entry_sdl.cpp 28 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH_CLANG()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
  16. #include <bgfx/bgfxplatform.h>
  17. #include <stdio.h>
  18. #include <bx/thread.h>
  19. #include <bx/handlealloc.h>
  20. #include <bx/readerwriter.h>
  21. #include <tinystl/allocator.h>
  22. #include <tinystl/string.h>
  23. namespace entry
  24. {
  25. static uint8_t translateKeyModifiers(uint16_t _sdl)
  26. {
  27. uint8_t modifiers = 0;
  28. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  29. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  30. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  31. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  32. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  33. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  34. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  35. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  36. return modifiers;
  37. }
  38. static uint8_t s_translateKey[256];
  39. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  40. {
  41. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  42. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  43. }
  44. static Key::Enum translateKey(SDL_Scancode _sdl)
  45. {
  46. return (Key::Enum)s_translateKey[_sdl&0xff];
  47. }
  48. static uint8_t s_translateGamepad[256];
  49. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  50. {
  51. s_translateGamepad[_sdl] = _button;
  52. }
  53. static Key::Enum translateGamepad(uint8_t _sdl)
  54. {
  55. return Key::Enum(s_translateGamepad[_sdl]);
  56. }
  57. static uint8_t s_translateGamepadAxis[256];
  58. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  59. {
  60. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  61. }
  62. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  63. {
  64. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  65. }
  66. struct AxisDpadRemap
  67. {
  68. Key::Enum first;
  69. Key::Enum second;
  70. };
  71. static AxisDpadRemap s_axisDpad[] =
  72. {
  73. { Key::GamepadLeft, Key::GamepadRight },
  74. { Key::GamepadUp, Key::GamepadDown },
  75. { Key::None, Key::None },
  76. { Key::GamepadLeft, Key::GamepadRight },
  77. { Key::GamepadUp, Key::GamepadDown },
  78. { Key::None, Key::None },
  79. };
  80. struct GamepadSDL
  81. {
  82. GamepadSDL()
  83. : m_controller(NULL)
  84. , m_jid(INT32_MAX)
  85. {
  86. memset(m_value, 0, sizeof(m_value) );
  87. // Deadzone values from xinput.h
  88. m_deadzone[GamepadAxis::LeftX ] =
  89. m_deadzone[GamepadAxis::LeftY ] = 7849;
  90. m_deadzone[GamepadAxis::RightX] =
  91. m_deadzone[GamepadAxis::RightY] = 8689;
  92. m_deadzone[GamepadAxis::LeftZ ] =
  93. m_deadzone[GamepadAxis::RightZ] = 30;
  94. }
  95. void create(const SDL_JoyDeviceEvent& _jev)
  96. {
  97. m_joystick = SDL_JoystickOpen(_jev.which);
  98. SDL_Joystick* joystick = m_joystick;
  99. m_jid = SDL_JoystickInstanceID(joystick);
  100. }
  101. void create(const SDL_ControllerDeviceEvent& _cev)
  102. {
  103. m_controller = SDL_GameControllerOpen(_cev.which);
  104. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  105. m_jid = SDL_JoystickInstanceID(joystick);
  106. }
  107. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  108. {
  109. if (filter(_axis, &_value) )
  110. {
  111. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  112. if (Key::None != s_axisDpad[_axis].first)
  113. {
  114. if (_value == 0)
  115. {
  116. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  117. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  118. }
  119. else
  120. {
  121. _eventQueue.postKeyEvent(_handle
  122. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  123. , 0
  124. , true
  125. );
  126. }
  127. }
  128. }
  129. }
  130. void destroy()
  131. {
  132. if (NULL != m_controller)
  133. {
  134. SDL_GameControllerClose(m_controller);
  135. m_controller = NULL;
  136. }
  137. if (NULL != m_joystick)
  138. {
  139. SDL_JoystickClose(m_joystick);
  140. m_joystick = NULL;
  141. }
  142. m_jid = INT32_MAX;
  143. }
  144. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  145. {
  146. const int32_t old = m_value[_axis];
  147. const int32_t deadzone = m_deadzone[_axis];
  148. int32_t value = *_value;
  149. value = value > deadzone || value < -deadzone ? value : 0;
  150. m_value[_axis] = value;
  151. *_value = value;
  152. return old != value;
  153. }
  154. int32_t m_value[GamepadAxis::Count];
  155. int32_t m_deadzone[GamepadAxis::Count];
  156. SDL_Joystick* m_joystick;
  157. SDL_GameController* m_controller;
  158. // SDL_Haptic* m_haptic;
  159. SDL_JoystickID m_jid;
  160. };
  161. struct MainThreadEntry
  162. {
  163. int m_argc;
  164. char** m_argv;
  165. static int32_t threadFunc(void* _userData);
  166. };
  167. ///
  168. static void* sdlNativeWindowHandle(SDL_Window* _window)
  169. {
  170. SDL_SysWMinfo wmi;
  171. SDL_VERSION(&wmi.version);
  172. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  173. {
  174. return NULL;
  175. }
  176. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  177. return (void*)wmi.info.x11.window;
  178. # elif BX_PLATFORM_OSX
  179. return wmi.info.cocoa.window;
  180. # elif BX_PLATFORM_WINDOWS
  181. return wmi.info.win.window;
  182. # endif // BX_PLATFORM_
  183. }
  184. struct Msg
  185. {
  186. Msg()
  187. : m_x(0)
  188. , m_y(0)
  189. , m_width(0)
  190. , m_height(0)
  191. , m_flags(0)
  192. {
  193. }
  194. int32_t m_x;
  195. int32_t m_y;
  196. uint32_t m_width;
  197. uint32_t m_height;
  198. uint32_t m_flags;
  199. tinystl::string m_title;
  200. };
  201. static uint32_t s_userEventStart;
  202. enum SDL_USER_WINDOW
  203. {
  204. SDL_USER_WINDOW_CREATE,
  205. SDL_USER_WINDOW_DESTROY,
  206. SDL_USER_WINDOW_SET_TITLE,
  207. SDL_USER_WINDOW_SET_POS,
  208. SDL_USER_WINDOW_SET_SIZE,
  209. SDL_USER_WINDOW_TOGGLE_FRAME,
  210. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  211. SDL_USER_WINDOW_MOUSE_LOCK,
  212. };
  213. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  214. {
  215. SDL_Event event;
  216. SDL_UserEvent& uev = event.user;
  217. uev.type = s_userEventStart + _type;
  218. union { void* p; WindowHandle h; } cast;
  219. cast.h = _handle;
  220. uev.data1 = cast.p;
  221. uev.data2 = _msg;
  222. uev.code = _code;
  223. SDL_PushEvent(&event);
  224. }
  225. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  226. {
  227. union { void* p; WindowHandle h; } cast;
  228. cast.p = _uev.data1;
  229. return cast.h;
  230. }
  231. struct Context
  232. {
  233. Context()
  234. : m_width(ENTRY_DEFAULT_WIDTH)
