bgfx.cpp 98 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_LINUX
  31. void* g_bgfxX11Display;
  32. uint32_t g_bgfxX11Window;
  33. void* g_bgfxGLX;
  34. void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx)
  35. {
  36. g_bgfxX11Display = _display;
  37. g_bgfxX11Window = _window;
  38. g_bgfxGLX = _glx;
  39. }
  40. #elif BX_PLATFORM_OSX
  41. void* g_bgfxNSWindow = NULL;
  42. void* g_bgfxNSGL = NULL;
  43. void osxSetNSWindow(void* _window, void* _nsgl)
  44. {
  45. g_bgfxNSWindow = _window;
  46. g_bgfxNSGL = _nsgl;
  47. }
  48. #elif BX_PLATFORM_WINDOWS
  49. ::HWND g_bgfxHwnd = NULL;
  50. void winSetHwnd(::HWND _window)
  51. {
  52. g_bgfxHwnd = _window;
  53. }
  54. #elif BX_PLATFORM_WINRT
  55. ::IUnknown* g_bgfxCoreWindow = NULL;
  56. void winrtSetWindow(::IUnknown* _window)
  57. {
  58. g_bgfxCoreWindow = _window;
  59. }
  60. #endif // BX_PLATFORM_*
  61. #if BGFX_CONFIG_USE_TINYSTL
  62. void* TinyStlAllocator::static_allocate(size_t _bytes)
  63. {
  64. return BX_ALLOC(g_allocator, _bytes);
  65. }
  66. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  67. {
  68. if (NULL != _ptr)
  69. {
  70. BX_FREE(g_allocator, _ptr);
  71. }
  72. }
  73. #endif // BGFX_CONFIG_USE_TINYSTL
  74. struct CallbackStub : public CallbackI
  75. {
  76. virtual ~CallbackStub()
  77. {
  78. }
  79. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  80. {
  81. if (Fatal::DebugCheck == _code)
  82. {
  83. bx::debugBreak();
  84. }
  85. else
  86. {
  87. BX_TRACE("0x%08x: %s", _code, _str);
  88. BX_UNUSED(_code, _str);
  89. abort();
  90. }
  91. }
  92. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  93. {
  94. return 0;
  95. }
  96. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  97. {
  98. return false;
  99. }
  100. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  101. {
  102. }
  103. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  104. {
  105. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  106. #if BX_CONFIG_CRT_FILE_READER_WRITER
  107. char* filePath = (char*)alloca(strlen(_filePath)+5);
  108. strcpy(filePath, _filePath);
  109. strcat(filePath, ".tga");
  110. bx::CrtFileWriter writer;
  111. if (0 == writer.open(filePath) )
  112. {
  113. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  114. writer.close();
  115. }
  116. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  117. }
  118. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  119. {
  120. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  121. }
  122. virtual void captureEnd() BX_OVERRIDE
  123. {
  124. }
  125. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  126. {
  127. }
  128. };
  129. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  130. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. class AllocatorStub : public bx::ReallocatorI
  133. {
  134. public:
  135. AllocatorStub()
  136. #if BGFX_CONFIG_MEMORY_TRACKING
  137. : m_numBlocks(0)
  138. , m_maxBlocks(0)
  139. #endif // BGFX_CONFIG_MEMORY_TRACKING
  140. {
  141. }
  142. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  143. {
  144. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  145. {
  146. #if BGFX_CONFIG_MEMORY_TRACKING
  147. {
  148. bx::LwMutexScope scope(m_mutex);
  149. ++m_numBlocks;
  150. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  151. }
  152. #endif // BGFX_CONFIG_MEMORY_TRACKING
  153. return ::malloc(_size);
  154. }
  155. return bx::alignedAlloc(this, _size, _align, _file, _line);
  156. }
  157. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  158. {
  159. if (NULL != _ptr)
  160. {
  161. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  162. {
  163. #if BGFX_CONFIG_MEMORY_TRACKING
  164. {
  165. bx::LwMutexScope scope(m_mutex);
  166. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  167. --m_numBlocks;
  168. }
  169. #endif // BGFX_CONFIG_MEMORY_TRACKING
  170. ::free(_ptr);
  171. }
  172. else
  173. {
  174. bx::alignedFree(this, _ptr, _align, _file, _line);
  175. }
  176. }
  177. }
  178. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  179. {
  180. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  181. {
  182. #if BGFX_CONFIG_MEMORY_TRACKING
  183. if (NULL == _ptr)
  184. {
  185. bx::LwMutexScope scope(m_mutex);
  186. ++m_numBlocks;
  187. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  188. }
  189. #endif // BGFX_CONFIG_MEMORY_TRACKING
  190. return ::realloc(_ptr, _size);
  191. }
  192. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  193. }
  194. void checkLeaks()
  195. {
  196. #if BGFX_CONFIG_MEMORY_TRACKING
  197. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  198. #endif // BGFX_CONFIG_MEMORY_TRACKING
  199. }
  200. protected:
  201. #if BGFX_CONFIG_MEMORY_TRACKING
  202. bx::LwMutex m_mutex;
  203. uint32_t m_numBlocks;
  204. uint32_t m_maxBlocks;
  205. #endif // BGFX_CONFIG_MEMORY_TRACKING
  206. };
  207. static CallbackStub* s_callbackStub = NULL;
  208. static AllocatorStub* s_allocatorStub = NULL;
  209. static bool s_graphicsDebuggerPresent = false;
  210. CallbackI* g_callback = NULL;
  211. bx::ReallocatorI* g_allocator = NULL;
  212. Caps g_caps;
  213. static BX_THREAD uint32_t s_threadIndex = 0;
  214. static Context* s_ctx = NULL;
  215. static bool s_renderFrameCalled = false;
  216. void setGraphicsDebuggerPresent(bool _present)
  217. {
  218. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  219. s_graphicsDebuggerPresent = _present;
  220. }
  221. bool isGraphicsDebuggerPresent()
  222. {
  223. return s_graphicsDebuggerPresent;
  224. }
  225. void fatal(Fatal::Enum _code, const char* _format, ...)
  226. {
  227. char temp[8192];
  228. va_list argList;
  229. va_start(argList, _format);
  230. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  231. va_end(argList);
  232. temp[sizeof(temp)-1] = '\0';
  233. g_callback->fatal(_code, temp);
  234. }
  235. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  236. {
  237. const float aa = 2.0f/(_right - _left);
  238. const float bb = 2.0f/(_top - _bottom);
  239. const float cc = 1.0f/(_far - _near);
  240. const float dd = (_left + _right)/(_left - _right);
  241. const float ee = (_top + _bottom)/(_bottom - _top);
  242. const float ff = _near / (_near - _far);
  243. memset(_result, 0, sizeof(float)*16);
  244. _result[0] = aa;
  245. _result[5] = bb;
  246. _result[10] = cc;
  247. _result[12] = dd;
  248. _result[13] = ee;
  249. _result[14] = ff;
  250. _result[15] = 1.0f;
  251. }
  252. #include "charset.h"
  253. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  254. {
  255. for (uint32_t ii = 0; ii < 256; ++ii)
  256. {
  257. uint8_t* pix = &_rgba[ii*8*_bpp];
  258. for (uint32_t yy = 0; yy < _height; ++yy)
  259. {
  260. for (uint32_t xx = 0; xx < 8; ++xx)
  261. {
  262. uint8_t bit = 1<<(7-xx);
  263. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  264. }
  265. pix += _pitch;
  266. }
  267. }
  268. }
  269. static const uint32_t numCharsPerBatch = 1024;
  270. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  271. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  272. void TextVideoMemBlitter::init()
  273. {
  274. BGFX_CHECK_MAIN_THREAD();
  275. m_decl
  276. .begin()
  277. .add(Attrib::Position, 3, AttribType::Float)
  278. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  279. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  280. .add(Attrib::TexCoord0, 2, AttribType::Float)
  281. .end();
  282. uint16_t width = 2048;
  283. uint16_t height = 24;
  284. uint8_t bpp = 1;
  285. uint32_t pitch = width*bpp;
  286. const Memory* mem;
  287. mem = alloc(pitch*height);
  288. uint8_t* rgba = mem->data;
  289. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  290. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  291. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  292. , BGFX_TEXTURE_MIN_POINT
  293. | BGFX_TEXTURE_MAG_POINT
  294. | BGFX_TEXTURE_MIP_POINT
  295. | BGFX_TEXTURE_U_CLAMP
  296. | BGFX_TEXTURE_V_CLAMP
  297. , mem
  298. );
  299. switch (g_caps.rendererType)
  300. {
  301. case RendererType::Direct3D9:
  302. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  303. break;
  304. case RendererType::Direct3D11:
  305. case RendererType::Direct3D12:
  306. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  307. break;
  308. default:
  309. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  310. break;
  311. }
  312. ShaderHandle vsh = createShader(mem);
  313. switch (g_caps.rendererType)
  314. {
  315. case RendererType::Direct3D9:
  316. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  317. break;
  318. case RendererType::Direct3D11:
  319. case RendererType::Direct3D12:
  320. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  321. break;
  322. default:
  323. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  324. break;
  325. }
  326. ShaderHandle fsh = createShader(mem);
  327. m_program = createProgram(vsh, fsh, true);
  328. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  329. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  330. }
  331. void TextVideoMemBlitter::shutdown()
  332. {
  333. BGFX_CHECK_MAIN_THREAD();
  334. destroyProgram(m_program);
  335. destroyTexture(m_texture);
  336. s_ctx->destroyTransientVertexBuffer(m_vb);
  337. s_ctx->destroyTransientIndexBuffer(m_ib);
  338. }
  339. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  340. {
  341. BGFX_CHECK_RENDER_THREAD();
  342. struct Vertex
  343. {
  344. float m_x;
  345. float m_y;
  346. float m_z;
  347. uint32_t m_fg;
  348. uint32_t m_bg;
  349. float m_u;
  350. float m_v;
  351. };
  352. static uint32_t palette[16] =
  353. {
  354. 0x0,
  355. 0xff0000cc,
  356. 0xff069a4e,
  357. 0xff00a0c4,
  358. 0xffa46534,
  359. 0xff7b5075,
  360. 0xff9a9806,
  361. 0xffcfd7d3,
  362. 0xff535755,
  363. 0xff2929ef,
  364. 0xff34e28a,
  365. 0xff4fe9fc,
  366. 0xffcf9f72,
  367. 0xffa87fad,
  368. 0xffe2e234,
  369. 0xffeceeee,
  370. };
  371. uint32_t yy = 0;
  372. uint32_t xx = 0;
  373. const float texelWidth = 1.0f/2048.0f;
  374. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  375. const float texelHeight = 1.0f/24.0f;
  376. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  377. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  378. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  379. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  380. _renderCtx->blitSetup(_blitter);
  381. for (;yy < _mem.m_height;)
  382. {
  383. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  384. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  385. uint32_t startVertex = 0;
  386. uint32_t numIndices = 0;
  387. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  388. {
  389. xx = xx < _mem.m_width ? xx : 0;
  390. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  391. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  392. {
  393. uint8_t ch = line[0];
  394. uint8_t attr = line[1];
  395. if (0 != (ch|attr)
  396. && (' ' != ch || 0 != (attr&0xf0) ) )
  397. {
  398. uint32_t fg = palette[attr&0xf];
  399. uint32_t bg = palette[(attr>>4)&0xf];
  400. Vertex vert[4] =
  401. {
  402. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  403. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  404. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  405. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  406. };
  407. memcpy(vertex, vert, sizeof(vert) );
  408. vertex += 4;
  409. indices[0] = startVertex+0;
  410. indices[1] = startVertex+1;
  411. indices[2] = startVertex+2;
  412. indices[3] = startVertex+2;
  413. indices[4] = startVertex+3;
  414. indices[5] = startVertex+0;
  415. startVertex += 4;
  416. indices += 6;
  417. numIndices += 6;
  418. }
  419. line += 2;
  420. }
  421. if (numIndices >= numBatchIndices)
  422. {
  423. break;
  424. }
  425. }
  426. _renderCtx->blitRender(_blitter, numIndices);
  427. }
  428. }
  429. void ClearQuad::init()
  430. {
  431. BGFX_CHECK_MAIN_THREAD();
