bgfx.cpp 148 KB

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  1. /*
  2. * Copyright 2011-2020 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  12. # include <objc/message.h>
  13. #endif // BX_PLATFORM_OSX
  14. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  15. namespace bgfx
  16. {
  17. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  18. #if BGFX_CONFIG_MULTITHREADED
  19. # define BGFX_CHECK_API_THREAD() \
  20. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  21. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  22. # define BGFX_CHECK_RENDER_THREAD() \
  23. BX_CHECK( (NULL != s_ctx && s_ctx->m_singleThreaded) \
  24. || ~BGFX_API_THREAD_MAGIC == s_threadIndex \
  25. , "Must be called from render thread." \
  26. )
  27. #else
  28. # define BGFX_CHECK_API_THREAD()
  29. # define BGFX_CHECK_RENDER_THREAD()
  30. #endif // BGFX_CONFIG_MULTITHREADED
  31. #define BGFX_CHECK_CAPS(_caps, _msg) \
  32. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  33. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  34. );
  35. #if BGFX_CONFIG_USE_TINYSTL
  36. void* TinyStlAllocator::static_allocate(size_t _bytes)
  37. {
  38. return BX_ALLOC(g_allocator, _bytes);
  39. }
  40. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  41. {
  42. if (NULL != _ptr)
  43. {
  44. BX_FREE(g_allocator, _ptr);
  45. }
  46. }
  47. #endif // BGFX_CONFIG_USE_TINYSTL
  48. struct CallbackStub : public CallbackI
  49. {
  50. virtual ~CallbackStub()
  51. {
  52. }
  53. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  54. {
  55. if (Fatal::DebugCheck == _code)
  56. {
  57. bx::debugBreak();
  58. }
  59. else
  60. {
  61. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  62. BX_UNUSED(_code, _str);
  63. abort();
  64. }
  65. }
  66. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  67. {
  68. char temp[2048];
  69. char* out = temp;
  70. va_list argListCopy;
  71. va_copy(argListCopy, _argList);
  72. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  73. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  74. va_end(argListCopy);
  75. if ( (int32_t)sizeof(temp) < total)
  76. {
  77. out = (char*)alloca(total+1);
  78. bx::memCopy(out, temp, len);
  79. bx::vsnprintf(out + len, total-len, _format, _argList);
  80. }
  81. out[total] = '\0';
  82. bx::debugOutput(out);
  83. }
  84. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  85. {
  86. }
  87. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  88. {
  89. }
  90. virtual void profilerEnd() override
  91. {
  92. }
  93. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  94. {
  95. return 0;
  96. }
  97. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  98. {
  99. return false;
  100. }
  101. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  102. {
  103. }
  104. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  105. {
  106. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  107. const int32_t len = bx::strLen(_filePath)+5;
  108. char* filePath = (char*)alloca(len);
  109. bx::strCopy(filePath, len, _filePath);
  110. bx::strCat(filePath, len, ".tga");
  111. bx::FileWriter writer;
  112. if (bx::open(&writer, filePath) )
  113. {
  114. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  115. bx::close(&writer);
  116. }
  117. }
  118. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  119. {
  120. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  121. }
  122. virtual void captureEnd() override
  123. {
  124. }
  125. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  126. {
  127. }
  128. };
  129. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  130. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. const size_t kNaturalAlignment = 8;
  133. class AllocatorStub : public bx::AllocatorI
  134. {
  135. public:
  136. AllocatorStub()
  137. #if BGFX_CONFIG_MEMORY_TRACKING
  138. : m_numBlocks(0)
  139. , m_maxBlocks(0)
  140. #endif // BGFX_CONFIG_MEMORY_TRACKING
  141. {
  142. }
  143. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  144. {
  145. if (0 == _size)
  146. {
  147. if (NULL != _ptr)
  148. {
  149. if (kNaturalAlignment >= _align)
  150. {
  151. #if BGFX_CONFIG_MEMORY_TRACKING
  152. {
  153. bx::MutexScope scope(m_mutex);
  154. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  155. --m_numBlocks;
  156. }
  157. #endif // BGFX_CONFIG_MEMORY_TRACKING
  158. ::free(_ptr);
  159. }
  160. else
  161. {
  162. bx::alignedFree(this, _ptr, _align, _file, _line);
  163. }
  164. }
  165. return NULL;
  166. }
  167. else if (NULL == _ptr)
  168. {
  169. if (kNaturalAlignment >= _align)
  170. {
  171. #if BGFX_CONFIG_MEMORY_TRACKING
  172. {
  173. bx::MutexScope scope(m_mutex);
  174. ++m_numBlocks;
  175. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  176. }
  177. #endif // BGFX_CONFIG_MEMORY_TRACKING
  178. return ::malloc(_size);
  179. }
  180. return bx::alignedAlloc(this, _size, _align, _file, _line);
  181. }
  182. if (kNaturalAlignment >= _align)
  183. {
  184. #if BGFX_CONFIG_MEMORY_TRACKING
  185. if (NULL == _ptr)
  186. {
  187. bx::MutexScope scope(m_mutex);
  188. ++m_numBlocks;
  189. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  190. }
  191. #endif // BGFX_CONFIG_MEMORY_TRACKING
  192. return ::realloc(_ptr, _size);
  193. }
  194. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  195. }
  196. void checkLeaks();
  197. protected:
  198. #if BGFX_CONFIG_MEMORY_TRACKING
  199. bx::Mutex m_mutex;
  200. uint32_t m_numBlocks;
  201. uint32_t m_maxBlocks;
  202. #endif // BGFX_CONFIG_MEMORY_TRACKING
  203. };
  204. static CallbackStub* s_callbackStub = NULL;
  205. static AllocatorStub* s_allocatorStub = NULL;
  206. static bool s_graphicsDebuggerPresent = false;
  207. CallbackI* g_callback = NULL;
  208. bx::AllocatorI* g_allocator = NULL;
  209. Caps g_caps;
  210. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  211. class ThreadData
  212. {
  213. BX_CLASS(ThreadData
  214. , NO_COPY
  215. , NO_ASSIGNMENT
  216. );
  217. public:
  218. ThreadData(uintptr_t _rhs)
  219. {
  220. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  221. m_tls.set(cast.ptr);
  222. }
  223. operator uintptr_t() const
  224. {
  225. union { uintptr_t ui; void* ptr; } cast;
  226. cast.ptr = m_tls.get();
  227. return cast.ui;
  228. }
  229. uintptr_t operator=(uintptr_t _rhs)
  230. {
  231. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  232. m_tls.set(cast.ptr);
  233. return _rhs;
  234. }
  235. bool operator==(uintptr_t _rhs) const
  236. {
  237. uintptr_t lhs = *this;
  238. return lhs == _rhs;
  239. }
  240. private:
  241. bx::TlsData m_tls;
  242. };
  243. static ThreadData s_threadIndex(0);
  244. #elif !BGFX_CONFIG_MULTITHREADED
  245. static uint32_t s_threadIndex(0);
  246. #else
  247. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  248. #endif
  249. static Context* s_ctx = NULL;
  250. static bool s_renderFrameCalled = false;
  251. InternalData g_internalData;
  252. PlatformData g_platformData;
  253. bool g_platformDataChangedSinceReset = false;
  254. const char* getTypeName(Handle _handle)
  255. {
  256. switch (_handle.type)
  257. {
  258. case Handle::IndexBuffer: return "IB";
  259. case Handle::Shader: return "S";
  260. case Handle::Texture: return "T";
  261. case Handle::VertexBuffer: return "VB";
  262. default: break;
  263. }
  264. BX_CHECK(false, "You should not be here.");
  265. return "?";
  266. }
  267. void AllocatorStub::checkLeaks()
  268. {
  269. #if BGFX_CONFIG_MEMORY_TRACKING
  270. // BK - CallbackStub will be deleted after printing this info, so there is always one
  271. // leak if CallbackStub is used.
  272. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  273. , "MEMORY LEAK: %d (max: %d)"
  274. , m_numBlocks
  275. , m_maxBlocks
  276. );
  277. #endif // BGFX_CONFIG_MEMORY_TRACKING
  278. }
  279. void setPlatformData(const PlatformData& _data)
  280. {
  281. if (NULL != s_ctx)
  282. {
  283. BGFX_FATAL(true
  284. && g_platformData.ndt == _data.ndt
  285. && g_platformData.context == _data.context
  286. , Fatal::UnableToInitialize
  287. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  288. );
  289. }
  290. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  291. g_platformDataChangedSinceReset = true;
  292. }
  293. const InternalData* getInternalData()
  294. {
  295. return &g_internalData;
  296. }
  297. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  298. {
  299. BGFX_CHECK_RENDER_THREAD();
  300. RendererContextI* rci = s_ctx->m_renderCtx;
  301. if (0 == rci->getInternal(_handle) )
  302. {
  303. return 0;
  304. }
  305. rci->overrideInternal(_handle, _ptr);
  306. return rci->getInternal(_handle);
  307. }
  308. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint64_t _flags)
  309. {
  310. BGFX_CHECK_RENDER_THREAD();
  311. RendererContextI* rci = s_ctx->m_renderCtx;
  312. if (0 == rci->getInternal(_handle) )
  313. {
  314. return 0;
  315. }
  316. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  317. Memory* mem = const_cast<Memory*>(alloc(size) );
  318. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  319. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  320. bx::write(&writer, magic);
  321. TextureCreate tc;
  322. tc.m_width = _width;
  323. tc.m_height = _height;
  324. tc.m_depth = 0;
  325. tc.m_numLayers = 1;
  326. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  327. tc.m_format = _format;
  328. tc.m_cubeMap = false;
  329. tc.m_mem = NULL;
  330. bx::write(&writer, tc);
  331. rci->destroyTexture(_handle);
  332. rci->createTexture(_handle, mem, _flags, 0);
  333. release(mem);
  334. return rci->getInternal(_handle);
  335. }
  336. void setGraphicsDebuggerPresent(bool _present)
  337. {
  338. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  339. s_graphicsDebuggerPresent = _present;
  340. }
  341. bool isGraphicsDebuggerPresent()
  342. {
  343. return s_graphicsDebuggerPresent;
  344. }
  345. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  346. {
  347. va_list argList;
  348. va_start(argList, _format);
  349. char temp[8192];
  350. char* out = temp;
  351. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  352. if ( (int32_t)sizeof(temp) < len)
  353. {
  354. out = (char*)alloca(len+1);
  355. len = bx::vsnprintf(out, len, _format, argList);
  356. }
  357. out[len] = '\0';
  358. if (BX_UNLIKELY(NULL == g_callback) )
  359. {
  360. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  361. abort();
  362. }
  363. else
  364. {
  365. g_callback->fatal(_filePath, _line, _code, out);
  366. }
  367. va_end(argList);
  368. }
  369. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  370. {
  371. va_list argList;
  372. va_start(argList, _format);
  373. if (BX_UNLIKELY(NULL == g_callback) )
  374. {
  375. bx::debugPrintfVargs(_format, argList);
  376. }
  377. else
  378. {
  379. g_callback->traceVargs(_filePath, _line, _format, argList);
  380. }
  381. va_end(argList);
  382. }
  383. #include "vs_debugfont.bin.h"
  384. #include "fs_debugfont.bin.h"
  385. #include "vs_clear.bin.h"
  386. #include "fs_clear0.bin.h"
  387. #include "fs_clear1.bin.h"
  388. #include "fs_clear2.bin.h"
  389. #include "fs_clear3.bin.h"
  390. #include "fs_clear4.bin.h"
  391. #include "fs_clear5.bin.h"
  392. #include "fs_clear6.bin.h"
  393. #include "fs_clear7.bin.h"
  394. static const EmbeddedShader s_embeddedShaders[] =
  395. {
  396. BGFX_EMBEDDED_SHADER(vs_debugfont),
  397. BGFX_EMBEDDED_SHADER(fs_debugfont),
  398. BGFX_EMBEDDED_SHADER(vs_clear),
  399. BGFX_EMBEDDED_SHADER(fs_clear0),
  400. BGFX_EMBEDDED_SHADER(fs_clear1),
  401. BGFX_EMBEDDED_SHADER(fs_clear2),
  402. BGFX_EMBEDDED_SHADER(fs_clear3),
  403. BGFX_EMBEDDED_SHADER(fs_clear4),
  404. BGFX_EMBEDDED_SHADER(fs_clear5),
  405. BGFX_EMBEDDED_SHADER(fs_clear6),
  406. BGFX_EMBEDDED_SHADER(fs_clear7),
  407. BGFX_EMBEDDED_SHADER_END()
  408. };
  409. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  410. {
  411. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  412. {
  413. if (0 == bx::strCmp(_name, es->name) )
  414. {
  415. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  416. {
  417. if (_type == esd->type
  418. && 1 < esd->size)
  419. {
  420. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  421. if (isValid(handle) )
  422. {
  423. setName(handle, _name);
  424. }
  425. return handle;
  426. }
  427. }
  428. }
  429. }
  430. ShaderHandle handle = BGFX_INVALID_HANDLE;
  431. return handle;
  432. }
  433. void dump(const VertexLayout& _layout)
  434. {
  435. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  436. {
  437. BX_TRACE("vertexlayout %08x (%08x), stride %d"
  438. , _layout.m_hash
  439. , bx::hash<bx::HashMurmur2A>(_layout.m_attributes)
  440. , _layout.m_stride
  441. );
  442. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  443. {
  444. if (UINT16_MAX != _layout.m_attributes[attr])
  445. {
  446. uint8_t num;
  447. AttribType::Enum type;
  448. bool normalized;
  449. bool asInt;
  450. _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  451. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d"
  452. , attr
  453. , getAttribName(Attrib::Enum(attr) )
  454. , num
  455. , type
  456. , normalized
  457. , asInt
  458. , _layout.m_offset[attr]
  459. );
  460. }
  461. }
  462. }
  463. }
  464. #include "charset.h"
  465. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  466. {
  467. for (uint32_t ii = 0; ii < 256; ++ii)
  468. {
  469. uint8_t* pix = &_rgba[ii*8*_bpp];
  470. for (uint32_t yy = 0; yy < _height; ++yy)
  471. {
  472. for (uint32_t xx = 0; xx < 8; ++xx)
  473. {
  474. uint8_t bit = 1<<(7-xx);
  475. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  476. }
  477. pix += _pitch;
  478. }
  479. }
  480. }
  481. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  482. {
  483. const bx::StringView str = bx::strFind(_ptr, _to);
  484. if (!str.isEmpty()
  485. && 3 > str.getPtr()-_ptr)
  486. {
  487. char tmp[4];
  488. int32_t len = int32_t(str.getPtr()-_ptr);
  489. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  490. uint32_t attr;
  491. bx::fromString(&attr, tmp);
  492. _ptr += len+1;
  493. return uint8_t(attr);
  494. }
  495. return _default;
  496. }
  497. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  498. {
  499. char* ptr = _ptr;
  500. if (*ptr++ != '[')
  501. {
  502. return _default;
  503. }
  504. if (0 == bx::strCmp(ptr, "0m", 2) )
  505. {
  506. _ptr = ptr + 2;
  507. return _default;
  508. }
  509. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  510. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  511. uint8_t attr = (bg<<4) | fg;
  512. _ptr = ptr;
  513. return attr;
  514. }
  515. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  516. {
  517. if (_x < m_width && _y < m_height)
  518. {
  519. va_list argListCopy;
  520. va_copy(argListCopy, _argList);
  521. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  522. char* temp = (char*)alloca(num);
  523. va_copy(argListCopy, _argList);
  524. num = bx::vsnprintf(temp, num, _format, argListCopy);
  525. uint8_t attr = _attr;
  526. MemSlot* mem = &m_mem[_y*m_width+_x];
  527. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  528. {
  529. char ch = temp[ii];
  530. if (BX_UNLIKELY(ch == '\x1b') )
  531. {
  532. char* ptr = &temp[ii+1];
  533. attr = parseAttr(ptr, _attr);
  534. ii += uint32_t(ptr - &temp[ii+1]);
  535. }
  536. else
  537. {
  538. mem->character = ch;
  539. mem->attribute = attr;
  540. ++mem;
  541. ++xx;
  542. }