  235. , m_height(ENTRY_DEFAULT_HEIGHT)
  236. , m_aspectRatio(16.0f/9.0f)
  237. , m_mx(0)
  238. , m_my(0)
  239. , m_mz(0)
  240. , m_mouseLock(false)
  241. , m_fullscreen(false)
  242. {
  243. memset(s_translateKey, 0, sizeof(s_translateKey) );
  244. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  245. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  246. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  247. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  248. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  249. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  250. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  251. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  252. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  253. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  254. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  255. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  256. initTranslateKey(SDL_SCANCODE_END, Key::End);
  257. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  258. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  259. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  260. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  261. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  262. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  263. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  264. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  265. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  266. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  267. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  268. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  269. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  270. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  271. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  272. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  273. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  274. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  275. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  276. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  277. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  278. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  279. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  280. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  281. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  282. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  283. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  284. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  285. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  286. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  287. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  288. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  289. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  290. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  291. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  292. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  293. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  294. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  295. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  296. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  297. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  298. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  299. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  300. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  301. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  302. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  303. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  304. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  305. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  306. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  307. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  308. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  309. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  310. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  311. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  312. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  313. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  314. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  315. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  316. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  317. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  318. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  319. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  320. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  321. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  322. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  323. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  324. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  325. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  326. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  327. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  328. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  329. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  330. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  331. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  332. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  333. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  334. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  335. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  336. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  337. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  338. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  339. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  340. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  341. }
  342. int run(int _argc, char** _argv)
  343. {
  344. m_mte.m_argc = _argc;
  345. m_mte.m_argv = _argv;
  346. SDL_Init(0
  347. | SDL_INIT_GAMECONTROLLER
  348. );
  349. m_windowAlloc.alloc();
  350. m_window[0] = SDL_CreateWindow("bgfx"
  351. , SDL_WINDOWPOS_UNDEFINED
  352. , SDL_WINDOWPOS_UNDEFINED
  353. , m_width
  354. , m_height
  355. , SDL_WINDOW_SHOWN
  356. | SDL_WINDOW_RESIZABLE
  357. );
  358. m_flags[0] = 0
  359. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  360. | ENTRY_WINDOW_FLAG_FRAME
  361. ;
  362. s_userEventStart = SDL_RegisterEvents(7);
  363. bgfx::sdlSetWindow(m_window[0]);
  364. bgfx::renderFrame();
  365. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  366. // Force window resolution...
