bgfx.cpp 198 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  12. namespace bgfx
  13. {
  14. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  15. #if BGFX_CONFIG_MULTITHREADED
  16. # define BGFX_CHECK_API_THREAD() \
  17. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  18. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  19. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(~BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from render thread.")
  20. #else
  21. # define BGFX_CHECK_API_THREAD()
  22. # define BGFX_CHECK_RENDER_THREAD()
  23. #endif // BGFX_CONFIG_MULTITHREADED
  24. #define BGFX_CHECK_CAPS(_caps, _msg) \
  25. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  26. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  27. );
  28. #if BGFX_CONFIG_USE_TINYSTL
  29. void* TinyStlAllocator::static_allocate(size_t _bytes)
  30. {
  31. return BX_ALLOC(g_allocator, _bytes);
  32. }
  33. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  34. {
  35. if (NULL != _ptr)
  36. {
  37. BX_FREE(g_allocator, _ptr);
  38. }
  39. }
  40. #endif // BGFX_CONFIG_USE_TINYSTL
  41. struct CallbackStub : public CallbackI
  42. {
  43. virtual ~CallbackStub()
  44. {
  45. }
  46. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  47. {
  48. if (Fatal::DebugCheck == _code)
  49. {
  50. bx::debugBreak();
  51. }
  52. else
  53. {
  54. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  55. BX_UNUSED(_code, _str);
  56. abort();
  57. }
  58. }
  59. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  60. {
  61. char temp[2048];
  62. char* out = temp;
  63. va_list argListCopy;
  64. va_copy(argListCopy, _argList);
  65. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  66. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  67. va_end(argListCopy);
  68. if ( (int32_t)sizeof(temp) < total)
  69. {
  70. out = (char*)alloca(total+1);
  71. bx::memCopy(out, temp, len);
  72. bx::vsnprintf(out + len, total-len, _format, _argList);
  73. }
  74. out[total] = '\0';
  75. bx::debugOutput(out);
  76. }
  77. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  78. {
  79. }
  80. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerEnd() override
  84. {
  85. }
  86. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  87. {
  88. return 0;
  89. }
  90. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  91. {
  92. return false;
  93. }
  94. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  95. {
  96. }
  97. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  98. {
  99. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  100. const int32_t len = bx::strLen(_filePath)+5;
  101. char* filePath = (char*)alloca(len);
  102. bx::strCopy(filePath, len, _filePath);
  103. bx::strCat(filePath, len, ".tga");
  104. bx::FileWriter writer;
  105. if (bx::open(&writer, filePath) )
  106. {
  107. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  108. bx::close(&writer);
  109. }
  110. }
  111. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  112. {
  113. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  114. }
  115. virtual void captureEnd() override
  116. {
  117. }
  118. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  119. {
  120. }
  121. };
  122. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  123. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  124. #endif // BGFX_CONFIG_MEMORY_TRACKING
  125. const size_t kNaturalAlignment = 8;
  126. class AllocatorStub : public bx::AllocatorI
  127. {
  128. public:
  129. AllocatorStub()
  130. #if BGFX_CONFIG_MEMORY_TRACKING
  131. : m_numBlocks(0)
  132. , m_maxBlocks(0)
  133. #endif // BGFX_CONFIG_MEMORY_TRACKING
  134. {
  135. }
  136. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  137. {
  138. if (0 == _size)
  139. {
  140. if (NULL != _ptr)
  141. {
  142. if (kNaturalAlignment >= _align)
  143. {
  144. #if BGFX_CONFIG_MEMORY_TRACKING
  145. {
  146. bx::MutexScope scope(m_mutex);
  147. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  148. --m_numBlocks;
  149. }
  150. #endif // BGFX_CONFIG_MEMORY_TRACKING
  151. ::free(_ptr);
  152. }
  153. else
  154. {
  155. bx::alignedFree(this, _ptr, _align, _file, _line);
  156. }
  157. }
  158. return NULL;
  159. }
  160. else if (NULL == _ptr)
  161. {
  162. if (kNaturalAlignment >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. {
  166. bx::MutexScope scope(m_mutex);
  167. ++m_numBlocks;
  168. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  169. }
  170. #endif // BGFX_CONFIG_MEMORY_TRACKING
  171. return ::malloc(_size);
  172. }
  173. return bx::alignedAlloc(this, _size, _align, _file, _line);
  174. }
  175. if (kNaturalAlignment >= _align)
  176. {
  177. #if BGFX_CONFIG_MEMORY_TRACKING
  178. if (NULL == _ptr)
  179. {
  180. bx::MutexScope scope(m_mutex);
  181. ++m_numBlocks;
  182. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  183. }
  184. #endif // BGFX_CONFIG_MEMORY_TRACKING
  185. return ::realloc(_ptr, _size);
  186. }
  187. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  188. }
  189. void checkLeaks();
  190. protected:
  191. #if BGFX_CONFIG_MEMORY_TRACKING
  192. bx::Mutex m_mutex;
  193. uint32_t m_numBlocks;
  194. uint32_t m_maxBlocks;
  195. #endif // BGFX_CONFIG_MEMORY_TRACKING
  196. };
  197. static CallbackStub* s_callbackStub = NULL;
  198. static AllocatorStub* s_allocatorStub = NULL;
  199. static bool s_graphicsDebuggerPresent = false;
  200. CallbackI* g_callback = NULL;
  201. bx::AllocatorI* g_allocator = NULL;
  202. Caps g_caps;
  203. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  204. class ThreadData
  205. {
  206. BX_CLASS(ThreadData
  207. , NO_COPY
  208. , NO_ASSIGNMENT
  209. );
  210. public:
  211. ThreadData(uintptr_t _rhs)
  212. {
  213. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  214. m_tls.set(cast.ptr);
  215. }
  216. operator uintptr_t() const
  217. {
  218. union { uintptr_t ui; void* ptr; } cast;
  219. cast.ptr = m_tls.get();
  220. return cast.ui;
  221. }
  222. uintptr_t operator=(uintptr_t _rhs)
  223. {
  224. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  225. m_tls.set(cast.ptr);
  226. return _rhs;
  227. }
  228. bool operator==(uintptr_t _rhs) const
  229. {
  230. uintptr_t lhs = *this;
  231. return lhs == _rhs;
  232. }
  233. private:
  234. bx::TlsData m_tls;
  235. };
  236. static ThreadData s_threadIndex(0);
  237. #elif !BGFX_CONFIG_MULTITHREADED
  238. static uint32_t s_threadIndex(0);
  239. #else
  240. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  241. #endif
  242. static Context* s_ctx = NULL;
  243. static bool s_renderFrameCalled = false;
  244. InternalData g_internalData;
  245. PlatformData g_platformData;
  246. bool g_platformDataChangedSinceReset = false;
  247. void AllocatorStub::checkLeaks()
  248. {
  249. #if BGFX_CONFIG_MEMORY_TRACKING
  250. // BK - CallbackStub will be deleted after printing this info, so there is always one
  251. // leak if CallbackStub is used.
  252. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  253. , "MEMORY LEAK: %d (max: %d)"
  254. , m_numBlocks
  255. , m_maxBlocks
  256. );
  257. #endif // BGFX_CONFIG_MEMORY_TRACKING
  258. }
  259. void setPlatformData(const PlatformData& _data)
  260. {
  261. if (NULL != s_ctx)
  262. {
  263. BGFX_FATAL(true
  264. && g_platformData.ndt == _data.ndt
  265. && g_platformData.context == _data.context
  266. , Fatal::UnableToInitialize
  267. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  268. );
  269. }
  270. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  271. g_platformDataChangedSinceReset = true;
  272. }
  273. const InternalData* getInternalData()
  274. {
  275. BGFX_CHECK_RENDER_THREAD();
  276. return &g_internalData;
  277. }
  278. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  279. {
  280. BGFX_CHECK_RENDER_THREAD();
  281. RendererContextI* rci = s_ctx->m_renderCtx;
  282. if (0 == rci->getInternal(_handle) )
  283. {
  284. return 0;
  285. }
  286. rci->overrideInternal(_handle, _ptr);
  287. return rci->getInternal(_handle);
  288. }
  289. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. RendererContextI* rci = s_ctx->m_renderCtx;
  293. if (0 == rci->getInternal(_handle) )
  294. {
  295. return 0;
  296. }
  297. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  298. Memory* mem = const_cast<Memory*>(alloc(size) );
  299. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  300. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  301. bx::write(&writer, magic);
  302. TextureCreate tc;
  303. tc.m_width = _width;
  304. tc.m_height = _height;
  305. tc.m_depth = 0;
  306. tc.m_numLayers = 1;
  307. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  308. tc.m_format = _format;
  309. tc.m_cubeMap = false;
  310. tc.m_mem = NULL;
  311. bx::write(&writer, tc);
  312. rci->destroyTexture(_handle);
  313. rci->createTexture(_handle, mem, _flags, 0);
  314. release(mem);
  315. return rci->getInternal(_handle);
  316. }
  317. void setGraphicsDebuggerPresent(bool _present)
  318. {
  319. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  320. s_graphicsDebuggerPresent = _present;
  321. }
  322. bool isGraphicsDebuggerPresent()
  323. {
  324. return s_graphicsDebuggerPresent;
  325. }
  326. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  327. {
  328. va_list argList;
  329. va_start(argList, _format);
  330. char temp[8192];
  331. char* out = temp;
  332. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  333. if ( (int32_t)sizeof(temp) < len)
  334. {
  335. out = (char*)alloca(len+1);
  336. len = bx::vsnprintf(out, len, _format, argList);
  337. }
  338. out[len] = '\0';
