bgfx.cpp 90 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_OSX
  31. void* g_bgfxNSWindow = NULL;
  32. void osxSetNSWindow(void* _window)
  33. {
  34. g_bgfxNSWindow = _window;
  35. }
  36. #elif BX_PLATFORM_WINDOWS
  37. ::HWND g_bgfxHwnd = NULL;
  38. void winSetHwnd(::HWND _window)
  39. {
  40. g_bgfxHwnd = _window;
  41. }
  42. #endif // BX_PLATFORM_*
  43. #if BGFX_CONFIG_USE_TINYSTL
  44. void* TinyStlAllocator::static_allocate(size_t _bytes)
  45. {
  46. return BX_ALLOC(g_allocator, _bytes);
  47. }
  48. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  49. {
  50. if (NULL != _ptr)
  51. {
  52. BX_FREE(g_allocator, _ptr);
  53. }
  54. }
  55. #endif // BGFX_CONFIG_USE_TINYSTL
  56. struct CallbackStub : public CallbackI
  57. {
  58. virtual ~CallbackStub()
  59. {
  60. }
  61. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  62. {
  63. if (Fatal::DebugCheck == _code)
  64. {
  65. bx::debugBreak();
  66. }
  67. else
  68. {
  69. BX_TRACE("0x%08x: %s", _code, _str);
  70. BX_UNUSED(_code, _str);
  71. abort();
  72. }
  73. }
  74. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  75. {
  76. return 0;
  77. }
  78. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  79. {
  80. return false;
  81. }
  82. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  83. {
  84. }
  85. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  86. {
  87. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  88. #if BX_CONFIG_CRT_FILE_READER_WRITER
  89. char* filePath = (char*)alloca(strlen(_filePath)+5);
  90. strcpy(filePath, _filePath);
  91. strcat(filePath, ".tga");
  92. bx::CrtFileWriter writer;
  93. if (0 == writer.open(filePath) )
  94. {
  95. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  96. writer.close();
  97. }
  98. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  99. }
  100. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  101. {
  102. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  103. }
  104. virtual void captureEnd() BX_OVERRIDE
  105. {
  106. }
  107. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  108. {
  109. }
  110. };
  111. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  112. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTED_THREADING)
  113. #endif // BGFX_CONFIG_MEMORY_TRACKING
  114. class AllocatorStub : public bx::ReallocatorI
  115. {
  116. public:
  117. AllocatorStub()
  118. #if BGFX_CONFIG_MEMORY_TRACKING
  119. : m_numBlocks(0)
  120. , m_maxBlocks(0)
  121. #endif // BGFX_CONFIG_MEMORY_TRACKING
  122. {
  123. }
  124. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  125. {
  126. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  127. {
  128. #if BGFX_CONFIG_MEMORY_TRACKING
  129. {
  130. bx::LwMutexScope scope(m_mutex);
  131. ++m_numBlocks;
  132. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  133. }
  134. #endif // BGFX_CONFIG_MEMORY_TRACKING
  135. return ::malloc(_size);
  136. }
  137. return bx::alignedAlloc(this, _size, _align, _file, _line);
  138. }
  139. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  140. {
  141. if (NULL != _ptr)
  142. {
  143. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  144. {
  145. #if BGFX_CONFIG_MEMORY_TRACKING
  146. {
  147. bx::LwMutexScope scope(m_mutex);
  148. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  149. --m_numBlocks;
  150. }
  151. #endif // BGFX_CONFIG_MEMORY_TRACKING
  152. ::free(_ptr);
  153. }
  154. else
  155. {
  156. bx::alignedFree(this, _ptr, _align, _file, _line);
  157. }
  158. }
  159. }
  160. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  161. {
  162. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. if (NULL == _ptr)
  166. {
  167. bx::LwMutexScope scope(m_mutex);
  168. ++m_numBlocks;
  169. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  170. }
  171. #endif // BGFX_CONFIG_MEMORY_TRACKING
  172. return ::realloc(_ptr, _size);
  173. }
  174. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  175. }
  176. void checkLeaks()
  177. {
  178. #if BGFX_CONFIG_MEMORY_TRACKING
  179. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  180. #endif // BGFX_CONFIG_MEMORY_TRACKING
  181. }
  182. protected:
  183. #if BGFX_CONFIG_MEMORY_TRACKING
  184. bx::LwMutex m_mutex;
  185. uint32_t m_numBlocks;
  186. uint32_t m_maxBlocks;
  187. #endif // BGFX_CONFIG_MEMORY_TRACKING
  188. };
  189. static CallbackStub* s_callbackStub = NULL;
  190. static AllocatorStub* s_allocatorStub = NULL;
  191. static bool s_graphicsDebuggerPresent = false;
  192. CallbackI* g_callback = NULL;
  193. bx::ReallocatorI* g_allocator = NULL;
  194. Caps g_caps;
  195. static BX_THREAD uint32_t s_threadIndex = 0;
  196. static Context* s_ctx = NULL;
  197. static bool s_renderFrameCalled = false;
  198. void setGraphicsDebuggerPresent(bool _present)
  199. {
  200. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  201. s_graphicsDebuggerPresent = _present;
  202. }
  203. bool isGraphicsDebuggerPresent()
  204. {
  205. return s_graphicsDebuggerPresent;
  206. }
  207. void fatal(Fatal::Enum _code, const char* _format, ...)
  208. {
  209. char temp[8192];
  210. va_list argList;
  211. va_start(argList, _format);
  212. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  213. va_end(argList);
  214. temp[sizeof(temp)-1] = '\0';
  215. g_callback->fatal(_code, temp);
  216. }
  217. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  218. {
  219. const float aa = 2.0f/(_right - _left);
  220. const float bb = 2.0f/(_top - _bottom);
  221. const float cc = 1.0f/(_far - _near);
  222. const float dd = (_left + _right)/(_left - _right);
  223. const float ee = (_top + _bottom)/(_bottom - _top);
  224. const float ff = _near / (_near - _far);
  225. memset(_result, 0, sizeof(float)*16);
  226. _result[0] = aa;
  227. _result[5] = bb;
  228. _result[10] = cc;
  229. _result[12] = dd;
  230. _result[13] = ee;
  231. _result[14] = ff;
  232. _result[15] = 1.0f;
  233. }
  234. #include "charset.h"
  235. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  236. {
  237. for (uint32_t ii = 0; ii < 256; ++ii)
  238. {
  239. uint8_t* pix = &_rgba[ii*8*_bpp];
  240. for (uint32_t yy = 0; yy < _height; ++yy)
  241. {
  242. for (uint32_t xx = 0; xx < 8; ++xx)
  243. {
  244. uint8_t bit = 1<<(7-xx);
  245. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  246. }
  247. pix += _pitch;
  248. }
  249. }
  250. }
  251. static const uint32_t numCharsPerBatch = 1024;
  252. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  253. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  254. void TextVideoMemBlitter::init()
  255. {
  256. BGFX_CHECK_MAIN_THREAD();
  257. m_decl
  258. .begin()
  259. .add(Attrib::Position, 3, AttribType::Float)
  260. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  261. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  262. .add(Attrib::TexCoord0, 2, AttribType::Float)
  263. .end();
  264. uint16_t width = 2048;
  265. uint16_t height = 24;
  266. uint8_t bpp = 1;
  267. uint32_t pitch = width*bpp;
  268. const Memory* mem;
  269. mem = alloc(pitch*height);
  270. uint8_t* rgba = mem->data;
  271. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  272. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  273. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  274. , BGFX_TEXTURE_MIN_POINT
  275. | BGFX_TEXTURE_MAG_POINT
  276. | BGFX_TEXTURE_MIP_POINT
  277. | BGFX_TEXTURE_U_CLAMP
  278. | BGFX_TEXTURE_V_CLAMP
  279. , mem
  280. );
  281. switch (g_caps.rendererType)
  282. {
  283. case RendererType::Direct3D9:
  284. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  285. break;
  286. case RendererType::Direct3D11:
  287. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  288. break;
  289. default:
  290. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  291. break;
  292. }
  293. ShaderHandle vsh = createShader(mem);
  294. switch (g_caps.rendererType)
  295. {
  296. case RendererType::Direct3D9:
  297. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  298. break;
  299. case RendererType::Direct3D11:
  300. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  301. break;
  302. default:
  303. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  304. break;
  305. }
  306. ShaderHandle fsh = createShader(mem);
  307. m_program = createProgram(vsh, fsh, true);
  308. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  309. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  310. }
  311. void TextVideoMemBlitter::shutdown()
  312. {
  313. BGFX_CHECK_MAIN_THREAD();
  314. destroyProgram(m_program);
  315. destroyTexture(m_texture);
  316. s_ctx->destroyTransientVertexBuffer(m_vb);
  317. s_ctx->destroyTransientIndexBuffer(m_ib);
  318. }
  319. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  320. {
  321. BGFX_CHECK_RENDER_THREAD();
  322. struct Vertex
  323. {
  324. float m_x;
  325. float m_y;
  326. float m_z;
  327. uint32_t m_fg;
  328. uint32_t m_bg;
  329. float m_u;
  330. float m_v;
  331. };
  332. static uint32_t palette[16] =
  333. {
  334. 0x0,
  335. 0xff0000cc,
  336. 0xff069a4e,
  337. 0xff00a0c4,
  338. 0xffa46534,
  339. 0xff7b5075,
  340. 0xff9a9806,
  341. 0xffcfd7d3,
  342. 0xff535755,
  343. 0xff2929ef,
  344. 0xff34e28a,
  345. 0xff4fe9fc,
  346. 0xffcf9f72,
  347. 0xffa87fad,
  348. 0xffe2e234,
  349. 0xffeceeee,
  350. };
  351. uint32_t yy = 0;
  352. uint32_t xx = 0;
  353. const float texelWidth = 1.0f/2048.0f;
  354. const float texelWidthHalf = texelWidth*0.5f;
  355. const float texelHeight = 1.0f/24.0f;
  356. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  357. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  358. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  359. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  360. _renderCtx->blitSetup(_blitter);
  361. for (;yy < _mem.m_height;)
  362. {
  363. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  364. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  365. uint32_t startVertex = 0;
  366. uint32_t numIndices = 0;
  367. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  368. {
  369. xx = xx < _mem.m_width ? xx : 0;
  370. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  371. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  372. {
  373. uint8_t ch = line[0];
  374. uint8_t attr = line[1];
  375. if (0 != (ch|attr)
  376. && (' ' != ch || 0 != (attr&0xf0) ) )
  377. {
  378. uint32_t fg = palette[attr&0xf];
  379. uint32_t bg = palette[(attr>>4)&0xf];
  380. Vertex vert[4] =
  381. {
  382. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  383. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  384. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  385. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  386. };
  387. memcpy(vertex, vert, sizeof(vert) );
  388. vertex += 4;
  389. indices[0] = startVertex+0;
  390. indices[1] = startVertex+1;
  391. indices[2] = startVertex+2;
  392. indices[3] = startVertex+2;
  393. indices[4] = startVertex+3;
  394. indices[5] = startVertex+0;
  395. startVertex += 4;
  396. indices += 6;
  397. numIndices += 6;
  398. }
  399. line += 2;
  400. }
  401. if (numIndices >= numBatchIndices)
  402. {
  403. break;
  404. }
  405. }
  406. _renderCtx->blitRender(_blitter, numIndices);
  407. }
  408. }
  409. void ClearQuad::init()
  410. {
  411. BGFX_CHECK_MAIN_THREAD();
  412. if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD)
  413. && RendererType::OpenGLES != g_caps.rendererType
  414. && RendererType::Direct3D9 != g_caps.rendererType
  415. && RendererType::Null != g_caps.rendererType)
  416. {
  417. m_decl
  418. .begin()
  419. .add(Attrib::Position, 3, AttribType::Float)
  420. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  421. .end();
