| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548 |
- /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx/bgfx.h>
- #include <bgfx/embedded_shader.h>
- #include "debugdraw.h"
- #include "../bgfx_utils.h"
- #include "../packrect.h"
- #include <bx/mutex.h>
- #include <bx/math.h>
- #include <bx/sort.h>
- #include <bx/uint32_t.h>
- #include <bx/handlealloc.h>
- #ifndef DEBUG_DRAW_CONFIG_MAX_GEOMETRY
- # define DEBUG_DRAW_CONFIG_MAX_GEOMETRY 256
- #endif // DEBUG_DRAW_CONFIG_MAX_GEOMETRY
- struct DebugVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_len;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 1, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl DebugVertex::ms_decl;
- struct DebugUvVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl DebugUvVertex::ms_decl;
- struct DebugShapeVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint8_t m_indices[4];
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Indices, 4, bgfx::AttribType::Uint8)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl DebugShapeVertex::ms_decl;
- struct DebugMeshVertex
- {
- float m_x;
- float m_y;
- float m_z;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl DebugMeshVertex::ms_decl;
- static DebugShapeVertex s_quadVertices[4] =
- {
- {-1.0f, 0.0f, 1.0f, { 0, 0, 0, 0 } },
- { 1.0f, 0.0f, 1.0f, { 0, 0, 0, 0 } },
- {-1.0f, 0.0f, -1.0f, { 0, 0, 0, 0 } },
- { 1.0f, 0.0f, -1.0f, { 0, 0, 0, 0 } },
- };
- static const uint16_t s_quadIndices[6] =
- {
- 0, 1, 2,
- 1, 3, 2,
- };
- static DebugShapeVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
- { 1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
- {-1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
- { 1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
- {-1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
- { 1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
- {-1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
- { 1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- static const uint8_t s_circleLod[] =
- {
- 37,
- 29,
- 23,
- 17,
- 11,
- };
- static uint8_t getCircleLod(uint8_t _lod)
- {
- _lod = _lod > BX_COUNTOF(s_circleLod)-1 ? BX_COUNTOF(s_circleLod)-1 : _lod;
- return s_circleLod[_lod];
- }
- static void circle(float* _out, float _angle)
- {
- float sa = bx::sin(_angle);
- float ca = bx::cos(_angle);
- _out[0] = sa;
- _out[1] = ca;
- }
- static void squircle(float* _out, float _angle)
- {
- float sa = bx::sin(_angle);
- float ca = bx::cos(_angle);
- _out[0] = bx::sqrt(bx::abs(sa) ) * bx::sign(sa);
- _out[1] = bx::sqrt(bx::abs(ca) ) * bx::sign(ca);
- }
- uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = 0, void* _normals0 = NULL, uint16_t _normalStride0 = 0)
- {
- if (NULL != _pos0)
- {
- struct Gen
- {
- Gen(void* _pos, uint16_t _posStride, void* _normals, uint16_t _normalStride, uint8_t _subdiv)
- : m_pos( (uint8_t*)_pos)
- , m_normals( (uint8_t*)_normals)
- , m_posStride(_posStride)
- , m_normalStride(_normalStride)
- {
- static const float scale = 1.0f;
- static const float golden = 1.6180339887f;
- static const float len = bx::sqrt(golden*golden + 1.0f);
- static const float ss = 1.0f/len * scale;
- static const float ll = ss*golden;
- static const bx::Vec3 vv[] =
- {
- { -ll, 0.0f, -ss },
- { ll, 0.0f, -ss },
- { ll, 0.0f, ss },
- { -ll, 0.0f, ss },
- { -ss, ll, 0.0f },
- { ss, ll, 0.0f },
- { ss, -ll, 0.0f },
- { -ss, -ll, 0.0f },
- { 0.0f, -ss, ll },
- { 0.0f, ss, ll },
- { 0.0f, ss, -ll },
- { 0.0f, -ss, -ll },
- };
- m_numVertices = 0;
- triangle(vv[ 0], vv[ 4], vv[ 3], scale, _subdiv);
- triangle(vv[ 0], vv[10], vv[ 4], scale, _subdiv);
- triangle(vv[ 4], vv[10], vv[ 5], scale, _subdiv);
- triangle(vv[ 5], vv[10], vv[ 1], scale, _subdiv);
- triangle(vv[ 5], vv[ 1], vv[ 2], scale, _subdiv);
- triangle(vv[ 5], vv[ 2], vv[ 9], scale, _subdiv);
- triangle(vv[ 5], vv[ 9], vv[ 4], scale, _subdiv);
- triangle(vv[ 3], vv[ 4], vv[ 9], scale, _subdiv);
- triangle(vv[ 0], vv[ 3], vv[ 7], scale, _subdiv);
- triangle(vv[ 0], vv[ 7], vv[11], scale, _subdiv);
- triangle(vv[11], vv[ 7], vv[ 6], scale, _subdiv);
- triangle(vv[11], vv[ 6], vv[ 1], scale, _subdiv);
- triangle(vv[ 1], vv[ 6], vv[ 2], scale, _subdiv);
- triangle(vv[ 2], vv[ 6], vv[ 8], scale, _subdiv);
- triangle(vv[ 8], vv[ 6], vv[ 7], scale, _subdiv);
- triangle(vv[ 8], vv[ 7], vv[ 3], scale, _subdiv);
- triangle(vv[ 0], vv[11], vv[10], scale, _subdiv);
- triangle(vv[ 1], vv[10], vv[11], scale, _subdiv);
- triangle(vv[ 2], vv[ 8], vv[ 9], scale, _subdiv);
- triangle(vv[ 3], vv[ 9], vv[ 8], scale, _subdiv);
- }
- void addVert(const bx::Vec3& _v)
- {
- bx::store(m_pos, _v);
- m_pos += m_posStride;
- if (NULL != m_normals)
- {
- const bx::Vec3 normal = bx::normalize(_v);
- bx::store(m_normals, normal);
- m_normals += m_normalStride;
- }
- m_numVertices++;
- }
- void triangle(const bx::Vec3& _v0, const bx::Vec3& _v1, const bx::Vec3& _v2, float _scale, uint8_t _subdiv)
- {
- if (0 == _subdiv)
- {
- addVert(_v0);
- addVert(_v1);
- addVert(_v2);
- }
- else
- {
- const bx::Vec3 v01 = bx::mul(bx::normalize(bx::add(_v0, _v1) ), _scale);
- const bx::Vec3 v12 = bx::mul(bx::normalize(bx::add(_v1, _v2) ), _scale);
- const bx::Vec3 v20 = bx::mul(bx::normalize(bx::add(_v2, _v0) ), _scale);
- --_subdiv;
- triangle(_v0, v01, v20, _scale, _subdiv);
- triangle(_v1, v12, v01, _scale, _subdiv);
- triangle(_v2, v20, v12, _scale, _subdiv);
- triangle(v01, v12, v20, _scale, _subdiv);
- }
- }
- uint8_t* m_pos;
- uint8_t* m_normals;
- uint16_t m_posStride;
- uint16_t m_normalStride;
- uint32_t m_numVertices;
- } gen(_pos0, _posStride0, _normals0, _normalStride0, _subdiv0);
- }
- uint32_t numVertices = 20*3*bx::uint32_max(1, (uint32_t)bx::pow(4.0f, _subdiv0) );
- return numVertices;
- }
- bx::Vec3 getPoint(Axis::Enum _axis, float _x, float _y)
- {
- bx::Vec3 result;
- switch (_axis)
- {
- case Axis::X:
- result.x = 0.0f;
- result.y = _x;
- result.z = _y;
- break;
- case Axis::Y:
- result.x = _y;
- result.y = 0.0f;
- result.z = _x;
- break;
- default:
- result.x = _x;
- result.y = _y;
- result.z = 0.0f;
- break;
- }
- return result;
- }
- #include "vs_debugdraw_lines.bin.h"
- #include "fs_debugdraw_lines.bin.h"
- #include "vs_debugdraw_lines_stipple.bin.h"
- #include "fs_debugdraw_lines_stipple.bin.h"
- #include "vs_debugdraw_fill.bin.h"
- #include "vs_debugdraw_fill_mesh.bin.h"
- #include "fs_debugdraw_fill.bin.h"
- #include "vs_debugdraw_fill_lit.bin.h"
- #include "vs_debugdraw_fill_lit_mesh.bin.h"
- #include "fs_debugdraw_fill_lit.bin.h"
- #include "vs_debugdraw_fill_texture.bin.h"
- #include "fs_debugdraw_fill_texture.bin.h"
- static const bgfx::EmbeddedShader s_embeddedShaders[] =
- {
- BGFX_EMBEDDED_SHADER(vs_debugdraw_lines),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_lines),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_lines_stipple),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_lines_stipple),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill_mesh),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_fill),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill_lit),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill_lit_mesh),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_fill_lit),