  339. if (BX_UNLIKELY(NULL == g_callback) )
  340. {
  341. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  342. abort();
  343. }
  344. else
  345. {
  346. g_callback->fatal(_filePath, _line, _code, out);
  347. }
  348. va_end(argList);
  349. }
  350. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  351. {
  352. va_list argList;
  353. va_start(argList, _format);
  354. if (BX_UNLIKELY(NULL == g_callback) )
  355. {
  356. bx::debugPrintfVargs(_format, argList);
  357. }
  358. else
  359. {
  360. g_callback->traceVargs(_filePath, _line, _format, argList);
  361. }
  362. va_end(argList);
  363. }
  364. #include "vs_debugfont.bin.h"
  365. #include "fs_debugfont.bin.h"
  366. #include "vs_clear.bin.h"
  367. #include "fs_clear0.bin.h"
  368. #include "fs_clear1.bin.h"
  369. #include "fs_clear2.bin.h"
  370. #include "fs_clear3.bin.h"
  371. #include "fs_clear4.bin.h"
  372. #include "fs_clear5.bin.h"
  373. #include "fs_clear6.bin.h"
  374. #include "fs_clear7.bin.h"
  375. static const EmbeddedShader s_embeddedShaders[] =
  376. {
  377. BGFX_EMBEDDED_SHADER(vs_debugfont),
  378. BGFX_EMBEDDED_SHADER(fs_debugfont),
  379. BGFX_EMBEDDED_SHADER(vs_clear),
  380. BGFX_EMBEDDED_SHADER(fs_clear0),
  381. BGFX_EMBEDDED_SHADER(fs_clear1),
  382. BGFX_EMBEDDED_SHADER(fs_clear2),
  383. BGFX_EMBEDDED_SHADER(fs_clear3),
  384. BGFX_EMBEDDED_SHADER(fs_clear4),
  385. BGFX_EMBEDDED_SHADER(fs_clear5),
  386. BGFX_EMBEDDED_SHADER(fs_clear6),
  387. BGFX_EMBEDDED_SHADER(fs_clear7),
  388. BGFX_EMBEDDED_SHADER_END()
  389. };
  390. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  391. {
  392. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  393. {
  394. if (0 == bx::strCmp(_name, es->name) )
  395. {
  396. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  397. {
  398. if (_type == esd->type
  399. && 1 < esd->size)
  400. {
  401. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  402. if (isValid(handle) )
  403. {
  404. setName(handle, _name);
  405. }
  406. return handle;
  407. }
  408. }
  409. }
  410. }
  411. ShaderHandle handle = BGFX_INVALID_HANDLE;
  412. return handle;
  413. }
  414. #include "charset.h"
  415. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  416. {
  417. for (uint32_t ii = 0; ii < 256; ++ii)
  418. {
  419. uint8_t* pix = &_rgba[ii*8*_bpp];
  420. for (uint32_t yy = 0; yy < _height; ++yy)
  421. {
  422. for (uint32_t xx = 0; xx < 8; ++xx)
  423. {
  424. uint8_t bit = 1<<(7-xx);
  425. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  426. }
  427. pix += _pitch;
  428. }
  429. }
  430. }
  431. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  432. {
  433. const bx::StringView str = bx::strFind(_ptr, _to);
  434. if (!str.isEmpty()
  435. && 3 > str.getPtr()-_ptr)
  436. {
  437. char tmp[4];
  438. int32_t len = int32_t(str.getPtr()-_ptr);
  439. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  440. uint32_t attr;
  441. bx::fromString(&attr, tmp);
  442. _ptr += len+1;
  443. return uint8_t(attr);
  444. }
  445. return _default;
  446. }
  447. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  448. {
  449. char* ptr = _ptr;
  450. if (*ptr++ != '[')
  451. {
  452. return _default;
  453. }
  454. if (0 == bx::strCmp(ptr, "0m", 2) )
  455. {
  456. _ptr = ptr + 2;
  457. return _default;
  458. }
  459. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  460. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  461. uint8_t attr = (bg<<4) | fg;
  462. _ptr = ptr;
  463. return attr;
  464. }
  465. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  466. {
  467. if (_x < m_width && _y < m_height)
  468. {
  469. va_list argListCopy;
  470. va_copy(argListCopy, _argList);
  471. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  472. char* temp = (char*)alloca(num);
  473. va_copy(argListCopy, _argList);
  474. num = bx::vsnprintf(temp, num, _format, argListCopy);
  475. uint8_t attr = _attr;
  476. MemSlot* mem = &m_mem[_y*m_width+_x];
  477. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  478. {
  479. char ch = temp[ii];
  480. if (BX_UNLIKELY(ch == '\x1b') )
  481. {
  482. char* ptr = &temp[ii+1];
  483. attr = parseAttr(ptr, _attr);
  484. ii += uint32_t(ptr - &temp[ii+1]);
  485. }
  486. else
  487. {
  488. mem->character = ch;
  489. mem->attribute = attr;
  490. ++mem;
  491. ++xx;
  492. }
  493. }
  494. }
  495. }
  496. static const uint32_t numCharsPerBatch = 1024;
  497. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  498. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  499. void TextVideoMemBlitter::init()
  500. {
  501. BGFX_CHECK_API_THREAD();
  502. m_decl
  503. .begin()
  504. .add(Attrib::Position, 3, AttribType::Float)
  505. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  506. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  507. .add(Attrib::TexCoord0, 2, AttribType::Float)
  508. .end();
  509. uint16_t width = 2048;
  510. uint16_t height = 24;
  511. uint8_t bpp = 1;
  512. uint32_t pitch = width*bpp;
  513. const Memory* mem;
  514. mem = alloc(pitch*height);
  515. uint8_t* rgba = mem->data;
  516. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  517. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  518. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  519. , BGFX_SAMPLER_MIN_POINT
  520. | BGFX_SAMPLER_MAG_POINT
  521. | BGFX_SAMPLER_MIP_POINT
  522. | BGFX_SAMPLER_U_CLAMP
  523. | BGFX_SAMPLER_V_CLAMP
  524. , mem
  525. );
  526. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  527. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  528. m_program = createProgram(vsh, fsh, true);
  529. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  530. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  531. }
  532. void TextVideoMemBlitter::shutdown()
  533. {
  534. BGFX_CHECK_API_THREAD();
  535. if (isValid(m_program) )
  536. {
  537. destroy(m_program);
  538. }
  539. destroy(m_texture);
  540. s_ctx->destroyTransientVertexBuffer(m_vb);
  541. s_ctx->destroyTransientIndexBuffer(m_ib);
  542. }
  543. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  544. {
  545. struct Vertex
  546. {
  547. float m_x;
  548. float m_y;
  549. float m_z;
  550. uint32_t m_fg;
  551. uint32_t m_bg;
  552. float m_u;
  553. float m_v;
  554. };
  555. static uint32_t palette[] =
  556. {
  557. 0x0, // Black
  558. 0xffa46534, // Blue
  559. 0xff069a4e, // Green
  560. 0xff9a9806, // Cyan
  561. 0xff0000cc, // Red
  562. 0xff7b5075, // Magenta
  563. 0xff00a0c4, // Brown
  564. 0xffcfd7d3, // Light Gray
  565. 0xff535755, // Dark Gray
  566. 0xffcf9f72, // Light Blue
  567. 0xff34e28a, // Light Green
  568. 0xffe2e234, // Light Cyan
  569. 0xff2929ef, // Light Red
  570. 0xffa87fad, // Light Magenta
  571. 0xff4fe9fc, // Yellow
  572. 0xffeceeee, // White
  573. };
  574. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  575. uint32_t yy = 0;
  576. uint32_t xx = 0;
  577. const float texelWidth = 1.0f/2048.0f;
  578. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  579. const float texelHeight = 1.0f/24.0f;
  580. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  581. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  582. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  583. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  584. _renderCtx->blitSetup(_blitter);
  585. for (;yy < _mem.m_height;)
  586. {
  587. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  588. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  589. uint32_t startVertex = 0;
  590. uint32_t numIndices = 0;
  591. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  592. {
  593. xx = xx < _mem.m_width ? xx : 0;
  594. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  595. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  596. {
  597. uint32_t ch = line->character;
  598. uint8_t attr = line->attribute;
  599. if (ch > 0xff)
  600. ch = 0; // todo: render unicode code point , ch > 255)
  601. if (0 != (ch|attr)
  602. && (' ' != ch || 0 != (attr&0xf0) ) )
  603. {
  604. uint32_t fg = palette[attr&0xf];
  605. uint32_t bg = palette[(attr>>4)&0xf];
  606. Vertex vert[4] =
  607. {
  608. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  609. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  610. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  611. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  612. };
  613. bx::memCopy(vertex, vert, sizeof(vert) );
  614. vertex += 4;
  615. indices[0] = uint16_t(startVertex+0);
  616. indices[1] = uint16_t(startVertex+1);
  617. indices[2] = uint16_t(startVertex+2);
  618. indices[3] = uint16_t(startVertex+2);
  619. indices[4] = uint16_t(startVertex+3);
  620. indices[5] = uint16_t(startVertex+0);
  621. startVertex += 4;
  622. indices += 6;
  623. numIndices += 6;
  624. }
  625. line ++;
  626. }
  627. if (numIndices >= numBatchIndices)
  628. {
  629. break;
  630. }
  631. }
  632. _renderCtx->blitRender(_blitter, numIndices);
  633. }
  634. }
  635. void ClearQuad::init()
  636. {
  637. BGFX_CHECK_API_THREAD();
  638. if (RendererType::Noop != g_caps.rendererType)
  639. {
  640. m_decl
  641. .begin()
  642. .add(Attrib::Position, 3, AttribType::Float)
  643. .end();
  644. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  645. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  646. {
  647. char name[32];
  648. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  649. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  650. m_program[ii] = createProgram(vsh, fsh);
  651. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  652. destroy(fsh);
  653. }
  654. destroy(vsh);
  655. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  656. }
