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- /*
- * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D11
- # include "renderer_d3d11.h"
- namespace bgfx
- {
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
- struct PrimInfo
- {
- D3D11_PRIMITIVE_TOPOLOGY m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
- { D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
- };
- static const char* s_primName[] =
- {
- "TriList",
- "TriStrip",
- "Line",
- "Point",
- };
- static const uint32_t s_checkMsaa[] =
- {
- 0,
- 2,
- 4,
- 8,
- 16,
- };
- static DXGI_SAMPLE_DESC s_msaa[] =
- {
- { 1, 0 },
- { 2, 0 },
- { 4, 0 },
- { 8, 0 },
- { 16, 0 },
- };
- static const D3D11_BLEND s_blendFactor[][2] =
- {
- { (D3D11_BLEND)0, (D3D11_BLEND)0 }, // ignored
- { D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
- { D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
- { D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
- { D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
- { D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
- { D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
- { D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
- { D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
- { D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
- { D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
- { D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
- { D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
- { D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
- };
- static const D3D11_BLEND_OP s_blendEquation[] =
- {
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_SUBTRACT,
- D3D11_BLEND_OP_REV_SUBTRACT,
- D3D11_BLEND_OP_MIN,
- D3D11_BLEND_OP_MAX,
- };
- static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
- {
- D3D11_COMPARISON_FUNC(0), // ignored
- D3D11_COMPARISON_LESS,
- D3D11_COMPARISON_LESS_EQUAL,
- D3D11_COMPARISON_EQUAL,
- D3D11_COMPARISON_GREATER_EQUAL,
- D3D11_COMPARISON_GREATER,
- D3D11_COMPARISON_NOT_EQUAL,
- D3D11_COMPARISON_NEVER,
- D3D11_COMPARISON_ALWAYS,
- };
- static const D3D11_STENCIL_OP s_stencilOp[] =
- {
- D3D11_STENCIL_OP_ZERO,
- D3D11_STENCIL_OP_KEEP,
- D3D11_STENCIL_OP_REPLACE,
- D3D11_STENCIL_OP_INCR,
- D3D11_STENCIL_OP_INCR_SAT,
- D3D11_STENCIL_OP_DECR,
- D3D11_STENCIL_OP_DECR_SAT,
- D3D11_STENCIL_OP_INVERT,
- };
- static const D3D11_CULL_MODE s_cullMode[] =
- {
- D3D11_CULL_NONE,
- D3D11_CULL_FRONT,
- D3D11_CULL_BACK,
- };
- static DXGI_FORMAT s_colorFormat[] =
- {
- DXGI_FORMAT_UNKNOWN, // ignored
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- };
- static const DXGI_FORMAT s_depthFormat[] =
- {
- DXGI_FORMAT_UNKNOWN, // ignored
- DXGI_FORMAT_D16_UNORM, // D16
- DXGI_FORMAT_D24_UNORM_S8_UINT, // D24
- DXGI_FORMAT_D24_UNORM_S8_UINT, // D24S8
- DXGI_FORMAT_D24_UNORM_S8_UINT, // D32
- DXGI_FORMAT_D32_FLOAT, // D16F
- DXGI_FORMAT_D32_FLOAT, // D24F
- DXGI_FORMAT_D32_FLOAT, // D32F
- DXGI_FORMAT_D24_UNORM_S8_UINT, // D0S8
- };
- static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
- {
- D3D11_TEXTURE_ADDRESS_WRAP,
- D3D11_TEXTURE_ADDRESS_MIRROR,
- D3D11_TEXTURE_ADDRESS_CLAMP,
- };
- /*
- * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
- * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
- * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
- * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
- * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- * D3D11_FILTER_ANISOTROPIC = 0x55,
- *
- * D3D11_COMPARISON_FILTERING_BIT = 0x80,
- * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
- *
- * According to D3D11_FILTER enum bits for mip, mag and mip are:
- * 0x10 // MIN_LINEAR
- * 0x04 // MAG_LINEAR
- * 0x01 // MIP_LINEAR
- */
- static const uint32_t s_textureFilter[3][3] =
- {
- {
- 0x10, // min linear
- 0x00, // min point
- 0x55, // anisotopic
- },
- {
- 0x04, // mag linear
- 0x00, // mag point
- 0x55, // anisotopic
- },
- {
- 0x01, // mip linear
- 0x00, // mip point
- 0x55, // anisotopic
- },
- };
- struct TextureFormatInfo
- {
- DXGI_FORMAT m_fmt;
- DXGI_FORMAT m_fmtSrv;
- DXGI_FORMAT m_fmtDsv;
- };
- #ifndef DXGI_FORMAT_B4G4R4A4_UNORM
- // Win8 only BS
- // https://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx?Redirected=true
- // http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx
- # define DXGI_FORMAT_B4G4R4A4_UNORM DXGI_FORMAT(115)
- #endif // DXGI_FORMAT_B4G4R4A4_UNORM
- static const TextureFormatInfo s_textureFormat[] =
- {
- { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN }, // BC1
- { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN }, // BC2
- { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN }, // BC3
- { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN }, // BC4
- { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN }, // BC5
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
- { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
- { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
- { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN }, // R32
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN }, // R32F
- { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN }, // RG8
- { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN }, // RG16
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RG16F
- { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN }, // RG32
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN }, // RG32F
- { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
- { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA16
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA16F
- { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN }, // RGBA32
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA32F
- { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // R5G6B5
- { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA4
- { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB5A1
- { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB10A2
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
- { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM }, // D16
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D32
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D16F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D24F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D32F
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
- static const D3D11_INPUT_ELEMENT_DESC s_attrib[Attrib::Count] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
- static const DXGI_FORMAT s_attribType[AttribType::Count][4][2] =
- {
- {
- { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
- { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- },
- {
- { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
- { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- },
- {
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- },
- {
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
- { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
- },
- };
- static D3D11_INPUT_ELEMENT_DESC* fillVertexDecl(D3D11_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
- {
- D3D11_INPUT_ELEMENT_DESC* elem = _out;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (0xff != _decl.m_attributes[attr])
- {
- memcpy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
- if (0 == _decl.m_attributes[attr])
- {
- elem->AlignedByteOffset = 0;
- }
- else
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- elem->Format = s_attribType[type][num-1][normalized];
- elem->AlignedByteOffset = _decl.m_offset[attr];
- }
- ++elem;
- }
- }
- return elem;
- }
- struct TextureStage
- {
- TextureStage()
- {
- clear();
- }
- void clear()
- {
- memset(m_srv, 0, sizeof(m_srv) );
- memset(m_sampler, 0, sizeof(m_sampler) );
- }
- ID3D11ShaderResourceView* m_srv[BGFX_STATE_TEX_COUNT];
- ID3D11SamplerState* m_sampler[BGFX_STATE_TEX_COUNT];
- };
- static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
- template <typename Ty>
- static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
- {
- char temp[2048];
- va_list argList;
- va_start(argList, _format);
- int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
- va_end(argList);
- temp[size] = '\0';
- _interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
- }
- }
- struct RendererContextD3D11 : public RendererContextI
- {
- RendererContextD3D11()
- : m_captureTexture(NULL)
- , m_captureResolve(NULL)
- , m_wireframe(false)
- , m_flags(BGFX_RESET_NONE)
- , m_vsChanges(0)
- , m_fsChanges(0)
- , m_rtMsaa(false)
- {
- m_fbh.idx = invalidHandle;
- memset(m_uniforms, 0, sizeof(m_uniforms) );
- memset(&m_resolution, 0, sizeof(m_resolution) );
- m_d3d11dll = bx::dlopen("d3d11.dll");
- BGFX_FATAL(NULL != m_d3d11dll, Fatal::UnableToInitialize, "Failed to load d3d11.dll.");
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- // D3D11_1.h has ID3DUserDefinedAnnotation
- // http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
- m_d3d9dll = bx::dlopen("d3d9.dll");
- BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
- m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
- m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
- m_D3DPERF_EndEvent = (D3DPERF_EndEventFunc)bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
- BX_CHECK(NULL != m_D3DPERF_SetMarker
- && NULL != m_D3DPERF_BeginEvent
- && NULL != m_D3DPERF_EndEvent
- , "Failed to initialize PIX events."
