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- --
- -- Copyright 2010-2012 Branimir Karadzic. All rights reserved.
- -- License: http://www.opensource.org/licenses/BSD-2-Clause
- --
- solution "bgfx"
- configurations {
- "Debug",
- "Release",
- }
- platforms {
- "x32",
- "x64",
- "Xbox360",
- }
- language "C++"
- newoption {
- trigger = "gcc",
- value = "GCC",
- description = "Choose GCC flavor",
- allowed = {
- { "emscripten", "Emscripten" },
- { "linux", "Linux" },
- { "mingw", "MinGW" },
- { "nacl", "Google Native Client" },
- }
- }
- -- Avoid error when invoking premake4 --help.
- if (_ACTION == nil) then return end
- BGFX_DIR = (path.getabsolute("..") .. "/")
- local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/")
- local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/")
- BX_DIR = (BGFX_DIR .. "/../../bx/")
- local XEDK = os.getenv("XEDK")
- if not XEDK then XEDK = "<you must install XBOX SDK>" end
- location (BGFX_BUILD_DIR .. "projects/" .. _ACTION)
- if _ACTION == "clean" then
- os.rmdir(BUILD_DIR)
- end
- if _ACTION == "gmake" then
- if nil == _OPTIONS["gcc"] then
- print("GCC flavor must be specified!")
- os.exit(1)
- end
- flags {
- "ExtraWarnings",
- }
- if "emscripten" == _OPTIONS["gcc"] then
- if not os.getenv("EMSCRIPTEN") then
- print("Set EMSCRIPTEN enviroment variables.")
- end
- premake.gcc.cc = "$(EMSCRIPTEN)/emcc"
- premake.gcc.cxx = "$(EMSCRIPTEN)/em++"
- premake.gcc.ar = "$(EMSCRIPTEN)/emar"
- location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-emscripten")
- end
- if "linux" == _OPTIONS["gcc"] then
- location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-linux")
- end
- if "mingw" == _OPTIONS["gcc"] then
- premake.gcc.cc = "$(MINGW)/bin/mingw32-gcc"
- premake.gcc.cxx = "$(MINGW)/bin/mingw32-g++"
- premake.gcc.ar = "$(MINGW)/bin/ar"
- location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-mingw")
- end
- if "nacl" == _OPTIONS["gcc"] then
- if not os.getenv("NACL") then
- print("Set NACL enviroment variables.")
- end
- premake.gcc.cc = "$(NACL)/bin/x86_64-nacl-gcc"
- premake.gcc.cxx = "$(NACL)/bin/x86_64-nacl-g++"
- premake.gcc.ar = "$(NACL)/bin/x86_64-nacl-ar"
- location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-nacl")
- end
- end
- flags {
- "StaticRuntime",
- "NoMinimalRebuild",
- "NoPCH",
- "NativeWChar",
- "NoRTTI",
- "NoExceptions",
- "NoEditAndContinue",
- "Symbols",
- }
- defines {
- "__STDC_LIMIT_MACROS",
- "__STDC_FORMAT_MACROS",
- "__STDC_CONSTANT_MACROS",
- }
- configuration "Debug"
- targetsuffix "Debug"
- configuration "Release"
- flags {
- "OptimizeSpeed",
- }
- targetsuffix "Release"
- configuration { "vs*" }
- includedirs { BX_DIR .. "include/compat/msvc" }
- defines {
- "WIN32",
- "_WIN32",
- "_HAS_EXCEPTIONS=0",
- "_HAS_ITERATOR_DEBUGGING=0",
- "_SCL_SECURE=0",
- "_SECURE_SCL=0",
- "_SCL_SECURE_NO_WARNINGS",
- "_CRT_SECURE_NO_WARNINGS",
- "_CRT_SECURE_NO_DEPRECATE",
- }
- buildoptions {
- "/Oy-", -- Suppresses creation of frame pointers on the call stack.