  367. WindowHandle defaultWindow = { 0 };
  368. setWindowSize(defaultWindow, m_width, m_height, true);
  369. bx::FileReaderI* reader = getFileReader();
  370. if (0 == bx::open(reader, "gamecontrollerdb.txt") )
  371. {
  372. bx::AllocatorI* allocator = getAllocator();
  373. uint32_t size = (uint32_t)bx::getSize(reader);
  374. void* data = BX_ALLOC(allocator, size);
  375. bx::read(reader, data, size);
  376. bx::close(reader);
  377. SDL_GameControllerAddMapping( (char*)data);
  378. BX_FREE(allocator, data);
  379. }
  380. bool exit = false;
  381. SDL_Event event;
  382. while (!exit)
  383. {
  384. bgfx::renderFrame();
  385. while (SDL_PollEvent(&event) )
  386. {
  387. switch (event.type)
  388. {
  389. case SDL_QUIT:
  390. m_eventQueue.postExitEvent();
  391. exit = true;
  392. break;
  393. case SDL_MOUSEMOTION:
  394. {
  395. const SDL_MouseMotionEvent& mev = event.motion;
  396. m_mx = mev.x;
  397. m_my = mev.y;
  398. WindowHandle handle = findHandle(mev.windowID);
  399. if (isValid(handle) )
  400. {
  401. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  402. }
  403. }
  404. break;
  405. case SDL_MOUSEBUTTONDOWN:
  406. case SDL_MOUSEBUTTONUP:
  407. {
  408. const SDL_MouseButtonEvent& mev = event.button;
  409. WindowHandle handle = findHandle(mev.windowID);
  410. if (isValid(handle) )
  411. {
  412. MouseButton::Enum button;
  413. switch (mev.button)
  414. {
  415. default:
  416. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  417. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  418. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  419. }
  420. m_eventQueue.postMouseEvent(handle
  421. , mev.x
  422. , mev.y
  423. , 0
  424. , button
  425. , mev.type == SDL_MOUSEBUTTONDOWN
  426. );
  427. }
  428. }
  429. break;
  430. case SDL_MOUSEWHEEL:
  431. {
  432. const SDL_MouseWheelEvent& mev = event.wheel;
  433. m_mz += mev.y;
  434. WindowHandle handle = findHandle(mev.windowID);
  435. if (isValid(handle) )
  436. {
  437. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  438. }
  439. }
  440. break;
  441. case SDL_TEXTINPUT:
  442. {
  443. const SDL_TextInputEvent& tev = event.text;
  444. WindowHandle handle = findHandle(tev.windowID);
  445. if (isValid(handle) )
  446. {
  447. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  448. }
  449. }
  450. break;
  451. case SDL_KEYDOWN:
  452. {
  453. const SDL_KeyboardEvent& kev = event.key;
  454. WindowHandle handle = findHandle(kev.windowID);
  455. if (isValid(handle) )
  456. {
  457. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  458. Key::Enum key = translateKey(kev.keysym.scancode);
  459. // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
  460. if (key == 1) // Escape
  461. {
  462. uint8_t pressedChar[4];
  463. pressedChar[0] = 0x1b;
  464. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  465. }
  466. else if (key == 2) // Enter
  467. {
  468. uint8_t pressedChar[4];
  469. pressedChar[0] = 0x0d;
  470. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  471. }
  472. else if (key == 5) // Backspace
  473. {
  474. uint8_t pressedChar[4];
  475. pressedChar[0] = 0x08;
  476. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  477. }
  478. else
  479. {
  480. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  481. }
  482. }
  483. }
  484. break;
  485. case SDL_KEYUP:
  486. {
  487. const SDL_KeyboardEvent& kev = event.key;
  488. WindowHandle handle = findHandle(kev.windowID);
  489. if (isValid(handle) )
  490. {
  491. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  492. Key::Enum key = translateKey(kev.keysym.scancode);
  493. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  494. }
  495. }
  496. break;
  497. case SDL_WINDOWEVENT:
  498. {
