entry_sdl.cpp 33 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191
  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  8. # if ENTRY_CONFIG_USE_WAYLAND
  9. # include <wayland-egl.h>
  10. # endif
  11. #elif BX_PLATFORM_WINDOWS
  12. # define SDL_MAIN_HANDLED
  13. #endif
  14. #include <bx/os.h>
  15. #include <SDL2/SDL.h>
  16. BX_PRAGMA_DIAGNOSTIC_PUSH()
  17. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  18. #include <SDL2/SDL_syswm.h>
  19. BX_PRAGMA_DIAGNOSTIC_POP()
  20. #include <bgfx/platform.h>
  21. #if defined(None) // X11 defines this...
  22. # undef None
  23. #endif // defined(None)
  24. #include <bx/mutex.h>
  25. #include <bx/thread.h>
  26. #include <bx/handlealloc.h>
  27. #include <bx/readerwriter.h>
  28. #include <tinystl/allocator.h>
  29. #include <tinystl/string.h>
  30. namespace entry
  31. {
  32. ///
  33. static void* sdlNativeWindowHandle(SDL_Window* _window)
  34. {
  35. SDL_SysWMinfo wmi;
  36. SDL_VERSION(&wmi.version);
  37. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  38. {
  39. return NULL;
  40. }
  41. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  42. # if ENTRY_CONFIG_USE_WAYLAND
  43. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  44. if(!win_impl)
  45. {
  46. int width, height;
  47. SDL_GetWindowSize(_window, &width, &height);
  48. struct wl_surface* surface = wmi.info.wl.surface;
  49. if(!surface)
  50. return nullptr;
  51. win_impl = wl_egl_window_create(surface, width, height);
  52. SDL_SetWindowData(_window, "wl_egl_window", win_impl);
  53. }
  54. return (void*)(uintptr_t)win_impl;
  55. # else
  56. return (void*)wmi.info.x11.window;
  57. # endif
  58. # elif BX_PLATFORM_OSX
  59. return wmi.info.cocoa.window;
  60. # elif BX_PLATFORM_WINDOWS
  61. return wmi.info.win.window;
  62. # elif BX_PLATFORM_STEAMLINK
  63. return wmi.info.vivante.window;
  64. # endif // BX_PLATFORM_
  65. }
  66. inline bool sdlSetWindow(SDL_Window* _window)
  67. {
  68. SDL_SysWMinfo wmi;
  69. SDL_VERSION(&wmi.version);
  70. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  71. {
  72. return false;
  73. }
  74. bgfx::PlatformData pd;
  75. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  76. # if ENTRY_CONFIG_USE_WAYLAND
  77. pd.ndt = wmi.info.wl.display;
  78. # else
  79. pd.ndt = wmi.info.x11.display;
  80. # endif
  81. # elif BX_PLATFORM_OSX
  82. pd.ndt = NULL;
  83. # elif BX_PLATFORM_WINDOWS
  84. pd.ndt = NULL;
  85. # elif BX_PLATFORM_STEAMLINK
  86. pd.ndt = wmi.info.vivante.display;
  87. # endif // BX_PLATFORM_
  88. pd.nwh = sdlNativeWindowHandle(_window);
  89. pd.context = NULL;
  90. pd.backBuffer = NULL;
  91. pd.backBufferDS = NULL;
  92. bgfx::setPlatformData(pd);
  93. return true;
  94. }
  95. static void sdlDestroyWindow(SDL_Window* _window)
  96. {
  97. if(!_window)
  98. return;
  99. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  100. # if ENTRY_CONFIG_USE_WAYLAND
  101. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  102. if(win_impl)
  103. {
  104. SDL_SetWindowData(_window, "wl_egl_window", nullptr);
  105. wl_egl_window_destroy(win_impl);
  106. }
  107. # endif
  108. # endif
  109. SDL_DestroyWindow(_window);
  110. }
  111. static uint8_t translateKeyModifiers(uint16_t _sdl)
  112. {
  113. uint8_t modifiers = 0;
  114. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  115. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  116. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  117. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  118. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  119. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  120. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  121. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  122. return modifiers;
  123. }
  124. static uint8_t translateKeyModifierPress(uint16_t _key)
  125. {
  126. uint8_t modifier;
  127. switch (_key)
  128. {
  129. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  130. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  131. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  132. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  133. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  134. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  135. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  136. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  137. default: { modifier = 0; } break;
  138. }
  139. return modifier;
  140. }
  141. static uint8_t s_translateKey[256];
  142. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  143. {
  144. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  145. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  146. }
  147. static Key::Enum translateKey(SDL_Scancode _sdl)
  148. {
  149. return (Key::Enum)s_translateKey[_sdl&0xff];
  150. }
  151. static uint8_t s_translateGamepad[256];
  152. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  153. {
  154. s_translateGamepad[_sdl] = _button;
  155. }
  156. static Key::Enum translateGamepad(uint8_t _sdl)
  157. {
  158. return Key::Enum(s_translateGamepad[_sdl]);
  159. }
  160. static uint8_t s_translateGamepadAxis[256];
  161. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  162. {
  163. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  164. }
  165. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  166. {
  167. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  168. }
  169. struct AxisDpadRemap
  170. {
  171. Key::Enum first;
  172. Key::Enum second;
  173. };
  174. static AxisDpadRemap s_axisDpad[] =
  175. {
  176. { Key::GamepadLeft, Key::GamepadRight },
