d3dcommon.h 41 KB

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  1. /* this ALWAYS GENERATED file contains the definitions for the interfaces */
  2. /* File created by MIDL compiler version 8.00.0613 */
  3. /* @@MIDL_FILE_HEADING( ) */
  4. /* verify that the <rpcndr.h> version is high enough to compile this file*/
  5. #ifndef __REQUIRED_RPCNDR_H_VERSION__
  6. #define __REQUIRED_RPCNDR_H_VERSION__ 500
  7. #endif
  8. /* verify that the <rpcsal.h> version is high enough to compile this file*/
  9. #ifndef __REQUIRED_RPCSAL_H_VERSION__
  10. #define __REQUIRED_RPCSAL_H_VERSION__ 100
  11. #endif
  12. #include "rpc.h"
  13. #include "rpcndr.h"
  14. #ifndef __RPCNDR_H_VERSION__
  15. #error this stub requires an updated version of <rpcndr.h>
  16. #endif /* __RPCNDR_H_VERSION__ */
  17. #ifndef COM_NO_WINDOWS_H
  18. #include "windows.h"
  19. #include "ole2.h"
  20. #endif /*COM_NO_WINDOWS_H*/
  21. #ifndef __d3dcommon_h__
  22. #define __d3dcommon_h__
  23. #if defined(_MSC_VER) && (_MSC_VER >= 1020)
  24. #pragma once
  25. #endif
  26. #if defined(_MSC_VER) && _MSC_VER < 1600
  27. #ifndef VS2008_SAL_COMPAT
  28. #define VS2008_SAL_COMPAT
  29. // BK - SAL compatibility for VS2008
  30. #define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \
  31. extern "C++" { \
  32. inline ENUMTYPE operator | (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) | ( (int)_b) ); } \
  33. inline ENUMTYPE operator |= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) |= ( (int)_b) ); } \
  34. inline ENUMTYPE operator & (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) & ( (int)_b) ); } \
  35. inline ENUMTYPE operator &= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) &= ( (int)_b) ); } \
  36. inline ENUMTYPE operator ~ (ENUMTYPE _a) { return (ENUMTYPE) (~( (int) _a) ); } \
  37. inline ENUMTYPE operator ^ (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) ^ ( (int)_b) ); } \
  38. inline ENUMTYPE operator ^= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) ^= ( (int)_b) ); } \
  39. }
  40. #undef _Out_
  41. #define _Out_
  42. #undef _In_
  43. #define _In_
  44. #undef _Always_
  45. #define _Always_(annos)
  46. #define _In_reads_(size)
  47. #define _In_reads_opt_(size)
  48. #define _In_reads_bytes_(size)
  49. #define _In_reads_bytes_opt_(size)
  50. #define _Inout_updates_bytes_(size)
  51. #define _Out_writes_(size)
  52. #define _Out_writes_opt_(size)
  53. #define _Out_writes_to_opt_(size,count)
  54. #define _Out_writes_bytes_(size)
  55. #define _Out_writes_bytes_opt_(size)
  56. #define _Out_writes_bytes_to_(size,count)
  57. #define _Outptr_
  58. #define _Outptr_opt_result_maybenull_
  59. #define _Outptr_opt_result_bytebuffer_(size)
  60. #define _Outptr_result_maybenull_
  61. #define _Outptr_result_bytebuffer_(size)
  62. #define _Out_writes_all_opt_(size)
  63. #define _COM_Outptr_
  64. #define _COM_Outptr_opt_
  65. #define _COM_Outptr_opt_result_maybenull_
  66. #define _Field_size_(size)
  67. #define _Field_size_full_(size)
  68. #define _Field_size_opt_(size)
  69. #define _Field_size_bytes_full_(size)
  70. #define nullptr NULL
  71. #endif // BK - VS2008_SAL_COMPAT
  72. #endif //
  73. /* Forward Declarations */
  74. #ifndef __ID3D10Blob_FWD_DEFINED__
  75. #define __ID3D10Blob_FWD_DEFINED__
  76. typedef interface ID3D10Blob ID3D10Blob;
  77. #endif /* __ID3D10Blob_FWD_DEFINED__ */
  78. /* header files for imported files */
  79. #include "oaidl.h"
  80. #include "ocidl.h"
  81. #ifdef __cplusplus
  82. extern "C"{
  83. #endif
  84. /* interface __MIDL_itf_d3dcommon_0000_0000 */
  85. /* [local] */
  86. typedef
  87. enum D3D_DRIVER_TYPE
  88. {
  89. D3D_DRIVER_TYPE_UNKNOWN = 0,
  90. D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
  91. D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
  92. D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
  93. D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
  94. D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
  95. } D3D_DRIVER_TYPE;
  96. typedef
  97. enum D3D_FEATURE_LEVEL
  98. {
  99. D3D_FEATURE_LEVEL_9_1 = 0x9100,
  100. D3D_FEATURE_LEVEL_9_2 = 0x9200,
  101. D3D_FEATURE_LEVEL_9_3 = 0x9300,
  102. D3D_FEATURE_LEVEL_10_0 = 0xa000,
  103. D3D_FEATURE_LEVEL_10_1 = 0xa100,
  104. D3D_FEATURE_LEVEL_11_0 = 0xb000,
  105. D3D_FEATURE_LEVEL_11_1 = 0xb100,
  106. D3D_FEATURE_LEVEL_12_0 = 0xc000,
  107. D3D_FEATURE_LEVEL_12_1 = 0xc100
  108. } D3D_FEATURE_LEVEL;
  109. #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
  110. #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
  111. #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
  112. #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
  113. #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
  114. #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
  115. #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
  116. #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
  117. #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
  118. #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
  119. #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
  120. #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
  121. #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
  122. #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
  123. #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
  124. typedef
  125. enum D3D_PRIMITIVE_TOPOLOGY
  126. {
  127. D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
  128. D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
  129. D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
  130. D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
  131. D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
