entry_sdl.cpp 31 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123
  1. /*
  2. * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX
  8. #elif BX_PLATFORM_WINDOWS
  9. # define SDL_MAIN_HANDLED
  10. #endif
  11. #include <bx/os.h>
  12. #include <SDL2/SDL.h>
  13. BX_PRAGMA_DIAGNOSTIC_PUSH()
  14. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  15. #include <SDL2/SDL_syswm.h>
  16. BX_PRAGMA_DIAGNOSTIC_POP()
  17. #include <bgfx/platform.h>
  18. #if defined(None) // X11 defines this...
  19. # undef None
  20. #endif // defined(None)
  21. #include <bx/mutex.h>
  22. #include <bx/thread.h>
  23. #include <bx/handlealloc.h>
  24. #include <bx/readerwriter.h>
  25. #include <tinystl/allocator.h>
  26. #include <tinystl/string.h>
  27. namespace entry
  28. {
  29. ///
  30. static void* sdlNativeWindowHandle(SDL_Window* _window)
  31. {
  32. SDL_SysWMinfo wmi;
  33. SDL_VERSION(&wmi.version);
  34. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  35. {
  36. return NULL;
  37. }
  38. # if BX_PLATFORM_LINUX
  39. # if ENTRY_CONFIG_USE_WAYLAND
  40. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  41. return (void*)wmi.info.wl.surface;
  42. else
  43. # endif // ENTRY_CONFIG_USE_WAYLAND
  44. return (void*)wmi.info.x11.window;
  45. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
  46. return wmi.info.cocoa.window;
  47. # elif BX_PLATFORM_WINDOWS
  48. return wmi.info.win.window;
  49. # elif BX_PLATFORM_ANDROID
  50. return wmi.info.android.window;
  51. # endif // BX_PLATFORM_
  52. }
  53. static void sdlDestroyWindow(SDL_Window* _window)
  54. {
  55. if(!_window)
  56. return;
  57. SDL_DestroyWindow(_window);
  58. }
  59. static uint8_t translateKeyModifiers(uint16_t _sdl)
  60. {
  61. uint8_t modifiers = 0;
  62. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  63. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  64. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  65. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  66. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  67. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  68. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  69. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  70. return modifiers;
  71. }
  72. static uint8_t translateKeyModifierPress(uint16_t _key)
  73. {
  74. uint8_t modifier;
  75. switch (_key)
  76. {
  77. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  78. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  79. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  80. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  81. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  82. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  83. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  84. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  85. default: { modifier = 0; } break;
  86. }
  87. return modifier;
  88. }
  89. static uint8_t s_translateKey[256];
  90. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  91. {
  92. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  93. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  94. }
  95. static Key::Enum translateKey(SDL_Scancode _sdl)
  96. {
  97. return (Key::Enum)s_translateKey[_sdl&0xff];
  98. }
  99. static uint8_t s_translateGamepad[256];
  100. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  101. {
  102. s_translateGamepad[_sdl] = _button;
  103. }
  104. static Key::Enum translateGamepad(uint8_t _sdl)
  105. {
  106. return Key::Enum(s_translateGamepad[_sdl]);
  107. }
  108. static uint8_t s_translateGamepadAxis[256];
  109. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  110. {
  111. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  112. }
  113. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  114. {
  115. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  116. }
  117. struct AxisDpadRemap
  118. {
  119. Key::Enum first;
  120. Key::Enum second;
  121. };
  122. static AxisDpadRemap s_axisDpad[] =
  123. {
  124. { Key::GamepadLeft, Key::GamepadRight },
  125. { Key::GamepadUp, Key::GamepadDown },
  126. { Key::None, Key::None },
  127. { Key::GamepadLeft, Key::GamepadRight },
  128. { Key::GamepadUp, Key::GamepadDown },
  129. { Key::None, Key::None },
  130. };
  131. struct GamepadSDL
  132. {
  133. GamepadSDL()
  134. : m_controller(NULL)
  135. , m_jid(INT32_MAX)
  136. {
  137. bx::memSet(m_value, 0, sizeof(m_value) );
  138. // Deadzone values from xinput.h
  139. m_deadzone[GamepadAxis::LeftX ] =
  140. m_deadzone[GamepadAxis::LeftY ] = 7849;
  141. m_deadzone[GamepadAxis::RightX] =
  142. m_deadzone[GamepadAxis::RightY] = 8689;
  143. m_deadzone[GamepadAxis::LeftZ ] =
  144. m_deadzone[GamepadAxis::RightZ] = 30;
  145. }
  146. void create(const SDL_JoyDeviceEvent& _jev)
  147. {
  148. m_joystick = SDL_JoystickOpen(_jev.which);
  149. SDL_Joystick* joystick = m_joystick;
  150. m_jid = SDL_JoystickInstanceID(joystick);
  151. }
  152. void create(const SDL_ControllerDeviceEvent& _cev)
  153. {
  154. m_controller = SDL_GameControllerOpen(_cev.which);
