renderer_d3d12.cpp 213 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850
  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D12
  7. # include "renderer_d3d12.h"
  8. #if !BX_PLATFORM_WINDOWS
  9. # include <inspectable.h>
  10. # if BX_PLATFORM_WINRT
  11. # include <windows.ui.xaml.media.dxinterop.h>
  12. # endif // BX_PLATFORM_WINRT
  13. #endif // !BX_PLATFORM_WINDOWS
  14. #if BGFX_CONFIG_DEBUG_ANNOTATION && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  15. PFN_PIX_GET_THREAD_INFO bgfx_PIXGetThreadInfo;
  16. PFN_PIX_EVENTS_REPLACE_BLOCK bgfx_PIXEventsReplaceBlock;
  17. #endif // BGFX_CONFIG_DEBUG_ANNOTATION && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  18. namespace bgfx { namespace d3d12
  19. {
  20. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  21. inline void setViewType(ViewId _view, const bx::StringView _str)
  22. {
  23. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
  24. {
  25. bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
  26. }
  27. }
  28. struct PrimInfo
  29. {
  30. D3D_PRIMITIVE_TOPOLOGY m_topology;
  31. D3D12_PRIMITIVE_TOPOLOGY_TYPE m_topologyType;
  32. uint32_t m_min;
  33. uint32_t m_div;
  34. uint32_t m_sub;
  35. };
  36. static const PrimInfo s_primInfo[] =
  37. {
  38. { D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 3, 0 },
  39. { D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 1, 2 },
  40. { D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 2, 2, 0 },
  41. { D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 2, 1, 1 },
  42. { D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, 1, 1, 0 },
  43. { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, 0, 0, 0 },
  44. };
  45. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  46. static const uint32_t s_checkMsaa[] =
  47. {
  48. 0,
  49. 2,
  50. 4,
  51. 8,
  52. 16,
  53. };
  54. static DXGI_SAMPLE_DESC s_msaa[] =
  55. {
  56. { 1, 0 },
  57. { 2, 0 },
  58. { 4, 0 },
  59. { 8, 0 },
  60. { 16, 0 },
  61. };
  62. static const D3D12_BLEND s_blendFactor[][2] =
  63. {
  64. { D3D12_BLEND(0), D3D12_BLEND(0) }, // ignored
  65. { D3D12_BLEND_ZERO, D3D12_BLEND_ZERO }, // ZERO
  66. { D3D12_BLEND_ONE, D3D12_BLEND_ONE }, // ONE
  67. { D3D12_BLEND_SRC_COLOR, D3D12_BLEND_SRC_ALPHA }, // SRC_COLOR
  68. { D3D12_BLEND_INV_SRC_COLOR, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
  69. { D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_SRC_ALPHA }, // SRC_ALPHA
  70. { D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
  71. { D3D12_BLEND_DEST_ALPHA, D3D12_BLEND_DEST_ALPHA }, // DST_ALPHA
  72. { D3D12_BLEND_INV_DEST_ALPHA, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
  73. { D3D12_BLEND_DEST_COLOR, D3D12_BLEND_DEST_ALPHA }, // DST_COLOR
  74. { D3D12_BLEND_INV_DEST_COLOR, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
  75. { D3D12_BLEND_SRC_ALPHA_SAT, D3D12_BLEND_ONE }, // SRC_ALPHA_SAT
  76. { D3D12_BLEND_BLEND_FACTOR, D3D12_BLEND_BLEND_FACTOR }, // FACTOR
  77. { D3D12_BLEND_INV_BLEND_FACTOR, D3D12_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
  78. };
  79. static const D3D12_BLEND_OP s_blendEquation[] =
  80. {
  81. D3D12_BLEND_OP_ADD,
  82. D3D12_BLEND_OP_SUBTRACT,
  83. D3D12_BLEND_OP_REV_SUBTRACT,
  84. D3D12_BLEND_OP_MIN,
  85. D3D12_BLEND_OP_MAX,
  86. };
  87. static const D3D12_COMPARISON_FUNC s_cmpFunc[] =
  88. {
  89. D3D12_COMPARISON_FUNC(0), // ignored
  90. D3D12_COMPARISON_FUNC_LESS,
  91. D3D12_COMPARISON_FUNC_LESS_EQUAL,
  92. D3D12_COMPARISON_FUNC_EQUAL,
  93. D3D12_COMPARISON_FUNC_GREATER_EQUAL,
  94. D3D12_COMPARISON_FUNC_GREATER,
  95. D3D12_COMPARISON_FUNC_NOT_EQUAL,
  96. D3D12_COMPARISON_FUNC_NEVER,
  97. D3D12_COMPARISON_FUNC_ALWAYS,
  98. };
  99. static const D3D12_STENCIL_OP s_stencilOp[] =
  100. {
  101. D3D12_STENCIL_OP_ZERO,
  102. D3D12_STENCIL_OP_KEEP,
  103. D3D12_STENCIL_OP_REPLACE,
  104. D3D12_STENCIL_OP_INCR,
  105. D3D12_STENCIL_OP_INCR_SAT,
  106. D3D12_STENCIL_OP_DECR,
  107. D3D12_STENCIL_OP_DECR_SAT,
  108. D3D12_STENCIL_OP_INVERT,
  109. };
  110. static const D3D12_CULL_MODE s_cullMode[] =
  111. {
  112. D3D12_CULL_MODE_NONE,
  113. D3D12_CULL_MODE_FRONT,
  114. D3D12_CULL_MODE_BACK,
  115. };
  116. static const D3D12_TEXTURE_ADDRESS_MODE s_textureAddress[] =
  117. {
  118. D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  119. D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
  120. D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
  121. D3D12_TEXTURE_ADDRESS_MODE_BORDER,
  122. };
  123. /*
  124. * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
  125. * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  126. * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  127. * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  128. * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  129. * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  130. * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  131. * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  132. * D3D11_FILTER_ANISOTROPIC = 0x55,
  133. *
  134. * D3D11_COMPARISON_FILTERING_BIT = 0x80,
  135. * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
  136. *
  137. * According to D3D11_FILTER enum bits for mip, mag and mip are:
  138. * 0x10 // MIN_LINEAR
  139. * 0x04 // MAG_LINEAR
  140. * 0x01 // MIP_LINEAR
  141. */
  142. static const uint8_t s_textureFilter[3][3] =
  143. {
  144. {
  145. 0x10, // min linear
  146. 0x00, // min point
  147. 0x55, // anisotropic
  148. },
  149. {
  150. 0x04, // mag linear
  151. 0x00, // mag point
  152. 0x55, // anisotropic
  153. },
  154. {
  155. 0x01, // mip linear
  156. 0x00, // mip point
  157. 0x55, // anisotropic
  158. },
  159. };
  160. struct TextureFormatInfo
  161. {
  162. DXGI_FORMAT m_fmt;
  163. DXGI_FORMAT m_fmtSrv;
  164. DXGI_FORMAT m_fmtDsv;
  165. DXGI_FORMAT m_fmtSrgb;
  166. };
  167. static const TextureFormatInfo s_textureFormat[] =
  168. {
  169. { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
  170. { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
  171. { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
  172. { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
  173. { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
  174. { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
  175. { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
  176. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
  177. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
  178. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
  179. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
  180. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
  181. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
  182. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
  183. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
  184. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
  185. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
  186. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATC
  187. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCE
  188. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCI
  189. { DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB }, // ASTC4x4
  190. { DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB }, // ASTC5x5
  191. { DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB }, // ASTC6x6
  192. { DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB }, // ASTC8x5
  193. { DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB }, // ASTC8x6
  194. { DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB }, // ASTC10x5
  195. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
  196. { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
  197. { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
  198. { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
  199. { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
  200. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
  201. { DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
  202. { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
  203. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
  204. { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
  205. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
  206. { DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
  207. { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
  208. { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
  209. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
  210. { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
  211. { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
  212. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
  213. { DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
  214. { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
  215. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
  216. { DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
  217. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
  218. { DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
  219. { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
  220. { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
  221. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
  222. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8
  223. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8I
  224. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8U
  225. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8S
  226. { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
  227. { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
  228. { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
  229. { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
  230. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
  231. { DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
  232. { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
  233. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
  234. { DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
  235. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
  236. { DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
  237. { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
  238. { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
  239. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
  240. { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
  241. { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
  242. { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
  243. { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
  244. { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG11B10F
  245. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
  246. { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
  247. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
  248. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
  249. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
  250. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
  251. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
  252. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
  253. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
  254. };
  255. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  256. static const D3D12_INPUT_ELEMENT_DESC s_attrib[] =
  257. {
  258. { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  259. { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  260. { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  261. { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  262. { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  263. { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  264. { "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  265. { "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  266. { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  267. { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  268. { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  269. { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  270. { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  271. { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  272. { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  273. { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  274. { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  275. { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  276. };
  277. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
  278. static const DXGI_FORMAT s_attribType[][4][2] =
  279. {
  280. { // Uint8
  281. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
  282. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
  283. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  284. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  285. },
  286. { // Uint10
  287. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  288. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  289. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  290. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  291. },
  292. { // Int16
  293. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
  294. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
  295. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  296. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  297. },
  298. { // Half
  299. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
  300. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
  301. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  302. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  303. },
  304. { // Float
  305. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
  306. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
  307. { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
  308. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
  309. },
  310. };
  311. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  312. static D3D12_INPUT_ELEMENT_DESC* fillVertexDecl(uint8_t _stream, D3D12_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
  313. {
  314. D3D12_INPUT_ELEMENT_DESC* elem = _out;
  315. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  316. {
  317. if (UINT16_MAX != _decl.m_attributes[attr])
  318. {
  319. bx::memCopy(elem, &s_attrib[attr], sizeof(D3D12_INPUT_ELEMENT_DESC) );
  320. elem->InputSlot = _stream;
  321. if (0 == _decl.m_attributes[attr])
  322. {
  323. elem->AlignedByteOffset = 0;
  324. }
  325. else
  326. {
  327. uint8_t num;
  328. AttribType::Enum type;
  329. bool normalized;
  330. bool asInt;
  331. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  332. elem->Format = s_attribType[type][num-1][normalized];
  333. elem->AlignedByteOffset = _decl.m_offset[attr];
  334. }
  335. ++elem;
  336. }
  337. }
  338. return elem;
  339. }
  340. void setResourceBarrier(ID3D12GraphicsCommandList* _commandList, const ID3D12Resource* _resource, D3D12_RESOURCE_STATES _stateBefore, D3D12_RESOURCE_STATES _stateAfter)
  341. {
  342. D3D12_RESOURCE_BARRIER barrier;
  343. barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
  344. barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
  345. barrier.Transition.pResource = const_cast<ID3D12Resource*>(_resource);
  346. barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
  347. barrier.Transition.StateBefore = _stateBefore;
  348. barrier.Transition.StateAfter = _stateAfter;
  349. _commandList->ResourceBarrier(1, &barrier);
  350. }
  351. BX_PRAGMA_DIAGNOSTIC_PUSH();
  352. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
  353. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
  354. static const GUID IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } };
  355. static const GUID IID_ID3D12CommandQueue = { 0x0ec870a6, 0x5d7e, 0x4c22, { 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed } };
  356. static const GUID IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a, { 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1 } };
  357. static const GUID IID_ID3D12Debug = { 0x344488b7, 0x6846, 0x474b, { 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0 } };
  358. static const GUID IID_ID3D12Debug1 = { 0xaffaa4ca, 0x63fe, 0x4d8e, { 0xb8, 0xad, 0x15, 0x90, 0x00, 0xaf, 0x43, 0x04 } };
  359. static const GUID IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, { 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51 } };
  360. static const GUID IID_ID3D12Device = { 0x189819f1, 0x1db6, 0x4b57, { 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7 } };
  361. static const GUID IID_ID3D12Device1 = { 0x77acce80, 0x638e, 0x4e65, { 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e } };
  362. static const GUID IID_ID3D12Device2 = { 0x30baa41e, 0xb15b, 0x475c, { 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28 } };
  363. static const GUID IID_ID3D12Device3 = { 0x81dadc15, 0x2bad, 0x4392, { 0x93, 0xc5, 0x10, 0x13, 0x45, 0xc4, 0xaa, 0x98 } };
  364. static const GUID IID_ID3D12Device4 = { 0xe865df17, 0xa9ee, 0x46f9, { 0xa4, 0x63, 0x30, 0x98, 0x31, 0x5a, 0xa2, 0xe5 } };
  365. static const GUID IID_ID3D12Device5 = { 0x8b4f173b, 0x2fea, 0x4b80, { 0x8f, 0x58, 0x43, 0x07, 0x19, 0x1a, 0xb9, 0x5d } };
  366. static const GUID IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } };
  367. static const GUID IID_ID3D12GraphicsCommandList = { 0x5b160d0f, 0xac1b, 0x4185, { 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55 } };
  368. static const GUID IID_ID3D12GraphicsCommandList1 = { 0x553103fb, 0x1fe7, 0x4557, { 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7 } };
  369. static const GUID IID_ID3D12GraphicsCommandList2 = { 0x38C3E585, 0xFF17, 0x412C, { 0x91, 0x50, 0x4F, 0xC6, 0xF9, 0xD7, 0x2A, 0x28 } };
  370. static const GUID IID_ID3D12GraphicsCommandList3 = { 0x6FDA83A7, 0xB84C, 0x4E38, { 0x9A, 0xC8, 0xC7, 0xBD, 0x22, 0x01, 0x6B, 0x3D } };
  371. static const GUID IID_ID3D12GraphicsCommandList4 = { 0x8754318e, 0xd3a9, 0x4541, { 0x98, 0xcf, 0x64, 0x5b, 0x50, 0xdc, 0x48, 0x74 } };
  372. static const GUID IID_ID3D12InfoQueue = { 0x0742a90b, 0xc387, 0x483f, { 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58 } };
  373. static const GUID IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } };
  374. static const GUID IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
  375. static const GUID IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
  376. static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
  377. BX_PRAGMA_DIAGNOSTIC_POP();
  378. static const GUID s_d3dDeviceIIDs[] =
  379. {
  380. IID_ID3D12Device5,
  381. IID_ID3D12Device4,
  382. IID_ID3D12Device3,
  383. IID_ID3D12Device2,
  384. IID_ID3D12Device1,
  385. };
  386. struct HeapProperty
  387. {
  388. enum Enum
  389. {
  390. Default,
  391. Texture,
  392. Upload,
  393. ReadBack,
  394. Count
  395. };
  396. D3D12_HEAP_PROPERTIES m_properties;
  397. D3D12_RESOURCE_STATES m_state;
  398. };
  399. static HeapProperty s_heapProperties[] =
  400. {
  401. { { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_COMMON },
  402. { { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_COMMON },
  403. { { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_GENERIC_READ },
  404. { { D3D12_HEAP_TYPE_READBACK, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_COPY_DEST },
  405. };
  406. BX_STATIC_ASSERT(BX_COUNTOF(s_heapProperties) == HeapProperty::Count);
  407. static inline D3D12_HEAP_PROPERTIES ID3D12DeviceGetCustomHeapProperties(ID3D12Device *device, UINT nodeMask, D3D12_HEAP_TYPE heapType)
  408. {
  409. // NOTICE: gcc trick for return struct
  410. union {
  411. D3D12_HEAP_PROPERTIES (STDMETHODCALLTYPE ID3D12Device::*w)(UINT, D3D12_HEAP_TYPE);
  412. void (STDMETHODCALLTYPE ID3D12Device::*f)(D3D12_HEAP_PROPERTIES *, UINT, D3D12_HEAP_TYPE);
  413. } conversion = { &ID3D12Device::GetCustomHeapProperties };
  414. D3D12_HEAP_PROPERTIES ret;
  415. (device->*conversion.f)(&ret, nodeMask, heapType);
  416. return ret;
  417. }
  418. static void initHeapProperties(ID3D12Device* _device, D3D12_HEAP_PROPERTIES& _properties)
  419. {
  420. if (D3D12_HEAP_TYPE_CUSTOM != _properties.Type)
  421. {
  422. _properties = ID3D12DeviceGetCustomHeapProperties(_device, 1, _properties.Type);
  423. }
  424. }
  425. static void initHeapProperties(ID3D12Device* _device)
  426. {
  427. #if BX_PLATFORM_WINDOWS
  428. initHeapProperties(_device, s_heapProperties[HeapProperty::Default ].m_properties);
  429. initHeapProperties(_device, s_heapProperties[HeapProperty::Texture ].m_properties);
  430. initHeapProperties(_device, s_heapProperties[HeapProperty::Upload ].m_properties);
  431. initHeapProperties(_device, s_heapProperties[HeapProperty::ReadBack].m_properties);
  432. #endif // BX_PLATFORM_WINDOWS
  433. }
  434. ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, const D3D12_RESOURCE_DESC* _resourceDesc, const D3D12_CLEAR_VALUE* _clearValue, bool _memSet = false)
  435. {
  436. const HeapProperty& heapProperty = s_heapProperties[_heapProperty];
  437. ID3D12Resource* resource;
  438. DX_CHECK(_device->CreateCommittedResource(&heapProperty.m_properties
  439. , D3D12_HEAP_FLAG_NONE
  440. , _resourceDesc
  441. , heapProperty.m_state
  442. , _clearValue
  443. , IID_ID3D12Resource
  444. , (void**)&resource
  445. ) );
  446. BX_WARN(NULL != resource, "CreateCommittedResource failed (size: %d). Out of memory?"
  447. , _resourceDesc->Width
  448. );
  449. if (BX_ENABLED(BX_PLATFORM_XBOXONE)
  450. && _memSet)
  451. {
  452. void* ptr;
  453. DX_CHECK(resource->Map(0, NULL, &ptr) );
  454. D3D12_RESOURCE_ALLOCATION_INFO rai = _device->GetResourceAllocationInfo(1, 1, _resourceDesc);
  455. bx::memSet(ptr, 0, size_t(rai.SizeInBytes) );
  456. resource->Unmap(0, NULL);
  457. }
  458. return resource;
  459. }
  460. ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, uint64_t _size, D3D12_RESOURCE_FLAGS _flags = D3D12_RESOURCE_FLAG_NONE)
  461. {
  462. D3D12_RESOURCE_DESC resourceDesc;
  463. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
  464. resourceDesc.Alignment = 0;
  465. resourceDesc.Width = _size;
  466. resourceDesc.Height = 1;
  467. resourceDesc.DepthOrArraySize = 1;
  468. resourceDesc.MipLevels = 1;
  469. resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
  470. resourceDesc.SampleDesc.Count = 1;
  471. resourceDesc.SampleDesc.Quality = 0;
  472. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
  473. resourceDesc.Flags = _flags;
  474. return createCommittedResource(_device, _heapProperty, &resourceDesc, NULL);
  475. }
  476. inline bool isLost(HRESULT _hr)
  477. {
  478. return false
  479. || _hr == DXGI_ERROR_DEVICE_REMOVED
  480. || _hr == DXGI_ERROR_DEVICE_HUNG
  481. || _hr == DXGI_ERROR_DEVICE_RESET
  482. || _hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR
  483. || _hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
  484. ;
  485. }
  486. static const char* getLostReason(HRESULT _hr)
  487. {
  488. switch (_hr)
  489. {
  490. // The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
  491. case DXGI_ERROR_DEVICE_REMOVED: return "DXGI_ERROR_DEVICE_REMOVED";
  492. // The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
  493. case DXGI_ERROR_DEVICE_HUNG: return "DXGI_ERROR_DEVICE_HUNG";
  494. // The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
  495. // The calling application should re-create the device and continue.
  496. case DXGI_ERROR_DEVICE_RESET: return "DXGI_ERROR_DEVICE_RESET";
  497. // An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably
  498. // suspect, and the application should not continue.
  499. case DXGI_ERROR_DRIVER_INTERNAL_ERROR: return "DXGI_ERROR_DRIVER_INTERNAL_ERROR";
  500. // A resource is not available at the time of the call, but may become available later.
  501. case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: return "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE";
  502. case S_OK: return "S_OK";
  503. default: break;
  504. }
  505. return "Unknown HRESULT?";
  506. }
  507. BX_NO_INLINE void setDebugObjectName(ID3D12Object* _object, const char* _format, ...)
  508. {
  509. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
  510. {
  511. char temp[2048];
  512. va_list argList;
  513. va_start(argList, _format);
  514. int size = bx::uint32_min(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  515. va_end(argList);
  516. temp[size] = '\0';
  517. wchar_t* wtemp = (wchar_t*)alloca( (size+1)*2);
  518. mbstowcs(wtemp, temp, size+1);
  519. _object->SetName(wtemp);
  520. }
  521. }
  522. #if USE_D3D12_DYNAMIC_LIB
  523. static PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES D3D12EnableExperimentalFeatures;
  524. static PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
  525. static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
  526. static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature;
  527. typedef HANDLE (WINAPI* PFN_CREATE_EVENT_EX_A)(LPSECURITY_ATTRIBUTES _attrs, LPCSTR _name, DWORD _flags, DWORD _access);
  528. static PFN_CREATE_EVENT_EX_A CreateEventExA;
  529. #endif // USE_D3D12_DYNAMIC_LIB
  530. inline D3D12_CPU_DESCRIPTOR_HANDLE getCPUHandleHeapStart(ID3D12DescriptorHeap* _heap)
  531. {
  532. #if BX_COMPILER_MSVC
  533. return _heap->GetCPUDescriptorHandleForHeapStart();
  534. #else
  535. D3D12_CPU_DESCRIPTOR_HANDLE handle;
  536. union {
  537. D3D12_CPU_DESCRIPTOR_HANDLE (WINAPI ID3D12DescriptorHeap::*w)();
  538. void (WINAPI ID3D12DescriptorHeap::*f)(D3D12_CPU_DESCRIPTOR_HANDLE *);
  539. } conversion = { &ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart };
  540. (_heap->*conversion.f)(&handle);
  541. return handle;
  542. #endif // BX_COMPILER_MSVC
  543. }
  544. inline D3D12_GPU_DESCRIPTOR_HANDLE getGPUHandleHeapStart(ID3D12DescriptorHeap* _heap)
  545. {
  546. #if BX_COMPILER_MSVC
  547. return _heap->GetGPUDescriptorHandleForHeapStart();
  548. #else
  549. D3D12_GPU_DESCRIPTOR_HANDLE handle;
  550. union {
  551. D3D12_GPU_DESCRIPTOR_HANDLE (WINAPI ID3D12DescriptorHeap::*w)();
  552. void (WINAPI ID3D12DescriptorHeap::*f)(D3D12_GPU_DESCRIPTOR_HANDLE *);
  553. } conversion = { &ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart };
  554. (_heap->*conversion.f)(&handle);
  555. return handle;
  556. #endif // BX_COMPILER_MSVC
  557. }
  558. inline D3D12_RESOURCE_DESC getResourceDesc(ID3D12Resource* _resource)
  559. {
  560. #if BX_COMPILER_MSVC
  561. return _resource->GetDesc();
  562. #else
  563. D3D12_RESOURCE_DESC desc;
  564. union {
  565. D3D12_RESOURCE_DESC (STDMETHODCALLTYPE ID3D12Resource::*w)();
  566. void (STDMETHODCALLTYPE ID3D12Resource::*f)(D3D12_RESOURCE_DESC *);
  567. } conversion = { &ID3D12Resource::GetDesc };
  568. (_resource->*conversion.f)(&desc);
  569. return desc;
  570. #endif // BX_COMPILER_MSVC
  571. }
  572. #if BGFX_CONFIG_DEBUG_ANNOTATION && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  573. static PIXEventsThreadInfo s_pixEventsThreadInfo;
  574. PIXEventsThreadInfo* WINAPI stubPIXGetThreadInfo()
  575. {
  576. return &s_pixEventsThreadInfo;
  577. }
  578. uint64_t WINAPI stubPIXEventsReplaceBlock(bool _getEarliestTime)
  579. {
  580. BX_UNUSED(_getEarliestTime);
  581. return 0;
  582. }
  583. #endif // BGFX_CONFIG_DEBUG_ANNOTATION && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  584. struct RendererContextD3D12 : public RendererContextI
  585. {
  586. RendererContextD3D12()
  587. : m_d3d12Dll(NULL)
  588. , m_renderDocDll(NULL)
  589. , m_winPixEvent(NULL)
  590. , m_featureLevel(D3D_FEATURE_LEVEL(0) )
  591. , m_swapChain(NULL)
  592. , m_wireframe(false)
  593. , m_lost(false)
  594. , m_maxAnisotropy(1)
  595. , m_depthClamp(false)
  596. , m_fsChanges(0)
  597. , m_vsChanges(0)
  598. , m_backBufferColorIdx(0)
  599. , m_rtMsaa(false)
  600. , m_directAccessSupport(false)
  601. {
  602. }
  603. ~RendererContextD3D12()
  604. {
  605. }
  606. bool init(const Init& _init)
  607. {
  608. struct ErrorState
  609. {
  610. enum Enum
  611. {
  612. Default,
  613. LoadedKernel32,
  614. LoadedD3D12,
  615. LoadedDXGI,
  616. CreatedDXGIFactory,
  617. CreatedCommandQueue,
  618. };
  619. };
  620. ErrorState::Enum errorState = ErrorState::Default;
  621. // LUID luid;
  622. #if BGFX_CONFIG_DEBUG_ANNOTATION && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  623. m_winPixEvent = bx::dlopen("WinPixEventRuntime.dll");
  624. if (NULL != m_winPixEvent)
  625. {
  626. bgfx_PIXGetThreadInfo = (PFN_PIX_GET_THREAD_INFO )bx::dlsym(m_winPixEvent, "PIXGetThreadInfo");
  627. bgfx_PIXEventsReplaceBlock = (PFN_PIX_EVENTS_REPLACE_BLOCK)bx::dlsym(m_winPixEvent, "PIXEventsReplaceBlock");
  628. }
  629. if (NULL == bgfx_PIXGetThreadInfo
  630. || NULL == bgfx_PIXEventsReplaceBlock)
  631. {
  632. bgfx_PIXGetThreadInfo = stubPIXGetThreadInfo;
  633. bgfx_PIXEventsReplaceBlock = stubPIXEventsReplaceBlock;
  634. }
  635. #endif // BGFX_CONFIG_DEBUG_ANNOTATION && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  636. if (_init.debug
  637. || _init.profile)
  638. {
  639. m_renderDocDll = loadRenderDoc();
  640. }
  641. setGraphicsDebuggerPresent(NULL != m_renderDocDll || NULL != m_winPixEvent);
  642. m_fbh.idx = kInvalidHandle;
  643. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  644. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  645. #if USE_D3D12_DYNAMIC_LIB
  646. m_kernel32Dll = bx::dlopen("kernel32.dll");
  647. if (NULL == m_kernel32Dll)
  648. {
  649. BX_TRACE("Init error: Failed to load kernel32.dll.");
  650. goto error;
  651. }
  652. CreateEventExA = (PFN_CREATE_EVENT_EX_A)bx::dlsym(m_kernel32Dll, "CreateEventExA");
  653. if (NULL == CreateEventExA)
  654. {
  655. BX_TRACE("Init error: Function CreateEventExA not found.");
  656. goto error;
  657. }
  658. errorState = ErrorState::LoadedKernel32;
  659. m_nvapi.init();
  660. m_d3d12Dll = bx::dlopen("d3d12.dll");
  661. if (NULL == m_d3d12Dll)
  662. {
  663. BX_TRACE("Init error: Failed to load d3d12.dll.");
  664. goto error;
  665. }
  666. errorState = ErrorState::LoadedD3D12;
  667. D3D12EnableExperimentalFeatures = (PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)bx::dlsym(m_d3d12Dll, "D3D12EnableExperimentalFeatures");
  668. BX_WARN(NULL != D3D12EnableExperimentalFeatures, "Function D3D12EnableExperimentalFeatures not found.");
  669. D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12Dll, "D3D12CreateDevice");
  670. BX_WARN(NULL != D3D12CreateDevice, "Function D3D12CreateDevice not found.");
  671. D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12Dll, "D3D12GetDebugInterface");
  672. BX_WARN(NULL != D3D12GetDebugInterface, "Function D3D12GetDebugInterface not found.");
  673. D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12Dll, "D3D12SerializeRootSignature");
  674. BX_WARN(NULL != D3D12SerializeRootSignature, "Function D3D12SerializeRootSignature not found.");
  675. if (NULL == D3D12CreateDevice
  676. || NULL == D3D12GetDebugInterface
  677. || NULL == D3D12SerializeRootSignature)
  678. {
  679. BX_TRACE("Init error: Function not found.");
  680. goto error;
  681. }
  682. #endif // USE_D3D12_DYNAMIC_LIB
  683. if (!m_dxgi.init(g_caps) )
  684. {
  685. goto error;
  686. }
  687. errorState = ErrorState::LoadedDXGI;
  688. HRESULT hr;
  689. {
  690. #if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  691. if (_init.debug
  692. || _init.profile)
  693. {
  694. ID3D12Debug* debug0;
  695. hr = D3D12GetDebugInterface(IID_ID3D12Debug, (void**)&debug0);
  696. if (SUCCEEDED(hr) )
  697. {
  698. if (_init.debug)
  699. {
  700. #if BX_PLATFORM_WINDOWS
  701. debug0->EnableDebugLayer();
  702. {
  703. ID3D12Debug1* debug1;
  704. hr = debug0->QueryInterface(IID_ID3D12Debug1, (void**)&debug1);
  705. if (SUCCEEDED(hr))
  706. {
  707. // debug1->SetEnableGPUBasedValidation(true);
  708. // debug1->SetEnableSynchronizedCommandQueueValidation(true);
  709. }
  710. DX_RELEASE(debug1, 1);
  711. }
  712. #endif // BX_PLATFORM_WINDOWS
  713. }
  714. DX_RELEASE(debug0, 0);
  715. }
  716. }
  717. D3D_FEATURE_LEVEL featureLevel[] =
  718. {
  719. D3D_FEATURE_LEVEL_12_1,
  720. D3D_FEATURE_LEVEL_12_0,
  721. D3D_FEATURE_LEVEL_11_1,
  722. D3D_FEATURE_LEVEL_11_0,
  723. };
  724. hr = E_FAIL;
  725. for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr); ++ii)
  726. {
  727. hr = D3D12CreateDevice(m_dxgi.m_adapter
  728. , featureLevel[ii]
  729. , IID_ID3D12Device
  730. , (void**)&m_device
  731. );