  432. if (RendererType::Null != g_caps.rendererType)
  433. {
  434. m_decl
  435. .begin()
  436. .add(Attrib::Position, 3, AttribType::Float)
  437. .end();
  438. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  439. struct Mem
  440. {
  441. Mem(const void* _data, size_t _size)
  442. : data(_data)
  443. , size(_size)
  444. {
  445. }
  446. const void* data;
  447. size_t size;
  448. };
  449. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  450. if (RendererType::Direct3D9 == g_caps.rendererType)
  451. {
  452. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  453. const Mem mem[] =
  454. {
  455. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  456. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  457. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  458. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  459. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  460. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  461. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  462. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  463. };
  464. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  465. {
  466. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  467. }
  468. }
  469. else if (RendererType::Direct3D11 == g_caps.rendererType
  470. || RendererType::Direct3D12 == g_caps.rendererType)
  471. {
  472. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  473. const Mem mem[] =
  474. {
  475. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  476. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  477. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  478. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  479. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  480. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  481. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  482. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  483. };
  484. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  485. {
  486. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  487. }
  488. }
  489. else if (RendererType::OpenGLES == g_caps.rendererType
  490. || RendererType::OpenGL == g_caps.rendererType)
  491. {
  492. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  493. const Mem mem[] =
  494. {
  495. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  496. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  497. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  498. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  499. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  500. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  501. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  502. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  503. };
  504. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  505. {
  506. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  507. }
  508. }
  509. else
  510. {
  511. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  512. }
  513. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  514. {
  515. ShaderHandle fsh = createShader(fragMem[ii]);
  516. m_program[ii] = createProgram(vsh, fsh);
  517. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  518. destroyShader(fsh);
  519. }
  520. destroyShader(vsh);
  521. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  522. }
  523. }
  524. void ClearQuad::shutdown()
  525. {
  526. BGFX_CHECK_MAIN_THREAD();
  527. if (RendererType::Null != g_caps.rendererType)
  528. {
  529. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  530. {
  531. if (isValid(m_program[ii]) )
  532. {
  533. destroyProgram(m_program[ii]);
  534. m_program[ii].idx = invalidHandle;
  535. }
  536. }
  537. s_ctx->destroyTransientVertexBuffer(m_vb);
  538. }
  539. }
  540. const char* s_uniformTypeName[UniformType::Count] =
  541. {
  542. "int",
  543. "float",
  544. NULL,
  545. "int",
  546. "float",
  547. "vec2",
  548. "vec3",
  549. "vec4",
  550. "mat3",
  551. "mat4",
  552. };
  553. const char* getUniformTypeName(UniformType::Enum _enum)
  554. {
  555. return s_uniformTypeName[_enum];
  556. }
  557. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  558. {
  559. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  560. {
  561. if (NULL != s_uniformTypeName[ii]
  562. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  563. {
  564. return UniformType::Enum(ii);
  565. }
  566. }
  567. return UniformType::Count;
  568. }
  569. static const char* s_predefinedName[PredefinedUniform::Count] =
  570. {
  571. "u_viewRect",
  572. "u_viewTexel",
  573. "u_view",
  574. "u_invView",
  575. "u_proj",
  576. "u_invProj",
  577. "u_viewProj",
  578. "u_invViewProj",
  579. "u_model",
  580. "u_modelView",
  581. "u_modelViewProj",
  582. "u_alphaRef",
  583. };
  584. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  585. {
  586. return s_predefinedName[_enum];
  587. }
  588. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  589. {
  590. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  591. {
  592. if (0 == strcmp(_name, s_predefinedName[ii]) )
  593. {
  594. return PredefinedUniform::Enum(ii);
  595. }
  596. }
  597. return PredefinedUniform::Count;
  598. }
  599. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  600. {
  601. if (m_discard)
  602. {
  603. discard();
  604. return m_num;
  605. }
  606. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  607. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  608. {
  609. ++m_numDropped;
  610. return m_num;
  611. }
  612. m_constEnd = m_constantBuffer->getPos();
  613. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  614. if (invalidHandle != m_key.m_program)
  615. {
  616. m_key.m_depth = (uint32_t)_depth;
  617. m_key.m_view = _id;
  618. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  619. s_ctx->m_seq[_id]++;
  620. uint64_t key = m_key.encodeDraw();
  621. m_sortKeys[m_num] = key;
  622. m_sortValues[m_num] = m_numRenderItems;
  623. ++m_num;
  624. m_draw.m_constBegin = m_constBegin;
  625. m_draw.m_constEnd = m_constEnd;
  626. m_draw.m_flags |= m_flags;
  627. m_renderItem[m_numRenderItems].draw = m_draw;
  628. ++m_numRenderItems;
  629. }
  630. m_draw.clear();
  631. m_constBegin = m_constEnd;
  632. m_flags = BGFX_STATE_NONE;
  633. return m_num;
  634. }
  635. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  636. {
  637. if (m_discard)
  638. {
  639. discard();
  640. return m_num;
  641. }
  642. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  643. {
  644. ++m_numDropped;
  645. return m_num;
  646. }
  647. m_constEnd = m_constantBuffer->getPos();
  648. m_compute.m_matrix = m_draw.m_matrix;
  649. m_compute.m_num = m_draw.m_num;
  650. m_compute.m_numX = bx::uint16_max(_numX, 1);
  651. m_compute.m_numY = bx::uint16_max(_numY, 1);
  652. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  653. m_compute.m_submitFlags = _flags;
  654. m_key.m_program = _handle.idx;
  655. if (invalidHandle != m_key.m_program)
  656. {
  657. m_key.m_depth = 0;
  658. m_key.m_view = _id;
  659. m_key.m_seq = s_ctx->m_seq[_id];
  660. s_ctx->m_seq[_id]++;
  661. uint64_t key = m_key.encodeCompute();
  662. m_sortKeys[m_num] = key;
  663. m_sortValues[m_num] = m_numRenderItems;
  664. ++m_num;
  665. m_compute.m_constBegin = m_constBegin;
  666. m_compute.m_constEnd = m_constEnd;
  667. m_renderItem[m_numRenderItems].compute = m_compute;
  668. ++m_numRenderItems;
  669. }
  670. m_compute.clear();
  671. m_constBegin = m_constEnd;
  672. return m_num;
  673. }
  674. void Frame::sort()
  675. {
  676. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  677. {
  678. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  679. }
  680. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  681. }
  682. RenderFrame::Enum renderFrame()
  683. {
  684. if (NULL == s_ctx)
  685. {
  686. s_renderFrameCalled = true;
  687. return RenderFrame::NoContext;
  688. }
  689. BGFX_CHECK_RENDER_THREAD();
  690. if (s_ctx->renderFrame() )
  691. {
  692. return RenderFrame::Exiting;
  693. }
  694. return RenderFrame::Render;
  695. }
  696. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  697. {
  698. sizeof(int32_t),
  699. sizeof(float),
  700. 0,
  701. 1*sizeof(int32_t),
  702. 1*sizeof(float),
  703. 2*sizeof(float),
  704. 3*sizeof(float),
  705. 4*sizeof(float),
  706. 3*3*sizeof(float),
  707. 4*4*sizeof(float),
  708. 1,
  709. };
  710. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  711. {
  712. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  713. write(opcode);
  714. write(_value, g_uniformTypeSize[_type]*_num);
  715. }
  716. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  717. {
  718. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  719. write(opcode);
  720. write(&_handle, sizeof(UniformHandle) );
  721. }
  722. void ConstantBuffer::writeMarker(const char* _marker)
  723. {
  724. uint16_t num = (uint16_t)strlen(_marker)+1;
  725. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  726. write(opcode);
  727. write(_marker, num);
  728. }
  729. struct CapsFlags
  730. {
  731. uint64_t m_flag;
  732. const char* m_str;
  733. };
  734. static const CapsFlags s_capsFlags[] =
  735. {
  736. #define CAPS_FLAGS(_x) { _x, #_x }
  737. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  738. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  739. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  740. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  741. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  742. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  743. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  744. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  745. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  746. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  747. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  748. CAPS_FLAGS(BGFX_CAPS_HMD),
  749. #undef CAPS_FLAGS
  750. };
  751. static void dumpCaps()
  752. {
  753. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  754. , s_ctx->m_renderCtx->getRendererName()
  755. , g_caps.vendorId
  756. , g_caps.deviceId
  757. );
  758. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  759. {
  760. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  761. {
  762. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  763. }
  764. }
  765. BX_TRACE("Supported texture formats:");
  766. BX_TRACE("\t +------ x = supported / * = emulated");
  767. BX_TRACE("\t |+----- vertex format");
  768. BX_TRACE("\t || +-- name");
  769. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  770. {
  771. if (TextureFormat::Unknown != ii
  772. && TextureFormat::UnknownDepth != ii)
  773. {
  774. uint8_t flags = g_caps.formats[ii];
  775. BX_TRACE("\t[%c%c] %s"
  776. , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' '
  777. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  778. , getName(TextureFormat::Enum(ii) )
  779. );
  780. BX_UNUSED(flags);
  781. }
  782. }
  783. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  784. }
  785. static TextureFormat::Enum s_emulatedFormats[] =
  786. {
  787. TextureFormat::BC1,
  788. TextureFormat::BC2,
  789. TextureFormat::BC3,
  790. TextureFormat::BC4,
  791. TextureFormat::BC5,
  792. TextureFormat::ETC1,
  793. TextureFormat::ETC2,
  794. TextureFormat::ETC2A,
  795. TextureFormat::ETC2A1,
  796. TextureFormat::PTC14,
  797. TextureFormat::PTC14A,
  798. };
  799. void Context::init(RendererType::Enum _type)
  800. {
  801. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  802. m_exit = false;
  803. m_frames = 0;
  804. m_render = &m_frame[0];
  805. m_submit = &m_frame[1];
  806. m_debug = BGFX_DEBUG_NONE;
  807. m_submit->create();
  808. m_render->create();
  809. #if BGFX_CONFIG_MULTITHREADED
  810. if (s_renderFrameCalled)
  811. {
  812. // When bgfx::renderFrame is called before init render thread
  813. // should not be created.