- );
- }
- PFN_D3D11_CREATE_DEVICE d3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11dll, "D3D11CreateDevice");
- BGFX_FATAL(NULL != d3D11CreateDevice, Fatal::UnableToInitialize, "Function D3D11CreateDevice not found.");
- m_dxgidll = bx::dlopen("dxgi.dll");
- BGFX_FATAL(NULL != m_dxgidll, Fatal::UnableToInitialize, "Failed to load dxgi.dll.");
- PFN_CREATEDXGIFACTORY dxgiCreateDXGIFactory = (PFN_CREATEDXGIFACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
- BGFX_FATAL(NULL != dxgiCreateDXGIFactory, Fatal::UnableToInitialize, "Function CreateDXGIFactory not found.");
- HRESULT hr;
- IDXGIFactory* factory;
- hr = dxgiCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
- m_adapter = NULL;
- m_driverType = D3D_DRIVER_TYPE_HARDWARE;
- IDXGIAdapter* adapter;
- for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != factory->EnumAdapters(ii, &adapter); ++ii)
- {
- DXGI_ADAPTER_DESC desc;
- hr = adapter->GetDesc(&desc);
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("Adapter #%d", ii);
- char description[BX_COUNTOF(desc.Description)];
- wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
- BX_TRACE("\tDescription: %s", description);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , desc.VendorId
- , desc.DeviceId
- , desc.SubSysId
- , desc.Revision
- );
- BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
- , desc.DedicatedVideoMemory
- , desc.DedicatedSystemMemory
- , desc.SharedSystemMemory
- );
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
- && 0 != strstr(description, "PerfHUD") )
- {
- m_adapter = adapter;
- m_driverType = D3D_DRIVER_TYPE_REFERENCE;
- }
- }
- DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
- }
- DX_RELEASE(factory, NULL != m_adapter ? 1 : 0);
- D3D_FEATURE_LEVEL features[] =
- {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- };
- memset(&m_scd, 0, sizeof(m_scd) );
- m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
- m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
- m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- m_scd.BufferDesc.RefreshRate.Numerator = 60;
- m_scd.BufferDesc.RefreshRate.Denominator = 1;
- m_scd.SampleDesc.Count = 1;
- m_scd.SampleDesc.Quality = 0;
- m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- m_scd.BufferCount = 1;
- m_scd.OutputWindow = g_bgfxHwnd;
- m_scd.Windowed = true;
- uint32_t flags = D3D11_CREATE_DEVICE_SINGLETHREADED
- #if BGFX_CONFIG_DEBUG
- | D3D11_CREATE_DEVICE_DEBUG
- #endif // BGFX_CONFIG_DEBUG
- ;
- D3D_FEATURE_LEVEL featureLevel;
- hr = d3D11CreateDevice(m_adapter
- , m_driverType
- , NULL
- , flags
- , features
- , 1
- , D3D11_SDK_VERSION
- , &m_device
- , &featureLevel
- , &m_deviceCtx
- );
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
- IDXGIDevice* device;
- hr = m_device->QueryInterface(__uuidof(IDXGIDevice), (void**)&device);
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
- hr = device->GetParent(__uuidof(IDXGIAdapter), (void**)&adapter);
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
- // GPA increases device ref count and triggers assert in debug
- // build. Set flag to disable reference count checks.
- setGraphicsDebuggerPresent(3 < getRefCount(device) );
- DX_RELEASE(device, 2);
- hr = adapter->GetDesc(&m_adapterDesc);
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
- hr = adapter->GetParent(__uuidof(IDXGIFactory), (void**)&m_factory);
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
- DX_RELEASE(adapter, 2);
- hr = m_factory->CreateSwapChain(m_device
- , &m_scd
- , &m_swapChain
- );
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- ID3D11InfoQueue* infoQueue;
- hr = m_device->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue);
- if (SUCCEEDED(hr) )
- {
- infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
- infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
- infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
- D3D11_INFO_QUEUE_FILTER filter;
- memset(&filter, 0, sizeof(filter) );
- D3D11_MESSAGE_CATEGORY categies[] =
- {
- D3D11_MESSAGE_CATEGORY_STATE_SETTING,
- D3D11_MESSAGE_CATEGORY_EXECUTION,
- };
- filter.DenyList.NumCategories = BX_COUNTOF(categies);
- filter.DenyList.pCategoryList = categies;
- infoQueue->PushStorageFilter(&filter);
- DX_RELEASE(infoQueue, 3);
- }
- else
- {
- // InfoQueue QueryInterface will fail when AMD GPU Perfstudio 2 is present.
- setGraphicsDebuggerPresent(true);
- }
- }
- UniformHandle handle = BGFX_INVALID_HANDLE;
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
- }
- g_caps.supported |= ( 0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_COMPARE_ALL
- | BGFX_CAPS_INSTANCING
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_FRAGMENT_DEPTH
- | BGFX_CAPS_BLEND_INDEPENDENT
- | BGFX_CAPS_COMPUTE
- );
- g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- g_caps.maxFBAttachments = bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- g_caps.formats[ii] = DXGI_FORMAT_UNKNOWN == s_textureFormat[ii].m_fmt ? 0 : 1;
- }
- updateMsaa();
- postReset();
- }
- ~RendererContextD3D11()
- {
- preReset();
- m_deviceCtx->ClearState();
- invalidateCache();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- DX_RELEASE(m_swapChain, 0);
- DX_RELEASE(m_deviceCtx, 0);
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_factory, 0);
- bx::dlclose(m_dxgidll);
- bx::dlclose(m_d3d11dll);
- }
- RendererType::Enum getRendererType() const BX_OVERRIDE
- {
- return RendererType::Direct3D11;
- }
- const char* getRendererName() const BX_OVERRIDE
- {
- return BGFX_RENDERER_DIRECT3D11_NAME;
- }
- void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
- {
- VertexDecl& decl = m_vertexDecls[_handle.idx];
- memcpy(&decl, &_decl, sizeof(VertexDecl) );
- dump(decl);
- }
- void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
- {
- }
- void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_size, NULL);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
- {
- m_shaders[_handle.idx].create(_mem);
- }
- void destroyShader(ShaderHandle _handle) BX_OVERRIDE
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
- }
- void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
- {
- m_program[_handle.idx].destroy();
- }
- void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
- {
- m_textures[_handle.idx].create(_mem, _flags, _skip);
- }
- void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
- {
- }
- void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
- {
- m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() BX_OVERRIDE
- {
- }
- void destroyTexture(TextureHandle _handle) BX_OVERRIDE
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
- {
- m_frameBuffers[_handle.idx].create(_num, _textureHandles);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
- {
- m_frameBuffers[_handle.idx].destroy();
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
- void* data = BX_ALLOC(g_allocator, size);
- memset(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name, data);
- }
- void destroyUniform(UniformHandle _handle) BX_OVERRIDE
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- }
- void saveScreenShot(const char* _filePath) BX_OVERRIDE
- {
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
- D3D11_TEXTURE2D_DESC backBufferDesc;
- backBuffer->GetDesc(&backBufferDesc);
- D3D11_TEXTURE2D_DESC desc;
- memcpy(&desc, &backBufferDesc, sizeof(desc) );
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- ID3D11Texture2D* texture;
- HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
- if (SUCCEEDED(hr) )
- {
- if (backBufferDesc.SampleDesc.Count == 1)
- {
- m_deviceCtx->CopyResource(texture, backBuffer);
- }
- else
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- ID3D11Texture2D* resolve;
- HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
- if (SUCCEEDED(hr) )
- {
- m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
- m_deviceCtx->CopyResource(texture, resolve);
- DX_RELEASE(resolve, 0);
- }
- }
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
- g_callback->screenShot(_filePath
- , backBufferDesc.Width
- , backBufferDesc.Height
- , mapped.RowPitch
- , mapped.pData
- , backBufferDesc.Height*mapped.RowPitch
- , false
- );
- m_deviceCtx->Unmap(texture, 0);
- DX_RELEASE(texture, 0);