  732. BX_WARN(FAILED(hr), "Direct3D12 device feature level %d.%d."
  733. , (featureLevel[ii] >> 12) & 0xf
  734. , (featureLevel[ii] >> 8) & 0xf
  735. );
  736. m_featureLevel = featureLevel[ii];
  737. }
  738. #else
  739. // Reference(s):
  740. // - https://github.com/Microsoft/Xbox-ATG-Samples/blob/1271bfd61b4883c775f395b6f13aeabea70290ca/XDKSamples/Graphics/AdvancedESRAM12/DeviceResources.cpp#L64
  741. D3D12XBOX_CREATE_DEVICE_PARAMETERS params = {};
  742. params.Version = D3D12_SDK_VERSION;
  743. params.ProcessDebugFlags = D3D12XBOX_PROCESS_DEBUG_FLAGS(0
  744. | (_init.debug ? D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG : 0)
  745. | (_init.profile ? D3D12XBOX_PROCESS_DEBUG_FLAG_INSTRUMENTED : 0)
  746. );
  747. params.GraphicsCommandQueueRingSizeBytes = UINT32_MAX;
  748. params.GraphicsScratchMemorySizeBytes = UINT32_MAX;
  749. params.ComputeScratchMemorySizeBytes = UINT32_MAX;
  750. params.DisableGeometryShaderAllocations = true;
  751. params.DisableTessellationShaderAllocations = true;
  752. hr = D3D12XboxCreateDevice(
  753. m_dxgi.m_adapter
  754. , &params
  755. , IID_ID3D12Device
  756. , (void**)&m_device
  757. );
  758. m_featureLevel = D3D_FEATURE_LEVEL_12_1;
  759. if (SUCCEEDED(hr) )
  760. {
  761. m_device->SetDebugErrorFilterX(0x73EC9EAF, D3D12XBOX_DEBUG_FILTER_FLAG_DISABLE_BREAKS);
  762. m_device->SetDebugErrorFilterX(0x8EC9B15C, D3D12XBOX_DEBUG_FILTER_FLAG_DISABLE_OUTPUT);
  763. }
  764. #endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  765. }
  766. if (FAILED(hr) )
  767. {
  768. BX_TRACE("Init error: Unable to create Direct3D12 device.");
  769. if (BX_ENABLED(BX_PLATFORM_WINRT) )
  770. {
  771. BX_TRACE("Hint: Change UWP app to game?");
  772. }
  773. goto error;
  774. }
  775. m_dxgi.update(m_device);
  776. {
  777. m_deviceInterfaceVersion = 0;
  778. for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dDeviceIIDs); ++ii)
  779. {
  780. ID3D12Device* device;
  781. hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
  782. if (SUCCEEDED(hr) )
  783. {
  784. device->Release(); // BK - ignore ref count.
  785. m_deviceInterfaceVersion = BX_COUNTOF(s_d3dDeviceIIDs) - ii;
  786. break;
  787. }
  788. }
  789. }
  790. if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
  791. {
  792. m_nvapi.shutdown();
  793. }
  794. {
  795. uint32_t numNodes = m_device->GetNodeCount();
  796. BX_TRACE("D3D12 GPU Architecture (num nodes: %d):", numNodes);
  797. for (uint32_t ii = 0; ii < numNodes; ++ii)
  798. {
  799. D3D12_FEATURE_DATA_ARCHITECTURE architecture;
  800. architecture.NodeIndex = ii;
  801. DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &architecture, sizeof(architecture) ) );
  802. BX_TRACE("\tNode % 2d: TileBasedRenderer %d, UMA %d, CacheCoherentUMA %d"
  803. , ii
  804. , architecture.TileBasedRenderer
  805. , architecture.UMA
  806. , architecture.CacheCoherentUMA
  807. );
  808. if (0 == ii)
  809. {
  810. bx::memCopy(&m_architecture, &architecture, sizeof(architecture) );
  811. }
  812. }
  813. }
  814. DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_options, sizeof(m_options) ) );
  815. BX_TRACE("D3D12 options:")
  816. BX_TRACE("\tTiledResourcesTier %d", m_options.TiledResourcesTier);
  817. BX_TRACE("\tResourceBindingTier %d", m_options.ResourceBindingTier);
  818. BX_TRACE("\tROVsSupported %d", m_options.ROVsSupported);
  819. BX_TRACE("\tConservativeRasterizationTier %d", m_options.ConservativeRasterizationTier);
  820. BX_TRACE("\tCrossNodeSharingTier %d", m_options.CrossNodeSharingTier);
  821. BX_TRACE("\tResourceHeapTier %d", m_options.ResourceHeapTier);
  822. initHeapProperties(m_device);
  823. m_cmd.init(m_device);
  824. errorState = ErrorState::CreatedCommandQueue;
  825. if (NULL == g_platformData.backBuffer)
  826. {
  827. bx::memSet(&m_scd, 0, sizeof(m_scd) );
  828. m_scd.width = _init.resolution.width;
  829. m_scd.height = _init.resolution.height;
  830. m_scd.format = s_textureFormat[_init.resolution.format].m_fmt;
  831. m_scd.stereo = false;
  832. updateMsaa(m_scd.format);
  833. m_scd.sampleDesc = s_msaa[(_init.resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  834. m_scd.bufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  835. m_scd.bufferCount = bx::clamp<uint8_t>(_init.resolution.numBackBuffers, 2, BX_COUNTOF(m_backBufferColor) );
  836. m_scd.scaling = 0 == g_platformData.ndt
  837. ? DXGI_SCALING_NONE
  838. : DXGI_SCALING_STRETCH
  839. ;
  840. m_scd.swapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
  841. m_scd.alphaMode = DXGI_ALPHA_MODE_IGNORE;
  842. m_scd.flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
  843. m_scd.maxFrameLatency = bx::min<uint8_t>(_init.resolution.maxFrameLatency, 3);
  844. m_scd.nwh = g_platformData.nwh;
  845. m_scd.ndt = g_platformData.ndt;
  846. m_scd.windowed = true;
  847. m_backBufferColorIdx = m_scd.bufferCount-1;
  848. m_msaaRt = NULL;
  849. if (NULL != m_scd.nwh)
  850. {
  851. hr = m_dxgi.createSwapChain(
  852. getDeviceForSwapChain()
  853. , m_scd
  854. , &m_swapChain
  855. );
  856. if (FAILED(hr) )
  857. {
  858. BX_TRACE("Init error: Unable to create Direct3D12 swap chain.");
  859. goto error;
  860. }
  861. else
  862. {
  863. m_resolution = _init.resolution;
  864. m_resolution.reset = _init.resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
  865. m_textVideoMem.resize(false, _init.resolution.width, _init.resolution.height);
  866. m_textVideoMem.clear();
  867. }
  868. if (1 < m_scd.sampleDesc.Count)
  869. {
  870. D3D12_RESOURCE_DESC resourceDesc;
  871. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
  872. resourceDesc.Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
  873. resourceDesc.Width = m_scd.width;
  874. resourceDesc.Height = m_scd.height;
  875. resourceDesc.MipLevels = 1;
  876. resourceDesc.Format = m_scd.format;
  877. resourceDesc.SampleDesc = m_scd.sampleDesc;
  878. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
  879. resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
  880. resourceDesc.DepthOrArraySize = 1;
  881. D3D12_CLEAR_VALUE clearValue;
  882. clearValue.Format = resourceDesc.Format;
  883. clearValue.Color[0] = 0.0f;
  884. clearValue.Color[1] = 0.0f;
  885. clearValue.Color[2] = 0.0f;
  886. clearValue.Color[3] = 0.0f;
  887. m_msaaRt = createCommittedResource(m_device, HeapProperty::Texture, &resourceDesc, &clearValue, true);
  888. setDebugObjectName(m_msaaRt, "MSAA Backbuffer");
  889. }
  890. }
  891. }
  892. m_presentElapsed = 0;
  893. {
  894. m_resolution.width = _init.resolution.width;
  895. m_resolution.height = _init.resolution.height;
  896. m_numWindows = 1;
  897. #if BX_PLATFORM_WINDOWS
  898. m_infoQueue = NULL;
  899. DX_CHECK(m_dxgi.m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
  900. , 0
  901. | DXGI_MWA_NO_WINDOW_CHANGES
  902. | DXGI_MWA_NO_ALT_ENTER
  903. ) );
  904. if (_init.debug)
  905. {
  906. hr = m_device->QueryInterface(IID_ID3D12InfoQueue, (void**)&m_infoQueue);
  907. if (SUCCEEDED(hr) )
  908. {
  909. m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
  910. m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
  911. m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
  912. D3D12_INFO_QUEUE_FILTER filter;
  913. bx::memSet(&filter, 0, sizeof(filter) );
  914. D3D12_MESSAGE_CATEGORY catlist[] =
  915. {
  916. D3D12_MESSAGE_CATEGORY_STATE_CREATION,
  917. D3D12_MESSAGE_CATEGORY_EXECUTION,
  918. };
  919. filter.DenyList.NumCategories = BX_COUNTOF(catlist);
  920. filter.DenyList.pCategoryList = catlist;
  921. m_infoQueue->PushStorageFilter(&filter);
  922. }
  923. }
  924. #endif // BX_PLATFORM_WINDOWS
  925. D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
  926. rtvDescHeap.NumDescriptors = 0
  927. + BX_COUNTOF(m_backBufferColor)
  928. + BGFX_CONFIG_MAX_FRAME_BUFFERS*BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  929. ;
  930. rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
  931. rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
  932. rtvDescHeap.NodeMask = 1;
  933. DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
  934. , IID_ID3D12DescriptorHeap
  935. , (void**)&m_rtvDescriptorHeap
  936. ) );
  937. D3D12_DESCRIPTOR_HEAP_DESC dsvDescHeap;
  938. dsvDescHeap.NumDescriptors = 0
  939. + 1 // reserved for depth backbuffer.
  940. + BGFX_CONFIG_MAX_FRAME_BUFFERS
  941. ;
  942. dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
  943. dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
  944. dsvDescHeap.NodeMask = 1;
  945. DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
  946. , IID_ID3D12DescriptorHeap
  947. , (void**)&m_dsvDescriptorHeap
  948. ) );
  949. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  950. {
  951. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  952. , BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  953. );
  954. }
  955. m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
  956. , 1024
  957. , BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
  958. );
  959. D3D12_DESCRIPTOR_RANGE descRange[] =
  960. {
  961. { D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  962. { D3D12_DESCRIPTOR_RANGE_TYPE_SRV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  963. { D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  964. { D3D12_DESCRIPTOR_RANGE_TYPE_UAV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  965. };
  966. BX_STATIC_ASSERT(BX_COUNTOF(descRange) == Rdt::Count);
  967. D3D12_ROOT_PARAMETER rootParameter[] =
  968. {
  969. { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::Sampler] } }, D3D12_SHADER_VISIBILITY_ALL },
  970. { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::SRV] } }, D3D12_SHADER_VISIBILITY_ALL },
  971. { D3D12_ROOT_PARAMETER_TYPE_CBV, { { 0, 0 } }, D3D12_SHADER_VISIBILITY_ALL },
  972. { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::UAV] } }, D3D12_SHADER_VISIBILITY_ALL },
  973. };
  974. rootParameter[Rdt::CBV].Descriptor.RegisterSpace = 0;
  975. rootParameter[Rdt::CBV].Descriptor.ShaderRegister = 0;
  976. D3D12_ROOT_SIGNATURE_DESC descRootSignature;
  977. descRootSignature.NumParameters = BX_COUNTOF(rootParameter);
  978. descRootSignature.pParameters = rootParameter;
  979. descRootSignature.NumStaticSamplers = 0;
  980. descRootSignature.pStaticSamplers = NULL;
  981. descRootSignature.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
  982. ID3DBlob* outBlob;
  983. ID3DBlob* errorBlob;
  984. DX_CHECK(D3D12SerializeRootSignature(&descRootSignature
  985. , D3D_ROOT_SIGNATURE_VERSION_1
  986. , &outBlob
  987. , &errorBlob
  988. ) );
  989. DX_CHECK(m_device->CreateRootSignature(0
  990. , outBlob->GetBufferPointer()
  991. , outBlob->GetBufferSize()
  992. , IID_ID3D12RootSignature
  993. , (void**)&m_rootSignature
  994. ) );
  995. ///
  996. m_directAccessSupport = true
  997. && BX_ENABLED(BX_PLATFORM_XBOXONE)
  998. && m_architecture.UMA
  999. ;
  1000. g_caps.supported |= ( 0
  1001. | BGFX_CAPS_TEXTURE_3D
  1002. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  1003. | BGFX_CAPS_INSTANCING
  1004. | BGFX_CAPS_DRAW_INDIRECT
  1005. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1006. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1007. | BGFX_CAPS_VERTEX_ID
  1008. | BGFX_CAPS_FRAGMENT_DEPTH
  1009. | BGFX_CAPS_BLEND_INDEPENDENT
  1010. | BGFX_CAPS_COMPUTE
  1011. | (m_options.ROVsSupported ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
  1012. | (m_directAccessSupport ? BGFX_CAPS_TEXTURE_DIRECT_ACCESS : 0)
  1013. | (BX_ENABLED(BX_PLATFORM_WINDOWS) ? BGFX_CAPS_SWAP_CHAIN : 0)
  1014. | BGFX_CAPS_TEXTURE_BLIT
  1015. | BGFX_CAPS_TEXTURE_READ_BACK
  1016. | BGFX_CAPS_OCCLUSION_QUERY
  1017. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1018. | BGFX_CAPS_TEXTURE_2D_ARRAY
  1019. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  1020. );
  1021. g_caps.limits.maxTextureSize = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1022. g_caps.limits.maxTextureLayers = D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
  1023. g_caps.limits.maxFBAttachments = bx::min<uint8_t>(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
  1024. g_caps.limits.maxComputeBindings = bx::min(D3D12_UAV_SLOT_COUNT, BGFX_MAX_COMPUTE_BINDINGS);
  1025. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  1026. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1027. {
  1028. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1029. const DXGI_FORMAT fmt = bimg::isDepth(bimg::TextureFormat::Enum(ii) )
  1030. ? s_textureFormat[ii].m_fmtDsv
  1031. : s_textureFormat[ii].m_fmt
  1032. ;
  1033. const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
  1034. if (DXGI_FORMAT_UNKNOWN != fmt)
  1035. {
  1036. D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
  1037. data.Format = fmt;
  1038. hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1039. if (SUCCEEDED(hr) )
  1040. {
  1041. support |= 0 != (data.Support1 & (0
  1042. | D3D12_FORMAT_SUPPORT1_TEXTURE2D
  1043. ) )
  1044. ? BGFX_CAPS_FORMAT_TEXTURE_2D
  1045. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1046. ;
  1047. support |= 0 != (data.Support1 & (0
  1048. | D3D12_FORMAT_SUPPORT1_TEXTURE3D
  1049. ) )
  1050. ? BGFX_CAPS_FORMAT_TEXTURE_3D
  1051. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1052. ;
  1053. support |= 0 != (data.Support1 & (0
  1054. | D3D12_FORMAT_SUPPORT1_TEXTURECUBE
  1055. ) )
  1056. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1057. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1058. ;
  1059. support |= 0 != (data.Support1 & (0
  1060. | D3D12_FORMAT_SUPPORT1_BUFFER
  1061. | D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
  1062. | D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
  1063. ) )
  1064. ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1065. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1066. ;
  1067. support |= 0 != (data.Support1 & (0
  1068. | D3D12_FORMAT_SUPPORT1_SHADER_LOAD
  1069. ) )
  1070. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1071. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1072. ;
  1073. support |= 0 != (data.Support1 & (0
  1074. | D3D12_FORMAT_SUPPORT1_RENDER_TARGET
  1075. | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
  1076. ) )
  1077. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1078. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1079. ;
  1080. support |= 0 != (data.Support1 & (0
  1081. | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
  1082. ) )
  1083. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1084. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1085. ;
  1086. support |= 0 != (data.Support1 & (0
  1087. | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
  1088. ) )
  1089. ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1090. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1091. ;
  1092. }
  1093. else
  1094. {
  1095. BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1096. }
  1097. if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
  1098. {
  1099. // clear image flag for additional testing
  1100. support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
  1101. data.Format = s_textureFormat[ii].m_fmt;
  1102. hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1103. if (SUCCEEDED(hr) )
  1104. {
  1105. support |= 0 != (data.Support2 & (0
  1106. | D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
  1107. | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
  1108. ) )
  1109. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1110. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1111. ;
  1112. }
  1113. }
  1114. }
  1115. if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
  1116. {
  1117. struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  1118. {
  1119. DXGI_FORMAT InFormat;
  1120. UINT OutFormatSupport;
  1121. };
  1122. D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
  1123. data.Format = fmtSrgb;
  1124. hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1125. if (SUCCEEDED(hr) )
  1126. {
  1127. support |= 0 != (data.Support1 & (0
  1128. | D3D12_FORMAT_SUPPORT1_TEXTURE2D
  1129. ) )
  1130. ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1131. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1132. ;
  1133. support |= 0 != (data.Support1 & (0
  1134. | D3D12_FORMAT_SUPPORT1_TEXTURE3D
  1135. ) )
  1136. ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1137. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1138. ;
  1139. support |= 0 != (data.Support1 & (0
  1140. | D3D12_FORMAT_SUPPORT1_TEXTURECUBE
  1141. ) )
  1142. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1143. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1144. ;
  1145. }
  1146. else
  1147. {
  1148. BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1149. }
  1150. }
  1151. g_caps.formats[ii] = support;
  1152. }
  1153. // Init reserved part of view name.
  1154. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1155. {
  1156. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
  1157. }
  1158. postReset();
  1159. m_batch.create(4<<10);
  1160. m_batch.setIndirectMode(BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId);
  1161. m_gpuTimer.init();
  1162. m_occlusionQuery.init();
  1163. {
  1164. D3D12_INDIRECT_ARGUMENT_TYPE argType[] =
  1165. {
  1166. D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
  1167. D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
  1168. D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
  1169. };
  1170. D3D12_INDIRECT_ARGUMENT_DESC argDesc;
  1171. bx::memSet(&argDesc, 0, sizeof(argDesc) );
  1172. for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandSignature); ++ii)
  1173. {
  1174. argDesc.Type = argType[ii];
  1175. D3D12_COMMAND_SIGNATURE_DESC commandSignatureDesc = { BGFX_CONFIG_DRAW_INDIRECT_STRIDE, 1, &argDesc, 1 };
  1176. m_commandSignature[ii] = NULL;
  1177. DX_CHECK(m_device->CreateCommandSignature(&commandSignatureDesc
  1178. , NULL
  1179. , IID_ID3D12CommandSignature
  1180. , (void**)&m_commandSignature[ii]
  1181. ) );
  1182. }
  1183. }
  1184. }
  1185. if (m_nvapi.isInitialized() )
  1186. {
  1187. finish();
  1188. m_commandList = m_cmd.alloc();
  1189. m_nvapi.initAftermath(m_device, m_commandList);
  1190. }
  1191. g_internalData.context = m_device;
  1192. return true;
  1193. error:
  1194. switch (errorState)
  1195. {
  1196. case ErrorState::CreatedCommandQueue:
  1197. m_cmd.shutdown();
  1198. BX_FALLTHROUGH;
  1199. case ErrorState::CreatedDXGIFactory:
  1200. DX_RELEASE(m_device, 0);
  1201. m_dxgi.shutdown();
  1202. BX_FALLTHROUGH;
  1203. #if USE_D3D12_DYNAMIC_LIB
  1204. case ErrorState::LoadedDXGI:
  1205. case ErrorState::LoadedD3D12:
  1206. bx::dlclose(m_d3d12Dll);
  1207. BX_FALLTHROUGH;
  1208. case ErrorState::LoadedKernel32:
  1209. bx::dlclose(m_kernel32Dll);
  1210. BX_FALLTHROUGH;
  1211. #endif // USE_D3D12_DYNAMIC_LIB
  1212. case ErrorState::Default:
  1213. default:
  1214. m_nvapi.shutdown();
  1215. unloadRenderDoc(m_renderDocDll);
  1216. bx::dlclose(m_winPixEvent);
  1217. m_winPixEvent = NULL;
  1218. break;
  1219. }
  1220. return false;
  1221. }
  1222. void shutdown()
  1223. {
  1224. m_cmd.finish();
  1225. m_batch.destroy();
  1226. preReset();
  1227. m_gpuTimer.shutdown();
  1228. m_occlusionQuery.shutdown();
  1229. m_samplerAllocator.destroy();
  1230. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1231. {
  1232. m_scratchBuffer[ii].destroy();
  1233. }
  1234. m_pipelineStateCache.invalidate();
  1235. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1236. {
  1237. m_indexBuffers[ii].destroy();
  1238. }
  1239. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1240. {
  1241. m_vertexBuffers[ii].destroy();
  1242. }
  1243. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1244. {
  1245. m_shaders[ii].destroy();
  1246. }
  1247. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1248. {
  1249. m_textures[ii].destroy();
  1250. }
  1251. #if BX_PLATFORM_WINDOWS
  1252. DX_RELEASE_W(m_infoQueue, 0);
  1253. #endif // BX_PLATFORM_WINDOWS
  1254. DX_RELEASE(m_rtvDescriptorHeap, 0);
  1255. DX_RELEASE(m_dsvDescriptorHeap, 0);
  1256. for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandSignature); ++ii)
  1257. {
  1258. DX_RELEASE(m_commandSignature[ii], 0);
  1259. }
  1260. DX_RELEASE(m_rootSignature, 0);
  1261. DX_RELEASE(m_msaaRt, 0);
  1262. DX_RELEASE(m_swapChain, 0);
  1263. m_cmd.shutdown();
  1264. DX_RELEASE(m_device, 0);
  1265. m_nvapi.shutdown();
  1266. m_dxgi.shutdown();
  1267. unloadRenderDoc(m_renderDocDll);
  1268. bx::dlclose(m_winPixEvent);
  1269. m_winPixEvent = NULL;
  1270. #if USE_D3D12_DYNAMIC_LIB
  1271. bx::dlclose(m_d3d12Dll);
  1272. bx::dlclose(m_kernel32Dll);
  1273. #endif // USE_D3D12_DYNAMIC_LIB
  1274. }
  1275. RendererType::Enum getRendererType() const override
  1276. {
  1277. return RendererType::Direct3D12;
  1278. }
  1279. const char* getRendererName() const override
  1280. {
  1281. return BGFX_RENDERER_DIRECT3D12_NAME;
  1282. }
  1283. bool isDeviceRemoved() override
  1284. {
  1285. return m_lost;
  1286. }
  1287. void flip() override
  1288. {
  1289. if (!m_lost)
  1290. {
  1291. int64_t start = bx::getHPCounter();
  1292. m_cmd.finish(m_backBufferColorFence[(m_backBufferColorIdx-1) % m_scd.bufferCount]);
  1293. HRESULT hr = S_OK;
  1294. uint32_t syncInterval = !!(m_resolution.reset & BGFX_RESET_VSYNC);
  1295. uint32_t flags = 0 == syncInterval ? DXGI_PRESENT_RESTART : 0;
  1296. for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
  1297. {
  1298. FrameBufferD3D12& frameBuffer = m_frameBuffers[m_windows[ii].idx];
  1299. hr = frameBuffer.present(syncInterval, flags);
  1300. }
  1301. if (SUCCEEDED(hr)
  1302. && NULL != m_swapChain)
  1303. {
  1304. hr = m_swapChain->Present(syncInterval, flags);
  1305. }
  1306. int64_t now = bx::getHPCounter();
  1307. m_presentElapsed = now - start;
  1308. m_lost = isLost(hr);
  1309. BGFX_FATAL(!m_lost
  1310. , bgfx::Fatal::DeviceLost
  1311. , "Device is lost. FAILED 0x%08x %s (%s)"
  1312. , hr
  1313. , getLostReason(hr)
  1314. , DXGI_ERROR_DEVICE_REMOVED == hr ? getLostReason(m_device->GetDeviceRemovedReason() ) : "no info"
  1315. );
  1316. }
  1317. }
  1318. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  1319. {
  1320. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1321. }
  1322. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1323. {
  1324. m_indexBuffers[_handle.idx].destroy();
  1325. }
  1326. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1327. {
  1328. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1329. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1330. dump(decl);
  1331. }
  1332. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1333. {
  1334. }
  1335. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1336. {
  1337. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1338. }
  1339. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1340. {
  1341. m_vertexBuffers[_handle.idx].destroy();
  1342. }
  1343. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1344. {
  1345. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1346. }
  1347. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1348. {
  1349. m_indexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1350. }
  1351. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1352. {
  1353. m_indexBuffers[_handle.idx].destroy();
  1354. }
  1355. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1356. {
  1357. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1358. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1359. }
  1360. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1361. {
  1362. m_vertexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1363. }
  1364. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1365. {
  1366. m_vertexBuffers[_handle.idx].destroy();
  1367. }
  1368. void createShader(ShaderHandle _handle, const Memory* _mem) override
  1369. {
  1370. m_shaders[_handle.idx].create(_mem);
  1371. }
  1372. void destroyShader(ShaderHandle _handle) override
  1373. {
  1374. m_shaders[_handle.idx].destroy();
  1375. }
  1376. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1377. {
  1378. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1379. }
  1380. void destroyProgram(ProgramHandle _handle) override
  1381. {
  1382. m_program[_handle.idx].destroy();
  1383. }
  1384. void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
  1385. {
  1386. return m_textures[_handle.idx].create(_mem, _flags, _skip);
  1387. }
  1388. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1389. {
  1390. }
  1391. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  1392. {
  1393. m_textures[_handle.idx].update(m_commandList, _side, _mip, _rect, _z, _depth, _pitch, _mem);
  1394. }
  1395. void updateTextureEnd() override
  1396. {
  1397. }
  1398. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip ) override
  1399. {
  1400. const TextureD3D12& texture = m_textures[_handle.idx];
  1401. D3D12_RESOURCE_DESC desc = getResourceDesc(texture.m_ptr);
  1402. D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
  1403. uint32_t numRows;
  1404. uint64_t total;
  1405. uint64_t srcPitch;
  1406. m_device->GetCopyableFootprints(&desc
  1407. , _mip
  1408. , 1
  1409. , 0
  1410. , &layout
  1411. , &numRows
  1412. , &srcPitch
  1413. , &total
  1414. );
  1415. ID3D12Resource* readback = createCommittedResource(m_device, HeapProperty::ReadBack, total);
  1416. D3D12_BOX box;
  1417. box.left = 0;
  1418. box.top = 0;
  1419. box.right = texture.m_width;
  1420. box.bottom = texture.m_height;
  1421. box.front = 0;
  1422. box.back = 1;
  1423. D3D12_TEXTURE_COPY_LOCATION dstLocation = { readback, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
  1424. D3D12_TEXTURE_COPY_LOCATION srcLocation = { texture.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {} };
  1425. m_commandList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, &box);
  1426. finish();
  1427. m_commandList = m_cmd.alloc();
  1428. uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
  1429. uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
  1430. uint8_t* src;