  814. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  815. }
  816. else
  817. {
  818. BX_TRACE("Creating rendering thread.");
  819. m_thread.init(renderThread, this);
  820. }
  821. #else
  822. BX_TRACE("Multithreaded renderer is disabled.");
  823. #endif // BGFX_CONFIG_MULTITHREADED
  824. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  825. {
  826. m_viewRemap[ii] = ii;
  827. }
  828. memset(m_fb, 0xff, sizeof(m_fb) );
  829. memset(m_clear, 0, sizeof(m_clear) );
  830. memset(m_rect, 0, sizeof(m_rect) );
  831. memset(m_scissor, 0, sizeof(m_scissor) );
  832. memset(m_seq, 0, sizeof(m_seq) );
  833. memset(m_seqMask, 0, sizeof(m_seqMask) );
  834. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  835. {
  836. m_rect[ii].m_width = 1;
  837. m_rect[ii].m_height = 1;
  838. }
  839. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  840. {
  841. m_clearColor[ii][0] = 0.0f;
  842. m_clearColor[ii][1] = 0.0f;
  843. m_clearColor[ii][2] = 0.0f;
  844. m_clearColor[ii][3] = 1.0f;
  845. }
  846. m_declRef.init();
  847. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  848. cmdbuf.write(_type);
  849. frameNoRenderWait();
  850. // Make sure renderer init is called from render thread.
  851. // g_caps is initialized and available after this point.
  852. frame();
  853. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  854. {
  855. if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_COLOR) )
  856. {
  857. g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_EMULATED;
  858. }
  859. }
  860. g_caps.rendererType = m_renderCtx->getRendererType();
  861. initAttribTypeSizeTable(g_caps.rendererType);
  862. dumpCaps();
  863. m_textVideoMemBlitter.init();
  864. m_clearQuad.init();
  865. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  866. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  867. frame();
  868. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  869. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  870. frame();
  871. }
  872. void Context::shutdown()
  873. {
  874. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  875. frame();
  876. destroyTransientVertexBuffer(m_submit->m_transientVb);
  877. destroyTransientIndexBuffer(m_submit->m_transientIb);
  878. m_textVideoMemBlitter.shutdown();
  879. m_clearQuad.shutdown();
  880. frame();
  881. destroyTransientVertexBuffer(m_submit->m_transientVb);
  882. destroyTransientIndexBuffer(m_submit->m_transientIb);
  883. frame();
  884. frame(); // If any VertexDecls needs to be destroyed.
  885. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  886. frame();
  887. m_dynVertexBufferAllocator.compact();
  888. m_dynIndexBufferAllocator.compact();
  889. m_declRef.shutdown(m_vertexDeclHandle);
  890. #if BGFX_CONFIG_MULTITHREADED
  891. if (m_thread.isRunning() )
  892. {
  893. m_thread.shutdown();
  894. }
  895. #endif // BGFX_CONFIG_MULTITHREADED
  896. s_ctx = NULL; // Can't be used by renderFrame at this point.
  897. renderSemWait();
  898. m_submit->destroy();
  899. m_render->destroy();
  900. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  901. {
  902. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  903. BX_MACRO_BLOCK_BEGIN \
  904. BX_WARN(0 == _handleAlloc.getNumHandles() \
  905. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  906. , _handleAlloc.getNumHandles() \
  907. , _handleAlloc.getMaxHandles() \
  908. ); \
  909. BX_MACRO_BLOCK_END
  910. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  911. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  912. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  913. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  914. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  915. CHECK_HANDLE_LEAK(m_shaderHandle);
  916. CHECK_HANDLE_LEAK(m_programHandle);
  917. CHECK_HANDLE_LEAK(m_textureHandle);
  918. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  919. CHECK_HANDLE_LEAK(m_uniformHandle);
  920. #undef CHECK_HANDLE_LEAK
  921. }
  922. }
  923. void Context::freeDynamicBuffers()
  924. {
  925. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  926. {
  927. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  928. }
  929. m_numFreeDynamicIndexBufferHandles = 0;
  930. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  931. {
  932. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  933. }
  934. m_numFreeDynamicVertexBufferHandles = 0;
  935. }
  936. void Context::freeAllHandles(Frame* _frame)
  937. {
  938. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  939. {
  940. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  941. }
  942. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  943. {
  944. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  945. }
  946. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  947. {
  948. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  949. }
  950. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  951. {
  952. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  953. }
  954. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  955. {
  956. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  957. }
  958. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  959. {
  960. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  961. }
  962. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  963. {
  964. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  965. }
  966. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  967. {
  968. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  969. }
  970. }
  971. uint32_t Context::frame()
  972. {
  973. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  974. // wait for render thread to finish
  975. renderSemWait();
  976. frameNoRenderWait();
  977. return m_frames;
  978. }
  979. void Context::frameNoRenderWait()
  980. {
  981. swap();
  982. // release render thread
  983. gameSemPost();
  984. #if !BGFX_CONFIG_MULTITHREADED
  985. renderFrame();
  986. #endif // BGFX_CONFIG_MULTITHREADED
  987. }
  988. void Context::swap()
  989. {
  990. freeDynamicBuffers();
  991. m_submit->m_resolution = m_resolution;
  992. m_submit->m_debug = m_debug;
  993. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  994. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  995. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  996. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  997. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  998. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  999. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1000. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1001. if (m_clearColorDirty > 0)
  1002. {
  1003. --m_clearColorDirty;
  1004. memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
  1005. }
  1006. m_submit->finish();
  1007. Frame* temp = m_render;
  1008. m_render = m_submit;
  1009. m_submit = temp;
  1010. m_frames++;
  1011. m_submit->start();
  1012. memset(m_seq, 0, sizeof(m_seq) );
  1013. freeAllHandles(m_submit);
  1014. m_submit->resetFreeHandles();
  1015. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  1016. }
  1017. bool Context::renderFrame()
  1018. {
  1019. if (m_rendererInitialized)
  1020. {
  1021. m_renderCtx->flip();
  1022. }
  1023. gameSemWait();
  1024. rendererExecCommands(m_render->m_cmdPre);
  1025. if (m_rendererInitialized)
  1026. {
  1027. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1028. }
  1029. rendererExecCommands(m_render->m_cmdPost);
  1030. renderSemPost();
  1031. return m_exit;
  1032. }
  1033. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  1034. {
  1035. _constantBuffer->reset(_begin);
  1036. while (_constantBuffer->getPos() < _end)
  1037. {
  1038. uint32_t opcode = _constantBuffer->read();
  1039. if (UniformType::End == opcode)
  1040. {
  1041. break;
  1042. }
  1043. UniformType::Enum type;
  1044. uint16_t loc;
  1045. uint16_t num;
  1046. uint16_t copy;
  1047. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1048. uint32_t size = g_uniformTypeSize[type]*num;
  1049. const char* data = _constantBuffer->read(size);
  1050. if (UniformType::Count > type)
  1051. {
  1052. if (copy)
  1053. {
  1054. _renderCtx->updateUniform(loc, data, size);
  1055. }
  1056. else
  1057. {
  1058. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1059. }
  1060. }
  1061. else
  1062. {
  1063. _renderCtx->setMarker(data, size);
  1064. }
  1065. }
  1066. }
  1067. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1068. {
  1069. if (m_textureUpdateBatch.sort() )
  1070. {
  1071. const uint32_t pos = _cmdbuf.m_pos;
  1072. uint32_t currentKey = UINT32_MAX;
  1073. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1074. {
  1075. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1076. TextureHandle handle;
  1077. _cmdbuf.read(handle);
  1078. uint8_t side;
  1079. _cmdbuf.read(side);
  1080. uint8_t mip;
  1081. _cmdbuf.read(mip);
  1082. Rect rect;
  1083. _cmdbuf.read(rect);
  1084. uint16_t zz;
  1085. _cmdbuf.read(zz);
  1086. uint16_t depth;
  1087. _cmdbuf.read(depth);
  1088. uint16_t pitch;
  1089. _cmdbuf.read(pitch);
  1090. Memory* mem;
  1091. _cmdbuf.read(mem);
  1092. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1093. if (key != currentKey)
  1094. {
  1095. if (currentKey != UINT32_MAX)
  1096. {
  1097. m_renderCtx->updateTextureEnd();
  1098. }
  1099. currentKey = key;
  1100. m_renderCtx->updateTextureBegin(handle, side, mip);
  1101. }
  1102. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1103. release(mem);
  1104. }
  1105. if (currentKey != UINT32_MAX)
  1106. {
  1107. m_renderCtx->updateTextureEnd();
  1108. }
  1109. m_textureUpdateBatch.reset();
  1110. _cmdbuf.m_pos = pos;
  1111. }
  1112. }
  1113. typedef RendererContextI* (*RendererCreateFn)();
  1114. typedef void (*RendererDestroyFn)();
  1115. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1116. namespace _namespace \
  1117. { \
  1118. extern RendererContextI* rendererCreate(); \
  1119. extern void rendererDestroy(); \
  1120. }
  1121. BGFX_RENDERER_CONTEXT(noop);
  1122. BGFX_RENDERER_CONTEXT(d3d9);
  1123. BGFX_RENDERER_CONTEXT(d3d11);
  1124. BGFX_RENDERER_CONTEXT(d3d12);
  1125. BGFX_RENDERER_CONTEXT(gl);
  1126. BGFX_RENDERER_CONTEXT(vk);
  1127. #undef BGFX_RENDERER_CONTEXT
  1128. struct RendererCreator
  1129. {
  1130. RendererCreateFn createFn;
  1131. RendererDestroyFn destroyFn;
  1132. const char* name;
  1133. bool supported;
  1134. };
  1135. static const RendererCreator s_rendererCreator[] =
  1136. {
  1137. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Null
  1138. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1139. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1140. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1141. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1142. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1143. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1144. };
  1145. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1146. static RendererDestroyFn s_rendererDestroyFn;
  1147. struct Condition
  1148. {
  1149. enum Enum
  1150. {
  1151. LessEqual,
  1152. GreaterEqual,
  1153. };
  1154. };
  1155. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1156. {
  1157. #if BX_PLATFORM_WINDOWS
  1158. static const uint8_t s_condition[] =
  1159. {
  1160. VER_LESS_EQUAL,
  1161. VER_GREATER_EQUAL,
  1162. };
  1163. OSVERSIONINFOEXA ovi;
  1164. memset(&ovi, 0, sizeof(ovi) );
  1165. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1166. // _WIN32_WINNT_WINBLUE 0x0603
  1167. // _WIN32_WINNT_WIN8 0x0602
  1168. // _WIN32_WINNT_WIN7 0x0601
  1169. // _WIN32_WINNT_VISTA 0x0600
  1170. ovi.dwMajorVersion = HIBYTE(_version);
  1171. ovi.dwMinorVersion = LOBYTE(_version);
  1172. DWORDLONG cond = 0;