  132. D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
  133. D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
  134. D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
  135. D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
  136. D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
  137. D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
  138. D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
  139. D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
  140. D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
  141. D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
  142. D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
  143. D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
  144. D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
  145. D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
  146. D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
  147. D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
  148. D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
  149. D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
  150. D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
  151. D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
  152. D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
  153. D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
  154. D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
  155. D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
  156. D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
  157. D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
  158. D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
  159. D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
  160. D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
  161. D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
  162. D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
  163. D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
  164. D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
  165. D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
  166. D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
  167. D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
  168. D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
  169. D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
  170. D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  171. D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
  172. D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  173. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
  174. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  175. D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
  176. D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  177. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
  178. D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  179. D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
  180. D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  181. D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
  182. D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  183. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
  184. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  185. D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
  186. D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  187. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
  188. D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  189. D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
  190. D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
  191. D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
  192. D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
  193. D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
  194. D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
  195. D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
  196. D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
  197. D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
  198. D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
  199. D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
  200. D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
  201. D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
  202. D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
  203. D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
  204. D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
  205. D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
  206. D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
  207. D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
  208. D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
  209. D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
  210. D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
  211. D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
  212. D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
  213. D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
  214. D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
  215. D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
  216. D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
  217. D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
  218. D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
  219. D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
  220. D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
  221. } D3D_PRIMITIVE_TOPOLOGY;
  222. typedef
  223. enum D3D_PRIMITIVE
  224. {
  225. D3D_PRIMITIVE_UNDEFINED = 0,
  226. D3D_PRIMITIVE_POINT = 1,
  227. D3D_PRIMITIVE_LINE = 2,
  228. D3D_PRIMITIVE_TRIANGLE = 3,
  229. D3D_PRIMITIVE_LINE_ADJ = 6,
  230. D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
