entry_sdl.cpp 25 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <SDL2/SDL.h>
  11. #include <bgfxplatform.h>
  12. #include <stdio.h>
  13. #include <bx/thread.h>
  14. #include <bx/handlealloc.h>
  15. #include <tinystl/allocator.h>
  16. #include <tinystl/string.h>
  17. namespace entry
  18. {
  19. static uint8_t translateKeyModifiers(uint16_t _sdl)
  20. {
  21. uint8_t modifiers = 0;
  22. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  23. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  24. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  25. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  26. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  27. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  28. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  29. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  30. return modifiers;
  31. }
  32. static uint8_t s_translateKey[256];
  33. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  34. {
  35. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  36. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  37. }
  38. static Key::Enum translateKey(SDL_Scancode _sdl)
  39. {
  40. return (Key::Enum)s_translateKey[_sdl&0xff];
  41. }
  42. static uint8_t s_translateGamepad[256];
  43. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  44. {
  45. s_translateGamepad[_sdl] = _button;
  46. }
  47. static Key::Enum translateGamepad(uint8_t _sdl)
  48. {
  49. return Key::Enum(s_translateGamepad[_sdl]);
  50. }
  51. static uint8_t s_translateGamepadAxis[256];
  52. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  53. {
  54. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  55. }
  56. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  57. {
  58. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  59. }
  60. struct GamepadSDL
  61. {
  62. GamepadSDL()
  63. : m_controller(NULL)
  64. , m_jid(INT32_MAX)
  65. {
  66. memset(m_value, 0, sizeof(m_value) );
  67. // Deadzone values from xinput.h
  68. m_deadzone[GamepadAxis::LeftX ] =
  69. m_deadzone[GamepadAxis::LeftY ] = 7849;
  70. m_deadzone[GamepadAxis::RightX] =
  71. m_deadzone[GamepadAxis::RightY] = 8689;
  72. m_deadzone[GamepadAxis::LeftZ ] =
  73. m_deadzone[GamepadAxis::RightZ] = 30;
  74. }
  75. void create(int32_t _jid)
  76. {
  77. m_controller = SDL_GameControllerOpen(_jid);
  78. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  79. m_jid = SDL_JoystickInstanceID(joystick);
  80. }
  81. void destroy()
  82. {
  83. SDL_GameControllerClose(m_controller);
  84. m_controller = NULL;
  85. m_jid = INT32_MAX;
  86. }
  87. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  88. {
  89. const int32_t old = m_value[_axis];
  90. const int32_t deadzone = m_deadzone[_axis];
  91. int32_t value = *_value;
  92. value = value > deadzone || value < -deadzone ? value : 0;
  93. m_value[_axis] = value;
  94. *_value = value;
  95. return old != value;
  96. }
  97. int32_t m_value[GamepadAxis::Count];
  98. int32_t m_deadzone[GamepadAxis::Count];
  99. SDL_GameController* m_controller;
  100. // SDL_Haptic* m_haptic;
  101. SDL_JoystickID m_jid;
  102. };
  103. struct MainThreadEntry
  104. {
  105. int m_argc;
  106. char** m_argv;
  107. static int32_t threadFunc(void* _userData);
  108. };
  109. ///
  110. static void* sdlNativeWindowHandle(SDL_Window* _window)
  111. {
  112. SDL_SysWMinfo wmi;
  113. SDL_VERSION(&wmi.version);
  114. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  115. {
  116. return NULL;
  117. }
  118. # if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
  119. return (void*)wmi.info.x11.window;
  120. # elif BX_PLATFORM_OSX
  121. return wmi.info.cocoa.window;
  122. # elif BX_PLATFORM_WINDOWS
  123. return wmi.info.win.window;
  124. # endif // BX_PLATFORM_
  125. }
  126. struct Msg
  127. {
  128. Msg()
  129. : m_x(0)
  130. , m_y(0)
  131. , m_width(0)
  132. , m_height(0)
  133. , m_flags(0)
  134. {
  135. }
  136. int32_t m_x;
  137. int32_t m_y;
  138. uint32_t m_width;
  139. uint32_t m_height;
  140. uint32_t m_flags;
  141. tinystl::string m_title;
  142. };
  143. static uint32_t s_userEventStart;
  144. enum SDL_USER_WINDOW
  145. {
  146. SDL_USER_WINDOW_CREATE,
  147. SDL_USER_WINDOW_DESTROY,
  148. SDL_USER_WINDOW_SET_TITLE,
  149. SDL_USER_WINDOW_SET_POS,
  150. SDL_USER_WINDOW_SET_SIZE,
  151. SDL_USER_WINDOW_TOGGLE_FRAME,
  152. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  153. SDL_USER_WINDOW_MOUSE_LOCK,
  154. };
  155. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  156. {
  157. SDL_Event event;
  158. SDL_UserEvent& uev = event.user;
  159. uev.type = s_userEventStart + _type;
  160. union { void* p; WindowHandle h; } cast;
  161. cast.h = _handle;
  162. uev.data1 = cast.p;
  163. uev.data2 = _msg;
  164. uev.code = _code;
  165. SDL_PushEvent(&event);
  166. }
  167. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  168. {
  169. union { void* p; WindowHandle h; } cast;
  170. cast.p = _uev.data1;
  171. return cast.h;
  172. }
  173. struct Context
  174. {
  175. Context()
  176. : m_width(ENTRY_DEFAULT_WIDTH)
  177. , m_height(ENTRY_DEFAULT_HEIGHT)
  178. , m_aspectRatio(16.0f/9.0f)
  179. , m_mx(0)
  180. , m_my(0)
  181. , m_mz(0)
  182. , m_mouseLock(false)
  183. , m_fullscreen(false)
  184. {
  185. memset(s_translateKey, 0, sizeof(s_translateKey) );
  186. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  187. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  188. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  189. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  190. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  191. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  192. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  193. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  194. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  195. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  196. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  197. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  198. initTranslateKey(SDL_SCANCODE_END, Key::End);