  499. const SDL_WindowEvent& wev = event.window;
  500. switch (wev.event)
  501. {
  502. case SDL_WINDOWEVENT_RESIZED:
  503. case SDL_WINDOWEVENT_SIZE_CHANGED:
  504. {
  505. WindowHandle handle = findHandle(wev.windowID);
  506. setWindowSize(handle, wev.data1, wev.data2);
  507. }
  508. break;
  509. case SDL_WINDOWEVENT_SHOWN:
  510. case SDL_WINDOWEVENT_HIDDEN:
  511. case SDL_WINDOWEVENT_EXPOSED:
  512. case SDL_WINDOWEVENT_MOVED:
  513. case SDL_WINDOWEVENT_MINIMIZED:
  514. case SDL_WINDOWEVENT_MAXIMIZED:
  515. case SDL_WINDOWEVENT_RESTORED:
  516. case SDL_WINDOWEVENT_ENTER:
  517. case SDL_WINDOWEVENT_LEAVE:
  518. case SDL_WINDOWEVENT_FOCUS_GAINED:
  519. case SDL_WINDOWEVENT_FOCUS_LOST:
  520. break;
  521. case SDL_WINDOWEVENT_CLOSE:
  522. {
  523. WindowHandle handle = findHandle(wev.windowID);
  524. if (0 == handle.idx)
  525. {
  526. m_eventQueue.postExitEvent();
  527. exit = true;
  528. }
  529. }
  530. break;
  531. }
  532. }
  533. break;
  534. case SDL_JOYAXISMOTION:
  535. {
  536. const SDL_JoyAxisEvent& jev = event.jaxis;
  537. GamepadHandle handle = findGamepad(jev.which);
  538. if (isValid(handle) )
  539. {
  540. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  541. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  542. }
  543. }
  544. break;
  545. case SDL_CONTROLLERAXISMOTION:
  546. {
  547. const SDL_ControllerAxisEvent& aev = event.caxis;
  548. GamepadHandle handle = findGamepad(aev.which);
  549. if (isValid(handle) )
  550. {
  551. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  552. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  553. }
  554. }
  555. break;
  556. case SDL_JOYBUTTONDOWN:
  557. case SDL_JOYBUTTONUP:
  558. {
  559. const SDL_JoyButtonEvent& bev = event.jbutton;
  560. GamepadHandle handle = findGamepad(bev.which);
  561. if (isValid(handle) )
  562. {
  563. Key::Enum key = translateGamepad(bev.button);
  564. if (Key::Count != key)
  565. {
  566. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  567. }
  568. }
  569. }
  570. break;
  571. case SDL_CONTROLLERBUTTONDOWN:
  572. case SDL_CONTROLLERBUTTONUP:
  573. {
  574. const SDL_ControllerButtonEvent& bev = event.cbutton;
  575. GamepadHandle handle = findGamepad(bev.which);
  576. if (isValid(handle) )
  577. {
  578. Key::Enum key = translateGamepad(bev.button);
  579. if (Key::Count != key)
  580. {
  581. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  582. }
  583. }
  584. }
  585. break;
  586. case SDL_JOYDEVICEADDED:
  587. {
  588. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  589. if (isValid(handle) )
  590. {
  591. const SDL_JoyDeviceEvent& jev = event.jdevice;
  592. m_gamepad[handle.idx].create(jev);
  593. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  594. }
  595. }
  596. break;
  597. case SDL_JOYDEVICEREMOVED:
  598. {
  599. const SDL_JoyDeviceEvent& jev = event.jdevice;
  600. GamepadHandle handle = findGamepad(jev.which);
  601. if (isValid(handle) )
  602. {
  603. m_gamepad[handle.idx].destroy();
  604. m_gamepadAlloc.free(handle.idx);
  605. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  606. }
  607. }
  608. break;
  609. case SDL_CONTROLLERDEVICEADDED:
  610. {
  611. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  612. if (isValid(handle) )
  613. {
  614. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  615. m_gamepad[handle.idx].create(cev);
  616. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  617. }
  618. }
  619. break;
  620. case SDL_CONTROLLERDEVICEREMAPPED:
  621. {
  622. }
  623. break;
  624. case SDL_CONTROLLERDEVICEREMOVED:
  625. {
  626. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  627. GamepadHandle handle = findGamepad(cev.which);
  628. if (isValid(handle) )
  629. {
