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- $input a_position
- $output v_depth
- /*
- * Copyright 2013-2014 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "../common/common.sh"
- void main()
- {
- gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
- v_depth = gl_Position.z * 0.5 + 0.5;
- }
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