bgfx_utils.cpp 15 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <string.h> // strlen
  6. #include "common.h"
  7. #include <tinystl/allocator.h>
  8. #include <tinystl/vector.h>
  9. #include <tinystl/string.h>
  10. namespace stl = tinystl;
  11. #include <bgfx/bgfx.h>
  12. #include <bx/commandline.h>
  13. #include <bx/fpumath.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <ib-compress/indexbufferdecompression.h>
  18. #include "bgfx_utils.h"
  19. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  20. {
  21. if (bx::open(_reader, _filePath) )
  22. {
  23. uint32_t size = (uint32_t)bx::getSize(_reader);
  24. void* data = BX_ALLOC(_allocator, size);
  25. bx::read(_reader, data, size);
  26. bx::close(_reader);
  27. if (NULL != _size)
  28. {
  29. *_size = size;
  30. }
  31. return data;
  32. }
  33. else
  34. {
  35. DBG("Failed to open: %s.", _filePath);
  36. }
  37. if (NULL != _size)
  38. {
  39. *_size = 0;
  40. }
  41. return NULL;
  42. }
  43. void* load(const char* _filePath, uint32_t* _size)
  44. {
  45. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  46. }
  47. void unload(void* _ptr)
  48. {
  49. BX_FREE(entry::getAllocator(), _ptr);
  50. }
  51. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  52. {
  53. if (bx::open(_reader, _filePath) )
  54. {
  55. uint32_t size = (uint32_t)bx::getSize(_reader);
  56. const bgfx::Memory* mem = bgfx::alloc(size+1);
  57. bx::read(_reader, mem->data, size);
  58. bx::close(_reader);
  59. mem->data[mem->size-1] = '\0';
  60. return mem;
  61. }
  62. DBG("Failed to load %s.", _filePath);
  63. return NULL;
  64. }
  65. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  66. {
  67. if (bx::open(_reader, _filePath) )
  68. {
  69. uint32_t size = (uint32_t)bx::getSize(_reader);
  70. void* data = BX_ALLOC(_allocator, size);
  71. bx::read(_reader, data, size);
  72. bx::close(_reader);
  73. if (NULL != _size)
  74. {
  75. *_size = size;
  76. }
  77. return data;
  78. }
  79. DBG("Failed to load %s.", _filePath);
  80. return NULL;
  81. }
  82. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  83. {
  84. char filePath[512];
  85. const char* shaderPath = "shaders/dx9/";
  86. switch (bgfx::getRendererType() )
  87. {
  88. case bgfx::RendererType::Direct3D11:
  89. case bgfx::RendererType::Direct3D12:
  90. shaderPath = "shaders/dx11/";
  91. break;
  92. case bgfx::RendererType::OpenGL:
  93. shaderPath = "shaders/glsl/";
  94. break;
  95. case bgfx::RendererType::Metal:
  96. shaderPath = "shaders/metal/";
  97. break;
  98. case bgfx::RendererType::OpenGLES:
  99. shaderPath = "shaders/gles/";
  100. break;
  101. default:
  102. break;
  103. }
  104. strcpy(filePath, shaderPath);
  105. strcat(filePath, _name);
  106. strcat(filePath, ".bin");
  107. return bgfx::createShader(loadMem(_reader, filePath) );
  108. }
  109. bgfx::ShaderHandle loadShader(const char* _name)
  110. {
  111. return loadShader(entry::getFileReader(), _name);
  112. }
  113. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  114. {
  115. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  116. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  117. if (NULL != _fsName)
  118. {
  119. fsh = loadShader(_reader, _fsName);
  120. }
  121. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  122. }
  123. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  124. {
  125. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  126. }
  127. typedef unsigned char stbi_uc;
  128. extern "C" stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
  129. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  130. {
  131. if (NULL != bx::stristr(_filePath, ".dds")
  132. || NULL != bx::stristr(_filePath, ".pvr")
  133. || NULL != bx::stristr(_filePath, ".ktx") )
  134. {
  135. const bgfx::Memory* mem = loadMem(_reader, _filePath);
  136. if (NULL != mem)
  137. {
  138. return bgfx::createTexture(mem, _flags, _skip, _info);
  139. }
  140. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  141. DBG("Failed to load %s.", _filePath);
  142. return handle;
  143. }