  657. }
  658. void ClearQuad::shutdown()
  659. {
  660. BGFX_CHECK_API_THREAD();
  661. if (RendererType::Noop != g_caps.rendererType)
  662. {
  663. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  664. {
  665. if (isValid(m_program[ii]) )
  666. {
  667. destroy(m_program[ii]);
  668. m_program[ii].idx = kInvalidHandle;
  669. }
  670. }
  671. s_ctx->destroyTransientVertexBuffer(m_vb);
  672. }
  673. }
  674. const char* s_uniformTypeName[] =
  675. {
  676. "int1",
  677. NULL,
  678. "vec4",
  679. "mat3",
  680. "mat4",
  681. };
  682. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  683. const char* getUniformTypeName(UniformType::Enum _enum)
  684. {
  685. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  686. return s_uniformTypeName[_enum];
  687. }
  688. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  689. {
  690. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  691. {
  692. if (NULL != s_uniformTypeName[ii]
  693. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  694. {
  695. return UniformType::Enum(ii);
  696. }
  697. }
  698. return UniformType::Count;
  699. }
  700. static const char* s_predefinedName[PredefinedUniform::Count] =
  701. {
  702. "u_viewRect",
  703. "u_viewTexel",
  704. "u_view",
  705. "u_invView",
  706. "u_proj",
  707. "u_invProj",
  708. "u_viewProj",
  709. "u_invViewProj",
  710. "u_model",
  711. "u_modelView",
  712. "u_modelViewProj",
  713. "u_alphaRef4",
  714. };
  715. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  716. {
  717. return s_predefinedName[_enum];
  718. }
  719. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  720. {
  721. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  722. {
  723. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  724. {
  725. return PredefinedUniform::Enum(ii);
  726. }
  727. }
  728. return PredefinedUniform::Count;
  729. }
  730. void srtToMatrix4_x1(void* _dst, const void* _src)
  731. {
  732. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  733. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  734. const float rx = srt->rotate[0];
  735. const float ry = srt->rotate[1];
  736. const float rz = srt->rotate[2];
  737. const float rw = srt->rotate[3];
  738. const float xx2 = 2.0f * rx * rx;
  739. const float yy2 = 2.0f * ry * ry;
  740. const float zz2 = 2.0f * rz * rz;
  741. const float yx2 = 2.0f * ry * rx;
  742. const float yz2 = 2.0f * ry * rz;
  743. const float yw2 = 2.0f * ry * rw;
  744. const float wz2 = 2.0f * rw * rz;
  745. const float wx2 = 2.0f * rw * rx;
  746. const float xz2 = 2.0f * rx * rz;
  747. const float sx = srt->scale[0];
  748. const float sy = srt->scale[1];
  749. const float sz = srt->scale[2];
  750. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  751. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  752. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  753. mtx->un.val[ 3] = 0.0f;
  754. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  755. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  756. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  757. mtx->un.val[ 7] = 0.0f;
  758. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  759. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  760. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  761. mtx->un.val[11] = 0.0f;
  762. const float tx = srt->translate[0];
  763. const float ty = srt->translate[1];
  764. const float tz = srt->translate[2];
  765. mtx->un.val[12] = tx;
  766. mtx->un.val[13] = ty;
  767. mtx->un.val[14] = tz;
  768. mtx->un.val[15] = 1.0f;
  769. }
  770. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  771. {
  772. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  773. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  774. using namespace bx;
  775. const simd128_t r0 = simd_ld<simd128_t>(src);
  776. src += _srcStride;
  777. const simd128_t r1 = simd_ld<simd128_t>(src);
  778. src += _srcStride;
  779. const simd128_t r2 = simd_ld<simd128_t>(src);
  780. src += _srcStride;
  781. const simd128_t r3 = simd_ld<simd128_t>(src);
  782. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  783. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  784. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  785. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  786. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  787. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  788. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  789. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  790. simd_st(dst, aeim);
  791. dst += _dstStride;
  792. simd_st(dst, bfjn);
  793. dst += _dstStride;
  794. simd_st(dst, cgko);
  795. dst += _dstStride;
  796. simd_st(dst, dhlp);
  797. }
  798. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  799. {
  800. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  801. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  802. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  803. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  804. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  805. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  806. }
  807. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  808. {
  809. using namespace bx;
  810. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  811. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  812. simd128_t rotate[4];
  813. simd128_t translate[4];
  814. simd128_t scale[4];
  815. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  816. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  817. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  818. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  819. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  820. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  821. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  822. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  823. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  824. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  825. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  826. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  827. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  828. const simd128_t zero = simd_splat(0.0f);
  829. const simd128_t one = simd_splat(1.0f);
  830. const simd128_t two = simd_splat(2.0f);
  831. const simd128_t xx = simd_mul(rx, rx);
  832. const simd128_t xx2 = simd_mul(two, xx);
  833. const simd128_t yy = simd_mul(ry, ry);
  834. const simd128_t yy2 = simd_mul(two, yy);
  835. const simd128_t zz = simd_mul(rz, rz);
  836. const simd128_t zz2 = simd_mul(two, zz);
  837. const simd128_t yx = simd_mul(ry, rx);
  838. const simd128_t yx2 = simd_mul(two, yx);
  839. const simd128_t yz = simd_mul(ry, rz);
  840. const simd128_t yz2 = simd_mul(two, yz);
  841. const simd128_t yw = simd_mul(ry, rw);
  842. const simd128_t yw2 = simd_mul(two, yw);
  843. const simd128_t wz = simd_mul(rw, rz);
  844. const simd128_t wz2 = simd_mul(two, wz);
  845. const simd128_t wx = simd_mul(rw, rx);
  846. const simd128_t wx2 = simd_mul(two, wx);
  847. const simd128_t xz = simd_mul(rx, rz);
  848. const simd128_t xz2 = simd_mul(two, xz);
  849. const simd128_t t0x = simd_sub(one, yy2);
  850. const simd128_t r0x = simd_sub(t0x, zz2);
  851. const simd128_t r0y = simd_add(yx2, wz2);
  852. const simd128_t r0z = simd_sub(xz2, yw2);
  853. const simd128_t r1x = simd_sub(yx2, wz2);
  854. const simd128_t omxx2 = simd_sub(one, xx2);
  855. const simd128_t r1y = simd_sub(omxx2, zz2);
  856. const simd128_t r1z = simd_add(yz2, wx2);
  857. const simd128_t r2x = simd_add(xz2, yw2);
  858. const simd128_t r2y = simd_sub(yz2, wx2);
  859. const simd128_t r2z = simd_sub(omxx2, yy2);
  860. simd128_t tmp[4];
  861. tmp[0] = simd_mul(r0x, sx);
  862. tmp[1] = simd_mul(r0y, sx);
  863. tmp[2] = simd_mul(r0z, sx);
  864. tmp[3] = zero;
  865. transpose(dst + 0, sizeof(Matrix4), tmp);
  866. tmp[0] = simd_mul(r1x, sy);
  867. tmp[1] = simd_mul(r1y, sy);
  868. tmp[2] = simd_mul(r1z, sy);
  869. tmp[3] = zero;
  870. transpose(dst + 1, sizeof(Matrix4), tmp);
  871. tmp[0] = simd_mul(r2x, sz);
  872. tmp[1] = simd_mul(r2y, sz);
  873. tmp[2] = simd_mul(r2z, sz);
  874. tmp[3] = zero;
  875. transpose(dst + 2, sizeof(Matrix4), tmp);
  876. tmp[0] = tx;
  877. tmp[1] = ty;
  878. tmp[2] = tz;
  879. tmp[3] = one;
  880. transpose(dst + 3, sizeof(Matrix4), tmp);
  881. }
  882. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  883. {
  884. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  885. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  886. if (!bx::isAligned(src, 16) )
  887. {
  888. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  889. {
  890. srtToMatrix4_x4_Ref(dst, src);
  891. src += 4*sizeof(Srt);
  892. dst += 4*sizeof(Matrix4);
  893. }
  894. }
  895. else
  896. {
  897. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  898. {
  899. srtToMatrix4_x4_Simd(dst, src);
  900. src += 4*sizeof(Srt);
  901. dst += 4*sizeof(Matrix4);
  902. }
  903. }
  904. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  905. {
  906. srtToMatrix4_x1(dst, src);
  907. src += sizeof(Srt);
  908. dst += sizeof(Matrix4);
  909. }
  910. }
  911. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  912. {
  913. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  914. && !_preserveState)
  915. {
  916. m_uniformSet.clear();
  917. }
  918. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  919. && isValid(_occlusionQuery) )
  920. {
  921. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  922. , "OcclusionQuery %d was already used for this frame."