  543. }
  544. }
  545. }
  546. static const uint32_t numCharsPerBatch = 1024;
  547. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  548. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  549. void TextVideoMemBlitter::init()
  550. {
  551. BGFX_CHECK_API_THREAD();
  552. m_layout
  553. .begin()
  554. .add(Attrib::Position, 3, AttribType::Float)
  555. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  556. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  557. .add(Attrib::TexCoord0, 2, AttribType::Float)
  558. .end();
  559. uint16_t width = 2048;
  560. uint16_t height = 24;
  561. uint8_t bpp = 1;
  562. uint32_t pitch = width*bpp;
  563. const Memory* mem;
  564. mem = alloc(pitch*height);
  565. uint8_t* rgba = mem->data;
  566. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  567. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  568. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  569. , BGFX_SAMPLER_MIN_POINT
  570. | BGFX_SAMPLER_MAG_POINT
  571. | BGFX_SAMPLER_MIP_POINT
  572. | BGFX_SAMPLER_U_CLAMP
  573. | BGFX_SAMPLER_V_CLAMP
  574. , mem
  575. );
  576. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  577. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  578. m_program = createProgram(vsh, fsh, true);
  579. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_layout.m_stride, &m_layout);
  580. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  581. }
  582. void TextVideoMemBlitter::shutdown()
  583. {
  584. BGFX_CHECK_API_THREAD();
  585. if (isValid(m_program) )
  586. {
  587. destroy(m_program);
  588. }
  589. destroy(m_texture);
  590. s_ctx->destroyTransientVertexBuffer(m_vb);
  591. s_ctx->destroyTransientIndexBuffer(m_ib);
  592. }
  593. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  594. {
  595. struct Vertex
  596. {
  597. float m_x;
  598. float m_y;
  599. float m_z;
  600. uint32_t m_fg;
  601. uint32_t m_bg;
  602. float m_u;
  603. float m_v;
  604. };
  605. static uint32_t palette[] =
  606. {
  607. 0x0, // Black
  608. 0xffa46534, // Blue
  609. 0xff069a4e, // Green
  610. 0xff9a9806, // Cyan
  611. 0xff0000cc, // Red
  612. 0xff7b5075, // Magenta
  613. 0xff00a0c4, // Brown
  614. 0xffcfd7d3, // Light Gray
  615. 0xff535755, // Dark Gray
  616. 0xffcf9f72, // Light Blue
  617. 0xff34e28a, // Light Green
  618. 0xffe2e234, // Light Cyan
  619. 0xff2929ef, // Light Red
  620. 0xffa87fad, // Light Magenta
  621. 0xff4fe9fc, // Yellow
  622. 0xffeceeee, // White
  623. };
  624. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  625. uint32_t yy = 0;
  626. uint32_t xx = 0;
  627. const float texelWidth = 1.0f/2048.0f;
  628. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  629. const float texelHeight = 1.0f/24.0f;
  630. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  631. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  632. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  633. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  634. _renderCtx->blitSetup(_blitter);
  635. for (;yy < _mem.m_height;)
  636. {
  637. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  638. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  639. uint32_t startVertex = 0;
  640. uint32_t numIndices = 0;
  641. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  642. {
  643. xx = xx < _mem.m_width ? xx : 0;
  644. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  645. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  646. {
  647. uint32_t ch = line->character;
  648. uint8_t attr = line->attribute;
  649. if (ch > 0xff)
  650. {
  651. ch = 0;
  652. }
  653. if (0 != (ch|attr)
  654. && (' ' != ch || 0 != (attr&0xf0) ) )
  655. {
  656. uint32_t fg = palette[attr&0xf];
  657. uint32_t bg = palette[(attr>>4)&0xf];
  658. Vertex vert[4] =
  659. {
  660. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  661. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  662. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  663. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  664. };
  665. bx::memCopy(vertex, vert, sizeof(vert) );
  666. vertex += 4;
  667. indices[0] = uint16_t(startVertex+0);
  668. indices[1] = uint16_t(startVertex+1);
  669. indices[2] = uint16_t(startVertex+2);
  670. indices[3] = uint16_t(startVertex+2);
  671. indices[4] = uint16_t(startVertex+3);
  672. indices[5] = uint16_t(startVertex+0);
  673. startVertex += 4;
  674. indices += 6;
  675. numIndices += 6;
  676. }
  677. line ++;
  678. }
  679. if (numIndices >= numBatchIndices)
  680. {
  681. break;
  682. }
  683. }
  684. _renderCtx->blitRender(_blitter, numIndices);
  685. }
  686. }
  687. void ClearQuad::init()
  688. {
  689. BGFX_CHECK_API_THREAD();
  690. if (RendererType::Noop != g_caps.rendererType)
  691. {
  692. m_layout
  693. .begin()
  694. .add(Attrib::Position, 2, AttribType::Float)
  695. .end();
  696. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  697. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  698. {
  699. char name[32];
  700. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  701. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  702. m_program[ii] = createProgram(vsh, fsh);
  703. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  704. destroy(fsh);
  705. }
  706. destroy(vsh);
  707. struct Vertex
  708. {
  709. float m_x;
  710. float m_y;
  711. };
  712. const uint16_t stride = m_layout.m_stride;
  713. const bgfx::Memory* mem = bgfx::alloc(4 * stride);
  714. Vertex* vertex = (Vertex*)mem->data;
  715. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
  716. vertex->m_x = -1.0f;
  717. vertex->m_y = -1.0f;
  718. vertex++;
  719. vertex->m_x = 1.0f;
  720. vertex->m_y = -1.0f;
  721. vertex++;
  722. vertex->m_x = -1.0f;
  723. vertex->m_y = 1.0f;
  724. vertex++;
  725. vertex->m_x = 1.0f;
  726. vertex->m_y = 1.0f;
  727. m_vb = s_ctx->createVertexBuffer(mem, m_layout, 0);
  728. }
  729. }
  730. void ClearQuad::shutdown()
  731. {
  732. BGFX_CHECK_API_THREAD();
  733. if (RendererType::Noop != g_caps.rendererType)
  734. {
  735. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  736. {
  737. if (isValid(m_program[ii]) )
  738. {
  739. destroy(m_program[ii]);
  740. m_program[ii].idx = kInvalidHandle;
  741. }
  742. }
  743. s_ctx->destroyVertexBuffer(m_vb);
  744. }
  745. }
  746. const char* s_uniformTypeName[] =
  747. {
  748. "sampler1",
  749. NULL,
  750. "vec4",
  751. "mat3",
  752. "mat4",
  753. };
  754. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  755. const char* getUniformTypeName(UniformType::Enum _enum)
  756. {
  757. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  758. return s_uniformTypeName[_enum];
  759. }
  760. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  761. {
  762. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  763. {
  764. if (NULL != s_uniformTypeName[ii]
  765. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  766. {
  767. return UniformType::Enum(ii);
  768. }
  769. }
  770. return UniformType::Count;
  771. }
  772. static const char* s_predefinedName[PredefinedUniform::Count] =
  773. {
  774. "u_viewRect",
  775. "u_viewTexel",
  776. "u_view",
  777. "u_invView",
  778. "u_proj",
  779. "u_invProj",
  780. "u_viewProj",
  781. "u_invViewProj",
  782. "u_model",
  783. "u_modelView",
  784. "u_modelViewProj",
  785. "u_alphaRef4",
  786. };
  787. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  788. {
  789. return s_predefinedName[_enum];
  790. }
  791. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  792. {
  793. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  794. {
  795. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  796. {
  797. return PredefinedUniform::Enum(ii);
  798. }
  799. }
  800. return PredefinedUniform::Count;
  801. }
  802. void srtToMatrix4_x1(void* _dst, const void* _src)
  803. {
  804. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  805. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  806. const float rx = srt->rotate[0];
  807. const float ry = srt->rotate[1];
  808. const float rz = srt->rotate[2];
  809. const float rw = srt->rotate[3];
  810. const float xx2 = 2.0f * rx * rx;
  811. const float yy2 = 2.0f * ry * ry;
  812. const float zz2 = 2.0f * rz * rz;
  813. const float yx2 = 2.0f * ry * rx;
  814. const float yz2 = 2.0f * ry * rz;
  815. const float yw2 = 2.0f * ry * rw;
  816. const float wz2 = 2.0f * rw * rz;
  817. const float wx2 = 2.0f * rw * rx;
  818. const float xz2 = 2.0f * rx * rz;
  819. const float sx = srt->scale[0];
  820. const float sy = srt->scale[1];
  821. const float sz = srt->scale[2];
  822. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  823. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  824. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  825. mtx->un.val[ 3] = 0.0f;
  826. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  827. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  828. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  829. mtx->un.val[ 7] = 0.0f;
  830. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  831. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  832. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  833. mtx->un.val[11] = 0.0f;
  834. const float tx = srt->translate[0];
  835. const float ty = srt->translate[1];
  836. const float tz = srt->translate[2];
  837. mtx->un.val[12] = tx;
  838. mtx->un.val[13] = ty;
  839. mtx->un.val[14] = tz;
  840. mtx->un.val[15] = 1.0f;
  841. }
  842. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  843. {
  844. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  845. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  846. using namespace bx;
  847. const simd128_t r0 = simd_ld<simd128_t>(src);
  848. src += _srcStride;
  849. const simd128_t r1 = simd_ld<simd128_t>(src);
  850. src += _srcStride;
  851. const simd128_t r2 = simd_ld<simd128_t>(src);
  852. src += _srcStride;
  853. const simd128_t r3 = simd_ld<simd128_t>(src);
  854. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  855. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  856. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  857. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  858. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  859. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  860. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  861. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  862. simd_st(dst, aeim);
  863. dst += _dstStride;
  864. simd_st(dst, bfjn);
  865. dst += _dstStride;
  866. simd_st(dst, cgko);
  867. dst += _dstStride;
  868. simd_st(dst, dhlp);
  869. }
  870. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  871. {
  872. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  873. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  874. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  875. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  876. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  877. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  878. }
  879. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  880. {
  881. using namespace bx;
  882. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  883. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  884. simd128_t rotate[4];
  885. simd128_t translate[4];
  886. simd128_t scale[4];
  887. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  888. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  889. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  890. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  891. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  892. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  893. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  894. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  895. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  896. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  897. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  898. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  899. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  900. const simd128_t zero = simd_splat(0.0f);
  901. const simd128_t one = simd_splat(1.0f);
  902. const simd128_t two = simd_splat(2.0f);
  903. const simd128_t xx = simd_mul(rx, rx);
  904. const simd128_t xx2 = simd_mul(two, xx);
  905. const simd128_t yy = simd_mul(ry, ry);
  906. const simd128_t yy2 = simd_mul(two, yy);
  907. const simd128_t zz = simd_mul(rz, rz);
  908. const simd128_t zz2 = simd_mul(two, zz);
  909. const simd128_t yx = simd_mul(ry, rx);
  910. const simd128_t yx2 = simd_mul(two, yx);
  911. const simd128_t yz = simd_mul(ry, rz);
  912. const simd128_t yz2 = simd_mul(two, yz);
  913. const simd128_t yw = simd_mul(ry, rw);
  914. const simd128_t yw2 = simd_mul(two, yw);
  915. const simd128_t wz = simd_mul(rw, rz);
  916. const simd128_t wz2 = simd_mul(two, wz);
  917. const simd128_t wx = simd_mul(rw, rx);
  918. const simd128_t wx2 = simd_mul(two, wx);
  919. const simd128_t xz = simd_mul(rx, rz);
  920. const simd128_t xz2 = simd_mul(two, xz);
  921. const simd128_t t0x = simd_sub(one, yy2);
  922. const simd128_t r0x = simd_sub(t0x, zz2);
  923. const simd128_t r0y = simd_add(yx2, wz2);
  924. const simd128_t r0z = simd_sub(xz2, yw2);
  925. const simd128_t r1x = simd_sub(yx2, wz2);
  926. const simd128_t omxx2 = simd_sub(one, xx2);
  927. const simd128_t r1y = simd_sub(omxx2, zz2);
  928. const simd128_t r1z = simd_add(yz2, wx2);
  929. const simd128_t r2x = simd_add(xz2, yw2);
  930. const simd128_t r2y = simd_sub(yz2, wx2);
  931. const simd128_t r2z = simd_sub(omxx2, yy2);
  932. simd128_t tmp[4];
  933. tmp[0] = simd_mul(r0x, sx);
  934. tmp[1] = simd_mul(r0y, sx);
  935. tmp[2] = simd_mul(r0z, sx);
  936. tmp[3] = zero;
  937. transpose(dst + 0, sizeof(Matrix4), tmp);
  938. tmp[0] = simd_mul(r1x, sy);
  939. tmp[1] = simd_mul(r1y, sy);
  940. tmp[2] = simd_mul(r1z, sy);
  941. tmp[3] = zero;
  942. transpose(dst + 1, sizeof(Matrix4), tmp);
  943. tmp[0] = simd_mul(r2x, sz);
  944. tmp[1] = simd_mul(r2y, sz);
  945. tmp[2] = simd_mul(r2z, sz);
  946. tmp[3] = zero;
  947. transpose(dst + 2, sizeof(Matrix4), tmp);
  948. tmp[0] = tx;
  949. tmp[1] = ty;
  950. tmp[2] = tz;
  951. tmp[3] = one;
  952. transpose(dst + 3, sizeof(Matrix4), tmp);
  953. }
  954. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  955. {
  956. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  957. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  958. if (!bx::isAligned(src, 16) )
  959. {
  960. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  961. {
  962. srtToMatrix4_x4_Ref(dst, src);
  963. src += 4*sizeof(Srt);
  964. dst += 4*sizeof(Matrix4);
  965. }
  966. }
  967. else
  968. {
  969. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  970. {
  971. srtToMatrix4_x4_Simd(dst, src);
  972. src += 4*sizeof(Srt);
  973. dst += 4*sizeof(Matrix4);
  974. }
  975. }
  976. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  977. {
  978. srtToMatrix4_x1(dst, src);
  979. src += sizeof(Srt);
  980. dst += sizeof(Matrix4);
  981. }
  982. }
  983. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  984. {
  985. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  986. && !_preserveState)
  987. {
  988. m_uniformSet.clear();
  989. }
  990. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  991. && isValid(_occlusionQuery) )
  992. {
  993. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  994. , "OcclusionQuery %d was already used for this frame."