- BGFX_EMBEDDED_SHADER(vs_debugdraw_fill_texture),
- BGFX_EMBEDDED_SHADER(fs_debugdraw_fill_texture),
- BGFX_EMBEDDED_SHADER_END()
- };
- #define SPRITE_TEXTURE_SIZE 1024
- template<uint16_t MaxHandlesT = 256, uint16_t TextureSizeT = 1024>
- struct SpriteT
- {
- SpriteT()
- : m_ra(TextureSizeT, TextureSizeT)
- {
- }
- SpriteHandle create(uint16_t _width, uint16_t _height)
- {
- bx::MutexScope lock(m_lock);
- SpriteHandle handle = { bx::kInvalidHandle };
- if (m_handleAlloc.getNumHandles() < m_handleAlloc.getMaxHandles() )
- {
- Pack2D pack;
- if (m_ra.find(_width, _height, pack) )
- {
- handle.idx = m_handleAlloc.alloc();
- if (isValid(handle) )
- {
- m_pack[handle.idx] = pack;
- }
- else
- {
- m_ra.clear(pack);
- }
- }
- }
- return handle;
- }
- void destroy(SpriteHandle _sprite)
- {
- const Pack2D& pack = m_pack[_sprite.idx];
- m_ra.clear(pack);
- m_handleAlloc.free(_sprite.idx);
- }
- const Pack2D& get(SpriteHandle _sprite) const
- {
- return m_pack[_sprite.idx];
- }
- bx::Mutex m_lock;
- bx::HandleAllocT<MaxHandlesT> m_handleAlloc;
- Pack2D m_pack[MaxHandlesT];
- RectPack2DT<256> m_ra;
- };
- template<uint16_t MaxHandlesT = DEBUG_DRAW_CONFIG_MAX_GEOMETRY>
- struct GeometryT
- {
- GeometryT()
- {
- }
- GeometryHandle create(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices, const void* _indices, bool _index32)
- {
- BX_UNUSED(_numVertices, _vertices, _numIndices, _indices, _index32);
- GeometryHandle handle;
- {
- bx::MutexScope lock(m_lock);
- handle = { m_handleAlloc.alloc() };
- }
- if (isValid(handle) )
- {
- Geometry& geometry = m_geometry[handle.idx];
- geometry.m_vbh = bgfx::createVertexBuffer(
- bgfx::copy(_vertices, _numVertices*sizeof(DdVertex) )
- , DebugMeshVertex::ms_decl
- );
- geometry.m_topologyNumIndices[0] = _numIndices;
- geometry.m_topologyNumIndices[1] = bgfx::topologyConvert(
- bgfx::TopologyConvert::TriListToLineList
- , NULL
- , 0
- , _indices
- , _numIndices
- , _index32
- );
- const uint32_t indexSize = _index32 ? sizeof(uint32_t) : sizeof(uint16_t);
- const uint32_t numIndices = 0
- + geometry.m_topologyNumIndices[0]
- + geometry.m_topologyNumIndices[1]
- ;
- const bgfx::Memory* mem = bgfx::alloc(numIndices*indexSize );
- uint8_t* indexData = mem->data;
- bx::memCopy(indexData, _indices, _numIndices*indexSize );
- bgfx::topologyConvert(
- bgfx::TopologyConvert::TriListToLineList
- , &indexData[geometry.m_topologyNumIndices[0]*indexSize ]
- , geometry.m_topologyNumIndices[1]*indexSize
- , _indices
- , _numIndices
- , _index32
- );
- geometry.m_ibh = bgfx::createIndexBuffer(
- mem
- , _index32 ? BGFX_BUFFER_INDEX32 : BGFX_BUFFER_NONE
- );
- }
- return handle;
- }
- void destroy(GeometryHandle _handle)
- {
- bx::MutexScope lock(m_lock);
- Geometry& geometry = m_geometry[_handle.idx];
- bgfx::destroy(geometry.m_vbh);
- bgfx::destroy(geometry.m_ibh);
- m_handleAlloc.free(_handle.idx);
- }
- struct Geometry
- {
- Geometry()
- {
- m_vbh.idx = bx::kInvalidHandle;
- m_ibh.idx = bx::kInvalidHandle;
- m_topologyNumIndices[0] = 0;
- m_topologyNumIndices[1] = 0;
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- uint32_t m_topologyNumIndices[2];
- };
- bx::Mutex m_lock;
- bx::HandleAllocT<MaxHandlesT> m_handleAlloc;
- Geometry m_geometry[MaxHandlesT];
- };
- struct Attrib
- {
- uint64_t m_state;
- float m_offset;
- float m_scale;
- float m_spin;
- uint32_t m_abgr;
- bool m_stipple;
- bool m_wireframe;
- uint8_t m_lod;
- };
- struct Program
- {
- enum Enum
- {
- Lines,
- LinesStipple,
- Fill,
- FillMesh,
- FillLit,
- FillLitMesh,
- FillTexture,
- Count
- };
- };
- struct Mesh
- {
- enum Enum
- {
- Sphere0,
- Sphere1,
- Sphere2,
- Sphere3,
- Cone0,
- Cone1,
- Cone2,
- Cone3,
- Cylinder0,
- Cylinder1,
- Cylinder2,
- Cylinder3,
- Capsule0,
- Capsule1,
- Capsule2,
- Capsule3,
- Quad,
- Cube,
- Count,
- SphereMaxLod = Sphere3 - Sphere0,
- ConeMaxLod = Cone3 - Cone0,
- CylinderMaxLod = Cylinder3 - Cylinder0,
- CapsuleMaxLod = Capsule3 - Capsule0,
- };
- uint32_t m_startVertex;
- uint32_t m_numVertices;
- uint32_t m_startIndex[2];
- uint32_t m_numIndices[2];
- };
- typedef SpriteT<256, SPRITE_TEXTURE_SIZE> Sprite;
- typedef GeometryT<DEBUG_DRAW_CONFIG_MAX_GEOMETRY> Geometry;
- struct DebugDrawShared
- {
- void init(bx::AllocatorI* _allocator)
- {
- if (NULL == _allocator)
- {
- static bx::DefaultAllocator allocator;
- m_allocator = &allocator;
- }
- else
- {
- m_allocator = _allocator;
- }
- DebugVertex::init();
- DebugUvVertex::init();
- DebugShapeVertex::init();
- DebugMeshVertex::init();
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- m_program[Program::Lines] = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines")
- , true
- );
- m_program[Program::LinesStipple] = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines_stipple")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines_stipple")
- , true
- );
- m_program[Program::Fill] = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill")
- , true
- );
- m_program[Program::FillMesh] = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_mesh")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill")
- , true
- );
- m_program[Program::FillLit] = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_lit")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_lit")
- , true
- );
- m_program[Program::FillLitMesh] = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_lit_mesh")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_lit")
- , true
- );
- m_program[Program::FillTexture] = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_texture")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_texture")
- , true
- );
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
- m_texture = bgfx::createTexture2D(SPRITE_TEXTURE_SIZE, SPRITE_TEXTURE_SIZE, false, 1, bgfx::TextureFormat::BGRA8);
- void* vertices[Mesh::Count] = {};
- uint16_t* indices[Mesh::Count] = {};
- uint16_t stride = DebugShapeVertex::ms_decl.getStride();
- uint32_t startVertex = 0;
- uint32_t startIndex = 0;
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Sphere0+mesh);
- const uint8_t tess = uint8_t(3-mesh);
- const uint32_t numVertices = genSphere(tess);
- const uint32_t numIndices = numVertices;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- bx::memSet(vertices[id], 0, numVertices*stride);
- genSphere(tess, vertices[id], stride);
- uint16_t* trilist = (uint16_t*)BX_ALLOC(m_allocator, numIndices*sizeof(uint16_t) );
- for (uint32_t ii = 0; ii < numIndices; ++ii)
- {
- trilist[ii] = uint16_t(ii);
- }
- uint32_t numLineListIndices = bgfx::topologyConvert(
- bgfx::TopologyConvert::TriListToLineList
- , NULL
- , 0
- , trilist
- , numIndices
- , false
- );
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- uint16_t* indicesOut = indices[id];
- bx::memCopy(indicesOut, trilist, numIndices*sizeof(uint16_t) );
- bgfx::topologyConvert(
- bgfx::TopologyConvert::TriListToLineList
- , &indicesOut[numIndices]
- , numLineListIndices*sizeof(uint16_t)
- , trilist
- , numIndices
- , false
- );
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- BX_FREE(m_allocator, trilist);
- }
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh);
- const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::kPi * 2.0f / num;
- const uint32_t numVertices = num+1;