  923. , _occlusionQuery.idx
  924. );
  925. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  926. }
  927. if (m_discard)
  928. {
  929. discard();
  930. return;
  931. }
  932. if (0 == m_draw.m_numVertices
  933. && 0 == m_draw.m_numIndices)
  934. {
  935. discard();
  936. ++m_numDropped;
  937. return;
  938. }
  939. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  940. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  941. {
  942. discard();
  943. ++m_numDropped;
  944. return;
  945. }
  946. ++m_numSubmitted;
  947. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  948. m_uniformEnd = uniformBuffer->getPos();
  949. m_key.m_program = kInvalidHandle == _program.idx
  950. ? 0
  951. : _program.idx
  952. ;
  953. m_key.m_view = _id;
  954. SortKey::Enum type = SortKey::SortProgram;
  955. switch (s_ctx->m_view[_id].m_mode)
  956. {
  957. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  958. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  959. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  960. default: break;
  961. }
  962. uint64_t key = m_key.encodeDraw(type);
  963. m_frame->m_sortKeys[renderItemIdx] = key;
  964. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  965. m_draw.m_uniformIdx = m_uniformIdx;
  966. m_draw.m_uniformBegin = m_uniformBegin;
  967. m_draw.m_uniformEnd = m_uniformEnd;
  968. if (UINT8_MAX != m_draw.m_streamMask)
  969. {
  970. uint32_t numVertices = UINT32_MAX;
  971. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  972. ; 0 != streamMask
  973. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  974. )
  975. {
  976. streamMask >>= ntz;
  977. idx += ntz;
  978. numVertices = bx::min(numVertices, m_numVertices[idx]);
  979. }
  980. m_draw.m_numVertices = numVertices;
  981. }
  982. else
  983. {
  984. m_draw.m_numVertices = m_numVertices[0];
  985. }
  986. if (isValid(_occlusionQuery) )
  987. {
  988. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  989. m_draw.m_occlusionQuery = _occlusionQuery;
  990. }
  991. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  992. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  993. if (!_preserveState)
  994. {
  995. m_draw.clear();
  996. m_bind.clear();
  997. m_uniformBegin = m_uniformEnd;
  998. }
  999. }
  1000. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  1001. {
  1002. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1003. {
  1004. m_uniformSet.clear();
  1005. }
  1006. if (m_discard)
  1007. {
  1008. discard();
  1009. return;
  1010. }
  1011. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1012. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1013. {
  1014. discard();
  1015. ++m_numDropped;
  1016. return;
  1017. }
  1018. ++m_numSubmitted;
  1019. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1020. m_uniformEnd = uniformBuffer->getPos();
  1021. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1022. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1023. m_compute.m_numX = bx::max(_numX, 1u);
  1024. m_compute.m_numY = bx::max(_numY, 1u);
  1025. m_compute.m_numZ = bx::max(_numZ, 1u);
  1026. m_compute.m_submitFlags = _flags;
  1027. m_key.m_program = _handle.idx;
  1028. m_key.m_depth = 0;
  1029. m_key.m_view = _id;
  1030. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1031. uint64_t key = m_key.encodeCompute();
  1032. m_frame->m_sortKeys[renderItemIdx] = key;
  1033. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1034. m_compute.m_uniformIdx = m_uniformIdx;
  1035. m_compute.m_uniformBegin = m_uniformBegin;
  1036. m_compute.m_uniformEnd = m_uniformEnd;
  1037. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1038. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1039. m_compute.clear();
  1040. m_bind.clear();
  1041. m_uniformBegin = m_uniformEnd;
  1042. }
  1043. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1044. {
  1045. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1046. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1047. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1048. );
  1049. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1050. {
  1051. uint16_t item = m_frame->m_numBlitItems++;
  1052. BlitItem& bi = m_frame->m_blitItem[item];
  1053. bi.m_srcX = _srcX;
  1054. bi.m_srcY = _srcY;
  1055. bi.m_srcZ = _srcZ;
  1056. bi.m_dstX = _dstX;
  1057. bi.m_dstY = _dstY;
  1058. bi.m_dstZ = _dstZ;
  1059. bi.m_width = _width;
  1060. bi.m_height = _height;
  1061. bi.m_depth = _depth;
  1062. bi.m_srcMip = _srcMip;
  1063. bi.m_dstMip = _dstMip;
  1064. bi.m_src = _src;
  1065. bi.m_dst = _dst;
  1066. BlitKey key;
  1067. key.m_view = _id;
  1068. key.m_item = item;
  1069. m_frame->m_blitKeys[item] = key.encode();
  1070. }
  1071. }
  1072. void Frame::sort()
  1073. {
  1074. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1075. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1076. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1077. {
  1078. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1079. }
  1080. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1081. {
  1082. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1083. }
  1084. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1085. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1086. {
  1087. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1088. }
  1089. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1090. }
  1091. RenderFrame::Enum renderFrame(int32_t _msecs)
  1092. {
  1093. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1094. {
  1095. if (s_renderFrameCalled)
  1096. {
  1097. BGFX_CHECK_RENDER_THREAD();
  1098. }
  1099. if (NULL == s_ctx)
  1100. {
  1101. s_renderFrameCalled = true;
  1102. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1103. return RenderFrame::NoContext;
  1104. }
  1105. int32_t msecs = -1 == _msecs
  1106. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1107. : _msecs
  1108. ;
  1109. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1110. if (RenderFrame::Exiting == result)
  1111. {
  1112. Context* ctx = s_ctx;
  1113. ctx->apiSemWait();
  1114. s_ctx = NULL;
  1115. ctx->renderSemPost();
  1116. }
  1117. return result;
  1118. }
  1119. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1120. return RenderFrame::NoContext;
  1121. }
  1122. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1123. {
  1124. sizeof(int32_t),
  1125. 0,
  1126. 4*sizeof(float),
  1127. 3*3*sizeof(float),
  1128. 4*4*sizeof(float),
  1129. 1,
  1130. };
  1131. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1132. {
  1133. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1134. write(opcode);
  1135. write(_value, g_uniformTypeSize[_type]*_num);
  1136. }
  1137. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1138. {
  1139. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1140. write(opcode);
  1141. write(&_handle, sizeof(UniformHandle) );
  1142. }
  1143. void UniformBuffer::writeMarker(const char* _marker)
  1144. {
  1145. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1146. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1147. write(opcode);
  1148. write(_marker, num);
  1149. }
  1150. struct CapsFlags
  1151. {
  1152. uint64_t m_flag;
  1153. const char* m_str;
  1154. };
  1155. static const CapsFlags s_capsFlags[] =
  1156. {
  1157. #define CAPS_FLAGS(_x) { _x, #_x }
  1158. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1159. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1160. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1161. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1162. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1163. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1164. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1165. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1166. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1167. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1168. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1169. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1170. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1171. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1172. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1173. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1174. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1175. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1176. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1177. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1178. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1179. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1180. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1181. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1182. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1183. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1184. #undef CAPS_FLAGS
  1185. };
  1186. static void dumpCaps()
  1187. {
  1188. BX_TRACE("");
  1189. if (0 < g_caps.numGPUs)
  1190. {
  1191. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1192. BX_TRACE("\t +---------------- Index");
  1193. BX_TRACE("\t | +------------- Device ID");
  1194. BX_TRACE("\t | | +-------- Vendor ID");
  1195. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1196. {
  1197. const Caps::GPU& gpu = g_caps.gpu[ii];
  1198. BX_UNUSED(gpu);
  1199. BX_TRACE("\t %d: %04x %04x"
  1200. , ii
  1201. , gpu.deviceId
  1202. , gpu.vendorId
  1203. );
  1204. }
  1205. BX_TRACE("");
  1206. }
  1207. RendererType::Enum renderers[RendererType::Count];
  1208. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1209. BX_TRACE("Supported renderer backends (%d):", num);
  1210. for (uint32_t ii = 0; ii < num; ++ii)
  1211. {
  1212. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1213. }
  1214. BX_TRACE("");
  1215. BX_TRACE("Sort key masks:");
  1216. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  1217. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  1218. BX_TRACE("");
  1219. BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
  1220. BX_TRACE("");
  1221. BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
  1222. BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
  1223. BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
  1224. BX_TRACE("");
  1225. BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
  1226. BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
  1227. BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
  1228. BX_TRACE("");
  1229. BX_TRACE("\tD2 Seq %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
  1230. BX_TRACE("\tD2 Trans %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
  1231. BX_TRACE("\tD2 Program %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
  1232. BX_TRACE("");
  1233. BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
  1234. BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  1235. BX_TRACE("");
  1236. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1237. , s_ctx->m_renderCtx->getRendererName()
  1238. , g_caps.vendorId
  1239. , g_caps.deviceId
  1240. );
  1241. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1242. {
  1243. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1244. {
  1245. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1246. }
  1247. }
  1248. BX_TRACE("");
  1249. BX_TRACE("Limits:");
  1250. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1251. LIMITS(maxDrawCalls);
  1252. LIMITS(maxBlits);
  1253. LIMITS(maxTextureSize);
  1254. LIMITS(maxTextureLayers);
  1255. LIMITS(maxViews);
  1256. LIMITS(maxFrameBuffers);
  1257. LIMITS(maxFBAttachments);
  1258. LIMITS(maxPrograms);
  1259. LIMITS(maxShaders);
  1260. LIMITS(maxTextures);
  1261. LIMITS(maxTextureSamplers);
  1262. LIMITS(maxComputeBindings);
  1263. LIMITS(maxVertexDecls);
  1264. LIMITS(maxVertexStreams);
  1265. LIMITS(maxIndexBuffers);
  1266. LIMITS(maxVertexBuffers);
  1267. LIMITS(maxDynamicIndexBuffers);
  1268. LIMITS(maxDynamicVertexBuffers);
  1269. LIMITS(maxUniforms);
  1270. LIMITS(maxOcclusionQueries);
  1271. LIMITS(maxEncoders);
  1272. LIMITS(transientVbSize);
  1273. LIMITS(transientIbSize);
  1274. #undef LIMITS
  1275. BX_TRACE("");
  1276. BX_TRACE("Supported texture formats:");
  1277. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1278. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1279. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1280. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1281. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1282. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1283. BX_TRACE("\t ||||||+---------- vertex format");
  1284. BX_TRACE("\t |||||||+--------- image");
  1285. BX_TRACE("\t ||||||||+-------- framebuffer");
  1286. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1287. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1288. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1289. BX_TRACE("\t |||||||||||| +-- name");
  1290. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1291. {
  1292. if (TextureFormat::Unknown != ii
  1293. && TextureFormat::UnknownDepth != ii)
  1294. {
  1295. uint16_t flags = g_caps.formats[ii];
  1296. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1297. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1298. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1299. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1300. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1301. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1302. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1303. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1304. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1305. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1306. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1307. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1308. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1309. , getName(TextureFormat::Enum(ii) )
  1310. );
  1311. BX_UNUSED(flags);
  1312. }
  1313. }
  1314. BX_TRACE("");
  1315. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1316. , g_caps.homogeneousDepth ? -1 : 0
  1317. , g_caps.originBottomLeft ? "bottom" : "top"
  1318. );
  1319. BX_TRACE("");
  1320. }
  1321. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1322. {
  1323. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1324. bool convert = 0 == formatCaps;
  1325. if (_imageContainer.m_cubeMap)
  1326. {
  1327. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1328. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1329. ;
  1330. }
  1331. else if (_imageContainer.m_depth > 1)
  1332. {
  1333. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1334. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1335. ;
  1336. }
  1337. else
  1338. {
  1339. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1340. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1341. ;
  1342. }
  1343. if (convert)
  1344. {
  1345. return TextureFormat::BGRA8;
  1346. }
  1347. return TextureFormat::Enum(_imageContainer.m_format);
  1348. }
  1349. const char* getName(TextureFormat::Enum _fmt)
  1350. {
  1351. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1352. }
  1353. const char* getName(UniformHandle _handle)
  1354. {
  1355. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1356. }
  1357. static const char* s_topologyName[] =
  1358. {
  1359. "Triangles",
  1360. "TriStrip",
  1361. "Lines",
  1362. "LineStrip",
  1363. "Points",
  1364. };
  1365. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1366. const char* getName(Topology::Enum _topology)
  1367. {
  1368. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1369. }
  1370. const char* getShaderTypeName(uint32_t _magic)
  1371. {
  1372. if (isShaderType(_magic, 'C') )
  1373. {
  1374. return "Compute";
  1375. }
  1376. else if (isShaderType(_magic, 'F') )
  1377. {
  1378. return "Fragment";
  1379. }
  1380. else if (isShaderType(_magic, 'V') )
  1381. {
  1382. return "Vertex";
  1383. }
  1384. BX_CHECK(false, "Invalid shader type!");
  1385. return NULL;
  1386. }
  1387. static TextureFormat::Enum s_emulatedFormats[] =
  1388. {
  1389. TextureFormat::BC1,
  1390. TextureFormat::BC2,
  1391. TextureFormat::BC3,
  1392. TextureFormat::BC4,
  1393. TextureFormat::BC5,
  1394. TextureFormat::ETC1,
  1395. TextureFormat::ETC2,
  1396. TextureFormat::ETC2A,
  1397. TextureFormat::ETC2A1,
  1398. TextureFormat::PTC12,
  1399. TextureFormat::PTC14,
  1400. TextureFormat::PTC12A,
  1401. TextureFormat::PTC14A,
  1402. TextureFormat::PTC22,
  1403. TextureFormat::PTC24,
  1404. TextureFormat::ATC,
  1405. TextureFormat::ATCE,
  1406. TextureFormat::ATCI,
  1407. TextureFormat::ASTC4x4,
  1408. TextureFormat::ASTC5x5,
  1409. TextureFormat::ASTC6x6,
  1410. TextureFormat::ASTC8x5,
  1411. TextureFormat::ASTC8x6,
  1412. TextureFormat::ASTC10x5,
  1413. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1414. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1415. };
  1416. bool Context::init(const Init& _init)
  1417. {
  1418. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1419. m_init = _init;
  1420. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1421. if (g_platformData.ndt == NULL
  1422. && g_platformData.nwh == NULL
  1423. && g_platformData.context == NULL
  1424. && g_platformData.backBuffer == NULL
  1425. && g_platformData.backBufferDS == NULL)
  1426. {
  1427. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1428. }
  1429. else
  1430. {
  1431. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1432. }
  1433. m_exit = false;
  1434. m_flipped = true;
  1435. m_frames = 0;
  1436. m_debug = BGFX_DEBUG_NONE;
  1437. m_frameTimeLast = bx::getHPCounter();
  1438. m_submit->create();
  1439. #if BGFX_CONFIG_MULTITHREADED
  1440. m_render->create();
  1441. if (s_renderFrameCalled)
  1442. {
  1443. // When bgfx::renderFrame is called before init render thread
  1444. // should not be created.