  995. , _occlusionQuery.idx
  996. );
  997. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  998. }
  999. if (m_discard)
  1000. {
  1001. discard();
  1002. return;
  1003. }
  1004. if (0 == m_draw.m_numVertices
  1005. && 0 == m_draw.m_numIndices)
  1006. {
  1007. discard();
  1008. ++m_numDropped;
  1009. return;
  1010. }
  1011. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1012. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1013. {
  1014. discard();
  1015. ++m_numDropped;
  1016. return;
  1017. }
  1018. ++m_numSubmitted;
  1019. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1020. m_uniformEnd = uniformBuffer->getPos();
  1021. m_key.m_program = isValid(_program)
  1022. ? _program
  1023. : ProgramHandle{0}
  1024. ;
  1025. m_key.m_view = _id;
  1026. SortKey::Enum type = SortKey::SortProgram;
  1027. switch (s_ctx->m_view[_id].m_mode)
  1028. {
  1029. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  1030. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  1031. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  1032. default: break;
  1033. }
  1034. uint64_t key = m_key.encodeDraw(type);
  1035. m_frame->m_sortKeys[renderItemIdx] = key;
  1036. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1037. m_draw.m_uniformIdx = m_uniformIdx;
  1038. m_draw.m_uniformBegin = m_uniformBegin;
  1039. m_draw.m_uniformEnd = m_uniformEnd;
  1040. if (UINT8_MAX != m_draw.m_streamMask)
  1041. {
  1042. uint32_t numVertices = UINT32_MAX;
  1043. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask
  1044. ; 0 != streamMask
  1045. ; streamMask >>= 1, idx += 1
  1046. )
  1047. {
  1048. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  1049. streamMask >>= ntz;
  1050. idx += ntz;
  1051. numVertices = bx::min(numVertices, m_numVertices[idx]);
  1052. }
  1053. m_draw.m_numVertices = numVertices;
  1054. }
  1055. else
  1056. {
  1057. m_draw.m_numVertices = m_numVertices[0];
  1058. }
  1059. if (isValid(_occlusionQuery) )
  1060. {
  1061. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  1062. m_draw.m_occlusionQuery = _occlusionQuery;
  1063. }
  1064. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  1065. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1066. if (!_preserveState)
  1067. {
  1068. m_draw.clear();
  1069. m_bind.clear();
  1070. m_uniformBegin = m_uniformEnd;
  1071. }
  1072. }
  1073. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  1074. {
  1075. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1076. {
  1077. m_uniformSet.clear();
  1078. }
  1079. if (m_discard)
  1080. {
  1081. discard();
  1082. return;
  1083. }
  1084. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1085. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1086. {
  1087. discard();
  1088. ++m_numDropped;
  1089. return;
  1090. }
  1091. ++m_numSubmitted;
  1092. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1093. m_uniformEnd = uniformBuffer->getPos();
  1094. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1095. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1096. m_compute.m_numX = bx::max(_numX, 1u);
  1097. m_compute.m_numY = bx::max(_numY, 1u);
  1098. m_compute.m_numZ = bx::max(_numZ, 1u);
  1099. m_key.m_program = _handle;
  1100. m_key.m_depth = 0;
  1101. m_key.m_view = _id;
  1102. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1103. uint64_t key = m_key.encodeCompute();
  1104. m_frame->m_sortKeys[renderItemIdx] = key;
  1105. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1106. m_compute.m_uniformIdx = m_uniformIdx;
  1107. m_compute.m_uniformBegin = m_uniformBegin;
  1108. m_compute.m_uniformEnd = m_uniformEnd;
  1109. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1110. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1111. m_compute.clear();
  1112. m_bind.clear();
  1113. m_uniformBegin = m_uniformEnd;
  1114. }
  1115. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1116. {
  1117. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1118. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1119. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1120. );
  1121. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1122. {
  1123. uint16_t item = m_frame->m_numBlitItems++;
  1124. BlitItem& bi = m_frame->m_blitItem[item];
  1125. bi.m_srcX = _srcX;
  1126. bi.m_srcY = _srcY;
  1127. bi.m_srcZ = _srcZ;
  1128. bi.m_dstX = _dstX;
  1129. bi.m_dstY = _dstY;
  1130. bi.m_dstZ = _dstZ;
  1131. bi.m_width = _width;
  1132. bi.m_height = _height;
  1133. bi.m_depth = _depth;
  1134. bi.m_srcMip = _srcMip;
  1135. bi.m_dstMip = _dstMip;
  1136. bi.m_src = _src;
  1137. bi.m_dst = _dst;
  1138. BlitKey key;
  1139. key.m_view = _id;
  1140. key.m_item = item;
  1141. m_frame->m_blitKeys[item] = key.encode();
  1142. }
  1143. }
  1144. void Frame::sort()
  1145. {
  1146. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1147. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1148. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1149. {
  1150. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1151. }
  1152. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1153. {
  1154. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1155. }
  1156. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1157. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1158. {
  1159. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1160. }
  1161. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1162. }
  1163. RenderFrame::Enum renderFrame(int32_t _msecs)
  1164. {
  1165. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1166. {
  1167. if (s_renderFrameCalled)
  1168. {
  1169. BGFX_CHECK_RENDER_THREAD();
  1170. }
  1171. if (NULL == s_ctx)
  1172. {
  1173. s_renderFrameCalled = true;
  1174. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1175. return RenderFrame::NoContext;
  1176. }
  1177. int32_t msecs = -1 == _msecs
  1178. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1179. : _msecs
  1180. ;
  1181. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1182. if (RenderFrame::Exiting == result)
  1183. {
  1184. Context* ctx = s_ctx;
  1185. ctx->apiSemWait();
  1186. s_ctx = NULL;
  1187. ctx->renderSemPost();
  1188. }
  1189. return result;
  1190. }
  1191. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1192. return RenderFrame::NoContext;
  1193. }
  1194. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1195. {
  1196. sizeof(int32_t),
  1197. 0,
  1198. 4*sizeof(float),
  1199. 3*3*sizeof(float),
  1200. 4*4*sizeof(float),
  1201. 1,
  1202. };
  1203. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1204. {
  1205. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1206. write(opcode);
  1207. write(_value, g_uniformTypeSize[_type]*_num);
  1208. }
  1209. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1210. {
  1211. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1212. write(opcode);
  1213. write(&_handle, sizeof(UniformHandle) );
  1214. }
  1215. void UniformBuffer::writeMarker(const char* _marker)
  1216. {
  1217. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1218. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1219. write(opcode);
  1220. write(_marker, num);
  1221. }
  1222. struct CapsFlags
  1223. {
  1224. uint64_t m_flag;
  1225. const char* m_str;
  1226. };
  1227. static const CapsFlags s_capsFlags[] =
  1228. {
  1229. #define CAPS_FLAGS(_x) { _x, #_x }
  1230. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1231. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1232. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1233. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1234. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1235. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1236. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1237. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1238. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1239. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1240. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1241. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1242. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1243. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1244. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1245. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1246. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1247. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1248. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1249. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1250. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1251. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1252. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1253. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1254. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1255. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1256. #undef CAPS_FLAGS
  1257. };
  1258. static void dumpCaps()
  1259. {
  1260. BX_TRACE("");
  1261. if (0 < g_caps.numGPUs)
  1262. {
  1263. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1264. BX_TRACE("\t +---------------- Index");
  1265. BX_TRACE("\t | +------------- Device ID");
  1266. BX_TRACE("\t | | +-------- Vendor ID");
  1267. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1268. {
  1269. const Caps::GPU& gpu = g_caps.gpu[ii];
  1270. BX_UNUSED(gpu);
  1271. BX_TRACE("\t %d: %04x %04x"
  1272. , ii
  1273. , gpu.deviceId
  1274. , gpu.vendorId
  1275. );
  1276. }
  1277. BX_TRACE("");
  1278. }
  1279. RendererType::Enum renderers[RendererType::Count];
  1280. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1281. BX_TRACE("Supported renderer backends (%d):", num);
  1282. for (uint32_t ii = 0; ii < num; ++ii)
  1283. {
  1284. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1285. }
  1286. BX_TRACE("");
  1287. BX_TRACE("Sort key masks:");
  1288. BX_TRACE("\t View %016" PRIx64, kSortKeyViewMask);
  1289. BX_TRACE("\t Draw bit %016" PRIx64, kSortKeyDrawBit);
  1290. BX_TRACE("");
  1291. BX_TRACE("\tD Type %016" PRIx64, kSortKeyDrawTypeMask);
  1292. BX_TRACE("");
  1293. BX_TRACE("\tD0 Trans %016" PRIx64, kSortKeyDraw0TransMask);
  1294. BX_TRACE("\tD0 Program %016" PRIx64, kSortKeyDraw0ProgramMask);
  1295. BX_TRACE("\tD0 Depth %016" PRIx64, kSortKeyDraw0DepthMask);
  1296. BX_TRACE("");
  1297. BX_TRACE("\tD1 Depth %016" PRIx64, kSortKeyDraw1DepthMask);
  1298. BX_TRACE("\tD1 Trans %016" PRIx64, kSortKeyDraw1TransMask);
  1299. BX_TRACE("\tD1 Program %016" PRIx64, kSortKeyDraw1ProgramMask);
  1300. BX_TRACE("");
  1301. BX_TRACE("\tD2 Seq %016" PRIx64, kSortKeyDraw2SeqMask);
  1302. BX_TRACE("\tD2 Trans %016" PRIx64, kSortKeyDraw2TransMask);
  1303. BX_TRACE("\tD2 Program %016" PRIx64, kSortKeyDraw2ProgramMask);
  1304. BX_TRACE("");
  1305. BX_TRACE("\t C Seq %016" PRIx64, kSortKeyComputeSeqMask);
  1306. BX_TRACE("\t C Program %016" PRIx64, kSortKeyComputeProgramMask);
  1307. BX_TRACE("");
  1308. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1309. , s_ctx->m_renderCtx->getRendererName()
  1310. , g_caps.vendorId
  1311. , g_caps.deviceId
  1312. );
  1313. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1314. {
  1315. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1316. {
  1317. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1318. }
  1319. }
  1320. BX_TRACE("");
  1321. BX_TRACE("Limits:");
  1322. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1323. LIMITS(maxDrawCalls);
  1324. LIMITS(maxBlits);
  1325. LIMITS(maxTextureSize);
  1326. LIMITS(maxTextureLayers);
  1327. LIMITS(maxViews);
  1328. LIMITS(maxFrameBuffers);
  1329. LIMITS(maxFBAttachments);
  1330. LIMITS(maxPrograms);
  1331. LIMITS(maxShaders);
  1332. LIMITS(maxTextures);
  1333. LIMITS(maxTextureSamplers);
  1334. LIMITS(maxComputeBindings);
  1335. LIMITS(maxVertexLayouts);
  1336. LIMITS(maxVertexStreams);
  1337. LIMITS(maxIndexBuffers);
  1338. LIMITS(maxVertexBuffers);
  1339. LIMITS(maxDynamicIndexBuffers);
  1340. LIMITS(maxDynamicVertexBuffers);
  1341. LIMITS(maxUniforms);
  1342. LIMITS(maxOcclusionQueries);
  1343. LIMITS(maxEncoders);
  1344. LIMITS(transientVbSize);
  1345. LIMITS(transientIbSize);
  1346. #undef LIMITS
  1347. BX_TRACE("");
  1348. BX_TRACE("Supported texture formats:");
  1349. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1350. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1351. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1352. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1353. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1354. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1355. BX_TRACE("\t ||||||+---------- vertex format");
  1356. BX_TRACE("\t |||||||+--------- image");
  1357. BX_TRACE("\t ||||||||+-------- framebuffer");
  1358. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1359. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1360. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1361. BX_TRACE("\t |||||||||||| +-- name");
  1362. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1363. {
  1364. if (TextureFormat::Unknown != ii
  1365. && TextureFormat::UnknownDepth != ii)
  1366. {
  1367. uint16_t flags = g_caps.formats[ii];
  1368. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1369. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1370. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1371. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1372. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1373. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1374. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1375. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1376. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1377. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1378. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1379. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1380. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1381. , getName(TextureFormat::Enum(ii) )
  1382. );
  1383. BX_UNUSED(flags);
  1384. }
  1385. }
  1386. BX_TRACE("");
  1387. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1388. , g_caps.homogeneousDepth ? -1 : 0
  1389. , g_caps.originBottomLeft ? "bottom" : "top"
  1390. );
  1391. BX_TRACE("");
  1392. }
  1393. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1394. {
  1395. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1396. bool convert = 0 == formatCaps;
  1397. if (_imageContainer.m_cubeMap)
  1398. {
  1399. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1400. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1401. ;
  1402. }
  1403. else if (_imageContainer.m_depth > 1)
  1404. {
  1405. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1406. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1407. ;
  1408. }
  1409. else
  1410. {
  1411. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1412. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1413. ;
  1414. }
  1415. if (convert)
  1416. {
  1417. return TextureFormat::BGRA8;
  1418. }
  1419. return TextureFormat::Enum(_imageContainer.m_format);
  1420. }
  1421. const char* getName(TextureFormat::Enum _fmt)
  1422. {
  1423. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1424. }
  1425. const char* getName(UniformHandle _handle)
  1426. {
  1427. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1428. }
  1429. static const char* s_topologyName[] =
  1430. {
  1431. "Triangles",
  1432. "TriStrip",
  1433. "Lines",
  1434. "LineStrip",
  1435. "Points",
  1436. };
  1437. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1438. const char* getName(Topology::Enum _topology)
  1439. {
  1440. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1441. }
  1442. const char* getShaderTypeName(uint32_t _magic)
  1443. {
  1444. if (isShaderType(_magic, 'C') )
  1445. {
  1446. return "Compute";
  1447. }
  1448. else if (isShaderType(_magic, 'F') )
  1449. {
  1450. return "Fragment";
  1451. }
  1452. else if (isShaderType(_magic, 'V') )
  1453. {
  1454. return "Vertex";
  1455. }
  1456. BX_CHECK(false, "Invalid shader type!");
  1457. return NULL;
  1458. }
  1459. static TextureFormat::Enum s_emulatedFormats[] =
  1460. {
  1461. TextureFormat::BC1,
  1462. TextureFormat::BC2,
  1463. TextureFormat::BC3,
  1464. TextureFormat::BC4,
  1465. TextureFormat::BC5,
  1466. TextureFormat::ETC1,
  1467. TextureFormat::ETC2,
  1468. TextureFormat::ETC2A,
  1469. TextureFormat::ETC2A1,
  1470. TextureFormat::PTC12,
  1471. TextureFormat::PTC14,
  1472. TextureFormat::PTC12A,
  1473. TextureFormat::PTC14A,
  1474. TextureFormat::PTC22,
  1475. TextureFormat::PTC24,
  1476. TextureFormat::ATC,
  1477. TextureFormat::ATCE,
  1478. TextureFormat::ATCI,
  1479. TextureFormat::ASTC4x4,
  1480. TextureFormat::ASTC5x5,
  1481. TextureFormat::ASTC6x6,
  1482. TextureFormat::ASTC8x5,
  1483. TextureFormat::ASTC8x6,
  1484. TextureFormat::ASTC10x5,
  1485. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1486. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1487. };
  1488. bool Context::init(const Init& _init)
  1489. {
  1490. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1491. m_init = _init;
  1492. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1493. if (g_platformData.ndt == NULL
  1494. && g_platformData.nwh == NULL
  1495. && g_platformData.context == NULL
  1496. && g_platformData.backBuffer == NULL
  1497. && g_platformData.backBufferDS == NULL)
  1498. {
  1499. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1500. }
  1501. else
  1502. {
  1503. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1504. }
  1505. m_exit = false;
  1506. m_flipped = true;
  1507. m_frames = 0;
  1508. m_debug = BGFX_DEBUG_NONE;
  1509. m_frameTimeLast = bx::getHPCounter();
  1510. m_submit->create();
  1511. #if BGFX_CONFIG_MULTITHREADED
  1512. m_render->create();
  1513. if (s_renderFrameCalled)
  1514. {
  1515. // When bgfx::renderFrame is called before init render thread
  1516. // should not be created.
  1517. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1518. m_singleThreaded = true
  1519. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1520. ;
  1521. }
  1522. else
  1523. {
  1524. BX_TRACE("Creating rendering thread.");
  1525. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1526. m_singleThreaded = false;
  1527. }
  1528. #else
  1529. BX_TRACE("Multithreaded renderer is disabled.");
  1530. m_singleThreaded = true;
  1531. #endif // BGFX_CONFIG_MULTITHREADED
  1532. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1533. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1534. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1535. {
  1536. m_viewRemap[ii] = ViewId(ii);
  1537. }
  1538. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1539. {
  1540. resetView(ViewId(ii) );
  1541. }
  1542. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1543. {
  1544. m_clearColor[ii][0] = 0.0f;
  1545. m_clearColor[ii][1] = 0.0f;
  1546. m_clearColor[ii][2] = 0.0f;
  1547. m_clearColor[ii][3] = 1.0f;
  1548. }
  1549. m_vertexLayoutRef.init();
  1550. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1551. cmdbuf.write(_init);
  1552. frameNoRenderWait();
  1553. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1554. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1555. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1556. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1557. {
  1558. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1559. }
  1560. uint16_t idx = m_encoderHandle->alloc();
  1561. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1562. m_encoder[0].begin(m_submit, 0);
  1563. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1564. // Make sure renderer init is called from render thread.
