renderer_gl.cpp 157 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228
  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. namespace bgfx
  11. {
  12. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  13. struct PrimInfo
  14. {
  15. GLenum m_type;
  16. uint32_t m_min;
  17. uint32_t m_div;
  18. uint32_t m_sub;
  19. };
  20. static const PrimInfo s_primInfo[] =
  21. {
  22. { GL_TRIANGLES, 3, 3, 0 },
  23. { GL_TRIANGLE_STRIP, 3, 1, 2 },
  24. { GL_LINES, 2, 2, 0 },
  25. { GL_LINE_STRIP, 2, 1, 1 },
  26. { GL_POINTS, 1, 1, 0 },
  27. };
  28. static const char* s_primName[] =
  29. {
  30. "TriList",
  31. "TriStrip",
  32. "Line",
  33. "LineStrip",
  34. "Point",
  35. };
  36. static const char* s_attribName[] =
  37. {
  38. "a_position",
  39. "a_normal",
  40. "a_tangent",
  41. "a_bitangent",
  42. "a_color0",
  43. "a_color1",
  44. "a_indices",
  45. "a_weight",
  46. "a_texcoord0",
  47. "a_texcoord1",
  48. "a_texcoord2",
  49. "a_texcoord3",
  50. "a_texcoord4",
  51. "a_texcoord5",
  52. "a_texcoord6",
  53. "a_texcoord7",
  54. };
  55. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attribName) );
  56. static const char* s_instanceDataName[] =
  57. {
  58. "i_data0",
  59. "i_data1",
  60. "i_data2",
  61. "i_data3",
  62. "i_data4",
  63. };
  64. BX_STATIC_ASSERT(BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT == BX_COUNTOF(s_instanceDataName) );
  65. static const GLenum s_access[] =
  66. {
  67. GL_READ_ONLY,
  68. GL_WRITE_ONLY,
  69. GL_READ_WRITE,
  70. };
  71. BX_STATIC_ASSERT(Access::Count == BX_COUNTOF(s_access) );
  72. static const GLenum s_attribType[] =
  73. {
  74. GL_UNSIGNED_BYTE,
  75. GL_SHORT,
  76. GL_HALF_FLOAT,
  77. GL_FLOAT,
  78. };
  79. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  80. struct Blend
  81. {
  82. GLenum m_src;
  83. GLenum m_dst;
  84. bool m_factor;
  85. };
  86. static const Blend s_blendFactor[] =
  87. {
  88. { 0, 0, false }, // ignored
  89. { GL_ZERO, GL_ZERO, false }, // ZERO
  90. { GL_ONE, GL_ONE, false }, // ONE
  91. { GL_SRC_COLOR, GL_SRC_COLOR, false }, // SRC_COLOR
  92. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false }, // INV_SRC_COLOR
  93. { GL_SRC_ALPHA, GL_SRC_ALPHA, false }, // SRC_ALPHA
  94. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false }, // INV_SRC_ALPHA
  95. { GL_DST_ALPHA, GL_DST_ALPHA, false }, // DST_ALPHA
  96. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false }, // INV_DST_ALPHA
  97. { GL_DST_COLOR, GL_DST_COLOR, false }, // DST_COLOR
  98. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false }, // INV_DST_COLOR
  99. { GL_SRC_ALPHA_SATURATE, GL_ONE, false }, // SRC_ALPHA_SAT
  100. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true }, // FACTOR
  101. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true }, // INV_FACTOR
  102. };
  103. static const GLenum s_blendEquation[] =
  104. {
  105. GL_FUNC_ADD,
  106. GL_FUNC_SUBTRACT,
  107. GL_FUNC_REVERSE_SUBTRACT,
  108. GL_MIN,
  109. GL_MAX,
  110. };
  111. static const GLenum s_cmpFunc[] =
  112. {
  113. 0, // ignored
  114. GL_LESS,
  115. GL_LEQUAL,
  116. GL_EQUAL,
  117. GL_GEQUAL,
  118. GL_GREATER,
  119. GL_NOTEQUAL,
  120. GL_NEVER,
  121. GL_ALWAYS,
  122. };
  123. static const GLenum s_stencilOp[] =
  124. {
  125. GL_ZERO,
  126. GL_KEEP,
  127. GL_REPLACE,
  128. GL_INCR_WRAP,
  129. GL_INCR,
  130. GL_DECR_WRAP,
  131. GL_DECR,
  132. GL_INVERT,
  133. };
  134. static const GLenum s_stencilFace[] =
  135. {
  136. GL_FRONT_AND_BACK,
  137. GL_FRONT,
  138. GL_BACK,
  139. };
  140. static const GLenum s_textureAddress[] =
  141. {
  142. GL_REPEAT,
  143. GL_MIRRORED_REPEAT,
  144. GL_CLAMP_TO_EDGE,
  145. };
  146. static const GLenum s_textureFilterMag[] =
  147. {
  148. GL_LINEAR,
  149. GL_NEAREST,
  150. GL_LINEAR,
  151. };
  152. static const GLenum s_textureFilterMin[][3] =
  153. {
  154. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  155. { GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
  156. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  157. };
  158. struct TextureFormatInfo
  159. {
  160. GLenum m_internalFmt;
  161. GLenum m_fmt;
  162. GLenum m_type;
  163. bool m_supported;
  164. };
  165. static TextureFormatInfo s_textureFormat[] =
  166. {
  167. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, false }, // BC1
  168. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false }, // BC2
  169. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false }, // BC3
  170. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false }, // BC4
  171. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false }, // BC5
  172. { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, false }, // BC6H
  173. { GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, false }, // BC7
  174. { GL_ETC1_RGB8_OES, GL_ETC1_RGB8_OES, GL_ZERO, false }, // ETC1
  175. { GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_ZERO, false }, // ETC2
  176. { GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_ZERO, false }, // ETC2A
  177. { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_ZERO, false }, // ETC2A1
  178. { GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12
  179. { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14
  180. { GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12A
  181. { GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14A
  182. { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, false }, // PTC22
  183. { GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, false }, // PTC24
  184. { GL_ZERO, GL_ZERO, GL_ZERO, true }, // Unknown
  185. { GL_ZERO, GL_ZERO, GL_ZERO, true }, // R1
  186. { GL_R8, GL_RED, GL_UNSIGNED_BYTE, true }, // R8
  187. { GL_R16, GL_RED, GL_UNSIGNED_SHORT, true }, // R16
  188. { GL_R16F, GL_RED, GL_HALF_FLOAT, true }, // R16F
  189. { GL_R32UI, GL_RED, GL_UNSIGNED_INT, true }, // R32
  190. { GL_R32F, GL_RED, GL_FLOAT, true }, // R32F
  191. { GL_RG8, GL_RG, GL_UNSIGNED_BYTE, true }, // RG8
  192. { GL_RG16, GL_RG, GL_UNSIGNED_SHORT, true }, // RG16
  193. { GL_RG16F, GL_RG, GL_FLOAT, true }, // RG16F
  194. { GL_RG32UI, GL_RG, GL_UNSIGNED_INT, true }, // RG32
  195. { GL_RG32F, GL_RG, GL_FLOAT, true }, // RG32F
  196. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, true }, // BGRA8
  197. { GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, true }, // RGBA16
  198. { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, true }, // RGBA16F
  199. { GL_RGBA32UI, GL_RGBA, GL_UNSIGNED_INT, true }, // RGBA32
  200. { GL_RGBA32F, GL_RGBA, GL_FLOAT, true }, // RGBA32F
  201. { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true }, // R5G6B5
  202. { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, true }, // RGBA4
  203. { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, true }, // RGB5A1
  204. { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, true }, // RGB10A2
  205. { GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, true }, // R11G11B10F
  206. { GL_ZERO, GL_ZERO, GL_ZERO, true }, // UnknownDepth
  207. { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false }, // D16
  208. { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D24
  209. { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false }, // D24S8
  210. { GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D32
  211. { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
  212. { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
  213. { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
  214. { GL_STENCIL_INDEX8, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, false }, // D0S8
  215. };
  216. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  217. static GLenum s_imageFormat[] =
  218. {
  219. GL_ZERO, // BC1
  220. GL_ZERO, // BC2
  221. GL_ZERO, // BC3
  222. GL_ZERO, // BC4
  223. GL_ZERO, // BC5
  224. GL_ZERO, // BC6H
  225. GL_ZERO, // BC7
  226. GL_ZERO, // ETC1
  227. GL_ZERO, // ETC2
  228. GL_ZERO, // ETC2A
  229. GL_ZERO, // ETC2A1
  230. GL_ZERO, // PTC12
  231. GL_ZERO, // PTC14
  232. GL_ZERO, // PTC12A
  233. GL_ZERO, // PTC14A
  234. GL_ZERO, // PTC22
  235. GL_ZERO, // PTC24
  236. GL_ZERO, // Unknown
  237. GL_ZERO, // R1
  238. GL_R8, // R8
  239. GL_R16, // R16
  240. GL_R16F, // R16F
  241. GL_R32UI, // R32
  242. GL_R32F, // R32F
  243. GL_RG8, // RG8
  244. GL_RG16, // RG16
  245. GL_RG16F, // RG16F
  246. GL_RG32UI, // RG32
  247. GL_RG32F, // RG32F
  248. GL_RGBA8, // BGRA8
  249. GL_RGBA16, // RGBA16
  250. GL_RGBA16F, // RGBA16F
  251. GL_RGBA32UI, // RGBA32
  252. GL_RGBA32F, // RGBA32F
  253. GL_RGB565, // R5G6B5
  254. GL_RGBA4, // RGBA4
  255. GL_RGB5_A1, // RGB5A1
  256. GL_RGB10_A2, // RGB10A2
  257. GL_R11F_G11F_B10F, // R11G11B10F
  258. GL_ZERO, // UnknownDepth
  259. GL_ZERO, // D16
  260. GL_ZERO, // D24
  261. GL_ZERO, // D24S8
  262. GL_ZERO, // D32
  263. GL_ZERO, // D16F
  264. GL_ZERO, // D24F
  265. GL_ZERO, // D32F
  266. GL_ZERO, // D0S8
  267. };
  268. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_imageFormat) );
  269. struct Extension
  270. {
  271. enum Enum
  272. {
  273. AMD_conservative_depth,
  274. ANGLE_depth_texture,
  275. ANGLE_framebuffer_blit,
  276. ANGLE_framebuffer_multisample,
  277. ANGLE_instanced_arrays,
  278. ANGLE_texture_compression_dxt1,
  279. ANGLE_texture_compression_dxt3,
  280. ANGLE_texture_compression_dxt5,
  281. ANGLE_translated_shader_source,
  282. APPLE_texture_format_BGRA8888,
  283. APPLE_texture_max_level,
  284. ARB_compute_shader,
  285. ARB_conservative_depth,
  286. ARB_debug_label,
  287. ARB_debug_output,
  288. ARB_depth_buffer_float,
  289. ARB_depth_clamp,
  290. ARB_draw_buffers_blend,
  291. ARB_draw_instanced,
  292. ARB_ES3_compatibility,
  293. ARB_framebuffer_object,
  294. ARB_framebuffer_sRGB,
  295. ARB_get_program_binary,
  296. ARB_half_float_pixel,
  297. ARB_half_float_vertex,
  298. ARB_instanced_arrays,
  299. ARB_invalidate_subdata,
  300. ARB_map_buffer_range,
  301. ARB_multisample,
  302. ARB_occlusion_query,
  303. ARB_occlusion_query2,
  304. ARB_program_interface_query,
  305. ARB_sampler_objects,
  306. ARB_seamless_cube_map,
  307. ARB_shader_bit_encoding,
  308. ARB_shader_image_load_store,
  309. ARB_shader_storage_buffer_object,
  310. ARB_shader_texture_lod,
  311. ARB_texture_compression_bptc,
  312. ARB_texture_compression_rgtc,
  313. ARB_texture_float,
  314. ARB_texture_multisample,
  315. ARB_texture_rg,
  316. ARB_texture_rgb10_a2ui,
  317. ARB_texture_stencil8,
  318. ARB_texture_storage,
  319. ARB_texture_swizzle,
  320. ARB_timer_query,
  321. ARB_uniform_buffer_object,
  322. ARB_vertex_array_object,
  323. ARB_vertex_type_2_10_10_10_rev,
  324. ATI_meminfo,
  325. CHROMIUM_color_buffer_float_rgb,
  326. CHROMIUM_color_buffer_float_rgba,
  327. CHROMIUM_depth_texture,
  328. CHROMIUM_framebuffer_multisample,
  329. CHROMIUM_texture_compression_dxt3,
  330. CHROMIUM_texture_compression_dxt5,
  331. EXT_bgra,
  332. EXT_blend_color,
  333. EXT_blend_minmax,
  334. EXT_blend_subtract,
  335. EXT_compressed_ETC1_RGB8_sub_texture,
  336. EXT_debug_label,
  337. EXT_debug_marker,
  338. EXT_discard_framebuffer,
  339. EXT_draw_buffers,
  340. EXT_frag_depth,
  341. EXT_framebuffer_blit,
  342. EXT_framebuffer_object,
  343. EXT_framebuffer_sRGB,
  344. EXT_occlusion_query_boolean,
  345. EXT_packed_float,
  346. EXT_read_format_bgra,
  347. EXT_shader_image_load_store,
  348. EXT_shader_texture_lod,
  349. EXT_shadow_samplers,
  350. EXT_texture_array,
  351. EXT_texture_compression_dxt1,
  352. EXT_texture_compression_latc,
  353. EXT_texture_compression_rgtc,
  354. EXT_texture_compression_s3tc,
  355. EXT_texture_filter_anisotropic,
  356. EXT_texture_format_BGRA8888,
  357. EXT_texture_rg,
  358. EXT_texture_sRGB,
  359. EXT_texture_storage,
  360. EXT_texture_swizzle,
  361. EXT_texture_type_2_10_10_10_REV,
  362. EXT_timer_query,
  363. EXT_unpack_subimage,
  364. GOOGLE_depth_texture,
  365. GREMEDY_string_marker,
  366. GREMEDY_frame_terminator,
  367. IMG_multisampled_render_to_texture,
  368. IMG_read_format,
  369. IMG_shader_binary,
  370. IMG_texture_compression_pvrtc,
  371. IMG_texture_compression_pvrtc2,
  372. IMG_texture_format_BGRA8888,
  373. INTEL_fragment_shader_ordering,
  374. KHR_debug,
  375. MOZ_WEBGL_compressed_texture_s3tc,
  376. MOZ_WEBGL_depth_texture,
  377. NV_draw_buffers,
  378. NVX_gpu_memory_info,
  379. OES_compressed_ETC1_RGB8_texture,
  380. OES_depth24,
  381. OES_depth32,
  382. OES_depth_texture,
  383. OES_fragment_precision_high,
  384. OES_get_program_binary,
  385. OES_required_internalformat,
  386. OES_packed_depth_stencil,
  387. OES_read_format,
  388. OES_rgb8_rgba8,
  389. OES_standard_derivatives,
  390. OES_texture_3D,
  391. OES_texture_float,
  392. OES_texture_float_linear,
  393. OES_texture_npot,
  394. OES_texture_half_float,
  395. OES_texture_half_float_linear,
  396. OES_vertex_array_object,
  397. OES_vertex_half_float,
  398. OES_vertex_type_10_10_10_2,
  399. WEBGL_compressed_texture_etc1,
  400. WEBGL_compressed_texture_s3tc,
  401. WEBGL_compressed_texture_pvrtc,
  402. WEBGL_depth_texture,
  403. WEBKIT_EXT_texture_filter_anisotropic,
  404. WEBKIT_WEBGL_compressed_texture_s3tc,
  405. WEBKIT_WEBGL_depth_texture,
  406. Count
  407. };
  408. const char* m_name;
  409. bool m_supported;
  410. bool m_initialize;
  411. };
  412. static Extension s_extension[Extension::Count] =
  413. {
  414. { "AMD_conservative_depth", false, true },
  415. { "ANGLE_depth_texture", false, true },
  416. { "ANGLE_framebuffer_blit", false, true },
  417. { "ANGLE_framebuffer_multisample", false, false },
  418. { "ANGLE_instanced_arrays", false, true },
  419. { "ANGLE_texture_compression_dxt1", false, true },
  420. { "ANGLE_texture_compression_dxt3", false, true },
  421. { "ANGLE_texture_compression_dxt5", false, true },
  422. { "ANGLE_translated_shader_source", false, true },
  423. { "APPLE_texture_format_BGRA8888", false, true },
  424. { "APPLE_texture_max_level", false, true },
  425. { "ARB_compute_shader", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  426. { "ARB_conservative_depth", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  427. { "ARB_debug_label", false, true },
  428. { "ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  429. { "ARB_depth_buffer_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  430. { "ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  431. { "ARB_draw_buffers_blend", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  432. { "ARB_draw_instanced", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  433. { "ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  434. { "ARB_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  435. { "ARB_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  436. { "ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  437. { "ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  438. { "ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  439. { "ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  440. { "ARB_invalidate_subdata", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  441. { "ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  442. { "ARB_multisample", false, true },
  443. { "ARB_occlusion_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  444. { "ARB_occlusion_query2", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  445. { "ARB_program_interface_query", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  446. { "ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  447. { "ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  448. { "ARB_shader_bit_encoding", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  449. { "ARB_shader_image_load_store", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  450. { "ARB_shader_storage_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  451. { "ARB_shader_texture_lod", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  452. { "ARB_texture_compression_bptc", BGFX_CONFIG_RENDERER_OPENGL >= 44, true },
  453. { "ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  454. { "ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  455. { "ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  456. { "ARB_texture_rg", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  457. { "ARB_texture_rgb10_a2ui", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  458. { "ARB_texture_stencil8", false, true },
  459. { "ARB_texture_storage", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  460. { "ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  461. { "ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  462. { "ARB_uniform_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  463. { "ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  464. { "ARB_vertex_type_2_10_10_10_rev", false, true },
  465. { "ATI_meminfo", false, true },
  466. { "CHROMIUM_color_buffer_float_rgb", false, true },
  467. { "CHROMIUM_color_buffer_float_rgba", false, true },
  468. { "CHROMIUM_depth_texture", false, true },
  469. { "CHROMIUM_framebuffer_multisample", false, true },
  470. { "CHROMIUM_texture_compression_dxt3", false, true },
  471. { "CHROMIUM_texture_compression_dxt5", false, true },
  472. { "EXT_bgra", false, true },
  473. { "EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  474. { "EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  475. { "EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  476. { "EXT_compressed_ETC1_RGB8_sub_texture", false, true }, // GLES2 extension.
  477. { "EXT_debug_label", false, true },
  478. { "EXT_debug_marker", false, true },
  479. { "EXT_discard_framebuffer", false, true }, // GLES2 extension.
  480. { "EXT_draw_buffers", false, true }, // GLES2 extension.
  481. { "EXT_frag_depth", false, true }, // GLES2 extension.
  482. { "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  483. { "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  484. { "EXT_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  485. { "EXT_occlusion_query_boolean", false, true },
  486. { "EXT_packed_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  487. { "EXT_read_format_bgra", false, true },
  488. { "EXT_shader_image_load_store", false, true },
  489. { "EXT_shader_texture_lod", false, true }, // GLES2 extension.
  490. { "EXT_shadow_samplers", false, true },
  491. { "EXT_texture_array", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  492. { "EXT_texture_compression_dxt1", false, true },
  493. { "EXT_texture_compression_latc", false, true },
  494. { "EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  495. { "EXT_texture_compression_s3tc", false, true },
  496. { "EXT_texture_filter_anisotropic", false, true },
  497. { "EXT_texture_format_BGRA8888", false, true },
  498. { "EXT_texture_rg", false, true }, // GLES2 extension.