- const uint32_t numIndices = num*6;
- const uint32_t numLineListIndices = num*4;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- bx::memSet(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
- uint16_t* index = indices[id];
- vertex[num].m_x = 0.0f;
- vertex[num].m_y = 0.0f;
- vertex[num].m_z = 0.0f;
- vertex[num].m_indices[0] = 1;
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- const float angle = step * ii;
- float xy[2];
- circle(xy, angle);
- vertex[ii].m_x = xy[1];
- vertex[ii].m_y = 0.0f;
- vertex[ii].m_z = xy[0];
- vertex[ii].m_indices[0] = 0;
- index[ii*3+0] = uint16_t(num);
- index[ii*3+1] = uint16_t( (ii+1)%num);
- index[ii*3+2] = uint16_t(ii);
- index[num*3+ii*3+0] = 0;
- index[num*3+ii*3+1] = uint16_t(ii);
- index[num*3+ii*3+2] = uint16_t( (ii+1)%num);
- index[numIndices+ii*2+0] = uint16_t(ii);
- index[numIndices+ii*2+1] = uint16_t(num);
- index[numIndices+num*2+ii*2+0] = uint16_t(ii);
- index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
- }
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- }
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh);
- const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::kPi * 2.0f / num;
- const uint32_t numVertices = num*2;
- const uint32_t numIndices = num*12;
- const uint32_t numLineListIndices = num*6;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- bx::memSet(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
- uint16_t* index = indices[id];
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- const float angle = step * ii;
- float xy[2];
- circle(xy, angle);
- vertex[ii].m_x = xy[1];
- vertex[ii].m_y = 0.0f;
- vertex[ii].m_z = xy[0];
- vertex[ii].m_indices[0] = 0;
- vertex[ii+num].m_x = xy[1];
- vertex[ii+num].m_y = 0.0f;
- vertex[ii+num].m_z = xy[0];
- vertex[ii+num].m_indices[0] = 1;
- index[ii*6+0] = uint16_t(ii+num);
- index[ii*6+1] = uint16_t( (ii+1)%num);
- index[ii*6+2] = uint16_t(ii);
- index[ii*6+3] = uint16_t(ii+num);
- index[ii*6+4] = uint16_t( (ii+1)%num+num);
- index[ii*6+5] = uint16_t( (ii+1)%num);
- index[num*6+ii*6+0] = uint16_t(0);
- index[num*6+ii*6+1] = uint16_t(ii);
- index[num*6+ii*6+2] = uint16_t( (ii+1)%num);
- index[num*6+ii*6+3] = uint16_t(num);
- index[num*6+ii*6+4] = uint16_t( (ii+1)%num+num);
- index[num*6+ii*6+5] = uint16_t(ii+num);
- index[numIndices+ii*2+0] = uint16_t(ii);
- index[numIndices+ii*2+1] = uint16_t(ii+num);
- index[numIndices+num*2+ii*2+0] = uint16_t(ii);
- index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
- index[numIndices+num*4+ii*2+0] = uint16_t(num + ii);
- index[numIndices+num*4+ii*2+1] = uint16_t(num + (ii+1)%num);
- }
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- }
- for (uint32_t mesh = 0; mesh < 4; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(Mesh::Capsule0+mesh);
- const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::kPi * 2.0f / num;
- const uint32_t numVertices = num*2;
- const uint32_t numIndices = num*6;
- const uint32_t numLineListIndices = num*6;
- vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
- indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- bx::memSet(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
- DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
- uint16_t* index = indices[id];
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- const float angle = step * ii;
- float xy[2];
- circle(xy, angle);
- vertex[ii].m_x = xy[1];
- vertex[ii].m_y = 0.0f;
- vertex[ii].m_z = xy[0];
- vertex[ii].m_indices[0] = 0;
- vertex[ii+num].m_x = xy[1];
- vertex[ii+num].m_y = 0.0f;
- vertex[ii+num].m_z = xy[0];
- vertex[ii+num].m_indices[0] = 1;
- index[ii*6+0] = uint16_t(ii+num);
- index[ii*6+1] = uint16_t( (ii+1)%num);
- index[ii*6+2] = uint16_t(ii);
- index[ii*6+3] = uint16_t(ii+num);
- index[ii*6+4] = uint16_t( (ii+1)%num+num);
- index[ii*6+5] = uint16_t( (ii+1)%num);
- // index[num*6+ii*6+0] = uint16_t(0);
- // index[num*6+ii*6+1] = uint16_t(ii);
- // index[num*6+ii*6+2] = uint16_t( (ii+1)%num);
- // index[num*6+ii*6+3] = uint16_t(num);
- // index[num*6+ii*6+4] = uint16_t( (ii+1)%num+num);
- // index[num*6+ii*6+5] = uint16_t(ii+num);
- index[numIndices+ii*2+0] = uint16_t(ii);
- index[numIndices+ii*2+1] = uint16_t(ii+num);
- index[numIndices+num*2+ii*2+0] = uint16_t(ii);
- index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
- index[numIndices+num*4+ii*2+0] = uint16_t(num + ii);
- index[numIndices+num*4+ii*2+1] = uint16_t(num + (ii+1)%num);
- }
- m_mesh[id].m_startVertex = startVertex;
- m_mesh[id].m_numVertices = numVertices;
- m_mesh[id].m_startIndex[0] = startIndex;
- m_mesh[id].m_numIndices[0] = numIndices;
- m_mesh[id].m_startIndex[1] = startIndex+numIndices;
- m_mesh[id].m_numIndices[1] = numLineListIndices;
- startVertex += numVertices;
- startIndex += numIndices + numLineListIndices;
- }
- m_mesh[Mesh::Quad].m_startVertex = startVertex;
- m_mesh[Mesh::Quad].m_numVertices = BX_COUNTOF(s_quadVertices);
- m_mesh[Mesh::Quad].m_startIndex[0] = startIndex;
- m_mesh[Mesh::Quad].m_numIndices[0] = BX_COUNTOF(s_quadIndices);
- m_mesh[Mesh::Quad].m_startIndex[1] = 0;
- m_mesh[Mesh::Quad].m_numIndices[1] = 0;
- startVertex += BX_COUNTOF(s_quadVertices);
- startIndex += BX_COUNTOF(s_quadIndices);
- m_mesh[Mesh::Cube].m_startVertex = startVertex;
- m_mesh[Mesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices);
- m_mesh[Mesh::Cube].m_startIndex[0] = startIndex;
- m_mesh[Mesh::Cube].m_numIndices[0] = BX_COUNTOF(s_cubeIndices);
- m_mesh[Mesh::Cube].m_startIndex[1] = 0;
- m_mesh[Mesh::Cube].m_numIndices[1] = 0;
- startVertex += m_mesh[Mesh::Cube].m_numVertices;
- startIndex += m_mesh[Mesh::Cube].m_numIndices[0];
- const bgfx::Memory* vb = bgfx::alloc(startVertex*stride);
- const bgfx::Memory* ib = bgfx::alloc(startIndex*sizeof(uint16_t) );
- for (uint32_t mesh = Mesh::Sphere0; mesh < Mesh::Quad; ++mesh)
- {
- Mesh::Enum id = Mesh::Enum(mesh);
- bx::memCopy(&vb->data[m_mesh[id].m_startVertex * stride]
- , vertices[id]
- , m_mesh[id].m_numVertices*stride
- );
- bx::memCopy(&ib->data[m_mesh[id].m_startIndex[0] * sizeof(uint16_t)]
- , indices[id]
- , (m_mesh[id].m_numIndices[0]+m_mesh[id].m_numIndices[1])*sizeof(uint16_t)
- );
- BX_FREE(m_allocator, vertices[id]);
- BX_FREE(m_allocator, indices[id]);
- }
- bx::memCopy(&vb->data[m_mesh[Mesh::Quad].m_startVertex * stride]
- , s_quadVertices
- , sizeof(s_quadVertices)
- );
- bx::memCopy(&ib->data[m_mesh[Mesh::Quad].m_startIndex[0] * sizeof(uint16_t)]
- , s_quadIndices
- , sizeof(s_quadIndices)
- );
- bx::memCopy(&vb->data[m_mesh[Mesh::Cube].m_startVertex * stride]
- , s_cubeVertices
- , sizeof(s_cubeVertices)
- );
- bx::memCopy(&ib->data[m_mesh[Mesh::Cube].m_startIndex[0] * sizeof(uint16_t)]
- , s_cubeIndices
- , sizeof(s_cubeIndices)
- );
- m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_decl);
- m_ibh = bgfx::createIndexBuffer(ib);
- }
- void shutdown()
- {
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- for (uint32_t ii = 0; ii < Program::Count; ++ii)
- {
- bgfx::destroy(m_program[ii]);
- }
- bgfx::destroy(u_params);
- bgfx::destroy(s_texColor);
- bgfx::destroy(m_texture);
- }
- SpriteHandle createSprite(uint16_t _width, uint16_t _height, const void* _data)
- {
- SpriteHandle handle = m_sprite.create(_width, _height);
