entry_p.h 6.3 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #ifndef ENTRY_PRIVATE_H_HEADER_GUARD
  6. #define ENTRY_PRIVATE_H_HEADER_GUARD
  7. #define TINYSTL_ALLOCATOR entry::TinyStlAllocator
  8. #include <bx/spscqueue.h>
  9. #include "entry.h"
  10. #include <string.h> // memcpy
  11. #ifndef ENTRY_CONFIG_USE_NOOP
  12. # define ENTRY_CONFIG_USE_NOOP (BX_PLATFORM_QNX)
  13. #endif // ENTRY_CONFIG_USE_NOOP
  14. #ifndef ENTRY_CONFIG_USE_SDL
  15. # define ENTRY_CONFIG_USE_SDL BX_PLATFORM_STEAMLINK
  16. #endif // ENTRY_CONFIG_USE_SDL
  17. #ifndef ENTRY_CONFIG_USE_GLFW
  18. # define ENTRY_CONFIG_USE_GLFW 0
  19. #endif // ENTRY_CONFIG_USE_GLFW
  20. #if !defined(ENTRY_CONFIG_USE_NATIVE) \
  21. && !ENTRY_CONFIG_USE_NOOP \
  22. && !ENTRY_CONFIG_USE_SDL \
  23. && !ENTRY_CONFIG_USE_GLFW
  24. # define ENTRY_CONFIG_USE_NATIVE 1
  25. #else
  26. # define ENTRY_CONFIG_USE_NATIVE 0
  27. #endif // ...
  28. #ifndef ENTRY_CONFIG_MAX_WINDOWS
  29. # define ENTRY_CONFIG_MAX_WINDOWS 8
  30. #endif // ENTRY_CONFIG_MAX_WINDOWS
  31. #ifndef ENTRY_CONFIG_MAX_GAMEPADS
  32. # define ENTRY_CONFIG_MAX_GAMEPADS 4
  33. #endif // ENTRY_CONFIG_MAX_GAMEPADS
  34. #if !defined(ENTRY_DEFAULT_WIDTH) && !defined(ENTRY_DEFAULT_HEIGHT)
  35. # define ENTRY_DEFAULT_WIDTH 1280
  36. # define ENTRY_DEFAULT_HEIGHT 720
  37. #elif !defined(ENTRY_DEFAULT_WIDTH) || !defined(ENTRY_DEFAULT_HEIGHT)
  38. # error "Both ENTRY_DEFAULT_WIDTH and ENTRY_DEFAULT_HEIGHT must be defined."
  39. #endif // ENTRY_DEFAULT_WIDTH
  40. #ifndef ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  41. # define ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR 1
  42. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  43. #ifndef ENTRY_CONFIG_PROFILER
  44. # define ENTRY_CONFIG_PROFILER 0
  45. #endif // ENTRY_CONFIG_PROFILER
  46. #define ENTRY_IMPLEMENT_EVENT(_class, _type) \
  47. _class(WindowHandle _handle) : Event(_type, _handle) {}
  48. namespace entry
  49. {
  50. struct TinyStlAllocator
  51. {
  52. static void* static_allocate(size_t _bytes);
  53. static void static_deallocate(void* _ptr, size_t /*_bytes*/);
  54. };
  55. int main(int _argc, char** _argv);
  56. char keyToAscii(Key::Enum _key, uint8_t _modifiers);
  57. struct Event
  58. {
  59. enum Enum
  60. {
  61. Axis,
  62. Char,
  63. Exit,
  64. Gamepad,
  65. Key,
  66. Mouse,
  67. Size,
  68. Window,
  69. Suspend,
  70. };
  71. Event(Enum _type)
  72. : m_type(_type)
  73. {
  74. m_handle.idx = UINT16_MAX;
  75. }
  76. Event(Enum _type, WindowHandle _handle)
  77. : m_type(_type)
  78. , m_handle(_handle)
  79. {
  80. }
  81. Event::Enum m_type;
  82. WindowHandle m_handle;
  83. };
  84. struct AxisEvent : public Event
  85. {
  86. ENTRY_IMPLEMENT_EVENT(AxisEvent, Event::Axis);
  87. GamepadAxis::Enum m_axis;
  88. int32_t m_value;
  89. GamepadHandle m_gamepad;
  90. };
  91. struct CharEvent : public Event
  92. {
  93. ENTRY_IMPLEMENT_EVENT(CharEvent, Event::Char);
  94. uint8_t m_len;
  95. uint8_t m_char[4];
  96. };
  97. struct GamepadEvent : public Event
  98. {
  99. ENTRY_IMPLEMENT_EVENT(GamepadEvent, Event::Gamepad);
  100. GamepadHandle m_gamepad;
  101. bool m_connected;
  102. };
  103. struct KeyEvent : public Event
  104. {
  105. ENTRY_IMPLEMENT_EVENT(KeyEvent, Event::Key);
  106. Key::Enum m_key;
  107. uint8_t m_modifiers;
  108. bool m_down;
  109. };
  110. struct MouseEvent : public Event
  111. {
  112. ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse);
  113. int32_t m_mx;
  114. int32_t m_my;
  115. int32_t m_mz;
  116. MouseButton::Enum m_button;
  117. bool m_down;
  118. bool m_move;
  119. };
  120. struct SizeEvent : public Event
  121. {
