmur.add(m_code->data, m_code->size);
  3743. murmur.add(m_numAttrs);
  3744. murmur.add(m_attrMask, m_numAttrs);
  3745. murmur.add(m_attrRemap, m_numAttrs);
  3746. m_hash = murmur.end();
  3747. bx::read(&reader, m_size);
  3748. // fill binding description with uniform informations
  3749. {
  3750. uint16_t bidx = 0;
  3751. if (m_size > 0)
  3752. {
  3753. m_uniformBinding = fragment ? 48 : 0;
  3754. m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
  3755. m_bindings[bidx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3756. m_bindings[bidx].binding = m_uniformBinding;
  3757. m_bindings[bidx].pImmutableSamplers = NULL;
  3758. m_bindings[bidx].descriptorCount = 1;
  3759. bidx++;
  3760. }
  3761. for (uint32_t ii = 0; ii < BX_COUNTOF(m_sampler); ++ii)
  3762. {
  3763. if (m_sampler[ii].imageBinding > 0 && m_sampler[ii].samplerBinding > 0)
  3764. {
  3765. m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
  3766. m_bindings[bidx].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3767. m_bindings[bidx].binding = m_sampler[ii].imageBinding;
  3768. m_bindings[bidx].pImmutableSamplers = NULL;
  3769. m_bindings[bidx].descriptorCount = 1;
  3770. bidx++;
  3771. m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
  3772. m_bindings[bidx].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3773. m_bindings[bidx].binding = m_sampler[ii].samplerBinding;
  3774. m_bindings[bidx].pImmutableSamplers = NULL;
  3775. m_bindings[bidx].descriptorCount = 1;
  3776. bidx++;
  3777. }
  3778. }
  3779. m_numBindings = bidx;
  3780. }
  3781. }
  3782. void ShaderVK::destroy()
  3783. {
  3784. if (NULL != m_constantBuffer)
  3785. {
  3786. UniformBuffer::destroy(m_constantBuffer);
  3787. m_constantBuffer = NULL;
  3788. }
  3789. m_numPredefined = 0;
  3790. if (NULL != m_code)
  3791. {
  3792. release(m_code);
  3793. m_code = NULL;
  3794. m_hash = 0;
  3795. }
  3796. if (VK_NULL_HANDLE != m_module)
  3797. {
  3798. vkDestroy(m_module);
  3799. }
  3800. }
  3801. void ProgramVK::create(const ShaderVK* _vsh, const ShaderVK* _fsh)
  3802. {
  3803. BX_CHECK(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
  3804. m_vsh = _vsh;
  3805. bx::memCopy(
  3806. &m_predefined[0]
  3807. , _vsh->m_predefined
  3808. , _vsh->m_numPredefined * sizeof(PredefinedUniform)
  3809. );
  3810. m_numPredefined = _vsh->m_numPredefined;
  3811. if (NULL != _fsh)
  3812. {
  3813. BX_CHECK(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
  3814. m_fsh = _fsh;
  3815. bx::memCopy(
  3816. &m_predefined[m_numPredefined]
  3817. , _fsh->m_predefined
  3818. , _fsh->m_numPredefined * sizeof(PredefinedUniform)
  3819. );
  3820. m_numPredefined += _fsh->m_numPredefined;
  3821. }
  3822. // create exact pipeline layout
  3823. VkDescriptorSetLayout dsl = VK_NULL_HANDLE;
  3824. if (m_vsh->m_numBindings + m_fsh->m_numBindings > 0)
  3825. {
  3826. // generate descriptor set layout hash
  3827. bx::HashMurmur2A murmur;
  3828. murmur.begin();
  3829. murmur.add(m_vsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings);
  3830. murmur.add(m_fsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings);
  3831. m_descriptorSetLayoutHash = murmur.end();
  3832. dsl = s_renderVK->m_descriptorSetLayoutCache.find(m_descriptorSetLayoutHash);
  3833. if (NULL == dsl)
  3834. {
  3835. VkDescriptorSetLayoutBinding bindings[64];
  3836. bx::memCopy(
  3837. bindings
  3838. , m_vsh->m_bindings
  3839. , sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings
  3840. );
  3841. bx::memCopy(
  3842. bindings + m_vsh->m_numBindings
  3843. , m_fsh->m_bindings
  3844. , sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings
  3845. );
  3846. VkDescriptorSetLayoutCreateInfo dslci;
  3847. dslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3848. dslci.pNext = NULL;
  3849. dslci.flags = 0;
  3850. dslci.bindingCount = m_vsh->m_numBindings + m_fsh->m_numBindings;
  3851. dslci.pBindings = bindings;
  3852. VK_CHECK(vkCreateDescriptorSetLayout(
  3853. s_renderVK->m_device
  3854. , &dslci
  3855. , s_renderVK->m_allocatorCb
  3856. , &dsl
  3857. ));
  3858. s_renderVK->m_descriptorSetLayoutCache.add(m_descriptorSetLayoutHash, dsl);
  3859. }
  3860. }
  3861. VkPipelineLayoutCreateInfo plci;
  3862. plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3863. plci.pNext = NULL;
  3864. plci.flags = 0;
  3865. plci.pushConstantRangeCount = 0;
  3866. plci.pPushConstantRanges = NULL;
  3867. plci.setLayoutCount = (dsl == VK_NULL_HANDLE ? 0 : 1);
  3868. plci.pSetLayouts = &dsl;
  3869. VK_CHECK(vkCreatePipelineLayout(
  3870. s_renderVK->m_device
  3871. , &plci
  3872. , s_renderVK->m_allocatorCb
  3873. , &m_pipelineLayout
  3874. ));
  3875. }
  3876. void ProgramVK::destroy()
  3877. {
  3878. vkDestroy(m_pipelineLayout);
  3879. m_numPredefined = 0;
  3880. m_vsh = NULL;
  3881. m_fsh = NULL;
  3882. }
  3883. void* TextureVK::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
  3884. {
  3885. bimg::ImageContainer imageContainer;
  3886. if (bimg::imageParse(imageContainer, _mem->data, _mem->size))
  3887. {
  3888. VkDevice device = s_renderVK->m_device;
  3889. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(imageContainer.m_format);
  3890. const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips - 1);
  3891. bimg::TextureInfo ti;
  3892. bimg::imageGetSize(
  3893. &ti
  3894. , uint16_t(imageContainer.m_width >> startLod)
  3895. , uint16_t(imageContainer.m_height >> startLod)
  3896. , uint16_t(imageContainer.m_depth >> startLod)
  3897. , imageContainer.m_cubeMap
  3898. , 1 < imageContainer.m_numMips
  3899. , imageContainer.m_numLayers
  3900. , imageContainer.m_format
  3901. );
  3902. ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips - startLod, ti.numMips);
  3903. m_flags = _flags;
  3904. m_width = ti.width;
  3905. m_height = ti.height;
  3906. m_depth = ti.depth;
  3907. m_numLayers = ti.numLayers;
  3908. m_requestedFormat = uint8_t(imageContainer.m_format);
  3909. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer));
  3910. const bool convert = m_textureFormat != m_requestedFormat;
  3911. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat));
  3912. m_vkTextureAspect = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  3913. ? VK_IMAGE_ASPECT_DEPTH_BIT
  3914. : VK_IMAGE_ASPECT_COLOR_BIT
  3915. ;
  3916. if (m_textureFormat == TextureFormat::D0S8 || m_textureFormat == TextureFormat::D24S8)
  3917. {
  3918. m_vkTextureAspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
  3919. }
  3920. m_vkTextureFormat = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
  3921. ? s_textureFormat[m_textureFormat].m_fmtDsv
  3922. : s_textureFormat[m_textureFormat].m_fmt
  3923. ;
  3924. if (imageContainer.m_cubeMap)
  3925. {
  3926. m_type = VK_IMAGE_VIEW_TYPE_CUBE;
  3927. }
  3928. else if (imageContainer.m_depth > 1)
  3929. {
  3930. m_type = VK_IMAGE_VIEW_TYPE_3D;
  3931. }
  3932. else
  3933. {
  3934. m_type = VK_IMAGE_VIEW_TYPE_2D;
  3935. }
  3936. m_numMips = ti.numMips;
  3937. m_numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  3938. const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  3939. const uint32_t numSrd = numSides * ti.numMips;
  3940. uint32_t kk = 0;
  3941. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat));
  3942. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  3943. const bool writeOnly = 0 != (m_flags & BGFX_TEXTURE_RT_WRITE_ONLY);
  3944. const bool computeWrite = 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  3945. const bool renderTarget = 0 != (m_flags & BGFX_TEXTURE_RT_MASK);
  3946. const bool blit = 0 != (m_flags & BGFX_TEXTURE_BLIT_DST);
  3947. BX_UNUSED(swizzle, writeOnly, computeWrite, renderTarget, blit);
  3948. BX_TRACE(
  3949. "Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
  3950. , (int)(this - s_renderVK->m_textures)
  3951. , getName((TextureFormat::Enum)m_textureFormat)
  3952. , getName((TextureFormat::Enum)m_requestedFormat)
  3953. , ti.width
  3954. , ti.height
  3955. , imageContainer.m_cubeMap ? "x6" : ""
  3956. , renderTarget ? 'x' : ' '
  3957. , writeOnly ? 'x' : ' '
  3958. , computeWrite ? 'x' : ' '
  3959. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  3960. );