- }
- DX_RELEASE(backBuffer, 0);
- }
- void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
- {
- mbstowcs(&s_viewNameW[_id][0], _name, BX_COUNTOF(s_viewNameW[0]) );
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
- {
- memcpy(m_uniforms[_loc], _data, _size);
- }
- void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- uint32_t size = _size*sizeof(wchar_t);
- wchar_t* name = (wchar_t*)alloca(size);
- mbstowcs(name, _marker, size-2);
- PIX_SETMARKER(D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), name);
- }
- }
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
- void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- uint32_t width = m_scd.BufferDesc.Width;
- uint32_t height = m_scd.BufferDesc.Height;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- setFrameBuffer(fbh, false);
- D3D11_VIEWPORT vp;
- vp.TopLeftX = 0;
- vp.TopLeftY = 0;
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- deviceCtx->RSSetViewports(1, &vp);
- uint64_t state = BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- ;
- setBlendState(state);
- setDepthStencilState(state);
- setRasterizerState(state);
- ProgramD3D11& program = m_program[_blitter.m_program.idx];
- m_currentProgram = &program;
- deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
- deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
- VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
- uint32_t stride = vertexDecl.m_stride;
- uint32_t offset = 0;
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- setInputLayout(vertexDecl, program, 0);
- IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
- float proj[16];
- mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderConstant(flags, predefined.m_loc, proj, 4);
- commitShaderConstants();
- m_textures[_blitter.m_texture.idx].commit(0);
- commitTextureStage();
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- ib.update(0, _numIndices*2, _blitter.m_ib->data);
- uint32_t numVertices = _numIndices*4/6;
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
- deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- deviceCtx->DrawIndexed(_numIndices, 0, 0);
- }
- void preReset()
- {
- DX_RELEASE(m_backBufferDepthStencil, 0);
- DX_RELEASE(m_backBufferColor, 0);
- // invalidateCache();
- capturePreReset();
- }
- void postReset()
- {
- ID3D11Texture2D* color;
- DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&color) );
- DX_CHECK(m_device->CreateRenderTargetView(color, NULL, &m_backBufferColor) );
- DX_RELEASE(color, 0);
- D3D11_TEXTURE2D_DESC dsd;
- dsd.Width = m_scd.BufferDesc.Width;
- dsd.Height = m_scd.BufferDesc.Height;
- dsd.MipLevels = 1;
- dsd.ArraySize = 1;
- dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- dsd.SampleDesc = m_scd.SampleDesc;
- dsd.Usage = D3D11_USAGE_DEFAULT;
- dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- dsd.CPUAccessFlags = 0;
- dsd.MiscFlags = 0;
- ID3D11Texture2D* depthStencil;
- DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
- DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
- DX_RELEASE(depthStencil, 0);
- m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
- m_currentColor = m_backBufferColor;
- m_currentDepthStencil = m_backBufferDepthStencil;
- capturePostReset();
- }
- void flip() BX_OVERRIDE
- {
- if (NULL != m_swapChain)
- {
- uint32_t syncInterval = !!(m_flags & BGFX_RESET_VSYNC);
- DX_CHECK(m_swapChain->Present(syncInterval, 0) );
- }
- }
- void invalidateCache()
- {
- m_inputLayoutCache.invalidate();
- m_blendStateCache.invalidate();
- m_depthStencilStateCache.invalidate();
- m_rasterizerStateCache.invalidate();
- m_samplerStateCache.invalidate();
- }
- void updateMsaa()
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
- {
- uint32_t msaa = s_checkMsaa[ii];
- uint32_t quality = 0;
- HRESULT hr = m_device->CheckMultisampleQualityLevels(m_scd.BufferDesc.Format, msaa, &quality);
- if (SUCCEEDED(hr)
- && 0 < quality)
- {
- s_msaa[ii].Count = msaa;
- s_msaa[ii].Quality = quality - 1;
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
- void updateResolution(const Resolution& _resolution)
- {
- if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
- || (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
- || m_flags != _resolution.m_flags)
- {
- bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
- m_flags = _resolution.m_flags;
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- m_resolution = _resolution;
- m_scd.BufferDesc.Width = _resolution.m_width;
- m_scd.BufferDesc.Height = _resolution.m_height;
- preReset();
- if (resize)
- {
- DX_CHECK(m_swapChain->ResizeBuffers(2
- , m_scd.BufferDesc.Width
- , m_scd.BufferDesc.Height
- , m_scd.BufferDesc.Format
- , DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
- ) );
- }
- else
- {
- updateMsaa();
- m_scd.SampleDesc = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- DX_RELEASE(m_swapChain, 0);
- HRESULT hr;
- hr = m_factory->CreateSwapChain(m_device
- , &m_scd
- , &m_swapChain
- );
- BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
- }
- postReset();
- }
- }
- void setShaderConstant(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
- m_fsChanges += _numRegs;
- }
- else
- {
- memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
- m_vsChanges += _numRegs;
- }
- }
- void commitShaderConstants()
- {
- if (0 < m_vsChanges)
- {
- if (NULL != m_currentProgram->m_vsh->m_buffer)
- {
- m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
- }
- m_vsChanges = 0;
- }
- if (0 < m_fsChanges)
- {
- if (NULL != m_currentProgram->m_fsh->m_buffer)
- {
- m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
- }
- m_fsChanges = 0;
- }
- }
- void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
- {
- BX_UNUSED(_msaa);
- if (!isValid(_fbh) )
- {
- m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
- m_currentColor = m_backBufferColor;
- m_currentDepthStencil = m_backBufferDepthStencil;
- }
- else
- {
- invalidateTextureStage();
- FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
- m_deviceCtx->OMSetRenderTargets(frameBuffer.m_num, frameBuffer.m_rtv, frameBuffer.m_dsv);
- m_currentColor = frameBuffer.m_rtv[0];
- m_currentDepthStencil = frameBuffer.m_dsv;
- }
- if (isValid(m_fbh)
- && m_fbh.idx != _fbh.idx
- && m_rtMsaa)
- {
- FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.resolve();
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void clear(const Clear& _clear)
- {
- if (isValid(m_fbh) )
- {
- FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.clear(_clear);
- }
- else
- {
- if (NULL != m_currentColor
- && BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
- {
- uint32_t rgba = _clear.m_rgba;
- float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
- m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
- }
- if (NULL != m_currentDepthStencil
- && (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
- {
- DWORD flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
- m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
- }
- }
- }
- void setInputLayout(const VertexDecl& _vertexDecl, const ProgramD3D11& _program, uint8_t _numInstanceData)
- {
- uint64_t layoutHash = (uint64_t(_vertexDecl.m_hash)<<32) | _program.m_vsh->m_hash;
- layoutHash ^= _numInstanceData;
- ID3D11InputLayout* layout = m_inputLayoutCache.find(layoutHash);
- if (NULL == layout)
- {
- D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- VertexDecl decl;
- memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
- const uint8_t* attrMask = _program.m_vsh->m_attrMask;
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- uint8_t mask = attrMask[ii];
- uint8_t attr = (decl.m_attributes[ii] & mask);
- decl.m_attributes[ii] = attr == 0 ? 0xff : attr == 0xff ? 0 : attr;
- }
- D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, decl);
- uint32_t num = uint32_t(elem-vertexElements);
- const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
- for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
- {
- uint32_t index = 8-_numInstanceData+ii;
- uint32_t jj;
- D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
- for (jj = 0; jj < num; ++jj)
- {
- curr = &vertexElements[jj];
- if (0 == strcmp(curr->SemanticName, "TEXCOORD")