- if (isValid(handle) )
- {
- const Pack2D& pack = m_sprite.get(handle);
- bgfx::updateTexture2D(
- m_texture
- , 0
- , 0
- , pack.m_x
- , pack.m_y
- , pack.m_width
- , pack.m_height
- , bgfx::copy(_data, pack.m_width*pack.m_height*4)
- );
- }
- return handle;
- }
- void destroy(SpriteHandle _handle)
- {
- m_sprite.destroy(_handle);
- }
- GeometryHandle createGeometry(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices, const void* _indices, bool _index32)
- {
- return m_geometry.create(_numVertices, _vertices, _numIndices, _indices, _index32);
- }
- void destroy(GeometryHandle _handle)
- {
- m_geometry.destroy(_handle);
- }
- bx::AllocatorI* m_allocator;
- Sprite m_sprite;
- Geometry m_geometry;
- Mesh m_mesh[Mesh::Count];
- bgfx::UniformHandle s_texColor;
- bgfx::TextureHandle m_texture;
- bgfx::ProgramHandle m_program[Program::Count];
- bgfx::UniformHandle u_params;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- };
- static DebugDrawShared s_dds;
- struct DebugDrawEncoderImpl
- {
- DebugDrawEncoderImpl()
- : m_depthTestLess(true)
- , m_state(State::Count)
- , m_defaultEncoder(NULL)
- {
- }
- void init(bgfx::Encoder* _encoder)
- {
- m_defaultEncoder = _encoder;
- }
- void shutdown()
- {
- }
- void begin(bgfx::ViewId _viewId, bool _depthTestLess, bgfx::Encoder* _encoder)
- {
- BX_CHECK(State::Count == m_state);
- m_viewId = _viewId;
- m_encoder = _encoder == NULL ? m_defaultEncoder : _encoder;
- m_state = State::None;
- m_stack = 0;
- m_depthTestLess = _depthTestLess;
- m_pos = 0;
- m_indexPos = 0;
- m_vertexPos = 0;
- m_posQuad = 0;
- Attrib& attrib = m_attrib[0];
- attrib.m_state = 0
- | BGFX_STATE_WRITE_RGB
- | (m_depthTestLess ? BGFX_STATE_DEPTH_TEST_LESS : BGFX_STATE_DEPTH_TEST_GREATER)
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_WRITE_Z
- ;
- attrib.m_scale = 1.0f;
- attrib.m_spin = 0.0f;
- attrib.m_offset = 0.0f;
- attrib.m_abgr = UINT32_MAX;
- attrib.m_stipple = false;
- attrib.m_wireframe = false;
- attrib.m_lod = 0;
- m_mtxStackCurrent = 0;
- m_mtxStack[m_mtxStackCurrent].reset();
- }
- void end()
- {
- BX_CHECK(0 == m_stack, "Invalid stack %d.", m_stack);
- flushQuad();
- flush();
- m_encoder = NULL;
- m_state = State::Count;
- }
- void push()
- {
- BX_CHECK(State::Count != m_state);
- ++m_stack;
- m_attrib[m_stack] = m_attrib[m_stack-1];
- }
- void pop()
- {
- BX_CHECK(State::Count != m_state);
- const Attrib& curr = m_attrib[m_stack];
- const Attrib& prev = m_attrib[m_stack-1];
- if (curr.m_stipple != prev.m_stipple
- || curr.m_state != prev.m_state)
- {
- flush();
- }
- --m_stack;
- }
- void setDepthTestLess(bool _depthTestLess)
- {
- BX_CHECK(State::Count != m_state);
- if (m_depthTestLess != _depthTestLess)
- {
- m_depthTestLess = _depthTestLess;
- Attrib& attrib = m_attrib[m_stack];
- if (attrib.m_state & BGFX_STATE_DEPTH_TEST_MASK)
- {
- flush();
- attrib.m_state &= ~BGFX_STATE_DEPTH_TEST_MASK;
- attrib.m_state |= _depthTestLess ? BGFX_STATE_DEPTH_TEST_LESS : BGFX_STATE_DEPTH_TEST_GREATER;
- }
- }
- }
- void setTransform(const void* _mtx, uint16_t _num = 1, bool _flush = true)
- {
- BX_CHECK(State::Count != m_state);
- if (_flush)
- {
- flush();
- }
- MatrixStack& stack = m_mtxStack[m_mtxStackCurrent];
- if (NULL == _mtx)
- {
- stack.reset();
- return;
- }
- bgfx::Transform transform;
- stack.mtx = m_encoder->allocTransform(&transform, _num);
- stack.num = _num;
- stack.data = transform.data;
- bx::memCopy(transform.data, _mtx, _num*64);
- }
- void setTranslate(float _x, float _y, float _z)
- {
- float mtx[16];
- bx::mtxTranslate(mtx, _x, _y, _z);
- setTransform(mtx);
- }
- void setTranslate(const float* _pos)
- {
- setTranslate(_pos[0], _pos[1], _pos[2]);
- }
- void pushTransform(const void* _mtx, uint16_t _num, bool _flush = true)
- {
- BX_CHECK(m_mtxStackCurrent < BX_COUNTOF(m_mtxStack), "Out of matrix stack!");
- BX_CHECK(State::Count != m_state);
- if (_flush)
- {
- flush();
- }
- float* mtx = NULL;
- const MatrixStack& stack = m_mtxStack[m_mtxStackCurrent];
- if (NULL == stack.data)
- {
- mtx = (float*)_mtx;
- }
- else
- {
- mtx = (float*)alloca(_num*64);
- for (uint16_t ii = 0; ii < _num; ++ii)
- {
- const float* mtxTransform = (const float*)_mtx;
- bx::mtxMul(&mtx[ii*16], &mtxTransform[ii*16], stack.data);
- }
- }
- m_mtxStackCurrent++;
- setTransform(mtx, _num, _flush);
- }
- void popTransform(bool _flush = true)
- {
- BX_CHECK(State::Count != m_state);
- if (_flush)
- {
- flush();
- }
- m_mtxStackCurrent--;
- }
- void pushTranslate(float _x, float _y, float _z)
- {
- float mtx[16];
- bx::mtxTranslate(mtx, _x, _y, _z);
- pushTransform(mtx, 1);
- }
- void pushTranslate(const bx::Vec3& _pos)
- {
- pushTranslate(_pos.x, _pos.y, _pos.z);
- }
- void setState(bool _depthTest, bool _depthWrite, bool _clockwise)
- {
- const uint64_t depthTest = m_depthTestLess
- ? BGFX_STATE_DEPTH_TEST_LESS
- : BGFX_STATE_DEPTH_TEST_GREATER
- ;
- uint64_t state = m_attrib[m_stack].m_state & ~(0
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_CULL_CCW
- );
- state |= _depthTest
- ? depthTest
- : 0
- ;
- state |= _depthWrite
- ? BGFX_STATE_WRITE_Z
- : 0
- ;
- state |= _clockwise
- ? BGFX_STATE_CULL_CW
- : BGFX_STATE_CULL_CCW
- ;
- if (m_attrib[m_stack].m_state != state)
- {
- flush();
- }
- m_attrib[m_stack].m_state = state;
- }
- void setColor(uint32_t _abgr)
- {
- BX_CHECK(State::Count != m_state);
- m_attrib[m_stack].m_abgr = _abgr;
- }
- void setLod(uint8_t _lod)
- {
- BX_CHECK(State::Count != m_state);
- m_attrib[m_stack].m_lod = _lod;
- }
- void setWireframe(bool _wireframe)
- {
- BX_CHECK(State::Count != m_state);
- m_attrib[m_stack].m_wireframe = _wireframe;
- }
- void setStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f)
- {
- BX_CHECK(State::Count != m_state);
- Attrib& attrib = m_attrib[m_stack];
- if (attrib.m_stipple != _stipple)
- {
- flush();
- }
- attrib.m_stipple = _stipple;
- attrib.m_offset = _offset;
- attrib.m_scale = _scale;
- }
- void setSpin(float _spin)
- {
- Attrib& attrib = m_attrib[m_stack];
- attrib.m_spin = _spin;
- }
- void moveTo(float _x, float _y, float _z = 0.0f)
- {
- BX_CHECK(State::Count != m_state);
- softFlush();
- m_state = State::MoveTo;
- DebugVertex& vertex = m_cache[m_pos];
- vertex.m_x = _x;
- vertex.m_y = _y;
- vertex.m_z = _z;
- Attrib& attrib = m_attrib[m_stack];
- vertex.m_abgr = attrib.m_abgr;
- vertex.m_len = attrib.m_offset;
- m_vertexPos = m_pos;
- }
- void moveTo(const void* _pos)
- {
- BX_CHECK(State::Count != m_state);
- const float* pos = (const float*)_pos;
- moveTo(pos[0], pos[1], pos[2]);
- }
- void moveTo(const bx::Vec3& _pos)
- {
- BX_CHECK(State::Count != m_state);
- moveTo(_pos.x, _pos.y, _pos.z);
- }
- void moveTo(Axis::Enum _axis, float _x, float _y)
- {
- moveTo(getPoint(_axis, _x, _y) );
- }
- void lineTo(float _x, float _y, float _z = 0.0f)
- {
- BX_CHECK(State::Count != m_state);
- if (State::None == m_state)
- {
- moveTo(_x, _y, _z);
- return;
- }
- if (m_pos+2 > uint16_t(BX_COUNTOF(m_cache) ) )
- {
- uint32_t pos = m_pos;
- uint32_t vertexPos = m_vertexPos;
- flush();
- bx::memCopy(&m_cache[0], &m_cache[vertexPos], sizeof(DebugVertex) );
- if (vertexPos == pos)
- {
- m_pos = 1;
- }
- else
- {
- bx::memCopy(&m_cache[1], &m_cache[pos - 1], sizeof(DebugVertex) );
- m_pos = 2;
- }