  144. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  145. bx::AllocatorI* allocator = entry::getAllocator();
  146. uint32_t size = 0;
  147. void* data = loadMem(_reader, allocator, _filePath, &size);
  148. if (NULL != data)
  149. {
  150. int width = 0;
  151. int height = 0;
  152. int comp = 0;
  153. uint8_t* img = NULL;
  154. img = stbi_load_from_memory( (uint8_t*)data, size, &width, &height, &comp, 4);
  155. BX_FREE(allocator, data);
  156. if (NULL != img)
  157. {
  158. handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), 1
  159. , bgfx::TextureFormat::RGBA8
  160. , _flags
  161. , bgfx::copy(img, width*height*4)
  162. );
  163. free(img);
  164. if (NULL != _info)
  165. {
  166. bgfx::calcTextureSize(*_info
  167. , uint16_t(width)
  168. , uint16_t(height)
  169. , 0
  170. , false
  171. , 1
  172. , bgfx::TextureFormat::RGBA8
  173. );
  174. }
  175. }
  176. }
  177. else
  178. {
  179. DBG("Failed to load %s.", _filePath);
  180. }
  181. return handle;
  182. }
  183. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  184. {
  185. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  186. }
  187. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  188. {
  189. struct PosTexcoord
  190. {
  191. float m_x;
  192. float m_y;
  193. float m_z;
  194. float m_pad0;
  195. float m_u;
  196. float m_v;
  197. float m_pad1;
  198. float m_pad2;
  199. };
  200. float* tangents = new float[6*_numVertices];
  201. memset(tangents, 0, 6*_numVertices*sizeof(float) );
  202. PosTexcoord v0;
  203. PosTexcoord v1;
  204. PosTexcoord v2;
  205. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  206. {
  207. const uint16_t* indices = &_indices[ii*3];
  208. uint32_t i0 = indices[0];
  209. uint32_t i1 = indices[1];
  210. uint32_t i2 = indices[2];
  211. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  212. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  213. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  214. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  215. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  216. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  217. const float bax = v1.m_x - v0.m_x;
  218. const float bay = v1.m_y - v0.m_y;
  219. const float baz = v1.m_z - v0.m_z;
  220. const float bau = v1.m_u - v0.m_u;
  221. const float bav = v1.m_v - v0.m_v;
  222. const float cax = v2.m_x - v0.m_x;
  223. const float cay = v2.m_y - v0.m_y;
  224. const float caz = v2.m_z - v0.m_z;
  225. const float cau = v2.m_u - v0.m_u;
  226. const float cav = v2.m_v - v0.m_v;
  227. const float det = (bau * cav - bav * cau);
  228. const float invDet = 1.0f / det;
  229. const float tx = (bax * cav - cax * bav) * invDet;
  230. const float ty = (bay * cav - cay * bav) * invDet;
  231. const float tz = (baz * cav - caz * bav) * invDet;
  232. const float bx = (cax * bau - bax * cau) * invDet;
  233. const float by = (cay * bau - bay * cau) * invDet;
  234. const float bz = (caz * bau - baz * cau) * invDet;
  235. for (uint32_t jj = 0; jj < 3; ++jj)
  236. {
  237. float* tanu = &tangents[indices[jj]*6];
  238. float* tanv = &tanu[3];
  239. tanu[0] += tx;
  240. tanu[1] += ty;
  241. tanu[2] += tz;
  242. tanv[0] += bx;
  243. tanv[1] += by;
  244. tanv[2] += bz;
  245. }
  246. }
  247. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  248. {
  249. const float* tanu = &tangents[ii*6];
  250. const float* tanv = &tangents[ii*6 + 3];
  251. float normal[4];
  252. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  253. float ndt = bx::vec3Dot(normal, tanu);
  254. float nxt[3];
  255. bx::vec3Cross(nxt, normal, tanu);
  256. float tmp[3];
  257. tmp[0] = tanu[0] - normal[0] * ndt;
  258. tmp[1] = tanu[1] - normal[1] * ndt;
  259. tmp[2] = tanu[2] - normal[2] * ndt;
  260. float tangent[4];
  261. bx::vec3Norm(tangent, tmp);
  262. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  263. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  264. }
  265. delete [] tangents;
  266. }
  267. struct Aabb
  268. {
  269. float m_min[3];
  270. float m_max[3];
  271. };
  272. struct Obb
  273. {
  274. float m_mtx[16];
  275. };