- && curr->SemanticIndex == index)
- {
- break;
- }
- }
- if (jj == num)
- {
- curr = elem;
- ++elem;
- }
- memcpy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
- curr->InputSlot = 1;
- curr->SemanticIndex = index;
- curr->AlignedByteOffset = ii*16;
- }
- num = uint32_t(elem-vertexElements);
- DX_CHECK(m_device->CreateInputLayout(vertexElements
- , num
- , _program.m_vsh->m_code->data
- , _program.m_vsh->m_code->size
- , &layout
- ) );
- m_inputLayoutCache.add(layoutHash, layout);
- }
- m_deviceCtx->IASetInputLayout(layout);
- }
- void setBlendState(uint64_t _state, uint32_t _rgba = 0)
- {
- _state &= 0
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_BLEND_INDEPENDENT
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_RGB_WRITE
- ;
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
- const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
- bool hasFactor = f0 == (_state & f0)
- || f1 == (_state & f1)
- ;
- float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- if (hasFactor)
- {
- blendFactor[0] = ( (_rgba>>24) )/255.0f;
- blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
- blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
- blendFactor[3] = ( (_rgba )&0xff)/255.0f;
- }
- else
- {
- murmur.add(_rgba);
- }
- uint32_t hash = murmur.end();
- ID3D11BlendState* bs = m_blendStateCache.find(hash);
- if (NULL == bs)
- {
- D3D11_BLEND_DESC desc;
- memset(&desc, 0, sizeof(desc) );
- desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
- D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
- drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
- const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend )&0xf;
- const uint32_t dstRGB = (blend>> 4)&0xf;
- const uint32_t srcA = (blend>> 8)&0xf;
- const uint32_t dstA = (blend>>12)&0xf;
- const uint32_t equRGB = (equation )&0x7;
- const uint32_t equA = (equation>>3)&0x7;
- drt->SrcBlend = s_blendFactor[srcRGB][0];
- drt->DestBlend = s_blendFactor[dstRGB][0];
- drt->BlendOp = s_blendEquation[equRGB];
- drt->SrcBlendAlpha = s_blendFactor[srcA][1];
- drt->DestBlendAlpha = s_blendFactor[dstA][1];
- drt->BlendOpAlpha = s_blendEquation[equA];
- uint32_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE) ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0;
- writeMask |= (_state&BGFX_STATE_RGB_WRITE) ? D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE : 0;
- drt->RenderTargetWriteMask = writeMask;
- if (desc.IndependentBlendEnable)
- {
- for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
- {
- drt = &desc.RenderTarget[ii];
- drt->BlendEnable = 0 != (rgba&0x7ff);
- const uint32_t src = (rgba )&0xf;
- const uint32_t dst = (rgba>>4)&0xf;
- const uint32_t equation = (rgba>>8)&0x7;
- drt->SrcBlend = s_blendFactor[src][0];
- drt->DestBlend = s_blendFactor[dst][0];
- drt->BlendOp = s_blendEquation[equation];
- drt->SrcBlendAlpha = s_blendFactor[src][1];
- drt->DestBlendAlpha = s_blendFactor[dst][1];
- drt->BlendOpAlpha = s_blendEquation[equation];
- drt->RenderTargetWriteMask = writeMask;
- }
- }
- else
- {
- for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
- {
- memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
- }
- }
- DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
- m_blendStateCache.add(hash, bs);
- }
- m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
- }
- void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
- {
- _state &= BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK;
- uint32_t fstencil = unpackStencil(0, _stencil);
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(_stencil);
- uint32_t hash = murmur.end();
- ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
- if (NULL == dss)
- {
- D3D11_DEPTH_STENCIL_DESC desc;
- memset(&desc, 0, sizeof(desc) );
- uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- desc.DepthEnable = 0 != func;
- desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
- desc.DepthFunc = s_cmpFunc[func];
- uint32_t bstencil = unpackStencil(1, _stencil);
- uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- bstencil = frontAndBack ? bstencil : fstencil;
- desc.StencilEnable = 0 != _stencil;
- desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- desc.StencilWriteMask = 0xff;
- desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
- m_depthStencilStateCache.add(hash, dss);
- }
- m_deviceCtx->OMSetDepthStencilState(dss, ref);
- }
- void setDebugWireframe(bool _wireframe)
- {
- if (m_wireframe != _wireframe)
- {
- m_wireframe = _wireframe;
- m_rasterizerStateCache.invalidate();
- }
- }
- void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
- {
- _state &= BGFX_STATE_CULL_MASK|BGFX_STATE_MSAA;
- _state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
- _state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
- ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
- if (NULL == rs)
- {
- uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- D3D11_RASTERIZER_DESC desc;
- desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
- desc.CullMode = s_cullMode[cull];
- desc.FrontCounterClockwise = false;
- desc.DepthBias = 0;
- desc.DepthBiasClamp = 0.0f;
- desc.SlopeScaledDepthBias = 0.0f;
- desc.DepthClipEnable = false;
- desc.ScissorEnable = _scissor;
- desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
- desc.AntialiasedLineEnable = false;
- DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
- m_rasterizerStateCache.add(_state, rs);
- }
- m_deviceCtx->RSSetState(rs);
- }
- ID3D11SamplerState* getSamplerState(uint32_t _flags)
- {
- _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
- ID3D11SamplerState* sampler = m_samplerStateCache.find(_flags);
- if (NULL == sampler)
- {
- const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
- const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
- D3D11_SAMPLER_DESC sd;
- sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
- sd.AddressU = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- sd.AddressV = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- sd.AddressW = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
- sd.MipLODBias = 0.0f;
- sd.MaxAnisotropy = 1;
- sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
- sd.BorderColor[0] = 0.0f;
- sd.BorderColor[1] = 0.0f;
- sd.BorderColor[2] = 0.0f;
- sd.BorderColor[3] = 0.0f;
- sd.MinLOD = 0;
- sd.MaxLOD = D3D11_FLOAT32_MAX;
- m_device->CreateSamplerState(&sd, &sampler);
- DX_CHECK_REFCOUNT(sampler, 1);
- m_samplerStateCache.add(_flags, sampler);
- }
- return sampler;
- }
- void commitTextureStage()
- {
- m_deviceCtx->PSSetShaderResources(0, BGFX_STATE_TEX_COUNT, m_textureStage.m_srv);
- m_deviceCtx->PSSetSamplers(0, BGFX_STATE_TEX_COUNT, m_textureStage.m_sampler);
- }
- void invalidateTextureStage()
- {
- m_textureStage.clear();
- commitTextureStage();
- }
- void capturePostReset()
- {
- if (m_flags&BGFX_RESET_CAPTURE)
- {
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
- D3D11_TEXTURE2D_DESC backBufferDesc;
- backBuffer->GetDesc(&backBufferDesc);
- D3D11_TEXTURE2D_DESC desc;
- memcpy(&desc, &backBufferDesc, sizeof(desc) );
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
- if (SUCCEEDED(hr) )
- {
- if (backBufferDesc.SampleDesc.Count != 1)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
- }
- g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
- }
- DX_RELEASE(backBuffer, 0);
- }
- }
- void capturePreReset()
- {
- if (NULL != m_captureTexture)
- {
- g_callback->captureEnd();
- }
- DX_RELEASE(m_captureResolve, 0);
- DX_RELEASE(m_captureTexture, 0);
- }
- void capture()
- {
- if (NULL != m_captureTexture)
- {
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
- DXGI_MODE_DESC& desc = m_scd.BufferDesc;
- if (NULL == m_captureResolve)
- {
- m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
- }
- else
- {
- m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, desc.Format);
- m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
- }
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
- g_callback->captureFrame(mapped.pData, desc.Height*mapped.RowPitch);
- m_deviceCtx->Unmap(m_captureTexture, 0);
- DX_RELEASE(backBuffer, 0);
- }
- }
- void commit(ConstantBuffer& _constantBuffer)
- {