- m_state = State::LineTo;
- }
- else if (State::MoveTo == m_state)
- {
- ++m_pos;
- m_state = State::LineTo;
- }
- uint16_t prev = m_pos-1;
- uint16_t curr = m_pos++;
- DebugVertex& vertex = m_cache[curr];
- vertex.m_x = _x;
- vertex.m_y = _y;
- vertex.m_z = _z;
- Attrib& attrib = m_attrib[m_stack];
- vertex.m_abgr = attrib.m_abgr;
- vertex.m_len = attrib.m_offset;
- float len = bx::length(bx::sub(bx::load<bx::Vec3>(&vertex.m_x), bx::load<bx::Vec3>(&m_cache[prev].m_x) ) ) * attrib.m_scale;
- vertex.m_len = m_cache[prev].m_len + len;
- m_indices[m_indexPos++] = prev;
- m_indices[m_indexPos++] = curr;
- }
- void lineTo(const void* _pos)
- {
- BX_CHECK(State::Count != m_state);
- const float* pos = (const float*)_pos;
- lineTo(pos[0], pos[1], pos[2]);
- }
- void lineTo(const bx::Vec3& _pos)
- {
- BX_CHECK(State::Count != m_state);
- lineTo(_pos.x, _pos.y, _pos.z);
- }
- void lineTo(Axis::Enum _axis, float _x, float _y)
- {
- lineTo(getPoint(_axis, _x, _y) );
- }
- void close()
- {
- BX_CHECK(State::Count != m_state);
- DebugVertex& vertex = m_cache[m_vertexPos];
- lineTo(vertex.m_x, vertex.m_y, vertex.m_z);
- m_state = State::None;
- }
- void draw(const Aabb& _aabb)
- {
- const Attrib& attrib = m_attrib[m_stack];
- if (attrib.m_wireframe)
- {
- moveTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_min.z);
- lineTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_min.z);
- lineTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_min.z);
- lineTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_min.z);
- close();
- moveTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_max.z);
- lineTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_max.z);
- lineTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_max.z);
- lineTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_max.z);
- close();
- moveTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_min.z);
- lineTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_max.z);
- moveTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_min.z);
- lineTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_max.z);
- moveTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_min.z);
- lineTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_max.z);
- moveTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_min.z);
- lineTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_max.z);
- }
- else
- {
- Obb obb;
- aabbToObb(obb, _aabb);
- draw(Mesh::Cube, obb.m_mtx, 1, false);
- }
- }
- void draw(const Cylinder& _cylinder, bool _capsule)
- {
- drawCylinder(_cylinder.m_pos, _cylinder.m_end, _cylinder.m_radius, _capsule);
- }
- void draw(const Disk& _disk)
- {
- drawCircle(_disk.m_normal, _disk.m_center, _disk.m_radius, 0.0f);
- }
- void draw(const Obb& _obb)
- {
- const Attrib& attrib = m_attrib[m_stack];
- if (attrib.m_wireframe)
- {
- pushTransform(_obb.m_mtx, 1);
- moveTo(-1.0f, -1.0f, -1.0f);
- lineTo( 1.0f, -1.0f, -1.0f);
- lineTo( 1.0f, 1.0f, -1.0f);
- lineTo(-1.0f, 1.0f, -1.0f);
- close();
- moveTo(-1.0f, 1.0f, 1.0f);
- lineTo( 1.0f, 1.0f, 1.0f);
- lineTo( 1.0f, -1.0f, 1.0f);
- lineTo(-1.0f, -1.0f, 1.0f);
- close();
- moveTo( 1.0f, -1.0f, -1.0f);
- lineTo( 1.0f, -1.0f, 1.0f);
- moveTo( 1.0f, 1.0f, -1.0f);
- lineTo( 1.0f, 1.0f, 1.0f);
- moveTo(-1.0f, 1.0f, -1.0f);
- lineTo(-1.0f, 1.0f, 1.0f);
- moveTo(-1.0f, -1.0f, -1.0f);
- lineTo(-1.0f, -1.0f, 1.0f);
- popTransform();
- }
- else
- {
- draw(Mesh::Cube, _obb.m_mtx, 1, false);
- }
- }
- void draw(const Sphere& _sphere)
- {
- const Attrib& attrib = m_attrib[m_stack];
- float mtx[16];
- bx::mtxSRT(mtx
- , _sphere.m_radius
- , _sphere.m_radius
- , _sphere.m_radius
- , 0.0f
- , 0.0f
- , 0.0f
- , _sphere.m_center.x
- , _sphere.m_center.y
- , _sphere.m_center.z
- );
- uint8_t lod = attrib.m_lod > Mesh::SphereMaxLod
- ? uint8_t(Mesh::SphereMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Sphere0 + lod), mtx, 1, attrib.m_wireframe);
- }
- void setUParams(const Attrib& _attrib, bool _wireframe)
- {
- const float flip = 0 == (_attrib.m_state & BGFX_STATE_CULL_CCW) ? 1.0f : -1.0f;
- const uint8_t alpha = _attrib.m_abgr >> 24;
- float params[4][4] =
- {
- { // lightDir
- 0.0f * flip,
- -1.0f * flip,
- 0.0f * flip,
- 3.0f, // shininess
- },
- { // skyColor
- 1.0f,
- 0.9f,
- 0.8f,
- 0.0f, // unused
- },
- { // groundColor.xyz0
- 0.2f,
- 0.22f,
- 0.5f,
- 0.0f, // unused
- },
- { // matColor
- ( (_attrib.m_abgr) & 0xff) / 255.0f,
- ( (_attrib.m_abgr >> 8) & 0xff) / 255.0f,
- ( (_attrib.m_abgr >> 16) & 0xff) / 255.0f,
- (alpha) / 255.0f,
- },
- };
- bx::store(params[0], bx::normalize(bx::load<bx::Vec3>(params[0]) ) );
- m_encoder->setUniform(s_dds.u_params, params, 4);
- m_encoder->setState(0
- | _attrib.m_state
- | (_wireframe ? BGFX_STATE_PT_LINES | BGFX_STATE_LINEAA | BGFX_STATE_BLEND_ALPHA
- : (alpha < 0xff) ? BGFX_STATE_BLEND_ALPHA : 0)
- );
- }
- void draw(GeometryHandle _handle)
- {
- const Geometry::Geometry& geometry = s_dds.m_geometry.m_geometry[_handle.idx];
- m_encoder->setVertexBuffer(0, geometry.m_vbh);
- const Attrib& attrib = m_attrib[m_stack];
- const bool wireframe = attrib.m_wireframe;
- setUParams(attrib, wireframe);
- if (wireframe)
- {
- m_encoder->setIndexBuffer(
- geometry.m_ibh
- , geometry.m_topologyNumIndices[0]
- , geometry.m_topologyNumIndices[1]
- );
- }
- else if (0 != geometry.m_topologyNumIndices[0])
- {
- m_encoder->setIndexBuffer(
- geometry.m_ibh
- , 0
- , geometry.m_topologyNumIndices[0]
- );
- }
- m_encoder->setTransform(m_mtxStack[m_mtxStackCurrent].mtx);
- bgfx::ProgramHandle program = s_dds.m_program[wireframe ? Program::FillMesh : Program::FillLitMesh];
- m_encoder->submit(m_viewId, program);
- }
- void draw(bool _lineList, uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices, const uint16_t* _indices)
- {
- flush();
- if (_numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, DebugMeshVertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, _numVertices, DebugMeshVertex::ms_decl);
- bx::memCopy(tvb.data, _vertices, _numVertices * DebugMeshVertex::ms_decl.m_stride);
- m_encoder->setVertexBuffer(0, &tvb);
- const Attrib& attrib = m_attrib[m_stack];
- const bool wireframe = _lineList || attrib.m_wireframe;
- setUParams(attrib, wireframe);
- if (0 < _numIndices)
- {
- uint32_t numIndices = _numIndices;
- bgfx::TransientIndexBuffer tib;
- if (!_lineList && wireframe)
- {
- numIndices = bgfx::topologyConvert(
- bgfx::TopologyConvert::TriListToLineList
- , NULL
- , 0
- , _indices
- , _numIndices
- , false
- );
- bgfx::allocTransientIndexBuffer(&tib, numIndices);
- bgfx::topologyConvert(
- bgfx::TopologyConvert::TriListToLineList
- , tib.data
- , numIndices * sizeof(uint16_t)
- , _indices
- , _numIndices
- , false
- );
- }
- else
- {
- bgfx::allocTransientIndexBuffer(&tib, numIndices);
- bx::memCopy(tib.data, _indices, numIndices * sizeof(uint16_t) );
- }
- m_encoder->setIndexBuffer(&tib);
- }
- m_encoder->setTransform(m_mtxStack[m_mtxStackCurrent].mtx);
- bgfx::ProgramHandle program = s_dds.m_program[wireframe ? Program::FillMesh : Program::FillLitMesh];
- m_encoder->submit(m_viewId, program);
- }
- }
- void drawFrustum(const float* _viewProj)
- {
- bx::Plane planes[6];
- buildFrustumPlanes(planes, _viewProj);
- bx::Vec3 points[8];