  177. { Key::GamepadUp, Key::GamepadDown },
  178. { Key::None, Key::None },
  179. { Key::GamepadLeft, Key::GamepadRight },
  180. { Key::GamepadUp, Key::GamepadDown },
  181. { Key::None, Key::None },
  182. };
  183. struct GamepadSDL
  184. {
  185. GamepadSDL()
  186. : m_controller(NULL)
  187. , m_jid(INT32_MAX)
  188. {
  189. bx::memSet(m_value, 0, sizeof(m_value) );
  190. // Deadzone values from xinput.h
  191. m_deadzone[GamepadAxis::LeftX ] =
  192. m_deadzone[GamepadAxis::LeftY ] = 7849;
  193. m_deadzone[GamepadAxis::RightX] =
  194. m_deadzone[GamepadAxis::RightY] = 8689;
  195. m_deadzone[GamepadAxis::LeftZ ] =
  196. m_deadzone[GamepadAxis::RightZ] = 30;
  197. }
  198. void create(const SDL_JoyDeviceEvent& _jev)
  199. {
  200. m_joystick = SDL_JoystickOpen(_jev.which);
  201. SDL_Joystick* joystick = m_joystick;
  202. m_jid = SDL_JoystickInstanceID(joystick);
  203. }
  204. void create(const SDL_ControllerDeviceEvent& _cev)
  205. {
  206. m_controller = SDL_GameControllerOpen(_cev.which);
  207. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  208. m_jid = SDL_JoystickInstanceID(joystick);
  209. }
  210. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  211. {
  212. if (filter(_axis, &_value) )
  213. {
  214. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  215. if (Key::None != s_axisDpad[_axis].first)
  216. {
  217. if (_value == 0)
  218. {
  219. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  220. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  221. }
  222. else
  223. {
  224. _eventQueue.postKeyEvent(_handle
  225. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  226. , 0
  227. , true
  228. );
  229. }
  230. }
  231. }
  232. }
  233. void destroy()
  234. {
  235. if (NULL != m_controller)
  236. {
  237. SDL_GameControllerClose(m_controller);
  238. m_controller = NULL;
  239. }
  240. if (NULL != m_joystick)
  241. {
  242. SDL_JoystickClose(m_joystick);
  243. m_joystick = NULL;
  244. }
  245. m_jid = INT32_MAX;
  246. }
  247. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  248. {
  249. const int32_t old = m_value[_axis];
  250. const int32_t deadzone = m_deadzone[_axis];
  251. int32_t value = *_value;
  252. value = value > deadzone || value < -deadzone ? value : 0;
  253. m_value[_axis] = value;
  254. *_value = value;
  255. return old != value;
  256. }
  257. int32_t m_value[GamepadAxis::Count];
  258. int32_t m_deadzone[GamepadAxis::Count];
  259. SDL_Joystick* m_joystick;
  260. SDL_GameController* m_controller;
  261. // SDL_Haptic* m_haptic;
  262. SDL_JoystickID m_jid;
  263. };
  264. struct MainThreadEntry
  265. {
  266. int m_argc;
  267. char** m_argv;
  268. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  269. };
  270. struct Msg
  271. {
  272. Msg()
  273. : m_x(0)
  274. , m_y(0)
  275. , m_width(0)
  276. , m_height(0)
  277. , m_flags(0)
  278. , m_flagsEnabled(false)
  279. {
  280. }
  281. int32_t m_x;
  282. int32_t m_y;
  283. uint32_t m_width;
  284. uint32_t m_height;
  285. uint32_t m_flags;
  286. tinystl::string m_title;
  287. bool m_flagsEnabled;
  288. };
  289. static uint32_t s_userEventStart;
  290. enum SDL_USER_WINDOW
  291. {
  292. SDL_USER_WINDOW_CREATE,
  293. SDL_USER_WINDOW_DESTROY,
  294. SDL_USER_WINDOW_SET_TITLE,
  295. SDL_USER_WINDOW_SET_FLAGS,
  296. SDL_USER_WINDOW_SET_POS,
  297. SDL_USER_WINDOW_SET_SIZE,
  298. SDL_USER_WINDOW_TOGGLE_FRAME,
  299. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  300. SDL_USER_WINDOW_MOUSE_LOCK,
  301. };
  302. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  303. {
  304. SDL_Event event;
  305. SDL_UserEvent& uev = event.user;
  306. uev.type = s_userEventStart + _type;
  307. union { void* p; WindowHandle h; } cast;
  308. cast.h = _handle;
  309. uev.data1 = cast.p;
  310. uev.data2 = _msg;
  311. uev.code = _code;
  312. SDL_PushEvent(&event);
  313. }
  314. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  315. {
  316. union { void* p; WindowHandle h; } cast;
  317. cast.p = _uev.data1;
  318. return cast.h;
  319. }
  320. struct Context
  321. {
  322. Context()
  323. : m_width(ENTRY_DEFAULT_WIDTH)
  324. , m_height(ENTRY_DEFAULT_HEIGHT)
  325. , m_aspectRatio(16.0f/9.0f)
  326. , m_mx(0)
  327. , m_my(0)
  328. , m_mz(0)
  329. , m_mouseLock(false)
  330. , m_fullscreen(false)
  331. {
  332. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  333. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  334. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  335. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  336. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  337. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  338. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  339. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  340. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  341. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  342. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  343. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  344. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  345. initTranslateKey(SDL_SCANCODE_END, Key::End);
