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math.h 7.3 KB

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  1. /*
  2. * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. // simple FPU math lib
  6. #ifndef __MATH_H__
  7. #define __MATH_H__
  8. #define _USE_MATH_DEFINES
  9. #include <math.h>
  10. #include <string.h>
  11. inline void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  12. {
  13. _result[0] = _a[0] + _b[0];
  14. _result[1] = _a[1] + _b[1];
  15. _result[2] = _a[2] + _b[2];
  16. }
  17. inline void vec3Sub(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  18. {
  19. _result[0] = _a[0] - _b[0];
  20. _result[1] = _a[1] - _b[1];
  21. _result[2] = _a[2] - _b[2];
  22. }
  23. inline void vec3Mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  24. {
  25. _result[0] = _a[0] * _b[0];
  26. _result[1] = _a[1] * _b[1];
  27. _result[2] = _a[2] * _b[2];
  28. }
  29. inline void vec3Mul(float* __restrict _result, const float* __restrict _a, float _b)
  30. {
  31. _result[0] = _a[0] * _b;
  32. _result[1] = _a[1] * _b;
  33. _result[2] = _a[2] * _b;
  34. }
  35. inline float vec3Dot(const float* __restrict _a, const float* __restrict _b)
  36. {
  37. return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2];
  38. }
  39. inline void vec3Cross(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  40. {
  41. _result[0] = _a[1]*_b[2] - _a[2]*_b[1];
  42. _result[1] = _a[2]*_b[0] - _a[0]*_b[2];
  43. _result[2] = _a[0]*_b[1] - _a[1]*_b[0];
  44. }
  45. inline void vec3Norm(float* __restrict _result, const float* __restrict _a)
  46. {
  47. float scale = 1.0f/sqrtf(vec3Dot(_a, _a) );
  48. _result[0] = _a[0] * scale;
  49. _result[1] = _a[1] * scale;
  50. _result[2] = _a[2] * scale;
  51. }
  52. inline void mtxIdentity(float* _result)
  53. {
  54. memset(_result, 0, sizeof(float)*16);
  55. _result[0] = _result[5] = _result[10] = _result[15] = 1.0f;
  56. }
  57. inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at)
  58. {
  59. float tmp[4];
  60. vec3Sub(tmp, _at, _eye);
  61. float view[4];
  62. vec3Norm(view, tmp);
  63. float up[3] = { 0.0f, 1.0f, 0.0f };
  64. vec3Cross(tmp, up, view);
  65. float right[4];
  66. vec3Norm(right, tmp);
  67. vec3Cross(up, view, right);
  68. memset(_result, 0, sizeof(float)*16);
  69. _result[ 0] = right[0];
  70. _result[ 1] = up[0];
  71. _result[ 2] = view[0];
  72. _result[ 4] = right[1];
  73. _result[ 5] = up[1];
  74. _result[ 6] = view[1];
  75. _result[ 8] = right[2];
  76. _result[ 9] = up[2];
  77. _result[10] = view[2];
  78. _result[12] = -vec3Dot(right, _eye);
  79. _result[13] = -vec3Dot(up, _eye);
  80. _result[14] = -vec3Dot(view, _eye);
  81. _result[15] = 1.0f;
  82. }
  83. inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
  84. {
  85. float height = 1.0f/tanf(_fovy*( (float)M_PI/180.0f)*0.5f);
  86. float width = height * 1.0f/_aspect;
  87. float aa = _far/(_far-_near);
  88. float bb = -_near * aa;
  89. memset(_result, 0, sizeof(float)*16);
  90. _result[0] = width;
  91. _result[5] = height;
  92. _result[10] = aa;
  93. _result[11] = 1.0f;
  94. _result[14] = bb;
  95. }
  96. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  97. {
  98. const float aa = 2.0f/(_right - _left);
  99. const float bb = 2.0f/(_top - _bottom);
  100. const float cc = 1.0f/(_far - _near);
  101. const float dd = (_left + _right)/(_left - _right);
  102. const float ee = (_top + _bottom)/(_bottom - _top);
  103. const float ff = _near / (_near - _far);
  104. memset(_result, 0, sizeof(float)*16);
  105. _result[0] = aa;
  106. _result[5] = bb;
  107. _result[10] = cc;
  108. _result[12] = dd;
  109. _result[13] = ee;
  110. _result[14] = ff;
  111. _result[15] = 1.0f;
  112. }
  113. void mtxRotateXY(float* _result, float _ax, float _ay)
  114. {
  115. float sinx = sinf(_ax);
  116. float cosx = cosf(_ax);
  117. float siny = sinf(_ay);
  118. float cosy = cosf(_ay);
  119. memset(_result, 0, sizeof(float)*16);
  120. _result[ 0] = cosy;
  121. _result[ 2] = -siny;
  122. _result[ 4] = -sinx * siny;
  123. _result[ 5] = cosx;
  124. _result[ 6] = -sinx * cosy;
  125. _result[ 8] = cosx * siny;
  126. _result[ 9] = sinx;
  127. _result[10] = cosx * cosy;
  128. _result[15] = 1.0f;
  129. }
  130. inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
  131. {
  132. _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
  133. _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
  134. _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
  135. _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
  136. }
  137. inline void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  138. {
  139. vec4MulMtx(&_result[ 0], &_a[ 0], _b);
  140. vec4MulMtx(&_result[ 4], &_a[ 4], _b);
  141. vec4MulMtx(&_result[ 8], &_a[ 8], _b);
  142. vec4MulMtx(&_result[12], &_a[12], _b);
  143. }
  144. inline void mtxTranspose(float* __restrict _result, const float* __restrict _a)
  145. {
  146. _result[ 0] = _a[ 0];
  147. _result[ 4] = _a[ 1];
  148. _result[ 8] = _a[ 2];
  149. _result[12] = _a[ 3];
  150. _result[ 1] = _a[ 4];
  151. _result[ 5] = _a[ 5];
  152. _result[ 9] = _a[ 6];
  153. _result[13] = _a[ 7];
  154. _result[ 2] = _a[ 8];
  155. _result[ 6] = _a[ 9];
  156. _result[10] = _a[10];
  157. _result[14] = _a[11];
  158. _result[ 3] = _a[12];
  159. _result[ 7] = _a[13];
  160. _result[11] = _a[14];
  161. _result[15] = _a[15];
  162. }
  163. inline void mtxInverse(float* __restrict _result, const float* __restrict _a)
  164. {
  165. float xx = _a[ 0];
  166. float xy = _a[ 1];
  167. float xz = _a[ 2];
  168. float xw = _a[ 3];
  169. float yx = _a[ 4];
  170. float yy = _a[ 5];
  171. float yz = _a[ 6];
  172. float yw = _a[ 7];
  173. float zx = _a[ 8];
  174. float zy = _a[ 9];
  175. float zz = _a[10];
  176. float zw = _a[11];
  177. float wx = _a[12];
  178. float wy = _a[13];
  179. float wz = _a[14];
  180. float ww = _a[15];
  181. float det = 0.0f;
  182. det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );
  183. det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );
  184. det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );
  185. det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );
  186. float invDet = 1.0f/det;
  187. _result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;
  188. _result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;
  189. _result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;
  190. _result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;
  191. _result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;
  192. _result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;
  193. _result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;
  194. _result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;
  195. _result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;
  196. _result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;
  197. _result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;
  198. _result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;
  199. _result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;
  200. _result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;
  201. _result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;
  202. _result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;
  203. }
  204. #endif // __MATH_H__