  155. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  156. m_jid = SDL_JoystickInstanceID(joystick);
  157. }
  158. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  159. {
  160. if (filter(_axis, &_value) )
  161. {
  162. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  163. }
  164. }
  165. void destroy()
  166. {
  167. if (NULL != m_controller)
  168. {
  169. SDL_GameControllerClose(m_controller);
  170. m_controller = NULL;
  171. }
  172. if (NULL != m_joystick)
  173. {
  174. SDL_JoystickClose(m_joystick);
  175. m_joystick = NULL;
  176. }
  177. m_jid = INT32_MAX;
  178. }
  179. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  180. {
  181. const int32_t old = m_value[_axis];
  182. const int32_t deadzone = m_deadzone[_axis];
  183. int32_t value = *_value;
  184. value = value > deadzone || value < -deadzone ? value : 0;
  185. m_value[_axis] = value;
  186. *_value = value;
  187. return old != value;
  188. }
  189. int32_t m_value[GamepadAxis::Count];
  190. int32_t m_deadzone[GamepadAxis::Count];
  191. SDL_Joystick* m_joystick;
  192. SDL_GameController* m_controller;
  193. // SDL_Haptic* m_haptic;
  194. SDL_JoystickID m_jid;
  195. };
  196. struct MainThreadEntry
  197. {
  198. int m_argc;
  199. char** m_argv;
  200. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  201. };
  202. struct Msg
  203. {
  204. Msg()
  205. : m_x(0)
  206. , m_y(0)
  207. , m_width(0)
  208. , m_height(0)
  209. , m_flags(0)
  210. , m_flagsEnabled(false)
  211. {
  212. }
  213. int32_t m_x;
  214. int32_t m_y;
  215. uint32_t m_width;
  216. uint32_t m_height;
  217. uint32_t m_flags;
  218. tinystl::string m_title;
  219. bool m_flagsEnabled;
  220. };
  221. static uint32_t s_userEventStart;
  222. enum SDL_USER_WINDOW
  223. {
  224. SDL_USER_WINDOW_CREATE,
  225. SDL_USER_WINDOW_DESTROY,
  226. SDL_USER_WINDOW_SET_TITLE,
  227. SDL_USER_WINDOW_SET_FLAGS,
  228. SDL_USER_WINDOW_SET_POS,
  229. SDL_USER_WINDOW_SET_SIZE,
  230. SDL_USER_WINDOW_TOGGLE_FRAME,
  231. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  232. SDL_USER_WINDOW_MOUSE_LOCK,
  233. };
  234. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  235. {
  236. SDL_Event event;
  237. SDL_UserEvent& uev = event.user;
  238. uev.type = s_userEventStart + _type;
  239. union { void* p; WindowHandle h; } cast;
  240. cast.h = _handle;
  241. uev.data1 = cast.p;
  242. uev.data2 = _msg;
  243. uev.code = _code;
  244. SDL_PushEvent(&event);
  245. }
  246. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  247. {
  248. union { void* p; WindowHandle h; } cast;
  249. cast.p = _uev.data1;
  250. return cast.h;
  251. }
  252. struct Context
  253. {
  254. Context()
  255. : m_width(ENTRY_DEFAULT_WIDTH)
  256. , m_height(ENTRY_DEFAULT_HEIGHT)
  257. , m_aspectRatio(16.0f/9.0f)
  258. , m_mx(0)
  259. , m_my(0)
  260. , m_mz(0)
  261. , m_mouseLock(false)
  262. , m_fullscreen(false)
  263. {
  264. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  265. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  266. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  267. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  268. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  269. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  270. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  271. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  272. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  273. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  274. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  275. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  276. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  277. initTranslateKey(SDL_SCANCODE_END, Key::End);
  278. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  279. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  280. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  281. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  282. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  283. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  284. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  285. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  286. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  287. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  288. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  289. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  290. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  291. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  292. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  293. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  294. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  295. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  296. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  297. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  298. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  299. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  300. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  301. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  302. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  303. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  304. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  305. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  306. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  307. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  308. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  309. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  310. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  311. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  312. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  313. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  314. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  315. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  316. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  317. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  318. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  319. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  320. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  321. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  322. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  323. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  324. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  325. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  326. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  327. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  328. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  329. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  330. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  331. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  332. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  333. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  334. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  335. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  336. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  337. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  338. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  339. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  340. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  341. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  342. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  343. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  344. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  345. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  346. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  347. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  348. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  349. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  350. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  351. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  352. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  353. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  354. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  355. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  356. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  357. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  358. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  359. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  360. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  361. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  362. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  363. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  364. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  365. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  366. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  367. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  368. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  369. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  370. }
  371. int run(int _argc, char** _argv)
  372. {
  373. m_mte.m_argc = _argc;
  374. m_mte.m_argv = _argv;
  375. SDL_Init(0
  376. | SDL_INIT_GAMECONTROLLER
  377. );
  378. m_windowAlloc.alloc();
  379. m_window[0] = SDL_CreateWindow("bgfx"
  380. , SDL_WINDOWPOS_UNDEFINED
  381. , SDL_WINDOWPOS_UNDEFINED
  382. , m_width
  383. , m_height
  384. , SDL_WINDOW_SHOWN
  385. | SDL_WINDOW_RESIZABLE
  386. );
  387. m_flags[0] = 0
  388. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  389. | ENTRY_WINDOW_FLAG_FRAME
  390. ;
  391. s_userEventStart = SDL_RegisterEvents(7);
  392. bgfx::renderFrame();
  393. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  394. // Force window resolution...
  395. WindowHandle defaultWindow = { 0 };
  396. setWindowSize(defaultWindow, m_width, m_height, true);
  397. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  398. bx::FileReaderI* reader = NULL;
  399. while (NULL == reader)
  400. {
  401. reader = getFileReader();
  402. bx::sleep(100);
  403. }
  404. if (bx::open(reader, "gamecontrollerdb.txt") )
  405. {