- _constantBuffer.reset();
- do
- {
- uint32_t opcode = _constantBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _constantBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- setShaderConstant(type, loc, data, num); \
- } \
- break;
- switch ( (int32_t)type)
- {
- case UniformType::Uniform3x3fv:
- case UniformType::Uniform3x3fv|BGFX_UNIFORM_FRAGMENTBIT: \
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- setShaderConstant(type, loc, &mtx.un.val[0], 3);
- }
- }
- break;
- CASE_IMPLEMENT_UNIFORM(Uniform1i, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1f, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform1iv, I, int);
- CASE_IMPLEMENT_UNIFORM(Uniform1fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform2fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform3fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform4fv, F, float);
- CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- } while (true);
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, uint32_t _height = 0)
- {
- BX_UNUSED(_height);
- uint32_t width = m_scd.BufferDesc.Width;
- uint32_t height = m_scd.BufferDesc.Height;
- if (0 == _rect.m_x
- && 0 == _rect.m_y
- && width == _rect.m_width
- && height == _rect.m_height)
- {
- clear(_clear);
- }
- else
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- uint64_t state = 0;
- state |= _clear.m_flags & BGFX_CLEAR_COLOR_BIT ? BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE : 0;
- state |= _clear.m_flags & BGFX_CLEAR_DEPTH_BIT ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_DEPTH_WRITE : 0;
- uint64_t stencil = 0;
- stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL_BIT ? 0
- | BGFX_STENCIL_TEST_ALWAYS
- | BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_REPLACE
- | BGFX_STENCIL_OP_FAIL_Z_REPLACE
- | BGFX_STENCIL_OP_PASS_Z_REPLACE
- : 0
- ;
- setBlendState(state);
- setDepthStencilState(state, stencil);
- setRasterizerState(state);
- uint32_t numMrt = 0;
- FrameBufferHandle fbh = m_fbh;
- if (isValid(fbh) )
- {
- const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
- numMrt = bx::uint32_max(1, fb.m_num)-1;
- }
- ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt].idx];
- m_currentProgram = &program;
- deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 0, NULL);
- if (NULL != m_currentColor)
- {
- deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 0, NULL);
- }
- else
- {
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
- VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
- uint32_t stride = vertexDecl.m_stride;
- uint32_t offset = 0;
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- } * vertex = (Vertex*)_clearQuad.m_vb->data;
- BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
- const uint32_t abgr = bx::endianSwap(_clear.m_rgba);
- const float depth = _clear.m_depth;
- vertex->m_x = -1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- vertex++;
- vertex->m_x = -1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex->m_abgr = abgr;
- }
- m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- setInputLayout(vertexDecl, program, 0);
- IndexBufferD3D11& ib = m_indexBuffers[_clearQuad.m_ib.idx];
- deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
- deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- deviceCtx->DrawIndexed(6, 0, 0);
- }
- }
- void* m_d3d9dll;
- D3DPERF_SetMarkerFunc m_D3DPERF_SetMarker;
- D3DPERF_BeginEventFunc m_D3DPERF_BeginEvent;
- D3DPERF_EndEventFunc m_D3DPERF_EndEvent;
- void* m_d3d11dll;
- void* m_dxgidll;
- D3D_DRIVER_TYPE m_driverType;
- IDXGIAdapter* m_adapter;
- DXGI_ADAPTER_DESC m_adapterDesc;
- IDXGIFactory* m_factory;
- IDXGISwapChain* m_swapChain;
- ID3D11Device* m_device;
- ID3D11DeviceContext* m_deviceCtx;
- ID3D11RenderTargetView* m_backBufferColor;
- ID3D11DepthStencilView* m_backBufferDepthStencil;
- ID3D11RenderTargetView* m_currentColor;
- ID3D11DepthStencilView* m_currentDepthStencil;
- ID3D11Texture2D* m_captureTexture;
- ID3D11Texture2D* m_captureResolve;
- Resolution m_resolution;
- bool m_wireframe;
- DXGI_SWAP_CHAIN_DESC m_scd;
- uint32_t m_flags;
- IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
- UniformRegistry m_uniformReg;
-
- StateCacheT<ID3D11BlendState> m_blendStateCache;
- StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
- StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
- StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
- StateCacheT<ID3D11SamplerState> m_samplerStateCache;
- TextVideoMem m_textVideoMem;
- TextureStage m_textureStage;
- ProgramD3D11* m_currentProgram;
- uint8_t m_vsScratch[64<<10];
- uint8_t m_fsScratch[64<<10];
- uint32_t m_vsChanges;
- uint32_t m_fsChanges;
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- };
- static RendererContextD3D11* s_renderD3D11;
- RendererContextI* rendererCreateD3D11()
- {
- s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
- return s_renderD3D11;
- }
- void rendererDestroyD3D11()
- {
- BX_DELETE(g_allocator, s_renderD3D11);
- s_renderD3D11 = NULL;
- }
- void IndexBufferD3D11::create(uint32_t _size, void* _data)
- {
- m_size = _size;
- m_dynamic = NULL == _data;
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = _size;
- desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
- desc.MiscFlags = 0;
- desc.StructureByteStride = 0;
- if (m_dynamic)
- {
- desc.Usage = D3D11_USAGE_DYNAMIC;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
- , NULL
- , &m_ptr
- ) );
- }
- else
- {
- desc.Usage = D3D11_USAGE_IMMUTABLE;
- desc.CPUAccessFlags = 0;
- D3D11_SUBRESOURCE_DATA srd;
- srd.pSysMem = _data;
- srd.SysMemPitch = 0;
- srd.SysMemSlicePitch = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
- , &srd
- , &m_ptr
- ) );
- }
- }
- void IndexBufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- BX_CHECK(m_dynamic, "Must be dynamic!");
- D3D11_MAPPED_SUBRESOURCE mapped;
- D3D11_MAP type = m_dynamic && 0 == _offset && m_size == _size ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
- DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
- memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
- deviceCtx->Unmap(m_ptr, 0);
- }
- void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
- {
- m_size = _size;
- m_decl = _declHandle;
- m_dynamic = NULL == _data;
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = _size;
- desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- desc.MiscFlags = 0;
- if (m_dynamic)
- {
- desc.Usage = D3D11_USAGE_DYNAMIC;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- desc.StructureByteStride = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
- , NULL
- , &m_ptr
- ) );
- }
- else
- {
- desc.Usage = D3D11_USAGE_IMMUTABLE;
- desc.CPUAccessFlags = 0;
- desc.StructureByteStride = 0;
- D3D11_SUBRESOURCE_DATA srd;
- srd.pSysMem = _data;
- srd.SysMemPitch = 0;
- srd.SysMemSlicePitch = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
- , &srd
- , &m_ptr
- ) );
- }
- }
- void VertexBufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- BX_CHECK(m_dynamic, "Must be dynamic!");
- D3D11_MAPPED_SUBRESOURCE mapped;
- D3D11_MAP type = m_dynamic && 0 == _offset && m_size == _size ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
- DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
- memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
- deviceCtx->Unmap(m_ptr, 0);
- }
- void ShaderD3D11::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- switch (magic)
- {
- case BGFX_CHUNK_MAGIC_CSH:
- case BGFX_CHUNK_MAGIC_FSH:
- case BGFX_CHUNK_MAGIC_VSH:
- break;
- default:
- BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
- break;
- }
- bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
- uint32_t iohash;
- bx::read(&reader, iohash);
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- m_numUniforms = count;
- BX_TRACE("%s Shader consts %d"
- , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
- , count
- );
- uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- if (0 < count)
- {
- m_constantBuffer = ConstantBuffer::create(1024);
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize;
- bx::read(&reader, nameSize);
- char name[256];
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type;
- bx::read(&reader, type);