  346. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  347. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  348. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  349. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  350. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  351. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  352. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  353. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  354. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  355. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  356. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  357. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  358. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  359. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  360. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  361. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  362. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  363. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  364. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  365. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  366. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  367. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  368. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  369. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  370. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  371. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  372. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  373. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  374. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  375. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  376. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  377. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  378. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  379. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  380. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  381. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  382. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  383. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  384. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  385. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  386. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  387. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  388. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  389. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  390. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  391. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  392. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  393. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  394. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  395. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  396. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  397. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  398. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  399. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  400. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  401. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  402. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  403. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  404. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  405. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  406. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  407. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  408. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  409. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  410. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  411. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  412. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  413. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  414. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  415. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  416. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  417. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  418. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  419. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  420. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  421. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  422. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  423. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  424. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  425. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  426. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  427. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  428. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  429. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  430. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  431. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  432. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  433. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  434. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  435. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  436. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  437. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  438. }
  439. int run(int _argc, char** _argv)
  440. {
  441. m_mte.m_argc = _argc;
  442. m_mte.m_argv = _argv;
  443. SDL_Init(0
  444. | SDL_INIT_GAMECONTROLLER
  445. );
  446. m_windowAlloc.alloc();
  447. m_window[0] = SDL_CreateWindow("bgfx"
  448. , SDL_WINDOWPOS_UNDEFINED
  449. , SDL_WINDOWPOS_UNDEFINED
  450. , m_width
  451. , m_height
  452. , SDL_WINDOW_SHOWN
  453. | SDL_WINDOW_RESIZABLE
  454. );
  455. m_flags[0] = 0
  456. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  457. | ENTRY_WINDOW_FLAG_FRAME
  458. ;
  459. s_userEventStart = SDL_RegisterEvents(7);
  460. sdlSetWindow(m_window[0]);
  461. bgfx::renderFrame();
  462. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  463. // Force window resolution...