  1173. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1174. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1175. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1176. #else
  1177. BX_UNUSED(_op, _version);
  1178. return false;
  1179. #endif // BX_PLATFORM_WINDOWS
  1180. }
  1181. RendererContextI* rendererCreate(RendererType::Enum _type)
  1182. {
  1183. if (RendererType::Count == _type)
  1184. {
  1185. again:
  1186. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1187. {
  1188. RendererType::Enum first = RendererType::Direct3D9;
  1189. RendererType::Enum second = RendererType::Direct3D11;
  1190. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1191. {
  1192. first = RendererType::Direct3D12;
  1193. second = RendererType::Direct3D11;
  1194. if (!s_rendererCreator[second].supported)
  1195. {
  1196. second = RendererType::Direct3D9;
  1197. }
  1198. }
  1199. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1200. {
  1201. first = RendererType::Direct3D11;
  1202. second = RendererType::Direct3D9;
  1203. }
  1204. if (s_rendererCreator[first].supported)
  1205. {
  1206. _type = first;
  1207. }
  1208. else if (s_rendererCreator[second].supported)
  1209. {
  1210. _type = second;
  1211. }
  1212. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1213. {
  1214. _type = RendererType::OpenGL;
  1215. }
  1216. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1217. {
  1218. _type = RendererType::OpenGLES;
  1219. }
  1220. else if (s_rendererCreator[RendererType::Vulkan].supported)
  1221. {
  1222. _type = RendererType::Vulkan;
  1223. }
  1224. }
  1225. else if (BX_ENABLED(0
  1226. || BX_PLATFORM_ANDROID
  1227. || BX_PLATFORM_EMSCRIPTEN
  1228. || BX_PLATFORM_IOS
  1229. || BX_PLATFORM_NACL
  1230. || BX_PLATFORM_RPI
  1231. ) )
  1232. {
  1233. _type = RendererType::OpenGLES;
  1234. }
  1235. else if (BX_ENABLED(BX_PLATFORM_WINRT))
  1236. {
  1237. _type = RendererType::Direct3D11;
  1238. }
  1239. else
  1240. {
  1241. if (s_rendererCreator[RendererType::OpenGL].supported)
  1242. {
  1243. _type = RendererType::OpenGL;
  1244. }
  1245. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1246. {
  1247. _type = RendererType::OpenGLES;
  1248. }
  1249. }
  1250. if (!s_rendererCreator[_type].supported)
  1251. {
  1252. _type = RendererType::Null;
  1253. }
  1254. }
  1255. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1256. if (NULL == renderCtx)
  1257. {
  1258. goto again;
  1259. }
  1260. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1261. return renderCtx;
  1262. }
  1263. void rendererDestroy()
  1264. {
  1265. s_rendererDestroyFn();
  1266. }
  1267. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1268. {
  1269. _cmdbuf.reset();
  1270. bool end = false;
  1271. if (NULL == m_renderCtx)
  1272. {
  1273. uint8_t command;
  1274. _cmdbuf.read(command);
  1275. BX_CHECK(CommandBuffer::RendererInit == command
  1276. , "RendererInit must be the first command in command buffer before initialization."
  1277. );
  1278. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1279. RendererType::Enum type;
  1280. _cmdbuf.read(type);
  1281. m_renderCtx = rendererCreate(type);
  1282. m_rendererInitialized = true;
  1283. }
  1284. BX_CHECK(NULL != m_renderCtx, "Should not be NULL at this point.");
  1285. do
  1286. {
  1287. uint8_t command;
  1288. _cmdbuf.read(command);
  1289. switch (command)
  1290. {
  1291. case CommandBuffer::RendererShutdownBegin:
  1292. {
  1293. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1294. m_rendererInitialized = false;
  1295. }
  1296. break;
  1297. case CommandBuffer::RendererShutdownEnd:
  1298. {
  1299. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1300. rendererDestroy();
  1301. m_renderCtx = NULL;
  1302. m_exit = true;
  1303. }
  1304. // fall through
  1305. case CommandBuffer::End:
  1306. end = true;
  1307. break;
  1308. case CommandBuffer::CreateIndexBuffer:
  1309. {
  1310. IndexBufferHandle handle;
  1311. _cmdbuf.read(handle);
  1312. Memory* mem;
  1313. _cmdbuf.read(mem);
  1314. uint8_t flags;
  1315. _cmdbuf.read(flags);
  1316. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1317. release(mem);
  1318. }
  1319. break;
  1320. case CommandBuffer::DestroyIndexBuffer:
  1321. {
  1322. IndexBufferHandle handle;
  1323. _cmdbuf.read(handle);
  1324. m_renderCtx->destroyIndexBuffer(handle);
  1325. }
  1326. break;
  1327. case CommandBuffer::CreateVertexDecl:
  1328. {
  1329. VertexDeclHandle handle;
  1330. _cmdbuf.read(handle);
  1331. VertexDecl decl;
  1332. _cmdbuf.read(decl);
  1333. m_renderCtx->createVertexDecl(handle, decl);
  1334. }
  1335. break;
  1336. case CommandBuffer::DestroyVertexDecl:
  1337. {
  1338. VertexDeclHandle handle;
  1339. _cmdbuf.read(handle);
  1340. m_renderCtx->destroyVertexDecl(handle);
  1341. }
  1342. break;
  1343. case CommandBuffer::CreateVertexBuffer:
  1344. {
  1345. VertexBufferHandle handle;
  1346. _cmdbuf.read(handle);
  1347. Memory* mem;
  1348. _cmdbuf.read(mem);
  1349. VertexDeclHandle declHandle;
  1350. _cmdbuf.read(declHandle);
  1351. uint8_t flags;
  1352. _cmdbuf.read(flags);
  1353. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1354. release(mem);
  1355. }
  1356. break;
  1357. case CommandBuffer::DestroyVertexBuffer:
  1358. {
  1359. VertexBufferHandle handle;
  1360. _cmdbuf.read(handle);
  1361. m_renderCtx->destroyVertexBuffer(handle);
  1362. }
  1363. break;
  1364. case CommandBuffer::CreateDynamicIndexBuffer:
  1365. {
  1366. IndexBufferHandle handle;
  1367. _cmdbuf.read(handle);
  1368. uint32_t size;
  1369. _cmdbuf.read(size);
  1370. uint8_t flags;
  1371. _cmdbuf.read(flags);
  1372. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1373. }
  1374. break;
  1375. case CommandBuffer::UpdateDynamicIndexBuffer:
  1376. {
  1377. IndexBufferHandle handle;
  1378. _cmdbuf.read(handle);
  1379. uint32_t offset;
  1380. _cmdbuf.read(offset);
  1381. uint32_t size;
  1382. _cmdbuf.read(size);
  1383. Memory* mem;
  1384. _cmdbuf.read(mem);
  1385. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1386. release(mem);
  1387. }
  1388. break;
  1389. case CommandBuffer::DestroyDynamicIndexBuffer:
  1390. {
  1391. IndexBufferHandle handle;
  1392. _cmdbuf.read(handle);
  1393. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1394. }
  1395. break;
  1396. case CommandBuffer::CreateDynamicVertexBuffer:
  1397. {
  1398. VertexBufferHandle handle;
  1399. _cmdbuf.read(handle);
  1400. uint32_t size;
  1401. _cmdbuf.read(size);
  1402. uint8_t flags;
  1403. _cmdbuf.read(flags);
  1404. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1405. }
  1406. break;
  1407. case CommandBuffer::UpdateDynamicVertexBuffer:
  1408. {
  1409. VertexBufferHandle handle;
  1410. _cmdbuf.read(handle);
  1411. uint32_t offset;
  1412. _cmdbuf.read(offset);
  1413. uint32_t size;
  1414. _cmdbuf.read(size);
  1415. Memory* mem;
  1416. _cmdbuf.read(mem);
  1417. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1418. release(mem);
  1419. }
  1420. break;
  1421. case CommandBuffer::DestroyDynamicVertexBuffer:
  1422. {
  1423. VertexBufferHandle handle;
  1424. _cmdbuf.read(handle);
  1425. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1426. }
  1427. break;
  1428. case CommandBuffer::CreateShader:
  1429. {
  1430. ShaderHandle handle;
  1431. _cmdbuf.read(handle);
  1432. Memory* mem;
  1433. _cmdbuf.read(mem);
  1434. m_renderCtx->createShader(handle, mem);
  1435. release(mem);
  1436. }
  1437. break;
  1438. case CommandBuffer::DestroyShader:
  1439. {
  1440. ShaderHandle handle;
  1441. _cmdbuf.read(handle);
  1442. m_renderCtx->destroyShader(handle);
  1443. }
  1444. break;
  1445. case CommandBuffer::CreateProgram:
  1446. {
  1447. ProgramHandle handle;
  1448. _cmdbuf.read(handle);
  1449. ShaderHandle vsh;
  1450. _cmdbuf.read(vsh);
  1451. ShaderHandle fsh;
  1452. _cmdbuf.read(fsh);
  1453. m_renderCtx->createProgram(handle, vsh, fsh);
  1454. }
  1455. break;
  1456. case CommandBuffer::DestroyProgram:
  1457. {
  1458. ProgramHandle handle;
  1459. _cmdbuf.read(handle);
  1460. m_renderCtx->destroyProgram(handle);
  1461. }
  1462. break;
  1463. case CommandBuffer::CreateTexture:
  1464. {
  1465. TextureHandle handle;
  1466. _cmdbuf.read(handle);
  1467. Memory* mem;
  1468. _cmdbuf.read(mem);
  1469. uint32_t flags;
  1470. _cmdbuf.read(flags);
  1471. uint8_t skip;
  1472. _cmdbuf.read(skip);
  1473. m_renderCtx->createTexture(handle, mem, flags, skip);
  1474. bx::MemoryReader reader(mem->data, mem->size);
  1475. uint32_t magic;
  1476. bx::read(&reader, magic);
  1477. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1478. {
  1479. TextureCreate tc;
  1480. bx::read(&reader, tc);
  1481. if (NULL != tc.m_mem)
  1482. {
  1483. release(tc.m_mem);
  1484. }
  1485. }
  1486. release(mem);
  1487. }
  1488. break;
  1489. case CommandBuffer::UpdateTexture:
  1490. {
  1491. if (m_textureUpdateBatch.isFull() )
  1492. {
  1493. flushTextureUpdateBatch(_cmdbuf);
  1494. }
  1495. uint32_t value = _cmdbuf.m_pos;
  1496. TextureHandle handle;
  1497. _cmdbuf.read(handle);
  1498. uint8_t side;
  1499. _cmdbuf.read(side);
  1500. uint8_t mip;
  1501. _cmdbuf.read(mip);
  1502. _cmdbuf.skip<Rect>();
  1503. _cmdbuf.skip<uint16_t>();
  1504. _cmdbuf.skip<uint16_t>();
  1505. _cmdbuf.skip<uint16_t>();
  1506. _cmdbuf.skip<Memory*>();
  1507. uint32_t key = (handle.idx<<16)
  1508. | (side<<8)
  1509. | mip
  1510. ;
  1511. m_textureUpdateBatch.add(key, value);
  1512. }
  1513. break;
  1514. case CommandBuffer::DestroyTexture:
  1515. {
  1516. TextureHandle handle;
  1517. _cmdbuf.read(handle);
  1518. m_renderCtx->destroyTexture(handle);
  1519. }
  1520. break;
  1521. case CommandBuffer::CreateFrameBuffer:
  1522. {
  1523. FrameBufferHandle handle;
  1524. _cmdbuf.read(handle);
  1525. bool window;
  1526. _cmdbuf.read(window);
  1527. if (window)
  1528. {
  1529. void* nwh;
  1530. _cmdbuf.read(nwh);
  1531. uint16_t width;
  1532. _cmdbuf.read(width);
  1533. uint16_t height;
  1534. _cmdbuf.read(height);
  1535. TextureFormat::Enum depthFormat;
  1536. _cmdbuf.read(depthFormat);
  1537. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1538. }
  1539. else
  1540. {
  1541. uint8_t num;
  1542. _cmdbuf.read(num);
  1543. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1544. for (uint32_t ii = 0; ii < num; ++ii)
  1545. {
  1546. _cmdbuf.read(textureHandles[ii]);
  1547. }
  1548. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1549. }
  1550. }
  1551. break;
  1552. case CommandBuffer::DestroyFrameBuffer:
  1553. {
  1554. FrameBufferHandle handle;
  1555. _cmdbuf.read(handle);
  1556. m_renderCtx->destroyFrameBuffer(handle);
  1557. }
  1558. break;
  1559. case CommandBuffer::CreateUniform:
  1560. {
  1561. UniformHandle handle;
  1562. _cmdbuf.read(handle);
  1563. UniformType::Enum type;
  1564. _cmdbuf.read(type);
  1565. uint16_t num;
  1566. _cmdbuf.read(num);
  1567. uint8_t len;
  1568. _cmdbuf.read(len);
  1569. const char* name = (const char*)_cmdbuf.skip(len);
  1570. m_renderCtx->createUniform(handle, type, num, name);
  1571. }
  1572. break;
  1573. case CommandBuffer::DestroyUniform:
  1574. {
  1575. UniformHandle handle;
  1576. _cmdbuf.read(handle);
  1577. m_renderCtx->destroyUniform(handle);
  1578. }
  1579. break;
  1580. case CommandBuffer::SaveScreenShot:
  1581. {
  1582. uint16_t len;
  1583. _cmdbuf.read(len);
  1584. const char* filePath = (const char*)_cmdbuf.skip(len);
  1585. m_renderCtx->saveScreenShot(filePath);
  1586. }
  1587. break;
  1588. case CommandBuffer::UpdateViewName:
  1589. {
  1590. uint8_t id;
  1591. _cmdbuf.read(id);
  1592. uint16_t len;
  1593. _cmdbuf.read(len);
  1594. const char* name = (const char*)_cmdbuf.skip(len);
  1595. m_renderCtx->updateViewName(id, name);
  1596. }
  1597. break;
  1598. default:
  1599. BX_CHECK(false, "Invalid command: %d", command);
  1600. break;
  1601. }
  1602. } while (!end);