  3961. // decode images
  3962. struct ImageInfo
  3963. {
  3964. uint8_t* data;
  3965. uint32_t width;
  3966. uint32_t height;
  3967. uint32_t depth;
  3968. uint32_t pitch;
  3969. uint32_t slice;
  3970. uint32_t size;
  3971. uint8_t mipLevel;
  3972. uint8_t layer;
  3973. };
  3974. ImageInfo* imageInfos = (ImageInfo*)BX_ALLOC(g_allocator, sizeof(ImageInfo) * numSrd);
  3975. bx::memSet(imageInfos, 0, sizeof(ImageInfo) * numSrd);
  3976. uint32_t alignment = 1; // tightly aligned buffer
  3977. for (uint8_t side = 0; side < numSides; ++side)
  3978. {
  3979. for (uint8_t lod = 0; lod < ti.numMips; ++lod)
  3980. {
  3981. bimg::ImageMip mip;
  3982. if (bimg::imageGetRawData(imageContainer, side, lod + startLod, _mem->data, _mem->size, mip))
  3983. {
  3984. if (convert)
  3985. {
  3986. const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(mip.m_width, 4) * bpp / 8, alignment);
  3987. const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(mip.m_height, 4) * pitch, alignment);
  3988. const uint32_t size = slice * mip.m_depth;
  3989. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  3990. bimg::imageDecodeToBgra8(
  3991. g_allocator
  3992. , temp
  3993. , mip.m_data
  3994. , mip.m_width
  3995. , mip.m_height
  3996. , pitch
  3997. , mip.m_format
  3998. );
  3999. imageInfos[kk].data = temp;
  4000. imageInfos[kk].width = mip.m_width;
  4001. imageInfos[kk].height = mip.m_height;
  4002. imageInfos[kk].depth = mip.m_depth;
  4003. imageInfos[kk].pitch = pitch;
  4004. imageInfos[kk].slice = slice;
  4005. imageInfos[kk].size = size;
  4006. imageInfos[kk].mipLevel = lod;
  4007. imageInfos[kk].layer = side;
  4008. }
  4009. else if (compressed)
  4010. {
  4011. const uint32_t pitch = bx::strideAlign((mip.m_width / blockInfo.blockWidth) * mip.m_blockSize, alignment);
  4012. const uint32_t slice = bx::strideAlign((mip.m_height / blockInfo.blockHeight) * pitch, alignment);
  4013. const uint32_t size = slice * mip.m_depth;
  4014. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4015. bimg::imageCopy(
  4016. temp
  4017. , mip.m_height / blockInfo.blockHeight
  4018. , (mip.m_width / blockInfo.blockWidth) * mip.m_blockSize
  4019. , mip.m_depth
  4020. , mip.m_data
  4021. , pitch
  4022. );
  4023. imageInfos[kk].data = temp;
  4024. imageInfos[kk].width = mip.m_width;
  4025. imageInfos[kk].height = mip.m_height;
  4026. imageInfos[kk].depth = mip.m_depth;
  4027. imageInfos[kk].pitch = pitch;
  4028. imageInfos[kk].slice = slice;
  4029. imageInfos[kk].size = size;
  4030. imageInfos[kk].mipLevel = lod;
  4031. imageInfos[kk].layer = side;
  4032. }
  4033. else
  4034. {
  4035. const uint32_t pitch = bx::strideAlign(mip.m_width * mip.m_bpp / 8, alignment);
  4036. const uint32_t slice = bx::strideAlign(mip.m_height * pitch, alignment);
  4037. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
  4038. bimg::imageCopy(temp
  4039. , mip.m_height
  4040. , mip.m_width * mip.m_bpp / 8
  4041. , mip.m_depth
  4042. , mip.m_data
  4043. , pitch
  4044. );
  4045. imageInfos[kk].data = temp;
  4046. imageInfos[kk].width = mip.m_width;
  4047. imageInfos[kk].height = mip.m_height;
  4048. imageInfos[kk].depth = mip.m_depth;
  4049. imageInfos[kk].pitch = pitch;
  4050. imageInfos[kk].slice = slice;
  4051. imageInfos[kk].size = slice;
  4052. imageInfos[kk].mipLevel = lod;
  4053. imageInfos[kk].layer = side;
  4054. }
  4055. }
  4056. ++kk;
  4057. }
  4058. }
  4059. uint32_t totalMemSize = 0;
  4060. VkBufferImageCopy* bufferCopyInfo = (VkBufferImageCopy*)BX_ALLOC(g_allocator, sizeof(VkBufferImageCopy) * numSrd);
  4061. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4062. {
  4063. uint32_t idealWidth = m_width >> imageInfos[ii].mipLevel;
  4064. uint32_t idealHeight = m_height >> imageInfos[ii].mipLevel;
  4065. bufferCopyInfo[ii].bufferOffset = totalMemSize;
  4066. bufferCopyInfo[ii].bufferRowLength = 0; // assume that image data are tightly aligned
  4067. bufferCopyInfo[ii].bufferImageHeight = 0; // assume that image data are tightly aligned
  4068. bufferCopyInfo[ii].imageSubresource.aspectMask = m_vkTextureAspect;
  4069. bufferCopyInfo[ii].imageSubresource.mipLevel = imageInfos[ii].mipLevel;
  4070. bufferCopyInfo[ii].imageSubresource.baseArrayLayer = imageInfos[ii].layer;
  4071. bufferCopyInfo[ii].imageSubresource.layerCount = 1;
  4072. bufferCopyInfo[ii].imageOffset = { 0, 0, 0 };
  4073. bufferCopyInfo[ii].imageExtent = { idealWidth, idealHeight, imageInfos[ii].depth };
  4074. totalMemSize += imageInfos[ii].size;
  4075. }
  4076. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4077. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4078. if (totalMemSize > 0)
  4079. {
  4080. // staging buffer creation
  4081. VkBufferCreateInfo bci;
  4082. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4083. bci.pNext = NULL;
  4084. bci.flags = 0;
  4085. bci.size = totalMemSize;
  4086. bci.queueFamilyIndexCount = 0;
  4087. bci.pQueueFamilyIndices = NULL;
  4088. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4089. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4090. VK_CHECK(vkCreateBuffer(
  4091. device
  4092. , &bci
  4093. , &s_allocationCb
  4094. , &stagingBuffer
  4095. ));
  4096. VkMemoryRequirements mr;
  4097. vkGetBufferMemoryRequirements(
  4098. device
  4099. , stagingBuffer
  4100. , &mr
  4101. );
  4102. VkMemoryAllocateInfo ma;
  4103. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  4104. ma.pNext = NULL;
  4105. ma.allocationSize = mr.size;
  4106. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  4107. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  4108. );
  4109. VK_CHECK(vkAllocateMemory(device
  4110. , &ma
  4111. , &s_allocationCb
  4112. , &stagingDeviceMem
  4113. ));
  4114. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingDeviceMem, 0));
  4115. VK_CHECK(vkMapMemory(device, stagingDeviceMem, 0, ma.allocationSize, 0, (void**)& m_directAccessPtr));
  4116. uint8_t* mappedMemory = (uint8_t*)m_directAccessPtr;
  4117. // copy image to staging buffer
  4118. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4119. {
  4120. bx::memCopy(mappedMemory, imageInfos[ii].data, imageInfos[ii].size);
  4121. mappedMemory += imageInfos[ii].size;
  4122. }
  4123. vkUnmapMemory(device, stagingDeviceMem);
  4124. }
  4125. // create texture and allocate its device memory
  4126. VkImageCreateInfo ici;
  4127. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  4128. ici.pNext = NULL;
  4129. ici.flags = VK_IMAGE_VIEW_TYPE_CUBE == m_type
  4130. ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
  4131. : 0
  4132. ;
  4133. ici.pQueueFamilyIndices = NULL;
  4134. ici.queueFamilyIndexCount = 0;
  4135. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4136. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4137. ici.usage = 0
  4138. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  4139. | VK_IMAGE_USAGE_TRANSFER_DST_BIT
  4140. | VK_IMAGE_USAGE_SAMPLED_BIT
  4141. | (_flags & BGFX_TEXTURE_RT_MASK
  4142. ? (bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  4143. ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  4144. : VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
  4145. : 0
  4146. );
  4147. ici.format = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
  4148. ? s_textureFormat[m_textureFormat].m_fmtDsv
  4149. : s_textureFormat[m_textureFormat].m_fmt
  4150. ;
  4151. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  4152. ici.mipLevels = m_numMips;
  4153. ici.arrayLayers = m_numSides;
  4154. ici.extent.width = m_width;
  4155. ici.extent.height = m_height;
  4156. ici.extent.depth = m_depth;
  4157. ici.imageType = VK_IMAGE_VIEW_TYPE_3D == m_type
  4158. ? VK_IMAGE_TYPE_3D
  4159. : VK_IMAGE_TYPE_2D
  4160. ;
  4161. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  4162. VK_CHECK(vkCreateImage(device, &ici, &s_allocationCb, &m_textureImage));
  4163. VkMemoryRequirements imageMemReq;
  4164. vkGetImageMemoryRequirements(device, m_textureImage, &imageMemReq);
  4165. VkMemoryAllocateInfo imai;
  4166. imai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  4167. imai.pNext = NULL;
  4168. imai.allocationSize = imageMemReq.size;