  231. D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
  232. D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
  233. D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
  234. D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
  235. D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
  236. D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
  237. D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
  238. D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
  239. D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
  240. D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
  241. D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
  242. D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
  243. D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
  244. D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
  245. D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
  246. D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
  247. D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
  248. D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
  249. D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
  250. D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
  251. D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
  252. D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
  253. D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
  254. D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
  255. D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
  256. D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
  257. D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
  258. D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
  259. D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
  260. D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
  261. D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
  262. D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
  263. D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
  264. D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
  265. D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
  266. D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
  267. D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
  268. D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
  269. D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
  270. D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
  271. D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
  272. D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
  273. D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
  274. D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
  275. D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
  276. D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
  277. D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
  278. D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
  279. D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
  280. D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
  281. D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
  282. D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
  283. D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
  284. D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
  285. D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
  286. D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
  287. D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
  288. D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
  289. D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
  290. D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
  291. D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
  292. D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
  293. D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
  294. D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
  295. D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
  296. D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
  297. D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
  298. D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
  299. D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
  300. D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
  301. D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
  302. D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
  303. D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
  304. D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
  305. D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
  306. D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
  307. } D3D_PRIMITIVE;
  308. typedef
  309. enum D3D_SRV_DIMENSION
  310. {
  311. D3D_SRV_DIMENSION_UNKNOWN = 0,
  312. D3D_SRV_DIMENSION_BUFFER = 1,
  313. D3D_SRV_DIMENSION_TEXTURE1D = 2,
  314. D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
  315. D3D_SRV_DIMENSION_TEXTURE2D = 4,
  316. D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
  317. D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
  318. D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
  319. D3D_SRV_DIMENSION_TEXTURE3D = 8,
  320. D3D_SRV_DIMENSION_TEXTURECUBE = 9,
  321. D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
  322. D3D_SRV_DIMENSION_BUFFEREX = 11,
  323. D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
  324. D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
  325. D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
  326. D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  327. D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
  328. D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