  499. { "EXT_texture_sRGB", false, true },
  500. { "EXT_texture_storage", false, true },
  501. { "EXT_texture_swizzle", false, true },
  502. { "EXT_texture_type_2_10_10_10_REV", false, true },
  503. { "EXT_timer_query", false, true },
  504. { "EXT_unpack_subimage", false, true },
  505. { "GOOGLE_depth_texture", false, true },
  506. { "GREMEDY_string_marker", false, true },
  507. { "GREMEDY_frame_terminator", false, true },
  508. { "IMG_multisampled_render_to_texture", false, true },
  509. { "IMG_read_format", false, true },
  510. { "IMG_shader_binary", false, true },
  511. { "IMG_texture_compression_pvrtc", false, true },
  512. { "IMG_texture_compression_pvrtc2", false, true },
  513. { "IMG_texture_format_BGRA8888", false, true },
  514. { "INTEL_fragment_shader_ordering", false, true },
  515. { "KHR_debug", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  516. { "MOZ_WEBGL_compressed_texture_s3tc", false, true },
  517. { "MOZ_WEBGL_depth_texture", false, true },
  518. { "NV_draw_buffers", false, true }, // GLES2 extension.
  519. { "NVX_gpu_memory_info", false, true },
  520. { "OES_compressed_ETC1_RGB8_texture", false, true },
  521. { "OES_depth24", false, true },
  522. { "OES_depth32", false, true },
  523. { "OES_depth_texture", false, true },
  524. { "OES_fragment_precision_high", false, true },
  525. { "OES_get_program_binary", false, true },
  526. { "OES_required_internalformat", false, true },
  527. { "OES_packed_depth_stencil", false, true },
  528. { "OES_read_format", false, true },
  529. { "OES_rgb8_rgba8", false, true },
  530. { "OES_standard_derivatives", false, true },
  531. { "OES_texture_3D", false, true },
  532. { "OES_texture_float", false, true },
  533. { "OES_texture_float_linear", false, true },
  534. { "OES_texture_npot", false, true },
  535. { "OES_texture_half_float", false, true },
  536. { "OES_texture_half_float_linear", false, true },
  537. { "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
  538. { "OES_vertex_half_float", false, true },
  539. { "OES_vertex_type_10_10_10_2", false, true },
  540. { "WEBGL_compressed_texture_etc1", false, true },
  541. { "WEBGL_compressed_texture_s3tc", false, true },
  542. { "WEBGL_compressed_texture_pvrtc", false, true },
  543. { "WEBGL_depth_texture", false, true },
  544. { "WEBKIT_EXT_texture_filter_anisotropic", false, true },
  545. { "WEBKIT_WEBGL_compressed_texture_s3tc", false, true },
  546. { "WEBKIT_WEBGL_depth_texture", false, true },
  547. };
  548. static const char* s_ARB_shader_texture_lod[] =
  549. {
  550. "texture2DLod",
  551. "texture2DProjLod",
  552. "texture3DLod",
  553. "texture3DProjLod",
  554. "textureCubeLod",
  555. "shadow2DLod",
  556. "shadow2DProjLod",
  557. NULL
  558. // "texture1DLod",
  559. // "texture1DProjLod",
  560. // "shadow1DLod",
  561. // "shadow1DProjLod",
  562. };
  563. static const char* s_EXT_shader_texture_lod[] =
  564. {
  565. "texture2DLod",
  566. "texture2DProjLod",
  567. "textureCubeLod",
  568. NULL
  569. // "texture2DGrad",
  570. // "texture2DProjGrad",
  571. // "textureCubeGrad",
  572. };
  573. static const char* s_EXT_shadow_samplers[] =
  574. {
  575. "shadow2D",
  576. "shadow2DProj",
  577. NULL
  578. };
  579. static const char* s_OES_standard_derivatives[] =
  580. {
  581. "dFdx",
  582. "dFdy",
  583. "fwidth",
  584. NULL
  585. };
  586. static const char* s_OES_texture_3D[] =
  587. {
  588. "texture3D",
  589. "texture3DProj",
  590. "texture3DLod",
  591. "texture3DProjLod",
  592. NULL
  593. };
  594. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  595. {
  596. }
  597. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  598. {
  599. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  600. }
  601. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  602. {
  603. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  604. }
  605. static void GL_APIENTRY stubFrameTerminatorGREMEDY()
  606. {
  607. }
  608. static void GL_APIENTRY stubInsertEventMarker(GLsizei /*_length*/, const char* /*_marker*/)
  609. {
  610. }
  611. static void GL_APIENTRY stubInsertEventMarkerGREMEDY(GLsizei _length, const char* _marker)
  612. {
  613. // If <marker> is a null-terminated string then <length> should not
  614. // include the terminator.
  615. //
  616. // If <length> is 0 then <marker> is assumed to be null-terminated.
  617. uint32_t size = (0 == _length ? (uint32_t)strlen(_marker) : _length) + 1;
  618. size *= sizeof(wchar_t);
  619. wchar_t* name = (wchar_t*)alloca(size);
  620. mbstowcs(name, _marker, size-2);
  621. GL_CHECK(glStringMarkerGREMEDY(_length, _marker) );
  622. }
  623. static void GL_APIENTRY stubObjectLabel(GLenum /*_identifier*/, GLuint /*_name*/, GLsizei /*_length*/, const char* /*_label*/)
  624. {
  625. }
  626. static void GL_APIENTRY stubInvalidateFramebuffer(GLenum /*_target*/, GLsizei /*_numAttachments*/, const GLenum* /*_attachments*/)
  627. {
  628. }
  629. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  630. static const char* getGLString(GLenum _name)
  631. {
  632. const char* str = (const char*)glGetString(_name);
  633. glGetError(); // ignore error if glGetString returns NULL.
  634. if (NULL != str)
  635. {
  636. return str;
  637. }
  638. return "<unknown>";
  639. }
  640. static uint32_t getGLStringHash(GLenum _name)
  641. {
  642. const char* str = (const char*)glGetString(_name);
  643. glGetError(); // ignore error if glGetString returns NULL.
  644. if (NULL != str)
  645. {
  646. return bx::hashMurmur2A(str, (uint32_t)strlen(str) );
  647. }
  648. return 0;
  649. }
  650. void dumpExtensions(const char* _extensions)
  651. {
  652. if (NULL != _extensions)
  653. {
  654. char name[1024];
  655. const char* pos = _extensions;
  656. const char* end = _extensions + strlen(_extensions);
  657. while (pos < end)
  658. {
  659. uint32_t len;
  660. const char* space = strchr(pos, ' ');
  661. if (NULL != space)
  662. {
  663. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  664. }
  665. else
  666. {
  667. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  668. }
  669. strncpy(name, pos, len);
  670. name[len] = '\0';
  671. BX_TRACE("\t%s", name);
  672. pos += len+1;
  673. }
  674. }
  675. }
  676. const char* toString(GLenum _enum)
  677. {
  678. #if defined(GL_DEBUG_SOURCE_API_ARB)
  679. switch (_enum)
  680. {
  681. case GL_DEBUG_SOURCE_API_ARB: return "API";
  682. case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "WinSys";
  683. case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "Shader";
  684. case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "3rdparty";
  685. case GL_DEBUG_SOURCE_APPLICATION_ARB: return "Application";
  686. case GL_DEBUG_SOURCE_OTHER_ARB: return "Other";
  687. case GL_DEBUG_TYPE_ERROR_ARB: return "Error";
  688. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "Deprecated behavior";
  689. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "Undefined behavior";
  690. case GL_DEBUG_TYPE_PORTABILITY_ARB: return "Portability";
  691. case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "Performance";
  692. case GL_DEBUG_TYPE_OTHER_ARB: return "Other";
  693. case GL_DEBUG_SEVERITY_HIGH_ARB: return "High";
  694. case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "Medium";
  695. case GL_DEBUG_SEVERITY_LOW_ARB: return "Low";
  696. default:
  697. break;
  698. }
  699. #else
  700. BX_UNUSED(_enum);
  701. #endif // defined(GL_DEBUG_SOURCE_API_ARB)
  702. return "<unknown>";
  703. }
  704. void GL_APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
  705. {
  706. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  707. , toString(_source)
  708. , toString(_type)
  709. , _id
  710. , toString(_severity)
  711. , _message
  712. );
  713. BX_UNUSED(_source, _type, _id, _severity, _message);
  714. }
  715. GLint glGet(GLenum _pname)
  716. {
  717. GLint result = 0;
  718. glGetIntegerv(_pname, &result);
  719. GLenum err = glGetError();
  720. BX_WARN(0 == err, "glGetIntegerv(0x%04x, ...) failed with GL error: 0x%04x.", _pname, err);
  721. return 0 == err ? result : 0;
  722. }
  723. void setTextureFormat(TextureFormat::Enum _format, GLenum _internalFmt, GLenum _fmt, GLenum _type = GL_ZERO)
  724. {
  725. TextureFormatInfo& tfi = s_textureFormat[_format];
  726. tfi.m_internalFmt = _internalFmt;
  727. tfi.m_fmt = _fmt;
  728. tfi.m_type = _type;
  729. }
  730. bool isTextureFormatValid(TextureFormat::Enum _format)
  731. {
  732. const TextureFormatInfo& tfi = s_textureFormat[_format];
  733. if (GL_ZERO == tfi.m_internalFmt)
  734. {
  735. return false;
  736. }
  737. GLuint id;
  738. GL_CHECK(glGenTextures(1, &id) );
  739. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  740. GLsizei size = (16*16*getBitsPerPixel(_format) )/8;
  741. void* data = alloca(size);
  742. if (isCompressed(_format) )
  743. {
  744. glCompressedTexImage2D(GL_TEXTURE_2D, 0, tfi.m_internalFmt, 16, 16, 0, size, data);
  745. }
  746. else
  747. {
  748. glTexImage2D(GL_TEXTURE_2D, 0, tfi.m_internalFmt, 16, 16, 0, tfi.m_fmt, tfi.m_type, data);
  749. }
  750. GLenum err = glGetError();
  751. BX_WARN(0 == err, "TextureFormat::%s is not supported (%x: %s).", getName(_format), err, glEnumName(err) );
  752. GL_CHECK(glDeleteTextures(1, &id) );
  753. return 0 == err;
  754. }
  755. struct RendererContextGL : public RendererContextI
  756. {
  757. RendererContextGL()
  758. : m_numWindows(1)
  759. , m_rtMsaa(false)
  760. , m_fbDiscard(BGFX_CLEAR_NONE)
  761. , m_capture(NULL)
  762. , m_captureSize(0)
  763. , m_maxAnisotropy(0.0f)
  764. , m_maxAnisotropyDefault(0.0f)
  765. , m_maxMsaa(0)
  766. , m_vao(0)
  767. , m_vaoSupport(false)
  768. , m_samplerObjectSupport(false)
  769. , m_shadowSamplersSupport(false)
  770. , m_programBinarySupport(false)
  771. , m_textureSwizzleSupport(false)
  772. , m_depthTextureSupport(false)
  773. , m_flip(false)
  774. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  775. , m_backBufferFbo(0)
  776. , m_msaaBackBufferFbo(0)
  777. , m_ovrFbo(0)
  778. {
  779. memset(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
  780. }
  781. ~RendererContextGL()
  782. {
  783. }
  784. void init()
  785. {
  786. m_renderdocdll = loadRenderDoc();
  787. m_fbh.idx = invalidHandle;
  788. memset(m_uniforms, 0, sizeof(m_uniforms) );
  789. memset(&m_resolution, 0, sizeof(m_resolution) );
  790. setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  791. // Must be after context is initialized?!
  792. m_ovr.init();
  793. m_vendor = getGLString(GL_VENDOR);
  794. m_renderer = getGLString(GL_RENDERER);
  795. m_version = getGLString(GL_VERSION);
  796. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  797. GLint numCmpFormats = 0;
  798. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  799. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  800. GLint* cmpFormat = NULL;
  801. if (0 < numCmpFormats)
  802. {
  803. numCmpFormats = numCmpFormats > 256 ? 256 : numCmpFormats;
  804. cmpFormat = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  805. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, cmpFormat) );
  806. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  807. {
  808. GLint internalFmt = cmpFormat[ii];
  809. uint32_t fmt = uint32_t(TextureFormat::Unknown);
  810. for (uint32_t jj = 0; jj < fmt; ++jj)
  811. {
  812. if (s_textureFormat[jj].m_internalFmt == (GLenum)internalFmt)
  813. {
  814. s_textureFormat[jj].m_supported = true;
  815. fmt = jj;
  816. }
  817. }
  818. BX_TRACE(" %3d: %8x %s", ii, internalFmt, getName( (TextureFormat::Enum)fmt) );
  819. }
  820. }
  821. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  822. {
  823. #define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
  824. BX_TRACE("Defaults:");
  825. #if BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  826. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  827. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  828. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  829. #else
  830. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  831. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  832. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  833. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  834. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  835. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  836. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  837. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  838. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  839. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  840. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  841. #undef GL_GET
  842. BX_TRACE(" Vendor: %s", m_vendor);
  843. BX_TRACE(" Renderer: %s", m_renderer);
  844. BX_TRACE(" Version: %s", m_version);
  845. BX_TRACE("GLSL version: %s", m_glslVersion);
  846. }
  847. // Initial binary shader hash depends on driver version.
  848. m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  849. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  850. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  851. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  852. ;
  853. if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
  854. {
  855. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  856. glGetError(); // ignore error if glGetString returns NULL.
  857. if (NULL != extensions)
  858. {
  859. char name[1024];
  860. const char* pos = extensions;
  861. const char* end = extensions + strlen(extensions);
  862. uint32_t index = 0;
  863. while (pos < end)
  864. {
  865. uint32_t len;
  866. const char* space = strchr(pos, ' ');
  867. if (NULL != space)
  868. {
  869. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  870. }
  871. else
  872. {
  873. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  874. }
  875. strncpy(name, pos, len);
  876. name[len] = '\0';
  877. bool supported = false;
  878. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  879. {
  880. Extension& extension = s_extension[ii];
  881. if (!extension.m_supported
  882. && extension.m_initialize)
  883. {
  884. const char* ext = name;
  885. if (0 == strncmp(ext, "GL_", 3) ) // skip GL_
  886. {
  887. ext += 3;
  888. }
  889. if (0 == strcmp(ext, extension.m_name) )
  890. {
  891. extension.m_supported = true;
  892. supported = true;
  893. break;
  894. }
  895. }
  896. }
  897. BX_TRACE("GL_EXTENSION %3d%s: %s", index, supported ? " (supported)" : "", name);
  898. BX_UNUSED(supported);
  899. pos += len+1;
  900. ++index;
  901. }
  902. BX_TRACE("Supported extensions:");
  903. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  904. {
  905. if (s_extension[ii].m_supported)
  906. {
  907. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  908. }
  909. }
  910. }
  911. }
  912. bool bc123Supported = 0
  913. || s_extension[Extension::EXT_texture_compression_s3tc ].m_supported
  914. || s_extension[Extension::MOZ_WEBGL_compressed_texture_s3tc ].m_supported
  915. || s_extension[Extension::WEBGL_compressed_texture_s3tc ].m_supported
  916. || s_extension[Extension::WEBKIT_WEBGL_compressed_texture_s3tc].m_supported
  917. ;
  918. s_textureFormat[TextureFormat::BC1].m_supported |= bc123Supported
  919. || s_extension[Extension::ANGLE_texture_compression_dxt1].m_supported
  920. || s_extension[Extension::EXT_texture_compression_dxt1 ].m_supported
  921. ;
  922. if (!s_textureFormat[TextureFormat::BC1].m_supported
  923. && ( s_textureFormat[TextureFormat::BC2].m_supported || s_textureFormat[TextureFormat::BC3].m_supported) )
  924. {
  925. // If RGBA_S3TC_DXT1 is not supported, maybe RGB_S3TC_DXT1 is?
  926. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  927. {
  928. if (GL_COMPRESSED_RGB_S3TC_DXT1_EXT == cmpFormat[ii])
  929. {
  930. setTextureFormat(TextureFormat::BC1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
  931. s_textureFormat[TextureFormat::BC1].m_supported = true;
  932. break;
  933. }
  934. }
  935. }
  936. s_textureFormat[TextureFormat::BC2].m_supported |= bc123Supported
  937. || s_extension[Extension::ANGLE_texture_compression_dxt3 ].m_supported
  938. || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
  939. ;
  940. s_textureFormat[TextureFormat::BC3].m_supported |= bc123Supported
  941. || s_extension[Extension::ANGLE_texture_compression_dxt5 ].m_supported
  942. || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
  943. ;
  944. if (s_extension[Extension::EXT_texture_compression_latc].m_supported)
  945. {
  946. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT);
  947. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT);
  948. }
  949. if (s_extension[Extension::ARB_texture_compression_rgtc].m_supported
  950. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  951. {
  952. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1);
  953. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2);
  954. }
  955. bool etc1Supported = 0
  956. || s_extension[Extension::OES_compressed_ETC1_RGB8_texture].m_supported
  957. || s_extension[Extension::WEBGL_compressed_texture_etc1 ].m_supported
  958. ;
  959. s_textureFormat[TextureFormat::ETC1].m_supported |= etc1Supported;
  960. bool etc2Supported = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  961. || s_extension[Extension::ARB_ES3_compatibility].m_supported
  962. ;
  963. s_textureFormat[TextureFormat::ETC2 ].m_supported |= etc2Supported;
  964. s_textureFormat[TextureFormat::ETC2A ].m_supported |= etc2Supported;
  965. s_textureFormat[TextureFormat::ETC2A1].m_supported |= etc2Supported;
  966. if (!s_textureFormat[TextureFormat::ETC1].m_supported
  967. && s_textureFormat[TextureFormat::ETC2].m_supported)
  968. {
  969. // When ETC2 is supported override ETC1 texture format settings.
  970. s_textureFormat[TextureFormat::ETC1].m_internalFmt = GL_COMPRESSED_RGB8_ETC2;
  971. s_textureFormat[TextureFormat::ETC1].m_fmt = GL_COMPRESSED_RGB8_ETC2;
  972. s_textureFormat[TextureFormat::ETC1].m_supported = true;
  973. }
  974. bool ptc1Supported = 0
  975. || s_extension[Extension::IMG_texture_compression_pvrtc ].m_supported
  976. || s_extension[Extension::WEBGL_compressed_texture_pvrtc].m_supported
  977. ;
  978. s_textureFormat[TextureFormat::PTC12 ].m_supported |= ptc1Supported;
  979. s_textureFormat[TextureFormat::PTC14 ].m_supported |= ptc1Supported;
  980. s_textureFormat[TextureFormat::PTC12A].m_supported |= ptc1Supported;
  981. s_textureFormat[TextureFormat::PTC14A].m_supported |= ptc1Supported;
  982. bool ptc2Supported = s_extension[Extension::IMG_texture_compression_pvrtc2].m_supported;
  983. s_textureFormat[TextureFormat::PTC22].m_supported |= ptc2Supported;
  984. s_textureFormat[TextureFormat::PTC24].m_supported |= ptc2Supported;
  985. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) )
  986. {
  987. setTextureFormat(TextureFormat::D32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
  988. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  989. {
  990. setTextureFormat(TextureFormat::R16, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
  991. setTextureFormat(TextureFormat::RGBA16, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
  992. }
  993. else
  994. {
  995. setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT);
  996. if (BX_ENABLED(BX_PLATFORM_IOS) )
  997. {
  998. setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
  999. setTextureFormat(TextureFormat::D24S8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
  1000. }
  1001. }
  1002. }
  1003. if (s_extension[Extension::EXT_texture_format_BGRA8888 ].m_supported
  1004. || s_extension[Extension::EXT_bgra ].m_supported
  1005. || s_extension[Extension::IMG_texture_format_BGRA8888 ].m_supported
  1006. || s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1007. {
  1008. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1009. {
  1010. m_readPixelsFmt = GL_BGRA;
  1011. }
  1012. s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA;
  1013. // Mixing GLES and GL extensions here. OpenGL EXT_bgra and
  1014. // APPLE_texture_format_BGRA8888 wants
  1015. // format to be BGRA but internal format to stay RGBA, but
  1016. // EXT_texture_format_BGRA8888 wants both format and internal
  1017. // format to be BGRA.