  464. WindowHandle defaultWindow = { 0 };
  465. setWindowSize(defaultWindow, m_width, m_height, true);
  466. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  467. bx::FileReaderI* reader = NULL;
  468. while (NULL == reader)
  469. {
  470. reader = getFileReader();
  471. bx::sleep(100);
  472. }
  473. if (bx::open(reader, "gamecontrollerdb.txt") )
  474. {
  475. bx::AllocatorI* allocator = getAllocator();
  476. uint32_t size = (uint32_t)bx::getSize(reader);
  477. void* data = BX_ALLOC(allocator, size + 1);
  478. bx::read(reader, data, size);
  479. bx::close(reader);
  480. ((char*)data)[size] = '\0';
  481. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  482. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  483. }
  484. BX_FREE(allocator, data);
  485. }
  486. bool exit = false;
  487. SDL_Event event;
  488. while (!exit)
  489. {
  490. bgfx::renderFrame();
  491. while (SDL_PollEvent(&event) )
  492. {
  493. switch (event.type)
  494. {
  495. case SDL_QUIT:
  496. m_eventQueue.postExitEvent();
  497. exit = true;
  498. break;
  499. case SDL_MOUSEMOTION:
  500. {
  501. const SDL_MouseMotionEvent& mev = event.motion;
  502. m_mx = mev.x;
  503. m_my = mev.y;
  504. WindowHandle handle = findHandle(mev.windowID);
  505. if (isValid(handle) )
  506. {
  507. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  508. }
  509. }
  510. break;
  511. case SDL_MOUSEBUTTONDOWN:
  512. case SDL_MOUSEBUTTONUP:
  513. {
  514. const SDL_MouseButtonEvent& mev = event.button;
  515. WindowHandle handle = findHandle(mev.windowID);
  516. if (isValid(handle) )
  517. {
  518. MouseButton::Enum button;
  519. switch (mev.button)
  520. {
  521. default:
  522. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  523. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  524. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  525. }
  526. m_eventQueue.postMouseEvent(handle
  527. , mev.x
  528. , mev.y
  529. , m_mz
  530. , button
  531. , mev.type == SDL_MOUSEBUTTONDOWN
  532. );
  533. }
  534. }
  535. break;
  536. case SDL_MOUSEWHEEL:
  537. {
  538. const SDL_MouseWheelEvent& mev = event.wheel;
  539. m_mz += mev.y;
  540. WindowHandle handle = findHandle(mev.windowID);
  541. if (isValid(handle) )
  542. {
  543. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  544. }
  545. }
  546. break;
  547. case SDL_TEXTINPUT:
  548. {
  549. const SDL_TextInputEvent& tev = event.text;
  550. WindowHandle handle = findHandle(tev.windowID);
  551. if (isValid(handle) )
  552. {
  553. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  554. }
  555. }
  556. break;
  557. case SDL_KEYDOWN:
  558. {
  559. const SDL_KeyboardEvent& kev = event.key;
  560. WindowHandle handle = findHandle(kev.windowID);
  561. if (isValid(handle) )
  562. {
  563. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  564. Key::Enum key = translateKey(kev.keysym.scancode);
  565. #if 0
  566. DBG("SDL scancode %d, key %d, name %s, key name %s"
  567. , kev.keysym.scancode
  568. , key
  569. , SDL_GetScancodeName(kev.keysym.scancode)
  570. , SDL_GetKeyName(kev.keysym.scancode)
  571. );
  572. #endif // 0
  573. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  574. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  575. if (0 == key && 0 == modifiers)
  576. {
  577. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  578. }
  579. if (Key::Esc == key)
  580. {
  581. uint8_t pressedChar[4];
  582. pressedChar[0] = 0x1b;
  583. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  584. }
  585. else if (Key::Return == key)
  586. {
  587. uint8_t pressedChar[4];
  588. pressedChar[0] = 0x0d;
  589. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  590. }
  591. else if (Key::Backspace == key)
  592. {
  593. uint8_t pressedChar[4];
  594. pressedChar[0] = 0x08;
  595. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  596. }
  597. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  598. }
  599. }
  600. break;
  601. case SDL_KEYUP:
  602. {
  603. const SDL_KeyboardEvent& kev = event.key;
  604. WindowHandle handle = findHandle(kev.windowID);