  1431. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  1432. uint8_t* dst = (uint8_t*)_data;
  1433. uint32_t dstPitch = srcWidth*bpp/8;
  1434. uint32_t pitch = bx::uint32_min(uint32_t(srcPitch), dstPitch);
  1435. D3D12_RANGE readRange = { 0, dstPitch*srcHeight };
  1436. readback->Map(0, &readRange, (void**)&src);
  1437. for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
  1438. {
  1439. bx::memCopy(dst, src, pitch);
  1440. src += srcPitch;
  1441. dst += dstPitch;
  1442. }
  1443. D3D12_RANGE writeRange = { 0, 0 };
  1444. readback->Unmap(0, &writeRange);
  1445. DX_RELEASE(readback, 0);
  1446. }
  1447. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
  1448. {
  1449. TextureD3D12& texture = m_textures[_handle.idx];
  1450. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1451. const Memory* mem = alloc(size);
  1452. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1453. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1454. bx::write(&writer, magic);
  1455. TextureCreate tc;
  1456. tc.m_width = _width;
  1457. tc.m_height = _height;
  1458. tc.m_depth = 0;
  1459. tc.m_numLayers = _numLayers;
  1460. tc.m_numMips = _numMips;
  1461. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  1462. tc.m_cubeMap = false;
  1463. tc.m_mem = NULL;
  1464. bx::write(&writer, tc);
  1465. texture.destroy();
  1466. texture.create(mem, texture.m_flags, 0);
  1467. release(mem);
  1468. }
  1469. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
  1470. {
  1471. BX_UNUSED(_handle, _ptr);
  1472. }
  1473. uintptr_t getInternal(TextureHandle _handle) override
  1474. {
  1475. BX_UNUSED(_handle);
  1476. return 0;
  1477. }
  1478. void destroyTexture(TextureHandle _handle) override
  1479. {
  1480. m_textures[_handle.idx].destroy();
  1481. }
  1482. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  1483. {
  1484. m_frameBuffers[_handle.idx].create(_num, _attachment);
  1485. }
  1486. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
  1487. {
  1488. finishAll(true);
  1489. for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
  1490. {
  1491. FrameBufferHandle handle = m_windows[ii];
  1492. if (isValid(handle)
  1493. && m_frameBuffers[handle.idx].m_nwh == _nwh)
  1494. {
  1495. destroyFrameBuffer(handle);
  1496. }
  1497. }
  1498. uint16_t denseIdx = m_numWindows++;
  1499. m_windows[denseIdx] = _handle;
  1500. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
  1501. }
  1502. void destroyFrameBuffer(FrameBufferHandle _handle) override
  1503. {
  1504. FrameBufferD3D12& frameBuffer = m_frameBuffers[_handle.idx];
  1505. if (NULL != frameBuffer.m_swapChain)
  1506. {
  1507. finishAll(true);
  1508. }
  1509. uint16_t denseIdx = frameBuffer.destroy();
  1510. if (UINT16_MAX != denseIdx)
  1511. {
  1512. --m_numWindows;
  1513. if (m_numWindows > 1)
  1514. {
  1515. FrameBufferHandle handle = m_windows[m_numWindows];
  1516. m_windows[m_numWindows] = {kInvalidHandle};
  1517. if (m_numWindows != denseIdx)
  1518. {
  1519. m_windows[denseIdx] = handle;
  1520. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1521. }
  1522. }
  1523. }
  1524. }
  1525. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1526. {
  1527. if (NULL != m_uniforms[_handle.idx])
  1528. {
  1529. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1530. }
  1531. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1532. void* data = BX_ALLOC(g_allocator, size);
  1533. bx::memSet(data, 0, size);
  1534. m_uniforms[_handle.idx] = data;
  1535. m_uniformReg.add(_handle, _name);
  1536. }
  1537. void destroyUniform(UniformHandle _handle) override
  1538. {
  1539. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1540. m_uniforms[_handle.idx] = NULL;
  1541. m_uniformReg.remove(_handle);
  1542. }
  1543. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
  1544. {
  1545. BX_UNUSED(_handle);
  1546. uint32_t idx = (m_backBufferColorIdx-1) % m_scd.bufferCount;
  1547. m_cmd.finish(m_backBufferColorFence[idx]);
  1548. ID3D12Resource* backBuffer = m_backBufferColor[idx];
  1549. D3D12_RESOURCE_DESC desc = getResourceDesc(backBuffer);
  1550. const uint32_t width = (uint32_t)desc.Width;
  1551. const uint32_t height = (uint32_t)desc.Height;
  1552. D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
  1553. uint32_t numRows;
  1554. uint64_t total;
  1555. uint64_t pitch;
  1556. m_device->GetCopyableFootprints(&desc
  1557. , 0
  1558. , 1
  1559. , 0
  1560. , &layout
  1561. , &numRows
  1562. , &pitch
  1563. , &total
  1564. );
  1565. ID3D12Resource* readback = createCommittedResource(m_device, HeapProperty::ReadBack, total);
  1566. D3D12_BOX box;
  1567. box.left = 0;
  1568. box.top = 0;
  1569. box.right = width;
  1570. box.bottom = height;
  1571. box.front = 0;
  1572. box.back = 1;
  1573. setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_SOURCE);
  1574. D3D12_TEXTURE_COPY_LOCATION dst = { readback, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
  1575. D3D12_TEXTURE_COPY_LOCATION src = { backBuffer, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {} };
  1576. m_commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, &box);
  1577. setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT);
  1578. finish();
  1579. m_commandList = m_cmd.alloc();
  1580. void* data;
  1581. readback->Map(0, NULL, (void**)&data);
  1582. bimg::imageSwizzleBgra8(
  1583. data
  1584. , layout.Footprint.RowPitch
  1585. , width
  1586. , height
  1587. , data
  1588. , layout.Footprint.RowPitch
  1589. );
  1590. g_callback->screenShot(_filePath
  1591. , width
  1592. , height
  1593. , layout.Footprint.RowPitch
  1594. , data
  1595. , (uint32_t)total
  1596. , false
  1597. );
  1598. readback->Unmap(0, NULL);
  1599. DX_RELEASE(readback, 0);
  1600. }
  1601. void updateViewName(ViewId _id, const char* _name) override
  1602. {
  1603. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1604. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1605. , _name
  1606. );
  1607. }
  1608. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1609. {
  1610. bx::memCopy(m_uniforms[_loc], _data, _size);
  1611. }
  1612. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1613. {
  1614. m_occlusionQuery.invalidate(_handle);
  1615. }
  1616. void setMarker(const char* _marker, uint16_t _len) override
  1617. {
  1618. BX_UNUSED(_len);
  1619. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  1620. {
  1621. PIX3_SETMARKER(m_commandList, kColorMarker, _marker);
  1622. }
  1623. }
  1624. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  1625. {
  1626. switch (_handle.type)
  1627. {
  1628. case Handle::IndexBuffer:
  1629. setDebugObjectName(m_indexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
  1630. break;
  1631. case Handle::Shader:
  1632. // setDebugObjectName(m_shaders[_handle.idx].m_ptr, "%.*s", _len, _name);
  1633. break;
  1634. case Handle::Texture:
  1635. setDebugObjectName(m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
  1636. break;
  1637. case Handle::VertexBuffer:
  1638. setDebugObjectName(m_vertexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
  1639. break;
  1640. default:
  1641. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  1642. break;
  1643. }
  1644. }
  1645. void submitBlit(BlitState& _bs, uint16_t _view);
  1646. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  1647. void blitSetup(TextVideoMemBlitter& _blitter) override
  1648. {
  1649. const uint32_t width = m_scd.width;
  1650. const uint32_t height = m_scd.height;
  1651. setFrameBuffer(BGFX_INVALID_HANDLE, false);
  1652. D3D12_VIEWPORT vp;
  1653. vp.TopLeftX = 0;
  1654. vp.TopLeftY = 0;
  1655. vp.Width = (float)width;
  1656. vp.Height = (float)height;
  1657. vp.MinDepth = 0.0f;
  1658. vp.MaxDepth = 1.0f;
  1659. m_commandList->RSSetViewports(1, &vp);
  1660. D3D12_RECT rc;
  1661. rc.left = 0;
  1662. rc.top = 0;
  1663. rc.right = width;
  1664. rc.bottom = height;
  1665. m_commandList->RSSetScissorRects(1, &rc);
  1666. const uint64_t state = 0
  1667. | BGFX_STATE_WRITE_RGB
  1668. | BGFX_STATE_WRITE_A
  1669. | BGFX_STATE_DEPTH_TEST_ALWAYS
  1670. ;
  1671. const VertexDecl* decls[1] = { &m_vertexDecls[_blitter.m_vb->decl.idx] };
  1672. ID3D12PipelineState* pso = getPipelineState(state
  1673. , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
  1674. , 1
  1675. , decls
  1676. , _blitter.m_program
  1677. , 0
  1678. );
  1679. m_commandList->SetPipelineState(pso);
  1680. m_commandList->SetGraphicsRootSignature(m_rootSignature);
  1681. float proj[16];
  1682. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
  1683. PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
  1684. uint8_t flags = predefined.m_type;
  1685. setShaderUniform(flags, predefined.m_loc, proj, 4);
  1686. D3D12_GPU_VIRTUAL_ADDRESS gpuAddress;
  1687. commitShaderConstants(_blitter.m_program, gpuAddress);
  1688. ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  1689. ID3D12DescriptorHeap* heaps[] =
  1690. {
  1691. m_samplerAllocator.getHeap(),
  1692. scratchBuffer.getHeap(),
  1693. };
  1694. m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  1695. m_commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, gpuAddress);
  1696. TextureD3D12& texture = m_textures[_blitter.m_texture.idx];
  1697. uint32_t samplerFlags[] = { uint32_t(texture.m_flags & BGFX_SAMPLER_BITS_MASK) };
  1698. uint16_t samplerStateIdx = getSamplerState(samplerFlags, BX_COUNTOF(samplerFlags), NULL);
  1699. m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  1700. D3D12_GPU_DESCRIPTOR_HANDLE srvHandle;
  1701. scratchBuffer.allocSrv(srvHandle, texture);
  1702. m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle);
  1703. VertexBufferD3D12& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1704. const VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
  1705. D3D12_VERTEX_BUFFER_VIEW viewDesc;
  1706. viewDesc.BufferLocation = vb.m_gpuVA;
  1707. viewDesc.StrideInBytes = vertexDecl.m_stride;
  1708. viewDesc.SizeInBytes = vb.m_size;
  1709. m_commandList->IASetVertexBuffers(0, 1, &viewDesc);
  1710. const BufferD3D12& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1711. D3D12_INDEX_BUFFER_VIEW ibv;
  1712. ibv.Format = DXGI_FORMAT_R16_UINT;
  1713. ibv.BufferLocation = ib.m_gpuVA;
  1714. ibv.SizeInBytes = ib.m_size;
  1715. m_commandList->IASetIndexBuffer(&ibv);
  1716. m_commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  1717. }
  1718. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  1719. {
  1720. const uint32_t numVertices = _numIndices*4/6;
  1721. if (0 < numVertices)
  1722. {
  1723. m_indexBuffers [_blitter.m_ib->handle.idx].update(m_commandList, 0, _numIndices*2, _blitter.m_ib->data);
  1724. m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandList, 0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
  1725. m_commandList->DrawIndexedInstanced(_numIndices
  1726. , 1
  1727. , 0
  1728. , 0
  1729. , 0
  1730. );
  1731. }
  1732. }
  1733. void preReset()
  1734. {
  1735. finishAll();
  1736. if (NULL != m_swapChain)
  1737. {
  1738. for (uint32_t ii = 0, num = m_scd.bufferCount; ii < num; ++ii)
  1739. {
  1740. #if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  1741. DX_RELEASE(m_backBufferColor[ii], num-1-ii);
  1742. #else
  1743. DX_RELEASE(m_backBufferColor[ii], 1);
  1744. #endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  1745. }
  1746. DX_RELEASE(m_backBufferDepthStencil, 0);
  1747. }
  1748. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1749. {
  1750. m_frameBuffers[ii].preReset();
  1751. }
  1752. invalidateCache();
  1753. // capturePreReset();
  1754. }
  1755. void postReset()
  1756. {
  1757. bx::memSet(m_backBufferColorFence, 0, sizeof(m_backBufferColorFence) );
  1758. uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1759. if (NULL != m_swapChain)
  1760. {
  1761. for (uint32_t ii = 0, num = m_scd.bufferCount; ii < num; ++ii)
  1762. {
  1763. D3D12_CPU_DESCRIPTOR_HANDLE handle = getCPUHandleHeapStart(m_rtvDescriptorHeap);
  1764. handle.ptr += ii * rtvDescriptorSize;
  1765. DX_CHECK(m_swapChain->GetBuffer(ii
  1766. , IID_ID3D12Resource
  1767. , (void**)&m_backBufferColor[ii]
  1768. ) );
  1769. m_device->CreateRenderTargetView(
  1770. NULL == m_msaaRt
  1771. ? m_backBufferColor[ii]
  1772. : m_msaaRt
  1773. , NULL
  1774. , handle
  1775. );
  1776. if (BX_ENABLED(BX_PLATFORM_XBOXONE) )
  1777. {
  1778. ID3D12Resource* resource = m_backBufferColor[ii];
  1779. BX_CHECK(DXGI_FORMAT_R8G8B8A8_UNORM == m_scd.format, "");
  1780. const uint32_t size = m_scd.width*m_scd.height*4;
  1781. void* ptr;
  1782. DX_CHECK(resource->Map(0, NULL, &ptr) );
  1783. bx::memSet(ptr, 0, size);
  1784. resource->Unmap(0, NULL);
  1785. }
  1786. }
  1787. }
  1788. D3D12_RESOURCE_DESC resourceDesc;
  1789. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
  1790. resourceDesc.Alignment = 1 < m_scd.sampleDesc.Count ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : 0;
  1791. resourceDesc.Width = bx::uint32_max(m_resolution.width, 1);
  1792. resourceDesc.Height = bx::uint32_max(m_resolution.height, 1);
  1793. resourceDesc.DepthOrArraySize = 1;
  1794. resourceDesc.MipLevels = 1;
  1795. resourceDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
  1796. resourceDesc.SampleDesc = m_scd.sampleDesc;
  1797. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
  1798. resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
  1799. D3D12_CLEAR_VALUE clearValue;
  1800. clearValue.Format = resourceDesc.Format;
  1801. clearValue.DepthStencil.Depth = 1.0f;
  1802. clearValue.DepthStencil.Stencil = 0;
  1803. m_commandList = m_cmd.alloc();
  1804. m_backBufferDepthStencil = createCommittedResource(m_device, HeapProperty::Default, &resourceDesc, &clearValue);
  1805. m_device->CreateDepthStencilView(m_backBufferDepthStencil, NULL, getCPUHandleHeapStart(m_dsvDescriptorHeap));
  1806. setResourceBarrier(m_commandList
  1807. , m_backBufferDepthStencil
  1808. , D3D12_RESOURCE_STATE_COMMON
  1809. , D3D12_RESOURCE_STATE_DEPTH_WRITE
  1810. );
  1811. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1812. {
  1813. m_frameBuffers[ii].postReset();
  1814. }
  1815. if (NULL != m_msaaRt)
  1816. {
  1817. setResourceBarrier(m_commandList
  1818. , m_msaaRt
  1819. , D3D12_RESOURCE_STATE_COMMON
  1820. , D3D12_RESOURCE_STATE_RESOLVE_SOURCE
  1821. );
  1822. }
  1823. // capturePostReset();
  1824. }
  1825. void invalidateCache()
  1826. {
  1827. m_pipelineStateCache.invalidate();
  1828. m_samplerStateCache.invalidate();
  1829. m_samplerAllocator.reset();
  1830. }
  1831. void updateMsaa(DXGI_FORMAT _format) const
  1832. {
  1833. for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
  1834. {
  1835. uint32_t msaa = s_checkMsaa[ii];
  1836. D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS data;
  1837. bx::memSet(&data, 0, sizeof(msaa) );
  1838. data.Format = _format;
  1839. data.SampleCount = msaa;
  1840. data.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE;
  1841. HRESULT hr = m_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &data, sizeof(data) );
  1842. if (SUCCEEDED(hr)
  1843. && 0 < data.NumQualityLevels)
  1844. {
  1845. s_msaa[ii].Count = data.SampleCount;
  1846. s_msaa[ii].Quality = data.NumQualityLevels-1;
  1847. last = ii;
  1848. }
  1849. else
  1850. {
  1851. s_msaa[ii] = s_msaa[last];
  1852. }
  1853. }
  1854. }
  1855. IUnknown* getDeviceForSwapChain() const
  1856. {
  1857. # if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  1858. return m_cmd.m_commandQueue;
  1859. # else
  1860. return m_device;
  1861. # endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  1862. }
  1863. bool updateResolution(const Resolution& _resolution)
  1864. {
  1865. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  1866. {
  1867. m_maxAnisotropy = D3D12_REQ_MAXANISOTROPY;
  1868. }
  1869. else
  1870. {
  1871. m_maxAnisotropy = 1;
  1872. }
  1873. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  1874. if (m_depthClamp != depthClamp)
  1875. {
  1876. m_depthClamp = depthClamp;
  1877. m_pipelineStateCache.invalidate();
  1878. }
  1879. const uint32_t maskFlags = ~(0
  1880. | BGFX_RESET_MAXANISOTROPY
  1881. | BGFX_RESET_DEPTH_CLAMP
  1882. | BGFX_RESET_SUSPEND
  1883. );
  1884. if (m_resolution.width != _resolution.width
  1885. || m_resolution.height != _resolution.height
  1886. || m_resolution.format != _resolution.format
  1887. || (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
  1888. {
  1889. uint32_t flags = _resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
  1890. bool resize = true
  1891. && BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  1892. && (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (_resolution.reset&BGFX_RESET_MSAA_MASK)
  1893. ;
  1894. m_resolution = _resolution;
  1895. m_resolution.reset = flags;
  1896. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  1897. m_textVideoMem.clear();
  1898. m_scd.width = _resolution.width;
  1899. m_scd.height = _resolution.height;
  1900. m_scd.format = s_textureFormat[_resolution.format].m_fmt;
  1901. preReset();
  1902. DX_RELEASE(m_msaaRt, 0);
  1903. if (NULL == m_swapChain)
  1904. {
  1905. }
  1906. else
  1907. {
  1908. if (resize)
  1909. {
  1910. #if BX_PLATFORM_WINDOWS
  1911. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  1912. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  1913. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  1914. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  1915. DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd, nodeMask, presentQueue) );
  1916. #elif BX_PLATFORM_WINRT
  1917. DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd));
  1918. m_backBufferColorIdx = m_scd.bufferCount-1;
  1919. #endif // BX_PLATFORM_WINDOWS
  1920. }
  1921. else
  1922. {
  1923. updateMsaa(m_scd.format);
  1924. m_scd.sampleDesc = s_msaa[(m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1925. DX_RELEASE(m_swapChain, 0);
  1926. HRESULT hr;
  1927. hr = m_dxgi.createSwapChain(
  1928. getDeviceForSwapChain()
  1929. , m_scd
  1930. , &m_swapChain
  1931. );
  1932. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  1933. }
  1934. if (1 < m_scd.sampleDesc.Count)
  1935. {
  1936. D3D12_RESOURCE_DESC resourceDesc;
  1937. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
  1938. resourceDesc.Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
  1939. resourceDesc.Width = m_scd.width;
  1940. resourceDesc.Height = m_scd.height;
  1941. resourceDesc.MipLevels = 1;
  1942. resourceDesc.Format = m_scd.format;
  1943. resourceDesc.SampleDesc = m_scd.sampleDesc;
  1944. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
  1945. resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
  1946. resourceDesc.DepthOrArraySize = 1;
  1947. D3D12_CLEAR_VALUE clearValue;
  1948. clearValue.Format = resourceDesc.Format;
  1949. clearValue.Color[0] = 0.0f;
  1950. clearValue.Color[1] = 0.0f;
  1951. clearValue.Color[2] = 0.0f;
  1952. clearValue.Color[3] = 0.0f;
  1953. m_msaaRt = createCommittedResource(m_device, HeapProperty::Texture, &resourceDesc, &clearValue, true);
  1954. setDebugObjectName(m_msaaRt, "MSAA Backbuffer");
  1955. }
  1956. }
  1957. postReset();
  1958. }
  1959. return false;
  1960. }
  1961. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1962. {
  1963. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1964. {
  1965. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  1966. m_fsChanges += _numRegs;
  1967. }
  1968. else
  1969. {
  1970. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  1971. m_vsChanges += _numRegs;
  1972. }
  1973. }
  1974. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1975. {
  1976. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1977. }
  1978. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1979. {
  1980. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1981. }
  1982. void commitShaderConstants(ProgramHandle _program, D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress)
  1983. {
  1984. const ProgramD3D12& program = m_program[_program.idx];
  1985. uint32_t total = bx::strideAlign(0
  1986. + program.m_vsh->m_size
  1987. + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
  1988. , D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
  1989. );
  1990. uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocCbv(_gpuAddress, total);
  1991. {
  1992. uint32_t size = program.m_vsh->m_size;
  1993. bx::memCopy(data, m_vsScratch, size);
  1994. data += size;
  1995. m_vsChanges = 0;
  1996. }
  1997. if (NULL != program.m_fsh)
  1998. {
  1999. bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  2000. m_fsChanges = 0;
  2001. }
  2002. }
  2003. D3D12_CPU_DESCRIPTOR_HANDLE getRtv(FrameBufferHandle _fbh)
  2004. {
  2005. FrameBufferD3D12& frameBuffer = m_frameBuffers[_fbh.idx];
  2006. if (NULL != frameBuffer.m_swapChain)
  2007. {
  2008. #if BX_PLATFORM_WINDOWS
  2009. uint8_t idx = uint8_t(frameBuffer.m_swapChain->GetCurrentBackBufferIndex() );
  2010. frameBuffer.setState(m_commandList, idx, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2011. return getRtv(_fbh, idx);
  2012. #endif // BX_PLATFORM_WINDOWS
  2013. }
  2014. return getRtv(_fbh, 0);
  2015. }
  2016. D3D12_CPU_DESCRIPTOR_HANDLE getRtv(FrameBufferHandle _fbh, uint8_t _attachment)
  2017. {
  2018. D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = getCPUHandleHeapStart(m_rtvDescriptorHeap);
  2019. uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2020. D3D12_CPU_DESCRIPTOR_HANDLE result =
  2021. {
  2022. rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS + _attachment) * rtvDescriptorSize
  2023. };
  2024. return result;
  2025. }
  2026. D3D12_CPU_DESCRIPTOR_HANDLE getDsv(FrameBufferHandle _fbh) const
  2027. {
  2028. D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = getCPUHandleHeapStart(m_dsvDescriptorHeap);
  2029. uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2030. D3D12_CPU_DESCRIPTOR_HANDLE result = { dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize };
  2031. return result;
  2032. }
  2033. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  2034. {
  2035. if (isValid(m_fbh)
  2036. && m_fbh.idx != _fbh.idx)
  2037. {
  2038. const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
  2039. if (NULL == frameBuffer.m_swapChain)
  2040. {
  2041. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2042. {
  2043. TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2044. texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  2045. }
  2046. if (isValid(frameBuffer.m_depth) )
  2047. {
  2048. TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
  2049. const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2050. if (!writeOnly)
  2051. {
  2052. texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  2053. }
  2054. }
  2055. }
  2056. }
  2057. if (!isValid(_fbh) )
  2058. {
  2059. m_rtvHandle = getCPUHandleHeapStart(m_rtvDescriptorHeap);
  2060. uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2061. m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2062. m_dsvHandle = getCPUHandleHeapStart(m_dsvDescriptorHeap);
  2063. m_currentColor = &m_rtvHandle;
  2064. m_currentDepthStencil = &m_dsvHandle;
  2065. m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2066. }
  2067. else
  2068. {
  2069. FrameBufferD3D12& frameBuffer = m_frameBuffers[_fbh.idx];
  2070. if (0 < frameBuffer.m_num)
  2071. {
  2072. m_rtvHandle = getRtv(_fbh);
  2073. m_currentColor = &m_rtvHandle;
  2074. }
  2075. else
  2076. {
  2077. m_currentColor = NULL;
  2078. }
  2079. if (isValid(frameBuffer.m_depth) )
  2080. {
  2081. m_dsvHandle = getDsv(_fbh);
  2082. m_currentDepthStencil = &m_dsvHandle;
  2083. }
  2084. else
  2085. {
  2086. m_currentDepthStencil = NULL;
  2087. }
  2088. if (NULL != frameBuffer.m_swapChain)
  2089. {
  2090. frameBuffer.m_needPresent = true;
  2091. }
  2092. else
  2093. {
  2094. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2095. {
  2096. TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2097. texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2098. }
  2099. if (isValid(frameBuffer.m_depth) )
  2100. {
  2101. TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
  2102. texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2103. }
  2104. }
  2105. m_commandList->OMSetRenderTargets(
  2106. frameBuffer.m_num
  2107. , m_currentColor
  2108. , true
  2109. , m_currentDepthStencil
  2110. );
  2111. }
  2112. m_fbh = _fbh;
  2113. m_rtMsaa = _msaa;
  2114. }
  2115. void setBlendState(D3D12_BLEND_DESC& _desc, uint64_t _state, uint32_t _rgba = 0)
  2116. {
  2117. _desc.AlphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2118. _desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
  2119. D3D12_RENDER_TARGET_BLEND_DESC* drt = &_desc.RenderTarget[0];
  2120. drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2121. drt->LogicOpEnable = false;
  2122. {
  2123. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2124. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2125. const uint32_t srcRGB = (blend ) & 0xf;
  2126. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2127. const uint32_t srcA = (blend >> 8) & 0xf;
  2128. const uint32_t dstA = (blend >> 12) & 0xf;
  2129. const uint32_t equRGB = (equation ) & 0x7;
  2130. const uint32_t equA = (equation >> 3) & 0x7;
  2131. drt->SrcBlend = s_blendFactor[srcRGB][0];
  2132. drt->DestBlend = s_blendFactor[dstRGB][0];
  2133. drt->BlendOp = s_blendEquation[equRGB];
  2134. drt->SrcBlendAlpha = s_blendFactor[srcA][1];
  2135. drt->DestBlendAlpha = s_blendFactor[dstA][1];
  2136. drt->BlendOpAlpha = s_blendEquation[equA];
  2137. }
  2138. uint8_t writeMask = 0;
  2139. writeMask |= (_state & BGFX_STATE_WRITE_R) ? D3D12_COLOR_WRITE_ENABLE_RED : 0;
  2140. writeMask |= (_state & BGFX_STATE_WRITE_G) ? D3D12_COLOR_WRITE_ENABLE_GREEN : 0;
  2141. writeMask |= (_state & BGFX_STATE_WRITE_B) ? D3D12_COLOR_WRITE_ENABLE_BLUE : 0;
  2142. writeMask |= (_state & BGFX_STATE_WRITE_A) ? D3D12_COLOR_WRITE_ENABLE_ALPHA : 0;
  2143. drt->LogicOp = D3D12_LOGIC_OP_CLEAR;
  2144. drt->RenderTargetWriteMask = writeMask;
  2145. if (_desc.IndependentBlendEnable)
  2146. {
  2147. for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