  1603. flushTextureUpdateBatch(_cmdbuf);
  1604. }
  1605. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1606. {
  1607. uint8_t num = 0;
  1608. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1609. {
  1610. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1611. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1612. {
  1613. continue;
  1614. }
  1615. if (s_rendererCreator[ii].supported)
  1616. {
  1617. _enum[num++] = RendererType::Enum(ii);
  1618. }
  1619. }
  1620. return num;
  1621. }
  1622. const char* getRendererName(RendererType::Enum _type)
  1623. {
  1624. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1625. return s_rendererCreator[_type].name;
  1626. }
  1627. void init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1628. {
  1629. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1630. BX_TRACE("Init...");
  1631. memset(&g_caps, 0, sizeof(g_caps) );
  1632. g_caps.supported = 0
  1633. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1634. ;
  1635. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1636. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1637. g_caps.maxFBAttachments = 1;
  1638. g_caps.vendorId = _vendorId;
  1639. g_caps.deviceId = _deviceId;
  1640. if (NULL != _allocator)
  1641. {
  1642. g_allocator = _allocator;
  1643. }
  1644. else
  1645. {
  1646. bx::CrtAllocator allocator;
  1647. g_allocator =
  1648. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1649. }
  1650. if (NULL != _callback)
  1651. {
  1652. g_callback = _callback;
  1653. }
  1654. else
  1655. {
  1656. g_callback =
  1657. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1658. }
  1659. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1660. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1661. s_ctx->init(_type);
  1662. BX_TRACE("Init complete.");
  1663. }
  1664. void shutdown()
  1665. {
  1666. BX_TRACE("Shutdown...");
  1667. BGFX_CHECK_MAIN_THREAD();
  1668. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1669. ctx->shutdown();
  1670. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1671. if (NULL != s_callbackStub)
  1672. {
  1673. BX_DELETE(g_allocator, s_callbackStub);
  1674. s_callbackStub = NULL;
  1675. }
  1676. if (NULL != s_allocatorStub)
  1677. {
  1678. s_allocatorStub->checkLeaks();
  1679. bx::CrtAllocator allocator;
  1680. BX_DELETE(&allocator, s_allocatorStub);
  1681. s_allocatorStub = NULL;
  1682. }
  1683. s_threadIndex = 0;
  1684. g_callback = NULL;
  1685. g_allocator = NULL;
  1686. BX_TRACE("Shutdown complete.");
  1687. }
  1688. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1689. {
  1690. BGFX_CHECK_MAIN_THREAD();
  1691. s_ctx->reset(_width, _height, _flags);
  1692. }
  1693. uint32_t frame()
  1694. {
  1695. BGFX_CHECK_MAIN_THREAD();
  1696. return s_ctx->frame();
  1697. }
  1698. const Caps* getCaps()
  1699. {
  1700. return &g_caps;
  1701. }
  1702. const HMD* getHMD()
  1703. {
  1704. return s_ctx->getHMD();
  1705. }
  1706. RendererType::Enum getRendererType()
  1707. {
  1708. return g_caps.rendererType;
  1709. }
  1710. const Memory* alloc(uint32_t _size)
  1711. {
  1712. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1713. mem->size = _size;
  1714. mem->data = (uint8_t*)mem + sizeof(Memory);
  1715. return mem;
  1716. }
  1717. const Memory* copy(const void* _data, uint32_t _size)
  1718. {
  1719. const Memory* mem = alloc(_size);
  1720. memcpy(mem->data, _data, _size);
  1721. return mem;
  1722. }
  1723. struct MemoryRef
  1724. {
  1725. Memory mem;
  1726. ReleaseFn releaseFn;
  1727. void* userData;
  1728. };
  1729. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  1730. {
  1731. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  1732. memRef->mem.size = _size;
  1733. memRef->mem.data = (uint8_t*)_data;
  1734. memRef->releaseFn = _releaseFn;
  1735. memRef->userData = _userData;
  1736. return &memRef->mem;
  1737. }
  1738. bool isMemoryRef(const Memory* _mem)
  1739. {
  1740. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  1741. }
  1742. void release(const Memory* _mem)
  1743. {
  1744. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1745. Memory* mem = const_cast<Memory*>(_mem);
  1746. if (isMemoryRef(mem) )
  1747. {
  1748. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  1749. if (NULL != memRef->releaseFn)
  1750. {
  1751. memRef->releaseFn(mem->data, memRef->userData);
  1752. }
  1753. }
  1754. BX_FREE(g_allocator, mem);
  1755. }
  1756. void setDebug(uint32_t _debug)
  1757. {
  1758. BGFX_CHECK_MAIN_THREAD();
  1759. s_ctx->setDebug(_debug);
  1760. }
  1761. void dbgTextClear(uint8_t _attr, bool _small)
  1762. {
  1763. BGFX_CHECK_MAIN_THREAD();
  1764. s_ctx->dbgTextClear(_attr, _small);
  1765. }
  1766. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1767. {
  1768. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1769. }
  1770. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1771. {
  1772. BGFX_CHECK_MAIN_THREAD();
  1773. va_list argList;
  1774. va_start(argList, _format);
  1775. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1776. va_end(argList);
  1777. }
  1778. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  1779. {
  1780. BGFX_CHECK_MAIN_THREAD();
  1781. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  1782. }
  1783. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags)
  1784. {
  1785. BGFX_CHECK_MAIN_THREAD();
  1786. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1787. return s_ctx->createIndexBuffer(_mem, _flags);
  1788. }
  1789. void destroyIndexBuffer(IndexBufferHandle _handle)
  1790. {
  1791. BGFX_CHECK_MAIN_THREAD();
  1792. s_ctx->destroyIndexBuffer(_handle);
  1793. }
  1794. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
  1795. {
  1796. BGFX_CHECK_MAIN_THREAD();
  1797. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1798. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1799. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  1800. }
  1801. void destroyVertexBuffer(VertexBufferHandle _handle)
  1802. {
  1803. BGFX_CHECK_MAIN_THREAD();
  1804. s_ctx->destroyVertexBuffer(_handle);
  1805. }
  1806. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags)
  1807. {
  1808. BGFX_CHECK_MAIN_THREAD();
  1809. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  1810. }
  1811. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags)
  1812. {
  1813. BGFX_CHECK_MAIN_THREAD();
  1814. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1815. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  1816. }
  1817. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1818. {
  1819. BGFX_CHECK_MAIN_THREAD();
  1820. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1821. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1822. }
  1823. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1824. {
  1825. BGFX_CHECK_MAIN_THREAD();
  1826. s_ctx->destroyDynamicIndexBuffer(_handle);
  1827. }
  1828. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags)
  1829. {
  1830. BGFX_CHECK_MAIN_THREAD();
  1831. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1832. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  1833. }
  1834. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
  1835. {
  1836. BGFX_CHECK_MAIN_THREAD();
  1837. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1838. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1839. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  1840. }
  1841. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1842. {
  1843. BGFX_CHECK_MAIN_THREAD();
  1844. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1845. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1846. }
  1847. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1848. {
  1849. BGFX_CHECK_MAIN_THREAD();
  1850. s_ctx->destroyDynamicVertexBuffer(_handle);
  1851. }
  1852. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1853. {
  1854. BGFX_CHECK_MAIN_THREAD();
  1855. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1856. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1857. }
  1858. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1859. {
  1860. BGFX_CHECK_MAIN_THREAD();
  1861. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1862. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1863. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1864. }
  1865. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1866. {
  1867. BGFX_CHECK_MAIN_THREAD();
  1868. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1869. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1870. }
  1871. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1872. {
  1873. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1874. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1875. && checkAvailTransientIndexBuffer(_numIndices)
  1876. ;
  1877. }
  1878. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1879. {
  1880. BGFX_CHECK_MAIN_THREAD();
  1881. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1882. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1883. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1884. }
  1885. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1886. {
  1887. BGFX_CHECK_MAIN_THREAD();
  1888. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1889. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1890. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1891. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1892. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1893. }
  1894. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  1895. {
  1896. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  1897. {
  1898. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  1899. allocTransientIndexBuffer(_tib, _numIndices);
  1900. return true;
  1901. }
  1902. return false;
  1903. }
  1904. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1905. {
  1906. BGFX_CHECK_MAIN_THREAD();
  1907. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1908. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1909. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1910. }
  1911. ShaderHandle createShader(const Memory* _mem)
  1912. {
  1913. BGFX_CHECK_MAIN_THREAD();
  1914. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1915. return s_ctx->createShader(_mem);
  1916. }
  1917. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  1918. {
  1919. BGFX_CHECK_MAIN_THREAD();
  1920. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  1921. }
  1922. void destroyShader(ShaderHandle _handle)
  1923. {
  1924. BGFX_CHECK_MAIN_THREAD();
  1925. s_ctx->destroyShader(_handle);
  1926. }
  1927. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  1928. {
  1929. BGFX_CHECK_MAIN_THREAD();
  1930. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1931. if (_destroyShaders)
  1932. {
  1933. destroyShader(_vsh);
  1934. destroyShader(_fsh);
  1935. }
  1936. return handle;
  1937. }
  1938. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  1939. {
  1940. BGFX_CHECK_MAIN_THREAD();
  1941. ProgramHandle handle = s_ctx->createProgram(_csh);
  1942. if (_destroyShader)
  1943. {
  1944. destroyShader(_csh);
  1945. }
  1946. return handle;
  1947. }
  1948. void destroyProgram(ProgramHandle _handle)
  1949. {
  1950. BGFX_CHECK_MAIN_THREAD();
  1951. s_ctx->destroyProgram(_handle);
  1952. }
  1953. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  1954. {
  1955. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  1956. const uint8_t bpp = blockInfo.bitsPerPixel;
  1957. const uint32_t blockWidth = blockInfo.blockWidth;
  1958. const uint32_t blockHeight = blockInfo.blockHeight;
  1959. const uint32_t minBlockX = blockInfo.minBlockX;
  1960. const uint32_t minBlockY = blockInfo.minBlockY;
  1961. _width = bx::uint32_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  1962. _height = bx::uint32_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  1963. _depth = bx::uint32_max(1, _depth);