  605. if (isValid(handle) )
  606. {
  607. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  608. Key::Enum key = translateKey(kev.keysym.scancode);
  609. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  610. }
  611. }
  612. break;
  613. case SDL_WINDOWEVENT:
  614. {
  615. const SDL_WindowEvent& wev = event.window;
  616. switch (wev.event)
  617. {
  618. case SDL_WINDOWEVENT_RESIZED:
  619. case SDL_WINDOWEVENT_SIZE_CHANGED:
  620. {
  621. WindowHandle handle = findHandle(wev.windowID);
  622. setWindowSize(handle, wev.data1, wev.data2);
  623. }
  624. break;
  625. case SDL_WINDOWEVENT_SHOWN:
  626. case SDL_WINDOWEVENT_HIDDEN:
  627. case SDL_WINDOWEVENT_EXPOSED:
  628. case SDL_WINDOWEVENT_MOVED:
  629. case SDL_WINDOWEVENT_MINIMIZED:
  630. case SDL_WINDOWEVENT_MAXIMIZED:
  631. case SDL_WINDOWEVENT_RESTORED:
  632. case SDL_WINDOWEVENT_ENTER:
  633. case SDL_WINDOWEVENT_LEAVE:
  634. case SDL_WINDOWEVENT_FOCUS_GAINED:
  635. case SDL_WINDOWEVENT_FOCUS_LOST:
  636. break;
  637. case SDL_WINDOWEVENT_CLOSE:
  638. {
  639. WindowHandle handle = findHandle(wev.windowID);
  640. if (0 == handle.idx)
  641. {
  642. m_eventQueue.postExitEvent();
  643. exit = true;
  644. }
  645. }
  646. break;
  647. }
  648. }
  649. break;
  650. case SDL_JOYAXISMOTION:
  651. {
  652. const SDL_JoyAxisEvent& jev = event.jaxis;
  653. GamepadHandle handle = findGamepad(jev.which);
  654. if (isValid(handle) )
  655. {
  656. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  657. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  658. }
  659. }
  660. break;
  661. case SDL_CONTROLLERAXISMOTION:
  662. {
  663. const SDL_ControllerAxisEvent& aev = event.caxis;
  664. GamepadHandle handle = findGamepad(aev.which);
  665. if (isValid(handle) )
  666. {
  667. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  668. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  669. }
  670. }
  671. break;
  672. case SDL_JOYBUTTONDOWN:
  673. case SDL_JOYBUTTONUP:
  674. {
  675. const SDL_JoyButtonEvent& bev = event.jbutton;
  676. GamepadHandle handle = findGamepad(bev.which);
  677. if (isValid(handle) )
  678. {
  679. Key::Enum key = translateGamepad(bev.button);
  680. if (Key::Count != key)
  681. {
  682. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  683. }
  684. }
  685. }
  686. break;
  687. case SDL_CONTROLLERBUTTONDOWN:
  688. case SDL_CONTROLLERBUTTONUP:
  689. {
  690. const SDL_ControllerButtonEvent& bev = event.cbutton;
  691. GamepadHandle handle = findGamepad(bev.which);
  692. if (isValid(handle) )
  693. {
  694. Key::Enum key = translateGamepad(bev.button);
  695. if (Key::Count != key)
  696. {
  697. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  698. }
  699. }
  700. }
  701. break;
  702. case SDL_JOYDEVICEADDED:
  703. {
  704. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  705. if (isValid(handle) )
  706. {
  707. const SDL_JoyDeviceEvent& jev = event.jdevice;
  708. m_gamepad[handle.idx].create(jev);
  709. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  710. }
  711. }
  712. break;
  713. case SDL_JOYDEVICEREMOVED:
  714. {
  715. const SDL_JoyDeviceEvent& jev = event.jdevice;
  716. GamepadHandle handle = findGamepad(jev.which);
  717. if (isValid(handle) )
  718. {
  719. m_gamepad[handle.idx].destroy();
  720. m_gamepadAlloc.free(handle.idx);
  721. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  722. }
  723. }
  724. break;
  725. case SDL_CONTROLLERDEVICEADDED:
  726. {
  727. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  728. if (isValid(handle) )
  729. {
  730. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  731. m_gamepad[handle.idx].create(cev);
  732. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  733. }
  734. }
  735. break;
  736. case SDL_CONTROLLERDEVICEREMAPPED:
  737. {
  738. }
  739. break;
  740. case SDL_CONTROLLERDEVICEREMOVED:
  741. {
  742. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  743. GamepadHandle handle = findGamepad(cev.which);
  744. if (isValid(handle) )
  745. {
  746. m_gamepad[handle.idx].destroy();
  747. m_gamepadAlloc.free(handle.idx);
