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- $input a_position, a_color0, i_data0, i_data1, i_data2, i_data3, i_data4
- $output v_color0
- /*
- * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "../common/common.sh"
- void main()
- {
- mat4 model;
- model[0] = i_data0;
- model[1] = i_data1;
- model[2] = i_data2;
- model[3] = i_data3;
- vec4 worldPos = instMul(model, vec4(a_position, 1.0) );
- gl_Position = mul(u_viewProj, worldPos);
- v_color0 = a_color0*i_data4;
- }
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