  2148. {
  2149. drt = &_desc.RenderTarget[ii];
  2150. drt->BlendEnable = 0 != (rgba & 0x7ff);
  2151. drt->LogicOpEnable = false;
  2152. const uint32_t src = (rgba ) & 0xf;
  2153. const uint32_t dst = (rgba >> 4) & 0xf;
  2154. const uint32_t equation = (rgba >> 8) & 0x7;
  2155. drt->SrcBlend = s_blendFactor[src][0];
  2156. drt->DestBlend = s_blendFactor[dst][0];
  2157. drt->BlendOp = s_blendEquation[equation];
  2158. drt->SrcBlendAlpha = s_blendFactor[src][1];
  2159. drt->DestBlendAlpha = s_blendFactor[dst][1];
  2160. drt->BlendOpAlpha = s_blendEquation[equation];
  2161. drt->LogicOp = D3D12_LOGIC_OP_CLEAR;
  2162. drt->RenderTargetWriteMask = writeMask;
  2163. }
  2164. }
  2165. else
  2166. {
  2167. for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
  2168. {
  2169. bx::memCopy(&_desc.RenderTarget[ii], drt, sizeof(D3D12_RENDER_TARGET_BLEND_DESC) );
  2170. }
  2171. }
  2172. }
  2173. void setRasterizerState(D3D12_RASTERIZER_DESC& _desc, uint64_t _state, bool _wireframe = false)
  2174. {
  2175. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2176. _desc.FillMode = _wireframe
  2177. ? D3D12_FILL_MODE_WIREFRAME
  2178. : D3D12_FILL_MODE_SOLID
  2179. ;
  2180. _desc.CullMode = s_cullMode[cull];
  2181. _desc.FrontCounterClockwise = false;
  2182. _desc.DepthBias = 0;
  2183. _desc.DepthBiasClamp = 0.0f;
  2184. _desc.SlopeScaledDepthBias = 0.0f;
  2185. _desc.DepthClipEnable = !m_depthClamp;
  2186. _desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2187. _desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2188. _desc.ForcedSampleCount = 0;
  2189. _desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
  2190. ? D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
  2191. : D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
  2192. ;
  2193. }
  2194. void setDepthStencilState(D3D12_DEPTH_STENCIL_DESC& _desc, uint64_t _state, uint64_t _stencil = 0)
  2195. {
  2196. const uint32_t fstencil = unpackStencil(0, _stencil);
  2197. bx::memSet(&_desc, 0, sizeof(_desc) );
  2198. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2199. _desc.DepthEnable = 0 != func;
  2200. _desc.DepthWriteMask = !!(BGFX_STATE_WRITE_Z & _state)
  2201. ? D3D12_DEPTH_WRITE_MASK_ALL
  2202. : D3D12_DEPTH_WRITE_MASK_ZERO
  2203. ;
  2204. _desc.DepthFunc = s_cmpFunc[func];
  2205. uint32_t bstencil = unpackStencil(1, _stencil);
  2206. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2207. bstencil = frontAndBack ? bstencil : fstencil;
  2208. _desc.StencilEnable = 0 != _stencil;
  2209. _desc.StencilReadMask = (fstencil & BGFX_STENCIL_FUNC_RMASK_MASK) >> BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2210. _desc.StencilWriteMask = 0xff;
  2211. _desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2212. _desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2213. _desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2214. _desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2215. _desc.BackFace.StencilFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2216. _desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2217. _desc.BackFace.StencilPassOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2218. _desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2219. }
  2220. uint32_t setInputLayout(D3D12_INPUT_ELEMENT_DESC* _vertexElements, uint8_t _numStreams, const VertexDecl** _vertexDecls, const ProgramD3D12& _program, uint16_t _numInstanceData)
  2221. {
  2222. uint16_t attrMask[Attrib::Count];
  2223. bx::memCopy(attrMask, _program.m_vsh->m_attrMask, sizeof(attrMask));
  2224. D3D12_INPUT_ELEMENT_DESC* elem = _vertexElements;
  2225. for (uint8_t stream = 0; stream < _numStreams; ++stream)
  2226. {
  2227. VertexDecl decl;
  2228. bx::memCopy(&decl, _vertexDecls[stream], sizeof(VertexDecl));
  2229. const bool last = stream == _numStreams-1;
  2230. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2231. {
  2232. uint16_t mask = attrMask[ii];
  2233. uint16_t attr = (decl.m_attributes[ii] & mask);
  2234. if (0 == attr
  2235. || UINT16_MAX == attr)
  2236. {
  2237. decl.m_attributes[ii] = last ? ~attr : UINT16_MAX;
  2238. }
  2239. else
  2240. {
  2241. attrMask[ii] = 0;
  2242. }
  2243. }
  2244. elem = fillVertexDecl(stream, elem, decl);
  2245. }
  2246. uint32_t num = uint32_t(elem-_vertexElements);
  2247. const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2248. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2249. {
  2250. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2251. uint32_t jj;
  2252. D3D12_INPUT_ELEMENT_DESC* curr = _vertexElements;
  2253. for (jj = 0; jj < num; ++jj)
  2254. {
  2255. curr = &_vertexElements[jj];
  2256. if (0 == bx::strCmp(curr->SemanticName, "TEXCOORD")
  2257. && curr->SemanticIndex == index)
  2258. {
  2259. break;
  2260. }
  2261. }
  2262. if (jj == num)
  2263. {
  2264. curr = elem;
  2265. ++elem;
  2266. }
  2267. bx::memCopy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2268. curr->InputSlot = 1;
  2269. curr->SemanticIndex = index;
  2270. curr->AlignedByteOffset = ii*16;
  2271. }
  2272. return uint32_t(elem-_vertexElements);
  2273. }
  2274. uint32_t setInputLayout(D3D12_INPUT_ELEMENT_DESC* _vertexElements, const VertexDecl& _vertexDecl, const ProgramD3D12& _program, uint16_t _numInstanceData)
  2275. {
  2276. const VertexDecl* decls[1] = { &_vertexDecl };
  2277. return setInputLayout(_vertexElements, BX_COUNTOF(decls), decls, _program, _numInstanceData);
  2278. }
  2279. static void patchCb0(DxbcInstruction& _instruction, void* _userData)
  2280. {
  2281. union { void* ptr; uint32_t offset; } cast = { _userData };
  2282. for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
  2283. {
  2284. DxbcOperand& operand = _instruction.operand[ii];
  2285. if (DxbcOperandType::ConstantBuffer == operand.type)
  2286. {
  2287. if (DxbcOperandAddrMode::Imm32 == operand.addrMode[0]
  2288. && 0 == operand.regIndex[0])
  2289. {
  2290. for (uint32_t jj = 1; jj < operand.numAddrModes; ++jj)
  2291. {
  2292. if (DxbcOperandAddrMode::Imm32 == operand.addrMode[jj]
  2293. || DxbcOperandAddrMode::RegImm32 == operand.addrMode[jj])
  2294. {
  2295. operand.regIndex[jj] += cast.offset;
  2296. }
  2297. else if (0 != cast.offset)
  2298. {
  2299. operand.subOperand[jj].regIndex = operand.regIndex[jj];
  2300. operand.addrMode[jj] = DxbcOperandAddrMode::RegImm32;
  2301. operand.regIndex[jj] = cast.offset;
  2302. }
  2303. }
  2304. }
  2305. }
  2306. }
  2307. }
  2308. ID3D12PipelineState* getPipelineState(ProgramHandle _program)
  2309. {
  2310. ProgramD3D12& program = m_program[_program.idx];
  2311. const uint32_t hash = program.m_vsh->m_hash;
  2312. ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
  2313. if (BX_LIKELY(NULL != pso) )
  2314. {
  2315. return pso;
  2316. }
  2317. D3D12_COMPUTE_PIPELINE_STATE_DESC desc;
  2318. bx::memSet(&desc, 0, sizeof(desc) );
  2319. desc.pRootSignature = m_rootSignature;
  2320. desc.CS.pShaderBytecode = program.m_vsh->m_code->data;
  2321. desc.CS.BytecodeLength = program.m_vsh->m_code->size;
  2322. desc.NodeMask = 1;
  2323. desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
  2324. uint32_t length = g_callback->cacheReadSize(hash);
  2325. const bool cached = length > 0;
  2326. void* cachedData = NULL;
  2327. if (cached)
  2328. {
  2329. cachedData = BX_ALLOC(g_allocator, length);
  2330. if (g_callback->cacheRead(hash, cachedData, length) )
  2331. {
  2332. BX_TRACE("Loading cached compute PSO (size %d).", length);
  2333. bx::MemoryReader reader(cachedData, length);
  2334. desc.CachedPSO.pCachedBlob = reader.getDataPtr();
  2335. desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
  2336. HRESULT hr = m_device->CreateComputePipelineState(&desc
  2337. , IID_ID3D12PipelineState
  2338. , (void**)&pso
  2339. );
  2340. if (FAILED(hr) )
  2341. {
  2342. BX_TRACE("Failed to load cached compute PSO (HRESULT 0x%08x).", hr);
  2343. bx::memSet(&desc.CachedPSO, 0, sizeof(desc.CachedPSO) );
  2344. }
  2345. }
  2346. }
  2347. if (NULL == pso)
  2348. {
  2349. DX_CHECK(m_device->CreateComputePipelineState(&desc
  2350. , IID_ID3D12PipelineState
  2351. , (void**)&pso
  2352. ) );
  2353. }
  2354. m_pipelineStateCache.add(hash, pso);
  2355. ID3DBlob* blob;
  2356. HRESULT hr = pso->GetCachedBlob(&blob);
  2357. if (SUCCEEDED(hr) )
  2358. {
  2359. void* data = blob->GetBufferPointer();
  2360. length = (uint32_t)blob->GetBufferSize();
  2361. g_callback->cacheWrite(hash, data, length);
  2362. DX_RELEASE(blob, 0);
  2363. }
  2364. if (NULL != cachedData)
  2365. {
  2366. BX_FREE(g_allocator, cachedData);
  2367. }
  2368. return pso;
  2369. }
  2370. ID3D12PipelineState* getPipelineState(
  2371. uint64_t _state
  2372. , uint64_t _stencil
  2373. , uint8_t _numStreams
  2374. , const VertexDecl** _vertexDecls
  2375. , ProgramHandle _program
  2376. , uint8_t _numInstanceData
  2377. )
  2378. {
  2379. ProgramD3D12& program = m_program[_program.idx];
  2380. _state &= 0
  2381. | BGFX_STATE_WRITE_RGB
  2382. | BGFX_STATE_WRITE_A
  2383. | BGFX_STATE_WRITE_Z
  2384. | BGFX_STATE_DEPTH_TEST_MASK
  2385. | BGFX_STATE_BLEND_MASK
  2386. | BGFX_STATE_BLEND_EQUATION_MASK
  2387. | BGFX_STATE_BLEND_INDEPENDENT
  2388. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2389. | BGFX_STATE_CULL_MASK
  2390. | BGFX_STATE_MSAA
  2391. | BGFX_STATE_LINEAA
  2392. | BGFX_STATE_CONSERVATIVE_RASTER
  2393. | BGFX_STATE_PT_MASK
  2394. ;
  2395. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  2396. VertexDecl decl;
  2397. if (0 < _numStreams)
  2398. {
  2399. bx::memCopy(&decl, _vertexDecls[0], sizeof(VertexDecl) );
  2400. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2401. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2402. {
  2403. uint16_t mask = attrMask[ii];
  2404. uint16_t attr = (decl.m_attributes[ii] & mask);
  2405. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2406. }
  2407. }
  2408. bx::HashMurmur2A murmur;
  2409. murmur.begin();
  2410. murmur.add(_state);
  2411. murmur.add(_stencil);
  2412. murmur.add(program.m_vsh->m_hash);
  2413. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2414. if (NULL != program.m_fsh)
  2415. {
  2416. murmur.add(program.m_fsh->m_hash);
  2417. }
  2418. for (uint32_t ii = 0; ii < _numStreams; ++ii)
  2419. {
  2420. murmur.add(_vertexDecls[ii]->m_hash);
  2421. }
  2422. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2423. murmur.add(m_fbh.idx);
  2424. murmur.add(_numInstanceData);
  2425. const uint32_t hash = murmur.end();
  2426. ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
  2427. if (NULL != pso)
  2428. {
  2429. return pso;
  2430. }
  2431. D3D12_GRAPHICS_PIPELINE_STATE_DESC desc;
  2432. bx::memSet(&desc, 0, sizeof(desc) );
  2433. desc.pRootSignature = m_rootSignature;
  2434. desc.VS.pShaderBytecode = program.m_vsh->m_code->data;
  2435. desc.VS.BytecodeLength = program.m_vsh->m_code->size;
  2436. const Memory* temp = NULL;
  2437. if (NULL != program.m_fsh)
  2438. {
  2439. bx::MemoryReader rd(program.m_fsh->m_code->data, program.m_fsh->m_code->size);
  2440. DxbcContext dxbc;
  2441. bx::Error err;
  2442. read(&rd, dxbc, &err);
  2443. bool patchShader = !dxbc.shader.aon9;
  2444. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2445. && patchShader)
  2446. {
  2447. union { uint32_t offset; void* ptr; } cast = { 0 };
  2448. filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
  2449. temp = alloc(uint32_t(dxbc.shader.byteCode.size() )+1024);
  2450. bx::StaticMemoryBlockWriter wr(temp->data, temp->size);
  2451. int32_t size = write(&wr, dxbc, &err);
  2452. dxbcHash(temp->data + 20, size - 20, temp->data + 4);
  2453. patchShader = 0 == bx::memCmp(program.m_fsh->m_code->data, temp->data, 16);
  2454. BX_CHECK(patchShader, "DXBC fragment shader patching error (ShaderHandle: %d).", program.m_fsh - m_shaders);
  2455. if (!patchShader)
  2456. {
  2457. for (uint32_t ii = 20; ii < temp->size; ii += 16)
  2458. {
  2459. if (0 != bx::memCmp(&program.m_fsh->m_code->data[ii], &temp->data[ii], 16) )
  2460. {
  2461. // bx::debugPrintfData(&program.m_fsh->m_code->data[ii], temp->size-ii, "");
  2462. // bx::debugPrintfData(&temp->data[ii], temp->size-ii, "");
  2463. break;
  2464. }
  2465. }
  2466. desc.PS.pShaderBytecode = program.m_fsh->m_code->data;
  2467. desc.PS.BytecodeLength = program.m_fsh->m_code->size;
  2468. }
  2469. release(temp);
  2470. temp = NULL;
  2471. }
  2472. if (patchShader)
  2473. {
  2474. union { uint32_t offset; void* ptr; } cast =
  2475. {
  2476. uint32_t(program.m_vsh->m_size)/16
  2477. };
  2478. filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
  2479. temp = alloc(uint32_t(dxbc.shader.byteCode.size() )+1024);
  2480. bx::StaticMemoryBlockWriter wr(temp->data, temp->size);
  2481. int32_t size = write(&wr, dxbc, &err);
  2482. dxbcHash(temp->data + 20, size - 20, temp->data + 4);
  2483. desc.PS.pShaderBytecode = temp->data;
  2484. desc.PS.BytecodeLength = size;
  2485. }
  2486. else
  2487. {
  2488. desc.PS.pShaderBytecode = program.m_fsh->m_code->data;
  2489. desc.PS.BytecodeLength = program.m_fsh->m_code->size;
  2490. }
  2491. }
  2492. else
  2493. {
  2494. desc.PS.pShaderBytecode = NULL;
  2495. desc.PS.BytecodeLength = 0;
  2496. }
  2497. desc.DS.pShaderBytecode = NULL;
  2498. desc.DS.BytecodeLength = 0;
  2499. desc.HS.pShaderBytecode = NULL;
  2500. desc.HS.BytecodeLength = 0;
  2501. desc.GS.pShaderBytecode = NULL;
  2502. desc.GS.BytecodeLength = 0;
  2503. desc.StreamOutput.pSODeclaration = NULL;
  2504. desc.StreamOutput.NumEntries = 0;
  2505. desc.StreamOutput.pBufferStrides = NULL;
  2506. desc.StreamOutput.NumStrides = 0;
  2507. desc.StreamOutput.RasterizedStream = 0;
  2508. setBlendState(desc.BlendState, _state);
  2509. desc.SampleMask = UINT32_MAX;
  2510. setRasterizerState(desc.RasterizerState, _state);
  2511. setDepthStencilState(desc.DepthStencilState, _state, _stencil);
  2512. D3D12_INPUT_ELEMENT_DESC vertexElements[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2513. desc.InputLayout.NumElements = setInputLayout(vertexElements, _numStreams, _vertexDecls, program, _numInstanceData);
  2514. desc.InputLayout.pInputElementDescs = 0 == desc.InputLayout.NumElements
  2515. ? NULL
  2516. : vertexElements
  2517. ;
  2518. uint8_t primIndex = uint8_t( (_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT);
  2519. desc.PrimitiveTopologyType = s_primInfo[primIndex].m_topologyType;
  2520. if (isValid(m_fbh) )
  2521. {
  2522. const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
  2523. if (NULL == frameBuffer.m_swapChain)
  2524. {
  2525. desc.NumRenderTargets = frameBuffer.m_num;
  2526. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2527. {
  2528. desc.RTVFormats[ii] = m_textures[frameBuffer.m_texture[ii].idx].m_srvd.Format;
  2529. }
  2530. if (isValid(frameBuffer.m_depth) )
  2531. {
  2532. desc.DSVFormat = s_textureFormat[m_textures[frameBuffer.m_depth.idx].m_textureFormat].m_fmtDsv;
  2533. }
  2534. else
  2535. {
  2536. desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
  2537. }
  2538. }
  2539. else
  2540. {
  2541. desc.NumRenderTargets = 1;
  2542. desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
  2543. desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
  2544. }
  2545. }
  2546. else
  2547. {
  2548. desc.NumRenderTargets = 1;
  2549. desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
  2550. desc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
  2551. }
  2552. desc.SampleDesc = m_scd.sampleDesc;
  2553. uint32_t length = g_callback->cacheReadSize(hash);
  2554. const bool cached = length > 0;
  2555. void* cachedData = NULL;
  2556. if (cached)
  2557. {
  2558. cachedData = BX_ALLOC(g_allocator, length);
  2559. if (g_callback->cacheRead(hash, cachedData, length) )
  2560. {
  2561. BX_TRACE("Loading cached graphics PSO (size %d).", length);
  2562. bx::MemoryReader reader(cachedData, length);
  2563. desc.CachedPSO.pCachedBlob = reader.getDataPtr();
  2564. desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
  2565. HRESULT hr = m_device->CreateGraphicsPipelineState(&desc
  2566. , IID_ID3D12PipelineState
  2567. , (void**)&pso
  2568. );
  2569. if (FAILED(hr) )
  2570. {
  2571. BX_TRACE("Failed to load cached graphics PSO (HRESULT 0x%08x).", hr);
  2572. bx::memSet(&desc.CachedPSO, 0, sizeof(desc.CachedPSO) );
  2573. }
  2574. }
  2575. }
  2576. if (NULL == pso)
  2577. {
  2578. DX_CHECK(m_device->CreateGraphicsPipelineState(&desc
  2579. , IID_ID3D12PipelineState
  2580. , (void**)&pso
  2581. ) );
  2582. }
  2583. BGFX_FATAL(NULL != pso, Fatal::InvalidShader, "Failed to create PSO!");
  2584. m_pipelineStateCache.add(hash, pso);
  2585. if (NULL != temp)
  2586. {
  2587. release(temp);
  2588. }
  2589. ID3DBlob* blob;
  2590. HRESULT hr = pso->GetCachedBlob(&blob);
  2591. if (SUCCEEDED(hr) )
  2592. {
  2593. void* data = blob->GetBufferPointer();
  2594. length = (uint32_t)blob->GetBufferSize();
  2595. g_callback->cacheWrite(hash, data, length);
  2596. DX_RELEASE(blob, 0);
  2597. }
  2598. if (NULL != cachedData)
  2599. {
  2600. BX_FREE(g_allocator, cachedData);
  2601. }
  2602. return pso;
  2603. }
  2604. uint16_t getSamplerState(const uint32_t* _flags, uint32_t _num, const float _palette[][4])
  2605. {
  2606. bx::HashMurmur2A murmur;
  2607. murmur.begin();
  2608. murmur.add(_flags, _num * sizeof(uint32_t) );
  2609. uint32_t hash = murmur.end();
  2610. uint16_t sampler = m_samplerStateCache.find(hash);
  2611. if (UINT16_MAX == sampler)
  2612. {
  2613. sampler = m_samplerAllocator.alloc(_flags, _num, _palette);
  2614. m_samplerStateCache.add(hash, sampler);
  2615. }
  2616. return sampler;
  2617. }
  2618. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  2619. {
  2620. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  2621. }
  2622. void commit(UniformBuffer& _uniformBuffer)
  2623. {
  2624. _uniformBuffer.reset();
  2625. for (;;)
  2626. {
  2627. uint32_t opcode = _uniformBuffer.read();
  2628. if (UniformType::End == opcode)
  2629. {
  2630. break;
  2631. }
  2632. UniformType::Enum type;
  2633. uint16_t loc;
  2634. uint16_t num;
  2635. uint16_t copy;
  2636. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2637. const char* data;
  2638. if (copy)
  2639. {
  2640. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2641. }
  2642. else
  2643. {
  2644. UniformHandle handle;
  2645. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2646. data = (const char*)m_uniforms[handle.idx];
  2647. }
  2648. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2649. case UniformType::_uniform: \
  2650. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2651. { \
  2652. setShaderUniform(uint8_t(type), loc, data, num); \
  2653. } \
  2654. break;
  2655. switch ( (uint32_t)type)
  2656. {
  2657. case UniformType::Mat3:
  2658. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2659. {
  2660. float* value = (float*)data;
  2661. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2662. {
  2663. Matrix4 mtx;
  2664. mtx.un.val[ 0] = value[0];
  2665. mtx.un.val[ 1] = value[1];
  2666. mtx.un.val[ 2] = value[2];
  2667. mtx.un.val[ 3] = 0.0f;
  2668. mtx.un.val[ 4] = value[3];
  2669. mtx.un.val[ 5] = value[4];
  2670. mtx.un.val[ 6] = value[5];
  2671. mtx.un.val[ 7] = 0.0f;
  2672. mtx.un.val[ 8] = value[6];
  2673. mtx.un.val[ 9] = value[7];
  2674. mtx.un.val[10] = value[8];
  2675. mtx.un.val[11] = 0.0f;
  2676. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2677. }
  2678. }
  2679. break;
  2680. CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
  2681. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2682. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2683. case UniformType::End:
  2684. break;
  2685. default:
  2686. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2687. break;
  2688. }
  2689. #undef CASE_IMPLEMENT_UNIFORM
  2690. }
  2691. }
  2692. void clear(const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect = NULL, uint32_t _num = 0)
  2693. {
  2694. if (isValid(m_fbh) )
  2695. {
  2696. FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
  2697. frameBuffer.clear(m_commandList, _clear, _palette);
  2698. }
  2699. else
  2700. {
  2701. if (NULL != m_currentColor
  2702. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2703. {
  2704. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2705. {
  2706. uint8_t index = _clear.m_index[0];
  2707. if (UINT8_MAX != index)
  2708. {
  2709. m_commandList->ClearRenderTargetView(*m_currentColor
  2710. , _palette[index]
  2711. , _num
  2712. , _rect
  2713. );
  2714. }
  2715. }
  2716. else
  2717. {
  2718. float frgba[4] =
  2719. {
  2720. _clear.m_index[0] * 1.0f / 255.0f,
  2721. _clear.m_index[1] * 1.0f / 255.0f,
  2722. _clear.m_index[2] * 1.0f / 255.0f,
  2723. _clear.m_index[3] * 1.0f / 255.0f,
  2724. };
  2725. m_commandList->ClearRenderTargetView(*m_currentColor
  2726. , frgba
  2727. , _num
  2728. , _rect
  2729. );
  2730. }
  2731. }
  2732. if (NULL != m_currentDepthStencil
  2733. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2734. {
  2735. uint32_t flags = 0;
  2736. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? D3D12_CLEAR_FLAG_DEPTH : 0;
  2737. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
  2738. m_commandList->ClearDepthStencilView(*m_currentDepthStencil
  2739. , D3D12_CLEAR_FLAGS(flags)
  2740. , _clear.m_depth
  2741. , _clear.m_stencil
  2742. , _num
  2743. , _rect
  2744. );
  2745. }
  2746. }
  2747. }
  2748. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2749. {
  2750. uint32_t width;
  2751. uint32_t height;
  2752. if (isValid(m_fbh) )
  2753. {
  2754. const FrameBufferD3D12& fb = m_frameBuffers[m_fbh.idx];
  2755. width = fb.m_width;
  2756. height = fb.m_height;
  2757. }
  2758. else
  2759. {
  2760. width = m_scd.width;
  2761. height = m_scd.height;
  2762. }
  2763. if (0 == _rect.m_x
  2764. && 0 == _rect.m_y
  2765. && width == _rect.m_width
  2766. && height == _rect.m_height)
  2767. {
  2768. clear(_clear, _palette);
  2769. }
  2770. else
  2771. {
  2772. D3D12_RECT rect;
  2773. rect.left = _rect.m_x;
  2774. rect.top = _rect.m_y;
  2775. rect.right = _rect.m_x + _rect.m_width;
  2776. rect.bottom = _rect.m_y + _rect.m_height;
  2777. clear(_clear, _palette, &rect, 1);
  2778. }
  2779. }
  2780. uint64_t kick()
  2781. {
  2782. uint64_t fence = m_cmd.kick();
  2783. m_commandList = m_cmd.alloc();
  2784. return fence;
  2785. }
  2786. void finish()
  2787. {
  2788. m_cmd.kick();
  2789. m_cmd.finish();
  2790. m_commandList = NULL;
  2791. }
  2792. void finishAll(bool _alloc = false)
  2793. {
  2794. uint64_t fence = m_cmd.kick();
  2795. m_cmd.finish(fence, true);
  2796. m_commandList = _alloc ? m_cmd.alloc() : NULL;
  2797. }
  2798. Dxgi m_dxgi;
  2799. NvApi m_nvapi;
  2800. void* m_kernel32Dll;
  2801. void* m_d3d12Dll;
  2802. void* m_renderDocDll;
  2803. void* m_winPixEvent;
  2804. D3D_FEATURE_LEVEL m_featureLevel;
  2805. D3D_DRIVER_TYPE m_driverType;
  2806. D3D12_FEATURE_DATA_ARCHITECTURE m_architecture;
  2807. D3D12_FEATURE_DATA_D3D12_OPTIONS m_options;
  2808. Dxgi::SwapChainI* m_swapChain;
  2809. ID3D12Resource* m_msaaRt;
  2810. #if BX_PLATFORM_WINDOWS
  2811. ID3D12InfoQueue* m_infoQueue;
  2812. #endif // BX_PLATFORM_WINDOWS
  2813. int64_t m_presentElapsed;
  2814. uint16_t m_numWindows;
  2815. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2816. ID3D12Device* m_device;
  2817. TimerQueryD3D12 m_gpuTimer;
  2818. OcclusionQueryD3D12 m_occlusionQuery;
  2819. uint32_t m_deviceInterfaceVersion;
  2820. ID3D12DescriptorHeap* m_rtvDescriptorHeap;
  2821. ID3D12DescriptorHeap* m_dsvDescriptorHeap;
  2822. D3D12_CPU_DESCRIPTOR_HANDLE m_rtvHandle;
  2823. D3D12_CPU_DESCRIPTOR_HANDLE m_dsvHandle;
  2824. D3D12_CPU_DESCRIPTOR_HANDLE* m_currentColor;
  2825. D3D12_CPU_DESCRIPTOR_HANDLE* m_currentDepthStencil;
  2826. ID3D12Resource* m_backBufferColor[BGFX_CONFIG_MAX_BACK_BUFFERS];
  2827. uint64_t m_backBufferColorFence[BGFX_CONFIG_MAX_BACK_BUFFERS];
  2828. ID3D12Resource* m_backBufferDepthStencil;
  2829. ScratchBufferD3D12 m_scratchBuffer[BGFX_CONFIG_MAX_BACK_BUFFERS];
  2830. DescriptorAllocatorD3D12 m_samplerAllocator;
  2831. ID3D12RootSignature* m_rootSignature;
  2832. ID3D12CommandSignature* m_commandSignature[3];
  2833. CommandQueueD3D12 m_cmd;
  2834. BatchD3D12 m_batch;
  2835. ID3D12GraphicsCommandList* m_commandList;
  2836. Resolution m_resolution;
  2837. bool m_wireframe;
  2838. bool m_lost;
  2839. SwapChainDesc m_scd;
  2840. uint32_t m_maxAnisotropy;
  2841. bool m_depthClamp;
  2842. BufferD3D12 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2843. VertexBufferD3D12 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2844. ShaderD3D12 m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2845. ProgramD3D12 m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2846. TextureD3D12 m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2847. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2848. FrameBufferD3D12 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2849. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2850. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2851. UniformRegistry m_uniformReg;
  2852. StateCacheT<ID3D12PipelineState> m_pipelineStateCache;
  2853. StateCache m_samplerStateCache;
  2854. TextVideoMem m_textVideoMem;
  2855. uint8_t m_fsScratch[64<<10];
  2856. uint8_t m_vsScratch[64<<10];
  2857. uint32_t m_fsChanges;
  2858. uint32_t m_vsChanges;
  2859. FrameBufferHandle m_fbh;
  2860. uint32_t m_backBufferColorIdx;
  2861. bool m_rtMsaa;
  2862. bool m_directAccessSupport;
  2863. };
  2864. static RendererContextD3D12* s_renderD3D12;
  2865. RendererContextI* rendererCreate(const Init& _init)
  2866. {
  2867. s_renderD3D12 = BX_NEW(g_allocator, RendererContextD3D12);
  2868. if (!s_renderD3D12->init(_init) )
  2869. {
  2870. BX_DELETE(g_allocator, s_renderD3D12);
  2871. s_renderD3D12 = NULL;
  2872. }
  2873. return s_renderD3D12;
  2874. }
  2875. void rendererDestroy()
  2876. {
  2877. s_renderD3D12->shutdown();
  2878. BX_DELETE(g_allocator, s_renderD3D12);
  2879. s_renderD3D12 = NULL;
  2880. }
  2881. void ScratchBufferD3D12::create(uint32_t _size, uint32_t _maxDescriptors)