  630. m_gamepad[handle.idx].destroy();
  631. m_gamepadAlloc.free(handle.idx);
  632. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  633. }
  634. }
  635. break;
  636. default:
  637. {
  638. const SDL_UserEvent& uev = event.user;
  639. switch (uev.type - s_userEventStart)
  640. {
  641. case SDL_USER_WINDOW_CREATE:
  642. {
  643. WindowHandle handle = getWindowHandle(uev);
  644. Msg* msg = (Msg*)uev.data2;
  645. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  646. , msg->m_x
  647. , msg->m_y
  648. , msg->m_width
  649. , msg->m_height
  650. , SDL_WINDOW_SHOWN
  651. | SDL_WINDOW_RESIZABLE
  652. );
  653. m_flags[handle.idx] = msg->m_flags;
  654. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  655. if (NULL != nwh)
  656. {
  657. m_eventQueue.postWindowEvent(handle, nwh);
  658. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  659. }
  660. delete msg;
  661. }
  662. break;
  663. case SDL_USER_WINDOW_DESTROY:
  664. {
  665. WindowHandle handle = getWindowHandle(uev);
  666. if (isValid(handle) )
  667. {
  668. m_eventQueue.postWindowEvent(handle);
  669. SDL_DestroyWindow(m_window[handle.idx]);
  670. m_window[handle.idx] = NULL;
  671. }
  672. }
  673. break;
  674. case SDL_USER_WINDOW_SET_TITLE:
  675. {
  676. WindowHandle handle = getWindowHandle(uev);
  677. Msg* msg = (Msg*)uev.data2;
  678. if (isValid(handle) )
  679. {
  680. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  681. }
  682. delete msg;
  683. }
  684. break;
  685. case SDL_USER_WINDOW_SET_POS:
  686. {
  687. WindowHandle handle = getWindowHandle(uev);
  688. Msg* msg = (Msg*)uev.data2;
  689. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  690. delete msg;
  691. }
  692. break;
  693. case SDL_USER_WINDOW_SET_SIZE:
  694. {
  695. WindowHandle handle = getWindowHandle(uev);
  696. Msg* msg = (Msg*)uev.data2;
  697. if (isValid(handle) )
  698. {
  699. setWindowSize(handle, msg->m_width, msg->m_height);
  700. }
  701. delete msg;
  702. }
  703. break;
  704. case SDL_USER_WINDOW_TOGGLE_FRAME:
  705. {
  706. WindowHandle handle = getWindowHandle(uev);
  707. if (isValid(handle) )
  708. {
  709. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  710. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  711. }
  712. }
  713. break;
  714. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  715. {
  716. WindowHandle handle = getWindowHandle(uev);
  717. m_fullscreen = !m_fullscreen;
  718. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  719. }
  720. break;
  721. case SDL_USER_WINDOW_MOUSE_LOCK:
  722. {
  723. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  724. }
  725. break;
  726. default:
  727. break;
  728. }
  729. }
  730. break;
  731. }
  732. }
  733. }
  734. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  735. m_thread.shutdown();
  736. SDL_DestroyWindow(m_window[0]);
  737. SDL_Quit();
  738. return m_thread.getExitCode();
  739. }
  740. WindowHandle findHandle(uint32_t _windowId)
  741. {
  742. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  743. return findHandle(window);
  744. }
  745. WindowHandle findHandle(SDL_Window* _window)
  746. {
  747. bx::LwMutexScope scope(m_lock);
  748. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  749. {
  750. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  751. if (_window == m_window[idx])
  752. {
  753. WindowHandle handle = { idx };
  754. return handle;
  755. }
  756. }
  757. WindowHandle invalid = { UINT16_MAX };
  758. return invalid;
  759. }
  760. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  761. {
  762. if (_width != m_width
  763. || _height != m_height
  764. || _force)
  765. {
  766. m_width = _width;
  767. m_height = _height;