  422. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  423. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  424. if (RendererType::Direct3D11 == g_caps.rendererType)
  425. {
  426. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  427. fragMem[0] = makeRef(fs_clear0_dx11, sizeof(fs_clear0_dx11) );
  428. fragMem[1] = makeRef(fs_clear1_dx11, sizeof(fs_clear1_dx11) );
  429. fragMem[2] = makeRef(fs_clear2_dx11, sizeof(fs_clear2_dx11) );
  430. fragMem[3] = makeRef(fs_clear3_dx11, sizeof(fs_clear3_dx11) );
  431. }
  432. else if (RendererType::OpenGL == g_caps.rendererType)
  433. {
  434. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  435. fragMem[0] = makeRef(fs_clear0_glsl, sizeof(fs_clear0_glsl) );
  436. fragMem[1] = makeRef(fs_clear1_glsl, sizeof(fs_clear1_glsl) );
  437. fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
  438. fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
  439. }
  440. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  441. {
  442. ShaderHandle fsh = createShader(fragMem[ii]);
  443. m_program[ii] = createProgram(vsh, fsh);
  444. destroyShader(fsh);
  445. }
  446. destroyShader(vsh);
  447. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  448. const Memory* mem = alloc(6*sizeof(uint16_t) );
  449. uint16_t* indices = (uint16_t*)mem->data;
  450. indices[0] = 0;
  451. indices[1] = 1;
  452. indices[2] = 2;
  453. indices[3] = 2;
  454. indices[4] = 3;
  455. indices[5] = 0;
  456. m_ib = s_ctx->createIndexBuffer(mem);
  457. }
  458. }
  459. void ClearQuad::shutdown()
  460. {
  461. BGFX_CHECK_MAIN_THREAD();
  462. if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD)
  463. && RendererType::OpenGLES != g_caps.rendererType
  464. && RendererType::Direct3D9 != g_caps.rendererType
  465. && RendererType::Null != g_caps.rendererType)
  466. {
  467. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
  468. {
  469. if (isValid(m_program[ii]) )
  470. {
  471. destroyProgram(m_program[ii]);
  472. m_program[ii].idx = invalidHandle;
  473. }
  474. }
  475. destroyIndexBuffer(m_ib);
  476. s_ctx->destroyTransientVertexBuffer(m_vb);
  477. }
  478. }
  479. const char* s_uniformTypeName[UniformType::Count] =
  480. {
  481. "int",
  482. "float",
  483. NULL,
  484. "int",
  485. "float",
  486. "vec2",
  487. "vec3",
  488. "vec4",
  489. "mat3",
  490. "mat4",
  491. };
  492. const char* getUniformTypeName(UniformType::Enum _enum)
  493. {
  494. return s_uniformTypeName[_enum];
  495. }
  496. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  497. {
  498. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  499. {
  500. if (NULL != s_uniformTypeName[ii]
  501. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  502. {
  503. return UniformType::Enum(ii);
  504. }
  505. }
  506. return UniformType::Count;
  507. }
  508. static const char* s_predefinedName[PredefinedUniform::Count] =
  509. {
  510. "u_viewRect",
  511. "u_viewTexel",
  512. "u_view",
  513. "u_invView",
  514. "u_proj",
  515. "u_invProj",
  516. "u_viewProj",
  517. "u_invViewProj",
  518. "u_model",
  519. "u_modelView",
  520. "u_modelViewProj",
  521. "u_alphaRef",
  522. };
  523. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  524. {
  525. return s_predefinedName[_enum];
  526. }
  527. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  528. {
  529. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  530. {
  531. if (0 == strcmp(_name, s_predefinedName[ii]) )
  532. {
  533. return PredefinedUniform::Enum(ii);
  534. }
  535. }
  536. return PredefinedUniform::Count;
  537. }
  538. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  539. {
  540. if (m_discard)
  541. {
  542. discard();
  543. return m_num;
  544. }
  545. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  546. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  547. {
  548. ++m_numDropped;
  549. return m_num;
  550. }
  551. m_constEnd = m_constantBuffer->getPos();
  552. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  553. if (invalidHandle != m_key.m_program)
  554. {
  555. m_key.m_depth = _depth;
  556. m_key.m_view = _id;
  557. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  558. s_ctx->m_seq[_id]++;
  559. uint64_t key = m_key.encodeDraw();
  560. m_sortKeys[m_num] = key;
  561. m_sortValues[m_num] = m_numRenderItems;
  562. ++m_num;
  563. m_draw.m_constBegin = m_constBegin;
  564. m_draw.m_constEnd = m_constEnd;
  565. m_draw.m_flags |= m_flags;
  566. m_renderItem[m_numRenderItems].draw = m_draw;
  567. ++m_numRenderItems;
  568. }
  569. m_draw.clear();
  570. m_constBegin = m_constEnd;
  571. m_flags = BGFX_STATE_NONE;
  572. return m_num;
  573. }
  574. uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
  575. {
  576. if (m_discard)
  577. {
  578. discard();
  579. return m_num;
  580. }
  581. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  582. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  583. {
  584. m_numDropped += bx::uint32_cntbits(_viewMask);
  585. return m_num;
  586. }
  587. m_constEnd = m_constantBuffer->getPos();
  588. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  589. if (invalidHandle != m_key.m_program)
  590. {
  591. m_key.m_depth = _depth;
  592. for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
  593. {
  594. viewMask >>= ntz;
  595. id += ntz;
  596. m_key.m_view = id;
  597. m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
  598. s_ctx->m_seq[id]++;
  599. uint64_t key = m_key.encodeDraw();
  600. m_sortKeys[m_num] = key;
  601. m_sortValues[m_num] = m_numRenderItems;
  602. ++m_num;
  603. }
  604. m_draw.m_constBegin = m_constBegin;
  605. m_draw.m_constEnd = m_constEnd;
  606. m_draw.m_flags |= m_flags;
  607. m_renderItem[m_numRenderItems].draw = m_draw;
  608. ++m_numRenderItems;
  609. }
  610. m_draw.clear();
  611. m_constBegin = m_constEnd;
  612. m_flags = BGFX_STATE_NONE;
  613. return m_num;
  614. }
  615. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  616. {
  617. if (m_discard)
  618. {
  619. discard();
  620. return m_num;
  621. }
  622. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  623. {
  624. ++m_numDropped;
  625. return m_num;
  626. }
  627. m_constEnd = m_constantBuffer->getPos();
  628. m_compute.m_numX = bx::uint16_max(_numX, 1);
  629. m_compute.m_numY = bx::uint16_max(_numY, 1);
  630. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  631. m_key.m_program = _handle.idx;
  632. if (invalidHandle != m_key.m_program)
  633. {
  634. m_key.m_depth = 0;
  635. m_key.m_view = _id;
  636. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  637. s_ctx->m_seq[_id]++;
  638. uint64_t key = m_key.encodeCompute();
  639. m_sortKeys[m_num] = key;
  640. m_sortValues[m_num] = m_numRenderItems;
  641. ++m_num;
  642. m_compute.m_constBegin = m_constBegin;
  643. m_compute.m_constEnd = m_constEnd;
  644. m_renderItem[m_numRenderItems].compute = m_compute;
  645. ++m_numRenderItems;
  646. }
  647. m_compute.clear();
  648. m_constBegin = m_constEnd;
  649. return m_num;
  650. }
  651. void Frame::sort()
  652. {
  653. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  654. }
  655. RenderFrame::Enum renderFrame()
  656. {
  657. if (NULL == s_ctx)
  658. {
  659. s_renderFrameCalled = true;
  660. return RenderFrame::NoContext;
  661. }
  662. BGFX_CHECK_RENDER_THREAD();
  663. if (s_ctx->renderFrame() )
  664. {
  665. return RenderFrame::Exiting;
  666. }
  667. return RenderFrame::Render;
  668. }
  669. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  670. {
  671. sizeof(int32_t),
  672. sizeof(float),
  673. 0,
  674. 1*sizeof(int32_t),
  675. 1*sizeof(float),
  676. 2*sizeof(float),
  677. 3*sizeof(float),
  678. 4*sizeof(float),
  679. 3*3*sizeof(float),
  680. 4*4*sizeof(float),
  681. 1,
  682. };
  683. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  684. {
  685. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  686. write(opcode);
  687. write(_value, g_uniformTypeSize[_type]*_num);
  688. }
  689. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  690. {
  691. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  692. write(opcode);
  693. write(&_handle, sizeof(UniformHandle) );
  694. }
  695. void ConstantBuffer::writeMarker(const char* _marker)
  696. {
  697. uint16_t num = (uint16_t)strlen(_marker)+1;
  698. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  699. write(opcode);
  700. write(_marker, num);
  701. }
  702. struct CapsFlags
  703. {
  704. uint64_t m_flag;
  705. const char* m_str;
  706. };
  707. static const CapsFlags s_capsFlags[] =
  708. {
  709. #define CAPS_FLAGS(_x) { _x, #_x }
  710. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC1),
  711. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC2),
  712. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC3),
  713. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC4),
  714. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC5),
  715. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC1),
  716. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2),
  717. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A),
  718. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A1),
  719. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12),
  720. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14),
  721. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14A),
  722. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12A),
  723. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC22),
  724. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC24),
  725. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16),
  726. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24),
  727. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24S8),
  728. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32),
  729. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16F),
  730. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24F),
  731. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32F),
  732. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D0S8),
  733. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  734. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  735. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  736. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  737. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  738. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  739. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  740. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  741. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  742. #undef CAPS_FLAGS
  743. };
  744. static void dumpCaps()
  745. {
  746. BX_TRACE("Supported capabilities (%s):", s_ctx->m_renderCtx->getRendererName() );
  747. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  748. {
  749. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  750. {
  751. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  752. }
  753. }
  754. BX_TRACE("Emulated capabilities:");
  755. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  756. {
  757. if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
  758. {
  759. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  760. }
  761. }
  762. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  763. }
  764. void Context::init(RendererType::Enum _type)
  765. {
  766. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  767. m_exit = false;
  768. m_frames = 0;
  769. m_render = &m_frame[0];
  770. m_submit = &m_frame[1];
  771. m_debug = BGFX_DEBUG_NONE;
  772. m_submit->create();
  773. m_render->create();
  774. #if BGFX_CONFIG_MULTITHREADED
  775. if (s_renderFrameCalled)
  776. {
  777. // When bgfx::renderFrame is called before init render thread
  778. // should not be created.