  1018. //
  1019. // Reference:
  1020. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  1021. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  1022. // https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_format_BGRA8888.txt
  1023. if (!s_extension[Extension::EXT_bgra ].m_supported
  1024. && !s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1025. {
  1026. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA;
  1027. }
  1028. if (!isTextureFormatValid(TextureFormat::BGRA8) )
  1029. {
  1030. // Revert back to RGBA if texture can't be created.
  1031. setTextureFormat(TextureFormat::BGRA8, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
  1032. }
  1033. }
  1034. if (!isTextureFormatValid(TextureFormat::R8) )
  1035. {
  1036. // GL core has to use GL_R8 Issue#208, GLES2 has to use GL_LUMINANCE issue#226
  1037. s_textureFormat[TextureFormat::R8].m_internalFmt = GL_LUMINANCE;
  1038. s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
  1039. }
  1040. if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  1041. {
  1042. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1043. {
  1044. if (TextureFormat::Unknown != ii
  1045. && TextureFormat::UnknownDepth != ii)
  1046. {
  1047. s_textureFormat[ii].m_supported = isTextureFormatValid( (TextureFormat::Enum)ii);
  1048. }
  1049. }
  1050. }
  1051. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1052. {
  1053. g_caps.formats[ii] = s_textureFormat[ii].m_supported ? 1 : 0;
  1054. }
  1055. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) || s_extension[Extension::OES_texture_3D].m_supported
  1056. ? BGFX_CAPS_TEXTURE_3D
  1057. : 0
  1058. ;
  1059. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) || s_extension[Extension::EXT_shadow_samplers].m_supported
  1060. ? BGFX_CAPS_TEXTURE_COMPARE_ALL
  1061. : 0
  1062. ;
  1063. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) || s_extension[Extension::OES_vertex_half_float].m_supported
  1064. ? BGFX_CAPS_VERTEX_ATTRIB_HALF
  1065. : 0
  1066. ;
  1067. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) || s_extension[Extension::EXT_frag_depth].m_supported
  1068. ? BGFX_CAPS_FRAGMENT_DEPTH
  1069. : 0
  1070. ;
  1071. g_caps.supported |= s_extension[Extension::ARB_draw_buffers_blend].m_supported
  1072. ? BGFX_CAPS_BLEND_INDEPENDENT
  1073. : 0
  1074. ;
  1075. g_caps.supported |= s_extension[Extension::INTEL_fragment_shader_ordering].m_supported
  1076. ? BGFX_CAPS_FRAGMENT_ORDERING
  1077. : 0
  1078. ;
  1079. g_caps.maxTextureSize = glGet(GL_MAX_TEXTURE_SIZE);
  1080. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1081. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1082. || s_extension[Extension::EXT_draw_buffers].m_supported)
  1083. {
  1084. g_caps.maxFBAttachments = bx::uint32_min(glGet(GL_MAX_COLOR_ATTACHMENTS), BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
  1085. }
  1086. m_vaoSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1087. || s_extension[Extension::ARB_vertex_array_object].m_supported
  1088. || s_extension[Extension::OES_vertex_array_object].m_supported
  1089. ;
  1090. if (BX_ENABLED(BX_PLATFORM_NACL) )
  1091. {
  1092. m_vaoSupport &= NULL != glGenVertexArrays
  1093. && NULL != glDeleteVertexArrays
  1094. && NULL != glBindVertexArray
  1095. ;
  1096. }
  1097. if (m_vaoSupport)
  1098. {
  1099. GL_CHECK(glGenVertexArrays(1, &m_vao) );
  1100. }
  1101. m_samplerObjectSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1102. || s_extension[Extension::ARB_sampler_objects].m_supported
  1103. ;
  1104. m_shadowSamplersSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1105. || s_extension[Extension::EXT_shadow_samplers].m_supported
  1106. ;
  1107. m_programBinarySupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1108. || s_extension[Extension::ARB_get_program_binary].m_supported
  1109. || s_extension[Extension::OES_get_program_binary].m_supported
  1110. || s_extension[Extension::IMG_shader_binary ].m_supported
  1111. ;
  1112. m_textureSwizzleSupport = false
  1113. || s_extension[Extension::ARB_texture_swizzle].m_supported
  1114. || s_extension[Extension::EXT_texture_swizzle].m_supported
  1115. ;
  1116. m_depthTextureSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1117. || s_extension[Extension::ANGLE_depth_texture ].m_supported
  1118. || s_extension[Extension::CHROMIUM_depth_texture ].m_supported
  1119. || s_extension[Extension::GOOGLE_depth_texture ].m_supported
  1120. || s_extension[Extension::OES_depth_texture ].m_supported
  1121. || s_extension[Extension::MOZ_WEBGL_depth_texture ].m_supported
  1122. || s_extension[Extension::WEBGL_depth_texture ].m_supported
  1123. || s_extension[Extension::WEBKIT_WEBGL_depth_texture].m_supported
  1124. ;
  1125. g_caps.supported |= m_depthTextureSupport
  1126. ? BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  1127. : 0
  1128. ;
  1129. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  1130. || s_extension[Extension::ARB_compute_shader].m_supported
  1131. ? BGFX_CAPS_COMPUTE
  1132. : 0
  1133. ;
  1134. g_caps.supported |= GlContext::isSwapChainSupported()
  1135. ? BGFX_CAPS_SWAP_CHAIN
  1136. : 0
  1137. ;
  1138. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  1139. {
  1140. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropyDefault) );
  1141. }
  1142. if (s_extension[Extension::ARB_texture_multisample].m_supported
  1143. || s_extension[Extension::ANGLE_framebuffer_multisample].m_supported)
  1144. {
  1145. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &m_maxMsaa) );
  1146. }
  1147. if (s_extension[Extension::OES_read_format].m_supported
  1148. && (s_extension[Extension::IMG_read_format].m_supported || s_extension[Extension::EXT_read_format_bgra].m_supported) )
  1149. {
  1150. m_readPixelsFmt = GL_BGRA;
  1151. }
  1152. else
  1153. {
  1154. m_readPixelsFmt = GL_RGBA;
  1155. }
  1156. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1157. {
  1158. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1159. }
  1160. else
  1161. {
  1162. if (!BX_ENABLED(BX_PLATFORM_IOS) )
  1163. {
  1164. if (s_extension[Extension::ARB_instanced_arrays].m_supported
  1165. || s_extension[Extension::ANGLE_instanced_arrays].m_supported)
  1166. {
  1167. if (NULL != glVertexAttribDivisor
  1168. && NULL != glDrawArraysInstanced
  1169. && NULL != glDrawElementsInstanced)
  1170. {
  1171. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1172. }
  1173. }
  1174. }
  1175. if (0 == (g_caps.supported & BGFX_CAPS_INSTANCING) )
  1176. {
  1177. glVertexAttribDivisor = stubVertexAttribDivisor;
  1178. glDrawArraysInstanced = stubDrawArraysInstanced;
  1179. glDrawElementsInstanced = stubDrawElementsInstanced;
  1180. }
  1181. }
  1182. #if BGFX_CONFIG_RENDERER_OPENGL
  1183. if (s_extension[Extension::ARB_debug_output].m_supported
  1184. || s_extension[Extension::KHR_debug].m_supported)
  1185. {
  1186. GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
  1187. GL_CHECK(glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, NULL, GL_TRUE) );
  1188. }
  1189. if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
  1190. {
  1191. GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
  1192. }
  1193. if (s_extension[Extension::ARB_depth_clamp].m_supported)
  1194. {
  1195. GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
  1196. }
  1197. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1198. if (NULL == glFrameTerminatorGREMEDY
  1199. || !s_extension[Extension::GREMEDY_frame_terminator].m_supported)
  1200. {
  1201. glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
  1202. }
  1203. if (NULL == glInsertEventMarker
  1204. || !s_extension[Extension::EXT_debug_marker].m_supported)
  1205. {
  1206. glInsertEventMarker = (NULL != glStringMarkerGREMEDY && s_extension[Extension::GREMEDY_string_marker].m_supported)
  1207. ? stubInsertEventMarkerGREMEDY
  1208. : stubInsertEventMarker
  1209. ;
  1210. }
  1211. if (NULL == glObjectLabel)
  1212. {
  1213. glObjectLabel = stubObjectLabel;
  1214. }
  1215. if (NULL == glInvalidateFramebuffer)
  1216. {
  1217. glInvalidateFramebuffer = stubInvalidateFramebuffer;
  1218. }
  1219. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1220. {
  1221. m_queries.create();
  1222. }
  1223. // Init reserved part of view name.
  1224. for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1225. {
  1226. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1227. }
  1228. ovrPostReset();
  1229. }
  1230. void shutdown()
  1231. {
  1232. ovrPreReset();
  1233. m_ovr.shutdown();
  1234. if (m_vaoSupport)
  1235. {
  1236. GL_CHECK(glBindVertexArray(0) );
  1237. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  1238. m_vao = 0;
  1239. }
  1240. captureFinish();
  1241. invalidateCache();
  1242. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1243. {
  1244. m_queries.destroy();
  1245. }
  1246. destroyMsaaFbo();
  1247. m_glctx.destroy();
  1248. m_flip = false;
  1249. unloadRenderDoc(m_renderdocdll);
  1250. }
  1251. RendererType::Enum getRendererType() const BX_OVERRIDE
  1252. {
  1253. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1254. {
  1255. return RendererType::OpenGL;
  1256. }
  1257. return RendererType::OpenGLES;
  1258. }
  1259. const char* getRendererName() const BX_OVERRIDE
  1260. {
  1261. return BGFX_RENDERER_OPENGL_NAME;
  1262. }
  1263. void flip()
  1264. {
  1265. if (m_flip)
  1266. {
  1267. for (uint32_t ii = 1, num = m_numWindows; ii < num; ++ii)
  1268. {
  1269. m_glctx.swap(m_frameBuffers[m_windows[ii].idx].m_swapChain);
  1270. }
  1271. if (!m_ovr.swap() )
  1272. {
  1273. m_glctx.swap();
  1274. }
  1275. }
  1276. }
  1277. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t /*_flags*/) BX_OVERRIDE
  1278. {
  1279. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
  1280. }
  1281. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1282. {
  1283. m_indexBuffers[_handle.idx].destroy();
  1284. }
  1285. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  1286. {
  1287. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1288. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  1289. dump(decl);
  1290. }
  1291. void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
  1292. {
  1293. }
  1294. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE
  1295. {
  1296. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  1297. }
  1298. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1299. {
  1300. m_vertexBuffers[_handle.idx].destroy();
  1301. }
  1302. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
  1303. {
  1304. m_indexBuffers[_handle.idx].create(_size, NULL);
  1305. }
  1306. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1307. {
  1308. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1309. }
  1310. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1311. {
  1312. m_indexBuffers[_handle.idx].destroy();
  1313. }
  1314. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
  1315. {
  1316. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1317. m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  1318. }
  1319. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1320. {
  1321. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1322. }
  1323. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1324. {
  1325. m_vertexBuffers[_handle.idx].destroy();
  1326. }
  1327. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  1328. {
  1329. m_shaders[_handle.idx].create(_mem);
  1330. }
  1331. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  1332. {
  1333. m_shaders[_handle.idx].destroy();
  1334. }
  1335. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  1336. {
  1337. ShaderGL dummyFragmentShader;
  1338. m_program[_handle.idx].create(m_shaders[_vsh.idx], isValid(_fsh) ? m_shaders[_fsh.idx] : dummyFragmentShader);
  1339. }
  1340. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  1341. {
  1342. m_program[_handle.idx].destroy();
  1343. }
  1344. void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
  1345. {
  1346. m_textures[_handle.idx].create(_mem, _flags, _skip);
  1347. }
  1348. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
  1349. {
  1350. }
  1351. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
  1352. {
  1353. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  1354. }
  1355. void updateTextureEnd() BX_OVERRIDE
  1356. {
  1357. }
  1358. void destroyTexture(TextureHandle _handle) BX_OVERRIDE
  1359. {
  1360. m_textures[_handle.idx].destroy();
  1361. }
  1362. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
  1363. {
  1364. m_frameBuffers[_handle.idx].create(_num, _textureHandles);
  1365. }
  1366. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
  1367. {
  1368. uint16_t denseIdx = m_numWindows++;
  1369. m_windows[denseIdx] = _handle;
  1370. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  1371. }
  1372. void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
  1373. {
  1374. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  1375. if (UINT16_MAX != denseIdx)
  1376. {
  1377. --m_numWindows;
  1378. if (m_numWindows > 1)
  1379. {
  1380. FrameBufferHandle handle = m_windows[m_numWindows];
  1381. m_windows[denseIdx] = handle;
  1382. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1383. }
  1384. }
  1385. }
  1386. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  1387. {
  1388. if (NULL != m_uniforms[_handle.idx])
  1389. {
  1390. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1391. }
  1392. uint32_t size = g_uniformTypeSize[_type]*_num;
  1393. void* data = BX_ALLOC(g_allocator, size);
  1394. memset(data, 0, size);
  1395. m_uniforms[_handle.idx] = data;
  1396. m_uniformReg.add(_handle, _name, m_uniforms[_handle.idx]);
  1397. }
  1398. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  1399. {
  1400. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1401. m_uniforms[_handle.idx] = NULL;
  1402. }
  1403. void saveScreenShot(const char* _filePath) BX_OVERRIDE
  1404. {
  1405. uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
  1406. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  1407. uint32_t width = m_resolution.m_width;
  1408. uint32_t height = m_resolution.m_height;
  1409. GL_CHECK(glReadPixels(0
  1410. , 0
  1411. , width
  1412. , height
  1413. , m_readPixelsFmt
  1414. , GL_UNSIGNED_BYTE
  1415. , data
  1416. ) );
  1417. if (GL_RGBA == m_readPixelsFmt)
  1418. {
  1419. imageSwizzleBgra8(width, height, width*4, data, data);
  1420. }
  1421. g_callback->screenShot(_filePath
  1422. , width
  1423. , height
  1424. , width*4
  1425. , data
  1426. , length
  1427. , true
  1428. );
  1429. BX_FREE(g_allocator, data);
  1430. }
  1431. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  1432. {
  1433. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1434. , _name
  1435. , BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1436. );
  1437. }
  1438. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  1439. {
  1440. memcpy(m_uniforms[_loc], _data, _size);
  1441. }
  1442. void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
  1443. {
  1444. GL_CHECK(glInsertEventMarker(_size, _marker) );
  1445. }
  1446. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  1447. void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
  1448. {
  1449. if (0 != m_vao)
  1450. {
  1451. GL_CHECK(glBindVertexArray(m_vao) );
  1452. }
  1453. uint32_t width = m_resolution.m_width;
  1454. uint32_t height = m_resolution.m_height;
  1455. if (m_ovr.isEnabled() )
  1456. {
  1457. m_ovr.getSize(width, height);
  1458. }
  1459. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  1460. GL_CHECK(glViewport(0, 0, width, height) );
  1461. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1462. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1463. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1464. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1465. GL_CHECK(glDisable(GL_CULL_FACE) );
  1466. GL_CHECK(glDisable(GL_BLEND) );
  1467. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  1468. ProgramGL& program = m_program[_blitter.m_program.idx];
  1469. GL_CHECK(glUseProgram(program.m_id) );
  1470. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  1471. float proj[16];
  1472. mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1473. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  1474. , 1
  1475. , GL_FALSE
  1476. , proj
  1477. ) );
  1478. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  1479. GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_textures[_blitter.m_texture.idx].m_id) );
  1480. }
  1481. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
  1482. {
  1483. const uint32_t numVertices = _numIndices*4/6;
  1484. if (0 < numVertices)
  1485. {
  1486. m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
  1487. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
  1488. VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1489. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1490. IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1491. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1492. ProgramGL& program = m_program[_blitter.m_program.idx];
  1493. program.bindAttributes(_blitter.m_decl, 0);
  1494. GL_CHECK(glDrawElements(GL_TRIANGLES
  1495. , _numIndices
  1496. , GL_UNSIGNED_SHORT
  1497. , (void*)0
  1498. ) );
  1499. }
  1500. }
  1501. void updateResolution(const Resolution& _resolution)
  1502. {
  1503. bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
  1504. m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
  1505. ? m_maxAnisotropyDefault
  1506. : 0.0f
  1507. ;
  1508. uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
  1509. if (m_resolution.m_width != _resolution.m_width
  1510. || m_resolution.m_height != _resolution.m_height
  1511. || m_resolution.m_flags != flags)
  1512. {
  1513. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1514. m_textVideoMem.clear();
  1515. m_resolution = _resolution;
  1516. m_resolution.m_flags = flags;
  1517. uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  1518. msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  1519. bool vsync = !!(m_resolution.m_flags&BGFX_RESET_VSYNC);
  1520. setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa, vsync);
  1521. updateCapture();
  1522. ovrPreReset();
  1523. ovrPostReset();
  1524. }
  1525. if (recenter)
  1526. {
  1527. m_ovr.recenter();
  1528. }
  1529. }
  1530. void setShaderUniform4f(uint8_t /*_flags*/, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
  1531. {
  1532. GL_CHECK(glUniform4fv(_regIndex
  1533. , _numRegs
  1534. , (const GLfloat*)_val
  1535. ) );
  1536. }
  1537. void setShaderUniform4x4f(uint8_t /*_flags*/, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
  1538. {
  1539. GL_CHECK(glUniformMatrix4fv(_regIndex
  1540. , _numRegs
  1541. , GL_FALSE
  1542. , (const GLfloat*)_val
  1543. ) );
  1544. }
  1545. uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, uint8_t _discard = BGFX_CLEAR_NONE, bool _msaa = true)
  1546. {
  1547. if (isValid(m_fbh)
  1548. && m_fbh.idx != _fbh.idx
  1549. && (BGFX_CLEAR_NONE != m_fbDiscard || m_rtMsaa) )
  1550. {
  1551. FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  1552. if (m_rtMsaa)
  1553. {
  1554. frameBuffer.resolve();
  1555. }
  1556. if (BGFX_CLEAR_NONE != m_fbDiscard)
  1557. {
  1558. frameBuffer.discard(m_fbDiscard);
  1559. }
  1560. m_fbDiscard = BGFX_CLEAR_NONE;
  1561. }
  1562. m_glctx.makeCurrent(NULL);
  1563. if (!isValid(_fbh) )
  1564. {
  1565. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1566. }
  1567. else
  1568. {
  1569. FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
  1570. _height = frameBuffer.m_height;
  1571. if (UINT16_MAX != frameBuffer.m_denseIdx)
  1572. {
  1573. m_glctx.makeCurrent(frameBuffer.m_swapChain);
  1574. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1575. }
  1576. else
  1577. {
  1578. m_glctx.makeCurrent(NULL);
  1579. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
  1580. }
  1581. }
  1582. m_fbh = _fbh;
  1583. m_fbDiscard = _discard;
  1584. m_rtMsaa = _msaa;
  1585. return _height;
  1586. }
  1587. uint32_t getNumRt() const
  1588. {
  1589. if (isValid(m_fbh) )
  1590. {
  1591. const FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  1592. return frameBuffer.m_num;
  1593. }
  1594. return 1;
  1595. }
  1596. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  1597. {
  1598. if (0 == m_msaaBackBufferFbo // iOS
  1599. && 1 < _msaa)
  1600. {
  1601. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  1602. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1603. GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  1604. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  1605. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  1606. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  1607. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  1608. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  1609. GLenum attachment = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1610. ? GL_DEPTH_STENCIL_ATTACHMENT
  1611. : GL_DEPTH_ATTACHMENT
  1612. ;
  1613. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  1614. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1615. , "glCheckFramebufferStatus failed 0x%08x"
  1616. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1617. );
  1618. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1619. }
  1620. }
  1621. void destroyMsaaFbo()
  1622. {
  1623. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  1624. && 0 != m_msaaBackBufferFbo)
  1625. {
  1626. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  1627. m_msaaBackBufferFbo = 0;
  1628. if (0 != m_msaaBackBufferRbos[0])
  1629. {
  1630. GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  1631. m_msaaBackBufferRbos[0] = 0;
  1632. m_msaaBackBufferRbos[1] = 0;
  1633. }
  1634. }
  1635. }
  1636. void blitMsaaFbo()
  1637. {
  1638. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  1639. && 0 != m_msaaBackBufferFbo)
  1640. {
  1641. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1642. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  1643. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1644. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  1645. uint32_t width = m_resolution.m_width;
  1646. uint32_t height = m_resolution.m_height;
  1647. GLenum filter = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  1648. ? GL_NEAREST
  1649. : GL_LINEAR
  1650. ;
  1651. GL_CHECK(glBlitFramebuffer(0
  1652. , 0
  1653. , width
  1654. , height
  1655. , 0
  1656. , 0
  1657. , width
  1658. , height
  1659. , GL_COLOR_BUFFER_BIT
  1660. , filter
  1661. ) );
  1662. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  1663. }
  1664. }
  1665. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0, bool _vsync = false)
  1666. {
  1667. if (_width != 0
  1668. || _height != 0)
  1669. {
  1670. if (!m_glctx.isValid() )
  1671. {
  1672. m_glctx.create(_width, _height);
  1673. #if BX_PLATFORM_IOS
  1674. // iOS: need to figure out how to deal with FBO created by context.
