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- /*
- * Copyright 2014 Stanlo Slasinski. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "camera.h"
- #include <bgfx/bgfx.h>
- struct u_paramsDataStruct
- {
- float timeStep;
- int32_t dispatchSize;
- float gravity;
- float damping;
- float particleIntensity;
- float particleSize;
- int32_t baseSeed;
- float particlePower;
- float initialSpeed;
- int32_t initialShape;
- float maxAccel;
- };
- void InitializeParams(int32_t _mode, u_paramsDataStruct* _params)
- {
- switch(_mode)
- {
- case 0:
- _params->timeStep = 0.0067f;
- _params->dispatchSize = 32;
- _params->gravity = 0.069f;
- _params->damping = 0.0f;
- _params->particleIntensity = 0.35f;
- _params->particleSize = 0.925f;
- _params->baseSeed = 0;
- _params->particlePower = 5.0f;
- _params->initialSpeed = 122.6f;
- _params->initialShape = 0;
- _params->maxAccel = 30.0;
- break;
- case 1:
- _params->timeStep = 0.0157f;
- _params->dispatchSize = 32;
- _params->gravity = 0.109f;
- _params->damping = 0.25f;
- _params->particleIntensity = 0.64f;
- _params->particleSize = 0.279f;
- _params->baseSeed = 57;
- _params->particlePower = 3.5f;
- _params->initialSpeed = 3.2f;
- _params->initialShape = 1;
- _params->maxAccel = 100.0;
- break;
- case 2:
- _params->timeStep = 0.02f;
- _params->dispatchSize = 32;
- _params->gravity = 0.24f;
- _params->damping = 0.12f;
- _params->particleIntensity = 1.0f;
- _params->particleSize = 1.0f;
- _params->baseSeed = 23;
- _params->particlePower = 4.0f;
- _params->initialSpeed = 31.1f;
- _params->initialShape = 2;
- _params->maxAccel = 39.29f;
- break;
- case 3:
- _params->timeStep = 0.0118f;
- _params->dispatchSize = 32;
- _params->gravity = 0.141f;
- _params->damping = 1.0f;
- _params->particleIntensity = 0.64f;
- _params->particleSize = 0.28f;
- _params->baseSeed = 60;
- _params->particlePower = 1.97f;
- _params->initialSpeed = 69.7f;
- _params->initialShape = 3;
- _params->maxAccel = 3.21f;
- break;
- }
- }
- static const float s_quadVertices[] =
- {
- 1.0f, 1.0f,
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- };
- static const uint16_t s_quadIndices[] = { 0, 1, 2, 2, 3, 0, };
- int _main_(int _argc, char** _argv)
- {
- Args args(_argc, _argv);
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- const bgfx::Caps* caps = bgfx::getCaps();
- const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
- const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
- if (computeSupported)
- {
- // Imgui.
- imguiCreate();
- bgfx::VertexDecl quadVertexDecl;
- quadVertexDecl.begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .end();
- // Create static vertex buffer.
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
- , quadVertexDecl
- );
- // Create static index buffer.
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_quadIndices, sizeof(s_quadIndices) )
- );
- // Create particle program from shaders.
- bgfx::ProgramHandle particleProgram = loadProgram("vs_particle", "fs_particle");
- // Setup compute buffers
- bgfx::VertexDecl computeVertexDecl;
- computeVertexDecl.begin()
- .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
- .end();
- const uint32_t threadGroupUpdateSize = 512;
- const uint32_t maxParticleCount = 32 * 1024;
- bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::DynamicVertexBufferHandle prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::DynamicVertexBufferHandle prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3);
- bgfx::ProgramHandle initInstancesProgram = bgfx::createProgram(loadShader("cs_init_instances"), true);
- bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(loadShader("cs_update_instances"), true);
- bgfx::ProgramHandle indirectProgram = BGFX_INVALID_HANDLE;
- bgfx::IndirectBufferHandle indirectBuffer = BGFX_INVALID_HANDLE;
- if (indirectSupported)
- {
- indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
- indirectBuffer = bgfx::createIndirectBuffer(2);
- }
- u_paramsDataStruct u_paramsData;
- InitializeParams(0, &u_paramsData);
- bgfx::setUniform(u_params, &u_paramsData, 3);
- bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
- bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
- bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
- float view[16];
- float initialPos[3] = { 0.0f, 0.0f, -45.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(0.0f);
- cameraGetViewMtx(view);
- int32_t scrollArea = 0;
- bool useIndirect = false;
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float deltaTime = float(frameTime/freq);
- if (deltaTime > 1000.0)
- {
- abort();
- }
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , width
- , height
- );
- imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, 500, &scrollArea);