  2882. {
  2883. m_size = _size;
  2884. ID3D12Device* device = s_renderD3D12->m_device;
  2885. m_incrementSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
  2886. D3D12_DESCRIPTOR_HEAP_DESC desc;
  2887. desc.NumDescriptors = _maxDescriptors;
  2888. desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
  2889. desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
  2890. desc.NodeMask = 1;
  2891. DX_CHECK(device->CreateDescriptorHeap(&desc
  2892. , IID_ID3D12DescriptorHeap
  2893. , (void**)&m_heap
  2894. ) );
  2895. m_upload = createCommittedResource(device, HeapProperty::Upload, desc.NumDescriptors * 1024);
  2896. m_gpuVA = m_upload->GetGPUVirtualAddress();
  2897. D3D12_RANGE readRange = { 0, 0 };
  2898. m_upload->Map(0, &readRange, (void**)&m_data);
  2899. reset(m_gpuHandle);
  2900. }
  2901. void ScratchBufferD3D12::destroy()
  2902. {
  2903. D3D12_RANGE writeRange = { 0, 0 };
  2904. m_upload->Unmap(0, &writeRange);
  2905. DX_RELEASE(m_upload, 0);
  2906. DX_RELEASE(m_heap, 0);
  2907. }
  2908. void ScratchBufferD3D12::reset(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle)
  2909. {
  2910. m_pos = 0;
  2911. m_cpuHandle = getCPUHandleHeapStart(m_heap);
  2912. m_gpuHandle = getGPUHandleHeapStart(m_heap);
  2913. _gpuHandle = m_gpuHandle;
  2914. }
  2915. void ScratchBufferD3D12::allocEmpty(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle)
  2916. {
  2917. m_cpuHandle.ptr += m_incrementSize;
  2918. _gpuHandle = m_gpuHandle;
  2919. m_gpuHandle.ptr += m_incrementSize;
  2920. }
  2921. void* ScratchBufferD3D12::allocCbv(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress, uint32_t _size)
  2922. {
  2923. _gpuAddress = m_gpuVA + m_pos;
  2924. void* data = &m_data[m_pos];
  2925. m_pos += BX_ALIGN_256(_size);
  2926. // D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
  2927. // desc.BufferLocation = _gpuAddress;
  2928. // desc.SizeInBytes = _size;
  2929. // ID3D12Device* device = s_renderD3D12->m_device;
  2930. // device->CreateConstantBufferView(&desc
  2931. // , m_cpuHandle
  2932. // );
  2933. // m_cpuHandle.ptr += m_incrementSize;
  2934. // m_gpuHandle.ptr += m_incrementSize;
  2935. return data;
  2936. }
  2937. void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
  2938. {
  2939. ID3D12Device* device = s_renderD3D12->m_device;
  2940. D3D12_SHADER_RESOURCE_VIEW_DESC tmpSrvd;
  2941. D3D12_SHADER_RESOURCE_VIEW_DESC* srvd = &_texture.m_srvd;
  2942. if (0 != _mip)
  2943. {
  2944. bx::memCopy(&tmpSrvd, srvd, sizeof(tmpSrvd) );
  2945. srvd = &tmpSrvd;
  2946. switch (_texture.m_srvd.ViewDimension)
  2947. {
  2948. default:
  2949. case D3D12_SRV_DIMENSION_TEXTURE2D:
  2950. srvd->Texture2D.MostDetailedMip = _mip;
  2951. srvd->Texture2D.MipLevels = 1;
  2952. srvd->Texture2D.PlaneSlice = 0;
  2953. srvd->Texture2D.ResourceMinLODClamp = 0;
  2954. break;
  2955. case D3D12_SRV_DIMENSION_TEXTURECUBE:
  2956. srvd->TextureCube.MostDetailedMip = _mip;
  2957. srvd->TextureCube.MipLevels = 1;
  2958. srvd->TextureCube.ResourceMinLODClamp = 0;
  2959. break;
  2960. case D3D12_SRV_DIMENSION_TEXTURE3D:
  2961. srvd->Texture3D.MostDetailedMip = _mip;
  2962. srvd->Texture3D.MipLevels = 1;
  2963. srvd->Texture3D.ResourceMinLODClamp = 0;
  2964. break;
  2965. }
  2966. }
  2967. device->CreateShaderResourceView(_texture.m_ptr
  2968. , srvd
  2969. , m_cpuHandle
  2970. );
  2971. m_cpuHandle.ptr += m_incrementSize;
  2972. _gpuHandle = m_gpuHandle;
  2973. m_gpuHandle.ptr += m_incrementSize;
  2974. }
  2975. void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
  2976. {
  2977. ID3D12Device* device = s_renderD3D12->m_device;
  2978. D3D12_UNORDERED_ACCESS_VIEW_DESC tmpUavd;
  2979. D3D12_UNORDERED_ACCESS_VIEW_DESC* uavd = &_texture.m_uavd;
  2980. if (0 != _mip)
  2981. {
  2982. bx::memCopy(&tmpUavd, uavd, sizeof(tmpUavd) );
  2983. uavd = &tmpUavd;
  2984. switch (_texture.m_uavd.ViewDimension)
  2985. {
  2986. default:
  2987. case D3D12_UAV_DIMENSION_TEXTURE2D:
  2988. uavd->Texture2D.MipSlice = _mip;
  2989. uavd->Texture2D.PlaneSlice = 0;
  2990. break;
  2991. case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
  2992. uavd->Texture2DArray.MipSlice = _mip;
  2993. uavd->Texture2DArray.PlaneSlice = 0;
  2994. break;
  2995. case D3D12_UAV_DIMENSION_TEXTURE3D:
  2996. uavd->Texture3D.MipSlice = _mip;
  2997. break;
  2998. }
  2999. }
  3000. device->CreateUnorderedAccessView(_texture.m_ptr
  3001. , NULL
  3002. , uavd
  3003. , m_cpuHandle
  3004. );
  3005. m_cpuHandle.ptr += m_incrementSize;
  3006. _gpuHandle = m_gpuHandle;
  3007. m_gpuHandle.ptr += m_incrementSize;
  3008. }
  3009. void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
  3010. {
  3011. ID3D12Device* device = s_renderD3D12->m_device;
  3012. device->CreateShaderResourceView(_buffer.m_ptr
  3013. , &_buffer.m_srvd
  3014. , m_cpuHandle
  3015. );
  3016. m_cpuHandle.ptr += m_incrementSize;
  3017. _gpuHandle = m_gpuHandle;
  3018. m_gpuHandle.ptr += m_incrementSize;
  3019. }
  3020. void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
  3021. {
  3022. ID3D12Device* device = s_renderD3D12->m_device;
  3023. device->CreateUnorderedAccessView(_buffer.m_ptr
  3024. , NULL
  3025. , &_buffer.m_uavd
  3026. , m_cpuHandle
  3027. );
  3028. m_cpuHandle.ptr += m_incrementSize;
  3029. _gpuHandle = m_gpuHandle;
  3030. m_gpuHandle.ptr += m_incrementSize;
  3031. }
  3032. void DescriptorAllocatorD3D12::create(D3D12_DESCRIPTOR_HEAP_TYPE _type, uint16_t _maxDescriptors, uint16_t _numDescriptorsPerBlock)
  3033. {
  3034. m_handleAlloc = bx::createHandleAlloc(g_allocator, _maxDescriptors);
  3035. m_numDescriptorsPerBlock = _numDescriptorsPerBlock;
  3036. ID3D12Device* device = s_renderD3D12->m_device;
  3037. m_incrementSize = device->GetDescriptorHandleIncrementSize(_type);
  3038. D3D12_DESCRIPTOR_HEAP_DESC desc;
  3039. desc.NumDescriptors = _maxDescriptors;
  3040. desc.Type = _type;
  3041. desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
  3042. desc.NodeMask = 1;
  3043. DX_CHECK(device->CreateDescriptorHeap(&desc
  3044. , IID_ID3D12DescriptorHeap
  3045. , (void**)&m_heap
  3046. ) );
  3047. m_cpuHandle = getCPUHandleHeapStart(m_heap);
  3048. m_gpuHandle = getGPUHandleHeapStart(m_heap);
  3049. }
  3050. void DescriptorAllocatorD3D12::destroy()
  3051. {
  3052. bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
  3053. DX_RELEASE(m_heap, 0);
  3054. }
  3055. uint16_t DescriptorAllocatorD3D12::alloc(ID3D12Resource* _ptr, const D3D12_SHADER_RESOURCE_VIEW_DESC* _desc)
  3056. {
  3057. uint16_t idx = m_handleAlloc->alloc();
  3058. D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = { m_cpuHandle.ptr + idx * m_incrementSize };
  3059. ID3D12Device* device = s_renderD3D12->m_device;
  3060. device->CreateShaderResourceView(_ptr
  3061. , _desc
  3062. , cpuHandle
  3063. );
  3064. return idx;
  3065. }
  3066. uint16_t DescriptorAllocatorD3D12::alloc(const uint32_t* _flags, uint32_t _num, const float _palette[][4])
  3067. {
  3068. uint16_t idx = m_handleAlloc->alloc();
  3069. ID3D12Device* device = s_renderD3D12->m_device;
  3070. uint32_t maxAnisotropy = s_renderD3D12->m_maxAnisotropy;
  3071. for (uint32_t ii = 0; ii < _num; ++ii)
  3072. {
  3073. uint32_t flags = _flags[ii];
  3074. const uint32_t cmpFunc = (flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  3075. const uint8_t minFilter = s_textureFilter[0][(flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
  3076. const uint8_t magFilter = s_textureFilter[1][(flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
  3077. const uint8_t mipFilter = s_textureFilter[2][(flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
  3078. const uint8_t filter = 0 == cmpFunc ? 0 : D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  3079. D3D12_SAMPLER_DESC sd;
  3080. sd.Filter = (D3D12_FILTER)(filter|minFilter|magFilter|mipFilter);
  3081. sd.AddressU = s_textureAddress[(flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
  3082. sd.AddressV = s_textureAddress[(flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
  3083. sd.AddressW = s_textureAddress[(flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
  3084. sd.MipLODBias = float(BGFX_CONFIG_MIP_LOD_BIAS);
  3085. sd.MaxAnisotropy = maxAnisotropy;
  3086. sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
  3087. uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
  3088. if (NULL != _palette
  3089. && needBorderColor(flags) )
  3090. {
  3091. const float* rgba = _palette[index];
  3092. sd.BorderColor[0] = rgba[0];
  3093. sd.BorderColor[1] = rgba[1];
  3094. sd.BorderColor[2] = rgba[2];
  3095. sd.BorderColor[3] = rgba[3];
  3096. }
  3097. else
  3098. {
  3099. sd.BorderColor[0] = 0.0f;
  3100. sd.BorderColor[1] = 0.0f;
  3101. sd.BorderColor[2] = 0.0f;
  3102. sd.BorderColor[3] = 0.0f;
  3103. }
  3104. sd.MinLOD = 0;
  3105. sd.MaxLOD = D3D12_FLOAT32_MAX;
  3106. D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle =
  3107. {
  3108. m_cpuHandle.ptr + (idx * m_numDescriptorsPerBlock + ii) * m_incrementSize
  3109. };
  3110. device->CreateSampler(&sd, cpuHandle);
  3111. }
  3112. return idx;
  3113. }
  3114. void DescriptorAllocatorD3D12::free(uint16_t _idx)
  3115. {
  3116. m_handleAlloc->free(_idx);
  3117. }
  3118. void DescriptorAllocatorD3D12::reset()
  3119. {
  3120. uint16_t max = m_handleAlloc->getMaxHandles();
  3121. bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
  3122. m_handleAlloc = bx::createHandleAlloc(g_allocator, max);
  3123. }
  3124. D3D12_GPU_DESCRIPTOR_HANDLE DescriptorAllocatorD3D12::get(uint16_t _idx)
  3125. {
  3126. D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = { m_gpuHandle.ptr + _idx * m_numDescriptorsPerBlock * m_incrementSize };
  3127. return gpuHandle;
  3128. }
  3129. void CommandQueueD3D12::init(ID3D12Device* _device)
  3130. {
  3131. D3D12_COMMAND_QUEUE_DESC queueDesc;
  3132. queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
  3133. queueDesc.Priority = 0;
  3134. queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
  3135. queueDesc.NodeMask = 1;
  3136. DX_CHECK(_device->CreateCommandQueue(&queueDesc
  3137. , IID_ID3D12CommandQueue
  3138. , (void**)&m_commandQueue
  3139. ) );
  3140. m_completedFence = 0;
  3141. m_currentFence = 0;
  3142. DX_CHECK(_device->CreateFence(0
  3143. , D3D12_FENCE_FLAG_NONE
  3144. , IID_ID3D12Fence
  3145. , (void**)&m_fence
  3146. ) );
  3147. for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii)
  3148. {
  3149. DX_CHECK(_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT
  3150. , IID_ID3D12CommandAllocator
  3151. , (void**)&m_commandList[ii].m_commandAllocator
  3152. ) );
  3153. DX_CHECK(_device->CreateCommandList(0
  3154. , D3D12_COMMAND_LIST_TYPE_DIRECT
  3155. , m_commandList[ii].m_commandAllocator
  3156. , NULL
  3157. , IID_ID3D12GraphicsCommandList
  3158. , (void**)&m_commandList[ii].m_commandList
  3159. ) );
  3160. DX_CHECK(m_commandList[ii].m_commandList->Close() );
  3161. }
  3162. }
  3163. void CommandQueueD3D12::shutdown()
  3164. {
  3165. finish(UINT64_MAX, true);
  3166. DX_RELEASE(m_fence, 0);
  3167. for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii)
  3168. {
  3169. DX_RELEASE(m_commandList[ii].m_commandAllocator, 0);
  3170. DX_RELEASE(m_commandList[ii].m_commandList, 0);
  3171. }
  3172. DX_RELEASE(m_commandQueue, 0);
  3173. }
  3174. ID3D12GraphicsCommandList* CommandQueueD3D12::alloc()
  3175. {
  3176. while (0 == m_control.reserve(1) )
  3177. {
  3178. consume();
  3179. }
  3180. CommandList& commandList = m_commandList[m_control.m_current];
  3181. DX_CHECK(commandList.m_commandAllocator->Reset() );
  3182. DX_CHECK(commandList.m_commandList->Reset(commandList.m_commandAllocator, NULL) );
  3183. return commandList.m_commandList;
  3184. }
  3185. uint64_t CommandQueueD3D12::kick()
  3186. {
  3187. CommandList& commandList = m_commandList[m_control.m_current];
  3188. DX_CHECK(commandList.m_commandList->Close() );
  3189. ID3D12CommandList* commandLists[] = { commandList.m_commandList };
  3190. m_commandQueue->ExecuteCommandLists(BX_COUNTOF(commandLists), commandLists);
  3191. commandList.m_event = CreateEventExA(NULL, NULL, 0, EVENT_ALL_ACCESS);
  3192. const uint64_t fence = m_currentFence++;
  3193. m_commandQueue->Signal(m_fence, fence);
  3194. m_fence->SetEventOnCompletion(fence, commandList.m_event);
  3195. m_control.commit(1);
  3196. return fence;
  3197. }
  3198. void CommandQueueD3D12::finish(uint64_t _waitFence, bool _finishAll)
  3199. {
  3200. while (0 < m_control.available() )
  3201. {
  3202. consume();
  3203. if (!_finishAll
  3204. && _waitFence <= m_completedFence)
  3205. {
  3206. return;
  3207. }
  3208. }
  3209. BX_CHECK(0 == m_control.available(), "");
  3210. }
  3211. bool CommandQueueD3D12::tryFinish(uint64_t _waitFence)
  3212. {
  3213. if (0 < m_control.available() )
  3214. {
  3215. if (consume(0)
  3216. && _waitFence <= m_completedFence)
  3217. {
  3218. return true;
  3219. }
  3220. }
  3221. return false;
  3222. }
  3223. void CommandQueueD3D12::release(ID3D12Resource* _ptr)
  3224. {
  3225. m_release[m_control.m_current].push_back(_ptr);
  3226. }
  3227. bool CommandQueueD3D12::consume(uint32_t _ms)
  3228. {
  3229. CommandList& commandList = m_commandList[m_control.m_read];
  3230. if (WAIT_OBJECT_0 == WaitForSingleObject(commandList.m_event, _ms) )
  3231. {
  3232. CloseHandle(commandList.m_event);
  3233. commandList.m_event = NULL;
  3234. m_completedFence = m_fence->GetCompletedValue();
  3235. BX_WARN(UINT64_MAX != m_completedFence, "D3D12: Device lost.");
  3236. m_commandQueue->Wait(m_fence, m_completedFence);
  3237. ResourceArray& ra = m_release[m_control.m_read];
  3238. for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it)
  3239. {
  3240. DX_RELEASE(*it, 0);
  3241. }
  3242. ra.clear();
  3243. m_control.consume(1);
  3244. return true;
  3245. }
  3246. return false;
  3247. }
  3248. void BatchD3D12::create(uint32_t _maxDrawPerBatch)
  3249. {
  3250. m_maxDrawPerBatch = _maxDrawPerBatch;
  3251. setSeqMode(false);
  3252. setIndirectMode(true);
  3253. ID3D12Device* device = s_renderD3D12->m_device;
  3254. ID3D12RootSignature* rootSignature = s_renderD3D12->m_rootSignature;
  3255. D3D12_INDIRECT_ARGUMENT_DESC drawArgDesc[] =
  3256. {
  3257. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 0 } } },
  3258. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 1 } } },
  3259. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 2 } } },
  3260. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 3 } } },
  3261. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 4 } } },
  3262. { D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, { { Rdt::CBV } } },
  3263. { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, { { 0 } } },
  3264. };
  3265. D3D12_COMMAND_SIGNATURE_DESC drawCommandSignature =
  3266. {
  3267. sizeof(DrawIndirectCommand),
  3268. BX_COUNTOF(drawArgDesc),
  3269. drawArgDesc,
  3270. 1,
  3271. };
  3272. DX_CHECK(device->CreateCommandSignature(&drawCommandSignature
  3273. , rootSignature
  3274. , IID_ID3D12CommandSignature
  3275. , (void**)&m_commandSignature[Draw]
  3276. ) );
  3277. D3D12_INDIRECT_ARGUMENT_DESC drawIndexedArgDesc[] =
  3278. {
  3279. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 0 } } },
  3280. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 1 } } },
  3281. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 2 } } },
  3282. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 3 } } },
  3283. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 4 } } },
  3284. { D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, { { 0 } } },
  3285. { D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, { { Rdt::CBV } } },
  3286. { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, { { 0 } } },
  3287. };
  3288. D3D12_COMMAND_SIGNATURE_DESC drawIndexedCommandSignature =
  3289. {
  3290. sizeof(DrawIndexedIndirectCommand),
  3291. BX_COUNTOF(drawIndexedArgDesc),
  3292. drawIndexedArgDesc,
  3293. 1,
  3294. };
  3295. DX_CHECK(device->CreateCommandSignature(&drawIndexedCommandSignature
  3296. , rootSignature
  3297. , IID_ID3D12CommandSignature
  3298. , (void**)&m_commandSignature[DrawIndexed]
  3299. ) );
  3300. m_cmds[Draw ] = BX_ALLOC(g_allocator, m_maxDrawPerBatch*sizeof(DrawIndirectCommand) );
  3301. m_cmds[DrawIndexed] = BX_ALLOC(g_allocator, m_maxDrawPerBatch*sizeof(DrawIndexedIndirectCommand) );
  3302. uint32_t cmdSize = bx::max<uint32_t>(sizeof(DrawIndirectCommand), sizeof(DrawIndexedIndirectCommand) );
  3303. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indirect); ++ii)
  3304. {
  3305. m_indirect[ii].create(m_maxDrawPerBatch*cmdSize
  3306. , NULL
  3307. , BGFX_BUFFER_DRAW_INDIRECT
  3308. , false
  3309. , cmdSize
  3310. );
  3311. }
  3312. }
  3313. void BatchD3D12::destroy()
  3314. {
  3315. BX_FREE(g_allocator, m_cmds[0]);
  3316. BX_FREE(g_allocator, m_cmds[1]);
  3317. DX_RELEASE(m_commandSignature[0], 0);
  3318. DX_RELEASE(m_commandSignature[1], 0);
  3319. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indirect); ++ii)
  3320. {
  3321. m_indirect[ii].destroy();
  3322. }
  3323. }
  3324. template<typename Ty>
  3325. Ty& BatchD3D12::getCmd(Enum _type)
  3326. {
  3327. uint32_t index = m_num[_type];
  3328. BX_CHECK(index < m_maxDrawPerBatch, "Memory corruption...");
  3329. m_num[_type]++;
  3330. Ty* cmd = &reinterpret_cast<Ty*>(m_cmds[_type])[index];
  3331. return *cmd;
  3332. }
  3333. uint8_t fill(ID3D12GraphicsCommandList* _commandList, D3D12_VERTEX_BUFFER_VIEW* _vbv, const RenderDraw& _draw, uint32_t& _outNumVertices)
  3334. {
  3335. uint8_t numStreams = 0;
  3336. _outNumVertices = _draw.m_numVertices;
  3337. if (UINT8_MAX != _draw.m_streamMask)
  3338. {
  3339. for (uint32_t idx = 0, streamMask = _draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  3340. ; 0 != streamMask
  3341. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
  3342. )
  3343. {
  3344. streamMask >>= ntz;
  3345. idx += ntz;
  3346. const Stream& stream = _draw.m_stream[idx];
  3347. uint16_t handle = stream.m_handle.idx;
  3348. VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[handle];
  3349. vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3350. uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
  3351. const VertexDecl& vertexDecl = s_renderD3D12->m_vertexDecls[decl];
  3352. uint32_t stride = vertexDecl.m_stride;
  3353. D3D12_VERTEX_BUFFER_VIEW& vbv = _vbv[numStreams];
  3354. vbv.BufferLocation = vb.m_gpuVA + stream.m_startVertex * stride;
  3355. vbv.StrideInBytes = vertexDecl.m_stride;
  3356. vbv.SizeInBytes = vb.m_size;
  3357. _outNumVertices = bx::uint32_min(UINT32_MAX == _draw.m_numVertices
  3358. ? vb.m_size/stride
  3359. : _draw.m_numVertices
  3360. , _outNumVertices
  3361. );
  3362. }
  3363. }
  3364. return numStreams;
  3365. }
  3366. uint32_t BatchD3D12::draw(ID3D12GraphicsCommandList* _commandList, D3D12_GPU_VIRTUAL_ADDRESS _cbv, const RenderDraw& _draw)
  3367. {
  3368. if (isValid(_draw.m_indirectBuffer) )
  3369. {
  3370. _commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, _cbv);
  3371. D3D12_VERTEX_BUFFER_VIEW vbvs[BGFX_CONFIG_MAX_VERTEX_STREAMS+1];
  3372. uint32_t numVertices;
  3373. uint8_t numStreams = fill(_commandList, vbvs, _draw, numVertices);
  3374. if (isValid(_draw.m_instanceDataBuffer) )
  3375. {
  3376. VertexBufferD3D12& inst = s_renderD3D12->m_vertexBuffers[_draw.m_instanceDataBuffer.idx];
  3377. inst.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3378. D3D12_VERTEX_BUFFER_VIEW& vbv = vbvs[numStreams++];
  3379. vbv.BufferLocation = inst.m_gpuVA + _draw.m_instanceDataOffset;
  3380. vbv.StrideInBytes = _draw.m_instanceDataStride;
  3381. vbv.SizeInBytes = _draw.m_numInstances * _draw.m_instanceDataStride;
  3382. }
  3383. _commandList->IASetVertexBuffers(0
  3384. , numStreams
  3385. , vbvs
  3386. );
  3387. const VertexBufferD3D12& indirect = s_renderD3D12->m_vertexBuffers[_draw.m_indirectBuffer.idx];
  3388. const uint32_t numDrawIndirect = UINT16_MAX == _draw.m_numIndirect
  3389. ? indirect.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3390. : _draw.m_numIndirect
  3391. ;
  3392. uint32_t numIndices = 0;
  3393. if (isValid(_draw.m_indexBuffer) )
  3394. {
  3395. BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx];
  3396. ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3397. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3398. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3399. numIndices = UINT32_MAX == _draw.m_numIndices
  3400. ? ib.m_size / indexSize
  3401. : _draw.m_numIndices
  3402. ;
  3403. D3D12_INDEX_BUFFER_VIEW ibv;
  3404. ibv.BufferLocation = ib.m_gpuVA;
  3405. ibv.SizeInBytes = ib.m_size;
  3406. ibv.Format = hasIndex16
  3407. ? DXGI_FORMAT_R16_UINT
  3408. : DXGI_FORMAT_R32_UINT
  3409. ;
  3410. _commandList->IASetIndexBuffer(&ibv);
  3411. _commandList->ExecuteIndirect(
  3412. s_renderD3D12->m_commandSignature[2]
  3413. , numDrawIndirect
  3414. , indirect.m_ptr
  3415. , _draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3416. , NULL
  3417. , 0
  3418. );
  3419. }
  3420. else
  3421. {
  3422. _commandList->ExecuteIndirect(
  3423. s_renderD3D12->m_commandSignature[1]
  3424. , numDrawIndirect
  3425. , indirect.m_ptr
  3426. , _draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3427. , NULL
  3428. , 0
  3429. );
  3430. }
  3431. return numIndices;
  3432. }
  3433. Enum type = Enum(!!isValid(_draw.m_indexBuffer) );
  3434. uint32_t numIndices = 0;
  3435. if (Draw == type)
  3436. {
  3437. DrawIndirectCommand& cmd = getCmd<DrawIndirectCommand>(Draw);
  3438. cmd.cbv = _cbv;
  3439. uint32_t numVertices;
  3440. uint8_t numStreams = fill(_commandList, cmd.vbv, _draw, numVertices);
  3441. if (isValid(_draw.m_instanceDataBuffer) )
  3442. {
  3443. VertexBufferD3D12& inst = s_renderD3D12->m_vertexBuffers[_draw.m_instanceDataBuffer.idx];
  3444. inst.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3445. D3D12_VERTEX_BUFFER_VIEW& vbv = cmd.vbv[numStreams++];
  3446. vbv.BufferLocation = inst.m_gpuVA + _draw.m_instanceDataOffset;
  3447. vbv.StrideInBytes = _draw.m_instanceDataStride;
  3448. vbv.SizeInBytes = _draw.m_numInstances * _draw.m_instanceDataStride;
  3449. }
  3450. for (; numStreams < BX_COUNTOF(cmd.vbv); ++numStreams)
  3451. {
  3452. D3D12_VERTEX_BUFFER_VIEW* vbv = &cmd.vbv[numStreams];
  3453. bx::memSet(vbv, 0, sizeof(D3D12_VERTEX_BUFFER_VIEW));
  3454. }
  3455. cmd.args.InstanceCount = _draw.m_numInstances;
  3456. cmd.args.VertexCountPerInstance = numVertices;
  3457. cmd.args.StartVertexLocation = 0;
  3458. cmd.args.StartInstanceLocation = 0;
  3459. }
  3460. else
  3461. {
  3462. BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx];
  3463. ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3464. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3465. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3466. numIndices = UINT32_MAX == _draw.m_numIndices
  3467. ? ib.m_size / indexSize
  3468. : _draw.m_numIndices
  3469. ;
  3470. DrawIndexedIndirectCommand& cmd = getCmd<DrawIndexedIndirectCommand>(DrawIndexed);
  3471. cmd.cbv = _cbv;
  3472. cmd.ibv.BufferLocation = ib.m_gpuVA;
  3473. cmd.ibv.SizeInBytes = ib.m_size;
  3474. cmd.ibv.Format = hasIndex16
  3475. ? DXGI_FORMAT_R16_UINT
  3476. : DXGI_FORMAT_R32_UINT
  3477. ;
  3478. uint32_t numVertices;
  3479. uint8_t numStreams = fill(_commandList, cmd.vbv, _draw, numVertices);
  3480. if (isValid(_draw.m_instanceDataBuffer) )
  3481. {
  3482. VertexBufferD3D12& inst = s_renderD3D12->m_vertexBuffers[_draw.m_instanceDataBuffer.idx];
  3483. inst.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3484. D3D12_VERTEX_BUFFER_VIEW& vbv = cmd.vbv[numStreams++];
  3485. vbv.BufferLocation = inst.m_gpuVA + _draw.m_instanceDataOffset;
  3486. vbv.StrideInBytes = _draw.m_instanceDataStride;
  3487. vbv.SizeInBytes = _draw.m_numInstances * _draw.m_instanceDataStride;
  3488. }
  3489. for (; numStreams < BX_COUNTOF(cmd.vbv); ++numStreams)
  3490. {
  3491. D3D12_VERTEX_BUFFER_VIEW* vbv = &cmd.vbv[numStreams];
  3492. bx::memSet(vbv, 0, sizeof(D3D12_VERTEX_BUFFER_VIEW));
  3493. }
  3494. cmd.args.IndexCountPerInstance = numIndices;
  3495. cmd.args.InstanceCount = _draw.m_numInstances;
  3496. cmd.args.StartIndexLocation = _draw.m_startIndex;
  3497. cmd.args.BaseVertexLocation = 0;
  3498. cmd.args.StartInstanceLocation = 0;
  3499. }
  3500. if (BX_UNLIKELY(m_flushPerBatch == m_num[type]) )
  3501. {
  3502. flush(_commandList, type);
  3503. }
  3504. return numIndices;
  3505. }
  3506. static const uint32_t s_indirectCommandSize[] =
  3507. {
  3508. sizeof(BatchD3D12::DrawIndirectCommand),
  3509. sizeof(BatchD3D12::DrawIndexedIndirectCommand),
  3510. };
  3511. BX_STATIC_ASSERT(BX_COUNTOF(s_indirectCommandSize) == BatchD3D12::Count);
  3512. void BatchD3D12::flush(ID3D12GraphicsCommandList* _commandList, Enum _type)
  3513. {
  3514. uint32_t num = m_num[_type];
  3515. if (0 != num)
  3516. {
  3517. m_num[_type] = 0;
  3518. if (m_minIndirect < num)
  3519. {
  3520. m_stats.m_numIndirect[_type]++;
  3521. BufferD3D12& indirect = m_indirect[m_currIndirect++];
  3522. m_currIndirect %= BX_COUNTOF(m_indirect);
  3523. indirect.update(_commandList, 0, num*s_indirectCommandSize[_type], m_cmds[_type]);
  3524. _commandList->ExecuteIndirect(m_commandSignature[_type]
  3525. , num
  3526. , indirect.m_ptr
  3527. , 0
  3528. , NULL
  3529. , 0
  3530. );
  3531. }
  3532. else
  3533. {
  3534. m_stats.m_numImmediate[_type]++;
  3535. if (Draw == _type)
  3536. {
  3537. const DrawIndirectCommand* cmds = reinterpret_cast<DrawIndirectCommand*>(m_cmds[_type]);
  3538. for (uint32_t ii = 0; ii < num; ++ii)
  3539. {
  3540. const DrawIndirectCommand& cmd = cmds[ii];
  3541. if (m_current.cbv != cmd.cbv)
  3542. {
  3543. m_current.cbv = cmd.cbv;
  3544. _commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, cmd.cbv);
  3545. }
  3546. if (0 != bx::memCmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
  3547. {
  3548. bx::memCopy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
  3549. _commandList->IASetVertexBuffers(0
  3550. , BGFX_CONFIG_MAX_VERTEX_STREAMS+1
  3551. , cmd.vbv
  3552. );
  3553. }
  3554. _commandList->DrawInstanced(