  1565. // g_caps is initialized and available after this point.
  1566. frame();
  1567. if (!m_rendererInitialized)
  1568. {
  1569. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1570. frame();
  1571. frame();
  1572. m_vertexLayoutRef.shutdown(m_layoutHandle);
  1573. m_submit->destroy();
  1574. #if BGFX_CONFIG_MULTITHREADED
  1575. m_render->destroy();
  1576. #endif // BGFX_CONFIG_MULTITHREADED
  1577. return false;
  1578. }
  1579. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1580. {
  1581. const uint32_t fmt = s_emulatedFormats[ii];
  1582. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1583. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1584. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1585. }
  1586. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1587. {
  1588. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1589. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1590. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1591. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1592. }
  1593. g_caps.rendererType = m_renderCtx->getRendererType();
  1594. initAttribTypeSizeTable(g_caps.rendererType);
  1595. g_caps.supported |= 0
  1596. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1597. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1598. ;
  1599. dumpCaps();
  1600. m_textVideoMemBlitter.init();
  1601. m_clearQuad.init();
  1602. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1603. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1604. frame();
  1605. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1606. {
  1607. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1608. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1609. frame();
  1610. }
  1611. g_internalData.caps = getCaps();
  1612. return true;
  1613. }
  1614. void Context::shutdown()
  1615. {
  1616. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1617. frame();
  1618. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1619. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1620. m_textVideoMemBlitter.shutdown();
  1621. m_clearQuad.shutdown();
  1622. frame();
  1623. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1624. {
  1625. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1626. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1627. frame();
  1628. }
  1629. frame(); // If any VertexLayouts needs to be destroyed.
  1630. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1631. frame();
  1632. m_encoder[0].end(true);
  1633. m_encoderHandle->free(0);
  1634. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1635. m_encoderHandle = NULL;
  1636. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1637. {
  1638. m_encoder[ii].~EncoderImpl();
  1639. }
  1640. BX_FREE(g_allocator, m_encoder);
  1641. BX_FREE(g_allocator, m_encoderStats);
  1642. m_dynVertexBufferAllocator.compact();
  1643. m_dynIndexBufferAllocator.compact();
  1644. BX_CHECK(m_layoutHandle.getNumHandles() == m_vertexLayoutRef.m_layoutMap.getNumElements()
  1645. , "VertexLayoutRef mismatch, num handles %d, handles in hash map %d."
  1646. , m_layoutHandle.getNumHandles()
  1647. , m_vertexLayoutRef.m_layoutMap.getNumElements()
  1648. );
  1649. m_vertexLayoutRef.shutdown(m_layoutHandle);
  1650. #if BGFX_CONFIG_MULTITHREADED
  1651. // Render thread shutdown sequence.
  1652. renderSemWait(); // Wait for previous frame.
  1653. apiSemPost(); // OK to set context to NULL.
  1654. // s_ctx is NULL here.
  1655. renderSemWait(); // In RenderFrame::Exiting state.
  1656. if (m_thread.isRunning() )
  1657. {
  1658. m_thread.shutdown();
  1659. }
  1660. m_render->destroy();
  1661. #endif // BGFX_CONFIG_MULTITHREADED
  1662. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1663. s_ctx = NULL;
  1664. m_submit->destroy();
  1665. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1666. {
  1667. #define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
  1668. BX_MACRO_BLOCK_BEGIN \
  1669. if (0 != _handleAlloc.getNumHandles() ) \
  1670. { \
  1671. BX_TRACE("LEAK: %s %d (max: %d)" \
  1672. , _name \
  1673. , _handleAlloc.getNumHandles() \
  1674. , _handleAlloc.getMaxHandles() \
  1675. ); \
  1676. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1677. { \
  1678. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1679. } \
  1680. } \
  1681. BX_MACRO_BLOCK_END
  1682. #define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
  1683. BX_MACRO_BLOCK_BEGIN \
  1684. if (0 != _handleAlloc.getNumHandles() ) \
  1685. { \
  1686. BX_TRACE("LEAK: %s %d (max: %d)" \
  1687. , _name \
  1688. , _handleAlloc.getNumHandles() \
  1689. , _handleAlloc.getMaxHandles() \
  1690. ); \
  1691. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1692. { \
  1693. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1694. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1695. BX_TRACE("\t%3d: %4d %s" \
  1696. , ii \
  1697. , idx \
  1698. , ref.m_name.getPtr() \
  1699. ); \
  1700. } \
  1701. } \
  1702. BX_MACRO_BLOCK_END
  1703. #define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
  1704. BX_MACRO_BLOCK_BEGIN \
  1705. if (0 != _handleAlloc.getNumHandles() ) \
  1706. { \
  1707. BX_TRACE("LEAK: %s %d (max: %d)" \
  1708. , _name \
  1709. , _handleAlloc.getNumHandles() \
  1710. , _handleAlloc.getMaxHandles() \
  1711. ); \
  1712. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1713. { \
  1714. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1715. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1716. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1717. , ii \
  1718. , idx \
  1719. , ref.m_name.getPtr() \
  1720. , ref.m_refCount \
  1721. ); \
  1722. } \
  1723. } \
  1724. BX_MACRO_BLOCK_END
  1725. CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
  1726. CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
  1727. CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
  1728. CHECK_HANDLE_LEAK ("VertexLayoutHandle", m_layoutHandle );
  1729. CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
  1730. CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
  1731. CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
  1732. CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
  1733. CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
  1734. CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
  1735. CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
  1736. #undef CHECK_HANDLE_LEAK
  1737. #undef CHECK_HANDLE_LEAK_NAME
  1738. }
  1739. }
  1740. void Context::freeDynamicBuffers()
  1741. {
  1742. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1743. {
  1744. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1745. }
  1746. m_numFreeDynamicIndexBufferHandles = 0;
  1747. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1748. {
  1749. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1750. }
  1751. m_numFreeDynamicVertexBufferHandles = 0;
  1752. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1753. {
  1754. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1755. }
  1756. m_numFreeOcclusionQueryHandles = 0;
  1757. }
  1758. void Context::freeAllHandles(Frame* _frame)
  1759. {
  1760. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1761. {
  1762. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1763. }
  1764. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1765. {
  1766. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1767. }
  1768. for (uint16_t ii = 0, num = _frame->m_freeVertexLayout.getNumQueued(); ii < num; ++ii)
  1769. {
  1770. m_layoutHandle.free(_frame->m_freeVertexLayout.get(ii).idx);
  1771. }
  1772. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1773. {
  1774. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1775. }
  1776. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1777. {
  1778. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1779. }
  1780. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1781. {
  1782. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1783. }
  1784. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1785. {
  1786. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1787. }
  1788. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1789. {
  1790. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1791. }
  1792. }
  1793. Encoder* Context::begin(bool _forThread)
  1794. {
  1795. EncoderImpl* encoder = &m_encoder[0];
  1796. #if BGFX_CONFIG_MULTITHREADED
  1797. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1798. {
  1799. bx::MutexScope scopeLock(m_encoderApiLock);
  1800. uint16_t idx = m_encoderHandle->alloc();
  1801. if (kInvalidHandle == idx)
  1802. {
  1803. return NULL;
  1804. }
  1805. encoder = &m_encoder[idx];
  1806. encoder->begin(m_submit, uint8_t(idx) );
  1807. }
  1808. #else
  1809. BX_UNUSED(_forThread);
  1810. #endif // BGFX_CONFIG_MULTITHREADED
  1811. return reinterpret_cast<Encoder*>(encoder);
  1812. }
  1813. void Context::end(Encoder* _encoder)
  1814. {
  1815. #if BGFX_CONFIG_MULTITHREADED
  1816. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1817. if (encoder != &m_encoder[0])
  1818. {
  1819. encoder->end(true);
  1820. m_encoderEndSem.post();
  1821. }
  1822. #else
  1823. BX_UNUSED(_encoder);
  1824. #endif // BGFX_CONFIG_MULTITHREADED
  1825. }
  1826. uint32_t Context::frame(bool _capture)
  1827. {
  1828. m_encoder[0].end(true);
  1829. #if BGFX_CONFIG_MULTITHREADED
  1830. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1831. encoderApiWait();
  1832. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1833. #else
  1834. encoderApiWait();
  1835. #endif // BGFX_CONFIG_MULTITHREADED
  1836. m_submit->m_capture = _capture;
  1837. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1838. // wait for render thread to finish
  1839. renderSemWait();
  1840. frameNoRenderWait();
  1841. m_encoder[0].begin(m_submit, 0);
  1842. return m_frames;
  1843. }
  1844. void Context::frameNoRenderWait()
  1845. {
  1846. swap();
  1847. // release render thread
  1848. apiSemPost();
  1849. }
  1850. void Context::swap()
  1851. {
  1852. freeDynamicBuffers();
  1853. m_submit->m_resolution = m_init.resolution;
  1854. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1855. m_submit->m_debug = m_debug;
  1856. m_submit->m_perfStats.numViews = 0;
  1857. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1858. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1859. if (m_colorPaletteDirty > 0)
  1860. {
  1861. --m_colorPaletteDirty;
  1862. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1863. }
  1864. freeAllHandles(m_submit);
  1865. m_submit->resetFreeHandles();
  1866. m_submit->finish();
  1867. bx::swap(m_render, m_submit);
  1868. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1869. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1870. || m_singleThreaded)
  1871. {
  1872. renderFrame();
  1873. }
  1874. m_frames++;
  1875. m_submit->start();
  1876. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1877. m_submit->m_textVideoMem->resize(
  1878. m_render->m_textVideoMem->m_small
  1879. , m_init.resolution.width
  1880. , m_init.resolution.height
  1881. );
  1882. int64_t now = bx::getHPCounter();
  1883. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1884. m_frameTimeLast = now;
  1885. }
  1886. ///
  1887. RendererContextI* rendererCreate(const Init& _init);
  1888. ///
  1889. void rendererDestroy(RendererContextI* _renderCtx);
  1890. void Context::flip()
  1891. {
  1892. if (m_rendererInitialized
  1893. && !m_flipped)
  1894. {
  1895. m_renderCtx->flip();
  1896. m_flipped = true;
  1897. if (m_renderCtx->isDeviceRemoved() )
  1898. {
  1899. // Something horribly went wrong, fallback to noop renderer.
  1900. rendererDestroy(m_renderCtx);
  1901. Init init;
  1902. init.type = RendererType::Noop;
  1903. m_renderCtx = rendererCreate(init);
  1904. g_caps.rendererType = RendererType::Noop;
  1905. }
  1906. }
  1907. }
  1908. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1909. struct NSAutoreleasePoolScope
  1910. {
  1911. NSAutoreleasePoolScope()
  1912. {
  1913. id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
  1914. typedef id(*objc_msgSend_init)(void*, SEL);
  1915. pool = ((objc_msgSend_init)objc_msgSend)(obj, sel_getUid("init") );
  1916. }
  1917. ~NSAutoreleasePoolScope()
  1918. {
  1919. typedef void(*objc_msgSend_release)(void*, SEL);
  1920. ((objc_msgSend_release)objc_msgSend)(pool, sel_getUid("release") );
  1921. }
  1922. id pool;
  1923. };
  1924. #endif // BX_PLATFORM_OSX
  1925. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1926. {
  1927. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1928. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1929. NSAutoreleasePoolScope pool;
  1930. #endif // BX_PLATFORM_OSX
  1931. if (!m_flipAfterRender)
  1932. {
  1933. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1934. flip();
  1935. }
  1936. if (apiSemWait(_msecs) )
  1937. {
  1938. {
  1939. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1940. rendererExecCommands(m_render->m_cmdPre);
  1941. }
  1942. if (m_rendererInitialized)
  1943. {
  1944. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1945. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1946. m_flipped = false;
  1947. }
  1948. {
  1949. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1950. rendererExecCommands(m_render->m_cmdPost);
  1951. }
  1952. renderSemPost();
  1953. if (m_flipAfterRender)
  1954. {
  1955. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1956. flip();
  1957. }
  1958. }
  1959. else
  1960. {
  1961. return RenderFrame::Timeout;
  1962. }
  1963. return m_exit
  1964. ? RenderFrame::Exiting
  1965. : RenderFrame::Render
  1966. ;
  1967. }
  1968. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1969. {
  1970. _uniformBuffer->reset(_begin);
  1971. while (_uniformBuffer->getPos() < _end)
  1972. {
  1973. uint32_t opcode = _uniformBuffer->read();
  1974. if (UniformType::End == opcode)
  1975. {
  1976. break;
  1977. }
  1978. UniformType::Enum type;
  1979. uint16_t loc;
  1980. uint16_t num;
  1981. uint16_t copy;
  1982. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1983. uint32_t size = g_uniformTypeSize[type]*num;
  1984. const char* data = _uniformBuffer->read(size);
  1985. if (UniformType::Count > type)
  1986. {
  1987. if (copy)
  1988. {
  1989. _renderCtx->updateUniform(loc, data, size);
  1990. }
  1991. else
  1992. {
  1993. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1994. }
  1995. }
  1996. else
  1997. {
  1998. _renderCtx->setMarker(data, uint16_t(size)-1);
  1999. }
  2000. }
  2001. }
  2002. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  2003. {
  2004. if (m_textureUpdateBatch.sort() )
  2005. {
  2006. const uint32_t pos = _cmdbuf.m_pos;
  2007. uint32_t currentKey = UINT32_MAX;
  2008. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  2009. {
  2010. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  2011. TextureHandle handle;
  2012. _cmdbuf.read(handle);
  2013. uint8_t side;
  2014. _cmdbuf.read(side);
  2015. uint8_t mip;
  2016. _cmdbuf.read(mip);
  2017. Rect rect;
  2018. _cmdbuf.read(rect);
  2019. uint16_t zz;
  2020. _cmdbuf.read(zz);
  2021. uint16_t depth;
  2022. _cmdbuf.read(depth);
  2023. uint16_t pitch;
  2024. _cmdbuf.read(pitch);
  2025. const Memory* mem;
  2026. _cmdbuf.read(mem);
  2027. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  2028. if (key != currentKey)
  2029. {
  2030. if (currentKey != UINT32_MAX)
  2031. {
  2032. m_renderCtx->updateTextureEnd();
  2033. }
  2034. currentKey = key;
  2035. m_renderCtx->updateTextureBegin(handle, side, mip);
  2036. }
  2037. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  2038. release(mem);
  2039. }
  2040. if (currentKey != UINT32_MAX)
  2041. {
  2042. m_renderCtx->updateTextureEnd();
  2043. }
  2044. m_textureUpdateBatch.reset();
  2045. _cmdbuf.m_pos = pos;
  2046. }
  2047. }
  2048. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  2049. typedef void (*RendererDestroyFn)();
  2050. #define BGFX_RENDERER_CONTEXT(_namespace) \
  2051. namespace _namespace \
  2052. { \
  2053. extern RendererContextI* rendererCreate(const Init& _init); \
  2054. extern void rendererDestroy(); \
  2055. }
  2056. BGFX_RENDERER_CONTEXT(noop);
  2057. BGFX_RENDERER_CONTEXT(d3d9);
  2058. BGFX_RENDERER_CONTEXT(d3d11);
  2059. BGFX_RENDERER_CONTEXT(d3d12);
  2060. BGFX_RENDERER_CONTEXT(gnm);
  2061. BGFX_RENDERER_CONTEXT(mtl);
  2062. BGFX_RENDERER_CONTEXT(nvn);
  2063. BGFX_RENDERER_CONTEXT(gl);
  2064. BGFX_RENDERER_CONTEXT(vk);
  2065. #undef BGFX_RENDERER_CONTEXT
  2066. struct RendererCreator
  2067. {
  2068. RendererCreateFn createFn;
  2069. RendererDestroyFn destroyFn;
  2070. const char* name;
  2071. bool supported;
  2072. };
  2073. static RendererCreator s_rendererCreator[] =
  2074. {
  2075. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  2076. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  2077. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  2078. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  2079. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  2080. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2081. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  2082. #else
  2083. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  2084. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2085. { nvn::rendererCreate, nvn::rendererDestroy, BGFX_RENDERER_NVN_NAME, !!BGFX_CONFIG_RENDERER_NVN }, // NVN