  276. struct Sphere
  277. {
  278. float m_center[3];
  279. float m_radius;
  280. };
  281. struct Primitive
  282. {
  283. uint32_t m_startIndex;
  284. uint32_t m_numIndices;
  285. uint32_t m_startVertex;
  286. uint32_t m_numVertices;
  287. Sphere m_sphere;
  288. Aabb m_aabb;
  289. Obb m_obb;
  290. };
  291. typedef stl::vector<Primitive> PrimitiveArray;
  292. struct Group
  293. {
  294. Group()
  295. {
  296. reset();
  297. }
  298. void reset()
  299. {
  300. m_vbh.idx = bgfx::invalidHandle;
  301. m_ibh.idx = bgfx::invalidHandle;
  302. m_prims.clear();
  303. }
  304. bgfx::VertexBufferHandle m_vbh;
  305. bgfx::IndexBufferHandle m_ibh;
  306. Sphere m_sphere;
  307. Aabb m_aabb;
  308. Obb m_obb;
  309. PrimitiveArray m_prims;
  310. };
  311. namespace bgfx
  312. {
  313. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  314. }
  315. struct Mesh
  316. {
  317. void load(bx::ReaderSeekerI* _reader)
  318. {
  319. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  320. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  321. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  322. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  323. using namespace bx;
  324. using namespace bgfx;
  325. Group group;
  326. bx::AllocatorI* allocator = entry::getAllocator();
  327. uint32_t chunk;
  328. bx::Error err;
  329. while (4 == bx::read(_reader, chunk, &err)
  330. && err.isOk() )
  331. {
  332. switch (chunk)
  333. {
  334. case BGFX_CHUNK_MAGIC_VB:
  335. {
  336. read(_reader, group.m_sphere);
  337. read(_reader, group.m_aabb);
  338. read(_reader, group.m_obb);
  339. read(_reader, m_decl);
  340. uint16_t stride = m_decl.getStride();
  341. uint16_t numVertices;
  342. read(_reader, numVertices);
  343. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  344. read(_reader, mem->data, mem->size);
  345. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  346. }
  347. break;
  348. case BGFX_CHUNK_MAGIC_IB:
  349. {
  350. uint32_t numIndices;
  351. read(_reader, numIndices);
  352. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  353. read(_reader, mem->data, mem->size);
  354. group.m_ibh = bgfx::createIndexBuffer(mem);
  355. }
  356. break;
  357. case BGFX_CHUNK_MAGIC_IBC:
  358. {
  359. uint32_t numIndices;
  360. bx::read(_reader, numIndices);
  361. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  362. uint32_t compressedSize;
  363. bx::read(_reader, compressedSize);
  364. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  365. bx::read(_reader, compressedIndices, compressedSize);
  366. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  367. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  368. BX_FREE(allocator, compressedIndices);
  369. group.m_ibh = bgfx::createIndexBuffer(mem);
  370. }
  371. break;
  372. case BGFX_CHUNK_MAGIC_PRI:
  373. {
  374. uint16_t len;
  375. read(_reader, len);
  376. stl::string material;
  377. material.resize(len);
  378. read(_reader, const_cast<char*>(material.c_str() ), len);
  379. uint16_t num;
  380. read(_reader, num);
  381. for (uint32_t ii = 0; ii < num; ++ii)
  382. {
  383. read(_reader, len);
  384. stl::string name;
  385. name.resize(len);
  386. read(_reader, const_cast<char*>(name.c_str() ), len);
  387. Primitive prim;
  388. read(_reader, prim.m_startIndex);
  389. read(_reader, prim.m_numIndices);
  390. read(_reader, prim.m_startVertex);
  391. read(_reader, prim.m_numVertices);
  392. read(_reader, prim.m_sphere);
  393. read(_reader, prim.m_aabb);
  394. read(_reader, prim.m_obb);
  395. group.m_prims.push_back(prim);
  396. }
  397. m_groups.push_back(group);
  398. group.reset();
  399. }
  400. break;
  401. default:
  402. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  403. break;
  404. }
  405. }
  406. }
  407. void unload()
  408. {
  409. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  410. {
  411. const Group& group = *it;
  412. bgfx::destroyVertexBuffer(group.m_vbh);
  413. if (bgfx::isValid(group.m_ibh) )
  414. {
  415. bgfx::destroyIndexBuffer(group.m_ibh);
  416. }
  417. }
  418. m_groups.clear();
  419. }