- imguiSlider("Random seed", u_paramsData.baseSeed, 0, 100);
- int32_t shape = imguiChoose(u_paramsData.initialShape, "Point", "Sphere", "Box", "Donut");
- imguiSlider("Initial speed", u_paramsData.initialSpeed, 0.0f, 300.0f, 0.1f);
- bool defaults = imguiButton("Reset");
- imguiSeparatorLine();
- imguiSlider("Particle count (x512)", u_paramsData.dispatchSize, 1, 64);
- imguiSlider("Gravity", u_paramsData.gravity, 0.0f, 0.3f, 0.001f);
- imguiSlider("Damping", u_paramsData.damping, 0.0f, 1.0f, 0.01f);
- imguiSlider("Max acceleration", u_paramsData.maxAccel, 0.0f, 100.0f, 0.01f);
- imguiSlider("Time step", u_paramsData.timeStep, 0.0f, 0.02f, 0.0001f);
- imguiSeparatorLine();
- imguiSlider("Particle intensity", u_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f);
- imguiSlider("Particle size", u_paramsData.particleSize, 0.0f, 1.0f, 0.001f);
- imguiSlider("Particle power", u_paramsData.particlePower, 0.001f, 16.0f, 0.01f);
- imguiSeparatorLine();
- if (imguiCheck("Use draw/dispatch indirect", useIndirect, indirectSupported) )
- {
- useIndirect = !useIndirect;
- }
- imguiEndScrollArea();
- imguiEndFrame();
- // Modify parameters and reset if shape is changed
- if (shape != u_paramsData.initialShape)
- {
- defaults = true;
- InitializeParams(shape, &u_paramsData);
- }
- if (defaults)
- {
- bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
- bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
- bgfx::setUniform(u_params, &u_paramsData, 3);
- bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
- }
- if (useIndirect)
- {
- bgfx::setUniform(u_params, &u_paramsData, 3);
- bgfx::setBuffer(0, indirectBuffer, bgfx::Access::Write);
- bgfx::dispatch(0, indirectProgram);
- }
- bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Read);
- bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Read);
- bgfx::setBuffer(2, prevPositionBuffer1, bgfx::Access::Write);
- bgfx::setBuffer(3, currPositionBuffer1, bgfx::Access::Write);
- bgfx::setUniform(u_params, &u_paramsData, 3);
- if (useIndirect)
- {
- bgfx::dispatch(0, updateInstancesProgram, indirectBuffer, 1);
- }
- else
- {
- bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
- }
- bx::xchg(currPositionBuffer0, currPositionBuffer1);
- bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
- // Update camera.
- cameraUpdate(deltaTime, mouseState);
- cameraGetViewMtx(view);
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float viewHead[16];
- float eye[3] = {};
- bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
- float tmp[16];
- bx::mtxMul(tmp, view, viewHead);
- bgfx::setViewTransform(0, tmp, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
- // Set view 0 default viewport.
- //
- // Use HMD's width/height since HMD's internal frame buffer size
- // might be much larger than window size.
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
- {
- float proj[16];
- bx::mtxProj(proj, 90.0f, float(width)/float(height), 0.1f, 10000.0f);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- }
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- bgfx::setInstanceDataBuffer(currPositionBuffer0, 0, u_paramsData.dispatchSize * threadGroupUpdateSize);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_BLEND_ADD
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- );
- // Submit primitive for rendering to view 0.
- if (useIndirect)
- {
- bgfx::submit(0, particleProgram, indirectBuffer, 0);
- }
- else
- {
- bgfx::submit(0, particleProgram);
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- // Cleanup.
- cameraDestroy();
- imguiDestroy();
- if (indirectSupported)
- {
- bgfx::destroyProgram(indirectProgram);
- bgfx::destroyIndirectBuffer(indirectBuffer);
- }
- bgfx::destroyUniform(u_params);
- bgfx::destroyDynamicVertexBuffer(currPositionBuffer0);
- bgfx::destroyDynamicVertexBuffer(currPositionBuffer1);
- bgfx::destroyDynamicVertexBuffer(prevPositionBuffer0);
- bgfx::destroyDynamicVertexBuffer(prevPositionBuffer1);
- bgfx::destroyProgram(updateInstancesProgram);
- bgfx::destroyProgram(initInstancesProgram);
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(particleProgram);
- }
- else
- {
- int64_t timeOffset = bx::getHPCounter();
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- int64_t now = bx::getHPCounter();
- float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
- bgfx::setViewRect(0, 0, 0, width, height);
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
- bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Compute is not supported by GPU. ");
- bgfx::touch(0);
- bgfx::frame();
- }
- }
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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