  779. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  780. }
  781. else
  782. {
  783. BX_TRACE("Creating rendering thread.");
  784. m_thread.init(renderThread, this);
  785. }
  786. #else
  787. BX_TRACE("Multithreaded renderer is disabled.");
  788. #endif // BGFX_CONFIG_MULTITHREADED
  789. memset(m_fb, 0xff, sizeof(m_fb) );
  790. memset(m_clear, 0, sizeof(m_clear) );
  791. memset(m_rect, 0, sizeof(m_rect) );
  792. memset(m_scissor, 0, sizeof(m_scissor) );
  793. memset(m_seq, 0, sizeof(m_seq) );
  794. memset(m_seqMask, 0, sizeof(m_seqMask) );
  795. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  796. {
  797. m_rect[ii].m_width = 1;
  798. m_rect[ii].m_height = 1;
  799. }
  800. m_declRef.init();
  801. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  802. cmdbuf.write(_type);
  803. frameNoRenderWait();
  804. // Make sure renderer init is called from render thread.
  805. // g_caps is initialized and available after this point.
  806. frame();
  807. const uint64_t emulatedCaps = 0
  808. | BGFX_CAPS_TEXTURE_FORMAT_BC1
  809. | BGFX_CAPS_TEXTURE_FORMAT_BC2
  810. | BGFX_CAPS_TEXTURE_FORMAT_BC3
  811. | BGFX_CAPS_TEXTURE_FORMAT_BC4
  812. | BGFX_CAPS_TEXTURE_FORMAT_BC5
  813. | BGFX_CAPS_TEXTURE_FORMAT_ETC1
  814. | BGFX_CAPS_TEXTURE_FORMAT_ETC2
  815. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A
  816. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A1
  817. ;
  818. g_caps.emulated |= emulatedCaps ^ (g_caps.supported & emulatedCaps);
  819. g_caps.rendererType = m_renderCtx->getRendererType();
  820. initAttribTypeSizeTable(g_caps.rendererType);
  821. dumpCaps();
  822. m_textVideoMemBlitter.init();
  823. m_clearQuad.init();
  824. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  825. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  826. frame();
  827. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  828. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  829. frame();
  830. for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  831. {
  832. char name[256];
  833. bx::snprintf(name, sizeof(name), "%02d view", ii);
  834. setViewName(ii, name);
  835. }
  836. }
  837. void Context::shutdown()
  838. {
  839. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  840. frame();
  841. destroyTransientVertexBuffer(m_submit->m_transientVb);
  842. destroyTransientIndexBuffer(m_submit->m_transientIb);
  843. m_textVideoMemBlitter.shutdown();
  844. m_clearQuad.shutdown();
  845. frame();
  846. destroyTransientVertexBuffer(m_submit->m_transientVb);
  847. destroyTransientIndexBuffer(m_submit->m_transientIb);
  848. frame();
  849. frame(); // If any VertexDecls needs to be destroyed.
  850. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  851. frame();
  852. m_declRef.shutdown(m_vertexDeclHandle);
  853. #if BGFX_CONFIG_MULTITHREADED
  854. if (m_thread.isRunning() )
  855. {
  856. m_thread.shutdown();
  857. }
  858. #endif // BGFX_CONFIG_MULTITHREADED
  859. s_ctx = NULL; // Can't be used by renderFrame at this point.
  860. renderSemWait();
  861. m_submit->destroy();
  862. m_render->destroy();
  863. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  864. {
  865. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  866. BX_MACRO_BLOCK_BEGIN \
  867. BX_WARN(0 == _handleAlloc.getNumHandles() \
  868. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  869. , _handleAlloc.getNumHandles() \
  870. , _handleAlloc.getMaxHandles() \
  871. ); \
  872. BX_MACRO_BLOCK_END
  873. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  874. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  875. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  876. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  877. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  878. CHECK_HANDLE_LEAK(m_shaderHandle);
  879. CHECK_HANDLE_LEAK(m_programHandle);
  880. CHECK_HANDLE_LEAK(m_textureHandle);
  881. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  882. CHECK_HANDLE_LEAK(m_uniformHandle);
  883. #undef CHECK_HANDLE_LEAK
  884. }
  885. }
  886. void Context::freeDynamicBuffers()
  887. {
  888. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  889. {
  890. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  891. }
  892. m_numFreeDynamicIndexBufferHandles = 0;
  893. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  894. {
  895. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  896. }
  897. m_numFreeDynamicVertexBufferHandles = 0;
  898. }
  899. void Context::freeAllHandles(Frame* _frame)
  900. {
  901. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  902. {
  903. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  904. }
  905. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  906. {
  907. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  908. }
  909. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  910. {
  911. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  912. }
  913. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  914. {
  915. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  916. }
  917. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  918. {
  919. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  920. }
  921. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  922. {
  923. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  924. }
  925. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  926. {
  927. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  928. }
  929. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  930. {
  931. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  932. }
  933. }
  934. uint32_t Context::frame()
  935. {
  936. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  937. // wait for render thread to finish
  938. renderSemWait();
  939. frameNoRenderWait();
  940. return m_frames;
  941. }
  942. void Context::frameNoRenderWait()
  943. {
  944. swap();
  945. // release render thread
  946. gameSemPost();
  947. #if !BGFX_CONFIG_MULTITHREADED
  948. renderFrame();
  949. #endif // BGFX_CONFIG_MULTITHREADED
  950. }
  951. void Context::swap()
  952. {
  953. freeDynamicBuffers();
  954. m_submit->m_resolution = m_resolution;
  955. m_submit->m_debug = m_debug;
  956. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  957. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  958. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  959. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  960. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  961. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  962. m_submit->finish();
  963. Frame* temp = m_render;
  964. m_render = m_submit;
  965. m_submit = temp;
  966. m_frames++;
  967. m_submit->start();
  968. memset(m_seq, 0, sizeof(m_seq) );
  969. freeAllHandles(m_submit);
  970. m_submit->resetFreeHandles();
  971. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  972. }
  973. bool Context::renderFrame()
  974. {
  975. if (m_rendererInitialized)
  976. {
  977. m_renderCtx->flip();
  978. }
  979. gameSemWait();
  980. rendererExecCommands(m_render->m_cmdPre);
  981. if (m_rendererInitialized)
  982. {
  983. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  984. }
  985. rendererExecCommands(m_render->m_cmdPost);
  986. renderSemPost();
  987. return m_exit;
  988. }
  989. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  990. {
  991. _constantBuffer->reset(_begin);
  992. while (_constantBuffer->getPos() < _end)
  993. {
  994. uint32_t opcode = _constantBuffer->read();
  995. if (UniformType::End == opcode)
  996. {
  997. break;
  998. }
  999. UniformType::Enum type;
  1000. uint16_t loc;
  1001. uint16_t num;
  1002. uint16_t copy;
  1003. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1004. uint32_t size = g_uniformTypeSize[type]*num;
  1005. const char* data = _constantBuffer->read(size);
  1006. if (UniformType::Count > type)
  1007. {
  1008. if (copy)
  1009. {
  1010. _renderCtx->updateUniform(loc, data, size);
  1011. }
  1012. else
  1013. {
  1014. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1015. }
  1016. }
  1017. else
  1018. {
  1019. _renderCtx->setMarker(data, size);
  1020. }
  1021. }
  1022. }
  1023. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1024. {
  1025. if (m_textureUpdateBatch.sort() )
  1026. {
  1027. const uint32_t pos = _cmdbuf.m_pos;
  1028. uint32_t currentKey = UINT32_MAX;
  1029. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1030. {
  1031. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1032. TextureHandle handle;
  1033. _cmdbuf.read(handle);
  1034. uint8_t side;
  1035. _cmdbuf.read(side);
  1036. uint8_t mip;
  1037. _cmdbuf.read(mip);
  1038. Rect rect;
  1039. _cmdbuf.read(rect);
  1040. uint16_t zz;
  1041. _cmdbuf.read(zz);
  1042. uint16_t depth;
  1043. _cmdbuf.read(depth);
  1044. uint16_t pitch;
  1045. _cmdbuf.read(pitch);
  1046. Memory* mem;
  1047. _cmdbuf.read(mem);
  1048. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1049. if (key != currentKey)
  1050. {
  1051. if (currentKey != UINT32_MAX)
  1052. {
  1053. m_renderCtx->updateTextureEnd();
  1054. }
  1055. currentKey = key;
  1056. m_renderCtx->updateTextureBegin(handle, side, mip);
  1057. }
  1058. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1059. release(mem);
  1060. }
  1061. if (currentKey != UINT32_MAX)
  1062. {
  1063. m_renderCtx->updateTextureEnd();
  1064. }
  1065. m_textureUpdateBatch.reset();
  1066. _cmdbuf.m_pos = pos;
  1067. }
  1068. }
  1069. typedef RendererContextI* (*RendererCreateFn)();
  1070. typedef void (*RendererDestroyFn)();
  1071. extern RendererContextI* rendererCreateNULL();
  1072. extern void rendererDestroyNULL();
  1073. extern RendererContextI* rendererCreateGL();
  1074. extern void rendererDestroyGL();
  1075. extern RendererContextI* rendererCreateD3D9();
  1076. extern void rendererDestroyD3D9();
  1077. extern RendererContextI* rendererCreateD3D11();
  1078. extern void rendererDestroyD3D11();
  1079. struct RendererCreator
  1080. {
  1081. RendererCreateFn createFn;
  1082. RendererDestroyFn destroyFn;
  1083. const char* name;
  1084. bool supported;
  1085. };
  1086. static const RendererCreator s_rendererCreator[RendererType::Count] =
  1087. {
  1088. { rendererCreateNULL, rendererDestroyNULL, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Null
  1089. { rendererCreateD3D9, rendererDestroyD3D9, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1090. { rendererCreateD3D11, rendererDestroyD3D11, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1091. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1092. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1093. };
  1094. uint32_t getWindowsVersion()
  1095. {
  1096. #if BX_PLATFORM_WINDOWS
  1097. OSVERSIONINFOEXA ovi;
  1098. memset(&ovi, 0, sizeof(ovi) );
  1099. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1100. if (!GetVersionExA( (LPOSVERSIONINFOA)&ovi) )