  1675. m_backBufferFbo = m_msaaBackBufferFbo = m_glctx.getFbo();
  1676. #endif // BX_PLATFORM_IOS
  1677. }
  1678. else
  1679. {
  1680. destroyMsaaFbo();
  1681. m_glctx.resize(_width, _height, _vsync);
  1682. createMsaaFbo(_width, _height, _msaa);
  1683. }
  1684. }
  1685. m_flip = true;
  1686. }
  1687. void invalidateCache()
  1688. {
  1689. if (m_vaoSupport)
  1690. {
  1691. m_vaoStateCache.invalidate();
  1692. }
  1693. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1694. && m_samplerObjectSupport)
  1695. {
  1696. m_samplerStateCache.invalidate();
  1697. }
  1698. }
  1699. void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags)
  1700. {
  1701. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1702. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1703. {
  1704. if (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) )
  1705. {
  1706. _flags &= ~BGFX_TEXTURE_RESERVED_MASK;
  1707. _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
  1708. _flags |= _numMips<<BGFX_TEXTURE_RESERVED_SHIFT;
  1709. GLuint sampler = m_samplerStateCache.find(_flags);
  1710. if (UINT32_MAX == sampler)
  1711. {
  1712. sampler = m_samplerStateCache.add(_flags);
  1713. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  1714. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  1715. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  1716. const uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  1717. const uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  1718. const uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  1719. GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
  1720. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
  1721. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
  1722. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  1723. && 0.0f < m_maxAnisotropy)
  1724. {
  1725. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
  1726. }
  1727. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1728. || m_shadowSamplersSupport)
  1729. {
  1730. const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  1731. if (0 == cmpFunc)
  1732. {
  1733. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  1734. }
  1735. else
  1736. {
  1737. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  1738. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  1739. }
  1740. }
  1741. }
  1742. GL_CHECK(glBindSampler(_stage, sampler) );
  1743. }
  1744. else
  1745. {
  1746. GL_CHECK(glBindSampler(_stage, 0) );
  1747. }
  1748. }
  1749. }
  1750. void ovrPostReset()
  1751. {
  1752. #if BGFX_CONFIG_USE_OVR
  1753. if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
  1754. {
  1755. ovrGLConfig config;
  1756. config.OGL.Header.API = ovrRenderAPI_OpenGL;
  1757. # if OVR_VERSION > OVR_VERSION_043
  1758. config.OGL.Header.BackBufferSize.w = m_resolution.m_width;
  1759. config.OGL.Header.BackBufferSize.h = m_resolution.m_height;
  1760. # else
  1761. config.OGL.Header.RTSize.w = m_resolution.m_width;
  1762. config.OGL.Header.RTSize.h = m_resolution.m_height;
  1763. # endif // OVR_VERSION > OVR_VERSION_043
  1764. config.OGL.Header.Multisample = 0;
  1765. config.OGL.Window = g_bgfxHwnd;
  1766. config.OGL.DC = GetDC(g_bgfxHwnd);
  1767. if (m_ovr.postReset(g_bgfxHwnd, &config.Config, !!(m_resolution.m_flags & BGFX_RESET_HMD_DEBUG) ) )
  1768. {
  1769. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1770. const Memory* mem = alloc(size);
  1771. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1772. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1773. bx::write(&writer, magic);
  1774. TextureCreate tc;
  1775. tc.m_flags = BGFX_TEXTURE_RT;
  1776. tc.m_width = m_ovr.m_rtSize.w;
  1777. tc.m_height = m_ovr.m_rtSize.h;
  1778. tc.m_sides = 0;
  1779. tc.m_depth = 0;
  1780. tc.m_numMips = 1;
  1781. tc.m_format = uint8_t(bgfx::TextureFormat::BGRA8);
  1782. tc.m_cubeMap = false;
  1783. tc.m_mem = NULL;
  1784. bx::write(&writer, tc);
  1785. m_ovrRT.create(mem, tc.m_flags, 0);
  1786. release(mem);
  1787. m_ovrFbo = m_msaaBackBufferFbo;
  1788. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  1789. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1790. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1791. , GL_COLOR_ATTACHMENT0
  1792. , GL_TEXTURE_2D
  1793. , m_ovrRT.m_id
  1794. , 0
  1795. ) );
  1796. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_ovrFbo) );
  1797. ovrGLTexture texture;
  1798. texture.OGL.Header.API = ovrRenderAPI_OpenGL;
  1799. texture.OGL.Header.TextureSize = m_ovr.m_rtSize;
  1800. texture.OGL.TexId = m_ovrRT.m_id;
  1801. m_ovr.postReset(texture.Texture);
  1802. }
  1803. }
  1804. #endif // BGFX_CONFIG_USE_OVR
  1805. }
  1806. void ovrPreReset()
  1807. {
  1808. #if BGFX_CONFIG_USE_OVR
  1809. m_ovr.preReset();
  1810. if (m_ovr.isEnabled() )
  1811. {
  1812. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1813. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  1814. m_msaaBackBufferFbo = m_ovrFbo;
  1815. m_ovrFbo = 0;
  1816. m_ovrRT.destroy();
  1817. }
  1818. #endif // BGFX_CONFIG_USE_OVR
  1819. }
  1820. void updateCapture()
  1821. {
  1822. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  1823. {
  1824. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  1825. m_capture = BX_REALLOC(g_allocator, m_capture, m_captureSize);
  1826. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  1827. }
  1828. else
  1829. {
  1830. captureFinish();
  1831. }
  1832. }
  1833. void capture()
  1834. {
  1835. if (NULL != m_capture)
  1836. {
  1837. GL_CHECK(glReadPixels(0
  1838. , 0
  1839. , m_resolution.m_width
  1840. , m_resolution.m_height
  1841. , m_readPixelsFmt
  1842. , GL_UNSIGNED_BYTE
  1843. , m_capture
  1844. ) );
  1845. g_callback->captureFrame(m_capture, m_captureSize);
  1846. }
  1847. }
  1848. void captureFinish()
  1849. {
  1850. if (NULL != m_capture)
  1851. {
  1852. g_callback->captureEnd();
  1853. BX_FREE(g_allocator, m_capture);
  1854. m_capture = NULL;
  1855. m_captureSize = 0;
  1856. }
  1857. }
  1858. bool programFetchFromCache(GLuint programId, uint64_t _id)
  1859. {
  1860. _id ^= m_hash;
  1861. bool cached = false;
  1862. if (m_programBinarySupport)
  1863. {
  1864. uint32_t length = g_callback->cacheReadSize(_id);
  1865. cached = length > 0;
  1866. if (cached)
  1867. {
  1868. void* data = BX_ALLOC(g_allocator, length);
  1869. if (g_callback->cacheRead(_id, data, length) )
  1870. {
  1871. bx::MemoryReader reader(data, length);
  1872. GLenum format;
  1873. bx::read(&reader, format);
  1874. GL_CHECK(glProgramBinary(programId, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  1875. }
  1876. BX_FREE(g_allocator, data);
  1877. }
  1878. #if BGFX_CONFIG_RENDERER_OPENGL
  1879. GL_CHECK(glProgramParameteri(programId, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  1880. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1881. }
  1882. return cached;
  1883. }
  1884. void programCache(GLuint programId, uint64_t _id)
  1885. {
  1886. _id ^= m_hash;
  1887. if (m_programBinarySupport)
  1888. {
  1889. GLint programLength;
  1890. GLenum format;
  1891. GL_CHECK(glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  1892. if (0 < programLength)
  1893. {
  1894. uint32_t length = programLength + 4;
  1895. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  1896. GL_CHECK(glGetProgramBinary(programId, programLength, NULL, &format, &data[4]) );
  1897. *(uint32_t*)data = format;
  1898. g_callback->cacheWrite(_id, data, length);
  1899. BX_FREE(g_allocator, data);
  1900. }
  1901. }
  1902. }
  1903. void commit(ConstantBuffer& _constantBuffer)
  1904. {
  1905. _constantBuffer.reset();
  1906. for (;;)
  1907. {
  1908. uint32_t opcode = _constantBuffer.read();
  1909. if (UniformType::End == opcode)
  1910. {
  1911. break;
  1912. }
  1913. UniformType::Enum type;
  1914. uint16_t ignore;
  1915. uint16_t num;
  1916. uint16_t copy;
  1917. ConstantBuffer::decodeOpcode(opcode, type, ignore, num, copy);
  1918. const char* data;
  1919. if (copy)
  1920. {
  1921. data = _constantBuffer.read(g_uniformTypeSize[type]*num);
  1922. }
  1923. else
  1924. {
  1925. UniformHandle handle;
  1926. memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  1927. data = (const char*)m_uniforms[handle.idx];
  1928. }
  1929. uint32_t loc = _constantBuffer.read();
  1930. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  1931. case UniformType::_uniform: \
  1932. { \
  1933. _type* value = (_type*)data; \
  1934. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  1935. } \
  1936. break;
  1937. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  1938. case UniformType::_uniform: \
  1939. { \
  1940. _type* value = (_type*)data; \
  1941. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  1942. } \
  1943. break;
  1944. switch (type)
  1945. {
  1946. // case ConstantType::Uniform1iv:
  1947. // {
  1948. // int* value = (int*)data;
  1949. // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  1950. // GL_CHECK(glUniform1iv(loc, num, value) );
  1951. // }
  1952. // break;
  1953. CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
  1954. CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
  1955. CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
  1956. CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
  1957. CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
  1958. CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
  1959. CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
  1960. CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
  1961. CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
  1962. case UniformType::End:
  1963. break;
  1964. default:
  1965. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
  1966. break;
  1967. }
  1968. #undef CASE_IMPLEMENT_UNIFORM
  1969. #undef CASE_IMPLEMENT_UNIFORM_T
  1970. }
  1971. }
  1972. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, uint32_t _height, const float _palette[][4])
  1973. {
  1974. uint32_t numMrt = 1;
  1975. FrameBufferHandle fbh = m_fbh;
  1976. if (isValid(fbh) )
  1977. {
  1978. const FrameBufferGL& fb = m_frameBuffers[fbh.idx];
  1979. numMrt = bx::uint32_max(1, fb.m_num);
  1980. }
  1981. if (1 == numMrt)
  1982. {
  1983. GLuint flags = 0;
  1984. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  1985. {
  1986. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  1987. {
  1988. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[0]);
  1989. const float* rgba = _palette[index];
  1990. const float rr = rgba[0];
  1991. const float gg = rgba[1];
  1992. const float bb = rgba[2];
  1993. const float aa = rgba[3];
  1994. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  1995. }
  1996. else
  1997. {
  1998. float rr = _clear.m_index[0]*1.0f/255.0f;
  1999. float gg = _clear.m_index[1]*1.0f/255.0f;
  2000. float bb = _clear.m_index[2]*1.0f/255.0f;
  2001. float aa = _clear.m_index[3]*1.0f/255.0f;
  2002. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2003. }
  2004. flags |= GL_COLOR_BUFFER_BIT;
  2005. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2006. }
  2007. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  2008. {
  2009. flags |= GL_DEPTH_BUFFER_BIT;
  2010. GL_CHECK(glClearDepth(_clear.m_depth) );
  2011. GL_CHECK(glDepthMask(GL_TRUE) );
  2012. }
  2013. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  2014. {
  2015. flags |= GL_STENCIL_BUFFER_BIT;
  2016. GL_CHECK(glClearStencil(_clear.m_stencil) );
  2017. }
  2018. if (0 != flags)
  2019. {
  2020. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2021. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  2022. GL_CHECK(glClear(flags) );
  2023. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2024. }
  2025. }
  2026. else
  2027. {
  2028. const GLuint defaultVao = m_vao;
  2029. if (0 != defaultVao)
  2030. {
  2031. GL_CHECK(glBindVertexArray(defaultVao) );
  2032. }
  2033. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2034. GL_CHECK(glDisable(GL_CULL_FACE) );
  2035. GL_CHECK(glDisable(GL_BLEND) );
  2036. GLboolean colorMask = !!(BGFX_CLEAR_COLOR & _clear.m_flags);
  2037. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  2038. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  2039. {
  2040. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2041. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  2042. GL_CHECK(glDepthMask(GL_TRUE) );
  2043. }
  2044. else
  2045. {
  2046. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2047. }
  2048. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  2049. {
  2050. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2051. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  2052. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  2053. }
  2054. else
  2055. {
  2056. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2057. }
  2058. VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  2059. VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  2060. {
  2061. struct Vertex
  2062. {
  2063. float m_x;
  2064. float m_y;
  2065. float m_z;
  2066. };
  2067. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  2068. BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
  2069. const float depth = _clear.m_depth;
  2070. vertex->m_x = -1.0f;
  2071. vertex->m_y = -1.0f;
  2072. vertex->m_z = depth;
  2073. vertex++;
  2074. vertex->m_x = 1.0f;
  2075. vertex->m_y = -1.0f;
  2076. vertex->m_z = depth;
  2077. vertex++;
  2078. vertex->m_x = -1.0f;
  2079. vertex->m_y = 1.0f;
  2080. vertex->m_z = depth;
  2081. vertex++;
  2082. vertex->m_x = 1.0f;
  2083. vertex->m_y = 1.0f;
  2084. vertex->m_z = depth;
  2085. }
  2086. vb.update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
  2087. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2088. ProgramGL& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  2089. GL_CHECK(glUseProgram(program.m_id) );
  2090. program.bindAttributes(vertexDecl, 0);
  2091. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2092. {
  2093. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  2094. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2095. {
  2096. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[ii]);
  2097. memcpy(mrtClear[ii], _palette[index], 16);
  2098. }
  2099. GL_CHECK(glUniform4fv(0, numMrt, mrtClear[0]) );
  2100. }
  2101. else
  2102. {
  2103. float rgba[4] =
  2104. {
  2105. _clear.m_index[0]*1.0f/255.0f,
  2106. _clear.m_index[1]*1.0f/255.0f,
  2107. _clear.m_index[2]*1.0f/255.0f,
  2108. _clear.m_index[3]*1.0f/255.0f,
  2109. };
  2110. GL_CHECK(glUniform4fv(0, 1, rgba) );
  2111. }
  2112. GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP
  2113. , 0
  2114. , 4
  2115. ) );
  2116. }
  2117. }
  2118. void* m_renderdocdll;
  2119. uint16_t m_numWindows;
  2120. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2121. IndexBufferGL m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2122. VertexBufferGL m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2123. ShaderGL m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2124. ProgramGL m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2125. TextureGL m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2126. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2127. FrameBufferGL m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2128. UniformRegistry m_uniformReg;
  2129. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2130. QueriesGL m_queries;
  2131. VaoStateCache m_vaoStateCache;
  2132. SamplerStateCache m_samplerStateCache;
  2133. TextVideoMem m_textVideoMem;
  2134. bool m_rtMsaa;
  2135. FrameBufferHandle m_fbh;
  2136. uint32_t m_fbDiscard;
  2137. Resolution m_resolution;
  2138. void* m_capture;
  2139. uint32_t m_captureSize;
  2140. float m_maxAnisotropy;
  2141. float m_maxAnisotropyDefault;
  2142. int32_t m_maxMsaa;
  2143. GLuint m_vao;
  2144. bool m_vaoSupport;
  2145. bool m_samplerObjectSupport;
  2146. bool m_shadowSamplersSupport;
  2147. bool m_programBinarySupport;
  2148. bool m_textureSwizzleSupport;
  2149. bool m_depthTextureSupport;
  2150. bool m_flip;
  2151. uint64_t m_hash;
  2152. GLenum m_readPixelsFmt;
  2153. GLuint m_backBufferFbo;
  2154. GLuint m_msaaBackBufferFbo;
  2155. GLuint m_msaaBackBufferRbos[2];
  2156. GlContext m_glctx;
  2157. const char* m_vendor;
  2158. const char* m_renderer;
  2159. const char* m_version;
  2160. const char* m_glslVersion;
  2161. OVR m_ovr;
  2162. TextureGL m_ovrRT;
  2163. GLint m_ovrFbo;
  2164. };
  2165. RendererContextGL* s_renderGL;
  2166. RendererContextI* rendererCreateGL()
  2167. {
  2168. s_renderGL = BX_NEW(g_allocator, RendererContextGL);
  2169. s_renderGL->init();
  2170. return s_renderGL;
  2171. }
  2172. void rendererDestroyGL()
  2173. {
  2174. s_renderGL->shutdown();
  2175. BX_DELETE(g_allocator, s_renderGL);
  2176. s_renderGL = NULL;
  2177. }
  2178. const char* glslTypeName(GLuint _type)
  2179. {
  2180. #define GLSL_TYPE(_ty) case _ty: return #_ty
  2181. switch (_type)
  2182. {
  2183. GLSL_TYPE(GL_INT);
  2184. GLSL_TYPE(GL_INT_VEC2);
  2185. GLSL_TYPE(GL_INT_VEC3);
  2186. GLSL_TYPE(GL_INT_VEC4);
  2187. GLSL_TYPE(GL_UNSIGNED_INT);
  2188. GLSL_TYPE(GL_UNSIGNED_INT_VEC2);
  2189. GLSL_TYPE(GL_UNSIGNED_INT_VEC3);
  2190. GLSL_TYPE(GL_UNSIGNED_INT_VEC4);
  2191. GLSL_TYPE(GL_FLOAT);
  2192. GLSL_TYPE(GL_FLOAT_VEC2);
  2193. GLSL_TYPE(GL_FLOAT_VEC3);
  2194. GLSL_TYPE(GL_FLOAT_VEC4);
  2195. GLSL_TYPE(GL_FLOAT_MAT2);
  2196. GLSL_TYPE(GL_FLOAT_MAT3);
  2197. GLSL_TYPE(GL_FLOAT_MAT4);
  2198. // GLSL_TYPE(GL_FLOAT_MAT2x3);
  2199. // GLSL_TYPE(GL_FLOAT_MAT2x4);
  2200. // GLSL_TYPE(GL_FLOAT_MAT3x2);
  2201. // GLSL_TYPE(GL_FLOAT_MAT3x4);
  2202. // GLSL_TYPE(GL_FLOAT_MAT4x2);
  2203. // GLSL_TYPE(GL_FLOAT_MAT4x3);
  2204. // GLSL_TYPE(GL_SAMPLER_1D);
  2205. GLSL_TYPE(GL_SAMPLER_2D);
  2206. GLSL_TYPE(GL_SAMPLER_3D);
  2207. GLSL_TYPE(GL_SAMPLER_CUBE);
  2208. // GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
  2209. GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  2210. GLSL_TYPE(GL_IMAGE_1D);
  2211. GLSL_TYPE(GL_IMAGE_2D);
  2212. GLSL_TYPE(GL_IMAGE_3D);
  2213. GLSL_TYPE(GL_IMAGE_CUBE);
  2214. }
  2215. #undef GLSL_TYPE
  2216. BX_CHECK(false, "Unknown GLSL type? %x", _type);
  2217. return "UNKNOWN GLSL TYPE!";
  2218. }
  2219. const char* glEnumName(GLenum _enum)
  2220. {
  2221. #define GLENUM(_ty) case _ty: return #_ty
  2222. switch (_enum)
  2223. {
  2224. GLENUM(GL_TEXTURE);
  2225. GLENUM(GL_RENDERBUFFER);
  2226. GLENUM(GL_INVALID_ENUM);
  2227. GLENUM(GL_INVALID_VALUE);
  2228. GLENUM(GL_INVALID_OPERATION);
  2229. GLENUM(GL_OUT_OF_MEMORY);
  2230. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
  2231. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
  2232. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
  2233. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
  2234. GLENUM(GL_FRAMEBUFFER_UNSUPPORTED);
  2235. }
  2236. #undef GLENUM
  2237. BX_WARN(false, "Unknown enum? %x", _enum);
  2238. return "<GLenum?>";
  2239. }
  2240. UniformType::Enum convertGlType(GLenum _type)
  2241. {
  2242. switch (_type)
  2243. {
  2244. case GL_INT:
  2245. case GL_UNSIGNED_INT:
  2246. return UniformType::Uniform1iv;
  2247. case GL_FLOAT:
  2248. return UniformType::Uniform1fv;
  2249. case GL_FLOAT_VEC2:
  2250. return UniformType::Uniform2fv;
  2251. case GL_FLOAT_VEC3:
  2252. return UniformType::Uniform3fv;
  2253. case GL_FLOAT_VEC4:
  2254. return UniformType::Uniform4fv;
  2255. case GL_FLOAT_MAT2:
  2256. break;
  2257. case GL_FLOAT_MAT3:
  2258. return UniformType::Uniform3x3fv;
  2259. case GL_FLOAT_MAT4:
  2260. return UniformType::Uniform4x4fv;
  2261. // case GL_FLOAT_MAT2x3:
  2262. // case GL_FLOAT_MAT2x4:
  2263. // case GL_FLOAT_MAT3x2:
  2264. // case GL_FLOAT_MAT3x4:
  2265. // case GL_FLOAT_MAT4x2:
  2266. // case GL_FLOAT_MAT4x3:
  2267. // break;
  2268. // case GL_SAMPLER_1D:
  2269. case GL_SAMPLER_2D:
  2270. case GL_SAMPLER_3D:
  2271. case GL_SAMPLER_CUBE:
  2272. // case GL_SAMPLER_1D_SHADOW:
  2273. case GL_SAMPLER_2D_SHADOW:
  2274. case GL_IMAGE_1D:
  2275. case GL_IMAGE_2D:
  2276. case GL_IMAGE_3D:
  2277. case GL_IMAGE_CUBE:
  2278. return UniformType::Uniform1iv;
  2279. };
  2280. BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
  2281. return UniformType::End;
  2282. }
  2283. void ProgramGL::create(const ShaderGL& _vsh, const ShaderGL& _fsh)
  2284. {
  2285. m_id = glCreateProgram();
  2286. BX_TRACE("program create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
  2287. const uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  2288. const bool cached = s_renderGL->programFetchFromCache(m_id, id);
  2289. if (!cached)
  2290. {
  2291. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  2292. if (0 != _fsh.m_id)
  2293. {
  2294. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  2295. }
  2296. GL_CHECK(glLinkProgram(m_id) );
  2297. GLint linked = 0;
  2298. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  2299. if (0 == linked)
  2300. {
  2301. char log[1024];
  2302. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  2303. BX_TRACE("%d: %s", linked, log);
  2304. GL_CHECK(glDeleteProgram(m_id) );
  2305. return;
  2306. }
  2307. s_renderGL->programCache(m_id, id);
  2308. }
  2309. init();
  2310. if (!cached)
  2311. {
  2312. // Must be after init, otherwise init might fail to lookup shader
  2313. // info (NVIDIA Tegra 3 OpenGL ES 2.0 14.01003).