  1964. _numMips = bx::uint32_max(1, _numMips);
  1965. uint32_t width = _width;
  1966. uint32_t height = _height;
  1967. uint32_t depth = _depth;
  1968. uint32_t sides = _cubeMap ? 6 : 1;
  1969. uint32_t size = 0;
  1970. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1971. {
  1972. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  1973. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  1974. depth = bx::uint32_max(1, depth);
  1975. size += width*height*depth*bpp/8 * sides;
  1976. width >>= 1;
  1977. height >>= 1;
  1978. depth >>= 1;
  1979. }
  1980. _info.format = _format;
  1981. _info.width = _width;
  1982. _info.height = _height;
  1983. _info.depth = _depth;
  1984. _info.numMips = _numMips;
  1985. _info.cubeMap = _cubeMap;
  1986. _info.storageSize = size;
  1987. _info.bitsPerPixel = bpp;
  1988. }
  1989. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  1990. {
  1991. BGFX_CHECK_MAIN_THREAD();
  1992. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1993. return s_ctx->createTexture(_mem, _flags, _skip, _info);
  1994. }
  1995. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1996. {
  1997. BGFX_CHECK_MAIN_THREAD();
  1998. _numMips = bx::uint32_max(1, _numMips);
  1999. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2000. && NULL != _mem)
  2001. {
  2002. TextureInfo ti;
  2003. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2004. BX_CHECK(ti.storageSize == _mem->size
  2005. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2006. , ti.storageSize
  2007. , _mem->size
  2008. );
  2009. }
  2010. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2011. const Memory* mem = alloc(size);
  2012. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2013. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2014. bx::write(&writer, magic);
  2015. TextureCreate tc;
  2016. tc.m_flags = _flags;
  2017. tc.m_width = _width;
  2018. tc.m_height = _height;
  2019. tc.m_sides = 0;
  2020. tc.m_depth = 0;
  2021. tc.m_numMips = _numMips;
  2022. tc.m_format = uint8_t(_format);
  2023. tc.m_cubeMap = false;
  2024. tc.m_mem = _mem;
  2025. bx::write(&writer, tc);
  2026. return s_ctx->createTexture(mem, _flags, 0, NULL);
  2027. }
  2028. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2029. {
  2030. BGFX_CHECK_MAIN_THREAD();
  2031. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  2032. _numMips = bx::uint32_max(1, _numMips);
  2033. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2034. && NULL != _mem)
  2035. {
  2036. TextureInfo ti;
  2037. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2038. BX_CHECK(ti.storageSize == _mem->size
  2039. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2040. , ti.storageSize
  2041. , _mem->size
  2042. );
  2043. }
  2044. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2045. const Memory* mem = alloc(size);
  2046. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2047. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2048. bx::write(&writer, magic);
  2049. TextureCreate tc;
  2050. tc.m_flags = _flags;
  2051. tc.m_width = _width;
  2052. tc.m_height = _height;
  2053. tc.m_sides = 0;
  2054. tc.m_depth = _depth;
  2055. tc.m_numMips = _numMips;
  2056. tc.m_format = uint8_t(_format);
  2057. tc.m_cubeMap = false;
  2058. tc.m_mem = _mem;
  2059. bx::write(&writer, tc);
  2060. return s_ctx->createTexture(mem, _flags, 0, NULL);
  2061. }
  2062. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2063. {
  2064. BGFX_CHECK_MAIN_THREAD();
  2065. _numMips = bx::uint32_max(1, _numMips);
  2066. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2067. && NULL != _mem)
  2068. {
  2069. TextureInfo ti;
  2070. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2071. BX_CHECK(ti.storageSize == _mem->size
  2072. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2073. , ti.storageSize
  2074. , _mem->size
  2075. );
  2076. }
  2077. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2078. const Memory* mem = alloc(size);
  2079. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2080. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2081. bx::write(&writer, magic);
  2082. TextureCreate tc;
  2083. tc.m_flags = _flags;
  2084. tc.m_width = _size;
  2085. tc.m_height = _size;
  2086. tc.m_sides = 6;
  2087. tc.m_depth = 0;
  2088. tc.m_numMips = _numMips;
  2089. tc.m_format = uint8_t(_format);
  2090. tc.m_cubeMap = true;
  2091. tc.m_mem = _mem;
  2092. bx::write(&writer, tc);
  2093. return s_ctx->createTexture(mem, _flags, 0, NULL);
  2094. }
  2095. void destroyTexture(TextureHandle _handle)
  2096. {
  2097. BGFX_CHECK_MAIN_THREAD();
  2098. s_ctx->destroyTexture(_handle);
  2099. }
  2100. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2101. {
  2102. BGFX_CHECK_MAIN_THREAD();
  2103. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2104. if (_width == 0
  2105. || _height == 0)
  2106. {
  2107. release(_mem);
  2108. }
  2109. else
  2110. {
  2111. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2112. }
  2113. }
  2114. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2115. {
  2116. BGFX_CHECK_MAIN_THREAD();
  2117. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2118. if (_width == 0
  2119. || _height == 0
  2120. || _depth == 0)
  2121. {
  2122. release(_mem);
  2123. }
  2124. else
  2125. {
  2126. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2127. }
  2128. }
  2129. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2130. {
  2131. BGFX_CHECK_MAIN_THREAD();
  2132. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2133. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2134. if (_width == 0
  2135. || _height == 0)
  2136. {
  2137. release(_mem);
  2138. }
  2139. else
  2140. {
  2141. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2142. }
  2143. }
  2144. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2145. {
  2146. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2147. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2148. return createFrameBuffer(1, &th, true);
  2149. }
  2150. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  2151. {
  2152. BGFX_CHECK_MAIN_THREAD();
  2153. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2154. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  2155. if (_destroyTextures)
  2156. {
  2157. for (uint32_t ii = 0; ii < _num; ++ii)
  2158. {
  2159. destroyTexture(_handles[ii]);
  2160. }
  2161. }
  2162. return handle;
  2163. }
  2164. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2165. {
  2166. BGFX_CHECK_MAIN_THREAD();
  2167. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2168. }
  2169. void destroyFrameBuffer(FrameBufferHandle _handle)
  2170. {
  2171. BGFX_CHECK_MAIN_THREAD();
  2172. s_ctx->destroyFrameBuffer(_handle);
  2173. }
  2174. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2175. {
  2176. BGFX_CHECK_MAIN_THREAD();
  2177. return s_ctx->createUniform(_name, _type, _num);
  2178. }
  2179. void destroyUniform(UniformHandle _handle)
  2180. {
  2181. BGFX_CHECK_MAIN_THREAD();
  2182. s_ctx->destroyUniform(_handle);
  2183. }
  2184. void setClearColor(uint8_t _index, uint32_t _rgba)
  2185. {
  2186. BGFX_CHECK_MAIN_THREAD();
  2187. const uint8_t rr = _rgba>>24;
  2188. const uint8_t gg = _rgba>>16;
  2189. const uint8_t bb = _rgba>> 8;
  2190. const uint8_t aa = _rgba>> 0;
  2191. float rgba[4] =
  2192. {
  2193. rr * 1.0f/255.0f,
  2194. gg * 1.0f/255.0f,
  2195. bb * 1.0f/255.0f,
  2196. aa * 1.0f/255.0f,
  2197. };
  2198. s_ctx->setClearColor(_index, rgba);
  2199. }
  2200. void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2201. {
  2202. BGFX_CHECK_MAIN_THREAD();
  2203. float rgba[4] = { _r, _g, _b, _a };
  2204. s_ctx->setClearColor(_index, rgba);
  2205. }
  2206. void setClearColor(uint8_t _index, const float _rgba[4])
  2207. {
  2208. BGFX_CHECK_MAIN_THREAD();
  2209. s_ctx->setClearColor(_index, _rgba);
  2210. }
  2211. bool checkView(uint8_t _id)
  2212. {
  2213. // workaround GCC 4.9 type-limit check.
  2214. const uint32_t id = _id;
  2215. return id < BGFX_CONFIG_MAX_VIEWS;
  2216. }
  2217. void setViewName(uint8_t _id, const char* _name)
  2218. {
  2219. BGFX_CHECK_MAIN_THREAD();
  2220. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2221. s_ctx->setViewName(_id, _name);
  2222. }
  2223. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2224. {
  2225. BGFX_CHECK_MAIN_THREAD();
  2226. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2227. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2228. }
  2229. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2230. {
  2231. BGFX_CHECK_MAIN_THREAD();
  2232. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2233. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2234. }
  2235. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2236. {
  2237. BGFX_CHECK_MAIN_THREAD();
  2238. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2239. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2240. }
  2241. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2242. {
  2243. BGFX_CHECK_MAIN_THREAD();
  2244. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2245. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2246. }
  2247. void setViewSeq(uint8_t _id, bool _enabled)
  2248. {
  2249. BGFX_CHECK_MAIN_THREAD();
  2250. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2251. s_ctx->setViewSeq(_id, _enabled);
  2252. }
  2253. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2254. {
  2255. BGFX_CHECK_MAIN_THREAD();
  2256. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2257. s_ctx->setViewFrameBuffer(_id, _handle);
  2258. }
  2259. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2260. {
  2261. BGFX_CHECK_MAIN_THREAD();
  2262. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2263. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2264. }
  2265. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2266. {
  2267. BGFX_CHECK_MAIN_THREAD();
  2268. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2269. s_ctx->setViewRemap(_id, _num, _remap);
  2270. }
  2271. void setMarker(const char* _marker)
  2272. {
  2273. BGFX_CHECK_MAIN_THREAD();
  2274. s_ctx->setMarker(_marker);
  2275. }
  2276. void setState(uint64_t _state, uint32_t _rgba)
  2277. {
  2278. BGFX_CHECK_MAIN_THREAD();
  2279. s_ctx->setState(_state, _rgba);
  2280. }
  2281. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2282. {
  2283. BGFX_CHECK_MAIN_THREAD();
  2284. s_ctx->setStencil(_fstencil, _bstencil);
  2285. }
  2286. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2287. {
  2288. BGFX_CHECK_MAIN_THREAD();
  2289. return s_ctx->setScissor(_x, _y, _width, _height);
  2290. }
  2291. void setScissor(uint16_t _cache)
  2292. {
  2293. BGFX_CHECK_MAIN_THREAD();
  2294. s_ctx->setScissor(_cache);
  2295. }
  2296. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2297. {
  2298. BGFX_CHECK_MAIN_THREAD();
  2299. return s_ctx->setTransform(_mtx, _num);
  2300. }
  2301. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2302. {
  2303. BGFX_CHECK_MAIN_THREAD();
  2304. return s_ctx->allocTransform(_transform, _num);
  2305. }
  2306. void setTransform(uint32_t _cache, uint16_t _num)
  2307. {
  2308. BGFX_CHECK_MAIN_THREAD();
  2309. s_ctx->setTransform(_cache, _num);
  2310. }
  2311. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2312. {
  2313. BGFX_CHECK_MAIN_THREAD();
  2314. s_ctx->setUniform(_handle, _value, _num);
  2315. }
  2316. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2317. {
  2318. BGFX_CHECK_MAIN_THREAD();
  2319. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2320. }
  2321. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2322. {
  2323. BGFX_CHECK_MAIN_THREAD();
  2324. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2325. }