  406. bx::AllocatorI* allocator = getAllocator();
  407. uint32_t size = (uint32_t)bx::getSize(reader);
  408. void* data = bx::alloc(allocator, size + 1);
  409. bx::read(reader, data, size, bx::ErrorAssert{});
  410. bx::close(reader);
  411. ((char*)data)[size] = '\0';
  412. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  413. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  414. }
  415. bx::free(allocator, data);
  416. }
  417. bool exit = false;
  418. SDL_Event event;
  419. while (!exit)
  420. {
  421. bgfx::renderFrame();
  422. while (SDL_PollEvent(&event) )
  423. {
  424. switch (event.type)
  425. {
  426. case SDL_QUIT:
  427. m_eventQueue.postExitEvent();
  428. exit = true;
  429. break;
  430. case SDL_MOUSEMOTION:
  431. {
  432. const SDL_MouseMotionEvent& mev = event.motion;
  433. m_mx = mev.x;
  434. m_my = mev.y;
  435. WindowHandle handle = findHandle(mev.windowID);
  436. if (isValid(handle) )
  437. {
  438. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  439. }
  440. }
  441. break;
  442. case SDL_MOUSEBUTTONDOWN:
  443. case SDL_MOUSEBUTTONUP:
  444. {
  445. const SDL_MouseButtonEvent& mev = event.button;
  446. WindowHandle handle = findHandle(mev.windowID);
  447. if (isValid(handle) )
  448. {
  449. MouseButton::Enum button;
  450. switch (mev.button)
  451. {
  452. default:
  453. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  454. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  455. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  456. }
  457. m_eventQueue.postMouseEvent(handle
  458. , mev.x
  459. , mev.y
  460. , m_mz
  461. , button
  462. , mev.type == SDL_MOUSEBUTTONDOWN
  463. );
  464. }
  465. }
  466. break;
  467. case SDL_MOUSEWHEEL:
  468. {
  469. const SDL_MouseWheelEvent& mev = event.wheel;
  470. m_mz += mev.y;
  471. WindowHandle handle = findHandle(mev.windowID);
  472. if (isValid(handle) )
  473. {
  474. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  475. }
  476. }
  477. break;
  478. case SDL_TEXTINPUT:
  479. {
  480. const SDL_TextInputEvent& tev = event.text;
  481. WindowHandle handle = findHandle(tev.windowID);
  482. if (isValid(handle) )
  483. {
  484. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  485. }
  486. }
  487. break;
  488. case SDL_KEYDOWN:
  489. {
  490. const SDL_KeyboardEvent& kev = event.key;
  491. WindowHandle handle = findHandle(kev.windowID);
  492. if (isValid(handle) )
  493. {
  494. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  495. Key::Enum key = translateKey(kev.keysym.scancode);
  496. #if 0
  497. DBG("SDL scancode %d, key %d, name %s, key name %s"
  498. , kev.keysym.scancode
  499. , key
  500. , SDL_GetScancodeName(kev.keysym.scancode)
  501. , SDL_GetKeyName(kev.keysym.scancode)
  502. );
  503. #endif // 0
  504. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  505. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  506. if (0 == key && 0 == modifiers)
  507. {
  508. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  509. }
  510. if (Key::Esc == key)
  511. {
  512. uint8_t pressedChar[4];
  513. pressedChar[0] = 0x1b;
  514. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  515. }
  516. else if (Key::Return == key)
  517. {
  518. uint8_t pressedChar[4];
  519. pressedChar[0] = 0x0d;
  520. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  521. }
  522. else if (Key::Backspace == key)
  523. {
  524. uint8_t pressedChar[4];
  525. pressedChar[0] = 0x08;
  526. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  527. }
  528. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  529. }
  530. }
  531. break;
  532. case SDL_KEYUP:
  533. {
  534. const SDL_KeyboardEvent& kev = event.key;
  535. WindowHandle handle = findHandle(kev.windowID);
  536. if (isValid(handle) )
  537. {
  538. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  539. Key::Enum key = translateKey(kev.keysym.scancode);
  540. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  541. }
  542. }
  543. break;
  544. case SDL_WINDOWEVENT:
  545. {
  546. const SDL_WindowEvent& wev = event.window;
  547. switch (wev.event)
  548. {
  549. case SDL_WINDOWEVENT_RESIZED:
  550. case SDL_WINDOWEVENT_SIZE_CHANGED:
  551. {
  552. WindowHandle handle = findHandle(wev.windowID);
  553. setWindowSize(handle, wev.data1, wev.data2);
  554. }
  555. break;
  556. case SDL_WINDOWEVENT_SHOWN:
  557. case SDL_WINDOWEVENT_HIDDEN:
  558. case SDL_WINDOWEVENT_EXPOSED:
  559. case SDL_WINDOWEVENT_MOVED:
  560. case SDL_WINDOWEVENT_MINIMIZED:
  561. case SDL_WINDOWEVENT_MAXIMIZED:
  562. case SDL_WINDOWEVENT_RESTORED:
  563. case SDL_WINDOWEVENT_ENTER:
  564. case SDL_WINDOWEVENT_LEAVE:
  565. case SDL_WINDOWEVENT_FOCUS_GAINED:
  566. case SDL_WINDOWEVENT_FOCUS_LOST:
  567. break;
  568. case SDL_WINDOWEVENT_CLOSE:
  569. {
  570. WindowHandle handle = findHandle(wev.windowID);
  571. if (0 == handle.idx)
  572. {
  573. m_eventQueue.postExitEvent();
  574. exit = true;
  575. }
  576. }
  577. break;
  578. }
  579. }
  580. break;
  581. // Ignore Joystick events. Example's Gamepad concept mirrors SDL Game Controller.