  1101. {
  1102. return 0x0501; // _WIN32_WINNT_WINXP
  1103. }
  1104. // _WIN32_WINNT_WINBLUE 0x0602
  1105. // _WIN32_WINNT_WIN8 0x0602
  1106. // _WIN32_WINNT_WIN7 0x0601
  1107. // _WIN32_WINNT_VISTA 0x0600
  1108. return (ovi.dwMajorVersion<<8)
  1109. | ovi.dwMinorVersion
  1110. ;
  1111. #else
  1112. return 0;
  1113. #endif // BX_PLATFORM_WINDOWS
  1114. }
  1115. RendererContextI* rendererCreate(RendererType::Enum _type)
  1116. {
  1117. if (RendererType::Count == _type)
  1118. {
  1119. again:
  1120. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1121. {
  1122. RendererType::Enum first = RendererType::Direct3D9;
  1123. RendererType::Enum second = RendererType::Direct3D11;
  1124. if (0x602 == getWindowsVersion() )
  1125. {
  1126. first = RendererType::Direct3D11;
  1127. second = RendererType::Direct3D9;
  1128. }
  1129. if (s_rendererCreator[first].supported)
  1130. {
  1131. _type = first;
  1132. }
  1133. else if (s_rendererCreator[second].supported)
  1134. {
  1135. _type = second;
  1136. }
  1137. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1138. {
  1139. _type = RendererType::OpenGL;
  1140. }
  1141. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1142. {
  1143. _type = RendererType::OpenGLES;
  1144. }
  1145. }
  1146. else if (BX_ENABLED(0
  1147. || BX_PLATFORM_ANDROID
  1148. || BX_PLATFORM_EMSCRIPTEN
  1149. || BX_PLATFORM_IOS
  1150. || BX_PLATFORM_NACL
  1151. ) )
  1152. {
  1153. _type = RendererType::OpenGLES;
  1154. }
  1155. else
  1156. {
  1157. _type = RendererType::OpenGL;
  1158. }
  1159. if (!s_rendererCreator[_type].supported)
  1160. {
  1161. _type = RendererType::Null;
  1162. }
  1163. }
  1164. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1165. if (NULL == renderCtx)
  1166. {
  1167. goto again;
  1168. }
  1169. return renderCtx;
  1170. }
  1171. void rendererDestroy()
  1172. {
  1173. const RendererType::Enum type = getRendererType();
  1174. s_rendererCreator[type].destroyFn();
  1175. }
  1176. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1177. {
  1178. _cmdbuf.reset();
  1179. bool end = false;
  1180. do
  1181. {
  1182. uint8_t command;
  1183. _cmdbuf.read(command);
  1184. switch (command)
  1185. {
  1186. case CommandBuffer::RendererInit:
  1187. {
  1188. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1189. RendererType::Enum type;
  1190. _cmdbuf.read(type);
  1191. m_renderCtx = rendererCreate(type);
  1192. m_rendererInitialized = true;
  1193. }
  1194. break;
  1195. case CommandBuffer::RendererShutdownBegin:
  1196. {
  1197. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1198. m_rendererInitialized = false;
  1199. }
  1200. break;
  1201. case CommandBuffer::RendererShutdownEnd:
  1202. {
  1203. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1204. rendererDestroy();
  1205. m_renderCtx = NULL;
  1206. m_exit = true;
  1207. }
  1208. break;
  1209. case CommandBuffer::CreateIndexBuffer:
  1210. {
  1211. IndexBufferHandle handle;
  1212. _cmdbuf.read(handle);
  1213. Memory* mem;
  1214. _cmdbuf.read(mem);
  1215. m_renderCtx->createIndexBuffer(handle, mem);
  1216. release(mem);
  1217. }
  1218. break;
  1219. case CommandBuffer::DestroyIndexBuffer:
  1220. {
  1221. IndexBufferHandle handle;
  1222. _cmdbuf.read(handle);
  1223. m_renderCtx->destroyIndexBuffer(handle);
  1224. }
  1225. break;
  1226. case CommandBuffer::CreateVertexDecl:
  1227. {
  1228. VertexDeclHandle handle;
  1229. _cmdbuf.read(handle);
  1230. VertexDecl decl;
  1231. _cmdbuf.read(decl);
  1232. m_renderCtx->createVertexDecl(handle, decl);
  1233. }
  1234. break;
  1235. case CommandBuffer::DestroyVertexDecl:
  1236. {
  1237. VertexDeclHandle handle;
  1238. _cmdbuf.read(handle);
  1239. m_renderCtx->destroyVertexDecl(handle);
  1240. }
  1241. break;
  1242. case CommandBuffer::CreateVertexBuffer:
  1243. {
  1244. VertexBufferHandle handle;
  1245. _cmdbuf.read(handle);
  1246. Memory* mem;
  1247. _cmdbuf.read(mem);
  1248. VertexDeclHandle declHandle;
  1249. _cmdbuf.read(declHandle);
  1250. m_renderCtx->createVertexBuffer(handle, mem, declHandle);
  1251. release(mem);
  1252. }
  1253. break;
  1254. case CommandBuffer::DestroyVertexBuffer:
  1255. {
  1256. VertexBufferHandle handle;
  1257. _cmdbuf.read(handle);
  1258. m_renderCtx->destroyVertexBuffer(handle);
  1259. }
  1260. break;
  1261. case CommandBuffer::CreateDynamicIndexBuffer:
  1262. {
  1263. IndexBufferHandle handle;
  1264. _cmdbuf.read(handle);
  1265. uint32_t size;
  1266. _cmdbuf.read(size);
  1267. m_renderCtx->createDynamicIndexBuffer(handle, size);
  1268. }
  1269. break;
  1270. case CommandBuffer::UpdateDynamicIndexBuffer:
  1271. {
  1272. IndexBufferHandle handle;
  1273. _cmdbuf.read(handle);
  1274. uint32_t offset;
  1275. _cmdbuf.read(offset);
  1276. uint32_t size;
  1277. _cmdbuf.read(size);
  1278. Memory* mem;
  1279. _cmdbuf.read(mem);
  1280. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1281. release(mem);
  1282. }
  1283. break;
  1284. case CommandBuffer::DestroyDynamicIndexBuffer:
  1285. {
  1286. IndexBufferHandle handle;
  1287. _cmdbuf.read(handle);
  1288. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1289. }
  1290. break;
  1291. case CommandBuffer::CreateDynamicVertexBuffer:
  1292. {
  1293. VertexBufferHandle handle;
  1294. _cmdbuf.read(handle);
  1295. uint32_t size;
  1296. _cmdbuf.read(size);
  1297. m_renderCtx->createDynamicVertexBuffer(handle, size);
  1298. }
  1299. break;
  1300. case CommandBuffer::UpdateDynamicVertexBuffer:
  1301. {
  1302. VertexBufferHandle handle;
  1303. _cmdbuf.read(handle);
  1304. uint32_t offset;
  1305. _cmdbuf.read(offset);
  1306. uint32_t size;
  1307. _cmdbuf.read(size);
  1308. Memory* mem;
  1309. _cmdbuf.read(mem);
  1310. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1311. release(mem);
  1312. }
  1313. break;
  1314. case CommandBuffer::DestroyDynamicVertexBuffer:
  1315. {
  1316. VertexBufferHandle handle;
  1317. _cmdbuf.read(handle);
  1318. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1319. }
  1320. break;
  1321. case CommandBuffer::CreateShader:
  1322. {
  1323. ShaderHandle handle;
  1324. _cmdbuf.read(handle);
  1325. Memory* mem;
  1326. _cmdbuf.read(mem);
  1327. m_renderCtx->createShader(handle, mem);
  1328. release(mem);
  1329. }
  1330. break;
  1331. case CommandBuffer::DestroyShader:
  1332. {
  1333. ShaderHandle handle;
  1334. _cmdbuf.read(handle);
  1335. m_renderCtx->destroyShader(handle);
  1336. }
  1337. break;
  1338. case CommandBuffer::CreateProgram:
  1339. {
  1340. ProgramHandle handle;
  1341. _cmdbuf.read(handle);
  1342. ShaderHandle vsh;
  1343. _cmdbuf.read(vsh);
  1344. ShaderHandle fsh;
  1345. _cmdbuf.read(fsh);
  1346. m_renderCtx->createProgram(handle, vsh, fsh);
  1347. }
  1348. break;
  1349. case CommandBuffer::DestroyProgram:
  1350. {
  1351. ProgramHandle handle;
  1352. _cmdbuf.read(handle);
  1353. m_renderCtx->destroyProgram(handle);
  1354. }
  1355. break;
  1356. case CommandBuffer::CreateTexture:
  1357. {
  1358. TextureHandle handle;
  1359. _cmdbuf.read(handle);
  1360. Memory* mem;
  1361. _cmdbuf.read(mem);
  1362. uint32_t flags;
  1363. _cmdbuf.read(flags);
  1364. uint8_t skip;
  1365. _cmdbuf.read(skip);
  1366. m_renderCtx->createTexture(handle, mem, flags, skip);
  1367. bx::MemoryReader reader(mem->data, mem->size);
  1368. uint32_t magic;
  1369. bx::read(&reader, magic);
  1370. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1371. {
  1372. TextureCreate tc;
  1373. bx::read(&reader, tc);
  1374. if (NULL != tc.m_mem)
  1375. {
  1376. release(tc.m_mem);
  1377. }
  1378. }
  1379. release(mem);
  1380. }
  1381. break;
  1382. case CommandBuffer::UpdateTexture:
  1383. {
  1384. if (m_textureUpdateBatch.isFull() )
  1385. {
  1386. flushTextureUpdateBatch(_cmdbuf);
  1387. }
  1388. uint32_t value = _cmdbuf.m_pos;
  1389. TextureHandle handle;
  1390. _cmdbuf.read(handle);
  1391. uint8_t side;
  1392. _cmdbuf.read(side);
  1393. uint8_t mip;
  1394. _cmdbuf.read(mip);
  1395. _cmdbuf.skip<Rect>();
  1396. _cmdbuf.skip<uint16_t>();
  1397. _cmdbuf.skip<uint16_t>();
  1398. _cmdbuf.skip<uint16_t>();
  1399. _cmdbuf.skip<Memory*>();
  1400. uint32_t key = (handle.idx<<16)
  1401. | (side<<8)
  1402. | mip
  1403. ;
  1404. m_textureUpdateBatch.add(key, value);
  1405. }
  1406. break;
  1407. case CommandBuffer::DestroyTexture:
  1408. {
  1409. TextureHandle handle;
  1410. _cmdbuf.read(handle);
  1411. m_renderCtx->destroyTexture(handle);
  1412. }
  1413. break;
  1414. case CommandBuffer::CreateFrameBuffer:
  1415. {
  1416. FrameBufferHandle handle;
  1417. _cmdbuf.read(handle);
  1418. uint8_t num;
  1419. _cmdbuf.read(num);
  1420. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1421. for (uint32_t ii = 0; ii < num; ++ii)
  1422. {
  1423. _cmdbuf.read(textureHandles[ii]);
  1424. }
  1425. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1426. }
  1427. break;
  1428. case CommandBuffer::DestroyFrameBuffer:
  1429. {
  1430. FrameBufferHandle handle;
  1431. _cmdbuf.read(handle);
  1432. m_renderCtx->destroyFrameBuffer(handle);
  1433. }
  1434. break;
  1435. case CommandBuffer::CreateUniform:
  1436. {
  1437. UniformHandle handle;
  1438. _cmdbuf.read(handle);
  1439. UniformType::Enum type;
  1440. _cmdbuf.read(type);
  1441. uint16_t num;
  1442. _cmdbuf.read(num);
  1443. uint8_t len;
  1444. _cmdbuf.read(len);
  1445. const char* name = (const char*)_cmdbuf.skip(len);
  1446. m_renderCtx->createUniform(handle, type, num, name);
  1447. }
  1448. break;
  1449. case CommandBuffer::DestroyUniform:
  1450. {
  1451. UniformHandle handle;
  1452. _cmdbuf.read(handle);
  1453. m_renderCtx->destroyUniform(handle);
  1454. }
  1455. break;
  1456. case CommandBuffer::SaveScreenShot:
  1457. {
  1458. uint16_t len;
  1459. _cmdbuf.read(len);
  1460. const char* filePath = (const char*)_cmdbuf.skip(len);
  1461. m_renderCtx->saveScreenShot(filePath);
  1462. }
  1463. break;
  1464. case CommandBuffer::UpdateViewName:
  1465. {
  1466. uint8_t id;
  1467. _cmdbuf.read(id);
  1468. uint16_t len;
  1469. _cmdbuf.read(len);
  1470. const char* name = (const char*)_cmdbuf.skip(len);
  1471. m_renderCtx->updateViewName(id, name);
  1472. }
  1473. break;
  1474. case CommandBuffer::End:
  1475. end = true;
  1476. break;
  1477. default:
  1478. BX_CHECK(false, "Invalid command: %d", command);
  1479. break;
  1480. }
  1481. } while (!end);
  1482. flushTextureUpdateBatch(_cmdbuf);
  1483. }
  1484. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1485. {
  1486. uint8_t num = 0;
  1487. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1488. {
  1489. if (s_rendererCreator[ii].supported)
  1490. {
  1491. _enum[num++] = RendererType::Enum(ii);
  1492. }
  1493. }
  1494. return num;
  1495. }
  1496. const char* getRendererName(RendererType::Enum _type)
  1497. {