  1445. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1446. m_singleThreaded = true
  1447. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1448. ;
  1449. }
  1450. else
  1451. {
  1452. BX_TRACE("Creating rendering thread.");
  1453. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1454. m_singleThreaded = false;
  1455. }
  1456. #else
  1457. BX_TRACE("Multithreaded renderer is disabled.");
  1458. m_singleThreaded = true;
  1459. #endif // BGFX_CONFIG_MULTITHREADED
  1460. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1461. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1462. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1463. {
  1464. m_viewRemap[ii] = ViewId(ii);
  1465. }
  1466. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1467. {
  1468. resetView(ViewId(ii) );
  1469. }
  1470. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1471. {
  1472. m_clearColor[ii][0] = 0.0f;
  1473. m_clearColor[ii][1] = 0.0f;
  1474. m_clearColor[ii][2] = 0.0f;
  1475. m_clearColor[ii][3] = 1.0f;
  1476. }
  1477. m_declRef.init();
  1478. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1479. cmdbuf.write(_init);
  1480. frameNoRenderWait();
  1481. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1482. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1483. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1484. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1485. {
  1486. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1487. }
  1488. uint16_t idx = m_encoderHandle->alloc();
  1489. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1490. m_encoder[0].begin(m_submit, 0);
  1491. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1492. // Make sure renderer init is called from render thread.
  1493. // g_caps is initialized and available after this point.
  1494. frame();
  1495. if (!m_rendererInitialized)
  1496. {
  1497. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1498. frame();
  1499. frame();
  1500. m_declRef.shutdown(m_vertexDeclHandle);
  1501. m_submit->destroy();
  1502. #if BGFX_CONFIG_MULTITHREADED
  1503. m_render->destroy();
  1504. #endif // BGFX_CONFIG_MULTITHREADED
  1505. return false;
  1506. }
  1507. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1508. {
  1509. const uint32_t fmt = s_emulatedFormats[ii];
  1510. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1511. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1512. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1513. }
  1514. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1515. {
  1516. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1517. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1518. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1519. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1520. }
  1521. g_caps.rendererType = m_renderCtx->getRendererType();
  1522. initAttribTypeSizeTable(g_caps.rendererType);
  1523. g_caps.supported |= 0
  1524. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1525. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1526. ;
  1527. dumpCaps();
  1528. m_textVideoMemBlitter.init();
  1529. m_clearQuad.init();
  1530. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1531. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1532. frame();
  1533. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1534. {
  1535. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1536. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1537. frame();
  1538. }
  1539. g_internalData.caps = getCaps();
  1540. return true;
  1541. }
  1542. void Context::shutdown()
  1543. {
  1544. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1545. frame();
  1546. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1547. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1548. m_textVideoMemBlitter.shutdown();
  1549. m_clearQuad.shutdown();
  1550. frame();
  1551. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1552. {
  1553. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1554. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1555. frame();
  1556. }
  1557. frame(); // If any VertexDecls needs to be destroyed.
  1558. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1559. frame();
  1560. m_encoder[0].end(true);
  1561. m_encoderHandle->free(0);
  1562. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1563. m_encoderHandle = NULL;
  1564. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1565. {
  1566. m_encoder[ii].~EncoderImpl();
  1567. }
  1568. BX_FREE(g_allocator, m_encoder);
  1569. BX_FREE(g_allocator, m_encoderStats);
  1570. m_dynVertexBufferAllocator.compact();
  1571. m_dynIndexBufferAllocator.compact();
  1572. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1573. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1574. , m_vertexDeclHandle.getNumHandles()
  1575. , m_declRef.m_vertexDeclMap.getNumElements()
  1576. );
  1577. m_declRef.shutdown(m_vertexDeclHandle);
  1578. #if BGFX_CONFIG_MULTITHREADED
  1579. // Render thread shutdown sequence.
  1580. renderSemWait(); // Wait for previous frame.
  1581. apiSemPost(); // OK to set context to NULL.
  1582. // s_ctx is NULL here.
  1583. renderSemWait(); // In RenderFrame::Exiting state.
  1584. if (m_thread.isRunning() )
  1585. {
  1586. m_thread.shutdown();
  1587. }
  1588. m_render->destroy();
  1589. #endif // BGFX_CONFIG_MULTITHREADED
  1590. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1591. s_ctx = NULL;
  1592. m_submit->destroy();
  1593. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1594. {
  1595. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1596. BX_MACRO_BLOCK_BEGIN \
  1597. if (0 != _handleAlloc.getNumHandles() ) \
  1598. { \
  1599. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1600. , _handleAlloc.getNumHandles() \
  1601. , _handleAlloc.getMaxHandles() \
  1602. ); \
  1603. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1604. { \
  1605. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1606. } \
  1607. } \
  1608. BX_MACRO_BLOCK_END
  1609. #define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
  1610. BX_MACRO_BLOCK_BEGIN \
  1611. if (0 != _handleAlloc.getNumHandles() ) \
  1612. { \
  1613. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1614. , _handleAlloc.getNumHandles() \
  1615. , _handleAlloc.getMaxHandles() \
  1616. ); \
  1617. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1618. { \
  1619. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1620. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1621. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1622. , ii \
  1623. , idx \
  1624. , ref.m_name.getPtr() \
  1625. , ref.m_refCount \
  1626. ); \
  1627. } \
  1628. } \
  1629. BX_MACRO_BLOCK_END
  1630. CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
  1631. CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
  1632. CHECK_HANDLE_LEAK (m_indexBufferHandle );
  1633. CHECK_HANDLE_LEAK (m_vertexDeclHandle );
  1634. CHECK_HANDLE_LEAK (m_vertexBufferHandle );
  1635. CHECK_HANDLE_LEAK_NAME(m_shaderHandle, ShaderRef, m_shaderRef );
  1636. CHECK_HANDLE_LEAK (m_programHandle );
  1637. CHECK_HANDLE_LEAK_NAME(m_textureHandle, TextureRef, m_textureRef);
  1638. CHECK_HANDLE_LEAK (m_frameBufferHandle );
  1639. CHECK_HANDLE_LEAK_NAME(m_uniformHandle, UniformRef, m_uniformRef);
  1640. CHECK_HANDLE_LEAK (m_occlusionQueryHandle );
  1641. #undef CHECK_HANDLE_LEAK
  1642. #undef CHECK_HANDLE_LEAK_NAME
  1643. }
  1644. }
  1645. void Context::freeDynamicBuffers()
  1646. {
  1647. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1648. {
  1649. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1650. }
  1651. m_numFreeDynamicIndexBufferHandles = 0;
  1652. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1653. {
  1654. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1655. }
  1656. m_numFreeDynamicVertexBufferHandles = 0;
  1657. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1658. {
  1659. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1660. }
  1661. m_numFreeOcclusionQueryHandles = 0;
  1662. }
  1663. void Context::freeAllHandles(Frame* _frame)
  1664. {
  1665. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1666. {
  1667. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1668. }
  1669. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1670. {
  1671. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1672. }
  1673. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1674. {
  1675. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1676. }
  1677. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1678. {
  1679. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1680. }
  1681. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1682. {
  1683. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1684. }
  1685. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1686. {
  1687. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1688. }
  1689. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1690. {
  1691. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1692. }
  1693. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1694. {
  1695. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1696. }
  1697. }
  1698. Encoder* Context::begin(bool _forThread)
  1699. {
  1700. EncoderImpl* encoder = &m_encoder[0];
  1701. #if BGFX_CONFIG_MULTITHREADED
  1702. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1703. {
  1704. bx::MutexScope scopeLock(m_encoderApiLock);
  1705. uint16_t idx = m_encoderHandle->alloc();
  1706. if (kInvalidHandle == idx)
  1707. {
  1708. return NULL;
  1709. }
  1710. encoder = &m_encoder[idx];
  1711. encoder->begin(m_submit, uint8_t(idx) );