  3555. cmd.args.VertexCountPerInstance
  3556. , cmd.args.InstanceCount
  3557. , cmd.args.StartVertexLocation
  3558. , cmd.args.StartInstanceLocation
  3559. );
  3560. }
  3561. }
  3562. else
  3563. {
  3564. const DrawIndexedIndirectCommand* cmds = reinterpret_cast<DrawIndexedIndirectCommand*>(m_cmds[_type]);
  3565. for (uint32_t ii = 0; ii < num; ++ii)
  3566. {
  3567. const DrawIndexedIndirectCommand& cmd = cmds[ii];
  3568. if (m_current.cbv != cmd.cbv)
  3569. {
  3570. m_current.cbv = cmd.cbv;
  3571. _commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, cmd.cbv);
  3572. }
  3573. if (0 != bx::memCmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
  3574. {
  3575. bx::memCopy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
  3576. _commandList->IASetVertexBuffers(0
  3577. , BGFX_CONFIG_MAX_VERTEX_STREAMS+1
  3578. , cmd.vbv
  3579. );
  3580. }
  3581. if (0 != bx::memCmp(&m_current.ibv, &cmd.ibv, sizeof(cmd.ibv) ) )
  3582. {
  3583. bx::memCopy(&m_current.ibv, &cmd.ibv, sizeof(cmd.ibv) );
  3584. _commandList->IASetIndexBuffer(&cmd.ibv);
  3585. }
  3586. _commandList->DrawIndexedInstanced(
  3587. cmd.args.IndexCountPerInstance
  3588. , cmd.args.InstanceCount
  3589. , cmd.args.StartIndexLocation
  3590. , cmd.args.BaseVertexLocation
  3591. , cmd.args.StartInstanceLocation
  3592. );
  3593. }
  3594. }
  3595. }
  3596. }
  3597. }
  3598. void BatchD3D12::flush(ID3D12GraphicsCommandList* _commandList, bool _clean)
  3599. {
  3600. flush(_commandList, Draw);
  3601. flush(_commandList, DrawIndexed);
  3602. if (_clean)
  3603. {
  3604. bx::memSet(&m_current, 0, sizeof(m_current) );
  3605. }
  3606. }
  3607. void BatchD3D12::begin()
  3608. {
  3609. bx::memSet(&m_stats, 0, sizeof(m_stats) );
  3610. bx::memSet(&m_current, 0, sizeof(m_current) );
  3611. }
  3612. void BatchD3D12::end(ID3D12GraphicsCommandList* _commandList)
  3613. {
  3614. flush(_commandList);
  3615. }
  3616. struct UavFormat
  3617. {
  3618. DXGI_FORMAT format[3];
  3619. uint32_t stride;
  3620. };
  3621. static const UavFormat s_uavFormat[] =
  3622. { // BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
  3623. { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
  3624. { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
  3625. { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
  3626. { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
  3627. { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
  3628. { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
  3629. { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
  3630. { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
  3631. { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
  3632. { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
  3633. };
  3634. void BufferD3D12::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  3635. {
  3636. m_size = _size;
  3637. m_flags = _flags;
  3638. const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
  3639. const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
  3640. m_dynamic = NULL == _data || needUav;
  3641. DXGI_FORMAT format;
  3642. uint32_t stride;
  3643. uint32_t flags = needUav
  3644. ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
  3645. : D3D12_RESOURCE_FLAG_NONE
  3646. ;
  3647. if (drawIndirect)
  3648. {
  3649. #if BX_PLATFORM_XBOXONE
  3650. flags |= D3D12XBOX_RESOURCE_FLAG_ALLOW_INDIRECT_BUFFER;
  3651. #endif // BX_PLATFORM_XBOXONE
  3652. format = DXGI_FORMAT_R32G32B32A32_UINT;
  3653. stride = 16;
  3654. }
  3655. else
  3656. {
  3657. uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
  3658. if (0 == uavFormat)
  3659. {
  3660. if (_vertex)
  3661. {
  3662. format = DXGI_FORMAT_R32G32B32A32_FLOAT;
  3663. stride = 16;
  3664. }
  3665. else
  3666. {
  3667. if (0 == (_flags & BGFX_BUFFER_INDEX32) )
  3668. {
  3669. format = DXGI_FORMAT_R16_UINT;
  3670. stride = 2;
  3671. }
  3672. else
  3673. {
  3674. format = DXGI_FORMAT_R32_UINT;
  3675. stride = 4;
  3676. }
  3677. }
  3678. }
  3679. else
  3680. {
  3681. const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
  3682. format = s_uavFormat[uavFormat].format[uavType];
  3683. stride = s_uavFormat[uavFormat].stride;
  3684. }
  3685. }
  3686. stride = 0 == _stride ? stride : _stride;
  3687. m_srvd.Format = format;
  3688. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
  3689. m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
  3690. m_srvd.Buffer.FirstElement = 0;
  3691. m_srvd.Buffer.NumElements = m_size / stride;
  3692. m_srvd.Buffer.StructureByteStride = 0;
  3693. m_srvd.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
  3694. m_uavd.Format = format;
  3695. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
  3696. m_uavd.Buffer.FirstElement = 0;
  3697. m_uavd.Buffer.NumElements = m_size / stride;
  3698. m_uavd.Buffer.StructureByteStride = 0;
  3699. m_uavd.Buffer.CounterOffsetInBytes = 0;
  3700. m_uavd.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
  3701. ID3D12Device* device = s_renderD3D12->m_device;
  3702. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  3703. m_ptr = createCommittedResource(device, HeapProperty::Default, _size, D3D12_RESOURCE_FLAGS(flags) );
  3704. m_gpuVA = m_ptr->GetGPUVirtualAddress();
  3705. setState(commandList, drawIndirect
  3706. ? D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
  3707. : D3D12_RESOURCE_STATE_GENERIC_READ
  3708. );
  3709. if (!m_dynamic)
  3710. {
  3711. update(commandList, 0, _size, _data);
  3712. }
  3713. }
  3714. void BufferD3D12::update(ID3D12GraphicsCommandList* _commandList, uint32_t _offset, uint32_t _size, void* _data, bool /*_discard*/)
  3715. {
  3716. ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, _size);
  3717. uint8_t* data;
  3718. D3D12_RANGE readRange = { 0, 0 };
  3719. DX_CHECK(staging->Map(0, &readRange, (void**)&data) );
  3720. bx::memCopy(data, _data, _size);
  3721. D3D12_RANGE writeRange = { 0, _size };
  3722. staging->Unmap(0, &writeRange);
  3723. D3D12_RESOURCE_STATES state = setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
  3724. _commandList->CopyBufferRegion(m_ptr, _offset, staging, 0, _size);
  3725. setState(_commandList, state);
  3726. s_renderD3D12->m_cmd.release(staging);
  3727. }
  3728. void BufferD3D12::destroy()
  3729. {
  3730. if (NULL != m_ptr)
  3731. {
  3732. s_renderD3D12->m_cmd.release(m_ptr);
  3733. m_dynamic = false;
  3734. m_state = D3D12_RESOURCE_STATE_COMMON;
  3735. }
  3736. }
  3737. D3D12_RESOURCE_STATES BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
  3738. {
  3739. if (m_state != _state)
  3740. {
  3741. setResourceBarrier(_commandList
  3742. , m_ptr
  3743. , m_state
  3744. , _state
  3745. );
  3746. bx::swap(m_state, _state);
  3747. }
  3748. return _state;
  3749. }
  3750. void VertexBufferD3D12::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  3751. {
  3752. BufferD3D12::create(_size, _data, _flags, true);
  3753. m_decl = _declHandle;
  3754. }
  3755. void ShaderD3D12::create(const Memory* _mem)
  3756. {
  3757. bx::MemoryReader reader(_mem->data, _mem->size);
  3758. uint32_t magic;
  3759. bx::read(&reader, magic);
  3760. const bool fragment = isShaderType(magic, 'F');
  3761. uint32_t hashIn;
  3762. bx::read(&reader, hashIn);
  3763. uint32_t hashOut;
  3764. if (isShaderVerLess(magic, 6) )
  3765. {
  3766. hashOut = hashIn;
  3767. }
  3768. else
  3769. {
  3770. bx::read(&reader, hashOut);
  3771. }
  3772. uint16_t count;
  3773. bx::read(&reader, count);
  3774. m_numPredefined = 0;
  3775. m_numUniforms = count;
  3776. BX_TRACE("%s Shader consts %d"
  3777. , getShaderTypeName(magic)
  3778. , count
  3779. );
  3780. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  3781. if (0 < count)
  3782. {
  3783. for (uint32_t ii = 0; ii < count; ++ii)
  3784. {
  3785. uint8_t nameSize = 0;
  3786. bx::read(&reader, nameSize);
  3787. char name[256] = {};
  3788. bx::read(&reader, &name, nameSize);
  3789. name[nameSize] = '\0';
  3790. uint8_t type = 0;
  3791. bx::read(&reader, type);
  3792. uint8_t num = 0;
  3793. bx::read(&reader, num);
  3794. uint16_t regIndex = 0;
  3795. bx::read(&reader, regIndex);
  3796. uint16_t regCount = 0;
  3797. bx::read(&reader, regCount);
  3798. const char* kind = "invalid";
  3799. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  3800. if (PredefinedUniform::Count != predefined)
  3801. {
  3802. kind = "predefined";
  3803. m_predefined[m_numPredefined].m_loc = regIndex;
  3804. m_predefined[m_numPredefined].m_count = regCount;
  3805. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  3806. m_numPredefined++;
  3807. }
  3808. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  3809. {
  3810. const UniformRegInfo* info = s_renderD3D12->m_uniformReg.find(name);
  3811. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3812. if (NULL != info)
  3813. {
  3814. if (NULL == m_constantBuffer)
  3815. {
  3816. m_constantBuffer = UniformBuffer::create(1024);
  3817. }
  3818. kind = "user";
  3819. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3820. }
  3821. }
  3822. else
  3823. {
  3824. kind = "sampler";
  3825. }
  3826. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3827. , kind
  3828. , name
  3829. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  3830. , num
  3831. , regIndex
  3832. , regCount
  3833. );
  3834. BX_UNUSED(kind);
  3835. }
  3836. if (NULL != m_constantBuffer)
  3837. {
  3838. m_constantBuffer->finish();
  3839. }
  3840. }
  3841. uint32_t shaderSize;
  3842. bx::read(&reader, shaderSize);
  3843. const void* code = reader.getDataPtr();
  3844. bx::skip(&reader, shaderSize+1);
  3845. m_code = copy(code, shaderSize);
  3846. uint8_t numAttrs = 0;
  3847. bx::read(&reader, numAttrs);
  3848. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3849. for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3850. {
  3851. uint16_t id;
  3852. bx::read(&reader, id);
  3853. Attrib::Enum attr = idToAttrib(id);
  3854. if (Attrib::Count != attr)
  3855. {
  3856. m_attrMask[attr] = UINT16_MAX;
  3857. }
  3858. }
  3859. bx::HashMurmur2A murmur;
  3860. murmur.begin();
  3861. murmur.add(hashIn);
  3862. murmur.add(hashOut);
  3863. murmur.add(code, shaderSize);
  3864. murmur.add(numAttrs);
  3865. murmur.add(m_attrMask, numAttrs);
  3866. m_hash = murmur.end();
  3867. bx::read(&reader, m_size);
  3868. }
  3869. void* TextureD3D12::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
  3870. {
  3871. bimg::ImageContainer imageContainer;
  3872. if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
  3873. {
  3874. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(imageContainer.m_format);
  3875. const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
  3876. bimg::TextureInfo ti;
  3877. bimg::imageGetSize(
  3878. &ti
  3879. , uint16_t(imageContainer.m_width >>startLod)
  3880. , uint16_t(imageContainer.m_height>>startLod)
  3881. , uint16_t(imageContainer.m_depth >>startLod)
  3882. , imageContainer.m_cubeMap
  3883. , 1 < imageContainer.m_numMips
  3884. , imageContainer.m_numLayers
  3885. , imageContainer.m_format
  3886. );
  3887. ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
  3888. m_flags = _flags;
  3889. m_width = ti.width;
  3890. m_height = ti.height;
  3891. m_depth = ti.depth;
  3892. m_numLayers = ti.numLayers;
  3893. m_requestedFormat = uint8_t(imageContainer.m_format);
  3894. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  3895. const bool convert = m_textureFormat != m_requestedFormat;
  3896. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  3897. if (imageContainer.m_cubeMap)
  3898. {
  3899. m_type = TextureCube;
  3900. }
  3901. else if (imageContainer.m_depth > 1)
  3902. {
  3903. m_type = Texture3D;
  3904. }
  3905. else
  3906. {
  3907. m_type = Texture2D;
  3908. }
  3909. m_numMips = ti.numMips;
  3910. const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  3911. const uint32_t numSrd = numSides * ti.numMips;
  3912. D3D12_SUBRESOURCE_DATA* srd = (D3D12_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D12_SUBRESOURCE_DATA) );
  3913. uint32_t kk = 0;
  3914. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
  3915. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3916. const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  3917. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3918. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  3919. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  3920. BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
  3921. , this - s_renderD3D12->m_textures
  3922. , getName( (TextureFormat::Enum)m_textureFormat)
  3923. , getName( (TextureFormat::Enum)m_requestedFormat)
  3924. , ti.width
  3925. , ti.height
  3926. , imageContainer.m_cubeMap ? "x6" : ""
  3927. , renderTarget ? 'x' : ' '
  3928. , writeOnly ? 'x' : ' '
  3929. , computeWrite ? 'x' : ' '
  3930. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  3931. );
  3932. for (uint8_t side = 0; side < numSides; ++side)
  3933. {
  3934. for (uint8_t lod = 0; lod < ti.numMips; ++lod)
  3935. {
  3936. bimg::ImageMip mip;
  3937. if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  3938. {
  3939. if (convert)
  3940. {
  3941. const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(mip.m_width, 4)*bpp/8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  3942. const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(mip.m_height, 4)*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
  3943. const uint32_t size = slice*mip.m_depth;
  3944. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  3945. bimg::imageDecodeToBgra8(
  3946. g_allocator
  3947. , temp
  3948. , mip.m_data
  3949. , mip.m_width
  3950. , mip.m_height
  3951. , pitch
  3952. , mip.m_format
  3953. );
  3954. srd[kk].pData = temp;
  3955. srd[kk].RowPitch = pitch;
  3956. srd[kk].SlicePitch = slice;
  3957. }
  3958. else if (compressed)
  3959. {
  3960. const uint32_t pitch = bx::strideAlign( (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  3961. const uint32_t slice = bx::strideAlign( (mip.m_height/blockInfo.blockHeight)*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
  3962. const uint32_t size = slice*mip.m_depth;
  3963. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  3964. bimg::imageCopy(temp
  3965. , mip.m_height/blockInfo.blockHeight
  3966. , (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize
  3967. , mip.m_depth
  3968. , mip.m_data
  3969. , pitch
  3970. );
  3971. srd[kk].pData = temp;
  3972. srd[kk].RowPitch = pitch;
  3973. srd[kk].SlicePitch = slice;
  3974. }
  3975. else
  3976. {
  3977. const uint32_t pitch = bx::strideAlign(mip.m_width*mip.m_bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  3978. const uint32_t slice = bx::strideAlign(mip.m_height*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
  3979. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice*mip.m_depth);
  3980. bimg::imageCopy(temp
  3981. , mip.m_height
  3982. , mip.m_width*mip.m_bpp/8
  3983. , mip.m_depth
  3984. , mip.m_data
  3985. , pitch
  3986. );
  3987. srd[kk].pData = temp;
  3988. srd[kk].RowPitch = pitch;
  3989. srd[kk].SlicePitch = slice;
  3990. }
  3991. ++kk;
  3992. }
  3993. }
  3994. }
  3995. const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  3996. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  3997. bx::memSet(&m_srvd, 0, sizeof(m_srvd) );
  3998. m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
  3999. m_srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
  4000. DXGI_FORMAT format = s_textureFormat[m_textureFormat].m_fmt;
  4001. if (swizzle)
  4002. {
  4003. format = DXGI_FORMAT_R8G8B8A8_UNORM;
  4004. m_srvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  4005. }
  4006. m_uavd.Format = m_srvd.Format;
  4007. ID3D12Device* device = s_renderD3D12->m_device;
  4008. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  4009. D3D12_RESOURCE_DESC resourceDesc;
  4010. resourceDesc.Alignment = 1 < msaa.Count ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : 0;
  4011. resourceDesc.Width = ti.width;
  4012. resourceDesc.Height = ti.height;
  4013. resourceDesc.MipLevels = ti.numMips;
  4014. resourceDesc.Format = format;
  4015. resourceDesc.SampleDesc = msaa;
  4016. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
  4017. resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
  4018. resourceDesc.DepthOrArraySize = numSides;
  4019. D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
  4020. D3D12_CLEAR_VALUE* clearValue = NULL;
  4021. if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
  4022. {
  4023. resourceDesc.Format = s_textureFormat[m_textureFormat].m_fmt;
  4024. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
  4025. state |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
  4026. state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
  4027. clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
  4028. clearValue->Format = s_textureFormat[m_textureFormat].m_fmtDsv;
  4029. clearValue->DepthStencil.Depth = 1.0f;
  4030. clearValue->DepthStencil.Stencil = 0;
  4031. }
  4032. else if (renderTarget)
  4033. {
  4034. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
  4035. state |= D3D12_RESOURCE_STATE_RENDER_TARGET;
  4036. state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
  4037. clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
  4038. clearValue->Format = resourceDesc.Format;
  4039. clearValue->Color[0] = 0.0f;
  4040. clearValue->Color[1] = 0.0f;
  4041. clearValue->Color[2] = 0.0f;
  4042. clearValue->Color[3] = 0.0f;
  4043. }
  4044. if (writeOnly)
  4045. {
  4046. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
  4047. state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
  4048. }
  4049. if (computeWrite)
  4050. {
  4051. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
  4052. }
  4053. if (blit)
  4054. {
  4055. state = D3D12_RESOURCE_STATE_COPY_DEST;
  4056. }
  4057. const bool directAccess = s_renderD3D12->m_directAccessSupport
  4058. && !renderTarget
  4059. // && !readBack
  4060. && !blit
  4061. && !writeOnly
  4062. ;
  4063. switch (m_type)
  4064. {
  4065. case Texture2D:
  4066. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
  4067. if (1 < ti.numLayers)
  4068. {
  4069. m_srvd.ViewDimension = 1 < msaa.Count
  4070. ? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
  4071. : D3D12_SRV_DIMENSION_TEXTURE2DARRAY
  4072. ;
  4073. m_srvd.Texture2DArray.MostDetailedMip = 0;
  4074. m_srvd.Texture2DArray.MipLevels = ti.numMips;
  4075. m_srvd.Texture2DArray.FirstArraySlice = 0;
  4076. m_srvd.Texture2DArray.ArraySize = ti.numLayers;
  4077. m_srvd.Texture2DArray.PlaneSlice = 0;
  4078. m_srvd.Texture2DArray.ResourceMinLODClamp = 0.0f;
  4079. }
  4080. else
  4081. {
  4082. m_srvd.ViewDimension = 1 < msaa.Count
  4083. ? D3D12_SRV_DIMENSION_TEXTURE2DMS
  4084. : D3D12_SRV_DIMENSION_TEXTURE2D
  4085. ;
  4086. m_srvd.Texture2D.MostDetailedMip = 0;
  4087. m_srvd.Texture2D.MipLevels = ti.numMips;
  4088. m_srvd.Texture2D.PlaneSlice = 0;
  4089. m_srvd.Texture2D.ResourceMinLODClamp = 0.0f;
  4090. }
  4091. if (1 < ti.numLayers)
  4092. {
  4093. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
  4094. m_uavd.Texture2DArray.MipSlice = 0;
  4095. m_uavd.Texture2DArray.FirstArraySlice = 0;
  4096. m_uavd.Texture2DArray.ArraySize = ti.numLayers;
  4097. m_uavd.Texture2DArray.PlaneSlice = 0;
  4098. }
  4099. else
  4100. {
  4101. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
  4102. m_uavd.Texture2D.MipSlice = 0;
  4103. m_uavd.Texture2D.PlaneSlice = 0;
  4104. }
  4105. break;
  4106. case Texture3D:
  4107. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
  4108. resourceDesc.DepthOrArraySize = uint16_t(m_depth);
  4109. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
  4110. m_srvd.Texture3D.MostDetailedMip = 0;
  4111. m_srvd.Texture3D.MipLevels = ti.numMips;
  4112. m_srvd.Texture3D.ResourceMinLODClamp = 0.0f;
  4113. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
  4114. m_uavd.Texture3D.MipSlice = 0;
  4115. m_uavd.Texture3D.FirstWSlice = 0;
  4116. m_uavd.Texture3D.WSize = m_depth;
  4117. break;
  4118. case TextureCube:
  4119. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
  4120. if (1 < ti.numLayers)
  4121. {
  4122. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
  4123. m_srvd.TextureCubeArray.MostDetailedMip = 0;
  4124. m_srvd.TextureCubeArray.MipLevels = ti.numMips;
  4125. m_srvd.TextureCubeArray.ResourceMinLODClamp = 0.0f;
  4126. m_srvd.TextureCubeArray.NumCubes = ti.numLayers;
  4127. }
  4128. else
  4129. {
  4130. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
  4131. m_srvd.TextureCube.MostDetailedMip = 0;
  4132. m_srvd.TextureCube.MipLevels = ti.numMips;
  4133. m_srvd.TextureCube.ResourceMinLODClamp = 0.0f;
  4134. }
  4135. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
  4136. m_uavd.Texture2DArray.MipSlice = 0;
  4137. m_uavd.Texture2DArray.FirstArraySlice = 0;
  4138. m_uavd.Texture2DArray.ArraySize = 6;
  4139. m_uavd.Texture2DArray.PlaneSlice = 0;
  4140. break;
  4141. }
  4142. m_ptr = createCommittedResource(device, HeapProperty::Texture, &resourceDesc, clearValue, renderTarget);
  4143. if (directAccess)
  4144. {
  4145. DX_CHECK(m_ptr->Map(0, NULL, &m_directAccessPtr) );
  4146. }
  4147. if (kk != 0)
  4148. {
  4149. uint64_t uploadBufferSize;
  4150. device->GetCopyableFootprints(&resourceDesc, 0, numSrd, 0, NULL, NULL, NULL, &uploadBufferSize);
  4151. ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, uint32_t(uploadBufferSize) );
  4152. setState(commandList, D3D12_RESOURCE_STATE_COPY_DEST);
  4153. uint64_t result = UpdateSubresources(commandList
  4154. , m_ptr
  4155. , staging
  4156. , 0
  4157. , 0
  4158. , numSrd
  4159. , srd
  4160. );
  4161. BX_CHECK(0 != result, "Invalid size"); BX_UNUSED(result);
  4162. BX_TRACE("Update subresource %" PRId64, result);
  4163. setState(commandList, state);
  4164. s_renderD3D12->m_cmd.release(staging);
  4165. }
  4166. else
  4167. {
  4168. setState(commandList, state);
  4169. }
  4170. if (0 != kk)
  4171. {
  4172. kk = 0;
  4173. for (uint8_t side = 0; side < numSides; ++side)
  4174. {
  4175. for (uint32_t lod = 0, num = ti.numMips; lod < num; ++lod)
  4176. {
  4177. BX_FREE(g_allocator, const_cast<void*>(srd[kk].pData) );
  4178. ++kk;
  4179. }
  4180. }
  4181. }
  4182. }
  4183. return m_directAccessPtr;
  4184. }
  4185. void TextureD3D12::destroy()
  4186. {
  4187. if (NULL != m_ptr)
  4188. {
  4189. if (NULL != m_directAccessPtr)
  4190. {
  4191. D3D12_RANGE writeRange = { 0, 0 };
  4192. m_ptr->Unmap(0, &writeRange);
  4193. m_directAccessPtr = NULL;
  4194. }
  4195. s_renderD3D12->m_cmd.release(m_ptr);
  4196. m_ptr = NULL;
  4197. m_state = D3D12_RESOURCE_STATE_COMMON;
  4198. }
  4199. }
  4200. void TextureD3D12::update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4201. {
  4202. D3D12_RESOURCE_STATES state = setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
  4203. const uint32_t subres = _mip + (_side * m_numMips);
  4204. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  4205. const uint32_t rectpitch = _rect.m_width*bpp/8;
  4206. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4207. D3D12_RESOURCE_DESC desc = getResourceDesc(m_ptr);
  4208. desc.Height = _rect.m_height;
  4209. uint32_t numRows;
  4210. uint64_t totalBytes;
  4211. D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
  4212. s_renderD3D12->m_device->GetCopyableFootprints(&desc
  4213. , subres
  4214. , 1
  4215. , 0
  4216. , &layout
  4217. , &numRows
  4218. , NULL
  4219. , &totalBytes
  4220. );
  4221. const uint32_t rowPitch = layout.Footprint.RowPitch;
  4222. ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, totalBytes);
  4223. uint8_t* data;
  4224. D3D12_RANGE readRange = { 0, 0 };
  4225. DX_CHECK(staging->Map(0, &readRange, (void**)&data) );
  4226. for (uint32_t ii = 0, height = _rect.m_height; ii < height; ++ii)
  4227. {
  4228. bx::memCopy(&data[ii*rowPitch], &_mem->data[ii*srcpitch], srcpitch);
  4229. }
  4230. D3D12_RANGE writeRange = { 0, _rect.m_height*srcpitch };
  4231. staging->Unmap(0, &writeRange);
  4232. D3D12_BOX box;
  4233. box.left = 0;
  4234. box.top = 0;
  4235. box.right = box.left + _rect.m_width;
  4236. box.bottom = box.top + _rect.m_height;
  4237. box.front = _z;
  4238. box.back = _z+_depth;
  4239. D3D12_TEXTURE_COPY_LOCATION dst = { m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { } };
  4240. dst.SubresourceIndex = subres;
  4241. D3D12_TEXTURE_COPY_LOCATION src = { staging, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
  4242. _commandList->CopyTextureRegion(&dst, _rect.m_x, _rect.m_y, 0, &src, &box);
  4243. setState(_commandList, state);
  4244. s_renderD3D12->m_cmd.release(staging);
  4245. }
  4246. void TextureD3D12::resolve(uint8_t _resolve) const
  4247. {
  4248. BX_UNUSED(_resolve);
  4249. }
  4250. D3D12_RESOURCE_STATES TextureD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
  4251. {
  4252. if (m_state != _state)
  4253. {
  4254. setResourceBarrier(_commandList
  4255. , m_ptr
  4256. , m_state
  4257. , _state
  4258. );
  4259. bx::swap(m_state, _state);
  4260. }
  4261. return _state;
  4262. }
  4263. void FrameBufferD3D12::create(uint8_t _num, const Attachment* _attachment)
  4264. {
  4265. m_denseIdx = UINT16_MAX;
  4266. m_numTh = _num;
  4267. bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
  4268. postReset();
  4269. }
  4270. void FrameBufferD3D12::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  4271. {
  4272. BX_UNUSED(_nwh, _width, _height, _depthFormat);
  4273. #if BX_PLATFORM_WINDOWS
  4274. SwapChainDesc scd;
  4275. bx::memCopy(&scd, &s_renderD3D12->m_scd, sizeof(DXGI_SWAP_CHAIN_DESC) );
  4276. scd.format = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
  4277. scd.width = _width;
  4278. scd.height = _height;
  4279. scd.nwh = _nwh;
  4280. scd.sampleDesc = s_msaa[0];
  4281. HRESULT hr;
  4282. hr = s_renderD3D12->m_dxgi.createSwapChain(
  4283. s_renderD3D12->getDeviceForSwapChain()
  4284. , scd
  4285. , &m_swapChain
  4286. );
  4287. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
  4288. m_state = D3D12_RESOURCE_STATE_PRESENT;