  1498. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1499. return s_rendererCreator[_type].name;
  1500. }
  1501. void init(RendererType::Enum _type, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1502. {
  1503. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1504. BX_TRACE("Init...");
  1505. memset(&g_caps, 0, sizeof(g_caps) );
  1506. g_caps.supported = 0
  1507. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1508. ;
  1509. g_caps.emulated = 0;
  1510. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1511. g_caps.maxFBAttachments = 1;
  1512. if (NULL != _allocator)
  1513. {
  1514. g_allocator = _allocator;
  1515. }
  1516. else
  1517. {
  1518. bx::CrtAllocator allocator;
  1519. g_allocator =
  1520. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1521. }
  1522. if (NULL != _callback)
  1523. {
  1524. g_callback = _callback;
  1525. }
  1526. else
  1527. {
  1528. g_callback =
  1529. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1530. }
  1531. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1532. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1533. s_ctx->init(_type);
  1534. BX_TRACE("Init complete.");
  1535. }
  1536. void shutdown()
  1537. {
  1538. BX_TRACE("Shutdown...");
  1539. BGFX_CHECK_MAIN_THREAD();
  1540. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1541. ctx->shutdown();
  1542. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1543. if (NULL != s_callbackStub)
  1544. {
  1545. BX_DELETE(g_allocator, s_callbackStub);
  1546. s_callbackStub = NULL;
  1547. }
  1548. if (NULL != s_allocatorStub)
  1549. {
  1550. s_allocatorStub->checkLeaks();
  1551. bx::CrtAllocator allocator;
  1552. BX_DELETE(&allocator, s_allocatorStub);
  1553. s_allocatorStub = NULL;
  1554. }
  1555. s_threadIndex = 0;
  1556. g_callback = NULL;
  1557. g_allocator = NULL;
  1558. BX_TRACE("Shutdown complete.");
  1559. }
  1560. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1561. {
  1562. BGFX_CHECK_MAIN_THREAD();
  1563. s_ctx->reset(_width, _height, _flags);
  1564. }
  1565. uint32_t frame()
  1566. {
  1567. BGFX_CHECK_MAIN_THREAD();
  1568. return s_ctx->frame();
  1569. }
  1570. const Caps* getCaps()
  1571. {
  1572. return &g_caps;
  1573. }
  1574. RendererType::Enum getRendererType()
  1575. {
  1576. return g_caps.rendererType;
  1577. }
  1578. const Memory* alloc(uint32_t _size)
  1579. {
  1580. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1581. mem->size = _size;
  1582. mem->data = (uint8_t*)mem + sizeof(Memory);
  1583. return mem;
  1584. }
  1585. const Memory* copy(const void* _data, uint32_t _size)
  1586. {
  1587. const Memory* mem = alloc(_size);
  1588. memcpy(mem->data, _data, _size);
  1589. return mem;
  1590. }
  1591. const Memory* makeRef(const void* _data, uint32_t _size)
  1592. {
  1593. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
  1594. mem->size = _size;
  1595. mem->data = (uint8_t*)_data;
  1596. return mem;
  1597. }
  1598. void release(const Memory* _mem)
  1599. {
  1600. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1601. BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
  1602. }
  1603. void setDebug(uint32_t _debug)
  1604. {
  1605. BGFX_CHECK_MAIN_THREAD();
  1606. s_ctx->setDebug(_debug);
  1607. }
  1608. void dbgTextClear(uint8_t _attr, bool _small)
  1609. {
  1610. BGFX_CHECK_MAIN_THREAD();
  1611. s_ctx->dbgTextClear(_attr, _small);
  1612. }
  1613. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1614. {
  1615. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1616. }
  1617. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1618. {
  1619. BGFX_CHECK_MAIN_THREAD();
  1620. va_list argList;
  1621. va_start(argList, _format);
  1622. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1623. va_end(argList);
  1624. }
  1625. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  1626. {
  1627. BGFX_CHECK_MAIN_THREAD();
  1628. return s_ctx->createIndexBuffer(_mem);
  1629. }
  1630. void destroyIndexBuffer(IndexBufferHandle _handle)
  1631. {
  1632. BGFX_CHECK_MAIN_THREAD();
  1633. s_ctx->destroyIndexBuffer(_handle);
  1634. }
  1635. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1636. {
  1637. BGFX_CHECK_MAIN_THREAD();
  1638. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1639. return s_ctx->createVertexBuffer(_mem, _decl);
  1640. }
  1641. void destroyVertexBuffer(VertexBufferHandle _handle)
  1642. {
  1643. BGFX_CHECK_MAIN_THREAD();
  1644. s_ctx->destroyVertexBuffer(_handle);
  1645. }
  1646. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
  1647. {
  1648. BGFX_CHECK_MAIN_THREAD();
  1649. return s_ctx->createDynamicIndexBuffer(_num);
  1650. }
  1651. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  1652. {
  1653. BGFX_CHECK_MAIN_THREAD();
  1654. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1655. return s_ctx->createDynamicIndexBuffer(_mem);
  1656. }
  1657. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1658. {
  1659. BGFX_CHECK_MAIN_THREAD();
  1660. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1661. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1662. }
  1663. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1664. {
  1665. BGFX_CHECK_MAIN_THREAD();
  1666. s_ctx->destroyDynamicIndexBuffer(_handle);
  1667. }
  1668. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  1669. {
  1670. BGFX_CHECK_MAIN_THREAD();
  1671. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1672. return s_ctx->createDynamicVertexBuffer(_num, _decl);
  1673. }
  1674. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1675. {
  1676. BGFX_CHECK_MAIN_THREAD();
  1677. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1678. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1679. return s_ctx->createDynamicVertexBuffer(_mem, _decl);
  1680. }
  1681. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1682. {
  1683. BGFX_CHECK_MAIN_THREAD();
  1684. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1685. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1686. }
  1687. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1688. {
  1689. BGFX_CHECK_MAIN_THREAD();
  1690. s_ctx->destroyDynamicVertexBuffer(_handle);
  1691. }
  1692. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1693. {
  1694. BGFX_CHECK_MAIN_THREAD();
  1695. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1696. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1697. }
  1698. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1699. {
  1700. BGFX_CHECK_MAIN_THREAD();
  1701. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1702. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1703. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1704. }
  1705. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1706. {
  1707. BGFX_CHECK_MAIN_THREAD();
  1708. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1709. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1710. }
  1711. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1712. {
  1713. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1714. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1715. && checkAvailTransientIndexBuffer(_numIndices)
  1716. ;
  1717. }
  1718. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1719. {
  1720. BGFX_CHECK_MAIN_THREAD();
  1721. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1722. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1723. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1724. }
  1725. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1726. {
  1727. BGFX_CHECK_MAIN_THREAD();
  1728. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1729. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1730. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1731. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1732. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1733. }
  1734. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
  1735. {
  1736. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  1737. {
  1738. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  1739. allocTransientIndexBuffer(_tib, _numIndices);
  1740. return true;
  1741. }
  1742. return false;
  1743. }
  1744. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1745. {
  1746. BGFX_CHECK_MAIN_THREAD();
  1747. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1748. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1749. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1750. }
  1751. ShaderHandle createShader(const Memory* _mem)
  1752. {
  1753. BGFX_CHECK_MAIN_THREAD();
  1754. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1755. return s_ctx->createShader(_mem);
  1756. }
  1757. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  1758. {
  1759. BGFX_CHECK_MAIN_THREAD();
  1760. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  1761. }
  1762. void destroyShader(ShaderHandle _handle)
  1763. {
  1764. BGFX_CHECK_MAIN_THREAD();
  1765. s_ctx->destroyShader(_handle);
  1766. }
  1767. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  1768. {
  1769. BGFX_CHECK_MAIN_THREAD();
  1770. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1771. if (_destroyShaders)
  1772. {
  1773. destroyShader(_vsh);
  1774. destroyShader(_fsh);
  1775. }
  1776. return handle;
  1777. }
  1778. ProgramHandle createProgram(ShaderHandle _vsh, bool _destroyShaders)
  1779. {
  1780. BGFX_CHECK_MAIN_THREAD();
  1781. ProgramHandle handle = s_ctx->createProgram(_vsh);
  1782. if (_destroyShaders)
  1783. {
  1784. destroyShader(_vsh);
  1785. }
  1786. return handle;
  1787. }
  1788. void destroyProgram(ProgramHandle _handle)
  1789. {
  1790. BGFX_CHECK_MAIN_THREAD();
  1791. s_ctx->destroyProgram(_handle);
  1792. }
  1793. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  1794. {
  1795. _width = bx::uint32_max(1, _width);
  1796. _height = bx::uint32_max(1, _height);
  1797. _depth = bx::uint32_max(1, _depth);
  1798. uint32_t width = _width;
  1799. uint32_t height = _height;
  1800. uint32_t depth = _depth;
  1801. uint32_t bpp = getBitsPerPixel(_format);
  1802. uint32_t size = 0;
  1803. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1804. {
  1805. width = bx::uint32_max(1, width);
  1806. height = bx::uint32_max(1, height);
  1807. depth = bx::uint32_max(1, depth);
  1808. size += width*height*depth*bpp/8;
  1809. width >>= 1;
  1810. height >>= 1;
  1811. depth >>= 1;
  1812. }
  1813. _info.format = _format;
  1814. _info.storageSize = size;
  1815. _info.width = _width;
  1816. _info.height = _height;
  1817. _info.depth = _depth;
  1818. _info.numMips = _numMips;
  1819. _info.bitsPerPixel = bpp;
  1820. }
  1821. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  1822. {
  1823. BGFX_CHECK_MAIN_THREAD();
  1824. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1825. return s_ctx->createTexture(_mem, _flags, _skip, _info);
  1826. }
  1827. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1828. {