- points[0] = intersectPlanes(planes[0], planes[2], planes[4]);
- points[1] = intersectPlanes(planes[0], planes[3], planes[4]);
- points[2] = intersectPlanes(planes[0], planes[3], planes[5]);
- points[3] = intersectPlanes(planes[0], planes[2], planes[5]);
- points[4] = intersectPlanes(planes[1], planes[2], planes[4]);
- points[5] = intersectPlanes(planes[1], planes[3], planes[4]);
- points[6] = intersectPlanes(planes[1], planes[3], planes[5]);
- points[7] = intersectPlanes(planes[1], planes[2], planes[5]);
- moveTo(&points[0].x);
- lineTo(&points[1].x);
- lineTo(&points[2].x);
- lineTo(&points[3].x);
- close();
- moveTo(&points[4].x);
- lineTo(&points[5].x);
- lineTo(&points[6].x);
- lineTo(&points[7].x);
- close();
- moveTo(&points[0].x);
- lineTo(&points[4].x);
- moveTo(&points[1].x);
- lineTo(&points[5].x);
- moveTo(&points[2].x);
- lineTo(&points[6].x);
- moveTo(&points[3].x);
- lineTo(&points[7].x);
- }
- void drawFrustum(const void* _viewProj)
- {
- drawFrustum( (const float*)_viewProj);
- }
- void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::kPi * 2.0f / num;
- _degrees = bx::wrap(_degrees, 360.0f);
- bx::Vec3 pos = getPoint(
- _axis
- , bx::sin(step * 0)*_radius
- , bx::cos(step * 0)*_radius
- );
- moveTo({pos.x + _x, pos.y + _y, pos.z + _z});
- uint32_t n = uint32_t(num*_degrees/360.0f);
- for (uint32_t ii = 1; ii < n+1; ++ii)
- {
- pos = getPoint(
- _axis
- , bx::sin(step * ii)*_radius
- , bx::cos(step * ii)*_radius
- );
- lineTo({pos.x + _x, pos.y + _y, pos.z + _z});
- }
- moveTo(_x, _y, _z);
- pos = getPoint(
- _axis
- , bx::sin(step * 0)*_radius
- , bx::cos(step * 0)*_radius
- );
- lineTo({pos.x + _x, pos.y + _y, pos.z + _z});
- pos = getPoint(
- _axis
- , bx::sin(step * n)*_radius
- , bx::cos(step * n)*_radius
- );
- moveTo({pos.x + _x, pos.y + _y, pos.z + _z});
- lineTo(_x, _y, _z);
- }
- void drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::kPi * 2.0f / num;
- _weight = bx::clamp(_weight, 0.0f, 2.0f);
- bx::Vec3 udir;
- bx::Vec3 vdir;
- bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
- float xy0[2];
- float xy1[2];
- circle(xy0, 0.0f);
- squircle(xy1, 0.0f);
- bx::Vec3 pos = bx::mul(udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius);
- bx::Vec3 tmp0 = bx::mul(vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius);
- bx::Vec3 tmp1 = bx::add(pos, tmp0);
- bx::Vec3 tmp2 = bx::add(tmp1, _center);
- moveTo(tmp2);
- for (uint32_t ii = 1; ii < num; ++ii)
- {
- float angle = step * ii;
- circle(xy0, angle);
- squircle(xy1, angle);
- pos = bx::mul(udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius);
- tmp0 = bx::mul(vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius);
- tmp1 = bx::add(pos, tmp0);
- tmp2 = bx::add(tmp1, _center);
- lineTo(tmp2);
- }
- close();
- }
- void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::kPi * 2.0f / num;
- _weight = bx::clamp(_weight, 0.0f, 2.0f);
- float xy0[2];
- float xy1[2];
- circle(xy0, 0.0f);
- squircle(xy1, 0.0f);
- bx::Vec3 pos = getPoint(
- _axis
- , bx::lerp(xy0[0], xy1[0], _weight)*_radius
- , bx::lerp(xy0[1], xy1[1], _weight)*_radius
- );
- moveTo({pos.x + _x, pos.y + _y, pos.z + _z});
- for (uint32_t ii = 1; ii < num; ++ii)
- {
- float angle = step * ii;
- circle(xy0, angle);
- squircle(xy1, angle);
- pos = getPoint(
- _axis
- , bx::lerp(xy0[0], xy1[0], _weight)*_radius
- , bx::lerp(xy0[1], xy1[1], _weight)*_radius
- );
- lineTo({pos.x + _x, pos.y + _y, pos.z + _z});
- }
- close();
- }
- void drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
- {
- const Attrib& attrib = m_attrib[m_stack];
- if (attrib.m_wireframe)
- {
- bx::Vec3 udir, vdir;
- bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
- const float halfExtent = _size*0.5f;
- const bx::Vec3 umin = bx::mul(udir, -halfExtent);
- const bx::Vec3 umax = bx::mul(udir, halfExtent);
- const bx::Vec3 vmin = bx::mul(vdir, -halfExtent);
- const bx::Vec3 vmax = bx::mul(vdir, halfExtent);
- const bx::Vec3 center = _center;
- moveTo(bx::add(center, bx::add(umin, vmin) ) );
- lineTo(bx::add(center, bx::add(umax, vmin) ) );
- lineTo(bx::add(center, bx::add(umax, vmax) ) );
- lineTo(bx::add(center, bx::add(umin, vmax) ) );
- close();
- }
- else
- {
- float mtx[16];
- bx::mtxFromNormal(mtx, _normal, _size*0.5f, _center, attrib.m_spin);
- draw(Mesh::Quad, mtx, 1, false);
- }
- }
- void drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
- {
- if (!isValid(_handle) )
- {
- drawQuad(_normal, _center, _size);
- return;
- }
- if (m_posQuad == BX_COUNTOF(m_cacheQuad) )
- {
- flushQuad();
- }
- const Attrib& attrib = m_attrib[m_stack];
- bx::Vec3 udir, vdir;
- bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
- const Pack2D& pack = s_dds.m_sprite.get(_handle);
- const float invTextureSize = 1.0f/SPRITE_TEXTURE_SIZE;
- const float us = pack.m_x * invTextureSize;
- const float vs = pack.m_y * invTextureSize;
- const float ue = (pack.m_x + pack.m_width ) * invTextureSize;
- const float ve = (pack.m_y + pack.m_height) * invTextureSize;
- const float aspectRatio = float(pack.m_width)/float(pack.m_height);
- const float halfExtentU = aspectRatio*_size*0.5f;
- const float halfExtentV = 1.0f/aspectRatio*_size*0.5f;
- const bx::Vec3 umin = bx::mul(udir, -halfExtentU);
- const bx::Vec3 umax = bx::mul(udir, halfExtentU);
- const bx::Vec3 vmin = bx::mul(vdir, -halfExtentV);
- const bx::Vec3 vmax = bx::mul(vdir, halfExtentV);
- const bx::Vec3 center = _center;
- DebugUvVertex* vertex = &m_cacheQuad[m_posQuad];
- m_posQuad += 4;
- bx::store(&vertex->m_x, bx::add(center, bx::add(umin, vmin) ) );
- vertex->m_u = us;
- vertex->m_v = vs;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- bx::store(&vertex->m_x, bx::add(center, bx::add(umax, vmin) ) );
- vertex->m_u = ue;
- vertex->m_v = vs;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- bx::store(&vertex->m_x, bx::add(center, bx::add(umin, vmax) ) );
- vertex->m_u = us;
- vertex->m_v = ve;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- bx::store(&vertex->m_x, bx::add(center, bx::add(umax, vmax) ) );
- vertex->m_u = ue;
- vertex->m_v = ve;
- vertex->m_abgr = attrib.m_abgr;
- ++vertex;
- }
- void drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
- {
- BX_UNUSED(_handle, _normal, _center, _size);
- }
- void drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const bx::Vec3 normal = bx::normalize(bx::sub(_from, _to) );
- float mtx[2][16];
- bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin);
- bx::memCopy(mtx[1], mtx[0], 64);
- mtx[1][12] = _to.x;
- mtx[1][13] = _to.y;
- mtx[1][14] = _to.z;
- uint8_t lod = attrib.m_lod > Mesh::ConeMaxLod
- ? uint8_t(Mesh::ConeMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Cone0 + lod), mtx[0], 2, attrib.m_wireframe);
- }
- void drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius, bool _capsule)
- {
- const Attrib& attrib = m_attrib[m_stack];
- const bx::Vec3 normal = bx::normalize(bx::sub(_from, _to) );
- float mtx[2][16];
- bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin);
- bx::memCopy(mtx[1], mtx[0], 64);
- mtx[1][12] = _to.x;
- mtx[1][13] = _to.y;
- mtx[1][14] = _to.z;
- if (_capsule)
- {
- uint8_t lod = attrib.m_lod > Mesh::CapsuleMaxLod
- ? uint8_t(Mesh::CapsuleMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Capsule0 + lod), mtx[0], 2, attrib.m_wireframe);