  4289. DX_CHECK(s_renderD3D12->m_dxgi.m_factory->MakeWindowAssociation(
  4290. (HWND)_nwh
  4291. , 0
  4292. | DXGI_MWA_NO_WINDOW_CHANGES
  4293. | DXGI_MWA_NO_ALT_ENTER
  4294. ) );
  4295. ID3D12Device* device = s_renderD3D12->m_device;
  4296. FrameBufferHandle fbh = { uint16_t(this - s_renderD3D12->m_frameBuffers) };
  4297. for (uint32_t ii = 0, num = scd.bufferCount; ii < num; ++ii)
  4298. {
  4299. D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = s_renderD3D12->getRtv(fbh, uint8_t(ii) );
  4300. ID3D12Resource* colorBuffer;
  4301. DX_CHECK(m_swapChain->GetBuffer(ii
  4302. , IID_ID3D12Resource
  4303. , (void**)&colorBuffer
  4304. ) );
  4305. device->CreateRenderTargetView(colorBuffer, NULL, rtvHandle);
  4306. DX_RELEASE(colorBuffer, 0);
  4307. }
  4308. #endif // BX_PLATFORM_WINDOWS
  4309. m_nwh = _nwh;
  4310. m_denseIdx = _denseIdx;
  4311. m_num = 1;
  4312. }
  4313. uint16_t FrameBufferD3D12::destroy()
  4314. {
  4315. DX_RELEASE(m_swapChain, 0);
  4316. m_nwh = NULL;
  4317. m_numTh = 0;
  4318. m_needPresent = false;
  4319. m_depth.idx = bgfx::kInvalidHandle;
  4320. uint16_t denseIdx = m_denseIdx;
  4321. m_denseIdx = UINT16_MAX;
  4322. return denseIdx;
  4323. }
  4324. HRESULT FrameBufferD3D12::present(uint32_t _syncInterval, uint32_t _flags)
  4325. {
  4326. if (m_needPresent)
  4327. {
  4328. HRESULT hr = m_swapChain->Present(_syncInterval, _flags);
  4329. hr = !isLost(hr) ? S_OK : hr;
  4330. m_needPresent = false;
  4331. return hr;
  4332. }
  4333. return S_OK;
  4334. }
  4335. void FrameBufferD3D12::preReset()
  4336. {
  4337. }
  4338. void FrameBufferD3D12::postReset()
  4339. {
  4340. if (m_numTh != 0)
  4341. {
  4342. ID3D12Device* device = s_renderD3D12->m_device;
  4343. D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_rtvDescriptorHeap);
  4344. uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  4345. uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
  4346. rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  4347. m_width = 0;
  4348. m_height = 0;
  4349. m_depth.idx = bgfx::kInvalidHandle;
  4350. m_num = 0;
  4351. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4352. {
  4353. const Attachment& at = m_attachment[ii];
  4354. if (isValid(at.handle) )
  4355. {
  4356. const TextureD3D12& texture = s_renderD3D12->m_textures[at.handle.idx];
  4357. if (0 == m_width)
  4358. {
  4359. D3D12_RESOURCE_DESC desc = getResourceDesc(texture.m_ptr);
  4360. m_width = uint32_t(desc.Width);
  4361. m_height = uint32_t(desc.Height);
  4362. }
  4363. if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
  4364. {
  4365. BX_CHECK(!isValid(m_depth), "");
  4366. m_depth = at.handle;
  4367. D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_dsvDescriptorHeap);
  4368. uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  4369. dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
  4370. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  4371. BX_UNUSED(blockInfo);
  4372. D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  4373. bx::memSet(&dsvDesc, 0, sizeof(dsvDesc) );
  4374. dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
  4375. dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
  4376. dsvDesc.Flags = D3D12_DSV_FLAG_NONE
  4377. // | (blockInfo.depthBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_DEPTH : D3D12_DSV_FLAG_NONE)
  4378. // | (blockInfo.stencilBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_STENCIL : D3D12_DSV_FLAG_NONE)
  4379. ;
  4380. device->CreateDepthStencilView(texture.m_ptr
  4381. , &dsvDesc
  4382. , dsvDescriptor
  4383. );
  4384. s_renderD3D12->m_commandList->ClearDepthStencilView(
  4385. dsvDescriptor
  4386. , D3D12_CLEAR_FLAG_DEPTH|D3D12_CLEAR_FLAG_STENCIL
  4387. , 0.0f
  4388. , 0
  4389. , 0
  4390. , NULL
  4391. );
  4392. }
  4393. else if (Access::Write == at.access)
  4394. {
  4395. m_texture[m_num] = at.handle;
  4396. D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + m_num * rtvDescriptorSize };
  4397. D3D12_RENDER_TARGET_VIEW_DESC desc;
  4398. desc.Format = texture.m_srvd.Format;
  4399. switch (texture.m_type)
  4400. {
  4401. default:
  4402. case TextureD3D12::Texture2D:
  4403. // if (1 < msaa.Count)
  4404. // {
  4405. // desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
  4406. // }
  4407. // else
  4408. {
  4409. if (1 < texture.m_numLayers)
  4410. {
  4411. desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
  4412. desc.Texture2DArray.FirstArraySlice = at.layer;
  4413. desc.Texture2DArray.ArraySize = 1;
  4414. desc.Texture2DArray.MipSlice = at.mip;
  4415. desc.Texture2DArray.PlaneSlice = 0;
  4416. }
  4417. else
  4418. {
  4419. desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
  4420. desc.Texture2D.MipSlice = at.mip;
  4421. desc.Texture2D.PlaneSlice = 0;
  4422. }
  4423. }
  4424. break;
  4425. case TextureD3D12::TextureCube:
  4426. // if (1 < msaa.Count)
  4427. // {
  4428. // desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
  4429. // desc.Texture2DMSArray.ArraySize = 1;
  4430. // desc.Texture2DMSArray.FirstArraySlice = at.layer;
  4431. // }
  4432. // else
  4433. {
  4434. desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
  4435. desc.Texture2DArray.ArraySize = 1;
  4436. desc.Texture2DArray.FirstArraySlice = at.layer;
  4437. desc.Texture2DArray.MipSlice = at.mip;
  4438. desc.Texture2DArray.PlaneSlice = 0;
  4439. }
  4440. break;
  4441. case TextureD3D12::Texture3D:
  4442. desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
  4443. desc.Texture3D.MipSlice = at.mip;
  4444. desc.Texture3D.WSize = 1;
  4445. desc.Texture3D.FirstWSlice = at.layer;
  4446. break;
  4447. }
  4448. device->CreateRenderTargetView(texture.m_ptr
  4449. , &desc
  4450. , rtv
  4451. );
  4452. float rgba[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
  4453. s_renderD3D12->m_commandList->ClearRenderTargetView(
  4454. rtv
  4455. , rgba
  4456. , 0
  4457. , NULL
  4458. );
  4459. m_num++;
  4460. }
  4461. else
  4462. {
  4463. BX_CHECK(false, "");
  4464. }
  4465. }
  4466. }
  4467. }
  4468. }
  4469. void FrameBufferD3D12::resolve()
  4470. {
  4471. if (0 < m_numTh)
  4472. {
  4473. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4474. {
  4475. const Attachment& at = m_attachment[ii];
  4476. if (isValid(at.handle) )
  4477. {
  4478. const TextureD3D12& texture = s_renderD3D12->m_textures[at.handle.idx];
  4479. texture.resolve(at.resolve);
  4480. }
  4481. }
  4482. }
  4483. }
  4484. void FrameBufferD3D12::clear(ID3D12GraphicsCommandList* _commandList, const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect, uint32_t _num)
  4485. {
  4486. ID3D12Device* device = s_renderD3D12->m_device;
  4487. FrameBufferHandle fbh = { (uint16_t)(this - s_renderD3D12->m_frameBuffers) };
  4488. D3D12_CPU_DESCRIPTOR_HANDLE rtv = s_renderD3D12->getRtv(fbh);
  4489. uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  4490. if (BGFX_CLEAR_COLOR & _clear.m_flags
  4491. && 0 != m_num)
  4492. {
  4493. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  4494. {
  4495. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4496. {
  4497. uint8_t index = _clear.m_index[ii];
  4498. if (UINT8_MAX != index)
  4499. {
  4500. _commandList->ClearRenderTargetView(rtv
  4501. , _palette[index]
  4502. , _num
  4503. , _rect
  4504. );
  4505. rtv.ptr += rtvDescriptorSize;
  4506. }
  4507. }
  4508. }
  4509. else
  4510. {
  4511. float frgba[4] =
  4512. {
  4513. _clear.m_index[0]*1.0f/255.0f,
  4514. _clear.m_index[1]*1.0f/255.0f,
  4515. _clear.m_index[2]*1.0f/255.0f,
  4516. _clear.m_index[3]*1.0f/255.0f,
  4517. };
  4518. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4519. {
  4520. _commandList->ClearRenderTargetView(rtv
  4521. , frgba
  4522. , _num
  4523. , _rect
  4524. );
  4525. rtv.ptr += rtvDescriptorSize;
  4526. }
  4527. }
  4528. }
  4529. if (isValid(m_depth)
  4530. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  4531. {
  4532. D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_dsvDescriptorHeap);
  4533. uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  4534. dsvDescriptor.ptr += (1 + fbh.idx) * dsvDescriptorSize;
  4535. DWORD flags = 0;
  4536. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D12_CLEAR_FLAG_DEPTH : 0;
  4537. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
  4538. _commandList->ClearDepthStencilView(dsvDescriptor
  4539. , D3D12_CLEAR_FLAGS(flags)
  4540. , _clear.m_depth
  4541. , _clear.m_stencil
  4542. , _num
  4543. , _rect
  4544. );
  4545. }
  4546. }
  4547. D3D12_RESOURCE_STATES FrameBufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, uint8_t _idx, D3D12_RESOURCE_STATES _state)
  4548. {
  4549. if (m_state != _state)
  4550. {
  4551. ID3D12Resource* colorBuffer;
  4552. DX_CHECK(m_swapChain->GetBuffer(_idx
  4553. , IID_ID3D12Resource
  4554. , (void**)&colorBuffer
  4555. ) );
  4556. setResourceBarrier(_commandList
  4557. , colorBuffer
  4558. , m_state
  4559. , _state
  4560. );
  4561. DX_RELEASE(colorBuffer, 0);
  4562. bx::swap(m_state, _state);
  4563. }
  4564. return _state;
  4565. }
  4566. void TimerQueryD3D12::init()
  4567. {
  4568. D3D12_QUERY_HEAP_DESC queryHeapDesc;
  4569. queryHeapDesc.Count = m_control.m_size * 2;
  4570. queryHeapDesc.NodeMask = 1;
  4571. queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
  4572. DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
  4573. , IID_ID3D12QueryHeap
  4574. , (void**)&m_queryHeap
  4575. ) );
  4576. const uint32_t size = queryHeapDesc.Count*sizeof(uint64_t);
  4577. m_readback = createCommittedResource(s_renderD3D12->m_device
  4578. , HeapProperty::ReadBack
  4579. , size
  4580. );
  4581. DX_CHECK(s_renderD3D12->m_cmd.m_commandQueue->GetTimestampFrequency(&m_frequency) );
  4582. D3D12_RANGE range = { 0, size };
  4583. m_readback->Map(0, &range, (void**)&m_queryResult);
  4584. for (uint32_t ii = 0; ii < BX_COUNTOF(m_result); ++ii)
  4585. {
  4586. Result& result = m_result[ii];
  4587. result.reset();
  4588. }
  4589. m_control.reset();
  4590. }
  4591. void TimerQueryD3D12::shutdown()
  4592. {
  4593. D3D12_RANGE range = { 0, 0 };
  4594. m_readback->Unmap(0, &range);
  4595. DX_RELEASE(m_queryHeap, 0);
  4596. DX_RELEASE(m_readback, 0);
  4597. }
  4598. uint32_t TimerQueryD3D12::begin(uint32_t _resultIdx)
  4599. {
  4600. while (0 == m_control.reserve(1) )
  4601. {
  4602. m_control.consume(1);
  4603. }
  4604. Result& result = m_result[_resultIdx];
  4605. ++result.m_pending;
  4606. const uint32_t idx = m_control.m_current;
  4607. Query& query = m_query[idx];
  4608. query.m_resultIdx = _resultIdx;
  4609. query.m_ready = false;
  4610. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  4611. uint32_t offset = idx * 2 + 0;
  4612. commandList->EndQuery(m_queryHeap
  4613. , D3D12_QUERY_TYPE_TIMESTAMP
  4614. , offset
  4615. );
  4616. m_control.commit(1);
  4617. return idx;
  4618. }
  4619. void TimerQueryD3D12::end(uint32_t _idx)
  4620. {
  4621. Query& query = m_query[_idx];
  4622. query.m_ready = true;
  4623. query.m_fence = s_renderD3D12->m_cmd.m_currentFence - 1;
  4624. uint32_t offset = _idx * 2;
  4625. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  4626. commandList->EndQuery(m_queryHeap
  4627. , D3D12_QUERY_TYPE_TIMESTAMP
  4628. , offset + 1
  4629. );
  4630. commandList->ResolveQueryData(m_queryHeap
  4631. , D3D12_QUERY_TYPE_TIMESTAMP
  4632. , offset
  4633. , 2
  4634. , m_readback
  4635. , offset * sizeof(uint64_t)
  4636. );
  4637. while (update() )
  4638. {
  4639. }
  4640. }
  4641. bool TimerQueryD3D12::update()
  4642. {
  4643. if (0 != m_control.available() )
  4644. {
  4645. uint32_t idx = m_control.m_read;
  4646. Query& query = m_query[idx];
  4647. if (!query.m_ready)
  4648. {
  4649. return false;
  4650. }
  4651. if (query.m_fence > s_renderD3D12->m_cmd.m_completedFence)
  4652. {
  4653. return false;
  4654. }
  4655. m_control.consume(1);
  4656. Result& result = m_result[query.m_resultIdx];
  4657. --result.m_pending;
  4658. uint32_t offset = idx * 2;
  4659. result.m_begin = m_queryResult[offset+0];
  4660. result.m_end = m_queryResult[offset+1];
  4661. return true;
  4662. }
  4663. return false;
  4664. }
  4665. void OcclusionQueryD3D12::init()
  4666. {
  4667. D3D12_QUERY_HEAP_DESC queryHeapDesc;
  4668. queryHeapDesc.Count = BX_COUNTOF(m_handle);
  4669. queryHeapDesc.NodeMask = 1;
  4670. queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
  4671. DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
  4672. , IID_ID3D12QueryHeap
  4673. , (void**)&m_queryHeap
  4674. ) );
  4675. const uint32_t size = BX_COUNTOF(m_handle)*sizeof(uint64_t);
  4676. m_readback = createCommittedResource(s_renderD3D12->m_device
  4677. , HeapProperty::ReadBack
  4678. , size
  4679. );
  4680. D3D12_RANGE range = { 0, size };
  4681. m_readback->Map(0, &range, (void**)&m_result);
  4682. }
  4683. void OcclusionQueryD3D12::shutdown()
  4684. {
  4685. D3D12_RANGE range = { 0, 0 };
  4686. m_readback->Unmap(0, &range);
  4687. DX_RELEASE(m_queryHeap, 0);
  4688. DX_RELEASE(m_readback, 0);
  4689. }
  4690. void OcclusionQueryD3D12::begin(ID3D12GraphicsCommandList* _commandList, Frame* _render, OcclusionQueryHandle _handle)
  4691. {
  4692. while (0 == m_control.reserve(1) )
  4693. {
  4694. OcclusionQueryHandle handle = m_handle[m_control.m_read];
  4695. if (isValid(handle) )
  4696. {
  4697. _render->m_occlusion[handle.idx] = int32_t(m_result[handle.idx]);
  4698. }
  4699. m_control.consume(1);
  4700. }
  4701. m_handle[m_control.m_current] = _handle;
  4702. _commandList->BeginQuery(m_queryHeap
  4703. , D3D12_QUERY_TYPE_BINARY_OCCLUSION
  4704. , _handle.idx
  4705. );
  4706. }
  4707. void OcclusionQueryD3D12::end(ID3D12GraphicsCommandList* _commandList)
  4708. {
  4709. OcclusionQueryHandle handle = m_handle[m_control.m_current];
  4710. _commandList->EndQuery(m_queryHeap
  4711. , D3D12_QUERY_TYPE_BINARY_OCCLUSION
  4712. , handle.idx
  4713. );
  4714. _commandList->ResolveQueryData(m_queryHeap
  4715. , D3D12_QUERY_TYPE_BINARY_OCCLUSION
  4716. , handle.idx
  4717. , 1
  4718. , m_readback
  4719. , handle.idx * sizeof(uint64_t)
  4720. );
  4721. m_control.commit(1);
  4722. }
  4723. void OcclusionQueryD3D12::invalidate(OcclusionQueryHandle _handle)
  4724. {
  4725. const uint32_t size = m_control.m_size;
  4726. for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
  4727. {
  4728. OcclusionQueryHandle& handle = m_handle[(m_control.m_read + ii) % size];
  4729. if (handle.idx == _handle.idx)
  4730. {
  4731. handle.idx = bgfx::kInvalidHandle;
  4732. }
  4733. }
  4734. }
  4735. struct Bind
  4736. {
  4737. D3D12_GPU_DESCRIPTOR_HANDLE m_srvHandle;
  4738. uint16_t m_samplerStateIdx;
  4739. };
  4740. void RendererContextD3D12::submitBlit(BlitState& _bs, uint16_t _view)
  4741. {
  4742. TextureHandle currentSrc = { kInvalidHandle };
  4743. D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATES(UINT32_MAX);
  4744. while (_bs.hasItem(_view) )
  4745. {
  4746. const BlitItem& blit = _bs.advance();
  4747. TextureD3D12& src = m_textures[blit.m_src.idx];
  4748. const TextureD3D12& dst = m_textures[blit.m_dst.idx];
  4749. if (currentSrc.idx != blit.m_src.idx)
  4750. {
  4751. if (D3D12_RESOURCE_STATES(UINT32_MAX) != state)
  4752. {
  4753. m_textures[currentSrc.idx].setState(m_commandList, state);
  4754. }
  4755. currentSrc = blit.m_src;
  4756. state = src.setState(m_commandList, D3D12_RESOURCE_STATE_COPY_SOURCE);
  4757. }
  4758. uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
  4759. uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
  4760. uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
  4761. uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
  4762. uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
  4763. uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
  4764. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  4765. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  4766. uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
  4767. if (TextureD3D12::Texture3D == src.m_type)
  4768. {
  4769. D3D12_BOX box;
  4770. box.left = blit.m_srcX;
  4771. box.top = blit.m_srcY;
  4772. box.front = blit.m_srcZ;
  4773. box.right = blit.m_srcX + width;
  4774. box.bottom = blit.m_srcY + height;;
  4775. box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
  4776. D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { { 0, { DXGI_FORMAT_UNKNOWN, 0, 0, 0, 0 } } } };
  4777. D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { { 0, { DXGI_FORMAT_UNKNOWN, 0, 0, 0, 0 } } } };
  4778. m_commandList->CopyTextureRegion(&dstLocation
  4779. , blit.m_dstX
  4780. , blit.m_dstY
  4781. , blit.m_dstZ
  4782. , &srcLocation
  4783. , &box
  4784. );
  4785. }
  4786. else
  4787. {
  4788. D3D12_BOX box;
  4789. box.left = blit.m_srcX;
  4790. box.top = blit.m_srcY;
  4791. box.front = 0;
  4792. box.right = blit.m_srcX + width;
  4793. box.bottom = blit.m_srcY + height;;
  4794. box.back = 1;
  4795. const uint32_t srcZ = TextureD3D12::TextureCube == src.m_type
  4796. ? blit.m_srcZ
  4797. : 0
  4798. ;
  4799. const uint32_t dstZ = TextureD3D12::TextureCube == dst.m_type
  4800. ? blit.m_dstZ
  4801. : 0
  4802. ;
  4803. D3D12_TEXTURE_COPY_LOCATION dstLocation;
  4804. dstLocation.pResource = dst.m_ptr;
  4805. dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  4806. dstLocation.SubresourceIndex = dstZ*dst.m_numMips+blit.m_dstMip;
  4807. D3D12_TEXTURE_COPY_LOCATION srcLocation;
  4808. srcLocation.pResource = src.m_ptr;
  4809. srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  4810. srcLocation.SubresourceIndex = srcZ*src.m_numMips+blit.m_srcMip;
  4811. bool depthStencil = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
  4812. m_commandList->CopyTextureRegion(&dstLocation
  4813. , blit.m_dstX
  4814. , blit.m_dstY
  4815. , 0
  4816. , &srcLocation
  4817. , depthStencil ? NULL : &box
  4818. );
  4819. }
  4820. }
  4821. if (isValid(currentSrc)
  4822. && D3D12_RESOURCE_STATES(UINT32_MAX) != state)
  4823. {
  4824. m_textures[currentSrc.idx].setState(m_commandList, state);
  4825. }
  4826. }
  4827. void RendererContextD3D12::submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& _textVideoMemBlitter)
  4828. {
  4829. if (m_lost
  4830. || updateResolution(_render->m_resolution) )
  4831. {
  4832. return;
  4833. }
  4834. if (_render->m_capture)
  4835. {
  4836. renderDocTriggerCapture();
  4837. }
  4838. BGFX_D3D12_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorFrame);
  4839. int64_t timeBegin = bx::getHPCounter();
  4840. int64_t captureElapsed = 0;
  4841. uint32_t frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
  4842. if (0 < _render->m_iboffset)
  4843. {
  4844. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  4845. TransientIndexBuffer* ib = _render->m_transientIb;
  4846. m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  4847. }
  4848. if (0 < _render->m_vboffset)
  4849. {
  4850. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  4851. TransientVertexBuffer* vb = _render->m_transientVb;
  4852. m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  4853. }
  4854. _render->sort();
  4855. RenderDraw currentState;
  4856. currentState.clear();
  4857. currentState.m_stateFlags = BGFX_STATE_NONE;
  4858. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4859. RenderBind currentBind;
  4860. currentBind.clear();
  4861. static ViewState viewState;
  4862. viewState.reset(_render);
  4863. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  4864. // setDebugWireframe(wireframe);
  4865. uint16_t currentSamplerStateIdx = kInvalidHandle;
  4866. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  4867. uint32_t currentBindHash = 0;
  4868. bool hasPredefined = false;
  4869. bool commandListChanged = false;
  4870. ID3D12PipelineState* currentPso = NULL;
  4871. SortKey key;
  4872. uint16_t view = UINT16_MAX;
  4873. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  4874. BlitState bs(_render);
  4875. uint32_t blendFactor = 0;
  4876. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4877. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  4878. PrimInfo prim = s_primInfo[primIndex];
  4879. bool wasCompute = false;
  4880. bool viewHasScissor = false;
  4881. bool restoreScissor = false;
  4882. Rect viewScissorRect;
  4883. viewScissorRect.clear();
  4884. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  4885. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4886. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4887. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4888. uint32_t statsNumIndices = 0;
  4889. uint32_t statsKeyType[2] = {};
  4890. Profiler<TimerQueryD3D12> profiler(
  4891. _render
  4892. , m_gpuTimer
  4893. , s_viewName
  4894. );
  4895. #if BX_PLATFORM_WINDOWS
  4896. if (NULL != m_swapChain)
  4897. {
  4898. m_backBufferColorIdx = m_swapChain->GetCurrentBackBufferIndex();
  4899. }
  4900. else
  4901. {
  4902. m_backBufferColorIdx = (m_backBufferColorIdx+1) % BX_COUNTOF(m_scratchBuffer);
  4903. }
  4904. #else
  4905. m_backBufferColorIdx = (m_backBufferColorIdx+1) % m_scd.bufferCount;
  4906. #endif // BX_PLATFORM_WINDOWS
  4907. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  4908. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  4909. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  4910. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  4911. D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
  4912. ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  4913. scratchBuffer.reset(gpuHandle);
  4914. D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = UINT64_C(0);
  4915. StateCacheLru<Bind, 64> bindLru;
  4916. if (NULL != m_msaaRt)
  4917. {
  4918. setResourceBarrier(m_commandList
  4919. , m_msaaRt
  4920. , D3D12_RESOURCE_STATE_RESOLVE_SOURCE
  4921. , D3D12_RESOURCE_STATE_RENDER_TARGET
  4922. );
  4923. setResourceBarrier(m_commandList
  4924. , m_backBufferColor[m_backBufferColorIdx]
  4925. , D3D12_RESOURCE_STATE_PRESENT
  4926. , D3D12_RESOURCE_STATE_RESOLVE_DEST
  4927. );
  4928. }
  4929. else if (NULL != m_swapChain)
  4930. {
  4931. setResourceBarrier(m_commandList
  4932. , m_backBufferColor[m_backBufferColorIdx]
  4933. , D3D12_RESOURCE_STATE_PRESENT
  4934. , D3D12_RESOURCE_STATE_RENDER_TARGET
  4935. );
  4936. }
  4937. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4938. {
  4939. setFrameBuffer(BGFX_INVALID_HANDLE, true);
  4940. m_batch.begin();
  4941. viewState.m_rect = _render->m_view[0].m_rect;
  4942. int32_t numItems = _render->m_numRenderItems;
  4943. for (int32_t item = 0; item < numItems;)
  4944. {
  4945. const uint64_t encodedKey = _render->m_sortKeys[item];
  4946. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  4947. statsKeyType[isCompute]++;
  4948. const bool viewChanged = 0
  4949. || key.m_view != view
  4950. || item == numItems
  4951. ;
  4952. const uint32_t itemIdx = _render->m_sortValues[item];
  4953. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  4954. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  4955. ++item;
  4956. if (viewChanged)
  4957. {
  4958. m_batch.flush(m_commandList, true);
  4959. kick();
  4960. commandListChanged = true;
  4961. view = key.m_view;
  4962. currentPso = NULL;
  4963. currentSamplerStateIdx = kInvalidHandle;
  4964. currentProgram = BGFX_INVALID_HANDLE;
  4965. hasPredefined = false;
  4966. if (item > 1)
  4967. {
  4968. profiler.end();
  4969. }
  4970. BGFX_D3D12_PROFILER_END();
  4971. setViewType(view, " ");
  4972. BGFX_D3D12_PROFILER_BEGIN(view, kColorView);
  4973. profiler.begin(view);
  4974. fbh = _render->m_view[view].m_fbh;
  4975. setFrameBuffer(fbh);
  4976. viewState.m_rect = _render->m_view[view].m_rect;
  4977. const Rect& rect = _render->m_view[view].m_rect;
  4978. const Rect& scissorRect = _render->m_view[view].m_scissor;
  4979. viewHasScissor = !scissorRect.isZero();
  4980. viewScissorRect = viewHasScissor ? scissorRect : rect;
  4981. D3D12_VIEWPORT vp;
  4982. vp.TopLeftX = rect.m_x;
  4983. vp.TopLeftY = rect.m_y;
  4984. vp.Width = rect.m_width;
  4985. vp.Height = rect.m_height;
  4986. vp.MinDepth = 0.0f;
  4987. vp.MaxDepth = 1.0f;
  4988. m_commandList->RSSetViewports(1, &vp);
  4989. D3D12_RECT rc;
  4990. rc.left = viewScissorRect.m_x;
  4991. rc.top = viewScissorRect.m_y;
  4992. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  4993. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  4994. m_commandList->RSSetScissorRects(1, &rc);
  4995. restoreScissor = false;
  4996. Clear& clr = _render->m_view[view].m_clear;
  4997. if (BGFX_CLEAR_NONE != clr.m_flags)
  4998. {
  4999. Rect clearRect = rect;
  5000. clearRect.setIntersect(rect, viewScissorRect);
  5001. clearQuad(clearRect, clr, _render->m_colorPalette);
  5002. }
  5003. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  5004. submitBlit(bs, view);
  5005. }
  5006. if (isCompute)
  5007. {
  5008. if (!wasCompute)
  5009. {
  5010. wasCompute = true;
  5011. setViewType(view, "C");
  5012. BGFX_D3D12_PROFILER_END();
  5013. BGFX_D3D12_PROFILER_BEGIN(view, kColorCompute);
  5014. commandListChanged = true;
  5015. }
  5016. if (commandListChanged)
  5017. {
  5018. commandListChanged = false;
  5019. m_commandList->SetComputeRootSignature(m_rootSignature);
  5020. ID3D12DescriptorHeap* heaps[] = {
  5021. m_samplerAllocator.getHeap(),
  5022. scratchBuffer.getHeap(),
  5023. };
  5024. m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5025. }
  5026. const RenderCompute& compute = renderItem.compute;
  5027. ID3D12PipelineState* pso = getPipelineState(key.m_program);
  5028. if (pso != currentPso)
  5029. {
  5030. currentPso = pso;
  5031. m_commandList->SetPipelineState(pso);
  5032. currentBindHash = 0;
  5033. }
  5034. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5035. if (currentBindHash != bindHash)
  5036. {
  5037. currentBindHash = bindHash;
  5038. Bind* bindCached = bindLru.find(bindHash);
  5039. if (NULL == bindCached)
  5040. {
  5041. uint32_t numSet = 0;
  5042. D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  5043. uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  5044. {
  5045. for (uint8_t stage = 0; stage < maxComputeBindings; ++stage)