  4169. imai.memoryTypeIndex = s_renderVK->selectMemoryType(imageMemReq.memoryTypeBits,
  4170. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  4171. VK_CHECK(vkAllocateMemory(device, &imai, &s_allocationCb, &m_textureDeviceMem));
  4172. vkBindImageMemory(device, m_textureImage, m_textureDeviceMem, 0);
  4173. if (stagingBuffer)
  4174. {
  4175. copyBufferToTexture(stagingBuffer, numSrd, bufferCopyInfo);
  4176. }
  4177. else
  4178. {
  4179. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4180. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  4181. s_renderVK->submitCommandAndWait(commandBuffer);
  4182. }
  4183. vkFreeMemory(device, stagingDeviceMem, &s_allocationCb);
  4184. vkDestroy(stagingBuffer);
  4185. BX_FREE(g_allocator, bufferCopyInfo);
  4186. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4187. {
  4188. BX_FREE(g_allocator, imageInfos[ii].data);
  4189. }
  4190. BX_FREE(g_allocator, imageInfos);
  4191. // image view creation
  4192. {
  4193. VkImageViewCreateInfo viewInfo;
  4194. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4195. viewInfo.pNext = NULL;
  4196. viewInfo.flags = 0;
  4197. viewInfo.image = m_textureImage;
  4198. viewInfo.viewType = m_type;
  4199. viewInfo.format = m_vkTextureFormat;
  4200. viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  4201. viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  4202. viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  4203. viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  4204. viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
  4205. viewInfo.subresourceRange.baseMipLevel = 0;
  4206. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4207. viewInfo.subresourceRange.baseArrayLayer = 0;
  4208. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4209. VK_CHECK(vkCreateImageView(device, &viewInfo, &s_allocationCb, &m_textureImageView));
  4210. }
  4211. }
  4212. return m_directAccessPtr;
  4213. }
  4214. void TextureVK::destroy()
  4215. {
  4216. if (m_textureImage)
  4217. {
  4218. VkDevice device = s_renderVK->m_device;
  4219. vkFreeMemory(device, m_textureDeviceMem, &s_allocationCb);
  4220. vkDestroy(m_textureImageView);
  4221. vkDestroy(m_textureImage);
  4222. }
  4223. }
  4224. void TextureVK::update(VkCommandPool _commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4225. {
  4226. BX_UNUSED(_commandPool);
  4227. VkDevice device = s_renderVK->m_device;
  4228. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4229. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4230. // staging buffer creation
  4231. VkBufferCreateInfo bci;
  4232. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4233. bci.pNext = NULL;
  4234. bci.flags = 0;
  4235. bci.size = (_pitch == UINT16_MAX ? _mem->size :_rect.m_height * _pitch * _depth);
  4236. bci.queueFamilyIndexCount = 0;
  4237. bci.pQueueFamilyIndices = NULL;
  4238. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4239. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4240. VK_CHECK(vkCreateBuffer(
  4241. device
  4242. , &bci
  4243. , &s_allocationCb
  4244. , &stagingBuffer
  4245. ));
  4246. VkMemoryRequirements mr;
  4247. vkGetBufferMemoryRequirements(
  4248. device
  4249. , stagingBuffer
  4250. , &mr
  4251. );
  4252. VkMemoryAllocateInfo ma;
  4253. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  4254. ma.pNext = NULL;
  4255. ma.allocationSize = mr.size;
  4256. ma.memoryTypeIndex = s_renderVK->selectMemoryType(
  4257. mr.memoryTypeBits
  4258. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  4259. );
  4260. VK_CHECK(vkAllocateMemory(
  4261. device
  4262. , &ma
  4263. , &s_allocationCb
  4264. , &stagingDeviceMem
  4265. ));
  4266. void* directAccessPtr = NULL;
  4267. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingDeviceMem, 0));
  4268. VK_CHECK(vkMapMemory(device, stagingDeviceMem, 0, ma.allocationSize, 0, (void**)&directAccessPtr));
  4269. bx::memCopy(directAccessPtr, _mem->data, bci.size);
  4270. vkUnmapMemory(device, stagingDeviceMem);
  4271. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  4272. VkBufferImageCopy region;
  4273. region.bufferOffset = 0;
  4274. region.bufferRowLength = (_pitch == UINT16_MAX ? 0 : _pitch * 8 / bpp);
  4275. region.bufferImageHeight = 0;
  4276. region.imageSubresource.aspectMask = m_vkTextureAspect;
  4277. region.imageSubresource.mipLevel = _mip;
  4278. region.imageSubresource.baseArrayLayer = _side;
  4279. region.imageSubresource.layerCount = 1;
  4280. region.imageOffset = { _rect.m_x, _rect.m_y, _z };
  4281. region.imageExtent = { _rect.m_width, _rect.m_height, _depth };
  4282. copyBufferToTexture(stagingBuffer, 1, &region);
  4283. vkFreeMemory(device, stagingDeviceMem, &s_allocationCb);
  4284. vkDestroy(stagingBuffer);
  4285. }
  4286. void TextureVK::copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy)
  4287. {
  4288. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4289. // image Layout transition into destination optimal
  4290. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4291. // copy buffer to image
  4292. vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, m_textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, bufferImageCopyCount, bufferImageCopy);
  4293. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  4294. s_renderVK->submitCommandAndWait(commandBuffer);
  4295. }
  4296. void TextureVK::setImageMemoryBarrier(VkCommandBuffer commandBuffer, VkImageLayout newImageLayout)
  4297. {
  4298. if (m_currentImageLayout == newImageLayout)
  4299. return;
  4300. bgfx::vk::setImageMemoryBarrier(commandBuffer
  4301. , m_textureImage
  4302. , m_vkTextureAspect
  4303. , m_currentImageLayout
  4304. , newImageLayout
  4305. , m_numMips
  4306. , m_numSides
  4307. );
  4308. m_currentImageLayout = newImageLayout;
  4309. }
  4310. void FrameBufferVK::create(uint8_t _num, const Attachment* _attachment)
  4311. {
  4312. // create frame buffer object
  4313. m_numAttachment = _num;
  4314. bx::memCopy(m_attachment, _attachment, sizeof(Attachment) * _num);
  4315. VkDevice device = s_renderVK->m_device;
  4316. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4317. VkRenderPass renderPass = s_renderVK->getRenderPass(_num, _attachment);
  4318. TextureVK& firstTexture = s_renderVK->m_textures[m_attachment[0].handle.idx];
  4319. ::VkImageView textureImageViews[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  4320. m_num = 0;
  4321. for (uint8_t ii = 0; ii < m_numAttachment; ++ii)
  4322. {
  4323. TextureVK& texture = s_renderVK->m_textures[m_attachment[ii].handle.idx];
  4324. textureImageViews[ii] = texture.m_textureImageView;
  4325. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  4326. {
  4327. m_texture[m_num] = m_attachment[ii].handle;
  4328. m_num++;
  4329. }
  4330. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  4331. {
  4332. m_depth = m_attachment[ii].handle;
  4333. }
  4334. }
  4335. VkFramebufferCreateInfo fci;
  4336. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4337. fci.pNext = NULL;
  4338. fci.flags = 0;
  4339. fci.renderPass = renderPass;
  4340. fci.attachmentCount = m_numAttachment;
  4341. fci.pAttachments = textureImageViews;
  4342. fci.width = firstTexture.m_width >> m_attachment[0].mip;
  4343. fci.height = firstTexture.m_height >> m_attachment[0].mip;
  4344. fci.layers = firstTexture.m_numSides;
  4345. VK_CHECK( vkCreateFramebuffer(device, &fci, allocatorCb, &m_framebuffer) );
  4346. m_renderPass = renderPass;
  4347. }
  4348. void FrameBufferVK::destroy()
  4349. {
  4350. vkDestroy(m_framebuffer);
  4351. }
  4352. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  4353. {
  4354. TextureHandle currentSrc = { kInvalidHandle };
  4355. TextureHandle currentDst = { kInvalidHandle };
  4356. VkImageLayout oldSrcLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4357. VkImageLayout oldDstLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4358. VkCommandBuffer commandBuffer = beginNewCommand();
  4359. while (_bs.hasItem(_view) )
  4360. {
  4361. const BlitItem& blit = _bs.advance();
  4362. TextureVK& src = m_textures[blit.m_src.idx];
  4363. TextureVK& dst = m_textures[blit.m_dst.idx];
  4364. if (currentSrc.idx != blit.m_src.idx)
  4365. {