  199. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  200. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  201. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  202. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  203. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  204. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  205. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  206. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  207. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  208. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  209. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  210. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  211. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  212. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  213. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  214. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  215. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  216. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  217. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  218. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  219. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  220. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  221. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  222. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  223. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  224. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  225. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  226. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  227. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  228. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  229. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  230. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  231. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  232. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  233. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  234. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  235. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  236. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  237. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  238. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  239. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  240. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  241. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  242. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  243. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  244. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  245. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  246. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  247. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  248. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  249. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  250. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  251. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  252. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  253. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  254. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  255. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  256. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  257. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  258. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  259. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  260. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  261. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  262. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  263. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  264. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  265. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  266. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  267. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  268. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  269. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  270. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  271. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  272. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  273. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  274. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  275. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  276. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  277. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  278. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  279. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  280. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  281. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  282. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  283. }
  284. void run(int _argc, char** _argv)
  285. {
  286. m_mte.m_argc = _argc;
  287. m_mte.m_argv = _argv;
  288. SDL_Init(0
  289. | SDL_INIT_VIDEO
  290. | SDL_INIT_GAMECONTROLLER
  291. );
  292. m_windowAlloc.alloc();
  293. m_window[0] = SDL_CreateWindow("bgfx"
  294. , SDL_WINDOWPOS_UNDEFINED
  295. , SDL_WINDOWPOS_UNDEFINED
  296. , m_width
  297. , m_height
  298. , SDL_WINDOW_SHOWN
  299. | SDL_WINDOW_RESIZABLE
  300. );
  301. m_flags[0] = 0
  302. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  303. | ENTRY_WINDOW_FLAG_FRAME
  304. ;
  305. s_userEventStart = SDL_RegisterEvents(7);
  306. bgfx::sdlSetWindow(m_window[0]);
  307. bgfx::renderFrame();
  308. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  309. // Force window resolution...