  420. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  421. {
  422. if (BGFX_STATE_MASK == _state)
  423. {
  424. _state = 0
  425. | BGFX_STATE_RGB_WRITE
  426. | BGFX_STATE_ALPHA_WRITE
  427. | BGFX_STATE_DEPTH_WRITE
  428. | BGFX_STATE_DEPTH_TEST_LESS
  429. | BGFX_STATE_CULL_CCW
  430. | BGFX_STATE_MSAA
  431. ;
  432. }
  433. bgfx::setTransform(_mtx);
  434. bgfx::setState(_state);
  435. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  436. {
  437. const Group& group = *it;
  438. bgfx::setIndexBuffer(group.m_ibh);
  439. bgfx::setVertexBuffer(group.m_vbh);
  440. bgfx::submit(_id, _program, 0, it != itEnd-1);
  441. }
  442. }
  443. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  444. {
  445. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  446. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  447. {
  448. bgfx::setTransform(cached, _numMatrices);
  449. const MeshState& state = *_state[pass];
  450. bgfx::setState(state.m_state);
  451. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  452. {
  453. const MeshState::Texture& texture = state.m_textures[tex];
  454. bgfx::setTexture(texture.m_stage
  455. , texture.m_sampler
  456. , texture.m_texture
  457. , texture.m_flags
  458. );
  459. }
  460. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  461. {
  462. const Group& group = *it;
  463. bgfx::setIndexBuffer(group.m_ibh);
  464. bgfx::setVertexBuffer(group.m_vbh);
  465. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  466. }
  467. }
  468. }
  469. bgfx::VertexDecl m_decl;
  470. typedef stl::vector<Group> GroupArray;
  471. GroupArray m_groups;
  472. };
  473. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  474. {
  475. Mesh* mesh = new Mesh;
  476. mesh->load(_reader);
  477. return mesh;
  478. }
  479. Mesh* meshLoad(const char* _filePath)
  480. {
  481. bx::FileReaderI* reader = entry::getFileReader();
  482. if (bx::open(reader, _filePath) )
  483. {
  484. Mesh* mesh = meshLoad(reader);
  485. bx::close(reader);
  486. return mesh;
  487. }
  488. return NULL;
  489. }
  490. void meshUnload(Mesh* _mesh)
  491. {
  492. _mesh->unload();
  493. delete _mesh;
  494. }
  495. MeshState* meshStateCreate()
  496. {
  497. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  498. return state;
  499. }
  500. void meshStateDestroy(MeshState* _meshState)
  501. {
  502. BX_FREE(entry::getAllocator(), _meshState);
  503. }
  504. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  505. {
  506. _mesh->submit(_id, _program, _mtx, _state);
  507. }
  508. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  509. {
  510. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  511. }
  512. Args::Args(int _argc, char** _argv)
  513. : m_type(bgfx::RendererType::Count)
  514. , m_pciId(BGFX_PCI_ID_NONE)
  515. {
  516. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  517. if (cmdLine.hasArg("gl") )
  518. {
  519. m_type = bgfx::RendererType::OpenGL;
  520. }
  521. else if (cmdLine.hasArg("vk") )
  522. {
  523. m_type = bgfx::RendererType::Vulkan;
  524. }
  525. else if (cmdLine.hasArg("noop") )
  526. {
  527. m_type = bgfx::RendererType::Null;
  528. }
  529. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  530. {
  531. if (cmdLine.hasArg("d3d9") )
  532. {
  533. m_type = bgfx::RendererType::Direct3D9;
  534. }
  535. else if (cmdLine.hasArg("d3d11") )
  536. {
  537. m_type = bgfx::RendererType::Direct3D11;
  538. }
  539. else if (cmdLine.hasArg("d3d12") )
  540. {
  541. m_type = bgfx::RendererType::Direct3D12;
  542. }
  543. }
  544. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  545. {
  546. if (cmdLine.hasArg("mtl") )
  547. {
  548. m_type = bgfx::RendererType::Metal;
  549. }
  550. }
  551. if (cmdLine.hasArg("amd") )
  552. {
  553. m_pciId = BGFX_PCI_ID_AMD;
  554. }
  555. else if (cmdLine.hasArg("nvidia") )
  556. {
  557. m_pciId = BGFX_PCI_ID_NVIDIA;
  558. }
  559. else if (cmdLine.hasArg("intel") )
  560. {
  561. m_pciId = BGFX_PCI_ID_INTEL;
  562. }
  563. else if (cmdLine.hasArg("sw") )
  564. {
  565. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  566. }
  567. }