  768. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  769. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  770. }
  771. }
  772. GamepadHandle findGamepad(SDL_JoystickID _jid)
  773. {
  774. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  775. {
  776. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  777. if (_jid == m_gamepad[idx].m_jid)
  778. {
  779. GamepadHandle handle = { idx };
  780. return handle;
  781. }
  782. }
  783. GamepadHandle invalid = { UINT16_MAX };
  784. return invalid;
  785. }
  786. MainThreadEntry m_mte;
  787. bx::Thread m_thread;
  788. EventQueue m_eventQueue;
  789. bx::LwMutex m_lock;
  790. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  791. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  792. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  793. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  794. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  795. uint32_t m_width;
  796. uint32_t m_height;
  797. float m_aspectRatio;
  798. int32_t m_mx;
  799. int32_t m_my;
  800. int32_t m_mz;
  801. bool m_mouseLock;
  802. bool m_fullscreen;
  803. };
  804. static Context s_ctx;
  805. const Event* poll()
  806. {
  807. return s_ctx.m_eventQueue.poll();
  808. }
  809. const Event* poll(WindowHandle _handle)
  810. {
  811. return s_ctx.m_eventQueue.poll(_handle);
  812. }
  813. void release(const Event* _event)
  814. {
  815. s_ctx.m_eventQueue.release(_event);
  816. }
  817. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  818. {
  819. bx::LwMutexScope scope(s_ctx.m_lock);
  820. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  821. if (UINT16_MAX != handle.idx)
  822. {
  823. Msg* msg = new Msg;
  824. msg->m_x = _x;
  825. msg->m_y = _y;
  826. msg->m_width = _width;
  827. msg->m_height = _height;
  828. msg->m_title = _title;
  829. msg->m_flags = _flags;
  830. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  831. }
  832. return handle;
  833. }
  834. void destroyWindow(WindowHandle _handle)
  835. {
  836. if (UINT16_MAX != _handle.idx)
  837. {
  838. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  839. bx::LwMutexScope scope(s_ctx.m_lock);
  840. s_ctx.m_windowAlloc.free(_handle.idx);
  841. }
  842. }
  843. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  844. {
  845. Msg* msg = new Msg;
  846. msg->m_x = _x;
  847. msg->m_y = _y;
  848. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  849. }
  850. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  851. {
  852. Msg* msg = new Msg;
  853. msg->m_width = _width;
  854. msg->m_height = _height;
  855. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  856. }
  857. void setWindowTitle(WindowHandle _handle, const char* _title)
  858. {
  859. Msg* msg = new Msg;
  860. msg->m_title = _title;
  861. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  862. }
  863. void toggleWindowFrame(WindowHandle _handle)
  864. {
  865. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  866. }
  867. void toggleFullscreen(WindowHandle _handle)
  868. {
  869. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  870. }
  871. void setMouseLock(WindowHandle _handle, bool _lock)
  872. {
  873. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  874. }
  875. int32_t MainThreadEntry::threadFunc(void* _userData)
  876. {
  877. MainThreadEntry* self = (MainThreadEntry*)_userData;
  878. int32_t result = main(self->m_argc, self->m_argv);
  879. SDL_Event event;
  880. SDL_QuitEvent& qev = event.quit;
  881. qev.type = SDL_QUIT;
  882. SDL_PushEvent(&event);
  883. return result;
  884. }
  885. } // namespace entry
  886. int main(int _argc, char** _argv)
  887. {
  888. using namespace entry;
  889. return s_ctx.run(_argc, _argv);
  890. }
  891. #endif // ENTRY_CONFIG_USE_SDL