- Sphere sphere;
- sphere.m_center = _from;
- sphere.m_radius = _radius;
- draw(sphere);
- sphere.m_center = _to;
- draw(sphere);
- }
- else
- {
- uint8_t lod = attrib.m_lod > Mesh::CylinderMaxLod
- ? uint8_t(Mesh::CylinderMaxLod)
- : attrib.m_lod
- ;
- draw(Mesh::Enum(Mesh::Cylinder0 + lod), mtx[0], 2, attrib.m_wireframe);
- }
- }
- void drawAxis(float _x, float _y, float _z, float _len, Axis::Enum _highlight, float _thickness)
- {
- push();
- if (_thickness > 0.0f)
- {
- const bx::Vec3 from = { _x, _y, _z };
- bx::Vec3 mid;
- bx::Vec3 to;
- setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
- mid = { _x + _len - _thickness, _y, _z };
- to = { _x + _len, _y, _z };
- drawCylinder(from, mid, _thickness, false);
- drawCone(mid, to, _thickness);
- setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
- mid = { _x, _y + _len - _thickness, _z };
- to = { _x, _y + _len, _z };
- drawCylinder(from, mid, _thickness, false);
- drawCone(mid, to, _thickness);
- setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
- mid = { _x, _y, _z + _len - _thickness };
- to = { _x, _y, _z + _len };
- drawCylinder(from, mid, _thickness, false);
- drawCone(mid, to, _thickness);
- }
- else
- {
- setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
- moveTo(_x, _y, _z);
- lineTo(_x + _len, _y, _z);
- setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
- moveTo(_x, _y, _z);
- lineTo(_x, _y + _len, _z);
- setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
- moveTo(_x, _y, _z);
- lineTo(_x, _y, _z + _len);
- }
- pop();
- }
- void drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size, float _step)
- {
- const Attrib& attrib = m_attrib[m_stack];
- bx::Vec3 udir;
- bx::Vec3 vdir;
- bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
- udir = bx::mul(udir, _step);
- vdir = bx::mul(vdir, _step);
- const uint32_t num = (_size/2)*2+1;
- const float halfExtent = float(_size/2);
- const bx::Vec3 umin = bx::mul(udir, -halfExtent);
- const bx::Vec3 umax = bx::mul(udir, halfExtent);
- const bx::Vec3 vmin = bx::mul(vdir, -halfExtent);
- const bx::Vec3 vmax = bx::mul(vdir, halfExtent);
- bx::Vec3 xs = bx::add(_center, bx::add(umin, vmin) );
- bx::Vec3 xe = bx::add(_center, bx::add(umax, vmin) );
- bx::Vec3 ys = bx::add(_center, bx::add(umin, vmin) );
- bx::Vec3 ye = bx::add(_center, bx::add(umin, vmax) );
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- moveTo(xs);
- lineTo(xe);
- xs = bx::add(xs, vdir);
- xe = bx::add(xe, vdir);
- moveTo(ys);
- lineTo(ye);
- ys = bx::add(ys, udir);
- ye = bx::add(ye, udir);
- }
- }
- void drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size, float _step)
- {
- push();
- pushTranslate(_center);
- const uint32_t num = (_size/2)*2-1;
- const float halfExtent = float(_size/2) * _step;
- setColor(0xff606060);
- float yy = -halfExtent + _step;
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- moveTo(_axis, -halfExtent, yy);
- lineTo(_axis, halfExtent, yy);
- moveTo(_axis, yy, -halfExtent);
- lineTo(_axis, yy, halfExtent);
- yy += _step;
- }
- setColor(0xff101010);
- moveTo(_axis, -halfExtent, -halfExtent);
- lineTo(_axis, -halfExtent, halfExtent);
- lineTo(_axis, halfExtent, halfExtent);
- lineTo(_axis, halfExtent, -halfExtent);
- close();
- moveTo(_axis, -halfExtent, 0.0f);
- lineTo(_axis, halfExtent, 0.0f);
- moveTo(_axis, 0.0f, -halfExtent);
- lineTo(_axis, 0.0f, halfExtent);
- popTransform();
- pop();
- }
- void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
- {
- push();
- setColor(Axis::X == _hightlight ? 0xff00ffff : 0xff0000ff);
- drawCircle(Axis::X, _x, _y, _z, _radius, 0.0f);
- setColor(Axis::Y == _hightlight ? 0xff00ffff : 0xff00ff00);
- drawCircle(Axis::Y, _x, _y, _z, _radius, 0.0f);
- setColor(Axis::Z == _hightlight ? 0xff00ffff : 0xffff0000);
- drawCircle(Axis::Z, _x, _y, _z, _radius, 0.0f);
- pop();
- }
- void draw(Mesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe)
- {
- pushTransform(_mtx, _num, false /* flush */);
- const Mesh& mesh = s_dds.m_mesh[_mesh];
- if (0 != mesh.m_numIndices[_wireframe])
- {
- m_encoder->setIndexBuffer(s_dds.m_ibh
- , mesh.m_startIndex[_wireframe]
- , mesh.m_numIndices[_wireframe]
- );
- }
- const Attrib& attrib = m_attrib[m_stack];
- setUParams(attrib, _wireframe);
- MatrixStack& stack = m_mtxStack[m_mtxStackCurrent];
- m_encoder->setTransform(stack.mtx, stack.num);
- m_encoder->setVertexBuffer(0, s_dds.m_vbh, mesh.m_startVertex, mesh.m_numVertices);
- m_encoder->submit(m_viewId, s_dds.m_program[_wireframe ? Program::Fill : Program::FillLit]);
- popTransform(false /* flush */);
- }
- void softFlush()
- {
- if (m_pos == uint16_t(BX_COUNTOF(m_cache) ) )
- {
- flush();
- }
- }
- void flush()
- {
- if (0 != m_pos)
- {
- if (checkAvailTransientBuffers(m_pos, DebugVertex::ms_decl, m_indexPos) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_decl);
- bx::memCopy(tvb.data, m_cache, m_pos * DebugVertex::ms_decl.m_stride);
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientIndexBuffer(&tib, m_indexPos);
- bx::memCopy(tib.data, m_indices, m_indexPos * sizeof(uint16_t) );
- const Attrib& attrib = m_attrib[m_stack];
- m_encoder->setVertexBuffer(0, &tvb);
- m_encoder->setIndexBuffer(&tib);
- m_encoder->setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_PT_LINES
- | attrib.m_state
- | BGFX_STATE_LINEAA
- | BGFX_STATE_BLEND_ALPHA
- );
- m_encoder->setTransform(m_mtxStack[m_mtxStackCurrent].mtx);
- bgfx::ProgramHandle program = s_dds.m_program[attrib.m_stipple ? 1 : 0];
- m_encoder->submit(m_viewId, program);
- }
- m_state = State::None;
- m_pos = 0;
- m_indexPos = 0;
- m_vertexPos = 0;
- }
- }
- void flushQuad()
- {
- if (0 != m_posQuad)
- {
- const uint32_t numIndices = m_posQuad/4*6;
- if (checkAvailTransientBuffers(m_posQuad, DebugUvVertex::ms_decl, numIndices) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, m_posQuad, DebugUvVertex::ms_decl);
- bx::memCopy(tvb.data, m_cacheQuad, m_posQuad * DebugUvVertex::ms_decl.m_stride);
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientIndexBuffer(&tib, numIndices);
- uint16_t* indices = (uint16_t*)tib.data;
- for (uint16_t ii = 0, num = m_posQuad/4; ii < num; ++ii)
- {
- uint16_t startVertex = ii*4;
- indices[0] = startVertex+0;
- indices[1] = startVertex+1;
- indices[2] = startVertex+2;
- indices[3] = startVertex+1;
- indices[4] = startVertex+3;
- indices[5] = startVertex+2;
- indices += 6;
- }
- const Attrib& attrib = m_attrib[m_stack];
- m_encoder->setVertexBuffer(0, &tvb);
- m_encoder->setIndexBuffer(&tib);
- m_encoder->setState(0
- | (attrib.m_state & ~BGFX_STATE_CULL_MASK)
- );
- m_encoder->setTransform(m_mtxStack[m_mtxStackCurrent].mtx);
- m_encoder->setTexture(0, s_dds.s_texColor, s_dds.m_texture);
- m_encoder->submit(m_viewId, s_dds.m_program[Program::FillTexture]);
- }
- m_posQuad = 0;
- }
- }
- struct State
- {
- enum Enum
- {
- None,
- MoveTo,
- LineTo,
- Count
- };
- };
- static const uint32_t kCacheSize = 1024;
- static const uint32_t kStackSize = 16;
- static const uint32_t kCacheQuadSize = 1024;
- BX_STATIC_ASSERT(kCacheSize >= 3, "Cache must be at least 3 elements.");
- DebugVertex m_cache[kCacheSize+1];
- DebugUvVertex m_cacheQuad[kCacheQuadSize];
- uint16_t m_indices[kCacheSize*2];