  329. D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
  330. D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  331. D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
  332. D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
  333. D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
  334. D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
  335. D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
  336. D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  337. D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
  338. D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
  339. D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
  340. D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  341. D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
  342. D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
  343. D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
  344. D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
  345. D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
  346. D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
  347. D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  348. D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
  349. D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
  350. D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
  351. D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  352. D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
  353. D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
  354. D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
  355. D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
  356. } D3D_SRV_DIMENSION;
  357. typedef struct _D3D_SHADER_MACRO
  358. {
  359. LPCSTR Name;
  360. LPCSTR Definition;
  361. } D3D_SHADER_MACRO;
  362. typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
  363. DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
  364. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
  365. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
  366. #ifndef __ID3D10Blob_INTERFACE_DEFINED__
  367. #define __ID3D10Blob_INTERFACE_DEFINED__
  368. /* interface ID3D10Blob */
  369. /* [unique][local][object][uuid] */
  370. EXTERN_C const IID IID_ID3D10Blob;
  371. #if defined(__cplusplus) && !defined(CINTERFACE)
  372. MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
  373. ID3D10Blob : public IUnknown
  374. {
  375. public:
  376. virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
  377. virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
  378. };
  379. #else /* C style interface */
  380. typedef struct ID3D10BlobVtbl
  381. {
  382. BEGIN_INTERFACE
  383. HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
  384. ID3D10Blob * This,
  385. /* [in] */ REFIID riid,
  386. /* [annotation][iid_is][out] */
  387. _COM_Outptr_ void **ppvObject);
  388. ULONG ( STDMETHODCALLTYPE *AddRef )(
  389. ID3D10Blob * This);
  390. ULONG ( STDMETHODCALLTYPE *Release )(
  391. ID3D10Blob * This);
  392. LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
  393. ID3D10Blob * This);
  394. SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
  395. ID3D10Blob * This);
  396. END_INTERFACE
  397. } ID3D10BlobVtbl;
  398. interface ID3D10Blob
  399. {
  400. CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
  401. };
  402. #ifdef COBJMACROS
  403. #define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
  404. ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
  405. #define ID3D10Blob_AddRef(This) \
  406. ( (This)->lpVtbl -> AddRef(This) )
  407. #define ID3D10Blob_Release(This) \
  408. ( (This)->lpVtbl -> Release(This) )
  409. #define ID3D10Blob_GetBufferPointer(This) \
  410. ( (This)->lpVtbl -> GetBufferPointer(This) )
  411. #define ID3D10Blob_GetBufferSize(This) \
  412. ( (This)->lpVtbl -> GetBufferSize(This) )
  413. #endif /* COBJMACROS */
  414. #endif /* C style interface */
  415. #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
  416. /* interface __MIDL_itf_d3dcommon_0000_0001 */
  417. /* [local] */
  418. typedef interface ID3D10Blob* LPD3D10BLOB;
  419. typedef ID3D10Blob ID3DBlob;
  420. typedef ID3DBlob* LPD3DBLOB;
  421. #define IID_ID3DBlob IID_ID3D10Blob
  422. typedef
  423. enum _D3D_INCLUDE_TYPE
  424. {
  425. D3D_INCLUDE_LOCAL = 0,
  426. D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
  427. D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
  428. D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
  429. D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
  430. } D3D_INCLUDE_TYPE;
  431. typedef interface ID3DInclude ID3DInclude;
  432. #undef INTERFACE
  433. #define INTERFACE ID3DInclude
  434. DECLARE_INTERFACE(ID3DInclude)
  435. {
  436. STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
  437. STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
  438. };
  439. typedef ID3DInclude* LPD3DINCLUDE;
  440. typedef
  441. enum _D3D_SHADER_VARIABLE_CLASS
  442. {
  443. D3D_SVC_SCALAR = 0,
  444. D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
  445. D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
  446. D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
  447. D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
  448. D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
  449. D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
  450. D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
  451. D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
  452. D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
  453. D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
  454. D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
  455. D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