- uint8_t num;
- bx::read(&reader, num);
- uint16_t regIndex;
- bx::read(&reader, regIndex);
- uint16_t regCount;
- bx::read(&reader, regCount);
- const char* kind = "invalid";
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderD3D11->m_uniformReg.find(name);
- if (NULL != info)
- {
- kind = "user";
- m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
- }
- }
- BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_FRAGMENTBIT) )
- , num
- , regIndex
- , regCount
- );
- }
- m_constantBuffer->finish();
- }
- uint16_t shaderSize;
- bx::read(&reader, shaderSize);
- const DWORD* code = (const DWORD*)reader.getDataPtr();
- bx::skip(&reader, shaderSize+1);
- if (BGFX_CHUNK_MAGIC_FSH == magic)
- {
- DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
- }
- else if (BGFX_CHUNK_MAGIC_VSH == magic)
- {
- m_hash = bx::hashMurmur2A(code, shaderSize);
- m_code = alloc(shaderSize);
- memcpy(m_code->data, code, shaderSize);
- DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
- }
- else
- {
- DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
- }
- bx::read(&reader, m_attrMask, sizeof(m_attrMask) );
- uint16_t size;
- bx::read(&reader, size);
- if (0 < size)
- {
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = size;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
- desc.StructureByteStride = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
- }
- }
- void TextureD3D11::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
- {
- m_sampler = s_renderD3D11->getSamplerState(_flags);
- ImageContainer imageContainer;
- if (imageParse(imageContainer, _mem->data, _mem->size) )
- {
- uint8_t numMips = imageContainer.m_numMips;
- const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
- numMips -= startLod;
- const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
- const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
- const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
- m_flags = _flags;
- m_requestedFormat = (uint8_t)imageContainer.m_format;
- m_textureFormat = (uint8_t)imageContainer.m_format;
- const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
- const bool convert = DXGI_FORMAT_UNKNOWN == tfi.m_fmt;
- uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- if (convert)
- {
- m_textureFormat = (uint8_t)TextureFormat::BGRA8;
- bpp = 32;
- }
- if (imageContainer.m_cubeMap)
- {
- m_type = TextureCube;
- }
- else if (imageContainer.m_depth > 1)
- {
- m_type = Texture3D;
- }
- else
- {
- m_type = Texture2D;
- }
- m_numMips = numMips;
- uint32_t numSrd = numMips*(imageContainer.m_cubeMap ? 6 : 1);
- D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
- uint32_t kk = 0;
- const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
- const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s%s."
- , this - s_renderD3D11->m_textures
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , textureWidth
- , textureHeight
- , imageContainer.m_cubeMap ? "x6" : ""
- , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
- , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
- );
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = textureWidth;
- uint32_t height = textureHeight;
- uint32_t depth = imageContainer.m_depth;
- for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
- {
- width = bx::uint32_max(1, width);
- height = bx::uint32_max(1, height);
- depth = bx::uint32_max(1, depth);
- ImageMip mip;
- if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- srd[kk].pSysMem = mip.m_data;
- if (convert)
- {
- uint32_t srcpitch = mip.m_width*bpp/8;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, mip.m_width*mip.m_height*bpp/8);
- imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
- srd[kk].pSysMem = temp;
- srd[kk].SysMemPitch = srcpitch;
- }
- else if (compressed)
- {
- srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
- srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
- }
- else
- {
- srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
- }
- if (swizzle)
- {
- // imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
- }
- srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
- ++kk;
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- }
- const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
- const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
- memset(&srvd, 0, sizeof(srvd) );
- srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
- DXGI_FORMAT format = s_textureFormat[m_textureFormat].m_fmt;
- if (swizzle)
- {
- format = DXGI_FORMAT_R8G8B8A8_UNORM;
- srvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- }
- switch (m_type)
- {
- case Texture2D:
- case TextureCube:
- {
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = textureWidth;
- desc.Height = textureHeight;
- desc.MipLevels = numMips;
- desc.Format = format;
- desc.SampleDesc = msaa;
- desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
- desc.BindFlags = bufferOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- if (isDepth( (TextureFormat::Enum)m_textureFormat) )
- {
- desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- else if (renderTarget)
- {
- desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- if (computeWrite)
- {
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- if (imageContainer.m_cubeMap)
- {
- desc.ArraySize = 6;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvd.TextureCube.MipLevels = numMips;
- }
- else
- {
- desc.ArraySize = 1;
- desc.MiscFlags = 0;
- srvd.ViewDimension = 1 < msaa.Count ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
- srvd.Texture2D.MipLevels = numMips;
- }
- DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
- }
- break;
- case Texture3D:
- {
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = textureWidth;
- desc.Height = textureHeight;
- desc.Depth = imageContainer.m_depth;
- desc.MipLevels = imageContainer.m_numMips;
- desc.Format = format;
- desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
- if (computeWrite)
- {
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- srvd.Texture3D.MipLevels = numMips;
- DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
- }
- break;
- }
- if (!bufferOnly)
- {
- DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
- }
- if (computeWrite)
- {
- DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
- }
- if (convert
- && 0 != kk)
- {
- kk = 0;
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
- {
- BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
- ++kk;
- }
- }
- }
- }
- }
- void TextureD3D11::destroy()
- {
- DX_RELEASE(m_srv, 0);
- DX_RELEASE(m_uav, 0);
- DX_RELEASE(m_ptr, 0);
- }
- void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- D3D11_BOX box;
- box.left = _rect.m_x;
- box.top = _rect.m_y;
- box.right = box.left + _rect.m_width;
- box.bottom = box.top + _rect.m_height;
- box.front = _z;
- box.back = box.front + _depth;
- const uint32_t subres = _mip + (_side * m_numMips);
- const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
- imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat);
- data = temp;
- }
- deviceCtx->UpdateSubresource(m_ptr, subres, &box, data, srcpitch, 0);
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- }
- void TextureD3D11::commit(uint8_t _stage, uint32_t _flags)
- {
- TextureStage& ts = s_renderD3D11->m_textureStage;
- ts.m_srv[_stage] = m_srv;
- ts.m_sampler[_stage] = 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags)
- ? s_renderD3D11->getSamplerState(_flags)
- : m_sampler
- ;
- }
- void TextureD3D11::resolve()
- {
- }
- void FrameBufferD3D11::create(uint8_t _num, const TextureHandle* _handles)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
- {
- m_rtv[ii] = NULL;
- }
- m_dsv = NULL;
- m_num = 0;
- for (uint32_t ii = 0; ii < _num; ++ii)
- {
- TextureHandle handle = _handles[ii];
- if (isValid(handle) )
- {
- const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
- if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
- {
- BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
- const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
- dsvDesc.ViewDimension = 1 < msaa.Count ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Flags = 0;