  582. // Game Controllers are higher level wrapper around Joystick and both events come through.
  583. // Respond to only the controller events. Controller events are properly remapped.
  584. case SDL_JOYAXISMOTION:
  585. case SDL_JOYBUTTONDOWN:
  586. case SDL_JOYBUTTONUP:
  587. case SDL_JOYDEVICEADDED:
  588. case SDL_JOYDEVICEREMOVED:
  589. break;
  590. case SDL_CONTROLLERAXISMOTION:
  591. {
  592. const SDL_ControllerAxisEvent& aev = event.caxis;
  593. GamepadHandle handle = findGamepad(aev.which);
  594. if (isValid(handle) )
  595. {
  596. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  597. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  598. }
  599. }
  600. break;
  601. case SDL_CONTROLLERBUTTONDOWN:
  602. case SDL_CONTROLLERBUTTONUP:
  603. {
  604. const SDL_ControllerButtonEvent& bev = event.cbutton;
  605. GamepadHandle handle = findGamepad(bev.which);
  606. if (isValid(handle) )
  607. {
  608. Key::Enum key = translateGamepad(bev.button);
  609. if (Key::Count != key)
  610. {
  611. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  612. }
  613. }
  614. }
  615. break;
  616. case SDL_CONTROLLERDEVICEADDED:
  617. {
  618. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  619. if (isValid(handle) )
  620. {
  621. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  622. m_gamepad[handle.idx].create(cev);
  623. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  624. }
  625. }
  626. break;
  627. case SDL_CONTROLLERDEVICEREMAPPED:
  628. {
  629. }
  630. break;
  631. case SDL_CONTROLLERDEVICEREMOVED:
  632. {
  633. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  634. GamepadHandle handle = findGamepad(cev.which);
  635. if (isValid(handle) )
  636. {
  637. m_gamepad[handle.idx].destroy();
  638. m_gamepadAlloc.free(handle.idx);
  639. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  640. }
  641. }
  642. break;
  643. case SDL_DROPFILE:
  644. {
  645. const SDL_DropEvent& dev = event.drop;
  646. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  647. if (isValid(handle) )
  648. {
  649. m_eventQueue.postDropFileEvent(handle, dev.file);
  650. SDL_free(dev.file);
  651. }
  652. }
  653. break;
  654. default:
  655. {
  656. const SDL_UserEvent& uev = event.user;
  657. switch (uev.type - s_userEventStart)
  658. {
  659. case SDL_USER_WINDOW_CREATE:
  660. {
  661. WindowHandle handle = getWindowHandle(uev);
  662. Msg* msg = (Msg*)uev.data2;
  663. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  664. , msg->m_x
  665. , msg->m_y
  666. , msg->m_width
  667. , msg->m_height
  668. , SDL_WINDOW_SHOWN
  669. | SDL_WINDOW_RESIZABLE
  670. );
  671. m_flags[handle.idx] = msg->m_flags;
  672. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  673. if (NULL != nwh)
  674. {
  675. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  676. m_eventQueue.postWindowEvent(handle, nwh);
  677. }
  678. delete msg;
  679. }
  680. break;
  681. case SDL_USER_WINDOW_DESTROY:
  682. {
  683. WindowHandle handle = getWindowHandle(uev);
  684. if (isValid(handle) )
  685. {
  686. m_eventQueue.postWindowEvent(handle);
  687. sdlDestroyWindow(m_window[handle.idx]);
  688. m_window[handle.idx] = NULL;
  689. }
  690. }
  691. break;
  692. case SDL_USER_WINDOW_SET_TITLE:
  693. {
  694. WindowHandle handle = getWindowHandle(uev);
  695. Msg* msg = (Msg*)uev.data2;
  696. if (isValid(handle) )
  697. {
  698. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  699. }
  700. delete msg;
  701. }
  702. break;
  703. case SDL_USER_WINDOW_SET_FLAGS:
  704. {
  705. WindowHandle handle = getWindowHandle(uev);
  706. Msg* msg = (Msg*)uev.data2;
  707. if (msg->m_flagsEnabled)
  708. {
  709. m_flags[handle.idx] |= msg->m_flags;
  710. }
  711. else
  712. {
  713. m_flags[handle.idx] &= ~msg->m_flags;