  2326. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2327. {
  2328. setIndexBuffer(_tib, 0, UINT32_MAX);
  2329. }
  2330. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2331. {
  2332. BGFX_CHECK_MAIN_THREAD();
  2333. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2334. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2335. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2336. }
  2337. void setVertexBuffer(VertexBufferHandle _handle)
  2338. {
  2339. setVertexBuffer(_handle, 0, UINT32_MAX);
  2340. }
  2341. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2342. {
  2343. BGFX_CHECK_MAIN_THREAD();
  2344. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2345. }
  2346. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2347. {
  2348. BGFX_CHECK_MAIN_THREAD();
  2349. s_ctx->setVertexBuffer(_handle, _numVertices);
  2350. }
  2351. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2352. {
  2353. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2354. }
  2355. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2356. {
  2357. BGFX_CHECK_MAIN_THREAD();
  2358. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2359. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2360. }
  2361. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2362. {
  2363. BGFX_CHECK_MAIN_THREAD();
  2364. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2365. s_ctx->setInstanceDataBuffer(_idb, _num);
  2366. }
  2367. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2368. {
  2369. BGFX_CHECK_MAIN_THREAD();
  2370. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2371. }
  2372. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2373. {
  2374. BGFX_CHECK_MAIN_THREAD();
  2375. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2376. }
  2377. void setProgram(ProgramHandle _handle)
  2378. {
  2379. BGFX_CHECK_MAIN_THREAD();
  2380. s_ctx->setProgram(_handle);
  2381. }
  2382. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2383. {
  2384. BGFX_CHECK_MAIN_THREAD();
  2385. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2386. }
  2387. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2388. {
  2389. BGFX_CHECK_MAIN_THREAD();
  2390. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2391. }
  2392. uint32_t submit(uint8_t _id, int32_t _depth)
  2393. {
  2394. BGFX_CHECK_MAIN_THREAD();
  2395. return s_ctx->submit(_id, _depth);
  2396. }
  2397. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2398. {
  2399. BGFX_CHECK_MAIN_THREAD();
  2400. s_ctx->setBuffer(_stage, _handle, _access);
  2401. }
  2402. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2403. {
  2404. BGFX_CHECK_MAIN_THREAD();
  2405. s_ctx->setBuffer(_stage, _handle, _access);
  2406. }
  2407. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2408. {
  2409. BGFX_CHECK_MAIN_THREAD();
  2410. s_ctx->setBuffer(_stage, _handle, _access);
  2411. }
  2412. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2413. {
  2414. BGFX_CHECK_MAIN_THREAD();
  2415. s_ctx->setBuffer(_stage, _handle, _access);
  2416. }
  2417. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2418. {
  2419. BGFX_CHECK_MAIN_THREAD();
  2420. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2421. }
  2422. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2423. {
  2424. BGFX_CHECK_MAIN_THREAD();
  2425. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2426. }
  2427. void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2428. {
  2429. BGFX_CHECK_MAIN_THREAD();
  2430. s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2431. }
  2432. void discard()
  2433. {
  2434. BGFX_CHECK_MAIN_THREAD();
  2435. s_ctx->discard();
  2436. }
  2437. void saveScreenShot(const char* _filePath)
  2438. {
  2439. BGFX_CHECK_MAIN_THREAD();
  2440. s_ctx->saveScreenShot(_filePath);
  2441. }
  2442. } // namespace bgfx
  2443. #include <bgfx.c99.h>
  2444. #include <bgfxplatform.c99.h>
  2445. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2446. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2447. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2448. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2449. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2450. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2451. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2452. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2453. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2454. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2455. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2456. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2457. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2458. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2459. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2460. {
  2461. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2462. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2463. }
  2464. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2465. {
  2466. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2467. decl->add(bgfx::Attrib::Enum(_attrib)
  2468. , _num
  2469. , bgfx::AttribType::Enum(_type)
  2470. , _normalized
  2471. , _asInt
  2472. );
  2473. }
  2474. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2475. {
  2476. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2477. decl->skip(_num);
  2478. }
  2479. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2480. {
  2481. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2482. decl->end();
  2483. }
  2484. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2485. {
  2486. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2487. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2488. }
  2489. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2490. {
  2491. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2492. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2493. }
  2494. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2495. {
  2496. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2497. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2498. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2499. }
  2500. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2501. {
  2502. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2503. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2504. }
  2505. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2506. {
  2507. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2508. }
  2509. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2510. {
  2511. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2512. }
  2513. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2514. {
  2515. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2516. }
  2517. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2518. {
  2519. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2520. }
  2521. BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator)
  2522. {
  2523. return bgfx::init(bgfx::RendererType::Enum(_type)
  2524. , _vendorId
  2525. , _deviceId
  2526. , reinterpret_cast<bgfx::CallbackI*>(_callback)
  2527. , reinterpret_cast<bx::ReallocatorI*>(_allocator)
  2528. );
  2529. }
  2530. BGFX_C_API void bgfx_shutdown()
  2531. {
  2532. return bgfx::shutdown();
  2533. }
  2534. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2535. {
  2536. bgfx::reset(_width, _height, _flags);
  2537. }
  2538. BGFX_C_API uint32_t bgfx_frame()
  2539. {
  2540. return bgfx::frame();
  2541. }
  2542. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2543. {
  2544. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2545. }
  2546. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  2547. {
  2548. return (const bgfx_caps_t*)bgfx::getCaps();
  2549. }
  2550. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  2551. {
  2552. return (const bgfx_hmd_t*)bgfx::getHMD();
  2553. }
  2554. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2555. {
  2556. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2557. }
  2558. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2559. {
  2560. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2561. }
  2562. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2563. {
  2564. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2565. }
  2566. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  2567. {
  2568. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  2569. }
  2570. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2571. {
  2572. bgfx::setDebug(_debug);
  2573. }
  2574. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2575. {
  2576. bgfx::dbgTextClear(_attr, _small);
  2577. }
  2578. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2579. {
  2580. va_list argList;
  2581. va_start(argList, _format);
  2582. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2583. va_end(argList);
  2584. }
  2585. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2586. {
  2587. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2588. }
  2589. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
  2590. {
  2591. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2592. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
  2593. return handle.c;
  2594. }
  2595. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2596. {
  2597. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2598. bgfx::destroyIndexBuffer(handle.cpp);
  2599. }
  2600. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2601. {
  2602. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2603. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2604. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2605. return handle.c;
  2606. }
  2607. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2608. {
  2609. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2610. bgfx::destroyVertexBuffer(handle.cpp);
  2611. }
  2612. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
  2613. {
  2614. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2615. handle.cpp = bgfx::createDynamicIndexBuffer(_num);
  2616. return handle.c;
  2617. }
  2618. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
  2619. {
  2620. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2621. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
  2622. return handle.c;
  2623. }
  2624. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2625. {
  2626. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2627. bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2628. }
  2629. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2630. {
  2631. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2632. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2633. }
  2634. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2635. {
  2636. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2637. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2638. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  2639. return handle.c;
  2640. }
  2641. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2642. {
  2643. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2644. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2645. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2646. return handle.c;
  2647. }
  2648. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2649. {
  2650. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2651. bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2652. }
  2653. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2654. {
  2655. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2656. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2657. }
  2658. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2659. {
  2660. return bgfx::checkAvailTransientIndexBuffer(_num);
  2661. }
  2662. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2663. {