  4366. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4367. {
  4368. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  4369. }
  4370. oldSrcLayout = src.m_currentImageLayout;
  4371. src.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  4372. currentSrc = blit.m_src;
  4373. }
  4374. if (currentDst.idx != blit.m_dst.idx)
  4375. {
  4376. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4377. {
  4378. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  4379. }
  4380. oldDstLayout = dst.m_currentImageLayout;
  4381. dst.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4382. currentDst = blit.m_dst;
  4383. }
  4384. uint32_t srcZ = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? 0 : blit.m_srcZ);
  4385. uint32_t dstZ = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? 0 : blit.m_dstZ);
  4386. uint32_t srcLayer = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? blit.m_srcZ : 0);
  4387. uint32_t dstLayer = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? blit.m_dstZ : 0);
  4388. uint32_t depth = (blit.m_depth == UINT16_MAX ? 1 : blit.m_depth);
  4389. VkImageBlit blitInfo;
  4390. blitInfo.srcSubresource.aspectMask = src.m_vkTextureAspect;
  4391. blitInfo.srcSubresource.mipLevel = blit.m_srcMip;
  4392. blitInfo.srcSubresource.baseArrayLayer = srcLayer;
  4393. blitInfo.srcSubresource.layerCount = 1;
  4394. blitInfo.srcOffsets[0].x = blit.m_srcX;
  4395. blitInfo.srcOffsets[0].y = blit.m_srcY;
  4396. blitInfo.srcOffsets[0].z = srcZ;
  4397. blitInfo.srcOffsets[1].x = blit.m_srcX + blit.m_width;
  4398. blitInfo.srcOffsets[1].y = blit.m_srcY + blit.m_height;
  4399. blitInfo.srcOffsets[1].z = srcZ + depth;
  4400. blitInfo.dstSubresource.aspectMask = dst.m_vkTextureAspect;
  4401. blitInfo.dstSubresource.mipLevel = blit.m_dstMip;
  4402. blitInfo.dstSubresource.baseArrayLayer = dstLayer;
  4403. blitInfo.dstSubresource.layerCount = 1;
  4404. blitInfo.dstOffsets[0].x = blit.m_dstX;
  4405. blitInfo.dstOffsets[0].y = blit.m_dstY;
  4406. blitInfo.dstOffsets[0].z = dstZ;
  4407. blitInfo.dstOffsets[1].x = blit.m_dstX + blit.m_width;
  4408. blitInfo.dstOffsets[1].y = blit.m_dstY + blit.m_height;
  4409. blitInfo.dstOffsets[1].z = dstZ + depth;
  4410. vkCmdBlitImage(
  4411. commandBuffer
  4412. , src.m_textureImage
  4413. , src.m_currentImageLayout
  4414. , dst.m_textureImage
  4415. , dst.m_currentImageLayout
  4416. , 1
  4417. , &blitInfo
  4418. , VK_FILTER_LINEAR
  4419. );
  4420. }
  4421. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4422. {
  4423. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  4424. }
  4425. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4426. {
  4427. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  4428. }
  4429. submitCommandAndWait(commandBuffer);
  4430. }
  4431. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  4432. {
  4433. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  4434. updateResolution(_render->m_resolution);
  4435. int64_t timeBegin = bx::getHPCounter();
  4436. int64_t captureElapsed = 0;
  4437. // m_gpuTimer.begin(m_commandList);
  4438. if (0 < _render->m_iboffset)
  4439. {
  4440. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  4441. TransientIndexBuffer* ib = _render->m_transientIb;
  4442. m_indexBuffers[ib->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_iboffset, ib->data);
  4443. }
  4444. if (0 < _render->m_vboffset)
  4445. {
  4446. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  4447. TransientVertexBuffer* vb = _render->m_transientVb;
  4448. m_vertexBuffers[vb->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_vboffset, vb->data);
  4449. }
  4450. _render->sort();
  4451. RenderDraw currentState;
  4452. currentState.clear();
  4453. currentState.m_stateFlags = BGFX_STATE_NONE;
  4454. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4455. static ViewState viewState;
  4456. viewState.reset(_render);
  4457. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  4458. // setDebugWireframe(wireframe);
  4459. uint16_t currentSamplerStateIdx = kInvalidHandle;
  4460. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  4461. uint32_t currentBindHash = 0;
  4462. bool hasPredefined = false;
  4463. bool commandListChanged = false;
  4464. VkPipeline currentPipeline = VK_NULL_HANDLE;
  4465. SortKey key;
  4466. uint16_t view = UINT16_MAX;
  4467. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  4468. BlitState bs(_render);
  4469. uint32_t blendFactor = 0;
  4470. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4471. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  4472. PrimInfo prim = s_primInfo[primIndex];
  4473. bool wasCompute = false;
  4474. bool viewHasScissor = false;
  4475. bool restoreScissor = false;
  4476. Rect viewScissorRect;
  4477. viewScissorRect.clear();
  4478. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  4479. BX_UNUSED(maxComputeBindings);
  4480. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4481. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4482. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4483. uint32_t statsNumIndices = 0;
  4484. uint32_t statsKeyType[2] = {};
  4485. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  4486. VK_CHECK(vkAcquireNextImageKHR(m_device
  4487. , m_swapchain
  4488. , UINT64_MAX
  4489. , renderWait
  4490. , VK_NULL_HANDLE
  4491. , &m_backBufferColorIdx
  4492. ) );
  4493. const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  4494. const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  4495. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  4496. scratchBuffer.reset();
  4497. VkCommandBufferBeginInfo cbbi;
  4498. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4499. cbbi.pNext = NULL;
  4500. cbbi.flags = 0
  4501. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  4502. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  4503. ;
  4504. cbbi.pInheritanceInfo = NULL;
  4505. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  4506. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  4507. setImageMemoryBarrier(m_commandBuffer
  4508. , m_backBufferColorImage[m_backBufferColorIdx]
  4509. , VK_IMAGE_ASPECT_COLOR_BIT
  4510. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  4511. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  4512. , 1, 1);
  4513. VkRenderPassBeginInfo rpbi;
  4514. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4515. rpbi.pNext = NULL;
  4516. rpbi.renderPass = m_renderPass;
  4517. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  4518. rpbi.renderArea.offset.x = 0;
  4519. rpbi.renderArea.offset.y = 0;
  4520. rpbi.renderArea.extent = m_sci.imageExtent;
  4521. rpbi.clearValueCount = 0;
  4522. rpbi.pClearValues = NULL;
  4523. bool beginRenderPass = false;
  4524. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4525. {
  4526. // m_batch.begin();
  4527. viewState.m_rect = _render->m_view[0].m_rect;
  4528. int32_t numItems = _render->m_numRenderItems;
  4529. for (int32_t item = 0; item < numItems;)
  4530. {
  4531. const uint64_t encodedKey = _render->m_sortKeys[item];
  4532. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  4533. statsKeyType[isCompute]++;
  4534. const bool viewChanged = 0
  4535. || key.m_view != view
  4536. || item == numItems
  4537. ;
  4538. const uint32_t itemIdx = _render->m_sortValues[item];
  4539. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  4540. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  4541. ++item;
  4542. if (viewChanged)
  4543. {
  4544. if (beginRenderPass)
  4545. {
  4546. vkCmdEndRenderPass(m_commandBuffer);
  4547. beginRenderPass = false;
  4548. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  4549. {
  4550. vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
  4551. }
  4552. }
  4553. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  4554. // m_batch.flush(m_commandList, true);
  4555. kick(renderWait);
  4556. renderWait = VK_NULL_HANDLE;
  4557. finishAll();
  4558. view = key.m_view;
  4559. currentPipeline = VK_NULL_HANDLE;
  4560. currentSamplerStateIdx = kInvalidHandle;
  4561. BX_UNUSED(currentSamplerStateIdx);
  4562. currentProgram = BGFX_INVALID_HANDLE;
  4563. hasPredefined = false;