  1712. }
  1713. #else
  1714. BX_UNUSED(_forThread);
  1715. #endif // BGFX_CONFIG_MULTITHREADED
  1716. return reinterpret_cast<Encoder*>(encoder);
  1717. }
  1718. void Context::end(Encoder* _encoder)
  1719. {
  1720. #if BGFX_CONFIG_MULTITHREADED
  1721. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1722. if (encoder != &m_encoder[0])
  1723. {
  1724. encoder->end(true);
  1725. m_encoderEndSem.post();
  1726. }
  1727. #else
  1728. BX_UNUSED(_encoder);
  1729. #endif // BGFX_CONFIG_MULTITHREADED
  1730. }
  1731. uint32_t Context::frame(bool _capture)
  1732. {
  1733. m_encoder[0].end(true);
  1734. #if BGFX_CONFIG_MULTITHREADED
  1735. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1736. encoderApiWait();
  1737. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1738. #else
  1739. encoderApiWait();
  1740. #endif // BGFX_CONFIG_MULTITHREADED
  1741. m_submit->m_capture = _capture;
  1742. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1743. // wait for render thread to finish
  1744. renderSemWait();
  1745. frameNoRenderWait();
  1746. m_encoder[0].begin(m_submit, 0);
  1747. return m_frames;
  1748. }
  1749. void Context::frameNoRenderWait()
  1750. {
  1751. swap();
  1752. // release render thread
  1753. apiSemPost();
  1754. }
  1755. void Context::swap()
  1756. {
  1757. freeDynamicBuffers();
  1758. m_submit->m_resolution = m_init.resolution;
  1759. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1760. m_submit->m_debug = m_debug;
  1761. m_submit->m_perfStats.numViews = 0;
  1762. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1763. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1764. if (m_colorPaletteDirty > 0)
  1765. {
  1766. --m_colorPaletteDirty;
  1767. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1768. }
  1769. freeAllHandles(m_submit);
  1770. m_submit->resetFreeHandles();
  1771. m_submit->finish();
  1772. bx::swap(m_render, m_submit);
  1773. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1774. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1775. || m_singleThreaded)
  1776. {
  1777. renderFrame();
  1778. }
  1779. m_frames++;
  1780. m_submit->start();
  1781. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1782. m_submit->m_textVideoMem->resize(
  1783. m_render->m_textVideoMem->m_small
  1784. , m_init.resolution.width
  1785. , m_init.resolution.height
  1786. );
  1787. int64_t now = bx::getHPCounter();
  1788. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1789. m_frameTimeLast = now;
  1790. }
  1791. ///
  1792. RendererContextI* rendererCreate(const Init& _init);
  1793. ///
  1794. void rendererDestroy(RendererContextI* _renderCtx);
  1795. void Context::flip()
  1796. {
  1797. if (m_rendererInitialized
  1798. && !m_flipped)
  1799. {
  1800. m_renderCtx->flip();
  1801. m_flipped = true;
  1802. if (m_renderCtx->isDeviceRemoved() )
  1803. {
  1804. // Something horribly went wrong, fallback to noop renderer.
  1805. rendererDestroy(m_renderCtx);
  1806. Init init;
  1807. init.type = RendererType::Noop;
  1808. m_renderCtx = rendererCreate(init);
  1809. g_caps.rendererType = RendererType::Noop;
  1810. }
  1811. }
  1812. }
  1813. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1814. {
  1815. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1816. if (!m_flipAfterRender)
  1817. {
  1818. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1819. flip();
  1820. }
  1821. if (apiSemWait(_msecs) )
  1822. {
  1823. {
  1824. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1825. rendererExecCommands(m_render->m_cmdPre);
  1826. }
  1827. if (m_rendererInitialized)
  1828. {
  1829. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1830. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1831. m_flipped = false;
  1832. }
  1833. {
  1834. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1835. rendererExecCommands(m_render->m_cmdPost);
  1836. }
  1837. renderSemPost();
  1838. if (m_flipAfterRender)
  1839. {
  1840. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1841. flip();
  1842. }
  1843. }
  1844. else
  1845. {
  1846. return RenderFrame::Timeout;
  1847. }
  1848. return m_exit
  1849. ? RenderFrame::Exiting
  1850. : RenderFrame::Render
  1851. ;
  1852. }
  1853. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1854. {
  1855. _uniformBuffer->reset(_begin);
  1856. while (_uniformBuffer->getPos() < _end)
  1857. {
  1858. uint32_t opcode = _uniformBuffer->read();
  1859. if (UniformType::End == opcode)
  1860. {
  1861. break;
  1862. }
  1863. UniformType::Enum type;
  1864. uint16_t loc;
  1865. uint16_t num;
  1866. uint16_t copy;
  1867. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1868. uint32_t size = g_uniformTypeSize[type]*num;
  1869. const char* data = _uniformBuffer->read(size);
  1870. if (UniformType::Count > type)
  1871. {
  1872. if (copy)
  1873. {
  1874. _renderCtx->updateUniform(loc, data, size);
  1875. }
  1876. else
  1877. {
  1878. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1879. }
  1880. }
  1881. else
  1882. {
  1883. _renderCtx->setMarker(data, size);
  1884. }
  1885. }
  1886. }
  1887. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1888. {
  1889. if (m_textureUpdateBatch.sort() )
  1890. {
  1891. const uint32_t pos = _cmdbuf.m_pos;
  1892. uint32_t currentKey = UINT32_MAX;
  1893. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1894. {
  1895. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1896. TextureHandle handle;
  1897. _cmdbuf.read(handle);
  1898. uint8_t side;
  1899. _cmdbuf.read(side);
  1900. uint8_t mip;
  1901. _cmdbuf.read(mip);
  1902. Rect rect;
  1903. _cmdbuf.read(rect);
  1904. uint16_t zz;
  1905. _cmdbuf.read(zz);
  1906. uint16_t depth;
  1907. _cmdbuf.read(depth);
  1908. uint16_t pitch;
  1909. _cmdbuf.read(pitch);
  1910. const Memory* mem;
  1911. _cmdbuf.read(mem);
  1912. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1913. if (key != currentKey)
  1914. {
  1915. if (currentKey != UINT32_MAX)
  1916. {
  1917. m_renderCtx->updateTextureEnd();
  1918. }
  1919. currentKey = key;
  1920. m_renderCtx->updateTextureBegin(handle, side, mip);
  1921. }
  1922. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1923. release(mem);
  1924. }
  1925. if (currentKey != UINT32_MAX)
  1926. {
  1927. m_renderCtx->updateTextureEnd();
  1928. }
  1929. m_textureUpdateBatch.reset();
  1930. _cmdbuf.m_pos = pos;
  1931. }
  1932. }
  1933. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  1934. typedef void (*RendererDestroyFn)();
  1935. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1936. namespace _namespace \
  1937. { \
  1938. extern RendererContextI* rendererCreate(const Init& _init); \
  1939. extern void rendererDestroy(); \
  1940. }
  1941. BGFX_RENDERER_CONTEXT(noop);
  1942. BGFX_RENDERER_CONTEXT(d3d9);
  1943. BGFX_RENDERER_CONTEXT(d3d11);
  1944. BGFX_RENDERER_CONTEXT(d3d12);
  1945. BGFX_RENDERER_CONTEXT(mtl);
  1946. BGFX_RENDERER_CONTEXT(gl);
  1947. BGFX_RENDERER_CONTEXT(vk);
  1948. BGFX_RENDERER_CONTEXT(gnm);
  1949. #undef BGFX_RENDERER_CONTEXT
  1950. struct RendererCreator
  1951. {
  1952. RendererCreateFn createFn;
  1953. RendererDestroyFn destroyFn;
  1954. const char* name;
  1955. bool supported;
  1956. };
  1957. static RendererCreator s_rendererCreator[] =
  1958. {
  1959. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  1960. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1961. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1962. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1963. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  1964. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1965. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1966. #else
  1967. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  1968. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1969. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1970. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1971. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1972. };
  1973. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1974. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1975. {
  1976. #if BX_PLATFORM_WINDOWS
  1977. static const uint8_t s_condition[] =
  1978. {
  1979. VER_LESS_EQUAL,
  1980. VER_GREATER_EQUAL,
  1981. };
  1982. OSVERSIONINFOEXA ovi;
  1983. bx::memSet(&ovi, 0, sizeof(ovi) );
  1984. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1985. // _WIN32_WINNT_WINBLUE 0x0603
  1986. // _WIN32_WINNT_WIN8 0x0602
  1987. // _WIN32_WINNT_WIN7 0x0601
  1988. // _WIN32_WINNT_VISTA 0x0600
  1989. ovi.dwMajorVersion = HIBYTE(_version);
  1990. ovi.dwMinorVersion = LOBYTE(_version);
  1991. DWORDLONG cond = 0;
  1992. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1993. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1994. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1995. #else
  1996. BX_UNUSED(_op, _version);
  1997. return false;
  1998. #endif // BX_PLATFORM_WINDOWS
  1999. }
  2000. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2001. {
  2002. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2003. }
  2004. RendererContextI* rendererCreate(const Init& _init)
  2005. {
  2006. int32_t scores[RendererType::Count];
  2007. uint32_t numScores = 0;
  2008. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2009. {
  2010. RendererType::Enum renderer = RendererType::Enum(ii);
  2011. if (s_rendererCreator[ii].supported)
  2012. {
  2013. int32_t score = 0;
  2014. if (_init.type == renderer)
  2015. {
  2016. score += 1000;
  2017. }
  2018. score += RendererType::Noop != renderer ? 1 : 0;
  2019. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2020. {