  2314. GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
  2315. if (0 != _fsh.m_id)
  2316. {
  2317. GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
  2318. }
  2319. }
  2320. }
  2321. void ProgramGL::destroy()
  2322. {
  2323. if (NULL != m_constantBuffer)
  2324. {
  2325. ConstantBuffer::destroy(m_constantBuffer);
  2326. m_constantBuffer = NULL;
  2327. }
  2328. m_numPredefined = 0;
  2329. if (0 != m_id)
  2330. {
  2331. GL_CHECK(glUseProgram(0) );
  2332. GL_CHECK(glDeleteProgram(m_id) );
  2333. m_id = 0;
  2334. }
  2335. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  2336. }
  2337. void ProgramGL::init()
  2338. {
  2339. GLint activeAttribs = 0;
  2340. GLint activeUniforms = 0;
  2341. GLint activeBuffers = 0;
  2342. #if BGFX_CONFIG_RENDERER_OPENGL >= 31
  2343. GL_CHECK(glBindFragDataLocation(m_id, 0, "bgfx_FragColor") );
  2344. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  2345. if (s_extension[Extension::ARB_program_interface_query].m_supported
  2346. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  2347. {
  2348. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &activeAttribs ) );
  2349. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_UNIFORM, GL_ACTIVE_RESOURCES, &activeUniforms) );
  2350. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, &activeBuffers ) );
  2351. }
  2352. else
  2353. {
  2354. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs ) );
  2355. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  2356. }
  2357. GLint max0, max1;
  2358. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  2359. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  2360. uint32_t maxLength = bx::uint32_max(max0, max1);
  2361. char* name = (char*)alloca(maxLength + 1);
  2362. BX_TRACE("Program %d", m_id);
  2363. BX_TRACE("Attributes (%d):", activeAttribs);
  2364. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  2365. {
  2366. GLint size;
  2367. GLenum type;
  2368. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  2369. BX_TRACE("\t%s %s is at location %d"
  2370. , glslTypeName(type)
  2371. , name
  2372. , glGetAttribLocation(m_id, name)
  2373. );
  2374. }
  2375. m_numPredefined = 0;
  2376. m_numSamplers = 0;
  2377. struct VariableInfo
  2378. {
  2379. GLenum type;
  2380. GLint loc;
  2381. GLint num;
  2382. };
  2383. VariableInfo vi;
  2384. GLenum props[] = { GL_TYPE, GL_LOCATION, GL_ARRAY_SIZE };
  2385. const bool piqSupported = s_extension[Extension::ARB_program_interface_query].m_supported;
  2386. BX_TRACE("Uniforms (%d):", activeUniforms);
  2387. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  2388. {
  2389. GLenum gltype;
  2390. GLint num;
  2391. GLint loc;
  2392. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  2393. || piqSupported)
  2394. {
  2395. GL_CHECK(glGetProgramResourceiv(m_id
  2396. , GL_UNIFORM
  2397. , ii
  2398. , BX_COUNTOF(props)
  2399. , props
  2400. , BX_COUNTOF(props)
  2401. , NULL
  2402. , (GLint*)&vi
  2403. ) );
  2404. GL_CHECK(glGetProgramResourceName(m_id
  2405. , GL_UNIFORM
  2406. , ii
  2407. , maxLength + 1
  2408. , NULL
  2409. , name
  2410. ) );
  2411. gltype = vi.type;
  2412. loc = vi.loc;
  2413. num = vi.num;
  2414. }
  2415. else
  2416. {
  2417. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  2418. loc = glGetUniformLocation(m_id, name);
  2419. }
  2420. num = bx::uint32_max(num, 1);
  2421. int offset = 0;
  2422. char* array = strchr(name, '[');
  2423. if (NULL != array)
  2424. {
  2425. BX_TRACE("--- %s", name);
  2426. *array = '\0';
  2427. array++;
  2428. char* end = strchr(array, ']');
  2429. *end = '\0';
  2430. offset = atoi(array);
  2431. }
  2432. switch (gltype)
  2433. {
  2434. case GL_SAMPLER_2D:
  2435. case GL_SAMPLER_3D:
  2436. case GL_SAMPLER_CUBE:
  2437. case GL_SAMPLER_2D_SHADOW:
  2438. case GL_IMAGE_1D:
  2439. case GL_IMAGE_2D:
  2440. case GL_IMAGE_3D:
  2441. case GL_IMAGE_CUBE:
  2442. BX_TRACE("Sampler #%d at location %d.", m_numSamplers, loc);
  2443. m_sampler[m_numSamplers] = loc;
  2444. m_numSamplers++;
  2445. break;
  2446. default:
  2447. break;
  2448. }
  2449. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2450. if (PredefinedUniform::Count != predefined)
  2451. {
  2452. m_predefined[m_numPredefined].m_loc = loc;
  2453. m_predefined[m_numPredefined].m_type = predefined;
  2454. m_predefined[m_numPredefined].m_count = num;
  2455. m_numPredefined++;
  2456. }
  2457. else
  2458. {
  2459. const UniformInfo* info = s_renderGL->m_uniformReg.find(name);
  2460. if (NULL != info)
  2461. {
  2462. if (NULL == m_constantBuffer)
  2463. {
  2464. m_constantBuffer = ConstantBuffer::create(1024);
  2465. }
  2466. UniformType::Enum type = convertGlType(gltype);
  2467. m_constantBuffer->writeUniformHandle(type, 0, info->m_handle, num);
  2468. m_constantBuffer->write(loc);
  2469. BX_TRACE("store %s %d", name, info->m_handle);
  2470. }
  2471. }
  2472. BX_TRACE("\tuniform %s %s%s is at location %d, size %d, offset %d"
  2473. , glslTypeName(gltype)
  2474. , name
  2475. , PredefinedUniform::Count != predefined ? "*" : ""
  2476. , loc
  2477. , num
  2478. , offset
  2479. );
  2480. BX_UNUSED(offset);
  2481. }
  2482. if (NULL != m_constantBuffer)
  2483. {
  2484. m_constantBuffer->finish();
  2485. }
  2486. if (s_extension[Extension::ARB_program_interface_query].m_supported
  2487. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  2488. {
  2489. struct VariableInfo
  2490. {
  2491. GLenum type;
  2492. };
  2493. VariableInfo vi;
  2494. GLenum props[] = { GL_TYPE };
  2495. BX_TRACE("Buffers (%d):", activeBuffers);
  2496. for (int32_t ii = 0; ii < activeBuffers; ++ii)
  2497. {
  2498. GL_CHECK(glGetProgramResourceiv(m_id
  2499. , GL_BUFFER_VARIABLE
  2500. , ii
  2501. , BX_COUNTOF(props)
  2502. , props
  2503. , BX_COUNTOF(props)
  2504. , NULL
  2505. , (GLint*)&vi
  2506. ) );
  2507. GL_CHECK(glGetProgramResourceName(m_id
  2508. , GL_BUFFER_VARIABLE
  2509. , ii
  2510. , maxLength + 1
  2511. , NULL
  2512. , name
  2513. ) );
  2514. BX_TRACE("\t%s %s at %d"
  2515. , glslTypeName(vi.type)
  2516. , name
  2517. , 0 //vi.loc
  2518. );
  2519. }
  2520. }
  2521. memset(m_attributes, 0xff, sizeof(m_attributes) );
  2522. uint32_t used = 0;
  2523. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2524. {
  2525. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  2526. if (-1 != loc)
  2527. {
  2528. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  2529. m_attributes[ii] = loc;
  2530. m_used[used++] = ii;
  2531. }
  2532. }
  2533. m_used[used] = Attrib::Count;
  2534. used = 0;
  2535. for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
  2536. {
  2537. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  2538. if (GLuint(-1) != loc )
  2539. {
  2540. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  2541. m_instanceData[used++] = loc;
  2542. }
  2543. }
  2544. m_instanceData[used] = 0xffff;
  2545. }
  2546. void ProgramGL::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
  2547. {
  2548. for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
  2549. {
  2550. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  2551. GLint loc = m_attributes[attr];
  2552. uint8_t num;
  2553. AttribType::Enum type;
  2554. bool normalized;
  2555. bool asInt;
  2556. _vertexDecl.decode(attr, num, type, normalized, asInt);
  2557. if (-1 != loc)
  2558. {
  2559. if (0xff != _vertexDecl.m_attributes[attr])
  2560. {
  2561. GL_CHECK(glEnableVertexAttribArray(loc) );
  2562. GL_CHECK(glVertexAttribDivisor(loc, 0) );
  2563. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  2564. GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
  2565. }
  2566. else
  2567. {
  2568. GL_CHECK(glDisableVertexAttribArray(loc) );
  2569. }
  2570. }
  2571. }
  2572. }
  2573. void ProgramGL::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  2574. {
  2575. uint32_t baseVertex = _baseVertex;
  2576. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  2577. {
  2578. GLint loc = m_instanceData[ii];
  2579. GL_CHECK(glEnableVertexAttribArray(loc) );
  2580. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  2581. GL_CHECK(glVertexAttribDivisor(loc, 1) );
  2582. baseVertex += 16;
  2583. }
  2584. }
  2585. void IndexBufferGL::destroy()
  2586. {
  2587. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2588. GL_CHECK(glDeleteBuffers(1, &m_id) );
  2589. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  2590. }
  2591. void VertexBufferGL::destroy()
  2592. {
  2593. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2594. GL_CHECK(glDeleteBuffers(1, &m_id) );
  2595. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  2596. }
  2597. static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
  2598. {
  2599. if (_target == GL_TEXTURE_3D)
  2600. {
  2601. GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) );
  2602. }
  2603. else
  2604. {
  2605. BX_UNUSED(_depth);
  2606. GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) );
  2607. }
  2608. }
  2609. static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data)
  2610. {
  2611. if (_target == GL_TEXTURE_3D)
  2612. {
  2613. GL_CHECK(glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _data) );
  2614. }
  2615. else
  2616. {
  2617. BX_UNUSED(_zoffset, _depth);
  2618. GL_CHECK(glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _data) );
  2619. }
  2620. }
  2621. static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
  2622. {
  2623. if (_target == GL_TEXTURE_3D)
  2624. {
  2625. GL_CHECK(glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data) );
  2626. }
  2627. else
  2628. {
  2629. BX_UNUSED(_depth);
  2630. GL_CHECK(glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data) );
  2631. }
  2632. }
  2633. static void compressedTexSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLsizei _imageSize, const GLvoid* _data)
  2634. {
  2635. if (_target == GL_TEXTURE_3D)
  2636. {
  2637. GL_CHECK(glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data) );
  2638. }
  2639. else
  2640. {
  2641. BX_UNUSED(_zoffset, _depth);
  2642. GL_CHECK(glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data) );
  2643. }
  2644. }
  2645. bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint8_t _format, uint8_t _numMips, uint32_t _flags)
  2646. {
  2647. m_target = _target;
  2648. m_numMips = _numMips;
  2649. m_flags = _flags;
  2650. m_currentFlags = UINT32_MAX;
  2651. m_width = _width;
  2652. m_height = _height;
  2653. m_requestedFormat = _format;
  2654. m_textureFormat = _format;
  2655. const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
  2656. if (!bufferOnly)
  2657. {
  2658. GL_CHECK(glGenTextures(1, &m_id) );
  2659. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  2660. GL_CHECK(glBindTexture(_target, m_id) );
  2661. setSamplerState(_flags);
  2662. const TextureFormatInfo& tfi = s_textureFormat[_format];
  2663. m_fmt = tfi.m_fmt;
  2664. m_type = tfi.m_type;
  2665. const bool compressed = isCompressed(TextureFormat::Enum(_format) );
  2666. const bool decompress = !tfi.m_supported && compressed;
  2667. if (decompress)
  2668. {
  2669. m_textureFormat = (uint8_t)TextureFormat::BGRA8;
  2670. const TextureFormatInfo& tfi = s_textureFormat[TextureFormat::BGRA8];
  2671. m_fmt = tfi.m_fmt;
  2672. m_type = tfi.m_type;
  2673. }
  2674. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2675. && TextureFormat::BGRA8 == m_textureFormat
  2676. && GL_RGBA == m_fmt
  2677. && s_renderGL->m_textureSwizzleSupport)
  2678. {
  2679. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  2680. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  2681. }
  2682. }
  2683. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  2684. if (renderTarget)
  2685. {
  2686. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  2687. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  2688. msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  2689. if (0 != msaaQuality
  2690. || bufferOnly)
  2691. {
  2692. GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
  2693. BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
  2694. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
  2695. if (0 == msaaQuality)
  2696. {
  2697. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER
  2698. , s_textureFormat[m_textureFormat].m_internalFmt
  2699. , _width
  2700. , _height
  2701. ) );
  2702. }
  2703. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2704. {
  2705. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER
  2706. , msaaQuality
  2707. , s_textureFormat[m_textureFormat].m_internalFmt
  2708. , _width
  2709. , _height
  2710. ) );
  2711. }
  2712. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  2713. if (bufferOnly)
  2714. {
  2715. // This is render buffer, there is no sampling, no need
  2716. // to create texture.