  456. D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
  457. D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
  458. D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
  459. D3D_SVC_FORCE_DWORD = 0x7fffffff
  460. } D3D_SHADER_VARIABLE_CLASS;
  461. typedef
  462. enum _D3D_SHADER_VARIABLE_FLAGS
  463. {
  464. D3D_SVF_USERPACKED = 1,
  465. D3D_SVF_USED = 2,
  466. D3D_SVF_INTERFACE_POINTER = 4,
  467. D3D_SVF_INTERFACE_PARAMETER = 8,
  468. D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
  469. D3D10_SVF_USED = D3D_SVF_USED,
  470. D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
  471. D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
  472. D3D_SVF_FORCE_DWORD = 0x7fffffff
  473. } D3D_SHADER_VARIABLE_FLAGS;
  474. typedef
  475. enum _D3D_SHADER_VARIABLE_TYPE
  476. {
  477. D3D_SVT_VOID = 0,
  478. D3D_SVT_BOOL = 1,
  479. D3D_SVT_INT = 2,
  480. D3D_SVT_FLOAT = 3,
  481. D3D_SVT_STRING = 4,
  482. D3D_SVT_TEXTURE = 5,
  483. D3D_SVT_TEXTURE1D = 6,
  484. D3D_SVT_TEXTURE2D = 7,
  485. D3D_SVT_TEXTURE3D = 8,
  486. D3D_SVT_TEXTURECUBE = 9,
  487. D3D_SVT_SAMPLER = 10,
  488. D3D_SVT_SAMPLER1D = 11,
  489. D3D_SVT_SAMPLER2D = 12,
  490. D3D_SVT_SAMPLER3D = 13,
  491. D3D_SVT_SAMPLERCUBE = 14,
  492. D3D_SVT_PIXELSHADER = 15,
  493. D3D_SVT_VERTEXSHADER = 16,
  494. D3D_SVT_PIXELFRAGMENT = 17,
  495. D3D_SVT_VERTEXFRAGMENT = 18,
  496. D3D_SVT_UINT = 19,
  497. D3D_SVT_UINT8 = 20,
  498. D3D_SVT_GEOMETRYSHADER = 21,
  499. D3D_SVT_RASTERIZER = 22,
  500. D3D_SVT_DEPTHSTENCIL = 23,
  501. D3D_SVT_BLEND = 24,
  502. D3D_SVT_BUFFER = 25,
  503. D3D_SVT_CBUFFER = 26,
  504. D3D_SVT_TBUFFER = 27,
  505. D3D_SVT_TEXTURE1DARRAY = 28,
  506. D3D_SVT_TEXTURE2DARRAY = 29,
  507. D3D_SVT_RENDERTARGETVIEW = 30,
  508. D3D_SVT_DEPTHSTENCILVIEW = 31,
  509. D3D_SVT_TEXTURE2DMS = 32,
  510. D3D_SVT_TEXTURE2DMSARRAY = 33,
  511. D3D_SVT_TEXTURECUBEARRAY = 34,
  512. D3D_SVT_HULLSHADER = 35,
  513. D3D_SVT_DOMAINSHADER = 36,
  514. D3D_SVT_INTERFACE_POINTER = 37,
  515. D3D_SVT_COMPUTESHADER = 38,
  516. D3D_SVT_DOUBLE = 39,
  517. D3D_SVT_RWTEXTURE1D = 40,
  518. D3D_SVT_RWTEXTURE1DARRAY = 41,
  519. D3D_SVT_RWTEXTURE2D = 42,
  520. D3D_SVT_RWTEXTURE2DARRAY = 43,
  521. D3D_SVT_RWTEXTURE3D = 44,
  522. D3D_SVT_RWBUFFER = 45,
  523. D3D_SVT_BYTEADDRESS_BUFFER = 46,
  524. D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
  525. D3D_SVT_STRUCTURED_BUFFER = 48,
  526. D3D_SVT_RWSTRUCTURED_BUFFER = 49,
  527. D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
  528. D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
  529. D3D_SVT_MIN8FLOAT = 52,
  530. D3D_SVT_MIN10FLOAT = 53,
  531. D3D_SVT_MIN16FLOAT = 54,
  532. D3D_SVT_MIN12INT = 55,
  533. D3D_SVT_MIN16INT = 56,
  534. D3D_SVT_MIN16UINT = 57,
  535. D3D10_SVT_VOID = D3D_SVT_VOID,
  536. D3D10_SVT_BOOL = D3D_SVT_BOOL,
  537. D3D10_SVT_INT = D3D_SVT_INT,
  538. D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
  539. D3D10_SVT_STRING = D3D_SVT_STRING,
  540. D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
  541. D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
  542. D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
  543. D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
  544. D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
  545. D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
  546. D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
  547. D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
  548. D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
  549. D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
  550. D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
  551. D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
  552. D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
  553. D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
  554. D3D10_SVT_UINT = D3D_SVT_UINT,
  555. D3D10_SVT_UINT8 = D3D_SVT_UINT8,
  556. D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
  557. D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
  558. D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
  559. D3D10_SVT_BLEND = D3D_SVT_BLEND,
  560. D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
  561. D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
  562. D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
  563. D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
  564. D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
  565. D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
  566. D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
  567. D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
  568. D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
  569. D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
  570. D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
  571. D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
  572. D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
  573. D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
  574. D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
  575. D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
  576. D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
  577. D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
  578. D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
  579. D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
  580. D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
  581. D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
  582. D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
  583. D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
  584. D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
  585. D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