  2086. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  2087. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  2088. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  2089. };
  2090. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  2091. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  2092. {
  2093. #if BX_PLATFORM_WINDOWS
  2094. static const uint8_t s_condition[] =
  2095. {
  2096. VER_LESS_EQUAL,
  2097. VER_GREATER_EQUAL,
  2098. };
  2099. OSVERSIONINFOEXA ovi;
  2100. bx::memSet(&ovi, 0, sizeof(ovi) );
  2101. ovi.dwOSVersionInfoSize = sizeof(ovi);
  2102. // _WIN32_WINNT_WINBLUE 0x0603
  2103. // _WIN32_WINNT_WIN8 0x0602
  2104. // _WIN32_WINNT_WIN7 0x0601
  2105. // _WIN32_WINNT_VISTA 0x0600
  2106. ovi.dwMajorVersion = HIBYTE(_version);
  2107. ovi.dwMinorVersion = LOBYTE(_version);
  2108. DWORDLONG cond = 0;
  2109. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  2110. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  2111. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  2112. #else
  2113. BX_UNUSED(_op, _version);
  2114. return false;
  2115. #endif // BX_PLATFORM_WINDOWS
  2116. }
  2117. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2118. {
  2119. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2120. }
  2121. RendererContextI* rendererCreate(const Init& _init)
  2122. {
  2123. int32_t scores[RendererType::Count];
  2124. uint32_t numScores = 0;
  2125. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2126. {
  2127. RendererType::Enum renderer = RendererType::Enum(ii);
  2128. if (s_rendererCreator[ii].supported)
  2129. {
  2130. int32_t score = 0;
  2131. if (_init.type == renderer)
  2132. {
  2133. score += 1000;
  2134. }
  2135. score += RendererType::Noop != renderer ? 1 : 0;
  2136. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2137. {
  2138. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2139. {
  2140. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2141. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2142. }
  2143. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2144. {
  2145. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2146. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2147. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2148. }
  2149. else
  2150. {
  2151. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2152. }
  2153. }
  2154. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2155. {
  2156. score += RendererType::OpenGL == renderer ? 20 : 0;
  2157. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2158. }
  2159. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2160. {
  2161. score += RendererType::Metal == renderer ? 20 : 0;
  2162. score += RendererType::OpenGL == renderer ? 10 : 0;
  2163. }
  2164. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2165. {
  2166. score += RendererType::Metal == renderer ? 20 : 0;
  2167. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2168. }
  2169. else if (BX_ENABLED(0
  2170. || BX_PLATFORM_ANDROID
  2171. || BX_PLATFORM_EMSCRIPTEN
  2172. || BX_PLATFORM_RPI
  2173. ) )
  2174. {
  2175. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2176. }
  2177. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2178. {
  2179. score += RendererType::Gnm == renderer ? 20 : 0;
  2180. }
  2181. else if (BX_ENABLED(0
  2182. || BX_PLATFORM_XBOXONE
  2183. || BX_PLATFORM_WINRT
  2184. ) )
  2185. {
  2186. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2187. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2188. }
  2189. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2190. }
  2191. }
  2192. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2193. RendererContextI* renderCtx = NULL;
  2194. for (uint32_t ii = 0; ii < numScores; ++ii)
  2195. {
  2196. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2197. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2198. if (NULL != renderCtx)
  2199. {
  2200. break;
  2201. }
  2202. s_rendererCreator[renderer].supported = false;
  2203. }
  2204. return renderCtx;
  2205. }
  2206. void rendererDestroy(RendererContextI* _renderCtx)
  2207. {
  2208. if (NULL != _renderCtx)
  2209. {
  2210. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2211. }
  2212. }
  2213. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2214. {
  2215. _cmdbuf.reset();
  2216. bool end = false;
  2217. if (NULL == m_renderCtx)
  2218. {
  2219. uint8_t command;
  2220. _cmdbuf.read(command);
  2221. switch (command)
  2222. {
  2223. case CommandBuffer::RendererShutdownEnd:
  2224. m_exit = true;
  2225. return;
  2226. case CommandBuffer::End:
  2227. return;
  2228. default:
  2229. {
  2230. BX_CHECK(CommandBuffer::RendererInit == command
  2231. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2232. , command
  2233. );
  2234. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2235. Init init;
  2236. _cmdbuf.read(init);
  2237. m_renderCtx = rendererCreate(init);
  2238. m_rendererInitialized = NULL != m_renderCtx;
  2239. if (!m_rendererInitialized)
  2240. {
  2241. _cmdbuf.read(command);
  2242. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2243. , command
  2244. );
  2245. return;
  2246. }
  2247. }
  2248. break;
  2249. }
  2250. }
  2251. do
  2252. {
  2253. uint8_t command;
  2254. _cmdbuf.read(command);
  2255. switch (command)
  2256. {
  2257. case CommandBuffer::RendererShutdownBegin:
  2258. {
  2259. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2260. m_rendererInitialized = false;
  2261. }
  2262. break;
  2263. case CommandBuffer::RendererShutdownEnd:
  2264. {
  2265. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2266. rendererDestroy(m_renderCtx);
  2267. m_renderCtx = NULL;
  2268. m_exit = true;
  2269. }
  2270. BX_FALLTHROUGH;
  2271. case CommandBuffer::End:
  2272. end = true;
  2273. break;
  2274. case CommandBuffer::CreateIndexBuffer:
  2275. {
  2276. BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
  2277. IndexBufferHandle handle;
  2278. _cmdbuf.read(handle);
  2279. const Memory* mem;
  2280. _cmdbuf.read(mem);
  2281. uint16_t flags;
  2282. _cmdbuf.read(flags);
  2283. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2284. release(mem);
  2285. }
  2286. break;
  2287. case CommandBuffer::DestroyIndexBuffer:
  2288. {
  2289. BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
  2290. IndexBufferHandle handle;
  2291. _cmdbuf.read(handle);
  2292. m_renderCtx->destroyIndexBuffer(handle);
  2293. }
  2294. break;
  2295. case CommandBuffer::CreateVertexLayout:
  2296. {
  2297. BGFX_PROFILER_SCOPE("CreateVertexLayout", 0xff2040ff);
  2298. VertexLayoutHandle handle;
  2299. _cmdbuf.read(handle);
  2300. VertexLayout layout;
  2301. _cmdbuf.read(layout);
  2302. m_renderCtx->createVertexLayout(handle, layout);
  2303. }
  2304. break;
  2305. case CommandBuffer::DestroyVertexLayout:
  2306. {
  2307. BGFX_PROFILER_SCOPE("DestroyVertexLayout", 0xff2040ff);
  2308. VertexLayoutHandle handle;
  2309. _cmdbuf.read(handle);
  2310. m_renderCtx->destroyVertexLayout(handle);
  2311. }
  2312. break;
  2313. case CommandBuffer::CreateVertexBuffer:
  2314. {
  2315. BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
  2316. VertexBufferHandle handle;
  2317. _cmdbuf.read(handle);
  2318. const Memory* mem;
  2319. _cmdbuf.read(mem);
  2320. VertexLayoutHandle layoutHandle;
  2321. _cmdbuf.read(layoutHandle);
  2322. uint16_t flags;
  2323. _cmdbuf.read(flags);
  2324. m_renderCtx->createVertexBuffer(handle, mem, layoutHandle, flags);
  2325. release(mem);
  2326. }
  2327. break;
  2328. case CommandBuffer::DestroyVertexBuffer:
  2329. {
  2330. BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
  2331. VertexBufferHandle handle;
  2332. _cmdbuf.read(handle);
  2333. m_renderCtx->destroyVertexBuffer(handle);
  2334. }
  2335. break;
  2336. case CommandBuffer::CreateDynamicIndexBuffer:
  2337. {
  2338. BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
  2339. IndexBufferHandle handle;
  2340. _cmdbuf.read(handle);
  2341. uint32_t size;
  2342. _cmdbuf.read(size);
  2343. uint16_t flags;
  2344. _cmdbuf.read(flags);
  2345. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2346. }
  2347. break;
  2348. case CommandBuffer::UpdateDynamicIndexBuffer:
  2349. {
  2350. BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
  2351. IndexBufferHandle handle;
  2352. _cmdbuf.read(handle);
  2353. uint32_t offset;
  2354. _cmdbuf.read(offset);
  2355. uint32_t size;
  2356. _cmdbuf.read(size);
  2357. const Memory* mem;
  2358. _cmdbuf.read(mem);
  2359. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2360. release(mem);
  2361. }
  2362. break;
  2363. case CommandBuffer::DestroyDynamicIndexBuffer:
  2364. {
  2365. BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
  2366. IndexBufferHandle handle;
  2367. _cmdbuf.read(handle);
  2368. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2369. }
  2370. break;
  2371. case CommandBuffer::CreateDynamicVertexBuffer:
  2372. {
  2373. BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
  2374. VertexBufferHandle handle;
  2375. _cmdbuf.read(handle);
  2376. uint32_t size;
  2377. _cmdbuf.read(size);
  2378. uint16_t flags;
  2379. _cmdbuf.read(flags);
  2380. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2381. }
  2382. break;
  2383. case CommandBuffer::UpdateDynamicVertexBuffer:
  2384. {
  2385. BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
  2386. VertexBufferHandle handle;
  2387. _cmdbuf.read(handle);
  2388. uint32_t offset;
  2389. _cmdbuf.read(offset);
  2390. uint32_t size;
  2391. _cmdbuf.read(size);
  2392. const Memory* mem;
  2393. _cmdbuf.read(mem);
  2394. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2395. release(mem);
  2396. }
  2397. break;
  2398. case CommandBuffer::DestroyDynamicVertexBuffer:
  2399. {
  2400. BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
  2401. VertexBufferHandle handle;
  2402. _cmdbuf.read(handle);
  2403. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2404. }
  2405. break;
  2406. case CommandBuffer::CreateShader:
  2407. {
  2408. BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
  2409. ShaderHandle handle;
  2410. _cmdbuf.read(handle);
  2411. const Memory* mem;
  2412. _cmdbuf.read(mem);
  2413. m_renderCtx->createShader(handle, mem);
  2414. release(mem);
  2415. }
  2416. break;
  2417. case CommandBuffer::DestroyShader:
  2418. {
  2419. BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
  2420. ShaderHandle handle;
  2421. _cmdbuf.read(handle);
  2422. m_renderCtx->destroyShader(handle);
  2423. }
  2424. break;
  2425. case CommandBuffer::CreateProgram:
  2426. {
  2427. BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
  2428. ProgramHandle handle;
  2429. _cmdbuf.read(handle);
  2430. ShaderHandle vsh;
  2431. _cmdbuf.read(vsh);
  2432. ShaderHandle fsh;
  2433. _cmdbuf.read(fsh);
  2434. m_renderCtx->createProgram(handle, vsh, fsh);
  2435. }
  2436. break;
  2437. case CommandBuffer::DestroyProgram:
  2438. {
  2439. BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
  2440. ProgramHandle handle;
  2441. _cmdbuf.read(handle);
  2442. m_renderCtx->destroyProgram(handle);
  2443. }
  2444. break;
  2445. case CommandBuffer::CreateTexture:
  2446. {
  2447. BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
  2448. TextureHandle handle;
  2449. _cmdbuf.read(handle);
  2450. const Memory* mem;
  2451. _cmdbuf.read(mem);
  2452. uint64_t flags;
  2453. _cmdbuf.read(flags);
  2454. uint8_t skip;
  2455. _cmdbuf.read(skip);
  2456. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2457. if (NULL != ptr)
  2458. {
  2459. setDirectAccessPtr(handle, ptr);
  2460. }
  2461. bx::MemoryReader reader(mem->data, mem->size);
  2462. uint32_t magic;
  2463. bx::read(&reader, magic);
  2464. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2465. {
  2466. TextureCreate tc;
  2467. bx::read(&reader, tc);
  2468. if (NULL != tc.m_mem)
  2469. {
  2470. release(tc.m_mem);
  2471. }
  2472. }
  2473. release(mem);
  2474. }
  2475. break;
  2476. case CommandBuffer::UpdateTexture:
  2477. {
  2478. BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
  2479. if (m_textureUpdateBatch.isFull() )
  2480. {
  2481. flushTextureUpdateBatch(_cmdbuf);
  2482. }
  2483. uint32_t value = _cmdbuf.m_pos;
  2484. TextureHandle handle;
  2485. _cmdbuf.read(handle);
  2486. uint8_t side;
  2487. _cmdbuf.read(side);
  2488. uint8_t mip;
  2489. _cmdbuf.read(mip);
  2490. _cmdbuf.skip<Rect>();
  2491. _cmdbuf.skip<uint16_t>();
  2492. _cmdbuf.skip<uint16_t>();
  2493. _cmdbuf.skip<uint16_t>();
  2494. _cmdbuf.skip<Memory*>();
  2495. uint32_t key = (handle.idx<<16)
  2496. | (side<<8)
  2497. | mip
  2498. ;
  2499. m_textureUpdateBatch.add(key, value);
  2500. }
  2501. break;
  2502. case CommandBuffer::ReadTexture:
  2503. {
  2504. BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
  2505. TextureHandle handle;
  2506. _cmdbuf.read(handle);
  2507. void* data;
  2508. _cmdbuf.read(data);
  2509. uint8_t mip;
  2510. _cmdbuf.read(mip);
  2511. m_renderCtx->readTexture(handle, data, mip);
  2512. }
  2513. break;
  2514. case CommandBuffer::ResizeTexture:
  2515. {
  2516. BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
  2517. TextureHandle handle;
  2518. _cmdbuf.read(handle);
  2519. uint16_t width;
  2520. _cmdbuf.read(width);
  2521. uint16_t height;
  2522. _cmdbuf.read(height);
  2523. uint8_t numMips;
  2524. _cmdbuf.read(numMips);
  2525. uint16_t numLayers;
  2526. _cmdbuf.read(numLayers);
  2527. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2528. }
  2529. break;
  2530. case CommandBuffer::DestroyTexture:
  2531. {
  2532. BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
  2533. TextureHandle handle;
  2534. _cmdbuf.read(handle);
  2535. m_renderCtx->destroyTexture(handle);
  2536. }
  2537. break;
  2538. case CommandBuffer::CreateFrameBuffer:
  2539. {
  2540. BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
  2541. FrameBufferHandle handle;
  2542. _cmdbuf.read(handle);
  2543. bool window;
  2544. _cmdbuf.read(window);
  2545. if (window)
  2546. {
  2547. void* nwh;
  2548. _cmdbuf.read(nwh);
  2549. uint16_t width;
  2550. _cmdbuf.read(width);
  2551. uint16_t height;
  2552. _cmdbuf.read(height);
  2553. TextureFormat::Enum format;
  2554. _cmdbuf.read(format);
  2555. TextureFormat::Enum depthFormat;
  2556. _cmdbuf.read(depthFormat);
  2557. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2558. }
  2559. else
  2560. {
  2561. uint8_t num;
  2562. _cmdbuf.read(num);
  2563. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2564. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2565. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2566. }
  2567. }
  2568. break;
  2569. case CommandBuffer::DestroyFrameBuffer:
  2570. {
  2571. BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
  2572. FrameBufferHandle handle;
  2573. _cmdbuf.read(handle);
  2574. m_renderCtx->destroyFrameBuffer(handle);
  2575. }
  2576. break;
  2577. case CommandBuffer::CreateUniform:
  2578. {
  2579. BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
  2580. UniformHandle handle;
  2581. _cmdbuf.read(handle);
  2582. UniformType::Enum type;
  2583. _cmdbuf.read(type);
  2584. uint16_t num;
  2585. _cmdbuf.read(num);
  2586. uint8_t len;
  2587. _cmdbuf.read(len);
  2588. const char* name = (const char*)_cmdbuf.skip(len);
  2589. m_renderCtx->createUniform(handle, type, num, name);
  2590. }
  2591. break;
  2592. case CommandBuffer::DestroyUniform:
  2593. {
  2594. BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
  2595. UniformHandle handle;
  2596. _cmdbuf.read(handle);
  2597. m_renderCtx->destroyUniform(handle);
  2598. }
  2599. break;
  2600. case CommandBuffer::RequestScreenShot:
  2601. {
  2602. BGFX_PROFILER_SCOPE("RequestScreenShot", 0xff2040ff);
  2603. FrameBufferHandle handle;
  2604. _cmdbuf.read(handle);
  2605. uint16_t len;
  2606. _cmdbuf.read(len);
  2607. const char* filePath = (const char*)_cmdbuf.skip(len);
  2608. m_renderCtx->requestScreenShot(handle, filePath);
  2609. }
  2610. break;
  2611. case CommandBuffer::UpdateViewName:
  2612. {
  2613. BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
  2614. ViewId id;
  2615. _cmdbuf.read(id);
  2616. uint16_t len;
  2617. _cmdbuf.read(len);
  2618. const char* name = (const char*)_cmdbuf.skip(len);
  2619. m_renderCtx->updateViewName(id, name);
  2620. }
  2621. break;
  2622. case CommandBuffer::InvalidateOcclusionQuery:
  2623. {
  2624. BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
  2625. OcclusionQueryHandle handle;
  2626. _cmdbuf.read(handle);
  2627. m_renderCtx->invalidateOcclusionQuery(handle);
  2628. }
  2629. break;
  2630. case CommandBuffer::SetName:
  2631. {
  2632. BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
  2633. Handle handle;
  2634. _cmdbuf.read(handle);
  2635. uint16_t len;
  2636. _cmdbuf.read(len);
  2637. const char* name = (const char*)_cmdbuf.skip(len);
  2638. m_renderCtx->setName(handle, name, len-1);
  2639. }
  2640. break;
  2641. default:
  2642. BX_CHECK(false, "Invalid command: %d", command);
  2643. break;
  2644. }
  2645. } while (!end);
  2646. flushTextureUpdateBatch(_cmdbuf);
  2647. }
  2648. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2649. {
  2650. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2651. }
  2652. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2653. {