  2717. return false;
  2718. }
  2719. }
  2720. }
  2721. return true;
  2722. }
  2723. void TextureGL::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  2724. {
  2725. ImageContainer imageContainer;
  2726. if (imageParse(imageContainer, _mem->data, _mem->size) )
  2727. {
  2728. uint8_t numMips = imageContainer.m_numMips;
  2729. const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
  2730. numMips -= uint8_t(startLod);
  2731. const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
  2732. const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
  2733. const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
  2734. GLenum target = GL_TEXTURE_2D;
  2735. if (imageContainer.m_cubeMap)
  2736. {
  2737. target = GL_TEXTURE_CUBE_MAP;
  2738. }
  2739. else if (imageContainer.m_depth > 1)
  2740. {
  2741. target = GL_TEXTURE_3D;
  2742. }
  2743. if (!init(target
  2744. , textureWidth
  2745. , textureHeight
  2746. , imageContainer.m_format
  2747. , numMips
  2748. , _flags
  2749. ) )
  2750. {
  2751. return;
  2752. }
  2753. target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  2754. const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt;
  2755. const bool swizzle = true
  2756. && TextureFormat::BGRA8 == m_textureFormat
  2757. && GL_RGBA == m_fmt
  2758. && !s_renderGL->m_textureSwizzleSupport
  2759. ;
  2760. const bool convert = m_textureFormat != m_requestedFormat;
  2761. const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
  2762. uint32_t blockWidth = 1;
  2763. uint32_t blockHeight = 1;
  2764. if (convert && compressed)
  2765. {
  2766. blockWidth = blockInfo.blockWidth;
  2767. blockHeight = blockInfo.blockHeight;
  2768. }
  2769. BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
  2770. , this - s_renderGL->m_textures
  2771. , getName( (TextureFormat::Enum)m_textureFormat)
  2772. , getName( (TextureFormat::Enum)m_requestedFormat)
  2773. , textureWidth
  2774. , textureHeight
  2775. , imageContainer.m_cubeMap ? "x6" : ""
  2776. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  2777. );
  2778. BX_WARN(!swizzle && !convert, "Texture %s%s%s from %s to %s."
  2779. , swizzle ? "swizzle" : ""
  2780. , swizzle&&convert ? " and " : ""
  2781. , convert ? "convert" : ""
  2782. , getName( (TextureFormat::Enum)m_requestedFormat)
  2783. , getName( (TextureFormat::Enum)m_textureFormat)
  2784. );
  2785. uint8_t* temp = NULL;
  2786. if (convert || swizzle)
  2787. {
  2788. temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
  2789. }
  2790. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  2791. {
  2792. uint32_t width = textureWidth;
  2793. uint32_t height = textureHeight;
  2794. uint32_t depth = imageContainer.m_depth;
  2795. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  2796. {
  2797. width = bx::uint32_max(blockWidth, width);
  2798. height = bx::uint32_max(blockHeight, height);
  2799. depth = bx::uint32_max(1, depth);
  2800. ImageMip mip;
  2801. if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  2802. {
  2803. if (compressed)
  2804. {
  2805. compressedTexImage(target+side
  2806. , lod
  2807. , internalFmt
  2808. , width
  2809. , height
  2810. , depth
  2811. , 0
  2812. , mip.m_size
  2813. , mip.m_data
  2814. );
  2815. }
  2816. else
  2817. {
  2818. const uint8_t* data = mip.m_data;
  2819. if (convert)
  2820. {
  2821. imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, mip.m_width*4, mip.m_format);
  2822. data = temp;
  2823. }
  2824. if (swizzle)
  2825. {
  2826. imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
  2827. data = temp;
  2828. }
  2829. texImage(target+side
  2830. , lod
  2831. , internalFmt
  2832. , width
  2833. , height
  2834. , depth
  2835. , 0
  2836. , m_fmt
  2837. , m_type
  2838. , data
  2839. );
  2840. }
  2841. }
  2842. else
  2843. {
  2844. if (compressed)
  2845. {
  2846. uint32_t size = bx::uint32_max(1, (width + 3)>>2)
  2847. * bx::uint32_max(1, (height + 3)>>2)
  2848. * 4*4*getBitsPerPixel(TextureFormat::Enum(m_textureFormat) )/8
  2849. ;
  2850. compressedTexImage(target+side
  2851. , lod
  2852. , internalFmt
  2853. , width
  2854. , height
  2855. , depth
  2856. , 0
  2857. , size
  2858. , NULL
  2859. );
  2860. }
  2861. else
  2862. {
  2863. texImage(target+side
  2864. , lod
  2865. , internalFmt
  2866. , width
  2867. , height
  2868. , depth
  2869. , 0
  2870. , m_fmt
  2871. , m_type
  2872. , NULL
  2873. );
  2874. }
  2875. }
  2876. width >>= 1;
  2877. height >>= 1;
  2878. depth >>= 1;
  2879. }
  2880. }
  2881. if (NULL != temp)
  2882. {
  2883. BX_FREE(g_allocator, temp);
  2884. }
  2885. }
  2886. GL_CHECK(glBindTexture(m_target, 0) );
  2887. }
  2888. void TextureGL::destroy()
  2889. {
  2890. if (0 != m_id)
  2891. {
  2892. GL_CHECK(glBindTexture(m_target, 0) );
  2893. GL_CHECK(glDeleteTextures(1, &m_id) );
  2894. m_id = 0;
  2895. }
  2896. if (0 != m_rbo)
  2897. {
  2898. GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
  2899. m_rbo = 0;
  2900. }
  2901. }
  2902. void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  2903. {
  2904. BX_UNUSED(_z, _depth);
  2905. const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  2906. const uint32_t rectpitch = _rect.m_width*bpp/8;
  2907. uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  2908. GL_CHECK(glBindTexture(m_target, m_id) );
  2909. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  2910. GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  2911. const bool swizzle = true
  2912. && TextureFormat::BGRA8 == m_textureFormat
  2913. && GL_RGBA == m_fmt
  2914. && !s_renderGL->m_textureSwizzleSupport
  2915. ;
  2916. const bool unpackRowLength = BX_IGNORE_C4127(!!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported);
  2917. const bool convert = m_textureFormat != m_requestedFormat;
  2918. const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
  2919. const uint32_t width = _rect.m_width;
  2920. const uint32_t height = _rect.m_height;
  2921. uint8_t* temp = NULL;
  2922. if (convert
  2923. || swizzle
  2924. || !unpackRowLength)
  2925. {
  2926. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*height);
  2927. }
  2928. else if (unpackRowLength)
  2929. {
  2930. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
  2931. }
  2932. if (compressed)
  2933. {
  2934. const uint8_t* data = _mem->data;
  2935. if (!unpackRowLength)
  2936. {
  2937. imageCopy(width, height, bpp, srcpitch, data, temp);
  2938. data = temp;
  2939. }
  2940. GL_CHECK(compressedTexSubImage(target+_side
  2941. , _mip
  2942. , _rect.m_x
  2943. , _rect.m_y
  2944. , _z
  2945. , _rect.m_width
  2946. , _rect.m_height
  2947. , _depth
  2948. , m_fmt
  2949. , _mem->size
  2950. , data
  2951. ) );
  2952. }
  2953. else
  2954. {
  2955. const uint8_t* data = _mem->data;
  2956. if (convert)
  2957. {
  2958. imageDecodeToBgra8(temp, data, width, height, srcpitch, m_requestedFormat);
  2959. data = temp;
  2960. srcpitch = rectpitch;
  2961. }
  2962. if (swizzle)
  2963. {
  2964. imageSwizzleBgra8(width, height, srcpitch, data, temp);
  2965. data = temp;
  2966. }
  2967. else if (!unpackRowLength && !convert)
  2968. {
  2969. imageCopy(width, height, bpp, srcpitch, data, temp);
  2970. data = temp;
  2971. }
  2972. GL_CHECK(texSubImage(target+_side
  2973. , _mip
  2974. , _rect.m_x
  2975. , _rect.m_y
  2976. , _z
  2977. , _rect.m_width
  2978. , _rect.m_height
  2979. , _depth
  2980. , m_fmt
  2981. , m_type
  2982. , data
  2983. ) );
  2984. }
  2985. if (NULL != temp)
  2986. {
  2987. BX_FREE(g_allocator, temp);
  2988. }
  2989. }
  2990. void TextureGL::setSamplerState(uint32_t _flags)
  2991. {
  2992. const uint32_t flags = (0 != (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? m_flags : _flags) & BGFX_TEXTURE_SAMPLER_BITS_MASK;
  2993. if (flags != m_currentFlags)
  2994. {
  2995. const GLenum target = m_target;
  2996. const uint8_t numMips = m_numMips;
  2997. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  2998. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  2999. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3000. || s_extension[Extension::APPLE_texture_max_level].m_supported)
  3001. {
  3002. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
  3003. }
  3004. if (target == GL_TEXTURE_3D)
  3005. {
  3006. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  3007. }
  3008. const uint32_t mag = (flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  3009. const uint32_t min = (flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  3010. const uint32_t mip = (flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  3011. const GLenum minFilter = s_textureFilterMin[min][1 < numMips ? mip+1 : 0];
  3012. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
  3013. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
  3014. if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  3015. && 0.0f < s_renderGL->m_maxAnisotropy)
  3016. {
  3017. GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderGL->m_maxAnisotropy) );
  3018. }
  3019. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3020. || s_renderGL->m_shadowSamplersSupport)
  3021. {
  3022. const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  3023. if (0 == cmpFunc)
  3024. {
  3025. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  3026. }
  3027. else
  3028. {
  3029. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  3030. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  3031. }
  3032. }
  3033. m_currentFlags = flags;
  3034. }
  3035. }
  3036. void TextureGL::commit(uint32_t _stage, uint32_t _flags)
  3037. {
  3038. GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
  3039. GL_CHECK(glBindTexture(m_target, m_id) );
  3040. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  3041. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  3042. {
  3043. // GLES2 doesn't have support for sampler object.
  3044. setSamplerState(_flags);
  3045. }
  3046. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3047. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL < 31) )
  3048. {
  3049. // In case that GL 2.1 sampler object is supported via extension.
  3050. if (s_renderGL->m_samplerObjectSupport)
  3051. {
  3052. s_renderGL->setSamplerState(_stage, m_numMips, _flags);
  3053. }
  3054. else
  3055. {
  3056. setSamplerState(_flags);
  3057. }
  3058. }
  3059. else
  3060. {
  3061. // Everything else has sampler object.
  3062. s_renderGL->setSamplerState(_stage, m_numMips, _flags);
  3063. }
  3064. }
  3065. void writeString(bx::WriterI* _writer, const char* _str)
  3066. {
  3067. bx::write(_writer, _str, (int32_t)strlen(_str) );
  3068. }
  3069. void writeStringf(bx::WriterI* _writer, const char* _format, ...)
  3070. {
  3071. char temp[512];
  3072. va_list argList;
  3073. va_start(argList, _format);
  3074. int len = bx::vsnprintf(temp, BX_COUNTOF(temp), _format, argList);
  3075. va_end(argList);
  3076. bx::write(_writer, temp, len);
  3077. }
  3078. void strins(char* _str, const char* _insert)
  3079. {
  3080. size_t len = strlen(_insert);
  3081. memmove(&_str[len], _str, strlen(_str)+1);
  3082. memcpy(_str, _insert, len);
  3083. }
  3084. void ShaderGL::create(Memory* _mem)
  3085. {
  3086. bx::MemoryReader reader(_mem->data, _mem->size);
  3087. m_hash = bx::hashMurmur2A(_mem->data, _mem->size);
  3088. uint32_t magic;
  3089. bx::read(&reader, magic);
  3090. switch (magic)
  3091. {
  3092. case BGFX_CHUNK_MAGIC_CSH: m_type = GL_COMPUTE_SHADER; break;
  3093. case BGFX_CHUNK_MAGIC_FSH: m_type = GL_FRAGMENT_SHADER; break;
  3094. case BGFX_CHUNK_MAGIC_VSH: m_type = GL_VERTEX_SHADER; break;
  3095. default:
  3096. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  3097. break;
  3098. }
  3099. uint32_t iohash;
  3100. bx::read(&reader, iohash);
  3101. uint16_t count;
  3102. bx::read(&reader, count);
  3103. BX_TRACE("%s Shader consts %d"
  3104. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  3105. , count
  3106. );
  3107. for (uint32_t ii = 0; ii < count; ++ii)
  3108. {
  3109. uint8_t nameSize;
  3110. bx::read(&reader, nameSize);
  3111. char name[256];
  3112. bx::read(&reader, &name, nameSize);
  3113. name[nameSize] = '\0';
  3114. uint8_t type;
  3115. bx::read(&reader, type);
  3116. uint8_t num;
  3117. bx::read(&reader, num);
  3118. uint16_t regIndex;
  3119. bx::read(&reader, regIndex);
  3120. uint16_t regCount;
  3121. bx::read(&reader, regCount);
  3122. }
  3123. uint32_t shaderSize;
  3124. bx::read(&reader, shaderSize);
  3125. m_id = glCreateShader(m_type);
  3126. BX_WARN(0 != m_id, "Failed to create %s shader."
  3127. , BGFX_CHUNK_MAGIC_FSH == magic ? "fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "vertex" : "compute"
  3128. );
  3129. const char* code = (const char*)reader.getDataPtr();
  3130. if (0 != m_id)
  3131. {
  3132. if (GL_COMPUTE_SHADER != m_type)
  3133. {
  3134. int32_t codeLen = (int32_t)strlen(code);
  3135. int32_t tempLen = codeLen + (4<<10);
  3136. char* temp = (char*)alloca(tempLen);
  3137. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  3138. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  3139. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  3140. {
  3141. writeString(&writer
  3142. , "#define flat\n"
  3143. "#define smooth\n"
  3144. "#define noperspective\n"
  3145. );
  3146. bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported
  3147. && bx::findIdentifierMatch(code, s_OES_standard_derivatives)
  3148. ;
  3149. bool usesFragData = !!bx::findIdentifierMatch(code, "gl_FragData");
  3150. bool usesFragDepth = !!bx::findIdentifierMatch(code, "gl_FragDepth");
  3151. bool usesShadowSamplers = !!bx::findIdentifierMatch(code, s_EXT_shadow_samplers);
  3152. bool usesTexture3D = s_extension[Extension::OES_texture_3D].m_supported
  3153. && bx::findIdentifierMatch(code, s_OES_texture_3D)
  3154. ;
  3155. bool usesTextureLod = !!bx::findIdentifierMatch(code, s_EXT_shader_texture_lod);
  3156. bool usesFragmentOrdering = !!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering");
  3157. if (usesDerivatives)
  3158. {
  3159. writeString(&writer, "#extension GL_OES_standard_derivatives : enable\n");
  3160. }
  3161. if (usesFragData)
  3162. {
  3163. BX_WARN(s_extension[Extension::EXT_draw_buffers].m_supported, "EXT_draw_buffers is used but not supported by GLES2 driver.");
  3164. writeString(&writer
  3165. , "#extension GL_EXT_draw_buffers : enable\n"
  3166. );
  3167. }
  3168. bool insertFragDepth = false;
  3169. if (usesFragDepth)
  3170. {
  3171. BX_WARN(s_extension[Extension::EXT_frag_depth].m_supported, "EXT_frag_depth is used but not supported by GLES2 driver.");
  3172. if (s_extension[Extension::EXT_frag_depth].m_supported)
  3173. {
  3174. writeString(&writer
  3175. , "#extension GL_EXT_frag_depth : enable\n"
  3176. "#define bgfx_FragDepth gl_FragDepthEXT\n"
  3177. );
  3178. char str[128];
  3179. bx::snprintf(str, BX_COUNTOF(str), "%s float gl_FragDepthEXT;\n"
  3180. , s_extension[Extension::OES_fragment_precision_high].m_supported ? "highp" : "mediump"
  3181. );
  3182. writeString(&writer, str);
  3183. }
  3184. else
  3185. {
  3186. insertFragDepth = true;
  3187. }
  3188. }
  3189. if (usesShadowSamplers)
  3190. {
  3191. if (s_renderGL->m_shadowSamplersSupport)
  3192. {
  3193. writeString(&writer
  3194. , "#extension GL_EXT_shadow_samplers : enable\n"
  3195. "#define shadow2D shadow2DEXT\n"
  3196. "#define shadow2DProj shadow2DProjEXT\n"
  3197. );
  3198. }
  3199. else
  3200. {
  3201. writeString(&writer
  3202. , "#define sampler2DShadow sampler2D\n"
  3203. "#define shadow2D(_sampler, _coord) step(_coord.z, texture2D(_sampler, _coord.xy).x)\n"
  3204. "#define shadow2DProj(_sampler, _coord) step(_coord.z/_coord.w, texture2DProj(_sampler, _coord).x)\n"
  3205. );
  3206. }
  3207. }
  3208. if (usesTexture3D)
  3209. {
  3210. writeString(&writer, "#extension GL_OES_texture_3D : enable\n");
  3211. }
  3212. if (usesTextureLod)
  3213. {
  3214. BX_WARN(s_extension[Extension::EXT_shader_texture_lod].m_supported, "EXT_shader_texture_lod is used but not supported by GLES2 driver.");
  3215. if (s_extension[Extension::EXT_shader_texture_lod].m_supported)
  3216. {
  3217. writeString(&writer
  3218. , "#extension GL_EXT_shader_texture_lod : enable\n"
  3219. "#define texture2DLod texture2DLodEXT\n"
  3220. "#define texture2DProjLod texture2DProjLodEXT\n"
  3221. "#define textureCubeLod textureCubeLodEXT\n"
  3222. );
  3223. }
  3224. else
  3225. {
  3226. writeString(&writer
  3227. , "#define texture2DLod(_sampler, _coord, _level) texture2D(_sampler, _coord)\n"
  3228. "#define texture2DProjLod(_sampler, _coord, _level) texture2DProj(_sampler, _coord)\n"
  3229. "#define textureCubeLod(_sampler, _coord, _level) textureCube(_sampler, _coord)\n"
  3230. );
  3231. }
  3232. }
  3233. if (usesFragmentOrdering)
  3234. {
  3235. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  3236. {
  3237. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  3238. }
  3239. else
  3240. {
  3241. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  3242. }
  3243. }
  3244. writeString(&writer, "precision mediump float;\n");
  3245. bx::write(&writer, code, codeLen);
  3246. bx::write(&writer, '\0');
  3247. if (insertFragDepth)
  3248. {
  3249. char* entry = strstr(temp, "void main ()");
  3250. if (NULL != entry)
  3251. {
  3252. char* brace = strstr(entry, "{");
  3253. if (NULL != brace)
  3254. {
  3255. const char* end = bx::strmb(brace, '{', '}');
  3256. if (NULL != end)
  3257. {
  3258. strins(brace+1, "\n float bgfx_FragDepth = 0.0;\n");
  3259. }
  3260. }
  3261. }
  3262. }
  3263. // Replace all instances of gl_FragDepth with bgfx_FragDepth.