- uint16_t m_pos;
- uint16_t m_posQuad;
- uint16_t m_indexPos;
- uint16_t m_vertexPos;
- uint32_t m_mtxStackCurrent;
- struct MatrixStack
- {
- void reset()
- {
- mtx = 0;
- num = 1;
- data = NULL;
- }
- uint32_t mtx;
- uint16_t num;
- float* data;
- };
- MatrixStack m_mtxStack[32];
- bgfx::ViewId m_viewId;
- uint8_t m_stack;
- bool m_depthTestLess;
- Attrib m_attrib[kStackSize];
- State::Enum m_state;
- bgfx::Encoder* m_encoder;
- bgfx::Encoder* m_defaultEncoder;
- };
- static DebugDrawEncoderImpl s_dde;
- BX_STATIC_ASSERT(sizeof(DebugDrawEncoderImpl) <= sizeof(DebugDrawEncoder), "Size must match");
- void ddInit(bx::AllocatorI* _allocator)
- {
- s_dds.init(_allocator);
- s_dde.init(bgfx::begin() );
- }
- void ddShutdown()
- {
- s_dde.shutdown();
- s_dds.shutdown();
- }
- SpriteHandle ddCreateSprite(uint16_t _width, uint16_t _height, const void* _data)
- {
- return s_dds.createSprite(_width, _height, _data);
- }
- void ddDestroy(SpriteHandle _handle)
- {
- s_dds.destroy(_handle);
- }
- GeometryHandle ddCreateGeometry(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices, const void* _indices, bool _index32)
- {
- return s_dds.createGeometry(_numVertices, _vertices, _numIndices, _indices, _index32);
- }
- void ddDestroy(GeometryHandle _handle)
- {
- s_dds.destroy(_handle);
- }
- #define DEBUG_DRAW_ENCODER(_func) reinterpret_cast<DebugDrawEncoderImpl*>(this)->_func
- DebugDrawEncoder::DebugDrawEncoder()
- {
- DEBUG_DRAW_ENCODER(init(s_dde.m_defaultEncoder) );
- }
- DebugDrawEncoder::~DebugDrawEncoder()
- {
- DEBUG_DRAW_ENCODER(shutdown() );
- }
- void DebugDrawEncoder::begin(uint16_t _viewId, bool _depthTestLess, bgfx::Encoder* _encoder)
- {
- DEBUG_DRAW_ENCODER(begin(_viewId, _depthTestLess, _encoder) );
- }
- void DebugDrawEncoder::end()
- {
- DEBUG_DRAW_ENCODER(end() );
- }
- void DebugDrawEncoder::push()
- {
- DEBUG_DRAW_ENCODER(push() );
- }
- void DebugDrawEncoder::pop()
- {
- DEBUG_DRAW_ENCODER(pop() );
- }
- void DebugDrawEncoder::setDepthTestLess(bool _depthTestLess)
- {
- DEBUG_DRAW_ENCODER(setDepthTestLess(_depthTestLess) );
- }
- void DebugDrawEncoder::setState(bool _depthTest, bool _depthWrite, bool _clockwise)
- {
- DEBUG_DRAW_ENCODER(setState(_depthTest, _depthWrite, _clockwise) );
- }
- void DebugDrawEncoder::setColor(uint32_t _abgr)
- {
- DEBUG_DRAW_ENCODER(setColor(_abgr) );
- }
- void DebugDrawEncoder::setLod(uint8_t _lod)
- {
- DEBUG_DRAW_ENCODER(setLod(_lod) );
- }
- void DebugDrawEncoder::setWireframe(bool _wireframe)
- {
- DEBUG_DRAW_ENCODER(setWireframe(_wireframe) );
- }
- void DebugDrawEncoder::setStipple(bool _stipple, float _scale, float _offset)
- {
- DEBUG_DRAW_ENCODER(setStipple(_stipple, _scale, _offset) );
- }
- void DebugDrawEncoder::setSpin(float _spin)
- {
- DEBUG_DRAW_ENCODER(setSpin(_spin) );
- }
- void DebugDrawEncoder::setTransform(const void* _mtx)
- {
- DEBUG_DRAW_ENCODER(setTransform(_mtx) );
- }
- void DebugDrawEncoder::setTranslate(float _x, float _y, float _z)
- {
- DEBUG_DRAW_ENCODER(setTranslate(_x, _y, _z) );
- }
- void DebugDrawEncoder::pushTransform(const void* _mtx)
- {
- DEBUG_DRAW_ENCODER(pushTransform(_mtx, 1) );
- }
- void DebugDrawEncoder::popTransform()
- {
- DEBUG_DRAW_ENCODER(popTransform() );
- }
- void DebugDrawEncoder::moveTo(float _x, float _y, float _z)
- {
- DEBUG_DRAW_ENCODER(moveTo(_x, _y, _z) );
- }
- void DebugDrawEncoder::moveTo(const void* _pos)
- {
- DEBUG_DRAW_ENCODER(moveTo(_pos) );
- }
- void DebugDrawEncoder::lineTo(float _x, float _y, float _z)
- {
- DEBUG_DRAW_ENCODER(lineTo(_x, _y, _z) );
- }
- void DebugDrawEncoder::lineTo(const void* _pos)
- {
- DEBUG_DRAW_ENCODER(lineTo(_pos) );
- }
- void DebugDrawEncoder::close()
- {
- DEBUG_DRAW_ENCODER(close() );
- }
- void DebugDrawEncoder::draw(const Aabb& _aabb)
- {
- DEBUG_DRAW_ENCODER(draw(_aabb) );
- }
- void DebugDrawEncoder::draw(const Cylinder& _cylinder)
- {
- DEBUG_DRAW_ENCODER(draw(_cylinder, false) );
- }
- void DebugDrawEncoder::draw(const Capsule& _capsule)
- {
- DEBUG_DRAW_ENCODER(draw(*( (const Cylinder*)&_capsule), true) );
- }
- void DebugDrawEncoder::draw(const Disk& _disk)
- {
- DEBUG_DRAW_ENCODER(draw(_disk) );
- }
- void DebugDrawEncoder::draw(const Obb& _obb)
- {
- DEBUG_DRAW_ENCODER(draw(_obb) );
- }
- void DebugDrawEncoder::draw(const Sphere& _sphere)
- {
- DEBUG_DRAW_ENCODER(draw(_sphere) );
- }
- void DebugDrawEncoder::draw(const Cone& _cone)
- {
- DEBUG_DRAW_ENCODER(drawCone(_cone.m_pos, _cone.m_end, _cone.m_radius) );
- }
- void DebugDrawEncoder::draw(GeometryHandle _handle)
- {
- DEBUG_DRAW_ENCODER(draw(_handle) );
- }
- void DebugDrawEncoder::drawLineList(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices, const uint16_t* _indices)
- {
- DEBUG_DRAW_ENCODER(draw(true, _numVertices, _vertices, _numIndices, _indices) );
- }
- void DebugDrawEncoder::drawTriList(uint32_t _numVertices, const DdVertex* _vertices, uint32_t _numIndices, const uint16_t* _indices)
- {
- DEBUG_DRAW_ENCODER(draw(false, _numVertices, _vertices, _numIndices, _indices) );
- }
- void DebugDrawEncoder::drawFrustum(const void* _viewProj)
- {
- DEBUG_DRAW_ENCODER(drawFrustum(_viewProj) );
- }
- void DebugDrawEncoder::drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
- {
- DEBUG_DRAW_ENCODER(drawArc(_axis, _x, _y, _z, _radius, _degrees) );
- }
- void DebugDrawEncoder::drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight)
- {
- DEBUG_DRAW_ENCODER(drawCircle(_normal, _center, _radius, _weight) );
- }
- void DebugDrawEncoder::drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight)
- {
- DEBUG_DRAW_ENCODER(drawCircle(_axis, _x, _y, _z, _radius, _weight) );
- }
- void DebugDrawEncoder::drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
- {
- DEBUG_DRAW_ENCODER(drawQuad(_normal, _center, _size) );
- }
- void DebugDrawEncoder::drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
- {
- DEBUG_DRAW_ENCODER(drawQuad(_handle, _normal, _center, _size) );
- }
- void DebugDrawEncoder::drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
- {
- DEBUG_DRAW_ENCODER(drawQuad(_handle, _normal, _center, _size) );
- }
- void DebugDrawEncoder::drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
- {
- DEBUG_DRAW_ENCODER(drawCone(_from, _to, _radius) );
- }
- void DebugDrawEncoder::drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
- {
- DEBUG_DRAW_ENCODER(drawCylinder(_from, _to, _radius, false) );
- }
- void DebugDrawEncoder::drawCapsule(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
- {
- DEBUG_DRAW_ENCODER(drawCylinder(_from, _to, _radius, true) );
- }
- void DebugDrawEncoder::drawAxis(float _x, float _y, float _z, float _len, Axis::Enum _highlight, float _thickness)
- {
- DEBUG_DRAW_ENCODER(drawAxis(_x, _y, _z, _len, _highlight, _thickness) );
- }
- void DebugDrawEncoder::drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size, float _step)
- {
- DEBUG_DRAW_ENCODER(drawGrid(_normal, _center, _size, _step) );
- }
- void DebugDrawEncoder::drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size, float _step)
- {
- DEBUG_DRAW_ENCODER(drawGrid(_axis, _center, _size, _step) );
- }
- void DebugDrawEncoder::drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight)
- {
- DEBUG_DRAW_ENCODER(drawOrb(_x, _y, _z, _radius, _highlight) );
- }
|