  4564. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  4565. fbh = _render->m_view[view].m_fbh;
  4566. setFrameBuffer(fbh);
  4567. viewState.m_rect = _render->m_view[view].m_rect;
  4568. const Rect& rect = _render->m_view[view].m_rect;
  4569. const Rect& scissorRect = _render->m_view[view].m_scissor;
  4570. viewHasScissor = !scissorRect.isZero();
  4571. viewScissorRect = viewHasScissor ? scissorRect : rect;
  4572. rpbi.framebuffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBufferColorIdx];
  4573. rpbi.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  4574. rpbi.renderArea.offset.x = rect.m_x;
  4575. rpbi.renderArea.offset.y = rect.m_y;
  4576. rpbi.renderArea.extent.width = rect.m_width;
  4577. rpbi.renderArea.extent.height = rect.m_height;
  4578. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  4579. {
  4580. VkDebugUtilsLabelEXT dul;
  4581. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  4582. dul.pNext = NULL;
  4583. dul.pLabelName = s_viewName[view];
  4584. dul.color[0] = 1.0f;
  4585. dul.color[1] = 1.0f;
  4586. dul.color[2] = 1.0f;
  4587. dul.color[3] = 1.0f;
  4588. vkCmdBeginDebugUtilsLabelEXT(m_commandBuffer, &dul);
  4589. }
  4590. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  4591. beginRenderPass = true;
  4592. VkViewport vp;
  4593. vp.x = rect.m_x;
  4594. vp.y = rect.m_y;
  4595. vp.width = rect.m_width;
  4596. vp.height = rect.m_height;
  4597. vp.minDepth = 0.0f;
  4598. vp.maxDepth = 1.0f;
  4599. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  4600. VkRect2D rc;
  4601. rc.offset.x = viewScissorRect.m_x;
  4602. rc.offset.y = viewScissorRect.m_y;
  4603. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  4604. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  4605. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  4606. restoreScissor = false;
  4607. Clear& clr = _render->m_view[view].m_clear;
  4608. if (BGFX_CLEAR_NONE != clr.m_flags)
  4609. {
  4610. Rect clearRect = rect;
  4611. clearRect.setIntersect(rect, viewScissorRect);
  4612. clearQuad(clearRect, clr, _render->m_colorPalette);
  4613. }
  4614. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  4615. submitBlit(bs, view);
  4616. }
  4617. if (isCompute)
  4618. {
  4619. if (!wasCompute)
  4620. {
  4621. wasCompute = true;
  4622. // m_commandList->SetComputeRootSignature(m_rootSignature);
  4623. // ID3D12DescriptorHeap* heaps[] = {
  4624. // m_samplerAllocator.getHeap(),
  4625. // scratchBuffer.getHeap(),
  4626. // };
  4627. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  4628. }
  4629. const RenderCompute& compute = renderItem.compute;
  4630. VkPipeline pipeline = getPipeline(key.m_program);
  4631. if (pipeline != currentPipeline)
  4632. {
  4633. currentPipeline = pipeline;
  4634. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  4635. currentBindHash = 0;
  4636. }
  4637. // uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  4638. // if (currentBindHash != bindHash)
  4639. // {
  4640. // currentBindHash = bindHash;
  4641. //
  4642. // Bind* bindCached = bindLru.find(bindHash);
  4643. // if (NULL == bindCached)
  4644. // {
  4645. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4646. // uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4647. //
  4648. // for (uint32_t ii = 0; ii < maxComputeBindings; ++ii)
  4649. // {
  4650. // const Binding& bind = renderBind.m_bind[ii];
  4651. // if (kInvalidHandle != bind.m_idx)
  4652. // {
  4653. // switch (bind.m_type)
  4654. // {
  4655. // case Binding::Image:
  4656. // {
  4657. // TextureD3D12& texture = m_textures[bind.m_idx];
  4658. //
  4659. // if (Access::Read != bind.m_access)
  4660. // {
  4661. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  4662. // scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_mip);
  4663. // }
  4664. // else
  4665. // {
  4666. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  4667. // scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_mip);
  4668. // samplerFlags[ii] = texture.m_flags;
  4669. // }
  4670. // }
  4671. // break;
  4672. //
  4673. // case Binding::IndexBuffer:
  4674. // case Binding::VertexBuffer:
  4675. // {
  4676. // BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  4677. // ? m_indexBuffers[bind.m_idx]
  4678. // : m_vertexBuffers[bind.m_idx]
  4679. // ;
  4680. //
  4681. // if (Access::Read != bind.m_access)
  4682. // {
  4683. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  4684. // scratchBuffer.allocUav(srvHandle[ii], buffer);
  4685. // }
  4686. // else
  4687. // {
  4688. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  4689. // scratchBuffer.allocSrv(srvHandle[ii], buffer);
  4690. // }
  4691. // }
  4692. // break;
  4693. // }
  4694. // }
  4695. // }
  4696. //
  4697. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, maxComputeBindings, _render->m_colorPalette);
  4698. // if (samplerStateIdx != currentSamplerStateIdx)
  4699. // {
  4700. // currentSamplerStateIdx = samplerStateIdx;
  4701. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  4702. // }
  4703. //
  4704. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  4705. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  4706. //
  4707. // Bind bind;
  4708. // bind.m_srvHandle = srvHandle[0];
  4709. // bind.m_samplerStateIdx = samplerStateIdx;
  4710. // bindLru.add(bindHash, bind, 0);
  4711. // }
  4712. // else
  4713. // {
  4714. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  4715. // if (samplerStateIdx != currentSamplerStateIdx)
  4716. // {
  4717. // currentSamplerStateIdx = samplerStateIdx;
  4718. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  4719. // }
  4720. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  4721. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  4722. // }
  4723. // }
  4724. bool constantsChanged = false;
  4725. if (compute.m_uniformBegin < compute.m_uniformEnd
  4726. || currentProgram.idx != key.m_program.idx)
  4727. {
  4728. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  4729. currentProgram = key.m_program;
  4730. ProgramVK& program = m_program[currentProgram.idx];
  4731. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  4732. if (NULL != vcb)
  4733. {
  4734. commit(*vcb);
  4735. }
  4736. hasPredefined = 0 < program.m_numPredefined;
  4737. constantsChanged = true;
  4738. }
  4739. if (constantsChanged
  4740. || hasPredefined)
  4741. {
  4742. ProgramVK& program = m_program[currentProgram.idx];
  4743. viewState.setPredefined<4>(this, view, program, _render, compute);
  4744. // commitShaderConstants(key.m_program, gpuAddress);
  4745. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  4746. }
  4747. if (isValid(compute.m_indirectBuffer) )
  4748. {
  4749. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  4750. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  4751. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4752. : compute.m_numIndirect
  4753. ;
  4754. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4755. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  4756. {
  4757. // m_commandList->ExecuteIndirect(ptr, args);
  4758. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4759. }
  4760. }
  4761. else
  4762. {
  4763. // m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  4764. }
  4765. continue;
  4766. }
  4767. const RenderDraw& draw = renderItem.draw;
  4768. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  4769. {
  4770. const bool occluded = false //true
  4771. // && isValid(draw.m_occlusionQuery)
  4772. // && !hasOcclusionQuery
  4773. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  4774. ;
  4775. if (occluded
  4776. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  4777. {
  4778. // if (resetState)
  4779. // {
  4780. // currentState.clear();
  4781. // currentState.m_scissor = !draw.m_scissor;
  4782. // currentBind.clear();
  4783. // }
  4784. continue;
  4785. }
  4786. }
  4787. const uint64_t newFlags = draw.m_stateFlags;
  4788. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  4789. currentState.m_stateFlags = newFlags;
  4790. const uint64_t newStencil = draw.m_stencil;