  1829. BGFX_CHECK_MAIN_THREAD();
  1830. _numMips = bx::uint32_max(1, _numMips);
  1831. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1832. && NULL != _mem)
  1833. {
  1834. TextureInfo ti;
  1835. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  1836. BX_CHECK(ti.storageSize == _mem->size
  1837. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1838. , ti.storageSize
  1839. , _mem->size
  1840. );
  1841. }
  1842. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1843. const Memory* mem = alloc(size);
  1844. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1845. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1846. bx::write(&writer, magic);
  1847. TextureCreate tc;
  1848. tc.m_flags = _flags;
  1849. tc.m_width = _width;
  1850. tc.m_height = _height;
  1851. tc.m_sides = 0;
  1852. tc.m_depth = 0;
  1853. tc.m_numMips = _numMips;
  1854. tc.m_format = uint8_t(_format);
  1855. tc.m_cubeMap = false;
  1856. tc.m_mem = _mem;
  1857. bx::write(&writer, tc);
  1858. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1859. }
  1860. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1861. {
  1862. BGFX_CHECK_MAIN_THREAD();
  1863. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1864. _numMips = bx::uint32_max(1, _numMips);
  1865. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1866. && NULL != _mem)
  1867. {
  1868. TextureInfo ti;
  1869. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  1870. BX_CHECK(ti.storageSize == _mem->size
  1871. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1872. , ti.storageSize
  1873. , _mem->size
  1874. );
  1875. }
  1876. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1877. const Memory* mem = alloc(size);
  1878. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1879. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1880. bx::write(&writer, magic);
  1881. TextureCreate tc;
  1882. tc.m_flags = _flags;
  1883. tc.m_width = _width;
  1884. tc.m_height = _height;
  1885. tc.m_sides = 0;
  1886. tc.m_depth = _depth;
  1887. tc.m_numMips = _numMips;
  1888. tc.m_format = uint8_t(_format);
  1889. tc.m_cubeMap = false;
  1890. tc.m_mem = _mem;
  1891. bx::write(&writer, tc);
  1892. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1893. }
  1894. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1895. {
  1896. BGFX_CHECK_MAIN_THREAD();
  1897. _numMips = bx::uint32_max(1, _numMips);
  1898. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1899. && NULL != _mem)
  1900. {
  1901. TextureInfo ti;
  1902. calcTextureSize(ti, _size, _size, 1, _numMips, _format);
  1903. BX_CHECK(ti.storageSize*6 == _mem->size
  1904. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1905. , ti.storageSize*6
  1906. , _mem->size
  1907. );
  1908. }
  1909. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1910. const Memory* mem = alloc(size);
  1911. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1912. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1913. bx::write(&writer, magic);
  1914. TextureCreate tc;
  1915. tc.m_flags = _flags;
  1916. tc.m_width = _size;
  1917. tc.m_height = _size;
  1918. tc.m_sides = 6;
  1919. tc.m_depth = 0;
  1920. tc.m_numMips = _numMips;
  1921. tc.m_format = uint8_t(_format);
  1922. tc.m_cubeMap = true;
  1923. tc.m_mem = _mem;
  1924. bx::write(&writer, tc);
  1925. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1926. }
  1927. void destroyTexture(TextureHandle _handle)
  1928. {
  1929. BGFX_CHECK_MAIN_THREAD();
  1930. s_ctx->destroyTexture(_handle);
  1931. }
  1932. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1933. {
  1934. BGFX_CHECK_MAIN_THREAD();
  1935. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1936. if (_width == 0
  1937. || _height == 0)
  1938. {
  1939. release(_mem);
  1940. }
  1941. else
  1942. {
  1943. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1944. }
  1945. }
  1946. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  1947. {
  1948. BGFX_CHECK_MAIN_THREAD();
  1949. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1950. if (_width == 0
  1951. || _height == 0
  1952. || _depth == 0)
  1953. {
  1954. release(_mem);
  1955. }
  1956. else
  1957. {
  1958. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  1959. }
  1960. }
  1961. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1962. {
  1963. BGFX_CHECK_MAIN_THREAD();
  1964. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1965. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  1966. if (_width == 0
  1967. || _height == 0)
  1968. {
  1969. release(_mem);
  1970. }
  1971. else
  1972. {
  1973. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1974. }
  1975. }
  1976. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  1977. {
  1978. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  1979. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  1980. return createFrameBuffer(1, &th, true);
  1981. }
  1982. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  1983. {
  1984. BGFX_CHECK_MAIN_THREAD();
  1985. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  1986. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  1987. if (_destroyTextures)
  1988. {
  1989. for (uint32_t ii = 0; ii < _num; ++ii)
  1990. {
  1991. destroyTexture(_handles[ii]);
  1992. }
  1993. }
  1994. return handle;
  1995. }
  1996. void destroyFrameBuffer(FrameBufferHandle _handle)
  1997. {
  1998. BGFX_CHECK_MAIN_THREAD();
  1999. s_ctx->destroyFrameBuffer(_handle);
  2000. }
  2001. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2002. {
  2003. BGFX_CHECK_MAIN_THREAD();
  2004. return s_ctx->createUniform(_name, _type, _num);
  2005. }
  2006. void destroyUniform(UniformHandle _handle)
  2007. {
  2008. BGFX_CHECK_MAIN_THREAD();
  2009. s_ctx->destroyUniform(_handle);
  2010. }
  2011. void setViewName(uint8_t _id, const char* _name)
  2012. {
  2013. BGFX_CHECK_MAIN_THREAD();
  2014. s_ctx->setViewName(_id, _name);
  2015. }
  2016. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2017. {
  2018. BGFX_CHECK_MAIN_THREAD();
  2019. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2020. }
  2021. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2022. {
  2023. BGFX_CHECK_MAIN_THREAD();
  2024. s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
  2025. }
  2026. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2027. {
  2028. BGFX_CHECK_MAIN_THREAD();
  2029. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2030. }
  2031. void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2032. {
  2033. BGFX_CHECK_MAIN_THREAD();
  2034. s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
  2035. }
  2036. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2037. {
  2038. BGFX_CHECK_MAIN_THREAD();
  2039. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2040. }
  2041. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2042. {
  2043. BGFX_CHECK_MAIN_THREAD();
  2044. s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  2045. }
  2046. void setViewSeq(uint8_t _id, bool _enabled)
  2047. {
  2048. BGFX_CHECK_MAIN_THREAD();
  2049. s_ctx->setViewSeq(_id, _enabled);
  2050. }
  2051. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  2052. {
  2053. BGFX_CHECK_MAIN_THREAD();
  2054. s_ctx->setViewSeqMask(_viewMask, _enabled);
  2055. }
  2056. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2057. {
  2058. BGFX_CHECK_MAIN_THREAD();
  2059. s_ctx->setViewFrameBuffer(_id, _handle);
  2060. }
  2061. void setViewFrameBufferMask(uint32_t _mask, FrameBufferHandle _handle)
  2062. {
  2063. BGFX_CHECK_MAIN_THREAD();
  2064. s_ctx->setViewFrameBufferMask(_mask, _handle);
  2065. }
  2066. void setViewTransform(uint8_t _id, const void* _view, const void* _proj)
  2067. {
  2068. BGFX_CHECK_MAIN_THREAD();
  2069. s_ctx->setViewTransform(_id, _view, _proj);
  2070. }
  2071. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj)
  2072. {
  2073. BGFX_CHECK_MAIN_THREAD();
  2074. s_ctx->setViewTransformMask(_viewMask, _view, _proj);
  2075. }
  2076. void setMarker(const char* _marker)
  2077. {
  2078. BGFX_CHECK_MAIN_THREAD();
  2079. s_ctx->setMarker(_marker);
  2080. }
  2081. void setState(uint64_t _state, uint32_t _rgba)
  2082. {
  2083. BGFX_CHECK_MAIN_THREAD();
  2084. s_ctx->setState(_state, _rgba);
  2085. }
  2086. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2087. {
  2088. BGFX_CHECK_MAIN_THREAD();
  2089. s_ctx->setStencil(_fstencil, _bstencil);
  2090. }
  2091. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2092. {
  2093. BGFX_CHECK_MAIN_THREAD();
  2094. return s_ctx->setScissor(_x, _y, _width, _height);
  2095. }
  2096. void setScissor(uint16_t _cache)
  2097. {
  2098. BGFX_CHECK_MAIN_THREAD();
  2099. s_ctx->setScissor(_cache);
  2100. }
  2101. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2102. {
  2103. BGFX_CHECK_MAIN_THREAD();
  2104. return s_ctx->setTransform(_mtx, _num);
  2105. }
  2106. void setTransform(uint32_t _cache, uint16_t _num)
  2107. {
  2108. BGFX_CHECK_MAIN_THREAD();
  2109. s_ctx->setTransform(_cache, _num);
  2110. }
  2111. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2112. {
  2113. BGFX_CHECK_MAIN_THREAD();
  2114. s_ctx->setUniform(_handle, _value, _num);
  2115. }
  2116. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2117. {
  2118. BGFX_CHECK_MAIN_THREAD();
  2119. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2120. }
  2121. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2122. {
  2123. BGFX_CHECK_MAIN_THREAD();
  2124. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2125. }
  2126. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2127. {
  2128. setIndexBuffer(_tib, 0, UINT32_MAX);
  2129. }
  2130. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2131. {
  2132. BGFX_CHECK_MAIN_THREAD();
  2133. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2134. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2135. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2136. }
  2137. void setVertexBuffer(VertexBufferHandle _handle)
  2138. {
  2139. setVertexBuffer(_handle, 0, UINT32_MAX);
  2140. }
  2141. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2142. {
  2143. BGFX_CHECK_MAIN_THREAD();
  2144. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2145. }
  2146. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2147. {
  2148. BGFX_CHECK_MAIN_THREAD();
  2149. s_ctx->setVertexBuffer(_handle, _numVertices);
  2150. }
  2151. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2152. {
  2153. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2154. }
  2155. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2156. {
  2157. BGFX_CHECK_MAIN_THREAD();
  2158. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2159. s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
  2160. }
  2161. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
  2162. {
  2163. BGFX_CHECK_MAIN_THREAD();