  122. ENTRY_IMPLEMENT_EVENT(SizeEvent, Event::Size);
  123. uint32_t m_width;
  124. uint32_t m_height;
  125. };
  126. struct WindowEvent : public Event
  127. {
  128. ENTRY_IMPLEMENT_EVENT(WindowEvent, Event::Window);
  129. void* m_nwh;
  130. };
  131. struct SuspendEvent : public Event
  132. {
  133. ENTRY_IMPLEMENT_EVENT(SuspendEvent, Event::Suspend);
  134. Suspend::Enum m_state;
  135. };
  136. const Event* poll();
  137. const Event* poll(WindowHandle _handle);
  138. void release(const Event* _event);
  139. class EventQueue
  140. {
  141. public:
  142. ~EventQueue()
  143. {
  144. for (const Event* ev = poll(); NULL != ev; ev = poll() )
  145. {
  146. release(ev);
  147. }
  148. }
  149. void postAxisEvent(WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  150. {
  151. AxisEvent* ev = new AxisEvent(_handle);
  152. ev->m_gamepad = _gamepad;
  153. ev->m_axis = _axis;
  154. ev->m_value = _value;
  155. m_queue.push(ev);
  156. }
  157. void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4])
  158. {
  159. CharEvent* ev = new CharEvent(_handle);
  160. ev->m_len = _len;
  161. memcpy(ev->m_char, _char, 4);
  162. m_queue.push(ev);
  163. }
  164. void postExitEvent()
  165. {
  166. Event* ev = new Event(Event::Exit);
  167. m_queue.push(ev);
  168. }
  169. void postGamepadEvent(WindowHandle _handle, GamepadHandle _gamepad, bool _connected)
  170. {
  171. GamepadEvent* ev = new GamepadEvent(_handle);
  172. ev->m_gamepad = _gamepad;
  173. ev->m_connected = _connected;
  174. m_queue.push(ev);
  175. }
  176. void postKeyEvent(WindowHandle _handle, Key::Enum _key, uint8_t _modifiers, bool _down)
  177. {
  178. KeyEvent* ev = new KeyEvent(_handle);
  179. ev->m_key = _key;
  180. ev->m_modifiers = _modifiers;
  181. ev->m_down = _down;
  182. m_queue.push(ev);
  183. }
  184. void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz)
  185. {
  186. MouseEvent* ev = new MouseEvent(_handle);
  187. ev->m_mx = _mx;
  188. ev->m_my = _my;
  189. ev->m_mz = _mz;
  190. ev->m_button = MouseButton::None;
  191. ev->m_down = false;
  192. ev->m_move = true;
  193. m_queue.push(ev);
  194. }
  195. void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz, MouseButton::Enum _button, bool _down)
  196. {
  197. MouseEvent* ev = new MouseEvent(_handle);
  198. ev->m_mx = _mx;
  199. ev->m_my = _my;
  200. ev->m_mz = _mz;
  201. ev->m_button = _button;
  202. ev->m_down = _down;
  203. ev->m_move = false;
  204. m_queue.push(ev);
  205. }
  206. void postSizeEvent(WindowHandle _handle, uint32_t _width, uint32_t _height)
  207. {
  208. SizeEvent* ev = new SizeEvent(_handle);
  209. ev->m_width = _width;
  210. ev->m_height = _height;
  211. m_queue.push(ev);
  212. }
  213. void postWindowEvent(WindowHandle _handle, void* _nwh = NULL)
  214. {
  215. WindowEvent* ev = new WindowEvent(_handle);
  216. ev->m_nwh = _nwh;
  217. m_queue.push(ev);
  218. }
  219. void postSuspendEvent(WindowHandle _handle, Suspend::Enum _state)
  220. {
  221. SuspendEvent* ev = new SuspendEvent(_handle);
  222. ev->m_state = _state;
  223. m_queue.push(ev);
  224. }
  225. const Event* poll()
  226. {
  227. return m_queue.pop();
  228. }
  229. const Event* poll(WindowHandle _handle)
  230. {
  231. if (isValid(_handle) )
  232. {
  233. Event* ev = m_queue.peek();
  234. if (NULL == ev
  235. || ev->m_handle.idx != _handle.idx)
  236. {
  237. return NULL;
  238. }
  239. }
  240. return poll();
  241. }
  242. void release(const Event* _event) const
  243. {
  244. delete _event;
  245. }
  246. private:
  247. bx::SpScUnboundedQueue<Event> m_queue;
  248. };
  249. } // namespace entry
  250. #endif // ENTRY_PRIVATE_H_HEADER_GUARD