- dsvDesc.Texture2D.MipSlice = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
- }
- else
- {
- DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, NULL, &m_rtv[m_num]) );
- DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
- m_num++;
- }
- }
- }
- }
- void FrameBufferD3D11::destroy()
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- DX_RELEASE(m_srv[ii], 0);
- DX_RELEASE(m_rtv[ii], 0);
- }
- DX_RELEASE(m_dsv, 0);
- m_num = 0;
- }
- void FrameBufferD3D11::resolve()
- {
- }
- void FrameBufferD3D11::clear(const Clear& _clear)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
- {
- uint32_t rgba = _clear.m_rgba;
- float frgba[4] = { (rgba>>24)/255.0f, ( (rgba>>16)&0xff)/255.0f, ( (rgba>>8)&0xff)/255.0f, (rgba&0xff)/255.0f };
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- if (NULL != m_rtv[ii])
- {
- deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
- }
- }
- }
- if (NULL != m_dsv
- && (BGFX_CLEAR_DEPTH_BIT|BGFX_CLEAR_STENCIL_BIT) & _clear.m_flags)
- {
- DWORD flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH_BIT) ? D3D11_CLEAR_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL_BIT) ? D3D11_CLEAR_STENCIL : 0;
- deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
- }
- }
- void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- updateResolution(_render->m_resolution);
- int64_t elapsed = -bx::getHPCounter();
- int64_t captureElapsed = 0;
- if (0 < _render->m_iboffset)
- {
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
- }
- if (0 < _render->m_vboffset)
- {
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_flags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- bx::float4x4_mul(&viewProj[ii].un.f4x4, &_render->m_view[ii].un.f4x4, &_render->m_proj[ii].un.f4x4);
- }
- Matrix4 invView;
- Matrix4 invProj;
- Matrix4 invViewProj;
- uint8_t invViewCached = 0xff;
- uint8_t invProjCached = 0xff;
- uint8_t invViewProjCached = 0xff;
- bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
- bool scissorEnabled = false;
- setDebugWireframe(wireframe);
- uint16_t programIdx = invalidHandle;
- SortKey key;
- uint8_t view = 0xff;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- float alphaRef = 0.0f;
- const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- PrimInfo prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- bool wasCompute = false;
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
- {
- const bool isCompute = key.decode(_render->m_sortKeys[item]);
- const bool viewChanged = key.m_view != view;
- const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
- if (viewChanged)
- {
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
- view = key.m_view;
- programIdx = invalidHandle;
- if (_render->m_fb[view].idx != fbh.idx)
- {
- fbh = _render->m_fb[view];
- setFrameBuffer(fbh);
- }
- const Rect& rect = _render->m_rect[view];
- const Rect& scissorRect = _render->m_scissor[view];
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : rect;
- D3D11_VIEWPORT vp;
- vp.TopLeftX = rect.m_x;
- vp.TopLeftY = rect.m_y;
- vp.Width = rect.m_width;
- vp.Height = rect.m_height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- deviceCtx->RSSetViewports(1, &vp);
- Clear& clear = _render->m_clear[view];
- if (BGFX_CLEAR_NONE != clear.m_flags)
- {
- clearQuad(_clearQuad, rect, clear);
- }
- }
- if (isCompute)
- {
- if (!wasCompute)
- {
- wasCompute = true;
- ID3D11ShaderResourceView* srv[BGFX_STATE_TEX_COUNT] = {};
- deviceCtx->VSSetShaderResources(0, BGFX_STATE_TEX_COUNT, srv);
- deviceCtx->PSSetShaderResources(0, BGFX_STATE_TEX_COUNT, srv);
- ID3D11SamplerState* sampler[BGFX_STATE_TEX_COUNT] = {};
- deviceCtx->VSSetSamplers(0, BGFX_STATE_TEX_COUNT, sampler);
- deviceCtx->PSSetSamplers(0, BGFX_STATE_TEX_COUNT, sampler);
- }
- const RenderCompute& compute = renderItem.compute;
- bool programChanged = false;
- bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
- rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- ProgramD3D11& program = m_program[key.m_program];
- m_currentProgram = &program;
- deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
- deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramD3D11& program = m_program[programIdx];
- if (constantsChanged)
- {
- ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- }
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants();
- }
- }
- ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
- ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
- ID3D11SamplerState* sampler[BGFX_STATE_TEX_COUNT] = {};
- for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
- {
- const ComputeBinding& bind = compute.m_bind[ii];
- if (invalidHandle != bind.m_idx)
- {
- switch (bind.m_type)
- {
- case ComputeBinding::Image:
- {
- const TextureD3D11& texture = m_textures[bind.m_idx];
- if (Access::Read != bind.m_access)
- {
- uav[ii] = texture.m_uav;
- }
- else
- {
- srv[ii] = texture.m_srv;
- sampler[ii] = texture.m_sampler;
- }
- }
- break;
- case ComputeBinding::Buffer:
- {
- const VertexBufferD3D11& vertexBuffer = m_vertexBuffers[bind.m_idx];
- BX_UNUSED(vertexBuffer);
- }
- break;
- }
- }
- }
- deviceCtx->CSSetUnorderedAccessViews(0, BGFX_MAX_COMPUTE_BINDINGS, uav, NULL);
- deviceCtx->CSSetShaderResources(0, BGFX_MAX_COMPUTE_BINDINGS, srv);
- deviceCtx->CSSetSamplers(0, BGFX_MAX_COMPUTE_BINDINGS, sampler);
- deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
- continue;
- }
- if (wasCompute)
- {
- wasCompute = false;
- programIdx = invalidHandle;
- m_currentProgram = NULL;
- deviceCtx->CSSetShader(NULL, NULL, 0);
- ID3D11UnorderedAccessView* uav[BGFX_STATE_TEX_COUNT] = {};
- deviceCtx->CSSetUnorderedAccessViews(0, BGFX_STATE_TEX_COUNT, uav, NULL);
- ID3D11ShaderResourceView* srv[BGFX_STATE_TEX_COUNT] = {};
- deviceCtx->CSSetShaderResources(0, BGFX_STATE_TEX_COUNT, srv);
- ID3D11SamplerState* samplers[BGFX_STATE_TEX_COUNT] = {};
- m_deviceCtx->CSSetSamplers(0, BGFX_STATE_TEX_COUNT, samplers);
- }
- const RenderDraw& draw = renderItem.draw;
- const uint64_t newFlags = draw.m_flags;
- uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
- currentState.m_flags = newFlags;
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
- currentState.m_stencil = newStencil;
- if (viewChanged)
- {
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_flags = newFlags;
- currentState.m_stencil = newStencil;
- uint64_t newFlags = renderItem.draw.m_flags;
- setBlendState(newFlags);
- setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- }
- }
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- if (UINT16_MAX == scissor)
- {
- scissorEnabled = viewHasScissor;
- if (viewHasScissor)
- {
- D3D11_RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- deviceCtx->RSSetScissorRects(1, &rc);
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
- scissorEnabled = true;
- D3D11_RECT rc;
- rc.left = scissorRect.m_x;
- rc.top = scissorRect.m_y;
- rc.right = scissorRect.m_x + scissorRect.m_width;
- rc.bottom = scissorRect.m_y + scissorRect.m_height;
- deviceCtx->RSSetScissorRects(1, &rc);
- }
- setRasterizerState(newFlags, wireframe, scissorEnabled);
- }
- if ( (BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK) & changedFlags
- || 0 != changedStencil)
- {
- setDepthStencilState(newFlags, newStencil);
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- ) & changedFlags)
- {
- if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
- {
- setBlendState(newFlags, draw.m_rgba);
- }
- if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_MSAA) & changedFlags)
- {
- setRasterizerState(newFlags, wireframe, scissorEnabled);
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- alphaRef = ref/255.0f;
- }
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- }
- }
- bool programChanged = false;
- bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
- rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- if (invalidHandle == programIdx)
- {
- m_currentProgram = NULL;
- deviceCtx->VSSetShader(NULL, NULL, 0);
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- else
- {
- ProgramD3D11& program = m_program[programIdx];
- m_currentProgram = &program;
- const ShaderD3D11* vsh = program.m_vsh;
- deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