  4791. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  4792. currentState.m_stencil = newStencil;
  4793. if (viewChanged
  4794. || wasCompute)
  4795. {
  4796. if (wasCompute)
  4797. {
  4798. wasCompute = false;
  4799. }
  4800. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  4801. {
  4802. BX_UNUSED(s_viewName);
  4803. // wchar_t* viewNameW = s_viewNameW[view];
  4804. // viewNameW[3] = L' ';
  4805. // PIX_ENDEVENT();
  4806. // PIX_BEGINEVENT(toRgba8(0xff, 0x00, 0x00, 0xff), viewNameW);
  4807. }
  4808. commandListChanged = true;
  4809. }
  4810. if (commandListChanged)
  4811. {
  4812. commandListChanged = false;
  4813. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  4814. // ID3D12DescriptorHeap* heaps[] = {
  4815. // m_samplerAllocator.getHeap(),
  4816. // scratchBuffer.getHeap(),
  4817. // };
  4818. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  4819. currentPipeline = VK_NULL_HANDLE;
  4820. currentBindHash = 0;
  4821. currentSamplerStateIdx = kInvalidHandle;
  4822. currentProgram = BGFX_INVALID_HANDLE;
  4823. currentState.clear();
  4824. currentState.m_scissor = !draw.m_scissor;
  4825. changedFlags = BGFX_STATE_MASK;
  4826. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  4827. currentState.m_stateFlags = newFlags;
  4828. currentState.m_stencil = newStencil;
  4829. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  4830. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4831. }
  4832. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  4833. if (isValid(draw.m_stream[0].m_handle) )
  4834. {
  4835. const uint64_t state = draw.m_stateFlags;
  4836. bool hasFactor = 0
  4837. || f0 == (state & f0)
  4838. || f1 == (state & f1)
  4839. ;
  4840. const VertexBufferVK& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  4841. uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  4842. VkPipeline pipeline =
  4843. getPipeline(state
  4844. , draw.m_stencil
  4845. , declIdx
  4846. , key.m_program
  4847. , uint8_t(draw.m_instanceDataStride/16)
  4848. );
  4849. uint16_t scissor = draw.m_scissor;
  4850. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  4851. if (currentBindHash != bindHash
  4852. || 0 != changedStencil
  4853. || (hasFactor && blendFactor != draw.m_rgba)
  4854. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  4855. || prim.m_topology != s_primInfo[primIndex].m_topology)
  4856. || currentState.m_scissor != scissor
  4857. || pipeline != currentPipeline
  4858. || hasOcclusionQuery)
  4859. {
  4860. // m_batch.flush(m_commandList);
  4861. }
  4862. // if (currentBindHash != bindHash)
  4863. // {
  4864. // currentBindHash = bindHash;
  4865. //
  4866. // Bind* bindCached = bindLru.find(bindHash);
  4867. // if (NULL == bindCached)
  4868. // {
  4869. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  4870. // uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  4871. // {
  4872. // srvHandle[0].ptr = 0;
  4873. // for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  4874. // {
  4875. // const Binding& bind = renderBind.m_bind[stage];
  4876. // if (kInvalidHandle != bind.m_idx)
  4877. // {
  4878. // TextureD3D12& texture = m_textures[bind.m_idx];
  4879. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  4880. // scratchBuffer.allocSrv(srvHandle[stage], texture);
  4881. // samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_textureFlags)
  4882. // ? bind.m_textureFlags
  4883. // : texture.m_flags
  4884. // ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
  4885. // ;
  4886. // }
  4887. // else
  4888. // {
  4889. // bx::memCopy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
  4890. // samplerFlags[stage] = 0;
  4891. // }
  4892. // }
  4893. // }
  4894. //
  4895. // if (srvHandle[0].ptr != 0)
  4896. // {
  4897. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  4898. // if (samplerStateIdx != currentSamplerStateIdx)
  4899. // {
  4900. // currentSamplerStateIdx = samplerStateIdx;
  4901. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  4902. // }
  4903. //
  4904. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  4905. //
  4906. // Bind bind;
  4907. // bind.m_srvHandle = srvHandle[0];
  4908. // bind.m_samplerStateIdx = samplerStateIdx;
  4909. // bindLru.add(bindHash, bind, 0);
  4910. // }
  4911. // }
  4912. // else
  4913. // {
  4914. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  4915. // if (samplerStateIdx != currentSamplerStateIdx)
  4916. // {
  4917. // currentSamplerStateIdx = samplerStateIdx;
  4918. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  4919. // }
  4920. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  4921. // }
  4922. // }
  4923. if (pipeline != currentPipeline
  4924. || 0 != changedStencil)
  4925. {
  4926. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  4927. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  4928. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  4929. }
  4930. if (pipeline != currentPipeline
  4931. || (hasFactor && blendFactor != draw.m_rgba) )
  4932. {
  4933. blendFactor = draw.m_rgba;
  4934. float bf[4];
  4935. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  4936. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  4937. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  4938. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  4939. vkCmdSetBlendConstants(m_commandBuffer, bf);
  4940. }
  4941. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  4942. || prim.m_topology != s_primInfo[primIndex].m_topology)
  4943. {
  4944. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  4945. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4946. prim = s_primInfo[primIndex];
  4947. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  4948. }
  4949. if (currentState.m_scissor != scissor)
  4950. {
  4951. currentState.m_scissor = scissor;
  4952. if (UINT16_MAX == scissor)
  4953. {
  4954. if (restoreScissor
  4955. || viewHasScissor)
  4956. {
  4957. restoreScissor = false;
  4958. VkRect2D rc;
  4959. rc.offset.x = viewScissorRect.m_x;
  4960. rc.offset.y = viewScissorRect.m_y;
  4961. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  4962. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  4963. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  4964. }
  4965. }
  4966. else
  4967. {
  4968. restoreScissor = true;
  4969. Rect scissorRect;
  4970. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  4971. VkRect2D rc;
  4972. rc.offset.x = scissorRect.m_x;
  4973. rc.offset.y = scissorRect.m_y;
  4974. rc.extent.width = scissorRect.m_x + scissorRect.m_width;
  4975. rc.extent.height = scissorRect.m_y + scissorRect.m_height;
  4976. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  4977. }
  4978. }
  4979. if (pipeline != currentPipeline)
  4980. {
  4981. currentPipeline = pipeline;
  4982. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  4983. }
  4984. bool constantsChanged = false;
  4985. if (draw.m_uniformBegin < draw.m_uniformEnd
  4986. || currentProgram.idx != key.m_program.idx
  4987. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  4988. {
  4989. currentProgram = key.m_program;
  4990. ProgramVK& program = m_program[currentProgram.idx];
  4991. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  4992. if (NULL != vcb)
  4993. {
  4994. commit(*vcb);
  4995. }
  4996. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  4997. if (NULL != fcb)
  4998. {
  4999. commit(*fcb);
  5000. }
  5001. hasPredefined = 0 < program.m_numPredefined;
  5002. constantsChanged = true;
  5003. }
  5004. if (constantsChanged
  5005. || hasPredefined
  5006. || currentBindHash != bindHash)
  5007. {
  5008. ProgramVK& program = m_program[currentProgram.idx];
  5009. ScratchBufferVK& sb = m_scratchBuffer[m_backBufferColorIdx];
  5010. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  5011. VkDescriptorSetAllocateInfo dsai;
  5012. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  5013. dsai.pNext = NULL;
  5014. dsai.descriptorPool = m_descriptorPool;
  5015. dsai.descriptorSetCount = 1;
  5016. dsai.pSetLayouts = &dsl;
  5017. vkAllocateDescriptorSets(m_device, &dsai, &sb.m_descriptorSet[sb.m_currentDs]);
  5018. VkDescriptorImageInfo imageInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  5019. VkDescriptorBufferInfo bufferInfo[16];
