| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 |
- static const uint8_t vs_debugdraw_lines_stipple_glsl[418] =
- {
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
- 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0x7d, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // }...attribute hi
- 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
- 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // 0;.attribute hig
- 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi
- 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // on;.attribute hi
- 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // ghp float a_texc
- 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // oord0;.varying h
- 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ighp vec4 v_colo
- 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, // r0;.varying high
- 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, // p float v_stippl
- 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // e;.uniform highp
- 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // mat4 u_modelVie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // wProj;.void main
- 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve
- 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c4 tmpvar_1;. t
- 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0;
- 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz
- 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, // = a_position;.
- 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u
- 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, // _modelViewProj *
- 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, // tmpvar_1);. v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // color0 = a_color
- 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x3d, // 0;. v_stipple =
- 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, // a_texcoord0;.}.
- 0x0a, 0x00, // ..
- };
- static const uint8_t vs_debugdraw_lines_stipple_dx9[359] =
- {
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
- 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x44, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x24, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // D.......$.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // [email protected]_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, 0x30, // ompiler 10.0.100
- 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, // 11.16384........
- 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x01, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
- 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, // U...............
- 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0xe0, 0x02, 0x00, // ................
- 0x00, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
- };
- static const uint8_t vs_debugdraw_lines_stipple_dx11[620] =
- {
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
- 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x40, 0x02, 0x44, 0x58, 0x42, 0x43, 0xe3, 0xb5, 0xa4, 0x88, 0xa6, 0x8c, 0xfa, 0x02, 0x7e, 0x55, // @.DXBC........~U
- 0x75, 0xcd, 0x57, 0x76, 0xf4, 0xc2, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x03, 0x00, // u.Wv......@.....
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, // .............._.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
- 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
- 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x4a, 0x00, // ..SHDR([email protected].
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, // ..r......._.....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... ....
- 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6.... ....
- 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x12, 0x20, // ..F.......6....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..............>.
- 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ..........@.
- };
- static const uint8_t vs_debugdraw_lines_stipple_mtl[745] =
- {
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xda, 0x02, 0x00, 0x00, 0x75, 0x73, // VSH...Z.......us
- 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
- 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
- 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
- 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . float4 a_colo
- 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, // r0 [[attribute(0
- 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, // )]];. float3 a_
- 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // position [[attri
- 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // bute(1)]];. flo
- 0x61, 0x74, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, // at a_texcoord0 [
- 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(2)]];
- 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM
- 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, // tlShaderOutput {
- 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // . float4 gl_Pos
- 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ition [[position
- 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, // ]];. float4 v_c
- 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, // olor0;. float v
- 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, // _stipple;.};.str
- 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // uct xlatMtlShade
- 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // rUniform {. flo
- 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // at4x4 u_modelVie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, // wProj;.};.vertex
- 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
- 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, // tput xlatMtlMain
- 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, // (xlatMtlShaderI
- 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, // nput _mtl_i [[st
- 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, // age_in]], consta
- 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // nt xlatMtlShader
- 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, // Uniform& _mtl_u
- 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, // [[buffer(0)]]).{
- 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // . xlatMtlShader
- 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, // Output _mtl_o;.
- 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // float4 tmpvar_1
- 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, // ;. tmpvar_1.w =
- 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // 1.0;. tmpvar_1
- 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, // .xyz = _mtl_i.a_
- 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // position;. _mtl
- 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, // _o.gl_Position =
- 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // (_mtl_u.u_model
- 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ViewProj * tmpva
- 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, // r_1);. _mtl_o.v
- 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, // _color0 = _mtl_i
- 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, // .a_color0;. _mt
- 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x3d, 0x20, // l_o.v_stipple =
- 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // _mtl_i.a_texcoor
- 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, // d0;. return _mt
- 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // l_o;.}...
- };
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