  714. }
  715. delete msg;
  716. }
  717. break;
  718. case SDL_USER_WINDOW_SET_POS:
  719. {
  720. WindowHandle handle = getWindowHandle(uev);
  721. Msg* msg = (Msg*)uev.data2;
  722. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  723. delete msg;
  724. }
  725. break;
  726. case SDL_USER_WINDOW_SET_SIZE:
  727. {
  728. WindowHandle handle = getWindowHandle(uev);
  729. Msg* msg = (Msg*)uev.data2;
  730. if (isValid(handle) )
  731. {
  732. setWindowSize(handle, msg->m_width, msg->m_height);
  733. }
  734. delete msg;
  735. }
  736. break;
  737. case SDL_USER_WINDOW_TOGGLE_FRAME:
  738. {
  739. WindowHandle handle = getWindowHandle(uev);
  740. if (isValid(handle) )
  741. {
  742. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  743. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  744. }
  745. }
  746. break;
  747. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  748. {
  749. WindowHandle handle = getWindowHandle(uev);
  750. m_fullscreen = !m_fullscreen;
  751. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  752. }
  753. break;
  754. case SDL_USER_WINDOW_MOUSE_LOCK:
  755. {
  756. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  757. }
  758. break;
  759. default:
  760. break;
  761. }
  762. }
  763. break;
  764. }
  765. }
  766. }
  767. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  768. m_thread.shutdown();
  769. sdlDestroyWindow(m_window[0]);
  770. SDL_Quit();
  771. return m_thread.getExitCode();
  772. }
  773. WindowHandle findHandle(uint32_t _windowId)
  774. {
  775. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  776. return findHandle(window);
  777. }
  778. WindowHandle findHandle(SDL_Window* _window)
  779. {
  780. bx::MutexScope scope(m_lock);
  781. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  782. {
  783. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  784. if (_window == m_window[idx])
  785. {
  786. WindowHandle handle = { idx };
  787. return handle;
  788. }
  789. }
  790. WindowHandle invalid = { UINT16_MAX };
  791. return invalid;
  792. }
  793. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  794. {
  795. if (_width != m_width
  796. || _height != m_height
  797. || _force)
  798. {
  799. m_width = _width;
  800. m_height = _height;
  801. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  802. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  803. }
  804. }
  805. GamepadHandle findGamepad(SDL_JoystickID _jid)
  806. {
  807. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  808. {
  809. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  810. if (_jid == m_gamepad[idx].m_jid)
  811. {
  812. GamepadHandle handle = { idx };
  813. return handle;
  814. }
  815. }
  816. GamepadHandle invalid = { UINT16_MAX };
  817. return invalid;
  818. }
  819. MainThreadEntry m_mte;
  820. bx::Thread m_thread;
  821. EventQueue m_eventQueue;
  822. bx::Mutex m_lock;
  823. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  824. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  825. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  826. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  827. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  828. uint32_t m_width;
  829. uint32_t m_height;
  830. float m_aspectRatio;
  831. int32_t m_mx;
  832. int32_t m_my;
  833. int32_t m_mz;
  834. bool m_mouseLock;
  835. bool m_fullscreen;
  836. };
  837. static Context s_ctx;
  838. const Event* poll()
  839. {
  840. return s_ctx.m_eventQueue.poll();
  841. }
  842. const Event* poll(WindowHandle _handle)
  843. {
  844. return s_ctx.m_eventQueue.poll(_handle);
  845. }
  846. void release(const Event* _event)
  847. {
  848. s_ctx.m_eventQueue.release(_event);
  849. }
  850. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  851. {