  5046. {
  5047. const Binding& bind = renderBind.m_bind[stage];
  5048. if (kInvalidHandle != bind.m_idx)
  5049. {
  5050. switch (bind.m_type)
  5051. {
  5052. case Binding::Image:
  5053. {
  5054. TextureD3D12& texture = m_textures[bind.m_idx];
  5055. if (Access::Read != bind.m_access)
  5056. {
  5057. texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  5058. scratchBuffer.allocUav(srvHandle[stage], texture, bind.m_mip);
  5059. }
  5060. else
  5061. {
  5062. texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5063. scratchBuffer.allocSrv(srvHandle[stage], texture, bind.m_mip);
  5064. samplerFlags[stage] = uint32_t(texture.m_flags);
  5065. }
  5066. ++numSet;
  5067. }
  5068. break;
  5069. case Binding::Texture:
  5070. {
  5071. TextureD3D12& texture = m_textures[bind.m_idx];
  5072. texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5073. scratchBuffer.allocSrv(srvHandle[stage], texture);
  5074. samplerFlags[stage] = (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  5075. ? bind.m_samplerFlags
  5076. : texture.m_flags
  5077. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK | BGFX_SAMPLER_COMPARE_MASK)
  5078. ;
  5079. ++numSet;
  5080. }
  5081. break;
  5082. case Binding::IndexBuffer:
  5083. case Binding::VertexBuffer:
  5084. {
  5085. BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  5086. ? m_indexBuffers[bind.m_idx]
  5087. : m_vertexBuffers[bind.m_idx]
  5088. ;
  5089. if (Access::Read != bind.m_access)
  5090. {
  5091. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  5092. scratchBuffer.allocUav(srvHandle[stage], buffer);
  5093. }
  5094. else
  5095. {
  5096. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5097. scratchBuffer.allocSrv(srvHandle[stage], buffer);
  5098. }
  5099. ++numSet;
  5100. }
  5101. break;
  5102. }
  5103. }
  5104. else
  5105. {
  5106. samplerFlags[stage] = 0;
  5107. scratchBuffer.allocEmpty(srvHandle[stage]);
  5108. }
  5109. }
  5110. if (0 != numSet)
  5111. {
  5112. Bind bind;
  5113. bind.m_srvHandle = srvHandle[0];
  5114. bind.m_samplerStateIdx = getSamplerState(samplerFlags, maxComputeBindings, _render->m_colorPalette);
  5115. bindCached = bindLru.add(bindHash, bind, 0);
  5116. uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  5117. if (samplerStateIdx != currentSamplerStateIdx)
  5118. {
  5119. currentSamplerStateIdx = samplerStateIdx;
  5120. m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  5121. }
  5122. m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  5123. m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  5124. }
  5125. }
  5126. }
  5127. else
  5128. {
  5129. uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  5130. if (samplerStateIdx != currentSamplerStateIdx)
  5131. {
  5132. currentSamplerStateIdx = samplerStateIdx;
  5133. m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  5134. }
  5135. m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  5136. m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  5137. }
  5138. }
  5139. bool constantsChanged = false;
  5140. if (compute.m_uniformBegin < compute.m_uniformEnd
  5141. || currentProgram.idx != key.m_program.idx)
  5142. {
  5143. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  5144. currentProgram = key.m_program;
  5145. ProgramD3D12& program = m_program[currentProgram.idx];
  5146. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5147. if (NULL != vcb)
  5148. {
  5149. commit(*vcb);
  5150. }
  5151. hasPredefined = 0 < program.m_numPredefined;
  5152. constantsChanged = true;
  5153. }
  5154. if (constantsChanged
  5155. || hasPredefined)
  5156. {
  5157. ProgramD3D12& program = m_program[currentProgram.idx];
  5158. viewState.setPredefined<4>(this, view, program, _render, compute);
  5159. commitShaderConstants(key.m_program, gpuAddress);
  5160. m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  5161. }
  5162. if (isValid(compute.m_indirectBuffer) )
  5163. {
  5164. const VertexBufferD3D12& indirect = m_vertexBuffers[compute.m_indirectBuffer.idx];
  5165. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  5166. ? indirect.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5167. : compute.m_numIndirect
  5168. ;
  5169. m_commandList->ExecuteIndirect(
  5170. s_renderD3D12->m_commandSignature[0]
  5171. , numDrawIndirect
  5172. , indirect.m_ptr
  5173. , compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5174. , NULL
  5175. , 0
  5176. );
  5177. }
  5178. else
  5179. {
  5180. m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  5181. }
  5182. continue;
  5183. }
  5184. bool resetState = viewChanged || wasCompute;
  5185. if (wasCompute)
  5186. {
  5187. wasCompute = false;
  5188. setViewType(view, " ");
  5189. BGFX_D3D12_PROFILER_END();
  5190. BGFX_D3D12_PROFILER_BEGIN(view, kColorDraw);
  5191. commandListChanged = true;
  5192. }
  5193. const RenderDraw& draw = renderItem.draw;
  5194. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  5195. {
  5196. const bool occluded = true
  5197. && isValid(draw.m_occlusionQuery)
  5198. && !hasOcclusionQuery
  5199. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  5200. ;
  5201. if (occluded
  5202. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  5203. {
  5204. if (resetState)
  5205. {
  5206. currentState.clear();
  5207. currentState.m_scissor = !draw.m_scissor;
  5208. currentBind.clear();
  5209. commandListChanged = true;
  5210. }
  5211. continue;
  5212. }
  5213. }
  5214. const uint64_t newFlags = draw.m_stateFlags;
  5215. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  5216. currentState.m_stateFlags = newFlags;
  5217. const uint64_t newStencil = draw.m_stencil;
  5218. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  5219. currentState.m_stencil = newStencil;
  5220. if (resetState)
  5221. {
  5222. wasCompute = false;
  5223. currentState.clear();
  5224. currentState.m_scissor = !draw.m_scissor;
  5225. changedFlags = BGFX_STATE_MASK;
  5226. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  5227. currentState.m_stateFlags = newFlags;
  5228. currentState.m_stencil = newStencil;
  5229. currentBind.clear();
  5230. commandListChanged = true;
  5231. }
  5232. if (commandListChanged)
  5233. {
  5234. commandListChanged = false;
  5235. m_commandList->SetGraphicsRootSignature(m_rootSignature);
  5236. ID3D12DescriptorHeap* heaps[] = {
  5237. m_samplerAllocator.getHeap(),
  5238. scratchBuffer.getHeap(),
  5239. };
  5240. m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5241. currentPso = NULL;
  5242. currentBindHash = 0;
  5243. currentSamplerStateIdx = kInvalidHandle;
  5244. currentProgram = BGFX_INVALID_HANDLE;
  5245. currentState.clear();
  5246. currentState.m_scissor = !draw.m_scissor;
  5247. changedFlags = BGFX_STATE_MASK;
  5248. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  5249. currentState.m_stateFlags = newFlags;
  5250. currentState.m_stencil = newStencil;
  5251. currentBind.clear();
  5252. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5253. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5254. }
  5255. bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
  5256. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  5257. if (0 != draw.m_streamMask)
  5258. {
  5259. currentState.m_streamMask = draw.m_streamMask;
  5260. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  5261. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  5262. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  5263. const uint64_t state = draw.m_stateFlags;
  5264. bool hasFactor = 0
  5265. || f0 == (state & f0)
  5266. || f1 == (state & f1)
  5267. || f2 == (state & f2)
  5268. || f3 == (state & f3)
  5269. ;
  5270. const VertexDecl* decls[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5271. uint8_t numStreams = 0;
  5272. if (UINT8_MAX != draw.m_streamMask)
  5273. {
  5274. for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  5275. ; 0 != streamMask
  5276. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
  5277. )
  5278. {
  5279. streamMask >>= ntz;
  5280. idx += ntz;
  5281. currentState.m_stream[idx].m_decl = draw.m_stream[idx].m_decl;
  5282. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  5283. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  5284. uint16_t handle = draw.m_stream[idx].m_handle.idx;
  5285. const VertexBufferD3D12& vb = m_vertexBuffers[handle];
  5286. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
  5287. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  5288. decls[numStreams] = &vertexDecl;
  5289. }
  5290. }
  5291. ID3D12PipelineState* pso =
  5292. getPipelineState(state
  5293. , draw.m_stencil
  5294. , numStreams
  5295. , decls
  5296. , key.m_program
  5297. , uint8_t(draw.m_instanceDataStride/16)
  5298. );
  5299. uint16_t scissor = draw.m_scissor;
  5300. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5301. if (currentBindHash != bindHash
  5302. || 0 != changedStencil
  5303. || (hasFactor && blendFactor != draw.m_rgba)
  5304. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  5305. || prim.m_topology != s_primInfo[primIndex].m_topology)
  5306. || currentState.m_scissor != scissor
  5307. || pso != currentPso
  5308. || hasOcclusionQuery)
  5309. {
  5310. m_batch.flush(m_commandList);
  5311. }
  5312. if (currentBindHash != bindHash)
  5313. {
  5314. currentBindHash = bindHash;
  5315. Bind* bindCached = bindLru.find(bindHash);
  5316. if (NULL == bindCached)
  5317. {
  5318. uint32_t numSet = 0;
  5319. D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  5320. uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  5321. {
  5322. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  5323. {
  5324. const Binding& bind = renderBind.m_bind[stage];
  5325. if (kInvalidHandle != bind.m_idx)
  5326. {
  5327. switch (bind.m_type)
  5328. {
  5329. case Binding::Texture:
  5330. {
  5331. TextureD3D12& texture = m_textures[bind.m_idx];
  5332. texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5333. scratchBuffer.allocSrv(srvHandle[stage], texture);
  5334. samplerFlags[stage] = (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  5335. ? bind.m_samplerFlags
  5336. : texture.m_flags
  5337. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK | BGFX_SAMPLER_COMPARE_MASK)
  5338. ;
  5339. ++numSet;
  5340. }
  5341. break;
  5342. case Binding::IndexBuffer:
  5343. case Binding::VertexBuffer:
  5344. {
  5345. samplerFlags[stage] = 0;
  5346. BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  5347. ? m_indexBuffers[bind.m_idx]
  5348. : m_vertexBuffers[bind.m_idx]
  5349. ;
  5350. if (Access::Read != bind.m_access)
  5351. {
  5352. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  5353. scratchBuffer.allocUav(srvHandle[stage], buffer);
  5354. }
  5355. else
  5356. {
  5357. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5358. scratchBuffer.allocSrv(srvHandle[stage], buffer);
  5359. }
  5360. ++numSet;
  5361. }
  5362. break;
  5363. }
  5364. }
  5365. else
  5366. {
  5367. scratchBuffer.allocEmpty(srvHandle[stage]);
  5368. samplerFlags[stage] = 0;
  5369. }
  5370. }
  5371. }
  5372. if (0 != numSet)
  5373. {
  5374. Bind bind;
  5375. bind.m_srvHandle = srvHandle[0];
  5376. bind.m_samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  5377. bindCached = bindLru.add(bindHash, bind, 0);
  5378. uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  5379. if (samplerStateIdx != currentSamplerStateIdx)
  5380. {
  5381. currentSamplerStateIdx = samplerStateIdx;
  5382. m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  5383. }
  5384. m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  5385. m_commandList->SetGraphicsRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  5386. }
  5387. }
  5388. else
  5389. {
  5390. uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  5391. if (samplerStateIdx != currentSamplerStateIdx)
  5392. {
  5393. currentSamplerStateIdx = samplerStateIdx;
  5394. m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  5395. }
  5396. m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  5397. m_commandList->SetGraphicsRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  5398. }
  5399. }
  5400. if (0 != changedStencil)
  5401. {
  5402. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  5403. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  5404. m_commandList->OMSetStencilRef(ref);
  5405. }
  5406. if (hasFactor
  5407. && blendFactor != draw.m_rgba)
  5408. {
  5409. blendFactor = draw.m_rgba;
  5410. float bf[4];
  5411. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  5412. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  5413. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  5414. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  5415. m_commandList->OMSetBlendFactor(bf);
  5416. }
  5417. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  5418. || prim.m_topology != s_primInfo[primIndex].m_topology)
  5419. {
  5420. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5421. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5422. prim = s_primInfo[primIndex];
  5423. m_commandList->IASetPrimitiveTopology(prim.m_topology);
  5424. }
  5425. if (currentState.m_scissor != scissor)
  5426. {
  5427. currentState.m_scissor = scissor;
  5428. if (UINT16_MAX == scissor)
  5429. {
  5430. if (restoreScissor
  5431. || viewHasScissor)
  5432. {
  5433. restoreScissor = false;
  5434. D3D12_RECT rc;
  5435. rc.left = viewScissorRect.m_x;
  5436. rc.top = viewScissorRect.m_y;
  5437. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  5438. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  5439. m_commandList->RSSetScissorRects(1, &rc);
  5440. }
  5441. }
  5442. else
  5443. {
  5444. restoreScissor = true;
  5445. Rect scissorRect;
  5446. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  5447. if (scissorRect.isZeroArea() )
  5448. {
  5449. continue;
  5450. }
  5451. D3D12_RECT rc;
  5452. rc.left = scissorRect.m_x;
  5453. rc.top = scissorRect.m_y;
  5454. rc.right = scissorRect.m_x + scissorRect.m_width;
  5455. rc.bottom = scissorRect.m_y + scissorRect.m_height;
  5456. m_commandList->RSSetScissorRects(1, &rc);
  5457. }
  5458. }
  5459. if (pso != currentPso)
  5460. {
  5461. currentPso = pso;
  5462. m_commandList->SetPipelineState(pso);
  5463. }
  5464. if (constantsChanged
  5465. || currentProgram.idx != key.m_program.idx
  5466. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  5467. {
  5468. currentProgram = key.m_program;
  5469. ProgramD3D12& program = m_program[currentProgram.idx];
  5470. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5471. if (NULL != vcb)
  5472. {
  5473. commit(*vcb);
  5474. }
  5475. if (NULL != program.m_fsh)
  5476. {
  5477. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5478. if (NULL != fcb)
  5479. {
  5480. commit(*fcb);
  5481. }
  5482. }
  5483. hasPredefined = 0 < program.m_numPredefined;
  5484. constantsChanged = true;
  5485. }
  5486. if (constantsChanged
  5487. || hasPredefined)
  5488. {
  5489. ProgramD3D12& program = m_program[currentProgram.idx];
  5490. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  5491. viewState.m_alphaRef = ref/255.0f;
  5492. viewState.setPredefined<4>(this, view, program, _render, draw);
  5493. commitShaderConstants(key.m_program, gpuAddress);
  5494. }
  5495. uint32_t numIndices = m_batch.draw(m_commandList, gpuAddress, draw);
  5496. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  5497. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5498. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5499. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5500. statsNumInstances[primIndex] += draw.m_numInstances;
  5501. statsNumIndices += numIndices;
  5502. if (hasOcclusionQuery)
  5503. {
  5504. m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  5505. m_batch.flush(m_commandList);
  5506. m_occlusionQuery.end(m_commandList);
  5507. }
  5508. }
  5509. }
  5510. m_batch.end(m_commandList);
  5511. kick();
  5512. if (wasCompute)
  5513. {
  5514. setViewType(view, "C");
  5515. BGFX_D3D12_PROFILER_END();
  5516. BGFX_D3D12_PROFILER_BEGIN(view, kColorCompute);
  5517. }
  5518. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  5519. if (0 < _render->m_numRenderItems)
  5520. {
  5521. if (0 != (m_resolution.reset & BGFX_RESET_FLUSH_AFTER_RENDER) )
  5522. {
  5523. // deviceCtx->Flush();
  5524. }
  5525. // captureElapsed = -bx::getHPCounter();
  5526. // capture();
  5527. // captureElapsed += bx::getHPCounter();
  5528. profiler.end();
  5529. }
  5530. }
  5531. BGFX_D3D12_PROFILER_END();
  5532. int64_t timeEnd = bx::getHPCounter();
  5533. int64_t frameTime = timeEnd - timeBegin;
  5534. static int64_t min = frameTime;
  5535. static int64_t max = frameTime;
  5536. min = bx::min<int64_t>(min, frameTime);
  5537. max = bx::max<int64_t>(max, frameTime);
  5538. static uint32_t maxGpuLatency = 0;
  5539. static double maxGpuElapsed = 0.0f;
  5540. double elapsedGpuMs = 0.0;
  5541. static int64_t presentMin = m_presentElapsed;
  5542. static int64_t presentMax = m_presentElapsed;
  5543. presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
  5544. presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
  5545. if (UINT32_MAX != frameQueryIdx)
  5546. {
  5547. m_gpuTimer.end(frameQueryIdx);
  5548. const TimerQueryD3D12::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  5549. double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5550. elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
  5551. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5552. maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
  5553. }
  5554. maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5555. const int64_t timerFreq = bx::getHPFrequency();
  5556. Stats& perfStats = _render->m_perfStats;
  5557. perfStats.cpuTimeBegin = timeBegin;
  5558. perfStats.cpuTimeEnd = timeEnd;
  5559. perfStats.cpuTimerFreq = timerFreq;
  5560. const TimerQueryD3D12::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  5561. perfStats.gpuTimeBegin = result.m_begin;
  5562. perfStats.gpuTimeEnd = result.m_end;
  5563. perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5564. perfStats.numDraw = statsKeyType[0];
  5565. perfStats.numCompute = statsKeyType[1];
  5566. perfStats.numBlit = _render->m_numBlitItems;
  5567. perfStats.maxGpuLatency = maxGpuLatency;
  5568. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  5569. perfStats.gpuMemoryMax = -INT64_MAX;
  5570. perfStats.gpuMemoryUsed = -INT64_MAX;
  5571. #if BX_PLATFORM_WINDOWS
  5572. DXGI_QUERY_VIDEO_MEMORY_INFO vmi[2];
  5573. DX_CHECK(m_dxgi.m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &vmi[0]) );
  5574. DX_CHECK(m_dxgi.m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &vmi[1]) );
  5575. perfStats.gpuMemoryMax = int64_t(vmi[0].Budget);
  5576. perfStats.gpuMemoryUsed = int64_t(vmi[0].CurrentUsage);
  5577. #endif // BX_PLATFORM_WINDOWS
  5578. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5579. {
  5580. BGFX_D3D12_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
  5581. // m_needPresent = true;
  5582. TextVideoMem& tvm = m_textVideoMem;
  5583. static int64_t next = timeEnd;
  5584. if (timeEnd >= next)
  5585. {
  5586. next = timeEnd + timerFreq;
  5587. double freq = double(timerFreq);
  5588. double toMs = 1000.0 / freq;
  5589. tvm.clear();
  5590. uint16_t pos = 0;
  5591. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  5592. , " %s.%d (FL %d.%d) / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5593. , getRendererName()
  5594. , m_deviceInterfaceVersion
  5595. , (m_featureLevel >> 12) & 0xf
  5596. , (m_featureLevel >> 8) & 0xf
  5597. );
  5598. const DXGI_ADAPTER_DESC& desc = m_dxgi.m_adapterDesc;
  5599. char description[BX_COUNTOF(desc.Description)];
  5600. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  5601. tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  5602. char dedicatedVideo[16];
  5603. bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  5604. char dedicatedSystem[16];
  5605. bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  5606. char sharedSystem[16];
  5607. bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  5608. char processMemoryUsed[16];
  5609. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  5610. tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  5611. , dedicatedVideo
  5612. , dedicatedSystem
  5613. , sharedSystem
  5614. , processMemoryUsed
  5615. );
  5616. #if BX_PLATFORM_WINDOWS
  5617. for (uint32_t ii = 0; ii < BX_COUNTOF(vmi); ++ii)
  5618. {
  5619. const DXGI_QUERY_VIDEO_MEMORY_INFO& memInfo = vmi[ii];
  5620. char budget[16];
  5621. bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  5622. char currentUsage[16];
  5623. bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  5624. char availableForReservation[16];
  5625. bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  5626. char currentReservation[16];
  5627. bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  5628. tvm.printf(0, pos++, 0x8f, " %s - Budget: %10s, Usage: %10s, AvailRes: %10s, CurrRes: %10s "
  5629. , 0 == ii ? "Local " : "Non-local"
  5630. , budget
  5631. , currentUsage
  5632. , availableForReservation
  5633. , currentReservation
  5634. );
  5635. }
  5636. #endif // BX_PLATFORM_WINDOWS
  5637. pos = 10;
  5638. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5639. , double(frameTime)*toMs
  5640. , double(min)*toMs
  5641. , double(max)*toMs
  5642. , freq/frameTime
  5643. );
  5644. tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  5645. , double(m_presentElapsed)*toMs
  5646. , double(presentMin)*toMs
  5647. , double(presentMax)*toMs
  5648. );
  5649. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5650. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  5651. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5652. , 0 != msaa ? '\xfe' : ' '
  5653. , 1<<msaa
  5654. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5655. );
  5656. double elapsedCpuMs = double(frameTime)*toMs;
  5657. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  5658. , _render->m_numRenderItems
  5659. , statsKeyType[0]
  5660. , statsKeyType[1]
  5661. , elapsedCpuMs
  5662. );
  5663. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  5664. {
  5665. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  5666. , getName(Topology::Enum(ii) )
  5667. , statsNumPrimsRendered[ii]
  5668. , statsNumInstances[ii]
  5669. , statsNumPrimsSubmitted[ii]
  5670. );
  5671. }
  5672. tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  5673. , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  5674. , m_batch.m_maxDrawPerBatch
  5675. , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  5676. );
  5677. tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  5678. , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  5679. , m_batch.m_maxDrawPerBatch
  5680. , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  5681. );
  5682. if (NULL != m_renderDocDll)
  5683. {
  5684. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  5685. }
  5686. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  5687. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5688. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  5689. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  5690. pos++;
  5691. tvm.printf(10, pos++, 0x8b, " State cache: ");
  5692. tvm.printf(10, pos++, 0x8b, " PSO | Sampler | Bind | Queued ");
  5693. tvm.printf(10, pos++, 0x8b, " %6d | %6d | %6d | %6d "
  5694. , m_pipelineStateCache.getCount()
  5695. , m_samplerStateCache.getCount()
  5696. , bindLru.getCount()
  5697. , m_cmd.m_control.available()
  5698. );
  5699. pos++;
  5700. double captureMs = double(captureElapsed)*toMs;
  5701. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  5702. uint8_t attr[2] = { 0x8c, 0x8a };
  5703. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5704. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5705. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5706. min = frameTime;
  5707. max = frameTime;
  5708. presentMin = m_presentElapsed;
  5709. presentMax = m_presentElapsed;
  5710. }
  5711. blit(this, _textVideoMemBlitter, tvm);
  5712. BGFX_D3D12_PROFILER_END();
  5713. }
  5714. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5715. {
  5716. BGFX_D3D12_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
  5717. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5718. BGFX_D3D12_PROFILER_END();
  5719. }
  5720. m_commandList->OMSetRenderTargets(0, NULL, false, NULL);
  5721. if (NULL != m_msaaRt)
  5722. {
  5723. setResourceBarrier(m_commandList
  5724. , m_msaaRt
  5725. , D3D12_RESOURCE_STATE_RENDER_TARGET
  5726. , D3D12_RESOURCE_STATE_RESOLVE_SOURCE
  5727. );
  5728. m_commandList->ResolveSubresource(m_backBufferColor[m_backBufferColorIdx], 0, m_msaaRt, 0, m_scd.format);
  5729. setResourceBarrier(m_commandList
  5730. , m_backBufferColor[m_backBufferColorIdx]
  5731. , D3D12_RESOURCE_STATE_RESOLVE_DEST
  5732. , D3D12_RESOURCE_STATE_PRESENT
  5733. );
  5734. }
  5735. else if (NULL != m_swapChain)
  5736. {
  5737. setResourceBarrier(m_commandList
  5738. , m_backBufferColor[m_backBufferColorIdx]
  5739. , D3D12_RESOURCE_STATE_RENDER_TARGET
  5740. , D3D12_RESOURCE_STATE_PRESENT
  5741. );
  5742. }
  5743. #if BX_PLATFORM_WINDOWS
  5744. for (uint32_t ii = 1, num = m_numWindows; ii < num; ++ii)
  5745. {
  5746. FrameBufferD3D12& frameBuffer = m_frameBuffers[m_windows[ii].idx];
  5747. if (NULL != frameBuffer.m_swapChain)
  5748. {
  5749. uint8_t idx = uint8_t(frameBuffer.m_swapChain->GetCurrentBackBufferIndex() );
  5750. frameBuffer.setState(m_commandList, idx, D3D12_RESOURCE_STATE_PRESENT);
  5751. }
  5752. }
  5753. #endif // BX_PLATFORM_WINDOWS
  5754. m_backBufferColorFence[m_backBufferColorIdx] = kick();
  5755. }
  5756. } /* namespace d3d12 */ } // namespace bgfx
  5757. #else
  5758. namespace bgfx { namespace d3d12
  5759. {
  5760. RendererContextI* rendererCreate(const Init& _init)
  5761. {
  5762. BX_UNUSED(_init);
  5763. return NULL;
  5764. }
  5765. void rendererDestroy()
  5766. {
  5767. }
  5768. } /* namespace d3d12 */ } // namespace bgfx
  5769. #endif // BGFX_CONFIG_RENDERER_DIRECT3D12