  748. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  749. }
  750. }
  751. break;
  752. case SDL_DROPFILE:
  753. {
  754. const SDL_DropEvent& dev = event.drop;
  755. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  756. if (isValid(handle) )
  757. {
  758. m_eventQueue.postDropFileEvent(handle, dev.file);
  759. SDL_free(dev.file);
  760. }
  761. }
  762. break;
  763. default:
  764. {
  765. const SDL_UserEvent& uev = event.user;
  766. switch (uev.type - s_userEventStart)
  767. {
  768. case SDL_USER_WINDOW_CREATE:
  769. {
  770. WindowHandle handle = getWindowHandle(uev);
  771. Msg* msg = (Msg*)uev.data2;
  772. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  773. , msg->m_x
  774. , msg->m_y
  775. , msg->m_width
  776. , msg->m_height
  777. , SDL_WINDOW_SHOWN
  778. | SDL_WINDOW_RESIZABLE
  779. );
  780. m_flags[handle.idx] = msg->m_flags;
  781. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  782. if (NULL != nwh)
  783. {
  784. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  785. m_eventQueue.postWindowEvent(handle, nwh);
  786. }
  787. delete msg;
  788. }
  789. break;
  790. case SDL_USER_WINDOW_DESTROY:
  791. {
  792. WindowHandle handle = getWindowHandle(uev);
  793. if (isValid(handle) )
  794. {
  795. m_eventQueue.postWindowEvent(handle);
  796. sdlDestroyWindow(m_window[handle.idx]);
  797. m_window[handle.idx] = NULL;
  798. }
  799. }
  800. break;
  801. case SDL_USER_WINDOW_SET_TITLE:
  802. {
  803. WindowHandle handle = getWindowHandle(uev);
  804. Msg* msg = (Msg*)uev.data2;
  805. if (isValid(handle) )
  806. {
  807. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  808. }
  809. delete msg;
  810. }
  811. break;
  812. case SDL_USER_WINDOW_SET_FLAGS:
  813. {
  814. WindowHandle handle = getWindowHandle(uev);
  815. Msg* msg = (Msg*)uev.data2;
  816. if (msg->m_flagsEnabled)
  817. {
  818. m_flags[handle.idx] |= msg->m_flags;
  819. }
  820. else
  821. {
  822. m_flags[handle.idx] &= ~msg->m_flags;
  823. }
  824. delete msg;
  825. }
  826. break;
  827. case SDL_USER_WINDOW_SET_POS:
  828. {
  829. WindowHandle handle = getWindowHandle(uev);
  830. Msg* msg = (Msg*)uev.data2;
  831. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  832. delete msg;
  833. }
  834. break;
  835. case SDL_USER_WINDOW_SET_SIZE:
  836. {
  837. WindowHandle handle = getWindowHandle(uev);
  838. Msg* msg = (Msg*)uev.data2;
  839. if (isValid(handle) )
  840. {
  841. setWindowSize(handle, msg->m_width, msg->m_height);
  842. }
  843. delete msg;
  844. }
  845. break;
  846. case SDL_USER_WINDOW_TOGGLE_FRAME:
  847. {
  848. WindowHandle handle = getWindowHandle(uev);
  849. if (isValid(handle) )
  850. {
  851. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  852. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  853. }
  854. }
  855. break;
  856. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  857. {
  858. WindowHandle handle = getWindowHandle(uev);
  859. m_fullscreen = !m_fullscreen;
  860. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  861. }
  862. break;
  863. case SDL_USER_WINDOW_MOUSE_LOCK:
  864. {
  865. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  866. }
  867. break;
  868. default:
  869. break;
  870. }
  871. }
  872. break;
  873. }
  874. }
  875. }
  876. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  877. m_thread.shutdown();
  878. sdlDestroyWindow(m_window[0]);
  879. SDL_Quit();
  880. return m_thread.getExitCode();
  881. }
  882. WindowHandle findHandle(uint32_t _windowId)
  883. {
  884. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  885. return findHandle(window);
  886. }
  887. WindowHandle findHandle(SDL_Window* _window)
  888. {
  889. bx::MutexScope scope(m_lock);
  890. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  891. {
  892. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  893. if (_window == m_window[idx])
  894. {
  895. WindowHandle handle = { idx };
  896. return handle;
  897. }
  898. }
  899. WindowHandle invalid = { UINT16_MAX };
  900. return invalid;
  901. }
  902. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  903. {