  2664. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2665. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2666. }
  2667. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2668. {
  2669. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2670. }
  2671. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2672. {
  2673. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2674. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2675. }
  2676. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2677. {
  2678. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2679. }
  2680. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2681. {
  2682. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2683. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2684. }
  2685. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  2686. {
  2687. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2688. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2689. }
  2690. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2691. {
  2692. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2693. }
  2694. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2695. {
  2696. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2697. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2698. return handle.c;
  2699. }
  2700. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2701. {
  2702. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2703. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2704. }
  2705. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2706. {
  2707. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2708. bgfx::destroyShader(handle.cpp);
  2709. }
  2710. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2711. {
  2712. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2713. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2714. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2715. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2716. return handle.c;
  2717. }
  2718. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  2719. {
  2720. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2721. bgfx::destroyProgram(handle.cpp);
  2722. }
  2723. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  2724. {
  2725. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  2726. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  2727. }
  2728. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  2729. {
  2730. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2731. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  2732. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  2733. return handle.c;
  2734. }
  2735. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2736. {
  2737. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2738. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2739. return handle.c;
  2740. }
  2741. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2742. {
  2743. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2744. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2745. return handle.c;
  2746. }
  2747. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2748. {
  2749. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2750. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2751. return handle.c;
  2752. }
  2753. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2754. {
  2755. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2756. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2757. }
  2758. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  2759. {
  2760. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2761. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  2762. }
  2763. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2764. {
  2765. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2766. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2767. }
  2768. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  2769. {
  2770. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2771. bgfx::destroyTexture(handle.cpp);
  2772. }
  2773. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2774. {
  2775. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2776. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  2777. return handle.c;
  2778. }
  2779. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  2780. {
  2781. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2782. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  2783. return handle.c;
  2784. }
  2785. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  2786. {
  2787. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2788. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  2789. return handle.c;
  2790. }
  2791. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  2792. {
  2793. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2794. bgfx::destroyFrameBuffer(handle.cpp);
  2795. }
  2796. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  2797. {
  2798. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  2799. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  2800. return handle.c;
  2801. }
  2802. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  2803. {
  2804. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2805. bgfx::destroyUniform(handle.cpp);
  2806. }
  2807. BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4])
  2808. {
  2809. bgfx::setClearColor(_index, _rgba);
  2810. }
  2811. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  2812. {
  2813. bgfx::setViewName(_id, _name);
  2814. }
  2815. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2816. {
  2817. bgfx::setViewRect(_id, _x, _y, _width, _height);
  2818. }
  2819. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2820. {
  2821. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  2822. }
  2823. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2824. {
  2825. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2826. }
  2827. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2828. {
  2829. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2830. }
  2831. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  2832. {
  2833. bgfx::setViewSeq(_id, _enabled);
  2834. }
  2835. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  2836. {
  2837. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2838. bgfx::setViewFrameBuffer(_id, handle.cpp);
  2839. }
  2840. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  2841. {
  2842. bgfx::setViewTransform(_id, _view, _proj);
  2843. }
  2844. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2845. {
  2846. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  2847. }
  2848. BGFX_C_API void bgfx_set_marker(const char* _marker)
  2849. {
  2850. bgfx::setMarker(_marker);
  2851. }
  2852. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  2853. {
  2854. bgfx::setState(_state, _rgba);
  2855. }
  2856. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  2857. {
  2858. bgfx::setStencil(_fstencil, _bstencil);
  2859. }
  2860. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2861. {
  2862. return bgfx::setScissor(_x, _y, _width, _height);
  2863. }
  2864. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  2865. {
  2866. bgfx::setScissor(_cache);
  2867. }
  2868. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  2869. {
  2870. return bgfx::setTransform(_mtx, _num);
  2871. }
  2872. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  2873. {
  2874. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  2875. }
  2876. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  2877. {
  2878. bgfx::setTransform(_cache, _num);
  2879. }
  2880. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  2881. {
  2882. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2883. bgfx::setUniform(handle.cpp, _value, _num);
  2884. }
  2885. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2886. {
  2887. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2888. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2889. }
  2890. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2891. {
  2892. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2893. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2894. }
  2895. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2896. {
  2897. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  2898. }
  2899. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  2900. {
  2901. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2902. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  2903. }
  2904. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  2905. {
  2906. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2907. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  2908. }
  2909. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2910. {
  2911. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  2912. }
  2913. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  2914. {
  2915. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  2916. }
  2917. BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
  2918. {
  2919. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2920. bgfx::setProgram(handle.cpp);
  2921. }
  2922. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  2923. {
  2924. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2925. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2926. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  2927. }
  2928. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  2929. {
  2930. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2931. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2932. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  2933. }
  2934. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
  2935. {
  2936. return bgfx::submit(_id, _depth);
  2937. }
  2938. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  2939. {
  2940. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2941. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2942. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  2943. }
  2944. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  2945. {
  2946. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2947. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2948. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  2949. }
  2950. BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2951. {
  2952. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2953. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  2954. }
  2955. BGFX_C_API void bgfx_discard()
  2956. {
  2957. bgfx::discard();
  2958. }
  2959. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  2960. {
  2961. bgfx::saveScreenShot(_filePath);
  2962. }
  2963. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  2964. {
  2965. return bgfx_render_frame_t(bgfx::renderFrame() );
  2966. }
  2967. #if BX_PLATFORM_ANDROID
  2968. BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
  2969. {
  2970. bgfx::androidSetWindow(_window);
  2971. }
  2972. #elif BX_PLATFORM_IOS
  2973. BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
  2974. {
  2975. bgfx::iosSetEaglLayer(_layer);
  2976. }
  2977. #elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
  2978. BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
  2979. {
  2980. bgfx::x11SetDisplayWindow(_display, _window);
  2981. }
  2982. #elif BX_PLATFORM_NACL
  2983. BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
  2984. {
  2985. return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
  2986. }
  2987. #elif BX_PLATFORM_OSX
  2988. BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
  2989. {
  2990. bgfx::osxSetNSWindow(_window);
  2991. }
  2992. #elif BX_PLATFORM_WINDOWS
  2993. BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
  2994. {
  2995. bgfx::winSetHwnd(_window);
  2996. }
  2997. #endif // BX_PLATFORM_*