  2164. s_ctx->setInstanceDataBuffer(_idb, _num);
  2165. }
  2166. void setProgram(ProgramHandle _handle)
  2167. {
  2168. BGFX_CHECK_MAIN_THREAD();
  2169. s_ctx->setProgram(_handle);
  2170. }
  2171. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2172. {
  2173. BGFX_CHECK_MAIN_THREAD();
  2174. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2175. }
  2176. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2177. {
  2178. BGFX_CHECK_MAIN_THREAD();
  2179. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2180. }
  2181. uint32_t submit(uint8_t _id, int32_t _depth)
  2182. {
  2183. BGFX_CHECK_MAIN_THREAD();
  2184. return s_ctx->submit(_id, _depth);
  2185. }
  2186. uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
  2187. {
  2188. BGFX_CHECK_MAIN_THREAD();
  2189. return s_ctx->submitMask(_viewMask, _depth);
  2190. }
  2191. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
  2192. {
  2193. BGFX_CHECK_MAIN_THREAD();
  2194. s_ctx->setImage(_stage, _sampler, _handle, _mip, _format, _access);
  2195. }
  2196. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access)
  2197. {
  2198. BGFX_CHECK_MAIN_THREAD();
  2199. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _format, _access);
  2200. }
  2201. void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  2202. {
  2203. BGFX_CHECK_MAIN_THREAD();
  2204. s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ);
  2205. }
  2206. void discard()
  2207. {
  2208. BGFX_CHECK_MAIN_THREAD();
  2209. s_ctx->discard();
  2210. }
  2211. void saveScreenShot(const char* _filePath)
  2212. {
  2213. BGFX_CHECK_MAIN_THREAD();
  2214. s_ctx->saveScreenShot(_filePath);
  2215. }
  2216. } // namespace bgfx
  2217. #include <bgfx.c99.h>
  2218. #include <bgfxplatform.c99.h>
  2219. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2220. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2221. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2222. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2223. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2224. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2225. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2226. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2227. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2228. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2229. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2230. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2231. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2232. {
  2233. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2234. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2235. }
  2236. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2237. {
  2238. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2239. decl->add(bgfx::Attrib::Enum(_attrib)
  2240. , _num
  2241. , bgfx::AttribType::Enum(_type)
  2242. , _normalized
  2243. , _asInt
  2244. );
  2245. }
  2246. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2247. {
  2248. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2249. decl->skip(_num);
  2250. }
  2251. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2252. {
  2253. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2254. decl->end();
  2255. }
  2256. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2257. {
  2258. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2259. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2260. }
  2261. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2262. {
  2263. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2264. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2265. }
  2266. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2267. {
  2268. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2269. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2270. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2271. }
  2272. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2273. {
  2274. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2275. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2276. }
  2277. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2278. {
  2279. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2280. }
  2281. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2282. {
  2283. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2284. }
  2285. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2286. {
  2287. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2288. }
  2289. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2290. {
  2291. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2292. }
  2293. BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, struct bgfx_callback_interface* _callback, struct bgfx_reallocator_interface* _allocator)
  2294. {
  2295. return bgfx::init(bgfx::RendererType::Enum(_type)
  2296. , reinterpret_cast<bgfx::CallbackI*>(_callback)
  2297. , reinterpret_cast<bx::ReallocatorI*>(_allocator)
  2298. );
  2299. }
  2300. BGFX_C_API void bgfx_shutdown()
  2301. {
  2302. return bgfx::shutdown();
  2303. }
  2304. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2305. {
  2306. bgfx::reset(_width, _height, _flags);
  2307. }
  2308. BGFX_C_API uint32_t bgfx_frame()
  2309. {
  2310. return bgfx::frame();
  2311. }
  2312. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2313. {
  2314. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2315. }
  2316. BGFX_C_API bgfx_caps_t* bgfx_get_caps()
  2317. {
  2318. return (bgfx_caps_t*)bgfx::getCaps();
  2319. }
  2320. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2321. {
  2322. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2323. }
  2324. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2325. {
  2326. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2327. }
  2328. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2329. {
  2330. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2331. }
  2332. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2333. {
  2334. bgfx::setDebug(_debug);
  2335. }
  2336. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2337. {
  2338. bgfx::dbgTextClear(_attr, _small);
  2339. }
  2340. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2341. {
  2342. va_list argList;
  2343. va_start(argList, _format);
  2344. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2345. va_end(argList);
  2346. }
  2347. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
  2348. {
  2349. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2350. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
  2351. return handle.c;
  2352. }
  2353. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2354. {
  2355. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2356. bgfx::destroyIndexBuffer(handle.cpp);
  2357. }
  2358. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2359. {
  2360. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2361. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2362. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2363. return handle.c;
  2364. }
  2365. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2366. {
  2367. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2368. bgfx::destroyVertexBuffer(handle.cpp);
  2369. }
  2370. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
  2371. {
  2372. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2373. handle.cpp = bgfx::createDynamicIndexBuffer(_num);
  2374. return handle.c;
  2375. }
  2376. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
  2377. {
  2378. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2379. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
  2380. return handle.c;
  2381. }
  2382. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2383. {
  2384. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2385. bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2386. }
  2387. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2388. {
  2389. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2390. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2391. }
  2392. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl)
  2393. {
  2394. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2395. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2396. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl);
  2397. return handle.c;
  2398. }
  2399. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2400. {
  2401. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2402. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2403. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2404. return handle.c;
  2405. }
  2406. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2407. {
  2408. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2409. bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2410. }
  2411. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2412. {
  2413. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2414. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2415. }
  2416. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2417. {
  2418. return bgfx::checkAvailTransientIndexBuffer(_num);
  2419. }
  2420. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2421. {
  2422. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2423. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2424. }
  2425. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2426. {
  2427. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2428. }
  2429. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2430. {
  2431. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2432. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2433. }
  2434. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2435. {
  2436. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2437. }
  2438. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2439. {
  2440. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2441. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2442. }
  2443. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices)
  2444. {
  2445. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2446. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2447. }
  2448. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2449. {
  2450. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2451. }
  2452. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2453. {
  2454. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2455. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2456. return handle.c;
  2457. }
  2458. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2459. {
  2460. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2461. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2462. }
  2463. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2464. {
  2465. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2466. bgfx::destroyShader(handle.cpp);
  2467. }