  310. WindowHandle defaultWindow = { 0 };
  311. setWindowSize(defaultWindow, m_width, m_height, true);
  312. SDL_RWops* rw = SDL_RWFromFile("gamecontrollerdb.txt", "rb");
  313. if (NULL != rw)
  314. {
  315. SDL_GameControllerAddMappingsFromRW(rw, 1);
  316. }
  317. bool exit = false;
  318. SDL_Event event;
  319. while (!exit)
  320. {
  321. bgfx::renderFrame();
  322. while (SDL_PollEvent(&event) )
  323. {
  324. switch (event.type)
  325. {
  326. case SDL_QUIT:
  327. m_eventQueue.postExitEvent();
  328. exit = true;
  329. break;
  330. case SDL_MOUSEMOTION:
  331. {
  332. const SDL_MouseMotionEvent& mev = event.motion;
  333. m_mx = mev.x;
  334. m_my = mev.y;
  335. WindowHandle handle = findHandle(mev.windowID);
  336. if (isValid(handle) )
  337. {
  338. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  339. }
  340. }
  341. break;
  342. case SDL_MOUSEBUTTONDOWN:
  343. case SDL_MOUSEBUTTONUP:
  344. {
  345. const SDL_MouseButtonEvent& mev = event.button;
  346. WindowHandle handle = findHandle(mev.windowID);
  347. if (isValid(handle) )
  348. {
  349. MouseButton::Enum button;
  350. switch (mev.button)
  351. {
  352. default:
  353. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  354. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  355. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  356. }
  357. m_eventQueue.postMouseEvent(handle
  358. , mev.x
  359. , mev.y
  360. , 0
  361. , button
  362. , mev.type == SDL_MOUSEBUTTONDOWN
  363. );
  364. }
  365. }
  366. break;
  367. case SDL_MOUSEWHEEL:
  368. {
  369. const SDL_MouseWheelEvent& mev = event.wheel;
  370. m_mz += mev.y;
  371. WindowHandle handle = findHandle(mev.windowID);
  372. if (isValid(handle) )
  373. {
  374. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  375. }
  376. }
  377. break;
  378. case SDL_KEYDOWN:
  379. {
  380. const SDL_KeyboardEvent& kev = event.key;
  381. WindowHandle handle = findHandle(kev.windowID);
  382. if (isValid(handle) )
  383. {
  384. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  385. Key::Enum key = translateKey(kev.keysym.scancode);
  386. const uint8_t shiftMask = Modifier::LeftShift|Modifier::RightShift;
  387. const bool nonShiftModifiers = (0 != (modifiers&(~shiftMask) ) );
  388. const bool isCharPressed = (Key::Key0 <= key && key <= Key::KeyZ) || (Key::Esc <= key && key <= Key::Minus);
  389. const bool isText = isCharPressed && !nonShiftModifiers;
  390. if (isText)
  391. {
  392. uint8_t pressedChar[4];
  393. pressedChar[0] = keyToAscii(key, modifiers);
  394. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  395. }
  396. else
  397. {
  398. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  399. }
  400. }
  401. }
  402. break;
  403. case SDL_KEYUP:
  404. {
  405. const SDL_KeyboardEvent& kev = event.key;
  406. WindowHandle handle = findHandle(kev.windowID);
  407. if (isValid(handle) )
  408. {
  409. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  410. Key::Enum key = translateKey(kev.keysym.scancode);
  411. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  412. }
  413. }
  414. break;
  415. case SDL_WINDOWEVENT:
  416. {
  417. const SDL_WindowEvent& wev = event.window;
  418. switch (wev.event)
  419. {
  420. case SDL_WINDOWEVENT_RESIZED:
  421. case SDL_WINDOWEVENT_SIZE_CHANGED:
  422. {
  423. WindowHandle handle = findHandle(wev.windowID);
  424. setWindowSize(handle, wev.data1, wev.data2);
  425. }
  426. break;
  427. case SDL_WINDOWEVENT_SHOWN:
  428. case SDL_WINDOWEVENT_HIDDEN:
  429. case SDL_WINDOWEVENT_EXPOSED:
  430. case SDL_WINDOWEVENT_MOVED:
  431. case SDL_WINDOWEVENT_MINIMIZED:
  432. case SDL_WINDOWEVENT_MAXIMIZED:
  433. case SDL_WINDOWEVENT_RESTORED:
  434. case SDL_WINDOWEVENT_ENTER:
  435. case SDL_WINDOWEVENT_LEAVE:
  436. case SDL_WINDOWEVENT_FOCUS_GAINED:
  437. case SDL_WINDOWEVENT_FOCUS_LOST:
  438. break;
  439. case SDL_WINDOWEVENT_CLOSE:
  440. {
  441. WindowHandle handle = findHandle(wev.windowID);
  442. if (0 == handle.idx)
  443. {
  444. m_eventQueue.postExitEvent();
  445. exit = true;
  446. }
  447. }
  448. break;
  449. }
  450. }
  451. break;
  452. case SDL_CONTROLLERAXISMOTION:
  453. {
  454. const SDL_ControllerAxisEvent& aev = event.caxis;
  455. GamepadHandle handle = findGamepad(aev.which);
  456. if (isValid(handle) )
  457. {
  458. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  459. int32_t value = aev.value;