  3264. for (const char* fragDepth = bx::findIdentifierMatch(temp, "gl_FragDepth"); NULL != fragDepth; fragDepth = bx::findIdentifierMatch(fragDepth, "gl_FragDepth") )
  3265. {
  3266. char* insert = const_cast<char*>(fragDepth);
  3267. strins(insert, "bg");
  3268. memcpy(insert + 2, "fx", 2);
  3269. }
  3270. }
  3271. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3272. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL <= 21) )
  3273. {
  3274. bool usesTextureLod = s_extension[Extension::ARB_shader_texture_lod].m_supported
  3275. && bx::findIdentifierMatch(code, s_ARB_shader_texture_lod)
  3276. ;
  3277. if (usesTextureLod)
  3278. {
  3279. writeString(&writer, "#version 120\n");
  3280. if (m_type == GL_FRAGMENT_SHADER)
  3281. {
  3282. writeString(&writer, "#extension GL_ARB_shader_texture_lod : enable\n");
  3283. }
  3284. }
  3285. writeString(&writer
  3286. , "#define lowp\n"
  3287. "#define mediump\n"
  3288. "#define highp\n"
  3289. "#define flat\n"
  3290. "#define smooth\n"
  3291. "#define noperspective\n"
  3292. );
  3293. bx::write(&writer, code, codeLen);
  3294. bx::write(&writer, '\0');
  3295. }
  3296. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31)
  3297. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3298. {
  3299. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3300. {
  3301. writeString(&writer
  3302. , "#version 300 es\n"
  3303. "precision mediump float;\n"
  3304. );
  3305. }
  3306. else
  3307. {
  3308. writeString(&writer, "#version 140\n");
  3309. }
  3310. if (m_type == GL_FRAGMENT_SHADER)
  3311. {
  3312. writeString(&writer, "#define varying in\n");
  3313. writeString(&writer, "#define texture2D texture\n");
  3314. writeString(&writer, "#define texture2DLod textureLod\n");
  3315. writeString(&writer, "#define texture2DProj textureProj\n");
  3316. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  3317. {
  3318. writeString(&writer, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  3319. writeString(&writer, "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n");
  3320. }
  3321. else
  3322. {
  3323. writeString(&writer, "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  3324. writeString(&writer, "#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n");
  3325. }
  3326. writeString(&writer, "#define texture3D texture\n");
  3327. writeString(&writer, "#define texture3DLod textureLod\n");
  3328. writeString(&writer, "#define textureCube texture\n");
  3329. writeString(&writer, "#define textureCubeLod textureLod\n");
  3330. uint32_t fragData = 0;
  3331. if (!!bx::findIdentifierMatch(code, "gl_FragData") )
  3332. {
  3333. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  3334. {
  3335. char temp[16];
  3336. bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
  3337. fragData = bx::uint32_max(fragData, NULL == strstr(code, temp) ? 0 : ii+1);
  3338. }
  3339. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  3340. }
  3341. if (!!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering") )
  3342. {
  3343. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  3344. {
  3345. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  3346. }
  3347. else
  3348. {
  3349. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  3350. }
  3351. }
  3352. if (0 != fragData)
  3353. {
  3354. writeStringf(&writer, "out vec4 bgfx_FragData[%d];\n", fragData);
  3355. writeString(&writer, "#define gl_FragData bgfx_FragData\n");
  3356. }
  3357. else
  3358. {
  3359. writeString(&writer, "out vec4 bgfx_FragColor;\n");
  3360. writeString(&writer, "#define gl_FragColor bgfx_FragColor\n");
  3361. }
  3362. }
  3363. else
  3364. {
  3365. writeString(&writer, "#define attribute in\n");
  3366. writeString(&writer, "#define varying out\n");
  3367. }
  3368. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3369. {
  3370. writeString(&writer
  3371. , "#define lowp\n"
  3372. "#define mediump\n"
  3373. "#define highp\n"
  3374. );
  3375. }
  3376. bx::write(&writer, code, codeLen);
  3377. bx::write(&writer, '\0');
  3378. }
  3379. code = temp;
  3380. }
  3381. GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
  3382. GL_CHECK(glCompileShader(m_id) );
  3383. GLint compiled = 0;
  3384. GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
  3385. if (0 == compiled)
  3386. {
  3387. BX_TRACE("\n####\n%s\n####", code);
  3388. GLsizei len;
  3389. char log[1024];
  3390. GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
  3391. BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
  3392. GL_CHECK(glDeleteShader(m_id) );
  3393. BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
  3394. }
  3395. else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3396. && s_extension[Extension::ANGLE_translated_shader_source].m_supported
  3397. && NULL != glGetTranslatedShaderSourceANGLE)
  3398. {
  3399. GLsizei len;
  3400. GL_CHECK(glGetShaderiv(m_id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len) );
  3401. char* source = (char*)alloca(len);
  3402. GL_CHECK(glGetTranslatedShaderSourceANGLE(m_id, len, &len, source) );
  3403. BX_TRACE("ANGLE source (len: %d):\n%s\n####", len, source);
  3404. }
  3405. }
  3406. }
  3407. void ShaderGL::destroy()
  3408. {
  3409. if (0 != m_id)
  3410. {
  3411. GL_CHECK(glDeleteShader(m_id) );
  3412. m_id = 0;
  3413. }
  3414. }
  3415. static void frameBufferValidate()
  3416. {
  3417. GLenum complete = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3418. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == complete
  3419. , "glCheckFramebufferStatus failed 0x%08x: %s"
  3420. , complete
  3421. , glEnumName(complete)
  3422. );
  3423. BX_UNUSED(complete);
  3424. }
  3425. void FrameBufferGL::create(uint8_t _num, const TextureHandle* _handles)
  3426. {
  3427. GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
  3428. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  3429. // m_denseIdx = UINT16_MAX;
  3430. bool needResolve = false;
  3431. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3432. uint32_t colorIdx = 0;
  3433. for (uint32_t ii = 0; ii < _num; ++ii)
  3434. {
  3435. TextureHandle handle = _handles[ii];
  3436. if (isValid(handle) )
  3437. {
  3438. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  3439. if (0 == colorIdx)
  3440. {
  3441. m_width = texture.m_width;
  3442. m_height = texture.m_height;
  3443. }
  3444. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  3445. if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  3446. {
  3447. attachment = GL_DEPTH_ATTACHMENT;
  3448. }
  3449. else
  3450. {
  3451. buffers[colorIdx] = attachment;
  3452. ++colorIdx;
  3453. }
  3454. if (0 != texture.m_rbo)
  3455. {
  3456. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  3457. , attachment
  3458. , GL_RENDERBUFFER
  3459. , texture.m_rbo
  3460. ) );
  3461. }
  3462. else
  3463. {
  3464. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  3465. , attachment
  3466. , texture.m_target
  3467. , texture.m_id
  3468. , 0
  3469. ) );
  3470. }
  3471. needResolve |= (0 != texture.m_rbo) && (0 != texture.m_id);
  3472. }
  3473. }
  3474. m_num = colorIdx;
  3475. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  3476. {
  3477. if (0 == colorIdx)
  3478. {
  3479. // When only depth is attached disable draw buffer to avoid
  3480. // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
  3481. GL_CHECK(glDrawBuffer(GL_NONE) );
  3482. }
  3483. else
  3484. {
  3485. GL_CHECK(glDrawBuffers(colorIdx, buffers) );
  3486. }
  3487. // Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
  3488. GL_CHECK(glReadBuffer(GL_NONE) );
  3489. }
  3490. frameBufferValidate();
  3491. if (needResolve)
  3492. {
  3493. GL_CHECK(glGenFramebuffers(1, &m_fbo[1]) );
  3494. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  3495. for (uint32_t ii = 0, colorIdx = 0; ii < _num; ++ii)
  3496. {
  3497. TextureHandle handle = _handles[ii];
  3498. if (isValid(handle) )
  3499. {
  3500. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  3501. if (0 != texture.m_id)
  3502. {
  3503. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  3504. if (!isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  3505. {
  3506. ++colorIdx;
  3507. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  3508. , attachment
  3509. , texture.m_target
  3510. , texture.m_id
  3511. , 0
  3512. ) );
  3513. }
  3514. }
  3515. }
  3516. }
  3517. frameBufferValidate();
  3518. }
  3519. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  3520. }
  3521. void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  3522. {
  3523. BX_UNUSED(_depthFormat);
  3524. m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh);
  3525. m_width = _width;
  3526. m_height = _height;
  3527. m_denseIdx = _denseIdx;
  3528. }
  3529. uint16_t FrameBufferGL::destroy()
  3530. {
  3531. if (0 != m_num)
  3532. {
  3533. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  3534. memset(m_fbo, 0, sizeof(m_fbo) );
  3535. m_num = 0;
  3536. }
  3537. if (NULL != m_swapChain)
  3538. {
  3539. s_renderGL->m_glctx.destroySwapChain(m_swapChain);
  3540. m_swapChain = NULL;
  3541. }
  3542. uint16_t denseIdx = m_denseIdx;
  3543. m_denseIdx = UINT16_MAX;
  3544. return denseIdx;
  3545. }
  3546. void FrameBufferGL::resolve()
  3547. {
  3548. if (0 != m_fbo[1])
  3549. {
  3550. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  3551. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
  3552. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  3553. GL_CHECK(glBlitFramebuffer(0
  3554. , 0
  3555. , m_width
  3556. , m_height
  3557. , 0
  3558. , 0
  3559. , m_width
  3560. , m_height
  3561. , GL_COLOR_BUFFER_BIT
  3562. , GL_LINEAR
  3563. ) );
  3564. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  3565. GL_CHECK(glReadBuffer(GL_NONE) );
  3566. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  3567. }
  3568. }
  3569. void FrameBufferGL::discard(uint8_t _flags)
  3570. {
  3571. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS+2];
  3572. uint32_t idx = 0;
  3573. if (BGFX_CLEAR_NONE != (_flags & BGFX_CLEAR_DISCARD_COLOR_MASK) )
  3574. {
  3575. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  3576. {
  3577. if (BGFX_CLEAR_NONE != (_flags & (BGFX_CLEAR_DISCARD_COLOR_0<<ii) ) )
  3578. {
  3579. buffers[idx++] = GL_COLOR_ATTACHMENT0 + ii;
  3580. }
  3581. }
  3582. }
  3583. uint32_t dsFlags = _flags & (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL);
  3584. if (BGFX_CLEAR_NONE != dsFlags)
  3585. {
  3586. if ( (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL) == dsFlags)
  3587. {
  3588. buffers[idx++] = GL_DEPTH_STENCIL_ATTACHMENT;
  3589. }
  3590. else if (BGFX_CLEAR_DISCARD_DEPTH == dsFlags)
  3591. {
  3592. buffers[idx++] = GL_DEPTH_ATTACHMENT;
  3593. }
  3594. else if (BGFX_CLEAR_DISCARD_STENCIL == dsFlags)
  3595. {
  3596. buffers[idx++] = GL_STENCIL_ATTACHMENT;
  3597. }
  3598. }
  3599. GL_CHECK(glInvalidateFramebuffer(GL_FRAMEBUFFER, idx, buffers) );
  3600. }
  3601. void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3602. {
  3603. if (1 < m_numWindows
  3604. && m_vaoSupport)
  3605. {
  3606. m_vaoSupport = false;
  3607. GL_CHECK(glBindVertexArray(0) );
  3608. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  3609. m_vao = 0;
  3610. m_vaoStateCache.invalidate();
  3611. }
  3612. m_glctx.makeCurrent(NULL);
  3613. const GLuint defaultVao = m_vao;
  3614. if (0 != defaultVao)
  3615. {
  3616. GL_CHECK(glBindVertexArray(defaultVao) );
  3617. }
  3618. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  3619. updateResolution(_render->m_resolution);
  3620. int64_t elapsed = -bx::getHPCounter();
  3621. int64_t captureElapsed = 0;
  3622. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3623. && (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) ) )
  3624. {
  3625. m_queries.begin(0, GL_TIME_ELAPSED);
  3626. }
  3627. if (0 < _render->m_iboffset)
  3628. {
  3629. TransientIndexBuffer* ib = _render->m_transientIb;
  3630. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
  3631. }
  3632. if (0 < _render->m_vboffset)
  3633. {
  3634. TransientVertexBuffer* vb = _render->m_transientVb;
  3635. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
  3636. }
  3637. _render->sort();
  3638. RenderDraw currentState;
  3639. currentState.clear();
  3640. currentState.m_flags = BGFX_STATE_NONE;
  3641. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3642. const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
  3643. _render->m_hmdEnabled = hmdEnabled;
  3644. if (hmdEnabled)
  3645. {
  3646. HMD& hmd = _render->m_hmd;
  3647. m_ovr.getEyePose(hmd);
  3648. }
  3649. ViewState viewState(_render, hmdEnabled);
  3650. uint16_t programIdx = invalidHandle;
  3651. SortKey key;
  3652. uint8_t view = 0xff;
  3653. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  3654. int32_t height = hmdEnabled
  3655. ? _render->m_hmd.height
  3656. : _render->m_resolution.m_height
  3657. ;
  3658. uint32_t blendFactor = 0;
  3659. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3660. uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3661. PrimInfo prim = s_primInfo[primIndex];
  3662. uint32_t baseVertex = 0;
  3663. GLuint currentVao = 0;
  3664. bool viewHasScissor = false;
  3665. Rect viewScissorRect;
  3666. viewScissorRect.clear();
  3667. uint8_t discardFlags = BGFX_CLEAR_NONE;
  3668. const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
  3669. const bool computeSupported = (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) && s_extension[Extension::ARB_compute_shader].m_supported)
  3670. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  3671. ;
  3672. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3673. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3674. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3675. uint32_t statsNumIndices = 0;
  3676. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3677. {
  3678. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  3679. bool viewRestart = false;
  3680. uint8_t eye = 0;
  3681. uint8_t restartState = 0;
  3682. viewState.m_rect = _render->m_rect[0];
  3683. int32_t numItems = _render->m_num;
  3684. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  3685. {
  3686. const bool isCompute = key.decode(_render->m_sortKeys[item]);
  3687. const bool viewChanged = 0
  3688. || key.m_view != view
  3689. || item == numItems
  3690. ;
  3691. const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
  3692. ++item;
  3693. if (viewChanged)
  3694. {
  3695. if (1 == restartState)
  3696. {
  3697. restartState = 2;
  3698. item = restartItem;
  3699. restartItem = numItems;
  3700. view = 0xff;
  3701. continue;
  3702. }
  3703. view = key.m_view;
  3704. programIdx = invalidHandle;
  3705. if (_render->m_fb[view].idx != fbh.idx)
  3706. {
  3707. fbh = _render->m_fb[view];
  3708. height = hmdEnabled
  3709. ? _render->m_hmd.height
  3710. : _render->m_resolution.m_height
  3711. ;
  3712. height = setFrameBuffer(fbh, height, discardFlags);
  3713. }
  3714. viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
  3715. viewRestart &= hmdEnabled;
  3716. if (viewRestart)
  3717. {
  3718. if (0 == restartState)
  3719. {
  3720. restartState = 1;
  3721. restartItem = item - 1;
  3722. }
  3723. eye = (restartState - 1) & 1;
  3724. restartState &= 1;
  3725. }
  3726. else
  3727. {
  3728. eye = 0;
  3729. }
  3730. viewState.m_rect = _render->m_rect[view];
  3731. if (viewRestart)
  3732. {
  3733. char* viewName = s_viewName[view];
  3734. viewName[3] = eye ? 'R' : 'L';
  3735. GL_CHECK(glInsertEventMarker(0, viewName) );
  3736. viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
  3737. viewState.m_rect.m_width /= 2;
  3738. }
  3739. else
  3740. {
  3741. char* viewName = s_viewName[view];
  3742. viewName[3] = ' ';
  3743. GL_CHECK(glInsertEventMarker(0, viewName) );
  3744. }
  3745. const Rect& scissorRect = _render->m_scissor[view];
  3746. viewHasScissor = !scissorRect.isZero();
  3747. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  3748. GL_CHECK(glViewport(viewState.m_rect.m_x
  3749. , height-viewState.m_rect.m_height-viewState.m_rect.m_y
  3750. , viewState.m_rect.m_width
  3751. , viewState.m_rect.m_height
  3752. ) );
  3753. Clear& clear = _render->m_clear[view];
  3754. discardFlags = clear.m_flags & BGFX_CLEAR_DISCARD_MASK;
  3755. if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
  3756. {
  3757. clearQuad(_clearQuad, viewState.m_rect, clear, height, _render->m_clearColor);
  3758. }
  3759. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  3760. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  3761. GL_CHECK(glDepthFunc(GL_LESS) );
  3762. GL_CHECK(glEnable(GL_CULL_FACE) );
  3763. GL_CHECK(glDisable(GL_BLEND) );
  3764. }
  3765. if (isCompute)
  3766. {
  3767. if (computeSupported)
  3768. {
  3769. const RenderCompute& compute = renderItem.compute;
  3770. ProgramGL& program = m_program[key.m_program];
  3771. GL_CHECK(glUseProgram(program.m_id) );
  3772. GLbitfield barrier = 0;
  3773. for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  3774. {
  3775. const Binding& bind = compute.m_bind[ii];
  3776. if (invalidHandle != bind.m_idx)
  3777. {
  3778. switch (bind.m_type)
  3779. {
  3780. case Binding::Image:
  3781. {
  3782. const TextureGL& texture = m_textures[bind.m_idx];
  3783. GL_CHECK(glBindImageTexture(ii
  3784. , texture.m_id
  3785. , bind.m_un.m_compute.m_mip
  3786. , GL_FALSE
  3787. , 0
  3788. , s_access[bind.m_un.m_compute.m_access]
  3789. , s_imageFormat[bind.m_un.m_compute.m_format])
  3790. );
  3791. barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
  3792. }
  3793. break;
  3794. case Binding::IndexBuffer:
  3795. {
  3796. const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
  3797. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
  3798. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  3799. }
  3800. break;
  3801. case Binding::VertexBuffer:
  3802. {
  3803. const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
  3804. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
  3805. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  3806. }
  3807. break;
  3808. }
  3809. }
  3810. }
  3811. if (0 != barrier)
  3812. {
  3813. bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
  3814. rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
  3815. if (constantsChanged
  3816. && NULL != program.m_constantBuffer)
  3817. {
  3818. commit(*program.m_constantBuffer);
  3819. }
  3820. viewState.setPredefined<1>(this, view, eye, program, _render, compute);
  3821. GL_CHECK(glDispatchCompute(compute.m_numX, compute.m_numY, compute.m_numZ) );
  3822. GL_CHECK(glMemoryBarrier(barrier) );
  3823. }
  3824. }
  3825. continue;
  3826. }
  3827. const RenderDraw& draw = renderItem.draw;
  3828. const uint64_t newFlags = draw.m_flags;
  3829. uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
  3830. currentState.m_flags = newFlags;
  3831. const uint64_t newStencil = draw.m_stencil;
  3832. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  3833. currentState.m_stencil = newStencil;
  3834. if (viewChanged)
  3835. {
  3836. currentState.clear();
  3837. currentState.m_scissor = !draw.m_scissor;
  3838. changedFlags = BGFX_STATE_MASK;
  3839. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3840. currentState.m_flags = newFlags;
  3841. currentState.m_stencil = newStencil;
  3842. }
  3843. uint16_t scissor = draw.m_scissor;
  3844. if (currentState.m_scissor != scissor)
  3845. {
  3846. currentState.m_scissor = scissor;
  3847. if (UINT16_MAX == scissor)
  3848. {
  3849. if (viewHasScissor)
  3850. {
  3851. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  3852. GL_CHECK(glScissor(viewScissorRect.m_x
  3853. , height-viewScissorRect.m_height-viewScissorRect.m_y
  3854. , viewScissorRect.m_width
  3855. , viewScissorRect.m_height
  3856. ) );
  3857. }
  3858. else
  3859. {
  3860. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  3861. }
  3862. }
  3863. else
  3864. {
  3865. Rect scissorRect;
  3866. scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
  3867. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  3868. GL_CHECK(glScissor(scissorRect.m_x
  3869. , height-scissorRect.m_height-scissorRect.m_y
  3870. , scissorRect.m_width
  3871. , scissorRect.m_height
  3872. ) );
  3873. }
  3874. }
  3875. if (0 != changedStencil)
  3876. {
  3877. if (0 != newStencil)
  3878. {
  3879. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  3880. uint32_t bstencil = unpackStencil(1, newStencil);
  3881. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  3882. // uint32_t bchanged = unpackStencil(1, changedStencil);
  3883. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  3884. // {
  3885. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  3886. // GL_CHECK(glStencilMask(wmask) );
  3887. // }
  3888. for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  3889. {
  3890. uint32_t stencil = unpackStencil(ii, newStencil);
  3891. uint32_t changed = unpackStencil(ii, changedStencil);
  3892. GLenum face = s_stencilFace[frontAndBack+ii];
  3893. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  3894. {
  3895. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3896. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  3897. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  3898. GL_CHECK(glStencilFuncSeparate(face, s_cmpFunc[func], ref, mask));
  3899. }