  2021. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2022. {
  2023. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2024. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2025. }
  2026. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2027. {
  2028. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2029. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2030. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2031. }
  2032. else
  2033. {
  2034. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2035. }
  2036. }
  2037. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2038. {
  2039. score += RendererType::OpenGL == renderer ? 20 : 0;
  2040. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2041. }
  2042. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2043. {
  2044. score += RendererType::Metal == renderer ? 20 : 0;
  2045. score += RendererType::OpenGL == renderer ? 10 : 0;
  2046. }
  2047. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2048. {
  2049. score += RendererType::Metal == renderer ? 20 : 0;
  2050. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2051. }
  2052. else if (BX_ENABLED(0
  2053. || BX_PLATFORM_ANDROID
  2054. || BX_PLATFORM_EMSCRIPTEN
  2055. || BX_PLATFORM_RPI
  2056. ) )
  2057. {
  2058. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2059. }
  2060. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2061. {
  2062. score += RendererType::Gnm == renderer ? 20 : 0;
  2063. }
  2064. else if (BX_ENABLED(0
  2065. || BX_PLATFORM_XBOXONE
  2066. || BX_PLATFORM_WINRT
  2067. ) )
  2068. {
  2069. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2070. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2071. }
  2072. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2073. }
  2074. }
  2075. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2076. RendererContextI* renderCtx = NULL;
  2077. for (uint32_t ii = 0; ii < numScores; ++ii)
  2078. {
  2079. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2080. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2081. if (NULL != renderCtx)
  2082. {
  2083. break;
  2084. }
  2085. s_rendererCreator[renderer].supported = false;
  2086. }
  2087. return renderCtx;
  2088. }
  2089. void rendererDestroy(RendererContextI* _renderCtx)
  2090. {
  2091. if (NULL != _renderCtx)
  2092. {
  2093. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2094. }
  2095. }
  2096. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2097. {
  2098. _cmdbuf.reset();
  2099. bool end = false;
  2100. if (NULL == m_renderCtx)
  2101. {
  2102. uint8_t command;
  2103. _cmdbuf.read(command);
  2104. switch (command)
  2105. {
  2106. case CommandBuffer::RendererShutdownEnd:
  2107. m_exit = true;
  2108. return;
  2109. case CommandBuffer::End:
  2110. return;
  2111. default:
  2112. {
  2113. BX_CHECK(CommandBuffer::RendererInit == command
  2114. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2115. , command
  2116. );
  2117. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2118. Init init;
  2119. _cmdbuf.read(init);
  2120. m_renderCtx = rendererCreate(init);
  2121. m_rendererInitialized = NULL != m_renderCtx;
  2122. if (!m_rendererInitialized)
  2123. {
  2124. _cmdbuf.read(command);
  2125. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2126. , command
  2127. );
  2128. return;
  2129. }
  2130. }
  2131. break;
  2132. }
  2133. }
  2134. do
  2135. {
  2136. uint8_t command;
  2137. _cmdbuf.read(command);
  2138. switch (command)
  2139. {
  2140. case CommandBuffer::RendererShutdownBegin:
  2141. {
  2142. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2143. m_rendererInitialized = false;
  2144. }
  2145. break;
  2146. case CommandBuffer::RendererShutdownEnd:
  2147. {
  2148. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2149. rendererDestroy(m_renderCtx);
  2150. m_renderCtx = NULL;
  2151. m_exit = true;
  2152. }
  2153. BX_FALLTHROUGH;
  2154. case CommandBuffer::End:
  2155. end = true;
  2156. break;
  2157. case CommandBuffer::CreateIndexBuffer:
  2158. {
  2159. IndexBufferHandle handle;
  2160. _cmdbuf.read(handle);
  2161. const Memory* mem;
  2162. _cmdbuf.read(mem);
  2163. uint16_t flags;
  2164. _cmdbuf.read(flags);
  2165. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2166. release(mem);
  2167. }
  2168. break;
  2169. case CommandBuffer::DestroyIndexBuffer:
  2170. {
  2171. IndexBufferHandle handle;
  2172. _cmdbuf.read(handle);
  2173. m_renderCtx->destroyIndexBuffer(handle);
  2174. }
  2175. break;
  2176. case CommandBuffer::CreateVertexDecl:
  2177. {
  2178. VertexDeclHandle handle;
  2179. _cmdbuf.read(handle);
  2180. VertexDecl decl;
  2181. _cmdbuf.read(decl);
  2182. m_renderCtx->createVertexDecl(handle, decl);
  2183. }
  2184. break;
  2185. case CommandBuffer::DestroyVertexDecl:
  2186. {
  2187. VertexDeclHandle handle;
  2188. _cmdbuf.read(handle);
  2189. m_renderCtx->destroyVertexDecl(handle);
  2190. }
  2191. break;
  2192. case CommandBuffer::CreateVertexBuffer:
  2193. {
  2194. VertexBufferHandle handle;
  2195. _cmdbuf.read(handle);
  2196. const Memory* mem;
  2197. _cmdbuf.read(mem);
  2198. VertexDeclHandle declHandle;
  2199. _cmdbuf.read(declHandle);
  2200. uint16_t flags;
  2201. _cmdbuf.read(flags);
  2202. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  2203. release(mem);
  2204. }
  2205. break;
  2206. case CommandBuffer::DestroyVertexBuffer:
  2207. {
  2208. VertexBufferHandle handle;
  2209. _cmdbuf.read(handle);
  2210. m_renderCtx->destroyVertexBuffer(handle);
  2211. }
  2212. break;
  2213. case CommandBuffer::CreateDynamicIndexBuffer:
  2214. {
  2215. IndexBufferHandle handle;
  2216. _cmdbuf.read(handle);
  2217. uint32_t size;
  2218. _cmdbuf.read(size);
  2219. uint16_t flags;
  2220. _cmdbuf.read(flags);
  2221. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2222. }
  2223. break;
  2224. case CommandBuffer::UpdateDynamicIndexBuffer:
  2225. {
  2226. IndexBufferHandle handle;
  2227. _cmdbuf.read(handle);
  2228. uint32_t offset;
  2229. _cmdbuf.read(offset);
  2230. uint32_t size;
  2231. _cmdbuf.read(size);
  2232. const Memory* mem;
  2233. _cmdbuf.read(mem);
  2234. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2235. release(mem);
  2236. }
  2237. break;
  2238. case CommandBuffer::DestroyDynamicIndexBuffer:
  2239. {
  2240. IndexBufferHandle handle;
  2241. _cmdbuf.read(handle);
  2242. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2243. }
  2244. break;
  2245. case CommandBuffer::CreateDynamicVertexBuffer:
  2246. {
  2247. VertexBufferHandle handle;
  2248. _cmdbuf.read(handle);
  2249. uint32_t size;
  2250. _cmdbuf.read(size);
  2251. uint16_t flags;
  2252. _cmdbuf.read(flags);
  2253. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2254. }
  2255. break;
  2256. case CommandBuffer::UpdateDynamicVertexBuffer:
  2257. {
  2258. VertexBufferHandle handle;
  2259. _cmdbuf.read(handle);
  2260. uint32_t offset;
  2261. _cmdbuf.read(offset);
  2262. uint32_t size;
  2263. _cmdbuf.read(size);
  2264. const Memory* mem;
  2265. _cmdbuf.read(mem);
  2266. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2267. release(mem);
  2268. }
  2269. break;
  2270. case CommandBuffer::DestroyDynamicVertexBuffer:
  2271. {
  2272. VertexBufferHandle handle;
  2273. _cmdbuf.read(handle);
  2274. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2275. }
  2276. break;
  2277. case CommandBuffer::CreateShader:
  2278. {
  2279. ShaderHandle handle;
  2280. _cmdbuf.read(handle);
  2281. const Memory* mem;
  2282. _cmdbuf.read(mem);
  2283. m_renderCtx->createShader(handle, mem);
  2284. release(mem);
  2285. }
  2286. break;
  2287. case CommandBuffer::DestroyShader:
  2288. {
  2289. ShaderHandle handle;
  2290. _cmdbuf.read(handle);
  2291. m_renderCtx->destroyShader(handle);
  2292. }
  2293. break;
  2294. case CommandBuffer::CreateProgram:
  2295. {
  2296. ProgramHandle handle;
  2297. _cmdbuf.read(handle);
  2298. ShaderHandle vsh;
  2299. _cmdbuf.read(vsh);
  2300. ShaderHandle fsh;
  2301. _cmdbuf.read(fsh);
  2302. m_renderCtx->createProgram(handle, vsh, fsh);
  2303. }
  2304. break;
  2305. case CommandBuffer::DestroyProgram:
  2306. {
  2307. ProgramHandle handle;
  2308. _cmdbuf.read(handle);
  2309. m_renderCtx->destroyProgram(handle);
  2310. }
  2311. break;
  2312. case CommandBuffer::CreateTexture:
  2313. {
  2314. TextureHandle handle;
  2315. _cmdbuf.read(handle);
  2316. const Memory* mem;
  2317. _cmdbuf.read(mem);
  2318. uint64_t flags;
  2319. _cmdbuf.read(flags);
  2320. uint8_t skip;
  2321. _cmdbuf.read(skip);
  2322. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2323. if (NULL != ptr)
  2324. {
  2325. setDirectAccessPtr(handle, ptr);
  2326. }
  2327. bx::MemoryReader reader(mem->data, mem->size);
  2328. uint32_t magic;
  2329. bx::read(&reader, magic);
  2330. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2331. {
  2332. TextureCreate tc;
  2333. bx::read(&reader, tc);
  2334. if (NULL != tc.m_mem)
  2335. {
  2336. release(tc.m_mem);
  2337. }
  2338. }
  2339. release(mem);
  2340. }
  2341. break;
  2342. case CommandBuffer::UpdateTexture:
  2343. {
  2344. if (m_textureUpdateBatch.isFull() )
  2345. {
  2346. flushTextureUpdateBatch(_cmdbuf);
  2347. }
  2348. uint32_t value = _cmdbuf.m_pos;
  2349. TextureHandle handle;
  2350. _cmdbuf.read(handle);
  2351. uint8_t side;
  2352. _cmdbuf.read(side);
  2353. uint8_t mip;
  2354. _cmdbuf.read(mip);
  2355. _cmdbuf.skip<Rect>();
  2356. _cmdbuf.skip<uint16_t>();
  2357. _cmdbuf.skip<uint16_t>();
  2358. _cmdbuf.skip<uint16_t>();
  2359. _cmdbuf.skip<Memory*>();
  2360. uint32_t key = (handle.idx<<16)
  2361. | (side<<8)
  2362. | mip
  2363. ;
