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shader.mk 4.2 KB

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  1. #
  2. # Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
  8. # Notice: If defined, SHADERS_DIR should end with dir slash '/'.
  9. # Example:
  10. # SHADERS_DIR=shader_files/
  11. ifndef TARGET
  12. .PHONY: all
  13. all:
  14. @echo Usage: make TARGET=# [clean, all, rebuild]
  15. @echo " TARGET=0 (hlsl - d3d9)"
  16. @echo " TARGET=1 (hlsl - d3d11)"
  17. @echo " TARGET=2 (essl - nacl)"
  18. @echo " TARGET=3 (essl - android)"
  19. @echo " TARGET=4 (glsl)"
  20. @echo " TARGET=5 (metal)"
  21. @echo " TARGET=6 (pssl)"
  22. @echo " TARGET=7 (spriv)"
  23. else
  24. ifeq ($(TARGET), 0)
  25. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  26. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  27. SHADER_PATH=shaders/dx9
  28. else
  29. ifeq ($(TARGET), 1)
  30. VS_FLAGS=--platform windows -p vs_4_0 -O 3
  31. FS_FLAGS=--platform windows -p ps_4_0 -O 3
  32. CS_FLAGS=--platform windows -p cs_5_0 -O 1
  33. SHADER_PATH=shaders/dx11
  34. else
  35. ifeq ($(TARGET), 2)
  36. VS_FLAGS=--platform nacl
  37. FS_FLAGS=--platform nacl
  38. SHADER_PATH=shaders/essl
  39. else
  40. ifeq ($(TARGET), 3)
  41. VS_FLAGS=--platform android
  42. FS_FLAGS=--platform android
  43. CS_FLAGS=--platform android
  44. SHADER_PATH=shaders/essl
  45. else
  46. ifeq ($(TARGET), 4)
  47. VS_FLAGS=--platform linux -p 120
  48. FS_FLAGS=--platform linux -p 120
  49. CS_FLAGS=--platform linux -p 430
  50. SHADER_PATH=shaders/glsl
  51. else
  52. ifeq ($(TARGET), 5)
  53. VS_FLAGS=--platform osx -p metal
  54. FS_FLAGS=--platform osx -p metal
  55. CS_FLAGS=--platform osx -p metal
  56. SHADER_PATH=shaders/metal
  57. else
  58. ifeq ($(TARGET), 6)
  59. VS_FLAGS=--platform orbis -p pssl
  60. FS_FLAGS=--platform orbis -p pssl
  61. CS_FLAGS=--platform orbis -p pssl
  62. SHADER_PATH=shaders/pssl
  63. else
  64. ifeq ($(TARGET), 7)
  65. VS_FLAGS=--platform linux -p spirv
  66. FS_FLAGS=--platform linux -p spirv
  67. CS_FLAGS=--platform linux -p spirv
  68. SHADER_PATH=shaders/spirv
  69. endif
  70. endif
  71. endif
  72. endif
  73. endif
  74. endif
  75. endif
  76. endif
  77. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  78. VS_FLAGS+=-i $(THISDIR)../src/
  79. FS_FLAGS+=-i $(THISDIR)../src/
  80. CS_FLAGS+=-i $(THISDIR)../src/
  81. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  82. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  83. VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
  84. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
  85. FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
  86. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
  87. CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
  88. CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
  89. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
  90. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
  91. CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
  92. BIN = $(VS_BIN) $(FS_BIN)
  93. ASM = $(VS_ASM) $(FS_ASM)
  94. ifeq ($(TARGET), 1)
  95. BIN += $(CS_BIN)
  96. ASM += $(CS_ASM)
  97. else
  98. ifeq ($(TARGET), 3)
  99. BIN += $(CS_BIN)
  100. ASM += $(CS_ASM)
  101. else
  102. ifeq ($(TARGET), 4)
  103. BIN += $(CS_BIN)
  104. ASM += $(CS_ASM)
  105. endif
  106. endif
  107. endif
  108. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
  109. @echo [$(<)]
  110. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  111. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  112. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
  113. @echo [$(<)]
  114. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  115. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  116. $(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
  117. @echo [$(<)]
  118. $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
  119. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  120. .PHONY: all
  121. all: dirs $(BIN)
  122. @echo Target $(SHADER_PATH)
  123. .PHONY: clean
  124. clean:
  125. @echo Cleaning...
  126. @-rm -vf $(BIN)
  127. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  128. .PHONY: dirs
  129. dirs:
  130. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  131. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  132. .PHONY: rebuild
  133. rebuild: clean all
  134. endif # TARGET
  135. -include $(VS_DEPS)
  136. -include $(FS_DEPS)
  137. -include $(CS_DEPS)