  586. D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
  587. D3D_SVT_FORCE_DWORD = 0x7fffffff
  588. } D3D_SHADER_VARIABLE_TYPE;
  589. typedef
  590. enum _D3D_SHADER_INPUT_FLAGS
  591. {
  592. D3D_SIF_USERPACKED = 0x1,
  593. D3D_SIF_COMPARISON_SAMPLER = 0x2,
  594. D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
  595. D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
  596. D3D_SIF_TEXTURE_COMPONENTS = 0xc,
  597. D3D_SIF_UNUSED = 0x10,
  598. D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
  599. D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
  600. D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
  601. D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
  602. D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
  603. D3D_SIF_FORCE_DWORD = 0x7fffffff
  604. } D3D_SHADER_INPUT_FLAGS;
  605. typedef
  606. enum _D3D_SHADER_INPUT_TYPE
  607. {
  608. D3D_SIT_CBUFFER = 0,
  609. D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
  610. D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
  611. D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
  612. D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
  613. D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
  614. D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
  615. D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
  616. D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
  617. D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
  618. D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
  619. D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
  620. D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
  621. D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
  622. D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
  623. D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
  624. D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
  625. D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
  626. D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
  627. D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
  628. D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
  629. D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
  630. D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
  631. D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
  632. } D3D_SHADER_INPUT_TYPE;
  633. typedef
  634. enum _D3D_SHADER_CBUFFER_FLAGS
  635. {
  636. D3D_CBF_USERPACKED = 1,
  637. D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
  638. D3D_CBF_FORCE_DWORD = 0x7fffffff
  639. } D3D_SHADER_CBUFFER_FLAGS;
  640. typedef
  641. enum _D3D_CBUFFER_TYPE
  642. {
  643. D3D_CT_CBUFFER = 0,
  644. D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
  645. D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
  646. D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
  647. D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
  648. D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
  649. D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
  650. D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
  651. D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
  652. D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
  653. } D3D_CBUFFER_TYPE;
  654. typedef
  655. enum D3D_NAME
  656. {
  657. D3D_NAME_UNDEFINED = 0,
  658. D3D_NAME_POSITION = 1,
  659. D3D_NAME_CLIP_DISTANCE = 2,
  660. D3D_NAME_CULL_DISTANCE = 3,
  661. D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
  662. D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
  663. D3D_NAME_VERTEX_ID = 6,
  664. D3D_NAME_PRIMITIVE_ID = 7,
  665. D3D_NAME_INSTANCE_ID = 8,
  666. D3D_NAME_IS_FRONT_FACE = 9,
  667. D3D_NAME_SAMPLE_INDEX = 10,
  668. D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
  669. D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
  670. D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
  671. D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
  672. D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
  673. D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
  674. D3D_NAME_TARGET = 64,
  675. D3D_NAME_DEPTH = 65,
  676. D3D_NAME_COVERAGE = 66,
  677. D3D_NAME_DEPTH_GREATER_EQUAL = 67,
  678. D3D_NAME_DEPTH_LESS_EQUAL = 68,
  679. D3D_NAME_STENCIL_REF = 69,
  680. D3D_NAME_INNER_COVERAGE = 70,
  681. D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
  682. D3D10_NAME_POSITION = D3D_NAME_POSITION,
  683. D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
  684. D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
  685. D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
  686. D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
  687. D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
  688. D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
  689. D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
  690. D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
  691. D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
  692. D3D10_NAME_TARGET = D3D_NAME_TARGET,
  693. D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
  694. D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
  695. D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
  696. D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
  697. D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
  698. D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
  699. D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
  700. D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
  701. D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
  702. D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
  703. D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
  704. D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE
  705. } D3D_NAME;
  706. typedef
  707. enum D3D_RESOURCE_RETURN_TYPE
  708. {
  709. D3D_RETURN_TYPE_UNORM = 1,
  710. D3D_RETURN_TYPE_SNORM = 2,
  711. D3D_RETURN_TYPE_SINT = 3,
  712. D3D_RETURN_TYPE_UINT = 4,
  713. D3D_RETURN_TYPE_FLOAT = 5,
  714. D3D_RETURN_TYPE_MIXED = 6,
  715. D3D_RETURN_TYPE_DOUBLE = 7,
  716. D3D_RETURN_TYPE_CONTINUED = 8,
  717. D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
  718. D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
  719. D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
  720. D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
  721. D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
  722. D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
  723. D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
  724. D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
  725. D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
  726. D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
  727. D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
  728. D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
  729. D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
  730. D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
  731. } D3D_RESOURCE_RETURN_TYPE;
  732. typedef
  733. enum D3D_REGISTER_COMPONENT_TYPE
  734. {
  735. D3D_REGISTER_COMPONENT_UNKNOWN = 0,
  736. D3D_REGISTER_COMPONENT_UINT32 = 1,
  737. D3D_REGISTER_COMPONENT_SINT32 = 2,
  738. D3D_REGISTER_COMPONENT_FLOAT32 = 3,
  739. D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
  740. D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
  741. D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
  742. D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
  743. } D3D_REGISTER_COMPONENT_TYPE;
  744. typedef
  745. enum D3D_TESSELLATOR_DOMAIN
  746. {
  747. D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
  748. D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
  749. D3D_TESSELLATOR_DOMAIN_TRI = 2,
  750. D3D_TESSELLATOR_DOMAIN_QUAD = 3,
  751. D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
  752. D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
  753. D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
  754. D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
  755. } D3D_TESSELLATOR_DOMAIN;
  756. typedef
  757. enum D3D_TESSELLATOR_PARTITIONING
  758. {
  759. D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
  760. D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
  761. D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
  762. D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
  763. D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
  764. D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
  765. D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
  766. D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
  767. D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
  768. D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
  769. } D3D_TESSELLATOR_PARTITIONING;
  770. typedef
  771. enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
  772. {
  773. D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
  774. D3D_TESSELLATOR_OUTPUT_POINT = 1,
  775. D3D_TESSELLATOR_OUTPUT_LINE = 2,
  776. D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
  777. D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
  778. D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
  779. D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
  780. D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
  781. D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
  782. D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
  783. } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
  784. typedef
  785. enum D3D_MIN_PRECISION
  786. {
  787. D3D_MIN_PRECISION_DEFAULT = 0,
  788. D3D_MIN_PRECISION_FLOAT_16 = 1,
  789. D3D_MIN_PRECISION_FLOAT_2_8 = 2,
  790. D3D_MIN_PRECISION_RESERVED = 3,
  791. D3D_MIN_PRECISION_SINT_16 = 4,
  792. D3D_MIN_PRECISION_UINT_16 = 5,
  793. D3D_MIN_PRECISION_ANY_16 = 0xf0,
  794. D3D_MIN_PRECISION_ANY_10 = 0xf1
  795. } D3D_MIN_PRECISION;
  796. typedef
  797. enum D3D_INTERPOLATION_MODE
  798. {
  799. D3D_INTERPOLATION_UNDEFINED = 0,
  800. D3D_INTERPOLATION_CONSTANT = 1,
  801. D3D_INTERPOLATION_LINEAR = 2,
  802. D3D_INTERPOLATION_LINEAR_CENTROID = 3,
  803. D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
  804. D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
  805. D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
  806. D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
  807. } D3D_INTERPOLATION_MODE;
  808. typedef
  809. enum _D3D_PARAMETER_FLAGS
  810. {
  811. D3D_PF_NONE = 0,
  812. D3D_PF_IN = 0x1,
  813. D3D_PF_OUT = 0x2,
  814. D3D_PF_FORCE_DWORD = 0x7fffffff
  815. } D3D_PARAMETER_FLAGS;
  816. DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
  817. DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
  818. DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
  819. #define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
  820. #define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
  821. #define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
  822. #define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
  823. #define D3D_COMPONENT_MASK_X 1
  824. #define D3D_COMPONENT_MASK_Y 2
  825. #define D3D_COMPONENT_MASK_Z 4
  826. #define D3D_COMPONENT_MASK_W 8
  827. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
  828. extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
  829. /* Additional Prototypes for ALL interfaces */
  830. /* end of Additional Prototypes */
  831. #ifdef __cplusplus
  832. }
  833. #endif
  834. #endif