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- #include <bgfx.h>
- #include <bx/bx.h>
- #include <bx/timer.h>
- #include "../common/entry.h"
- #include "../common/dbg.h"
- #include "../common/math.h"
- #include "../common/processevents.h"
- #include "../common/font/font_manager.h"
- #include "../common/font/text_buffer_manager.h"
- #include <stdio.h>
- #include <string.h>
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = 0;
- bgfx::init();
- bgfx::reset(width, height);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
-
- //init the text rendering system
- FontManager* fontManager = new FontManager(512);
- TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
- //load some truetype files
- const char* fontNames[7] = {
- "font/droidsans.ttf",
- "font/chp-fire.ttf",
- "font/bleeding_cowboys.ttf",
- "font/mias_scribblings.ttf",
- "font/ruritania.ttf",
- "font/signika-regular.ttf",
- "font/five_minutes.otf"
- };
- const uint32_t fontCount = sizeof(fontNames)/sizeof(const char*);
-
- TrueTypeHandle fontFiles[fontCount];
- FontHandle fonts[fontCount];
- for(int32_t ii = 0; ii<fontCount ; ++ii)
- {
- //instantiate a usable font
- fontFiles[ii] = fontManager->loadTrueTypeFromFile(fontNames[ii]);
- fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32);
- //preload glyphs and blit them to atlas
- fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
- //You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph
- fontManager->unloadTrueType(fontFiles[ii]);
- }
-
- TrueTypeHandle console_tt = fontManager->loadTrueTypeFromFile("font/visitor1.ttf");
- //this font doesn't have any preloaded glyph's but the truetype file is loaded
- //so glyph will be generated as needed
- FontHandle consola_16 = fontManager->createFontByPixelSize(console_tt, 0, 10);
-
- //create a static text buffer compatible with alpha font
- //a static text buffer content cannot be modified after its first submit.
- TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, STATIC);
-
- //the pen position represent the top left of the box of the first line of text
- textBufferManager->setPenPosition(staticText, 24.0f, 100.0f);
- for(int32_t ii = 0; ii<fontCount ; ++ii)
- {
- //add some text to the buffer
- textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
- //the position of the pen is adjusted when there is an endline
- }
- // Now write some styled text
-
- //setup style colors
- textBufferManager->setBackgroundColor(staticText, 0x551111FF);
- textBufferManager->setUnderlineColor(staticText, 0xFF2222FF);
- textBufferManager->setOverlineColor(staticText, 0x2222FFFF);
- textBufferManager->setStrikeThroughColor(staticText, 0x22FF22FF);
- //text + bkg
- textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
- textBufferManager->appendText(staticText, fonts[0], L"The quick ");
-
- //text + strike-through
- textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
- textBufferManager->appendText(staticText, fonts[0], L"brown fox ");
-
- //text + overline
- textBufferManager->setStyle(staticText, STYLE_OVERLINE);
- textBufferManager->appendText(staticText, fonts[0], L"jumps over ");
- //text + underline
- textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
- textBufferManager->appendText(staticText, fonts[0], L"the lazy ");
-
- //text + bkg + strike-through
- textBufferManager->setStyle(staticText, STYLE_BACKGROUND|STYLE_STRIKE_THROUGH);
- textBufferManager->appendText(staticText, fonts[0], L"dog\n");
-
-
- //create a transient buffer for realtime data
- TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, TRANSIENT);
-
- uint32_t w = 0,h = 0;
- while (!processEvents(width, height, debug, reset) )
- {
-
- if(w!=width|| h!=height)
- {
- w=width;
- h= height;
- printf("ri: %d,%d\n",width,height);
- }
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- // Use debug font to print information about this example.
- //bgfx::dbgTextClear();
- //bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font");
- //bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text.");
- //bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- //Use transient text to display debug information
- //Code below is similar to commented code above
- wchar_t fpsText[64];
- swprintf(fpsText,L"Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- textBufferManager->clearTextBuffer(transientText);
- textBufferManager->setPenPosition(transientText, 20.0, 4.0f);
- textBufferManager->appendText(transientText, consola_16, L"bgfx/examples/10-font\n");
- textBufferManager->appendText(transientText, consola_16, L"Description: Use the font system to display text and styled text.\n");
- textBufferManager->appendText(transientText, consola_16, fpsText);
- float at[3] = { 0, 0, 0.0f };
- float eye[3] = {0, 0, -1.0f };
-
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- //setup a top-left ortho matrix for screen space drawing
- float centering = 0.5f;
- mtxOrtho(proj, centering, width+centering,height+centering, centering,-1.0f, 1.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- //submit the debug text
- textBufferManager->submitTextBuffer(transientText, 0);
- //submit the static text
- textBufferManager->submitTextBuffer(staticText, 0);
-
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
-
-
- fontManager->unloadTrueType(console_tt);
- //destroy the fonts
- fontManager->destroyFont(consola_16);
- for(int32_t ii = 0; ii<fontCount ; ++ii)
- {
- fontManager->destroyFont(fonts[ii]);
- }
- textBufferManager->destroyTextBuffer(staticText);
- textBufferManager->destroyTextBuffer(transientText);
- delete textBufferManager;
- delete fontManager;
-
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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