fs_texture.sc 388 B

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  1. $input v_texcoord0, v_color0
  2. /*
  3. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  4. * License: http://www.opensource.org/licenses/BSD-2-Clause
  5. */
  6. #include <bgfx_shader.sh>
  7. SAMPLER2D(s_texColor, 0);
  8. uniform vec4 u_params;
  9. #define u_textureLod u_params.x
  10. void main()
  11. {
  12. vec4 color = texture2DLod(s_texColor, v_texcoord0, u_textureLod);
  13. gl_FragColor = color * v_color0;
  14. }