  3900. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  3901. {
  3902. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  3903. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  3904. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  3905. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  3906. }
  3907. }
  3908. }
  3909. else
  3910. {
  3911. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  3912. }
  3913. }
  3914. if ( (0
  3915. | BGFX_STATE_CULL_MASK
  3916. | BGFX_STATE_DEPTH_WRITE
  3917. | BGFX_STATE_DEPTH_TEST_MASK
  3918. | BGFX_STATE_RGB_WRITE
  3919. | BGFX_STATE_ALPHA_WRITE
  3920. | BGFX_STATE_BLEND_MASK
  3921. | BGFX_STATE_BLEND_EQUATION_MASK
  3922. | BGFX_STATE_ALPHA_REF_MASK
  3923. | BGFX_STATE_PT_MASK
  3924. | BGFX_STATE_POINT_SIZE_MASK
  3925. | BGFX_STATE_MSAA
  3926. ) & changedFlags)
  3927. {
  3928. if (BGFX_STATE_CULL_MASK & changedFlags)
  3929. {
  3930. if (BGFX_STATE_CULL_CW & newFlags)
  3931. {
  3932. GL_CHECK(glEnable(GL_CULL_FACE) );
  3933. GL_CHECK(glCullFace(GL_BACK) );
  3934. }
  3935. else if (BGFX_STATE_CULL_CCW & newFlags)
  3936. {
  3937. GL_CHECK(glEnable(GL_CULL_FACE) );
  3938. GL_CHECK(glCullFace(GL_FRONT) );
  3939. }
  3940. else
  3941. {
  3942. GL_CHECK(glDisable(GL_CULL_FACE) );
  3943. }
  3944. }
  3945. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  3946. {
  3947. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  3948. }
  3949. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  3950. {
  3951. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  3952. if (0 != func)
  3953. {
  3954. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  3955. GL_CHECK(glDepthFunc(s_cmpFunc[func]) );
  3956. }
  3957. else
  3958. {
  3959. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  3960. }
  3961. }
  3962. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3963. {
  3964. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3965. viewState.m_alphaRef = ref/255.0f;
  3966. }
  3967. #if BGFX_CONFIG_RENDERER_OPENGL
  3968. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  3969. {
  3970. float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  3971. GL_CHECK(glPointSize(pointSize) );
  3972. }
  3973. if (BGFX_STATE_MSAA & changedFlags)
  3974. {
  3975. if (BGFX_STATE_MSAA & newFlags)
  3976. {
  3977. GL_CHECK(glEnable(GL_MULTISAMPLE) );
  3978. }
  3979. else
  3980. {
  3981. GL_CHECK(glDisable(GL_MULTISAMPLE) );
  3982. }
  3983. }
  3984. #endif // BGFX_CONFIG_RENDERER_OPENGL
  3985. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  3986. {
  3987. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  3988. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  3989. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  3990. }
  3991. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & changedFlags
  3992. || blendFactor != draw.m_rgba)
  3993. {
  3994. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & newFlags
  3995. || blendFactor != draw.m_rgba)
  3996. {
  3997. const bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  3998. const bool independent = !!(BGFX_STATE_BLEND_INDEPENDENT & newFlags)
  3999. && blendIndependentSupported
  4000. ;
  4001. const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
  4002. const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  4003. const uint32_t srcRGB = (blend )&0xf;
  4004. const uint32_t dstRGB = (blend>> 4)&0xf;
  4005. const uint32_t srcA = (blend>> 8)&0xf;
  4006. const uint32_t dstA = (blend>>12)&0xf;
  4007. const uint32_t equRGB = (equation )&0x7;
  4008. const uint32_t equA = (equation>>3)&0x7;
  4009. const uint32_t numRt = getNumRt();
  4010. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4011. || 1 >= numRt
  4012. || !independent)
  4013. {
  4014. if (enabled)
  4015. {
  4016. GL_CHECK(glEnable(GL_BLEND) );
  4017. GL_CHECK(glBlendFuncSeparate(s_blendFactor[srcRGB].m_src
  4018. , s_blendFactor[dstRGB].m_dst
  4019. , s_blendFactor[srcA].m_src
  4020. , s_blendFactor[dstA].m_dst
  4021. ) );
  4022. GL_CHECK(glBlendEquationSeparate(s_blendEquation[equRGB], s_blendEquation[equA]) );
  4023. if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
  4024. && blendFactor != draw.m_rgba)
  4025. {
  4026. const uint32_t rgba = draw.m_rgba;
  4027. GLclampf rr = ( (rgba>>24) )/255.0f;
  4028. GLclampf gg = ( (rgba>>16)&0xff)/255.0f;
  4029. GLclampf bb = ( (rgba>> 8)&0xff)/255.0f;
  4030. GLclampf aa = ( (rgba )&0xff)/255.0f;
  4031. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  4032. }
  4033. }
  4034. else
  4035. {
  4036. GL_CHECK(glDisable(GL_BLEND) );
  4037. }
  4038. }
  4039. else
  4040. {
  4041. if (enabled)
  4042. {
  4043. GL_CHECK(glEnablei(GL_BLEND, 0) );
  4044. GL_CHECK(glBlendFuncSeparatei(0
  4045. , s_blendFactor[srcRGB].m_src
  4046. , s_blendFactor[dstRGB].m_dst
  4047. , s_blendFactor[srcA].m_src
  4048. , s_blendFactor[dstA].m_dst
  4049. ) );
  4050. GL_CHECK(glBlendEquationSeparatei(0
  4051. , s_blendEquation[equRGB]
  4052. , s_blendEquation[equA]
  4053. ) );
  4054. }
  4055. else
  4056. {
  4057. GL_CHECK(glDisablei(GL_BLEND, 0) );
  4058. }
  4059. for (uint32_t ii = 1, rgba = draw.m_rgba; ii < numRt; ++ii, rgba >>= 11)
  4060. {
  4061. if (0 != (rgba&0x7ff) )
  4062. {
  4063. const uint32_t src = (rgba )&0xf;
  4064. const uint32_t dst = (rgba>>4)&0xf;
  4065. const uint32_t equation = (rgba>>8)&0x7;
  4066. GL_CHECK(glEnablei(GL_BLEND, ii) );
  4067. GL_CHECK(glBlendFunci(ii, s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  4068. GL_CHECK(glBlendEquationi(ii, s_blendEquation[equation]) );
  4069. }
  4070. else
  4071. {
  4072. GL_CHECK(glDisablei(GL_BLEND, ii) );
  4073. }
  4074. }
  4075. }
  4076. }
  4077. else
  4078. {
  4079. GL_CHECK(glDisable(GL_BLEND) );
  4080. }
  4081. blendFactor = draw.m_rgba;
  4082. }
  4083. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
  4084. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4085. prim = s_primInfo[primIndex];
  4086. }
  4087. bool programChanged = false;
  4088. bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
  4089. bool bindAttribs = false;
  4090. rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
  4091. if (key.m_program != programIdx)
  4092. {
  4093. programIdx = key.m_program;
  4094. GLuint id = invalidHandle == programIdx ? 0 : m_program[programIdx].m_id;
  4095. GL_CHECK(glUseProgram(id) );
  4096. programChanged =
  4097. constantsChanged =
  4098. bindAttribs = true;
  4099. }
  4100. if (invalidHandle != programIdx)
  4101. {
  4102. ProgramGL& program = m_program[programIdx];
  4103. if (constantsChanged
  4104. && NULL != program.m_constantBuffer)
  4105. {
  4106. commit(*program.m_constantBuffer);
  4107. }
  4108. viewState.setPredefined<1>(this, view, eye, program, _render, draw);
  4109. {
  4110. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  4111. {
  4112. const Binding& sampler = draw.m_bind[stage];
  4113. Binding& current = currentState.m_bind[stage];
  4114. if (current.m_idx != sampler.m_idx
  4115. || current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
  4116. || programChanged)
  4117. {
  4118. if (invalidHandle != sampler.m_idx)
  4119. {
  4120. TextureGL& texture = m_textures[sampler.m_idx];
  4121. texture.commit(stage, sampler.m_un.m_draw.m_flags);
  4122. }
  4123. }
  4124. current = sampler;
  4125. }
  4126. }
  4127. if (0 != defaultVao
  4128. && 0 == draw.m_startVertex
  4129. && 0 == draw.m_instanceDataOffset)
  4130. {
  4131. if (programChanged
  4132. || baseVertex != draw.m_startVertex
  4133. || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
  4134. || currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
  4135. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  4136. || currentState.m_instanceDataStride != draw.m_instanceDataStride
  4137. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx)
  4138. {
  4139. bx::HashMurmur2A murmur;
  4140. murmur.begin();
  4141. murmur.add(draw.m_vertexBuffer.idx);
  4142. if (isValid(draw.m_vertexBuffer) )
  4143. {
  4144. const VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4145. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4146. murmur.add(decl);
  4147. }
  4148. murmur.add(draw.m_indexBuffer.idx);
  4149. murmur.add(draw.m_instanceDataBuffer.idx);
  4150. murmur.add(draw.m_instanceDataOffset);
  4151. murmur.add(draw.m_instanceDataStride);
  4152. murmur.add(programIdx);
  4153. uint32_t hash = murmur.end();
  4154. currentState.m_vertexBuffer = draw.m_vertexBuffer;
  4155. currentState.m_indexBuffer = draw.m_indexBuffer;
  4156. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  4157. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  4158. baseVertex = draw.m_startVertex;
  4159. GLuint id = m_vaoStateCache.find(hash);
  4160. if (UINT32_MAX != id)
  4161. {
  4162. currentVao = id;
  4163. GL_CHECK(glBindVertexArray(id) );
  4164. }
  4165. else
  4166. {
  4167. id = m_vaoStateCache.add(hash);
  4168. currentVao = id;
  4169. GL_CHECK(glBindVertexArray(id) );
  4170. ProgramGL& program = m_program[programIdx];
  4171. program.add(hash);
  4172. if (isValid(draw.m_vertexBuffer) )
  4173. {
  4174. VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4175. vb.add(hash);
  4176. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  4177. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4178. program.bindAttributes(m_vertexDecls[decl], draw.m_startVertex);
  4179. if (isValid(draw.m_instanceDataBuffer) )
  4180. {
  4181. VertexBufferGL& instanceVb = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  4182. instanceVb.add(hash);
  4183. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
  4184. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  4185. }
  4186. }
  4187. else
  4188. {
  4189. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  4190. }
  4191. if (isValid(draw.m_indexBuffer) )
  4192. {
  4193. IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  4194. ib.add(hash);
  4195. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  4196. }
  4197. else
  4198. {
  4199. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4200. }
  4201. }
  4202. }
  4203. }
  4204. else
  4205. {
  4206. if (0 != defaultVao
  4207. && 0 != currentVao)
  4208. {
  4209. GL_CHECK(glBindVertexArray(defaultVao) );
  4210. currentState.m_vertexBuffer.idx = invalidHandle;
  4211. currentState.m_indexBuffer.idx = invalidHandle;
  4212. bindAttribs = true;
  4213. currentVao = 0;
  4214. }
  4215. if (programChanged
  4216. || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
  4217. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  4218. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  4219. || currentState.m_instanceDataStride != draw.m_instanceDataStride)
  4220. {
  4221. currentState.m_vertexBuffer = draw.m_vertexBuffer;
  4222. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  4223. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  4224. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  4225. uint16_t handle = draw.m_vertexBuffer.idx;
  4226. if (invalidHandle != handle)
  4227. {
  4228. VertexBufferGL& vb = m_vertexBuffers[handle];
  4229. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  4230. bindAttribs = true;
  4231. }
  4232. else
  4233. {
  4234. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  4235. }
  4236. }
  4237. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  4238. {
  4239. currentState.m_indexBuffer = draw.m_indexBuffer;
  4240. uint16_t handle = draw.m_indexBuffer.idx;
  4241. if (invalidHandle != handle)
  4242. {
  4243. IndexBufferGL& ib = m_indexBuffers[handle];
  4244. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  4245. }
  4246. else
  4247. {
  4248. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4249. }
  4250. }
  4251. if (isValid(currentState.m_vertexBuffer) )
  4252. {
  4253. if (baseVertex != draw.m_startVertex
  4254. || bindAttribs)
  4255. {
  4256. baseVertex = draw.m_startVertex;
  4257. const VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4258. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4259. const ProgramGL& program = m_program[programIdx];
  4260. program.bindAttributes(m_vertexDecls[decl], draw.m_startVertex);
  4261. if (isValid(draw.m_instanceDataBuffer) )
  4262. {
  4263. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffers[draw.m_instanceDataBuffer.idx].m_id) );
  4264. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  4265. }
  4266. }
  4267. }
  4268. }
  4269. if (isValid(currentState.m_vertexBuffer) )
  4270. {
  4271. uint32_t numVertices = draw.m_numVertices;
  4272. if (UINT32_MAX == numVertices)
  4273. {
  4274. const VertexBufferGL& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
  4275. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4276. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  4277. numVertices = vb.m_size/vertexDecl.m_stride;
  4278. }
  4279. uint32_t numIndices = 0;
  4280. uint32_t numPrimsSubmitted = 0;
  4281. uint32_t numInstances = 0;
  4282. uint32_t numPrimsRendered = 0;
  4283. if (isValid(draw.m_indexBuffer) )
  4284. {
  4285. if (UINT32_MAX == draw.m_numIndices)
  4286. {
  4287. numIndices = m_indexBuffers[draw.m_indexBuffer.idx].m_size/2;
  4288. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  4289. numInstances = draw.m_numInstances;
  4290. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4291. GL_CHECK(glDrawElementsInstanced(prim.m_type
  4292. , numIndices
  4293. , GL_UNSIGNED_SHORT
  4294. , (void*)0
  4295. , draw.m_numInstances
  4296. ) );
  4297. }
  4298. else if (prim.m_min <= draw.m_numIndices)
  4299. {
  4300. numIndices = draw.m_numIndices;
  4301. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  4302. numInstances = draw.m_numInstances;
  4303. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4304. GL_CHECK(glDrawElementsInstanced(prim.m_type
  4305. , numIndices
  4306. , GL_UNSIGNED_SHORT
  4307. , (void*)(uintptr_t)(draw.m_startIndex*2)
  4308. , draw.m_numInstances
  4309. ) );
  4310. }
  4311. }
  4312. else
  4313. {
  4314. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  4315. numInstances = draw.m_numInstances;
  4316. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4317. GL_CHECK(glDrawArraysInstanced(prim.m_type
  4318. , 0
  4319. , numVertices
  4320. , draw.m_numInstances
  4321. ) );
  4322. }
  4323. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  4324. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  4325. statsNumInstances[primIndex] += numInstances;
  4326. statsNumIndices += numIndices;
  4327. }
  4328. }
  4329. }
  4330. blitMsaaFbo();
  4331. if (0 < _render->m_num)
  4332. {
  4333. captureElapsed = -bx::getHPCounter();
  4334. capture();
  4335. captureElapsed += bx::getHPCounter();
  4336. }
  4337. }
  4338. m_glctx.makeCurrent(NULL);
  4339. int64_t now = bx::getHPCounter();
  4340. elapsed += now;
  4341. static int64_t last = now;
  4342. int64_t frameTime = now - last;
  4343. last = now;
  4344. static int64_t min = frameTime;
  4345. static int64_t max = frameTime;
  4346. min = min > frameTime ? frameTime : min;
  4347. max = max < frameTime ? frameTime : max;
  4348. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  4349. {
  4350. double elapsedGpuMs = 0.0;
  4351. #if BGFX_CONFIG_RENDERER_OPENGL
  4352. m_queries.end(GL_TIME_ELAPSED);
  4353. uint64_t elapsedGl = m_queries.getResult(0);
  4354. elapsedGpuMs = double(elapsedGl)/1e6;
  4355. #endif // BGFX_CONFIG_RENDERER_OPENGL
  4356. TextVideoMem& tvm = m_textVideoMem;
  4357. static int64_t next = now;
  4358. if (now >= next)
  4359. {
  4360. next = now + bx::getHPFrequency();
  4361. double freq = double(bx::getHPFrequency() );
  4362. double toMs = 1000.0/freq;
  4363. tvm.clear();
  4364. uint16_t pos = 0;
  4365. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  4366. , getRendererName()
  4367. );
  4368. tvm.printf(0, pos++, 0x0f, " Vendor: %s", m_vendor);
  4369. tvm.printf(0, pos++, 0x0f, " Renderer: %s", m_renderer);
  4370. tvm.printf(0, pos++, 0x0f, " Version: %s", m_version);
  4371. tvm.printf(0, pos++, 0x0f, "GLSL version: %s", m_glslVersion);
  4372. pos = 10;
  4373. tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  4374. , double(frameTime)*toMs
  4375. , double(min)*toMs
  4376. , double(max)*toMs
  4377. , freq/frameTime
  4378. );
  4379. char hmd[16];
  4380. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  4381. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  4382. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  4383. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  4384. , 0 != msaa ? '\xfe' : ' '
  4385. , 1<<msaa
  4386. , m_ovr.isInitialized() ? hmd : ", no-HMD "
  4387. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  4388. );
  4389. double elapsedCpuMs = double(elapsed)*toMs;
  4390. tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
  4391. , _render->m_num
  4392. , elapsedCpuMs
  4393. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  4394. , elapsedGpuMs
  4395. );
  4396. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
  4397. {
  4398. tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
  4399. , s_primName[ii]
  4400. , statsNumPrimsRendered[ii]
  4401. , statsNumInstances[ii]
  4402. , statsNumPrimsSubmitted[ii]
  4403. );
  4404. }
  4405. if (NULL != m_renderdocdll)
  4406. {
  4407. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  4408. }
  4409. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  4410. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
  4411. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
  4412. pos++;
  4413. tvm.printf(10, pos++, 0x8e, " State cache: ");
  4414. tvm.printf(10, pos++, 0x8e, " VAO | Sampler ");
  4415. tvm.printf(10, pos++, 0x8e, " %6d | %6d "
  4416. , m_vaoStateCache.getCount()
  4417. , m_samplerStateCache.getCount()
  4418. );
  4419. pos++;
  4420. double captureMs = double(captureElapsed)*toMs;
  4421. tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
  4422. #if BGFX_CONFIG_RENDERER_OPENGL
  4423. if (s_extension[Extension::ATI_meminfo].m_supported)
  4424. {
  4425. GLint vboFree[4];
  4426. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  4427. GLint texFree[4];
  4428. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  4429. GLint rbfFree[4];
  4430. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  4431. pos++;
  4432. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
  4433. char tmp0[16];
  4434. char tmp1[16];
  4435. char tmp2[16];
  4436. char tmp3[16];
  4437. bx::prettify(tmp0, BX_COUNTOF(tmp0), vboFree[0]);
  4438. bx::prettify(tmp1, BX_COUNTOF(tmp1), vboFree[1]);
  4439. bx::prettify(tmp2, BX_COUNTOF(tmp2), vboFree[2]);
  4440. bx::prettify(tmp3, BX_COUNTOF(tmp3), vboFree[3]);
  4441. tvm.printf(10, pos++, 0x8e, " VBO: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  4442. bx::prettify(tmp0, BX_COUNTOF(tmp0), texFree[0]);
  4443. bx::prettify(tmp1, BX_COUNTOF(tmp1), texFree[1]);
  4444. bx::prettify(tmp2, BX_COUNTOF(tmp2), texFree[2]);
  4445. bx::prettify(tmp3, BX_COUNTOF(tmp3), texFree[3]);
  4446. tvm.printf(10, pos++, 0x8e, " Texture: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  4447. bx::prettify(tmp0, BX_COUNTOF(tmp0), rbfFree[0]);
  4448. bx::prettify(tmp1, BX_COUNTOF(tmp1), rbfFree[1]);
  4449. bx::prettify(tmp2, BX_COUNTOF(tmp2), rbfFree[2]);
  4450. bx::prettify(tmp3, BX_COUNTOF(tmp3), rbfFree[3]);
  4451. tvm.printf(10, pos++, 0x8e, " Render Buffer: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  4452. }
  4453. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  4454. {
  4455. GLint dedicated;
  4456. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  4457. GLint totalAvail;
  4458. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  4459. GLint currAvail;
  4460. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  4461. GLint evictedCount;
  4462. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  4463. GLint evictedMemory;
  4464. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  4465. pos += 2;
  4466. char tmp0[16];
  4467. char tmp1[16];
  4468. bx::prettify(tmp0, BX_COUNTOF(tmp0), dedicated);
  4469. tvm.printf(10, pos++, 0x8e, " Dedicated: %10s", tmp0);
  4470. bx::prettify(tmp0, BX_COUNTOF(tmp0), currAvail);
  4471. bx::prettify(tmp1, BX_COUNTOF(tmp1), totalAvail);
  4472. tvm.printf(10, pos++, 0x8e, " Available: %10s / %10s", tmp0, tmp1);
  4473. bx::prettify(tmp0, BX_COUNTOF(tmp0), evictedCount);
  4474. bx::prettify(tmp1, BX_COUNTOF(tmp1), evictedMemory);
  4475. tvm.printf(10, pos++, 0x8e, " Eviction: %10s / %10s", tmp0, tmp1);
  4476. }
  4477. #endif // BGFX_CONFIG_RENDERER_OPENGL
  4478. uint8_t attr[2] = { 0x89, 0x8a };
  4479. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  4480. pos++;
  4481. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(_render->m_waitSubmit)*toMs);
  4482. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(_render->m_waitRender)*toMs);
  4483. min = frameTime;
  4484. max = frameTime;
  4485. }
  4486. blit(this, _textVideoMemBlitter, tvm);
  4487. }
  4488. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  4489. {
  4490. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  4491. }
  4492. GL_CHECK(glFrameTerminatorGREMEDY() );
  4493. }
  4494. } // namespace bgfx
  4495. #else
  4496. namespace bgfx
  4497. {
  4498. RendererContextI* rendererCreateGL()
  4499. {
  4500. return NULL;
  4501. }
  4502. void rendererDestroyGL()
  4503. {
  4504. }
  4505. } // namespace bgfx
  4506. #endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)