  5020. VkWriteDescriptorSet wds[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  5021. bx::memSet(wds, 0, sizeof(VkWriteDescriptorSet) * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  5022. uint32_t wdsCount = 0;
  5023. uint32_t bufferCount = 0;
  5024. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  5025. {
  5026. const Binding& bind = renderBind.m_bind[stage];
  5027. if (kInvalidHandle != bind.m_idx &&
  5028. isValid(program.m_fsh->m_sampler[stage].uniformHandle))
  5029. {
  5030. TextureVK& texture = m_textures[bind.m_idx];
  5031. VkSampler sampler = getSampler(
  5032. (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  5033. ? bind.m_samplerFlags
  5034. : (uint32_t)texture.m_flags
  5035. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
  5036. , (uint32_t)texture.m_numMips);
  5037. imageInfo[stage].imageLayout = texture.m_currentImageLayout;
  5038. imageInfo[stage].imageView = texture.m_textureImageView;
  5039. imageInfo[stage].sampler = sampler;
  5040. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  5041. wds[wdsCount].pNext = NULL;
  5042. wds[wdsCount].dstSet = sb.m_descriptorSet[sb.m_currentDs];
  5043. wds[wdsCount].dstBinding = program.m_fsh->m_sampler[stage].imageBinding;
  5044. wds[wdsCount].dstArrayElement = 0;
  5045. wds[wdsCount].descriptorCount = 1;
  5046. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  5047. wds[wdsCount].pImageInfo = &imageInfo[stage];
  5048. wds[wdsCount].pBufferInfo = NULL;
  5049. wds[wdsCount].pTexelBufferView = NULL;
  5050. wdsCount++;
  5051. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  5052. wds[wdsCount].pNext = NULL;
  5053. wds[wdsCount].dstSet = sb.m_descriptorSet[sb.m_currentDs];
  5054. wds[wdsCount].dstBinding = program.m_fsh->m_sampler[stage].samplerBinding;
  5055. wds[wdsCount].dstArrayElement = 0;
  5056. wds[wdsCount].descriptorCount = 1;
  5057. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  5058. wds[wdsCount].pImageInfo = &imageInfo[stage];
  5059. wds[wdsCount].pBufferInfo = NULL;
  5060. wds[wdsCount].pTexelBufferView = NULL;
  5061. wdsCount++;
  5062. }
  5063. else
  5064. {
  5065. imageInfo[stage].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  5066. imageInfo[stage].imageView = VK_NULL_HANDLE;
  5067. imageInfo[stage].sampler = VK_NULL_HANDLE;
  5068. }
  5069. }
  5070. uint32_t ref = (newFlags & BGFX_STATE_ALPHA_REF_MASK) >> BGFX_STATE_ALPHA_REF_SHIFT;
  5071. viewState.m_alphaRef = ref / 255.0f;
  5072. viewState.setPredefined<4>(this, view, program, _render, draw);
  5073. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  5074. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  5075. const uint32_t fsize = bx::strideAlign((NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  5076. const uint32_t total = vsize + fsize;
  5077. if (0 < total)
  5078. {
  5079. uint32_t vsUniformBinding = program.m_vsh->m_uniformBinding;
  5080. uint32_t fsUniformBinding = program.m_fsh->m_uniformBinding;
  5081. if (vsize > 0)
  5082. {
  5083. bufferInfo[bufferCount].buffer = sb.m_buffer;
  5084. bufferInfo[bufferCount].offset = sb.m_pos;
  5085. bufferInfo[bufferCount].range = vsize;
  5086. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  5087. wds[wdsCount].pNext = NULL;
  5088. wds[wdsCount].dstSet = sb.m_descriptorSet[sb.m_currentDs];
  5089. wds[wdsCount].dstBinding = vsUniformBinding;
  5090. wds[wdsCount].dstArrayElement = 0;
  5091. wds[wdsCount].descriptorCount = 1;
  5092. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  5093. wds[wdsCount].pImageInfo = NULL;
  5094. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  5095. wds[wdsCount].pTexelBufferView = NULL;
  5096. wdsCount++;
  5097. bufferCount++;
  5098. bx::memCopy(&sb.m_data[sb.m_pos], m_vsScratch, program.m_vsh->m_size);
  5099. }
  5100. if (fsize > 0)
  5101. {
  5102. bufferInfo[bufferCount].buffer = sb.m_buffer;
  5103. bufferInfo[bufferCount].offset = sb.m_pos + vsize;
  5104. bufferInfo[bufferCount].range = fsize;
  5105. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  5106. wds[wdsCount].pNext = NULL;
  5107. wds[wdsCount].dstSet = sb.m_descriptorSet[sb.m_currentDs];
  5108. wds[wdsCount].dstBinding = fsUniformBinding;
  5109. wds[wdsCount].dstArrayElement = 0;
  5110. wds[wdsCount].descriptorCount = 1;
  5111. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  5112. wds[wdsCount].pImageInfo = NULL;
  5113. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  5114. wds[wdsCount].pTexelBufferView = NULL;
  5115. wdsCount++;
  5116. bufferCount++;
  5117. bx::memCopy(&sb.m_data[sb.m_pos + vsize], m_fsScratch, program.m_fsh->m_size);
  5118. }
  5119. sb.m_pos += vsize + fsize;
  5120. }
  5121. m_vsChanges = 0;
  5122. m_fsChanges = 0;
  5123. vkUpdateDescriptorSets(m_device, wdsCount, wds, 0, NULL);
  5124. vkCmdBindDescriptorSets(
  5125. m_commandBuffer
  5126. , VK_PIPELINE_BIND_POINT_GRAPHICS
  5127. , program.m_pipelineLayout
  5128. , 0
  5129. , 1
  5130. , &sb.m_descriptorSet[sb.m_currentDs]
  5131. , 0
  5132. , NULL
  5133. );
  5134. sb.m_currentDs++;
  5135. }
  5136. // if (constantsChanged
  5137. // || hasPredefined)
  5138. // {
  5139. // ProgramVK& program = m_program[currentProgram.idx];
  5140. // uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  5141. // viewState.m_alphaRef = ref/255.0f;
  5142. // viewState.setPredefined<4>(this, view, program, _render, draw);
  5143. // commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  5144. // }
  5145. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5146. const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
  5147. uint32_t numIndices = 0;
  5148. VkDeviceSize offset = 0;
  5149. vkCmdBindVertexBuffers(m_commandBuffer
  5150. , 0 // TODO: multiple vertex stream
  5151. , 1
  5152. , &vb.m_buffer
  5153. , &offset
  5154. );
  5155. if (isValid(draw.m_instanceDataBuffer))
  5156. {
  5157. VkDeviceSize instanceOffset = draw.m_instanceDataOffset;
  5158. VertexBufferVK& instanceBuffer = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5159. vkCmdBindVertexBuffers(m_commandBuffer
  5160. , 1 // TODO: multiple vertex stream
  5161. , 1
  5162. , &instanceBuffer.m_buffer
  5163. , &instanceOffset
  5164. );
  5165. }
  5166. if (!isValid(draw.m_indexBuffer) )
  5167. {
  5168. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  5169. ? vb.m_size / vertexDecl.m_stride
  5170. : draw.m_numVertices
  5171. ;
  5172. vkCmdDraw(m_commandBuffer
  5173. , numVertices
  5174. , draw.m_numInstances
  5175. , draw.m_stream[0].m_startVertex
  5176. , 0
  5177. );
  5178. }
  5179. else
  5180. {
  5181. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  5182. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  5183. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  5184. numIndices = UINT32_MAX == draw.m_numIndices
  5185. ? ib.m_size / indexSize
  5186. : draw.m_numIndices
  5187. ;
  5188. vkCmdBindIndexBuffer(m_commandBuffer
  5189. , ib.m_buffer
  5190. , 0
  5191. , hasIndex16
  5192. ? VK_INDEX_TYPE_UINT16
  5193. : VK_INDEX_TYPE_UINT32
  5194. );
  5195. vkCmdDrawIndexed(m_commandBuffer
  5196. , numIndices
  5197. , draw.m_numInstances
  5198. , draw.m_startIndex
  5199. , draw.m_stream[0].m_startVertex
  5200. , 0
  5201. );
  5202. }
  5203. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  5204. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5205. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5206. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5207. statsNumInstances[primIndex] += draw.m_numInstances;
  5208. statsNumIndices += numIndices;
  5209. if (hasOcclusionQuery)
  5210. {
  5211. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  5212. // m_batch.flush(m_commandList);
  5213. // m_occlusionQuery.end(m_commandList);
  5214. }
  5215. }
  5216. }
  5217. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  5218. // m_batch.end(m_commandList);
  5219. }
  5220. int64_t timeEnd = bx::getHPCounter();
  5221. int64_t frameTime = timeEnd - timeBegin;
  5222. static int64_t min = frameTime;
  5223. static int64_t max = frameTime;
  5224. min = bx::min<int64_t>(min, frameTime);
  5225. max = bx::max<int64_t>(max, frameTime);