  852. bx::MutexScope scope(s_ctx.m_lock);
  853. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  854. if (UINT16_MAX != handle.idx)
  855. {
  856. Msg* msg = new Msg;
  857. msg->m_x = _x;
  858. msg->m_y = _y;
  859. msg->m_width = _width;
  860. msg->m_height = _height;
  861. msg->m_title = _title;
  862. msg->m_flags = _flags;
  863. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  864. }
  865. return handle;
  866. }
  867. void destroyWindow(WindowHandle _handle)
  868. {
  869. if (UINT16_MAX != _handle.idx)
  870. {
  871. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  872. bx::MutexScope scope(s_ctx.m_lock);
  873. s_ctx.m_windowAlloc.free(_handle.idx);
  874. }
  875. }
  876. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  877. {
  878. Msg* msg = new Msg;
  879. msg->m_x = _x;
  880. msg->m_y = _y;
  881. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  882. }
  883. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  884. {
  885. Msg* msg = new Msg;
  886. msg->m_width = _width;
  887. msg->m_height = _height;
  888. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  889. }
  890. void setWindowTitle(WindowHandle _handle, const char* _title)
  891. {
  892. Msg* msg = new Msg;
  893. msg->m_title = _title;
  894. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  895. }
  896. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  897. {
  898. Msg* msg = new Msg;
  899. msg->m_flags = _flags;
  900. msg->m_flagsEnabled = _enabled;
  901. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  902. }
  903. void toggleFullscreen(WindowHandle _handle)
  904. {
  905. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  906. }
  907. void setMouseLock(WindowHandle _handle, bool _lock)
  908. {
  909. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  910. }
  911. void* getNativeWindowHandle(WindowHandle _handle)
  912. {
  913. return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
  914. }
  915. void* getNativeDisplayHandle()
  916. {
  917. SDL_SysWMinfo wmi;
  918. SDL_VERSION(&wmi.version);
  919. if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
  920. {
  921. return NULL;
  922. }
  923. # if BX_PLATFORM_LINUX
  924. # if ENTRY_CONFIG_USE_WAYLAND
  925. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  926. return wmi.info.wl.display;
  927. else
  928. # endif // ENTRY_CONFIG_USE_WAYLAND
  929. return wmi.info.x11.display;
  930. # else
  931. return NULL;
  932. # endif // BX_PLATFORM_*
  933. }
  934. bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
  935. {
  936. SDL_SysWMinfo wmi;
  937. SDL_VERSION(&wmi.version);
  938. if (!SDL_GetWindowWMInfo(s_ctx.m_window[kDefaultWindowHandle.idx], &wmi) )
  939. {
  940. return bgfx::NativeWindowHandleType::Default;
  941. }
  942. # if BX_PLATFORM_LINUX
  943. # if ENTRY_CONFIG_USE_WAYLAND
  944. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  945. {
  946. return bgfx::NativeWindowHandleType::Wayland;
  947. }
  948. else
  949. # endif // ENTRY_CONFIG_USE_WAYLAND
  950. {
  951. return bgfx::NativeWindowHandleType::Default;
  952. }
  953. # else
  954. return bgfx::NativeWindowHandleType::Default;
  955. # endif // BX_PLATFORM_*
  956. }
  957. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  958. {
  959. BX_UNUSED(_thread);
  960. MainThreadEntry* self = (MainThreadEntry*)_userData;
  961. int32_t result = main(self->m_argc, self->m_argv);
  962. SDL_Event event;
  963. SDL_QuitEvent& qev = event.quit;
  964. qev.type = SDL_QUIT;
  965. SDL_PushEvent(&event);
  966. return result;
  967. }
  968. } // namespace entry
  969. int main(int _argc, char** _argv)
  970. {
  971. using namespace entry;
  972. return s_ctx.run(_argc, _argv);
  973. }
  974. #endif // ENTRY_CONFIG_USE_SDL