  2468. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2469. {
  2470. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2471. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2472. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2473. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2474. return handle.c;
  2475. }
  2476. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  2477. {
  2478. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2479. bgfx::destroyProgram(handle.cpp);
  2480. }
  2481. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format)
  2482. {
  2483. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  2484. bgfx::calcTextureSize(info, _width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format) );
  2485. }
  2486. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  2487. {
  2488. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2489. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  2490. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  2491. return handle.c;
  2492. }
  2493. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2494. {
  2495. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2496. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2497. return handle.c;
  2498. }
  2499. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2500. {
  2501. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2502. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2503. return handle.c;
  2504. }
  2505. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2506. {
  2507. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2508. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2509. return handle.c;
  2510. }
  2511. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2512. {
  2513. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2514. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2515. }
  2516. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  2517. {
  2518. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2519. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  2520. }
  2521. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2522. {
  2523. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2524. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2525. }
  2526. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  2527. {
  2528. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2529. bgfx::destroyTexture(handle.cpp);
  2530. }
  2531. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2532. {
  2533. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2534. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  2535. return handle.c;
  2536. }
  2537. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  2538. {
  2539. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2540. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  2541. return handle.c;
  2542. }
  2543. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  2544. {
  2545. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2546. bgfx::destroyFrameBuffer(handle.cpp);
  2547. }
  2548. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  2549. {
  2550. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  2551. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  2552. return handle.c;
  2553. }
  2554. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  2555. {
  2556. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2557. bgfx::destroyUniform(handle.cpp);
  2558. }
  2559. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  2560. {
  2561. bgfx::setViewName(_id, _name);
  2562. }
  2563. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2564. {
  2565. bgfx::setViewRect(_id, _x, _y, _width, _height);
  2566. }
  2567. BGFX_C_API void bgfx_set_view_rect_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2568. {
  2569. bgfx::setViewRectMask(_viewMask, _x, _y, _width, _height);
  2570. }
  2571. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2572. {
  2573. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  2574. }
  2575. BGFX_C_API void bgfx_set_view_scissor_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2576. {
  2577. bgfx::setViewScissorMask(_viewMask, _x, _y, _width, _height);
  2578. }
  2579. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2580. {
  2581. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2582. }
  2583. BGFX_C_API void bgfx_set_view_clear_mask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2584. {
  2585. bgfx::setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  2586. }
  2587. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  2588. {
  2589. bgfx::setViewSeq(_id, _enabled);
  2590. }
  2591. BGFX_C_API void bgfx_set_view_seq_mask(uint32_t _viewMask, bool _enabled)
  2592. {
  2593. bgfx::setViewSeqMask(_viewMask, _enabled);
  2594. }
  2595. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  2596. {
  2597. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2598. bgfx::setViewFrameBuffer(_id, handle.cpp);
  2599. }
  2600. BGFX_C_API void bgfx_set_view_frame_buffer_mask(uint32_t _viewMask, bgfx_frame_buffer_handle_t _handle)
  2601. {
  2602. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2603. bgfx::setViewFrameBufferMask(_viewMask, handle.cpp);
  2604. }
  2605. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  2606. {
  2607. bgfx::setViewTransform(_id, _view, _proj);
  2608. }
  2609. BGFX_C_API void bgfx_set_view_transform_mask(uint32_t _viewMask, const void* _view, const void* _proj)
  2610. {
  2611. bgfx::setViewTransformMask(_viewMask, _view, _proj);
  2612. }
  2613. BGFX_C_API void bgfx_set_marker(const char* _marker)
  2614. {
  2615. bgfx::setMarker(_marker);
  2616. }
  2617. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  2618. {
  2619. bgfx::setState(_state, _rgba);
  2620. }
  2621. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  2622. {
  2623. bgfx::setStencil(_fstencil, _bstencil);
  2624. }
  2625. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2626. {
  2627. return bgfx::setScissor(_x, _y, _width, _height);
  2628. }
  2629. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  2630. {
  2631. bgfx::setScissor(_cache);
  2632. }
  2633. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  2634. {
  2635. return bgfx::setTransform(_mtx, _num);
  2636. }
  2637. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  2638. {
  2639. bgfx::setTransform(_cache, _num);
  2640. }
  2641. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  2642. {
  2643. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2644. bgfx::setUniform(handle.cpp, _value, _num);
  2645. }
  2646. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2647. {
  2648. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2649. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2650. }
  2651. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2652. {
  2653. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2654. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2655. }
  2656. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2657. {
  2658. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  2659. }
  2660. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  2661. {
  2662. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2663. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  2664. }
  2665. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  2666. {
  2667. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2668. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  2669. }
  2670. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2671. {
  2672. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  2673. }
  2674. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num)
  2675. {
  2676. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  2677. }
  2678. BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
  2679. {
  2680. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2681. bgfx::setProgram(handle.cpp);
  2682. }
  2683. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  2684. {
  2685. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2686. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2687. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  2688. }
  2689. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  2690. {
  2691. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2692. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2693. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  2694. }
  2695. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
  2696. {
  2697. return bgfx::submit(_id, _depth);
  2698. }
  2699. BGFX_C_API uint32_t bgfx_submit_mask(uint32_t _viewMask, int32_t _depth)
  2700. {
  2701. return bgfx::submitMask(_viewMask, _depth);
  2702. }
  2703. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_texture_format_t _format, bgfx_access_t _access)
  2704. {
  2705. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2706. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2707. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2708. }
  2709. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_texture_format_t _format, bgfx_access_t _access)
  2710. {
  2711. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2712. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2713. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2714. }
  2715. BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  2716. {
  2717. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2718. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ);
  2719. }
  2720. BGFX_C_API void bgfx_discard()
  2721. {
  2722. bgfx::discard();
  2723. }
  2724. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  2725. {
  2726. bgfx::saveScreenShot(_filePath);
  2727. }
  2728. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  2729. {
  2730. return bgfx_render_frame_t(bgfx::renderFrame() );
  2731. }
  2732. #if BX_PLATFORM_ANDROID
  2733. BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
  2734. {
  2735. bgfx::androidSetWindow(_window);
  2736. }
  2737. #elif BX_PLATFORM_IOS
  2738. BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
  2739. {
  2740. bgfx::iosSetEaglLayer(_layer);
  2741. }
  2742. #elif BX_PLATFORM_LINUX
  2743. BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
  2744. {
  2745. bgfx::x11SetDisplayWindow(_display, _window);
  2746. }
  2747. #elif BX_PLATFORM_NACL
  2748. BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
  2749. {
  2750. return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
  2751. }
  2752. #elif BX_PLATFORM_OSX
  2753. BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
  2754. {
  2755. bgfx::osxSetNSWindow(_window);
  2756. }
  2757. #elif BX_PLATFORM_WINDOWS
  2758. BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
  2759. {
  2760. bgfx::winSetHwnd(_window);
  2761. }
  2762. #endif // BX_PLATFORM_*