  5226. static uint32_t maxGpuLatency = 0;
  5227. static double maxGpuElapsed = 0.0f;
  5228. double elapsedGpuMs = 0.0;
  5229. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  5230. static int64_t presentMin = 0; //m_presentElapsed;
  5231. static int64_t presentMax = 0; //m_presentElapsed;
  5232. BX_UNUSED(presentMin, presentMax);
  5233. // presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
  5234. // presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
  5235. // m_gpuTimer.end(m_commandList);
  5236. // while (m_gpuTimer.get() )
  5237. // {
  5238. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5239. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  5240. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5241. // }
  5242. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5243. const int64_t timerFreq = bx::getHPFrequency();
  5244. Stats& perfStats = _render->m_perfStats;
  5245. perfStats.cpuTimeBegin = timeBegin;
  5246. perfStats.cpuTimeEnd = timeEnd;
  5247. perfStats.cpuTimerFreq = timerFreq;
  5248. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  5249. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  5250. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5251. // perfStats.numDraw = statsKeyType[0];
  5252. // perfStats.numCompute = statsKeyType[1];
  5253. perfStats.numBlit = _render->m_numBlitItems;
  5254. // perfStats.maxGpuLatency = maxGpuLatency;
  5255. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  5256. perfStats.gpuMemoryMax = -INT64_MAX;
  5257. perfStats.gpuMemoryUsed = -INT64_MAX;
  5258. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5259. {
  5260. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugstats");
  5261. // m_needPresent = true;
  5262. TextVideoMem& tvm = m_textVideoMem;
  5263. static int64_t next = timeEnd;
  5264. if (timeEnd >= next)
  5265. {
  5266. next = timeEnd + timerFreq;
  5267. double freq = double(timerFreq);
  5268. double toMs = 1000.0 / freq;
  5269. tvm.clear();
  5270. uint16_t pos = 0;
  5271. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  5272. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5273. , getRendererName()
  5274. );
  5275. // const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  5276. // char description[BX_COUNTOF(desc.Description)];
  5277. // wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  5278. // tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  5279. //
  5280. // char dedicatedVideo[16];
  5281. // bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  5282. //
  5283. // char dedicatedSystem[16];
  5284. // bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  5285. //
  5286. // char sharedSystem[16];
  5287. // bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  5288. //
  5289. // char processMemoryUsed[16];
  5290. // bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  5291. //
  5292. // tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  5293. // , dedicatedVideo
  5294. // , dedicatedSystem
  5295. // , sharedSystem
  5296. // , processMemoryUsed
  5297. // );
  5298. // DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
  5299. // DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
  5300. //
  5301. // char budget[16];
  5302. // bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  5303. //
  5304. // char currentUsage[16];
  5305. // bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  5306. //
  5307. // char availableForReservation[16];
  5308. // bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  5309. //
  5310. // char currentReservation[16];
  5311. // bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  5312. //
  5313. // tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
  5314. // , budget
  5315. // , currentUsage
  5316. // , availableForReservation
  5317. // , currentReservation
  5318. // );
  5319. pos = 10;
  5320. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5321. , double(frameTime)*toMs
  5322. , double(min)*toMs
  5323. , double(max)*toMs
  5324. , freq/frameTime
  5325. );
  5326. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  5327. // , double(m_presentElapsed)*toMs
  5328. // , double(presentMin)*toMs
  5329. // , double(presentMax)*toMs
  5330. // );
  5331. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5332. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  5333. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5334. , 0 != msaa ? '\xfe' : ' '
  5335. , 1<<msaa
  5336. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5337. );
  5338. double elapsedCpuMs = double(frameTime)*toMs;
  5339. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  5340. , _render->m_numRenderItems
  5341. , statsKeyType[0]
  5342. , statsKeyType[1]
  5343. , elapsedCpuMs
  5344. );
  5345. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  5346. {
  5347. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  5348. , getName(Topology::Enum(ii) )
  5349. , statsNumPrimsRendered[ii]
  5350. , statsNumInstances[ii]
  5351. , statsNumPrimsSubmitted[ii]
  5352. );
  5353. }
  5354. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  5355. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  5356. // , m_batch.m_maxDrawPerBatch
  5357. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  5358. // );
  5359. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  5360. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  5361. // , m_batch.m_maxDrawPerBatch
  5362. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  5363. // );
  5364. if (NULL != m_renderDocDll)
  5365. {
  5366. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  5367. }
  5368. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  5369. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5370. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  5371. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  5372. pos++;
  5373. tvm.printf(10, pos++, 0x8b, " State cache: ");
  5374. tvm.printf(10, pos++, 0x8b, " PSO | Sampler | Bind | Queued ");
  5375. tvm.printf(10, pos++, 0x8b, " %6d " //| %6d | %6d | %6d "
  5376. , m_pipelineStateCache.getCount()
  5377. // , m_samplerStateCache.getCount()
  5378. // , bindLru.getCount()
  5379. // , m_cmd.m_control.available()
  5380. );
  5381. pos++;
  5382. double captureMs = double(captureElapsed)*toMs;
  5383. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  5384. uint8_t attr[2] = { 0x8c, 0x8a };
  5385. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5386. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5387. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5388. min = frameTime;
  5389. max = frameTime;
  5390. // presentMin = m_presentElapsed;
  5391. // presentMax = m_presentElapsed;
  5392. }
  5393. blit(this, _textVideoMemBlitter, tvm);
  5394. // PIX_ENDEVENT();
  5395. }
  5396. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5397. {
  5398. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugtext");
  5399. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5400. // PIX_ENDEVENT();
  5401. }
  5402. if (beginRenderPass)
  5403. {
  5404. vkCmdEndRenderPass(m_commandBuffer);
  5405. beginRenderPass = false;
  5406. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  5407. {
  5408. vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
  5409. }
  5410. }
  5411. setImageMemoryBarrier(m_commandBuffer
  5412. , m_backBufferColorImage[m_backBufferColorIdx]
  5413. , VK_IMAGE_ASPECT_COLOR_BIT
  5414. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  5415. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  5416. , 1, 1);
  5417. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  5418. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  5419. finishAll();
  5420. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  5421. }
  5422. } /* namespace vk */ } // namespace bgfx
  5423. #else
  5424. namespace bgfx { namespace vk
  5425. {
  5426. RendererContextI* rendererCreate(const Init& _init)
  5427. {
  5428. BX_UNUSED(_init);
  5429. return NULL;
  5430. }
  5431. void rendererDestroy()
  5432. {
  5433. }
  5434. } /* namespace vk */ } // namespace bgfx
  5435. #endif // BGFX_CONFIG_RENDERER_VULKAN