- "/Ob2", -- The Inline Function Expansion
- }
- configuration { "x32", "vs*" }
- targetdir (BGFX_BUILD_DIR .. "win32_" .. _ACTION .. "/bin")
- objdir (BGFX_BUILD_DIR .. "win32_" .. _ACTION .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win32_" .. _ACTION }
- configuration { "x64", "vs*" }
- defines { "_WIN64" }
- targetdir (BGFX_BUILD_DIR .. "win64_" .. _ACTION .. "/bin")
- objdir (BGFX_BUILD_DIR .. "win64_" .. _ACTION .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win64_" .. _ACTION }
- configuration { "mingw" }
- defines { "WIN32" }
- includedirs { BX_DIR .. "include/compat/mingw" }
- buildoptions {
- "-std=c++0x",
- "-U__STRICT_ANSI__",
- "-Wunused-value",
- "-fdata-sections",
- "-ffunction-sections",
- -- "-fmerge-all-constants"
- }
- linkoptions {
- "-Wl,--gc-sections",
- }
- configuration { "x32", "mingw" }
- targetdir (BGFX_BUILD_DIR .. "win32_mingw" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "win32_mingw" .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win32_mingw" }
- buildoptions { "-m32" }
- configuration { "x64", "mingw" }
- targetdir (BGFX_BUILD_DIR .. "win64_mingw" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "win64_mingw" .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/win64_mingw" }
- buildoptions { "-m64" }
- configuration { "linux" }
- buildoptions {
- "-std=c++0x",
- "-U__STRICT_ANSI__",
- "-Wunused-value",
- "-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic.
- "-msse2",
- }
- links {
- "rt",
- }
- linkoptions {
- "-Wl,--gc-sections",
- }
- configuration { "linux", "x32" }
- targetdir (BGFX_BUILD_DIR .. "linux32_gcc" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "linux32_gcc" .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/linux32_gcc" }
- buildoptions {
- "-m32",
- }
- configuration { "linux", "x64" }
- targetdir (BGFX_BUILD_DIR .. "linux64_gcc" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "linux64_gcc" .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/linux64_gcc" }
- buildoptions {
- "-m64",
- }
- configuration { "emscripten" }
- targetdir (BGFX_BUILD_DIR .. "emscripten" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "emscripten" .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/emscripten" }
- includedirs { "$(EMSCRIPTEN)/system/include" }
- buildoptions {
- "-pthread",
- }
- configuration { "nacl" }
- defines { "_BSD_SOURCE=1", "_POSIX_C_SOURCE=199506", "_XOPEN_SOURCE=600" }
- includedirs { BX_DIR .. "include/compat/nacl" }
- buildoptions {
- "-std=c++0x",
- "-U__STRICT_ANSI__",
- "-pthread",
- "-fno-stack-protector",
- "-fdiagnostics-show-option",
- "-Wunused-value",
- "-fdata-sections",
- "-ffunction-sections",
- "-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic.
- "-msse2",
- -- "-fmerge-all-constants",
- }
- linkoptions {
- "-Wl,--gc-sections",
- }
- configuration { "x32", "nacl" }
- targetdir (BGFX_BUILD_DIR .. "nacl-x86" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "nacl-x86" .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/nacl-x86" }
- linkoptions { "-melf32_nacl" }
- configuration { "x64", "nacl" }
- targetdir (BGFX_BUILD_DIR .. "nacl-x64" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "nacl-x64" .. "/obj")
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/nacl-x64" }
- linkoptions { "-melf64_nacl" }
- configuration { "Xbox360" }
- targetdir (BGFX_BUILD_DIR .. "xbox360" .. "/bin")
- objdir (BGFX_BUILD_DIR .. "xbox360" .. "/obj")
- includedirs { BX_DIR .. "include/compat/msvc" }
- libdirs { BGFX_THIRD_PARTY_DIR .. "lib/xbox360" }
- defines {
- "NOMINMAX",
- "_XBOX",
- }
- configuration {} -- reset configuration
- function copyLib()
- end
- dofile "bgfx.lua"
- dofile "makedisttex.lua"
- dofile "shaderc.lua"
- dofile "texturec.lua"
- dofile "openctm.lua"
- dofile "example-00-helloworld.lua"
- dofile "example-01-cubes.lua"
- dofile "example-02-metaballs.lua"
- dofile "example-03-raymarch.lua"
- dofile "example-04-mesh.lua"
- dofile "example-05-instancing.lua"
- dofile "example-06-bump.lua"
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