  2654. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2655. }
  2656. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2657. {
  2658. _enum = _max == 0 ? NULL : _enum;
  2659. uint8_t num = 0;
  2660. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2661. {
  2662. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2663. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2664. {
  2665. continue;
  2666. }
  2667. if (NULL == _enum)
  2668. {
  2669. num++;
  2670. }
  2671. else
  2672. {
  2673. if (num < _max
  2674. && s_rendererCreator[ii].supported)
  2675. {
  2676. _enum[num++] = RendererType::Enum(ii);
  2677. }
  2678. }
  2679. }
  2680. return num;
  2681. }
  2682. const char* getRendererName(RendererType::Enum _type)
  2683. {
  2684. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2685. return s_rendererCreator[_type].name;
  2686. }
  2687. PlatformData::PlatformData()
  2688. : ndt(NULL)
  2689. , nwh(NULL)
  2690. , context(NULL)
  2691. , backBuffer(NULL)
  2692. , backBufferDS(NULL)
  2693. {
  2694. }
  2695. Resolution::Resolution()
  2696. : format(TextureFormat::RGBA8)
  2697. , width(1280)
  2698. , height(720)
  2699. , reset(BGFX_RESET_NONE)
  2700. , numBackBuffers(2)
  2701. , maxFrameLatency(0)
  2702. {
  2703. }
  2704. Init::Init()
  2705. : type(RendererType::Count)
  2706. , vendorId(BGFX_PCI_ID_NONE)
  2707. , deviceId(0)
  2708. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2709. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2710. , callback(NULL)
  2711. , allocator(NULL)
  2712. {
  2713. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2714. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2715. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2716. }
  2717. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2718. {
  2719. access = _access;
  2720. handle = _handle;
  2721. mip = _mip;
  2722. layer = _layer;
  2723. resolve = _resolve;
  2724. }
  2725. bool init(const Init& _init)
  2726. {
  2727. if (NULL != s_ctx)
  2728. {
  2729. BX_TRACE("bgfx is already initialized.");
  2730. return false;
  2731. }
  2732. if (1 > _init.limits.maxEncoders
  2733. || 128 < _init.limits.maxEncoders)
  2734. {
  2735. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2736. return false;
  2737. }
  2738. struct ErrorState
  2739. {
  2740. enum Enum
  2741. {
  2742. Default,
  2743. ContextAllocated,
  2744. };
  2745. };
  2746. ErrorState::Enum errorState = ErrorState::Default;
  2747. if (NULL != _init.allocator)
  2748. {
  2749. g_allocator = _init.allocator;
  2750. }
  2751. else
  2752. {
  2753. bx::DefaultAllocator allocator;
  2754. g_allocator =
  2755. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2756. }
  2757. if (NULL != _init.callback)
  2758. {
  2759. g_callback = _init.callback;
  2760. }
  2761. else
  2762. {
  2763. g_callback =
  2764. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2765. }
  2766. if (true
  2767. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2768. && RendererType::Noop != _init.type
  2769. && NULL == _init.platformData.ndt
  2770. && NULL == _init.platformData.nwh
  2771. && NULL == _init.platformData.context
  2772. && NULL == _init.platformData.backBuffer
  2773. && NULL == _init.platformData.backBufferDS
  2774. )
  2775. {
  2776. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2777. }
  2778. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2779. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2780. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2781. g_caps.limits.maxTextureSize = 0;
  2782. g_caps.limits.maxTextureLayers = 1;
  2783. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2784. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2785. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2786. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2787. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2788. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2789. g_caps.limits.maxComputeBindings = 0;
  2790. g_caps.limits.maxVertexLayouts = BGFX_CONFIG_MAX_VERTEX_LAYOUTS;
  2791. g_caps.limits.maxVertexStreams = 1;
  2792. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2793. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2794. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2795. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2796. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2797. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2798. g_caps.limits.maxFBAttachments = 1;
  2799. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2800. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2801. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2802. g_caps.vendorId = _init.vendorId;
  2803. g_caps.deviceId = _init.deviceId;
  2804. BX_TRACE("Init...");
  2805. errorState = ErrorState::ContextAllocated;
  2806. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2807. if (s_ctx->init(_init) )
  2808. {
  2809. BX_TRACE("Init complete.");
  2810. return true;
  2811. }
  2812. //error:
  2813. BX_TRACE("Init failed.");
  2814. switch (errorState)
  2815. {
  2816. case ErrorState::ContextAllocated:
  2817. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2818. s_ctx = NULL;
  2819. BX_FALLTHROUGH;
  2820. case ErrorState::Default:
  2821. if (NULL != s_callbackStub)
  2822. {
  2823. BX_DELETE(g_allocator, s_callbackStub);
  2824. s_callbackStub = NULL;
  2825. }
  2826. if (NULL != s_allocatorStub)
  2827. {
  2828. bx::DefaultAllocator allocator;
  2829. BX_DELETE(&allocator, s_allocatorStub);
  2830. s_allocatorStub = NULL;
  2831. }
  2832. s_threadIndex = 0;
  2833. g_callback = NULL;
  2834. g_allocator = NULL;
  2835. break;
  2836. }
  2837. return false;
  2838. }
  2839. void shutdown()
  2840. {
  2841. BX_TRACE("Shutdown...");
  2842. BGFX_CHECK_API_THREAD();
  2843. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2844. ctx->shutdown();
  2845. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2846. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2847. BX_TRACE("Shutdown complete.");
  2848. if (NULL != s_allocatorStub)
  2849. {
  2850. s_allocatorStub->checkLeaks();
  2851. }
  2852. if (NULL != s_callbackStub)
  2853. {
  2854. BX_DELETE(g_allocator, s_callbackStub);
  2855. s_callbackStub = NULL;
  2856. }
  2857. if (NULL != s_allocatorStub)
  2858. {
  2859. bx::DefaultAllocator allocator;
  2860. BX_DELETE(&allocator, s_allocatorStub);
  2861. s_allocatorStub = NULL;
  2862. }
  2863. s_threadIndex = 0;
  2864. g_callback = NULL;
  2865. g_allocator = NULL;
  2866. }
  2867. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2868. {
  2869. BGFX_CHECK_API_THREAD();
  2870. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2871. s_ctx->reset(_width, _height, _flags, _format);
  2872. }
  2873. Encoder* begin(bool _forThread)
  2874. {
  2875. return s_ctx->begin(_forThread);
  2876. }
  2877. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2878. void Encoder::setMarker(const char* _marker)
  2879. {
  2880. BGFX_ENCODER(setMarker(_marker) );
  2881. }
  2882. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2883. {
  2884. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2885. BGFX_ENCODER(setState(_state, _rgba) );
  2886. }
  2887. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2888. {
  2889. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2890. BGFX_ENCODER(setCondition(_handle, _visible) );
  2891. }
  2892. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2893. {
  2894. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2895. }
  2896. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2897. {
  2898. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2899. }
  2900. void Encoder::setScissor(uint16_t _cache)
  2901. {
  2902. BGFX_ENCODER(setScissor(_cache) );
  2903. }
  2904. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2905. {
  2906. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2907. }
  2908. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2909. {
  2910. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2911. }
  2912. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2913. {
  2914. BGFX_ENCODER(setTransform(_cache, _num) );
  2915. }
  2916. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2917. {
  2918. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2919. const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2920. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2921. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2922. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2923. }
  2924. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2925. {
  2926. setIndexBuffer(_handle, 0, UINT32_MAX);
  2927. }
  2928. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2929. {
  2930. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2931. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2932. }
  2933. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2934. {
  2935. setIndexBuffer(_handle, 0, UINT32_MAX);
  2936. }
  2937. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2938. {
  2939. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2940. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2941. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2942. }
  2943. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2944. {
  2945. setIndexBuffer(_tib, 0, UINT32_MAX);
  2946. }
  2947. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2948. {
  2949. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2950. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2951. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2952. }
  2953. void Encoder::setVertexBuffer(
  2954. uint8_t _stream
  2955. , VertexBufferHandle _handle
  2956. , uint32_t _startVertex
  2957. , uint32_t _numVertices
  2958. , VertexLayoutHandle _layoutHandle
  2959. )
  2960. {
  2961. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2962. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
  2963. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle) );
  2964. }
  2965. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2966. {
  2967. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2968. }
  2969. void Encoder::setVertexBuffer(
  2970. uint8_t _stream
  2971. , DynamicVertexBufferHandle _handle
  2972. , uint32_t _startVertex
  2973. , uint32_t _numVertices
  2974. , VertexLayoutHandle _layoutHandle
  2975. )
  2976. {
  2977. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2978. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
  2979. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2980. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices, _layoutHandle) );
  2981. }
  2982. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2983. {
  2984. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2985. }
  2986. void Encoder::setVertexBuffer(
  2987. uint8_t _stream
  2988. , const TransientVertexBuffer* _tvb
  2989. , uint32_t _startVertex
  2990. , uint32_t _numVertices
  2991. , VertexLayoutHandle _layoutHandle
  2992. )
  2993. {
  2994. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2995. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2996. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
  2997. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle) );
  2998. }
  2999. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3000. {
  3001. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3002. }
  3003. void Encoder::setVertexCount(uint32_t _numVertices)
  3004. {
  3005. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  3006. BGFX_ENCODER(setVertexCount(_numVertices) );
  3007. }
  3008. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  3009. {
  3010. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  3011. }
  3012. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  3013. {
  3014. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  3015. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  3016. }
  3017. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3018. {
  3019. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3020. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  3021. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  3022. }
  3023. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3024. {
  3025. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3026. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3027. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  3028. , dvb.m_startVertex + _startVertex
  3029. , _num
  3030. , dvb.m_stride
  3031. ) );
  3032. }
  3033. void Encoder::setInstanceCount(uint32_t _numInstances)
  3034. {
  3035. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  3036. BGFX_ENCODER(setInstanceCount(_numInstances) );
  3037. }
  3038. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3039. {
  3040. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  3041. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  3042. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  3043. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  3044. }
  3045. void Encoder::touch(ViewId _id)
  3046. {
  3047. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3048. submit(_id, handle);
  3049. }
  3050. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  3051. {
  3052. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3053. submit(_id, _program, handle, _depth, _preserveState);
  3054. }
  3055. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  3056. {
  3057. BX_CHECK(false
  3058. || !isValid(_occlusionQuery)
  3059. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3060. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3061. );
  3062. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3063. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  3064. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  3065. }
  3066. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  3067. {
  3068. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3069. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3070. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3071. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  3072. }
  3073. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3074. {
  3075. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3076. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  3077. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3078. }
  3079. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3080. {
  3081. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3082. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3083. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3084. }
  3085. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3086. {
  3087. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3088. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  3089. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  3090. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  3091. }
  3092. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3093. {
  3094. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3095. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3096. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3097. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  3098. }
  3099. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3100. {
  3101. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3102. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3103. VertexBufferHandle handle = { _handle.idx };
  3104. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  3105. }
  3106. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3107. {
  3108. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3109. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  3110. _format = TextureFormat::Count == _format
  3111. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  3112. : _format
  3113. ;
  3114. BX_CHECK(_format != TextureFormat::BGRA8
  3115. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  3116. );
  3117. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  3118. }
  3119. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  3120. {
  3121. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3122. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3123. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
  3124. }
  3125. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  3126. {
  3127. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3128. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3129. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3130. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3131. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
  3132. }
  3133. void Encoder::discard(uint8_t flags)
  3134. {
  3135. BGFX_ENCODER(discard(flags) );
  3136. }
  3137. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3138. {
  3139. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3140. }
  3141. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3142. {
  3143. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3144. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  3145. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  3146. const TextureRef& src = s_ctx->m_textureRef[_src.idx];
  3147. const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  3148. BX_CHECK(src.m_format == dst.m_format
  3149. , "Texture format must match (src %s, dst %s)."