- if (NULL != m_currentColor)
- {
- const ShaderD3D11* fsh = program.m_fsh;
- deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
- }
- else
- {
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- }
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramD3D11& program = m_program[programIdx];
- if (constantsChanged)
- {
- ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
- {
- PredefinedUniform& predefined = program.m_predefined[ii];
- uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
- switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
- {
- case PredefinedUniform::ViewRect:
- {
- float rect[4];
- rect[0] = _render->m_rect[view].m_x;
- rect[1] = _render->m_rect[view].m_y;
- rect[2] = _render->m_rect[view].m_width;
- rect[3] = _render->m_rect[view].m_height;
- setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
- }
- break;
- case PredefinedUniform::ViewTexel:
- {
- float rect[4];
- rect[0] = 1.0f/float(_render->m_rect[view].m_width);
- rect[1] = 1.0f/float(_render->m_rect[view].m_height);
- setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
- }
- break;
- case PredefinedUniform::View:
- {
- setShaderConstant(flags, predefined.m_loc, _render->m_view[view].un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::InvView:
- {
- if (view != invViewCached)
- {
- invViewCached = view;
- bx::float4x4_inverse(&invView.un.f4x4, &_render->m_view[view].un.f4x4);
- }
- setShaderConstant(flags, predefined.m_loc, invView.un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::Proj:
- {
- setShaderConstant(flags, predefined.m_loc, _render->m_proj[view].un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::InvProj:
- {
- if (view != invProjCached)
- {
- invProjCached = view;
- bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[view].un.f4x4);
- }
- setShaderConstant(flags, predefined.m_loc, invProj.un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ViewProj:
- {
- setShaderConstant(flags, predefined.m_loc, viewProj[view].un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::InvViewProj:
- {
- if (view != invViewProjCached)
- {
- invViewProjCached = view;
- bx::float4x4_inverse(&invViewProj.un.f4x4, &viewProj[view].un.f4x4);
- }
- setShaderConstant(flags, predefined.m_loc, invViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::Model:
- {
- const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
- setShaderConstant(flags, predefined.m_loc, model.un.val, bx::uint32_min(draw.m_num*4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ModelView:
- {
- Matrix4 modelView;
- const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
- bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &_render->m_view[view].un.f4x4);
- setShaderConstant(flags, predefined.m_loc, modelView.un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::ModelViewProj:
- {
- Matrix4 modelViewProj;
- const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
- bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &viewProj[view].un.f4x4);
- setShaderConstant(flags, predefined.m_loc, modelViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
- }
- break;
- case PredefinedUniform::AlphaRef:
- {
- setShaderConstant(flags, predefined.m_loc, &alphaRef, 1);
- }
- break;
- default:
- BX_CHECK(false, "predefined %d not handled", predefined.m_type);
- break;
- }
- }
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants();
- }
- }
- // if (BGFX_STATE_TEX_MASK & changedFlags)
- {
- uint32_t changes = 0;
- uint64_t flag = BGFX_STATE_TEX0;
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
- {
- const Sampler& sampler = draw.m_sampler[stage];
- Sampler& current = currentState.m_sampler[stage];
- if (current.m_idx != sampler.m_idx
- || current.m_flags != sampler.m_flags
- || programChanged)
- {
- if (invalidHandle != sampler.m_idx)
- {
- TextureD3D11& texture = m_textures[sampler.m_idx];
- texture.commit(stage, sampler.m_flags);
- }
- else
- {
- m_textureStage.m_srv[stage] = NULL;
- m_textureStage.m_sampler[stage] = NULL;
- }
- ++changes;
- }
- current = sampler;
- flag <<= 1;
- }
- if (0 < changes)
- {
- commitTextureStage();
- }
- }
- if (programChanged
- || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
- || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
- || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
- || currentState.m_instanceDataStride != draw.m_instanceDataStride)
- {
- currentState.m_vertexBuffer = draw.m_vertexBuffer;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
- uint16_t handle = draw.m_vertexBuffer.idx;
- if (invalidHandle != handle)
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[handle];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- uint32_t stride = vertexDecl.m_stride;
- uint32_t offset = 0;
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- if (isValid(draw.m_instanceDataBuffer) )
- {
- const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- uint32_t instStride = draw.m_instanceDataStride;
- deviceCtx->IASetVertexBuffers(1, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
- setInputLayout(vertexDecl, m_program[programIdx], draw.m_instanceDataStride/16);
- }
- else
- {
- deviceCtx->IASetVertexBuffers(1, 0, NULL, NULL, NULL);
- setInputLayout(vertexDecl, m_program[programIdx], 0);
- }
- }
- else
- {
- deviceCtx->IASetVertexBuffers(0, 0, NULL, NULL, NULL);
- }
- }
- if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = draw.m_indexBuffer;
- uint16_t handle = draw.m_indexBuffer.idx;
- if (invalidHandle != handle)
- {
- const IndexBufferD3D11& ib = m_indexBuffers[handle];
- deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
- }
- else
- {
- deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
- }
- }
- if (isValid(currentState.m_vertexBuffer) )
- {
- uint32_t numVertices = draw.m_numVertices;
- if (UINT32_MAX == numVertices)
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- if (isValid(draw.m_indexBuffer) )
- {
- if (UINT32_MAX == draw.m_numIndices)
- {
- numIndices = m_indexBuffers[draw.m_indexBuffer.idx].m_size/2;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- deviceCtx->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , 0
- , draw.m_startVertex
- , 0
- );
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- deviceCtx->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , draw.m_startIndex
- , draw.m_startVertex
- , 0
- );
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- deviceCtx->DrawInstanced(numVertices
- , draw.m_numInstances
- , draw.m_startVertex
- , 0
- );
- }
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumIndices += numIndices;
- }
- }
- if (0 < _render->m_num)
- {
- captureElapsed = -bx::getHPCounter();
- capture();
- captureElapsed += bx::getHPCounter();
- }
- }
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + bx::getHPFrequency();
- double freq = double(bx::getHPFrequency() );
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
- , getRendererName()
- );
- const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
- char description[BX_COUNTOF(desc.Description)];
- wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
- tvm.printf(0, pos++, 0x0f, " Device: %s", description);
- tvm.printf(0, pos++, 0x0f, " Memory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
- , desc.DedicatedVideoMemory
- , desc.DedicatedSystemMemory
- , desc.SharedSystemMemory
- );
- pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d "
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- );
- double elapsedCpuMs = double(elapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms]"
- , _render->m_num
- , elapsedCpuMs
- );
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
- {
- tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
- , s_primName[ii]
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- );
- }
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- PIX_ENDEVENT();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- PIX_ENDEVENT();
- }
- }
- } // namespace bgfx
- #else
- namespace bgfx
- {
- RendererContextI* rendererCreateD3D11()
- {
- return NULL;
- }
- void rendererDestroyD3D11()
- {
- }
- } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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