  460. if (m_gamepad[handle.idx].filter(axis, &value) )
  461. {
  462. m_eventQueue.postAxisEvent(defaultWindow, handle, axis, value);
  463. }
  464. }
  465. }
  466. break;
  467. case SDL_CONTROLLERBUTTONDOWN:
  468. case SDL_CONTROLLERBUTTONUP:
  469. {
  470. const SDL_ControllerButtonEvent& bev = event.cbutton;
  471. GamepadHandle handle = findGamepad(bev.which);
  472. if (isValid(handle) )
  473. {
  474. Key::Enum key = translateGamepad(bev.button);
  475. if (Key::Count != key)
  476. {
  477. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  478. }
  479. }
  480. }
  481. break;
  482. case SDL_CONTROLLERDEVICEADDED:
  483. {
  484. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  485. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  486. if (isValid(handle) )
  487. {
  488. m_gamepad[handle.idx].create(cev.which);
  489. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  490. }
  491. }
  492. break;
  493. case SDL_CONTROLLERDEVICEREMAPPED:
  494. {
  495. }
  496. break;
  497. case SDL_CONTROLLERDEVICEREMOVED:
  498. {
  499. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  500. GamepadHandle handle = findGamepad(cev.which);
  501. if (isValid(handle) )
  502. {
  503. m_gamepad[handle.idx].destroy();
  504. m_gamepadAlloc.free(handle.idx);
  505. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  506. }
  507. }
  508. break;
  509. default:
  510. {
  511. const SDL_UserEvent& uev = event.user;
  512. switch (uev.type - s_userEventStart)
  513. {
  514. case SDL_USER_WINDOW_CREATE:
  515. {
  516. WindowHandle handle = getWindowHandle(uev);
  517. Msg* msg = (Msg*)uev.data2;
  518. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  519. , msg->m_x
  520. , msg->m_y
  521. , msg->m_width
  522. , msg->m_height
  523. , SDL_WINDOW_SHOWN
  524. | SDL_WINDOW_RESIZABLE
  525. );
  526. m_flags[handle.idx] = msg->m_flags;
  527. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  528. if (NULL != nwh)
  529. {
  530. m_eventQueue.postWindowEvent(handle, nwh);
  531. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  532. }
  533. delete msg;
  534. }
  535. break;
  536. case SDL_USER_WINDOW_DESTROY:
  537. {
  538. WindowHandle handle = getWindowHandle(uev);
  539. if (isValid(handle) )
  540. {
  541. m_eventQueue.postWindowEvent(handle);
  542. SDL_DestroyWindow(m_window[handle.idx]);
  543. m_window[handle.idx] = NULL;
  544. }
  545. }
  546. break;
  547. case SDL_USER_WINDOW_SET_TITLE:
  548. {
  549. WindowHandle handle = getWindowHandle(uev);
  550. Msg* msg = (Msg*)uev.data2;
  551. if (isValid(handle) )
  552. {
  553. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str());
  554. }
  555. delete msg;
  556. }
  557. break;
  558. case SDL_USER_WINDOW_SET_POS:
  559. {
  560. WindowHandle handle = getWindowHandle(uev);
  561. Msg* msg = (Msg*)uev.data2;
  562. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  563. delete msg;
  564. }
  565. break;
  566. case SDL_USER_WINDOW_SET_SIZE:
  567. {
  568. WindowHandle handle = getWindowHandle(uev);
  569. Msg* msg = (Msg*)uev.data2;
  570. if (isValid(handle) )
  571. {
  572. setWindowSize(handle, msg->m_width, msg->m_height);
  573. }
  574. delete msg;
  575. }
  576. break;
  577. case SDL_USER_WINDOW_TOGGLE_FRAME:
  578. {
  579. WindowHandle handle = getWindowHandle(uev);
  580. if (isValid(handle) )
  581. {
  582. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  583. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  584. }
  585. }
  586. break;
  587. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  588. {
  589. WindowHandle handle = getWindowHandle(uev);
  590. m_fullscreen = !m_fullscreen;
  591. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  592. }
  593. break;
  594. case SDL_USER_WINDOW_MOUSE_LOCK:
  595. {
  596. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  597. }
  598. break;
  599. default:
  600. break;
  601. }
  602. }
  603. break;
  604. }
  605. }
  606. }
  607. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  608. m_thread.shutdown();
  609. SDL_DestroyWindow(m_window[0]);
  610. SDL_Quit();
  611. }
  612. WindowHandle findHandle(uint32_t _windowId)
  613. {
  614. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  615. return findHandle(window);
  616. }
  617. WindowHandle findHandle(SDL_Window* _window)