  3150. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  3151. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  3152. );
  3153. BX_UNUSED(src, dst);
  3154. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  3155. }
  3156. #undef BGFX_ENCODER
  3157. void end(Encoder* _encoder)
  3158. {
  3159. s_ctx->end(_encoder);
  3160. }
  3161. uint32_t frame(bool _capture)
  3162. {
  3163. BGFX_CHECK_API_THREAD();
  3164. return s_ctx->frame(_capture);
  3165. }
  3166. const Caps* getCaps()
  3167. {
  3168. return &g_caps;
  3169. }
  3170. const Stats* getStats()
  3171. {
  3172. return s_ctx->getPerfStats();
  3173. }
  3174. RendererType::Enum getRendererType()
  3175. {
  3176. return g_caps.rendererType;
  3177. }
  3178. const Memory* alloc(uint32_t _size)
  3179. {
  3180. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3181. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3182. mem->size = _size;
  3183. mem->data = (uint8_t*)mem + sizeof(Memory);
  3184. return mem;
  3185. }
  3186. const Memory* copy(const void* _data, uint32_t _size)
  3187. {
  3188. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3189. const Memory* mem = alloc(_size);
  3190. bx::memCopy(mem->data, _data, _size);
  3191. return mem;
  3192. }
  3193. struct MemoryRef
  3194. {
  3195. Memory mem;
  3196. ReleaseFn releaseFn;
  3197. void* userData;
  3198. };
  3199. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3200. {
  3201. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3202. memRef->mem.size = _size;
  3203. memRef->mem.data = (uint8_t*)_data;
  3204. memRef->releaseFn = _releaseFn;
  3205. memRef->userData = _userData;
  3206. return &memRef->mem;
  3207. }
  3208. bool isMemoryRef(const Memory* _mem)
  3209. {
  3210. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3211. }
  3212. void release(const Memory* _mem)
  3213. {
  3214. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3215. Memory* mem = const_cast<Memory*>(_mem);
  3216. if (isMemoryRef(mem) )
  3217. {
  3218. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3219. if (NULL != memRef->releaseFn)
  3220. {
  3221. memRef->releaseFn(mem->data, memRef->userData);
  3222. }
  3223. }
  3224. BX_FREE(g_allocator, mem);
  3225. }
  3226. void setDebug(uint32_t _debug)
  3227. {
  3228. BGFX_CHECK_API_THREAD();
  3229. s_ctx->setDebug(_debug);
  3230. }
  3231. void dbgTextClear(uint8_t _attr, bool _small)
  3232. {
  3233. BGFX_CHECK_API_THREAD();
  3234. s_ctx->dbgTextClear(_attr, _small);
  3235. }
  3236. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3237. {
  3238. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3239. }
  3240. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3241. {
  3242. BGFX_CHECK_API_THREAD();
  3243. va_list argList;
  3244. va_start(argList, _format);
  3245. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3246. va_end(argList);
  3247. }
  3248. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3249. {
  3250. BGFX_CHECK_API_THREAD();
  3251. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3252. }
  3253. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3254. {
  3255. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3256. return s_ctx->createIndexBuffer(_mem, _flags);
  3257. }
  3258. void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
  3259. {
  3260. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3261. }
  3262. void destroy(IndexBufferHandle _handle)
  3263. {
  3264. s_ctx->destroyIndexBuffer(_handle);
  3265. }
  3266. VertexLayoutHandle createVertexLayout(const VertexLayout& _layout)
  3267. {
  3268. return s_ctx->createVertexLayout(_layout);
  3269. }
  3270. void destroy(VertexLayoutHandle _handle)
  3271. {
  3272. s_ctx->destroyVertexLayout(_handle);
  3273. }
  3274. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
  3275. {
  3276. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3277. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3278. return s_ctx->createVertexBuffer(_mem, _layout, _flags);
  3279. }
  3280. void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
  3281. {
  3282. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3283. }
  3284. void destroy(VertexBufferHandle _handle)
  3285. {
  3286. s_ctx->destroyVertexBuffer(_handle);
  3287. }
  3288. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3289. {
  3290. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3291. }
  3292. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3293. {
  3294. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3295. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3296. }
  3297. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3298. {
  3299. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3300. s_ctx->update(_handle, _startIndex, _mem);
  3301. }
  3302. void destroy(DynamicIndexBufferHandle _handle)
  3303. {
  3304. s_ctx->destroyDynamicIndexBuffer(_handle);
  3305. }
  3306. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexLayout& _layout, uint16_t _flags)
  3307. {
  3308. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3309. return s_ctx->createDynamicVertexBuffer(_num, _layout, _flags);
  3310. }
  3311. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
  3312. {
  3313. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3314. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3315. return s_ctx->createDynamicVertexBuffer(_mem, _layout, _flags);
  3316. }
  3317. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3318. {
  3319. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3320. s_ctx->update(_handle, _startVertex, _mem);
  3321. }
  3322. void destroy(DynamicVertexBufferHandle _handle)
  3323. {
  3324. s_ctx->destroyDynamicVertexBuffer(_handle);
  3325. }
  3326. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3327. {
  3328. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3329. return s_ctx->getAvailTransientIndexBuffer(_num);
  3330. }
  3331. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexLayout& _layout)
  3332. {
  3333. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3334. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3335. return s_ctx->getAvailTransientVertexBuffer(_num, _layout.m_stride);
  3336. }
  3337. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3338. {
  3339. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3340. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3341. }
  3342. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3343. {
  3344. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3345. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3346. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3347. BX_CHECK(_num == _tib->size/2
  3348. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3349. "Use bgfx::getAvailTransient* functions to ensure availability."
  3350. , _num
  3351. , _tib->size/2
  3352. );
  3353. }
  3354. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexLayout& _layout)
  3355. {
  3356. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3357. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3358. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3359. s_ctx->allocTransientVertexBuffer(_tvb, _num, _layout);
  3360. BX_CHECK(_num == _tvb->size / _layout.m_stride
  3361. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3362. "Use bgfx::getAvailTransient* functions to ensure availability."
  3363. , _num
  3364. , _tvb->size / _layout.m_stride
  3365. );
  3366. }
  3367. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexLayout& _layout, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3368. {
  3369. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3370. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _layout)
  3371. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3372. {
  3373. allocTransientVertexBuffer(_tvb, _numVertices, _layout);
  3374. allocTransientIndexBuffer(_tib, _numIndices);
  3375. return true;
  3376. }
  3377. return false;
  3378. }
  3379. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3380. {
  3381. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3382. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3383. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3384. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3385. BX_CHECK(_num == _idb->size / _stride
  3386. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3387. "Use bgfx::getAvailTransient* functions to ensure availability."
  3388. , _num
  3389. , _idb->size / _stride
  3390. );
  3391. }
  3392. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3393. {
  3394. return s_ctx->createIndirectBuffer(_num);
  3395. }
  3396. void destroy(IndirectBufferHandle _handle)
  3397. {
  3398. s_ctx->destroyIndirectBuffer(_handle);
  3399. }
  3400. ShaderHandle createShader(const Memory* _mem)
  3401. {
  3402. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3403. return s_ctx->createShader(_mem);
  3404. }
  3405. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3406. {
  3407. BX_WARN(NULL == _uniforms || 0 != _max
  3408. , "Passing uniforms array pointer, but array maximum capacity is set to 0."
  3409. );
  3410. uint16_t num = s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3411. BX_WARN(0 == _max || num <= _max
  3412. , "Shader has more uniforms that capacity of output array. Output is truncated (num %d, max %d)."
  3413. , num
  3414. , _max
  3415. );
  3416. return num;
  3417. }
  3418. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3419. {
  3420. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3421. }
  3422. void destroy(ShaderHandle _handle)
  3423. {
  3424. s_ctx->destroyShader(_handle);
  3425. }
  3426. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3427. {
  3428. if (!isValid(_fsh) )
  3429. {
  3430. return createProgram(_vsh, _destroyShaders);
  3431. }
  3432. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3433. }
  3434. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3435. {
  3436. return s_ctx->createProgram(_csh, _destroyShader);
  3437. }
  3438. void destroy(ProgramHandle _handle)
  3439. {
  3440. s_ctx->destroyProgram(_handle);
  3441. }
  3442. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3443. {
  3444. BX_ERROR_SCOPE(_err);
  3445. const bool is3DTexture = 1 < _depth;
  3446. if (_cubeMap && is3DTexture)
  3447. {
  3448. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3449. , "Texture can't be depth and cube map at the same time."
  3450. );
  3451. return;
  3452. }
  3453. if (is3DTexture
  3454. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3455. {
  3456. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3457. , "Texture3D is not supported! "
  3458. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3459. );
  3460. return;
  3461. }
  3462. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3463. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3464. {
  3465. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3466. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3467. );
  3468. return;
  3469. }
  3470. if (1 < _numLayers
  3471. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3472. {
  3473. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3474. , "Texture array is not supported! "
  3475. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3476. );
  3477. return;
  3478. }
  3479. bool formatSupported;
  3480. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3481. {
  3482. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3483. }
  3484. else
  3485. {
  3486. formatSupported = 0 != (g_caps.formats[_format] & (0
  3487. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3488. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3489. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3490. ) );
  3491. }
  3492. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3493. if (_cubeMap)
  3494. {
  3495. formatSupported = 0 != (g_caps.formats[_format] & (0
  3496. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3497. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3498. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3499. ) );
  3500. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3501. }
  3502. else if (is3DTexture)
  3503. {
  3504. formatSupported = 0 != (g_caps.formats[_format] & (0
  3505. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3506. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3507. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3508. ) );
  3509. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3510. }
  3511. if (formatSupported
  3512. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3513. {
  3514. formatSupported = 0 != (g_caps.formats[_format] & (0
  3515. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3516. ) );
  3517. }
  3518. if (!formatSupported)
  3519. {
  3520. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3521. , "Texture format is not supported! "
  3522. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3523. );
  3524. return;
  3525. }
  3526. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3527. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3528. {
  3529. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3530. , "MSAA sampling for this texture format is not supported."
  3531. );
  3532. return;
  3533. }
  3534. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3535. && 0 == (g_caps.formats[_format] & srgbCaps & (0
  3536. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3537. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3538. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3539. ) ) )
  3540. {
  3541. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3542. , "sRGB sampling for this texture format is not supported."
  3543. );
  3544. return;
  3545. }
  3546. }
  3547. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3548. {
  3549. bx::Error err;
  3550. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3551. return err.isOk();
  3552. }
  3553. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3554. {
  3555. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3556. }
  3557. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3558. {
  3559. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3560. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3561. }
  3562. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3563. {
  3564. switch (_ratio)
  3565. {
  3566. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3567. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3568. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3569. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3570. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3571. default:
  3572. break;
  3573. }
  3574. _width = bx::max<uint16_t>(1, _width);
  3575. _height = bx::max<uint16_t>(1, _height);
  3576. }
  3577. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3578. {
  3579. bx::Error err;
  3580. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3581. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3582. , err.getMessage().getPtr()
  3583. , _numLayers
  3584. , getName(_format)
  3585. );
  3586. if (BackbufferRatio::Count != _ratio)
  3587. {
  3588. _width = uint16_t(s_ctx->m_init.resolution.width);
  3589. _height = uint16_t(s_ctx->m_init.resolution.height);
  3590. getTextureSizeFromRatio(_ratio, _width, _height);
  3591. }
  3592. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3593. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3594. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3595. && NULL != _mem)
  3596. {
  3597. TextureInfo ti;
  3598. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3599. BX_CHECK(ti.storageSize == _mem->size
  3600. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3601. , ti.storageSize
  3602. , _mem->size
  3603. );
  3604. }
  3605. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3606. const Memory* mem = alloc(size);
  3607. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3608. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3609. bx::write(&writer, magic);
  3610. TextureCreate tc;
  3611. tc.m_width = _width;
  3612. tc.m_height = _height;
  3613. tc.m_depth = 0;
  3614. tc.m_numLayers = _numLayers;
  3615. tc.m_numMips = numMips;
  3616. tc.m_format = _format;
  3617. tc.m_cubeMap = false;
  3618. tc.m_mem = _mem;
  3619. bx::write(&writer, tc);
  3620. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3621. }
  3622. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3623. {
  3624. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3625. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3626. }
  3627. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3628. {
  3629. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3630. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3631. }
  3632. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3633. {
  3634. bx::Error err;
  3635. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3636. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3637. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3638. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3639. && NULL != _mem)
  3640. {
  3641. TextureInfo ti;
  3642. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3643. BX_CHECK(ti.storageSize == _mem->size
  3644. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3645. , ti.storageSize
  3646. , _mem->size
  3647. );
  3648. }
  3649. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3650. const Memory* mem = alloc(size);
  3651. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3652. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3653. bx::write(&writer, magic);
  3654. TextureCreate tc;
  3655. tc.m_width = _width;
  3656. tc.m_height = _height;
  3657. tc.m_depth = _depth;
  3658. tc.m_numLayers = 1;
  3659. tc.m_numMips = numMips;
  3660. tc.m_format = _format;
  3661. tc.m_cubeMap = false;
  3662. tc.m_mem = _mem;
  3663. bx::write(&writer, tc);
  3664. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3665. }
  3666. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3667. {
  3668. bx::Error err;
  3669. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3670. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3671. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3672. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3673. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3674. && NULL != _mem)
  3675. {
  3676. TextureInfo ti;
  3677. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3678. BX_CHECK(ti.storageSize == _mem->size
  3679. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3680. , ti.storageSize
  3681. , _mem->size
  3682. );
  3683. }
  3684. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3685. const Memory* mem = alloc(size);
  3686. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3687. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3688. bx::write(&writer, magic);
  3689. TextureCreate tc;
  3690. tc.m_width = _size;
  3691. tc.m_height = _size;
  3692. tc.m_depth = 0;
  3693. tc.m_numLayers = _numLayers;
  3694. tc.m_numMips = numMips;
  3695. tc.m_format = _format;
  3696. tc.m_cubeMap = true;
  3697. tc.m_mem = _mem;
  3698. bx::write(&writer, tc);
  3699. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3700. }
  3701. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3702. {
  3703. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3704. }
  3705. void* getDirectAccessPtr(TextureHandle _handle)
  3706. {
  3707. return s_ctx->getDirectAccessPtr(_handle);
  3708. }
  3709. void destroy(TextureHandle _handle)
  3710. {
  3711. s_ctx->destroyTexture(_handle);
  3712. }
  3713. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3714. {
  3715. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3716. if (_width == 0
  3717. || _height == 0)
  3718. {
  3719. release(_mem);
  3720. }
  3721. else
  3722. {
  3723. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3724. }
  3725. }
  3726. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3727. {
  3728. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3729. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3730. if (0 == _width
  3731. || 0 == _height
  3732. || 0 == _depth)
  3733. {
  3734. release(_mem);
  3735. }
  3736. else
  3737. {
  3738. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3739. }
  3740. }
  3741. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3742. {
  3743. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3744. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3745. if (0 == _width
  3746. || 0 == _height)
  3747. {
  3748. release(_mem);
  3749. }
  3750. else
  3751. {
  3752. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3753. }
  3754. }
  3755. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3756. {
  3757. BX_CHECK(NULL != _data, "_data can't be NULL");
  3758. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3759. return s_ctx->readTexture(_handle, _data, _mip);
  3760. }
  3761. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3762. {
  3763. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3764. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3765. return createFrameBuffer(1, &th, true);
  3766. }
  3767. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3768. {
  3769. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3770. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3771. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3772. return createFrameBuffer(1, &th, true);
  3773. }
  3774. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3775. {
  3776. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3777. for (uint8_t ii = 0; ii < _num; ++ii)
  3778. {
  3779. Attachment& at = attachment[ii];
  3780. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3781. }
  3782. return createFrameBuffer(_num, attachment, _destroyTextures);
  3783. }
  3784. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3785. {
  3786. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3787. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3788. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3789. , _num
  3790. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3791. );
  3792. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3793. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3794. }
  3795. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3796. {
  3797. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3798. BX_WARN(_width > 0 && _height > 0
  3799. , "Invalid frame buffer dimensions (width %d, height %d)."
  3800. , _width
  3801. , _height
  3802. );
  3803. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3804. , "Invalid texture format for color (%s)."
  3805. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3806. );
  3807. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3808. , "Invalid texture format for depth (%s)."
  3809. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3810. );
  3811. return s_ctx->createFrameBuffer(
  3812. _nwh
  3813. , bx::max<uint16_t>(_width, 1)
  3814. , bx::max<uint16_t>(_height, 1)
  3815. , _format
  3816. , _depthFormat
  3817. );
  3818. }
  3819. void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
  3820. {
  3821. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3822. }
  3823. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3824. {
  3825. return s_ctx->getTexture(_handle, _attachment);
  3826. }
  3827. void destroy(FrameBufferHandle _handle)
  3828. {
  3829. s_ctx->destroyFrameBuffer(_handle);
  3830. }
  3831. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3832. {
  3833. return s_ctx->createUniform(_name, _type, _num);
  3834. }
  3835. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3836. {
  3837. s_ctx->getUniformInfo(_handle, _info);
  3838. }
  3839. void destroy(UniformHandle _handle)
  3840. {
  3841. s_ctx->destroyUniform(_handle);
  3842. }
  3843. OcclusionQueryHandle createOcclusionQuery()
  3844. {
  3845. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3846. return s_ctx->createOcclusionQuery();
  3847. }
  3848. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3849. {
  3850. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3851. return s_ctx->getResult(_handle, _result);
  3852. }
  3853. void destroy(OcclusionQueryHandle _handle)
  3854. {
  3855. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3856. s_ctx->destroyOcclusionQuery(_handle);
  3857. }
  3858. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3859. {
  3860. const uint8_t rr = uint8_t(_rgba>>24);
  3861. const uint8_t gg = uint8_t(_rgba>>16);
  3862. const uint8_t bb = uint8_t(_rgba>> 8);
  3863. const uint8_t aa = uint8_t(_rgba>> 0);
  3864. const float rgba[4] =
  3865. {
  3866. rr * 1.0f/255.0f,
  3867. gg * 1.0f/255.0f,
  3868. bb * 1.0f/255.0f,
  3869. aa * 1.0f/255.0f,
  3870. };
  3871. s_ctx->setPaletteColor(_index, rgba);
  3872. }
  3873. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3874. {
  3875. float rgba[4] = { _r, _g, _b, _a };
  3876. s_ctx->setPaletteColor(_index, rgba);
  3877. }
  3878. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3879. {
  3880. s_ctx->setPaletteColor(_index, _rgba);
  3881. }
  3882. bool checkView(ViewId _id)
  3883. {
  3884. // workaround GCC 4.9 type-limit check.