  904. if (_width != m_width
  905. || _height != m_height
  906. || _force)
  907. {
  908. m_width = _width;
  909. m_height = _height;
  910. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  911. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  912. }
  913. }
  914. GamepadHandle findGamepad(SDL_JoystickID _jid)
  915. {
  916. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  917. {
  918. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  919. if (_jid == m_gamepad[idx].m_jid)
  920. {
  921. GamepadHandle handle = { idx };
  922. return handle;
  923. }
  924. }
  925. GamepadHandle invalid = { UINT16_MAX };
  926. return invalid;
  927. }
  928. MainThreadEntry m_mte;
  929. bx::Thread m_thread;
  930. EventQueue m_eventQueue;
  931. bx::Mutex m_lock;
  932. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  933. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  934. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  935. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  936. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  937. uint32_t m_width;
  938. uint32_t m_height;
  939. float m_aspectRatio;
  940. int32_t m_mx;
  941. int32_t m_my;
  942. int32_t m_mz;
  943. bool m_mouseLock;
  944. bool m_fullscreen;
  945. };
  946. static Context s_ctx;
  947. const Event* poll()
  948. {
  949. return s_ctx.m_eventQueue.poll();
  950. }
  951. const Event* poll(WindowHandle _handle)
  952. {
  953. return s_ctx.m_eventQueue.poll(_handle);
  954. }
  955. void release(const Event* _event)
  956. {
  957. s_ctx.m_eventQueue.release(_event);
  958. }
  959. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  960. {
  961. bx::MutexScope scope(s_ctx.m_lock);
  962. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  963. if (UINT16_MAX != handle.idx)
  964. {
  965. Msg* msg = new Msg;
  966. msg->m_x = _x;
  967. msg->m_y = _y;
  968. msg->m_width = _width;
  969. msg->m_height = _height;
  970. msg->m_title = _title;
  971. msg->m_flags = _flags;
  972. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  973. }
  974. return handle;
  975. }
  976. void destroyWindow(WindowHandle _handle)
  977. {
  978. if (UINT16_MAX != _handle.idx)
  979. {
  980. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  981. bx::MutexScope scope(s_ctx.m_lock);
  982. s_ctx.m_windowAlloc.free(_handle.idx);
  983. }
  984. }
  985. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  986. {
  987. Msg* msg = new Msg;
  988. msg->m_x = _x;
  989. msg->m_y = _y;
  990. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  991. }
  992. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  993. {
  994. Msg* msg = new Msg;
  995. msg->m_width = _width;
  996. msg->m_height = _height;
  997. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  998. }
  999. void setWindowTitle(WindowHandle _handle, const char* _title)
  1000. {
  1001. Msg* msg = new Msg;
  1002. msg->m_title = _title;
  1003. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  1004. }
  1005. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  1006. {
  1007. Msg* msg = new Msg;
  1008. msg->m_flags = _flags;
  1009. msg->m_flagsEnabled = _enabled;
  1010. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  1011. }
  1012. void toggleFullscreen(WindowHandle _handle)
  1013. {
  1014. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  1015. }
  1016. void setMouseLock(WindowHandle _handle, bool _lock)
  1017. {
  1018. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  1019. }
  1020. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  1021. {
  1022. BX_UNUSED(_thread);
  1023. MainThreadEntry* self = (MainThreadEntry*)_userData;
  1024. int32_t result = main(self->m_argc, self->m_argv);
  1025. SDL_Event event;
  1026. SDL_QuitEvent& qev = event.quit;
  1027. qev.type = SDL_QUIT;
  1028. SDL_PushEvent(&event);
  1029. return result;
  1030. }
  1031. } // namespace entry
  1032. int main(int _argc, char** _argv)
  1033. {
  1034. using namespace entry;
  1035. return s_ctx.run(_argc, _argv);
  1036. }
  1037. #endif // ENTRY_CONFIG_USE_SDL