  618. {
  619. bx::LwMutexScope scope(m_lock);
  620. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  621. {
  622. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  623. if (_window == m_window[idx])
  624. {
  625. WindowHandle handle = { idx };
  626. return handle;
  627. }
  628. }
  629. WindowHandle invalid = { UINT16_MAX };
  630. return invalid;
  631. }
  632. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  633. {
  634. if (_width != m_width
  635. || _height != m_height
  636. || _force)
  637. {
  638. m_width = _width;
  639. m_height = _height;
  640. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  641. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  642. }
  643. }
  644. GamepadHandle findGamepad(SDL_JoystickID _jid)
  645. {
  646. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  647. {
  648. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  649. if (_jid == m_gamepad[idx].m_jid)
  650. {
  651. GamepadHandle handle = { idx };
  652. return handle;
  653. }
  654. }
  655. GamepadHandle invalid = { UINT16_MAX };
  656. return invalid;
  657. }
  658. MainThreadEntry m_mte;
  659. bx::Thread m_thread;
  660. EventQueue m_eventQueue;
  661. bx::LwMutex m_lock;
  662. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  663. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  664. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  665. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  666. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  667. uint32_t m_width;
  668. uint32_t m_height;
  669. float m_aspectRatio;
  670. int32_t m_mx;
  671. int32_t m_my;
  672. int32_t m_mz;
  673. bool m_mouseLock;
  674. bool m_fullscreen;
  675. };
  676. static Context s_ctx;
  677. const Event* poll()
  678. {
  679. return s_ctx.m_eventQueue.poll();
  680. }
  681. const Event* poll(WindowHandle _handle)
  682. {
  683. return s_ctx.m_eventQueue.poll(_handle);
  684. }
  685. void release(const Event* _event)
  686. {
  687. s_ctx.m_eventQueue.release(_event);
  688. }
  689. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  690. {
  691. bx::LwMutexScope scope(s_ctx.m_lock);
  692. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  693. if (UINT16_MAX != handle.idx)
  694. {
  695. Msg* msg = new Msg;
  696. msg->m_x = _x;
  697. msg->m_y = _y;
  698. msg->m_width = _width;
  699. msg->m_height = _height;
  700. msg->m_title = _title;
  701. msg->m_flags = _flags;
  702. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  703. }
  704. return handle;
  705. }
  706. void destroyWindow(WindowHandle _handle)
  707. {
  708. if (UINT16_MAX != _handle.idx)
  709. {
  710. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  711. bx::LwMutexScope scope(s_ctx.m_lock);
  712. s_ctx.m_windowAlloc.free(_handle.idx);
  713. }
  714. }
  715. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  716. {
  717. Msg* msg = new Msg;
  718. msg->m_x = _x;
  719. msg->m_y = _y;
  720. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  721. }
  722. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  723. {
  724. Msg* msg = new Msg;
  725. msg->m_width = _width;
  726. msg->m_height = _height;
  727. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  728. }
  729. void setWindowTitle(WindowHandle _handle, const char* _title)
  730. {
  731. Msg* msg = new Msg;
  732. msg->m_title = _title;
  733. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  734. }
  735. void toggleWindowFrame(WindowHandle _handle)
  736. {
  737. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  738. }
  739. void toggleFullscreen(WindowHandle _handle)
  740. {
  741. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  742. }
  743. void setMouseLock(WindowHandle _handle, bool _lock)
  744. {
  745. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  746. }
  747. int32_t MainThreadEntry::threadFunc(void* _userData)
  748. {
  749. MainThreadEntry* self = (MainThreadEntry*)_userData;
  750. int32_t result = main(self->m_argc, self->m_argv);
  751. SDL_Event event;
  752. SDL_QuitEvent& qev = event.quit;
  753. qev.type = SDL_QUIT;
  754. SDL_PushEvent(&event);
  755. return result;
  756. }
  757. } // namespace entry
  758. int main(int _argc, char** _argv)
  759. {
  760. using namespace entry;
  761. s_ctx.run(_argc, _argv);
  762. return 0;
  763. }
  764. #endif // ENTRY_CONFIG_USE_SDL