  3885. const uint32_t id = _id;
  3886. return id < BGFX_CONFIG_MAX_VIEWS;
  3887. }
  3888. void setViewName(ViewId _id, const char* _name)
  3889. {
  3890. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3891. s_ctx->setViewName(_id, _name);
  3892. }
  3893. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3894. {
  3895. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3896. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3897. }
  3898. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3899. {
  3900. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3901. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3902. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3903. getTextureSizeFromRatio(_ratio, width, height);
  3904. setViewRect(_id, _x, _y, width, height);
  3905. }
  3906. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3907. {
  3908. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3909. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3910. }
  3911. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3912. {
  3913. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3914. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3915. }
  3916. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3917. {
  3918. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3919. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3920. }
  3921. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3922. {
  3923. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3924. s_ctx->setViewMode(_id, _mode);
  3925. }
  3926. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3927. {
  3928. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3929. s_ctx->setViewFrameBuffer(_id, _handle);
  3930. }
  3931. void setViewTransform(ViewId _id, const void* _view, const void* _proj)
  3932. {
  3933. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3934. s_ctx->setViewTransform(_id, _view, _proj);
  3935. }
  3936. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3937. {
  3938. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3939. s_ctx->setViewOrder(_id, _num, _order);
  3940. }
  3941. void resetView(ViewId _id)
  3942. {
  3943. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3944. s_ctx->resetView(_id);
  3945. }
  3946. void setMarker(const char* _marker)
  3947. {
  3948. BGFX_CHECK_API_THREAD();
  3949. s_ctx->m_encoder0->setMarker(_marker);
  3950. }
  3951. void setState(uint64_t _state, uint32_t _rgba)
  3952. {
  3953. BGFX_CHECK_API_THREAD();
  3954. s_ctx->m_encoder0->setState(_state, _rgba);
  3955. }
  3956. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3957. {
  3958. BGFX_CHECK_API_THREAD();
  3959. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3960. }
  3961. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3962. {
  3963. BGFX_CHECK_API_THREAD();
  3964. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3965. }
  3966. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3967. {
  3968. BGFX_CHECK_API_THREAD();
  3969. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3970. }
  3971. void setScissor(uint16_t _cache)
  3972. {
  3973. BGFX_CHECK_API_THREAD();
  3974. s_ctx->m_encoder0->setScissor(_cache);
  3975. }
  3976. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3977. {
  3978. BGFX_CHECK_API_THREAD();
  3979. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3980. }
  3981. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3982. {
  3983. BGFX_CHECK_API_THREAD();
  3984. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3985. }
  3986. void setTransform(uint32_t _cache, uint16_t _num)
  3987. {
  3988. BGFX_CHECK_API_THREAD();
  3989. s_ctx->m_encoder0->setTransform(_cache, _num);
  3990. }
  3991. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3992. {
  3993. BGFX_CHECK_API_THREAD();
  3994. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3995. }
  3996. void setIndexBuffer(IndexBufferHandle _handle)
  3997. {
  3998. setIndexBuffer(_handle, 0, UINT32_MAX);
  3999. }
  4000. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4001. {
  4002. BGFX_CHECK_API_THREAD();
  4003. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  4004. }
  4005. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  4006. {
  4007. setIndexBuffer(_handle, 0, UINT32_MAX);
  4008. }
  4009. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4010. {
  4011. BGFX_CHECK_API_THREAD();
  4012. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  4013. }
  4014. void setIndexBuffer(const TransientIndexBuffer* _tib)
  4015. {
  4016. setIndexBuffer(_tib, 0, UINT32_MAX);
  4017. }
  4018. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4019. {
  4020. BGFX_CHECK_API_THREAD();
  4021. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  4022. }
  4023. void setVertexBuffer(
  4024. uint8_t _stream
  4025. , VertexBufferHandle _handle
  4026. , uint32_t _startVertex
  4027. , uint32_t _numVertices
  4028. , VertexLayoutHandle _layoutHandle
  4029. )
  4030. {
  4031. BGFX_CHECK_API_THREAD();
  4032. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
  4033. }
  4034. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  4035. {
  4036. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  4037. }
  4038. void setVertexBuffer(
  4039. uint8_t _stream
  4040. , DynamicVertexBufferHandle _handle
  4041. , uint32_t _startVertex
  4042. , uint32_t _numVertices
  4043. , VertexLayoutHandle _layoutHandle
  4044. )
  4045. {
  4046. BGFX_CHECK_API_THREAD();
  4047. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
  4048. }
  4049. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  4050. {
  4051. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  4052. }
  4053. void setVertexBuffer(
  4054. uint8_t _stream
  4055. , const TransientVertexBuffer* _tvb
  4056. , uint32_t _startVertex
  4057. , uint32_t _numVertices
  4058. , VertexLayoutHandle _layoutHandle
  4059. )
  4060. {
  4061. BGFX_CHECK_API_THREAD();
  4062. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle);
  4063. }
  4064. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  4065. {
  4066. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  4067. }
  4068. void setVertexCount(uint32_t _numVertices)
  4069. {
  4070. BGFX_CHECK_API_THREAD();
  4071. s_ctx->m_encoder0->setVertexCount(_numVertices);
  4072. }
  4073. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  4074. {
  4075. BGFX_CHECK_API_THREAD();
  4076. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  4077. }
  4078. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  4079. {
  4080. BGFX_CHECK_API_THREAD();
  4081. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  4082. }
  4083. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4084. {
  4085. BGFX_CHECK_API_THREAD();
  4086. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4087. }
  4088. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4089. {
  4090. BGFX_CHECK_API_THREAD();
  4091. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4092. }
  4093. void setInstanceCount(uint32_t _numInstances)
  4094. {
  4095. BGFX_CHECK_API_THREAD();
  4096. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  4097. }
  4098. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  4099. {
  4100. BGFX_CHECK_API_THREAD();
  4101. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  4102. }
  4103. void touch(ViewId _id)
  4104. {
  4105. ProgramHandle handle = BGFX_INVALID_HANDLE;
  4106. submit(_id, handle);
  4107. }
  4108. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  4109. {
  4110. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  4111. submit(_id, _program, handle, _depth, _preserveState);
  4112. }
  4113. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  4114. {
  4115. BGFX_CHECK_API_THREAD();
  4116. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  4117. }
  4118. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  4119. {
  4120. BGFX_CHECK_API_THREAD();
  4121. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  4122. }
  4123. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  4124. {
  4125. BGFX_CHECK_API_THREAD();
  4126. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4127. }
  4128. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  4129. {
  4130. BGFX_CHECK_API_THREAD();
  4131. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4132. }
  4133. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  4134. {
  4135. BGFX_CHECK_API_THREAD();
  4136. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4137. }
  4138. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  4139. {
  4140. BGFX_CHECK_API_THREAD();
  4141. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4142. }
  4143. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  4144. {
  4145. BGFX_CHECK_API_THREAD();
  4146. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4147. }
  4148. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  4149. {
  4150. BGFX_CHECK_API_THREAD();
  4151. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  4152. }
  4153. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  4154. {
  4155. BGFX_CHECK_API_THREAD();
  4156. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
  4157. }
  4158. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  4159. {
  4160. BGFX_CHECK_API_THREAD();
  4161. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
  4162. }
  4163. void discard(uint8_t flags)
  4164. {
  4165. BGFX_CHECK_API_THREAD();
  4166. s_ctx->m_encoder0->discard(flags);
  4167. }
  4168. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  4169. {
  4170. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  4171. }
  4172. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4173. {
  4174. BGFX_CHECK_API_THREAD();
  4175. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4176. }
  4177. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  4178. {
  4179. BGFX_CHECK_API_THREAD();
  4180. s_ctx->requestScreenShot(_handle, _filePath);
  4181. }
  4182. } // namespace bgfx
  4183. #if BX_PLATFORM_WINDOWS
  4184. extern "C"
  4185. {
  4186. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  4187. // select discrete GPU:
  4188. // Reference(s):
  4189. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  4190. //
  4191. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  4192. // Reference(s):
  4193. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  4194. //
  4195. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  4196. }
  4197. #endif // BX_PLATFORM_WINDOWS
  4198. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  4199. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  4200. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  4201. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  4202. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  4203. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  4204. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  4205. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  4206. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  4207. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  4208. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  4209. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  4210. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  4211. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4212. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4213. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4214. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4215. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4216. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4217. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4218. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4219. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4220. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4221. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4222. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4223. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4224. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4225. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4226. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4227. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4228. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4229. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4230. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4231. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4232. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4233. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4234. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4235. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4236. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4237. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4238. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4239. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4240. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4241. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4242. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4243. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4244. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4245. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4246. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4247. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4248. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4249. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4250. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4251. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4252. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4253. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4254. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4255. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4256. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4257. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4258. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4259. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4260. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4261. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4262. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4263. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4264. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4265. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4266. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4267. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4268. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4269. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4270. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4271. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4272. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4273. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4274. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4275. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4276. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4277. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4278. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4279. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4280. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4281. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4282. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4283. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4284. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4285. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4286. #undef BGFX_TEXTURE_FORMAT_BIMG
  4287. #include <bgfx/c99/bgfx.h>
  4288. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4289. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4290. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4291. | BGFX_SAMPLER_INTERNAL_SHARED
  4292. , BGFX_SAMPLER_RESERVED_MASK
  4293. ) );
  4294. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4295. | BGFX_RESET_INTERNAL_FORCE
  4296. , BGFX_RESET_RESERVED_MASK
  4297. ) );
  4298. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4299. | BGFX_STATE_INTERNAL_SCISSOR
  4300. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4301. , BGFX_STATE_RESERVED_MASK
  4302. ) );
  4303. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4304. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4305. , BGFX_SUBMIT_RESERVED_MASK
  4306. ) );
  4307. BX_STATIC_ASSERT( (0
  4308. | BGFX_STATE_ALPHA_REF_MASK
  4309. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4310. | BGFX_STATE_BLEND_EQUATION_MASK
  4311. | BGFX_STATE_BLEND_INDEPENDENT
  4312. | BGFX_STATE_BLEND_MASK
  4313. | BGFX_STATE_CONSERVATIVE_RASTER
  4314. | BGFX_STATE_CULL_MASK
  4315. | BGFX_STATE_DEPTH_TEST_MASK
  4316. | BGFX_STATE_FRONT_CCW
  4317. | BGFX_STATE_LINEAA
  4318. | BGFX_STATE_MSAA
  4319. | BGFX_STATE_POINT_SIZE_MASK
  4320. | BGFX_STATE_PT_MASK
  4321. | BGFX_STATE_RESERVED_MASK
  4322. | BGFX_STATE_WRITE_MASK
  4323. ) == (0
  4324. ^ BGFX_STATE_ALPHA_REF_MASK
  4325. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4326. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4327. ^ BGFX_STATE_BLEND_INDEPENDENT
  4328. ^ BGFX_STATE_BLEND_MASK
  4329. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4330. ^ BGFX_STATE_CULL_MASK
  4331. ^ BGFX_STATE_DEPTH_TEST_MASK
  4332. ^ BGFX_STATE_FRONT_CCW
  4333. ^ BGFX_STATE_LINEAA
  4334. ^ BGFX_STATE_MSAA
  4335. ^ BGFX_STATE_POINT_SIZE_MASK
  4336. ^ BGFX_STATE_PT_MASK
  4337. ^ BGFX_STATE_RESERVED_MASK
  4338. ^ BGFX_STATE_WRITE_MASK
  4339. ) );
  4340. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4341. BX_STATIC_ASSERT( (0
  4342. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4343. | BGFX_CAPS_BLEND_INDEPENDENT
  4344. | BGFX_CAPS_COMPUTE
  4345. | BGFX_CAPS_CONSERVATIVE_RASTER
  4346. | BGFX_CAPS_DRAW_INDIRECT
  4347. | BGFX_CAPS_FRAGMENT_DEPTH
  4348. | BGFX_CAPS_FRAGMENT_ORDERING
  4349. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4350. | BGFX_CAPS_HDR10
  4351. | BGFX_CAPS_HIDPI
  4352. | BGFX_CAPS_INDEX32
  4353. | BGFX_CAPS_INSTANCING
  4354. | BGFX_CAPS_OCCLUSION_QUERY
  4355. | BGFX_CAPS_RENDERER_MULTITHREADED
  4356. | BGFX_CAPS_SWAP_CHAIN
  4357. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4358. | BGFX_CAPS_TEXTURE_3D
  4359. | BGFX_CAPS_TEXTURE_BLIT
  4360. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4361. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4362. | BGFX_CAPS_TEXTURE_READ_BACK
  4363. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4364. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4365. | BGFX_CAPS_VERTEX_ID
  4366. ) == (0
  4367. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4368. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4369. ^ BGFX_CAPS_COMPUTE
  4370. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4371. ^ BGFX_CAPS_DRAW_INDIRECT
  4372. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4373. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4374. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4375. ^ BGFX_CAPS_HDR10
  4376. ^ BGFX_CAPS_HIDPI
  4377. ^ BGFX_CAPS_INDEX32
  4378. ^ BGFX_CAPS_INSTANCING
  4379. ^ BGFX_CAPS_OCCLUSION_QUERY
  4380. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4381. ^ BGFX_CAPS_SWAP_CHAIN
  4382. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4383. ^ BGFX_CAPS_TEXTURE_3D
  4384. ^ BGFX_CAPS_TEXTURE_BLIT
  4385. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4386. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4387. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4388. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4389. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4390. ^ BGFX_CAPS_VERTEX_ID
  4391. ) );
  4392. #undef FLAGS_MASK_TEST
  4393. namespace bgfx
  4394. {
  4395. struct CallbackC99 : public CallbackI
  4396. {
  4397. virtual ~CallbackC99()
  4398. {
  4399. }
  4400. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4401. {
  4402. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4403. }
  4404. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4405. {
  4406. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4407. }
  4408. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4409. {
  4410. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4411. }
  4412. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4413. {
  4414. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4415. }
  4416. virtual void profilerEnd() override
  4417. {
  4418. m_interface->vtbl->profiler_end(m_interface);
  4419. }
  4420. virtual uint32_t cacheReadSize(uint64_t _id) override
  4421. {
  4422. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4423. }
  4424. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4425. {
  4426. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4427. }
  4428. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4429. {
  4430. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4431. }
  4432. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4433. {
  4434. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4435. }
  4436. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4437. {
  4438. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4439. }
  4440. virtual void captureEnd() override
  4441. {
  4442. m_interface->vtbl->capture_end(m_interface);
  4443. }
  4444. virtual void captureFrame(const void* _data, uint32_t _size) override
  4445. {
  4446. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4447. }
  4448. bgfx_callback_interface_t* m_interface;
  4449. };
  4450. class AllocatorC99 : public bx::AllocatorI
  4451. {
  4452. public:
  4453. virtual ~AllocatorC99()
  4454. {
  4455. }
  4456. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4457. {
  4458. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4459. }
  4460. bgfx_allocator_interface_t* m_interface;
  4461. };
  4462. } // namespace bgfx
  4463. #include "bgfx.idl.inl"