  2364. m_textureUpdateBatch.add(key, value);
  2365. }
  2366. break;
  2367. case CommandBuffer::ReadTexture:
  2368. {
  2369. TextureHandle handle;
  2370. _cmdbuf.read(handle);
  2371. void* data;
  2372. _cmdbuf.read(data);
  2373. uint8_t mip;
  2374. _cmdbuf.read(mip);
  2375. m_renderCtx->readTexture(handle, data, mip);
  2376. }
  2377. break;
  2378. case CommandBuffer::ResizeTexture:
  2379. {
  2380. TextureHandle handle;
  2381. _cmdbuf.read(handle);
  2382. uint16_t width;
  2383. _cmdbuf.read(width);
  2384. uint16_t height;
  2385. _cmdbuf.read(height);
  2386. uint8_t numMips;
  2387. _cmdbuf.read(numMips);
  2388. uint16_t numLayers;
  2389. _cmdbuf.read(numLayers);
  2390. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2391. }
  2392. break;
  2393. case CommandBuffer::DestroyTexture:
  2394. {
  2395. TextureHandle handle;
  2396. _cmdbuf.read(handle);
  2397. m_renderCtx->destroyTexture(handle);
  2398. }
  2399. break;
  2400. case CommandBuffer::CreateFrameBuffer:
  2401. {
  2402. FrameBufferHandle handle;
  2403. _cmdbuf.read(handle);
  2404. bool window;
  2405. _cmdbuf.read(window);
  2406. if (window)
  2407. {
  2408. void* nwh;
  2409. _cmdbuf.read(nwh);
  2410. uint16_t width;
  2411. _cmdbuf.read(width);
  2412. uint16_t height;
  2413. _cmdbuf.read(height);
  2414. TextureFormat::Enum format;
  2415. _cmdbuf.read(format);
  2416. TextureFormat::Enum depthFormat;
  2417. _cmdbuf.read(depthFormat);
  2418. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2419. }
  2420. else
  2421. {
  2422. uint8_t num;
  2423. _cmdbuf.read(num);
  2424. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2425. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2426. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2427. }
  2428. }
  2429. break;
  2430. case CommandBuffer::DestroyFrameBuffer:
  2431. {
  2432. FrameBufferHandle handle;
  2433. _cmdbuf.read(handle);
  2434. m_renderCtx->destroyFrameBuffer(handle);
  2435. }
  2436. break;
  2437. case CommandBuffer::CreateUniform:
  2438. {
  2439. UniformHandle handle;
  2440. _cmdbuf.read(handle);
  2441. UniformType::Enum type;
  2442. _cmdbuf.read(type);
  2443. uint16_t num;
  2444. _cmdbuf.read(num);
  2445. uint8_t len;
  2446. _cmdbuf.read(len);
  2447. const char* name = (const char*)_cmdbuf.skip(len);
  2448. m_renderCtx->createUniform(handle, type, num, name);
  2449. }
  2450. break;
  2451. case CommandBuffer::DestroyUniform:
  2452. {
  2453. UniformHandle handle;
  2454. _cmdbuf.read(handle);
  2455. m_renderCtx->destroyUniform(handle);
  2456. }
  2457. break;
  2458. case CommandBuffer::RequestScreenShot:
  2459. {
  2460. FrameBufferHandle handle;
  2461. _cmdbuf.read(handle);
  2462. uint16_t len;
  2463. _cmdbuf.read(len);
  2464. const char* filePath = (const char*)_cmdbuf.skip(len);
  2465. m_renderCtx->requestScreenShot(handle, filePath);
  2466. }
  2467. break;
  2468. case CommandBuffer::UpdateViewName:
  2469. {
  2470. ViewId id;
  2471. _cmdbuf.read(id);
  2472. uint16_t len;
  2473. _cmdbuf.read(len);
  2474. const char* name = (const char*)_cmdbuf.skip(len);
  2475. m_renderCtx->updateViewName(id, name);
  2476. }
  2477. break;
  2478. case CommandBuffer::InvalidateOcclusionQuery:
  2479. {
  2480. OcclusionQueryHandle handle;
  2481. _cmdbuf.read(handle);
  2482. m_renderCtx->invalidateOcclusionQuery(handle);
  2483. }
  2484. break;
  2485. case CommandBuffer::SetName:
  2486. {
  2487. Handle handle;
  2488. _cmdbuf.read(handle);
  2489. uint16_t len;
  2490. _cmdbuf.read(len);
  2491. const char* name = (const char*)_cmdbuf.skip(len);
  2492. m_renderCtx->setName(handle, name);
  2493. }
  2494. break;
  2495. default:
  2496. BX_CHECK(false, "Invalid command: %d", command);
  2497. break;
  2498. }
  2499. } while (!end);
  2500. flushTextureUpdateBatch(_cmdbuf);
  2501. }
  2502. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2503. {
  2504. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2505. }
  2506. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2507. {
  2508. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2509. }
  2510. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2511. {
  2512. _enum = _max == 0 ? NULL : _enum;
  2513. uint8_t num = 0;
  2514. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2515. {
  2516. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2517. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2518. {
  2519. continue;
  2520. }
  2521. if (NULL == _enum)
  2522. {
  2523. num++;
  2524. }
  2525. else
  2526. {
  2527. if (num < _max
  2528. && s_rendererCreator[ii].supported)
  2529. {
  2530. _enum[num++] = RendererType::Enum(ii);
  2531. }
  2532. }
  2533. }
  2534. return num;
  2535. }
  2536. const char* getRendererName(RendererType::Enum _type)
  2537. {
  2538. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2539. return s_rendererCreator[_type].name;
  2540. }
  2541. PlatformData::PlatformData()
  2542. : ndt(NULL)
  2543. , nwh(NULL)
  2544. , context(NULL)
  2545. , backBuffer(NULL)
  2546. , backBufferDS(NULL)
  2547. {
  2548. }
  2549. Resolution::Resolution()
  2550. : format(TextureFormat::RGBA8)
  2551. , width(1280)
  2552. , height(720)
  2553. , reset(BGFX_RESET_NONE)
  2554. , numBackBuffers(2)
  2555. , maxFrameLatency(0)
  2556. {
  2557. }
  2558. Init::Init()
  2559. : type(RendererType::Count)
  2560. , vendorId(BGFX_PCI_ID_NONE)
  2561. , deviceId(0)
  2562. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2563. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  2564. , callback(NULL)
  2565. , allocator(NULL)
  2566. {
  2567. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2568. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2569. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2570. }
  2571. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2572. {
  2573. access = _access;
  2574. handle = _handle;
  2575. mip = _mip;
  2576. layer = _layer;
  2577. resolve = _resolve;
  2578. }
  2579. bool init(const Init& _init)
  2580. {
  2581. if (NULL != s_ctx)
  2582. {
  2583. BX_TRACE("bgfx is already initialized.");
  2584. return false;
  2585. }
  2586. if (1 > _init.limits.maxEncoders
  2587. || 128 < _init.limits.maxEncoders)
  2588. {
  2589. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2590. return false;
  2591. }
  2592. struct ErrorState
  2593. {
  2594. enum Enum
  2595. {
  2596. Default,
  2597. ContextAllocated,
  2598. };
  2599. };
  2600. ErrorState::Enum errorState = ErrorState::Default;
  2601. if (NULL != _init.allocator)
  2602. {
  2603. g_allocator = _init.allocator;
  2604. }
  2605. else
  2606. {
  2607. bx::DefaultAllocator allocator;
  2608. g_allocator =
  2609. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2610. }
  2611. if (NULL != _init.callback)
  2612. {
  2613. g_callback = _init.callback;
  2614. }
  2615. else
  2616. {
  2617. g_callback =
  2618. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2619. }
  2620. if (true
  2621. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2622. && RendererType::Noop != _init.type
  2623. && NULL == _init.platformData.ndt
  2624. && NULL == _init.platformData.nwh
  2625. && NULL == _init.platformData.context
  2626. && NULL == _init.platformData.backBuffer
  2627. && NULL == _init.platformData.backBufferDS
  2628. )
  2629. {
  2630. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2631. }
  2632. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2633. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2634. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2635. g_caps.limits.maxTextureSize = 0;
  2636. g_caps.limits.maxTextureLayers = 1;
  2637. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2638. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2639. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2640. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2641. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2642. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2643. g_caps.limits.maxComputeBindings = 0;
  2644. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2645. g_caps.limits.maxVertexStreams = 1;
  2646. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2647. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2648. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2649. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2650. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2651. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2652. g_caps.limits.maxFBAttachments = 1;
  2653. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2654. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2655. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2656. g_caps.vendorId = _init.vendorId;
  2657. g_caps.deviceId = _init.deviceId;
  2658. BX_TRACE("Init...");
  2659. errorState = ErrorState::ContextAllocated;
  2660. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2661. if (s_ctx->init(_init) )
  2662. {
  2663. BX_TRACE("Init complete.");
  2664. return true;
  2665. }
  2666. //error:
  2667. BX_TRACE("Init failed.");
  2668. switch (errorState)
  2669. {
  2670. case ErrorState::ContextAllocated:
  2671. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2672. s_ctx = NULL;
  2673. BX_FALLTHROUGH;
  2674. case ErrorState::Default:
  2675. if (NULL != s_callbackStub)
  2676. {
  2677. BX_DELETE(g_allocator, s_callbackStub);
  2678. s_callbackStub = NULL;
  2679. }
  2680. if (NULL != s_allocatorStub)
  2681. {
  2682. bx::DefaultAllocator allocator;
  2683. BX_DELETE(&allocator, s_allocatorStub);
  2684. s_allocatorStub = NULL;
  2685. }
  2686. s_renderFrameCalled = false;
  2687. s_threadIndex = 0;
  2688. g_callback = NULL;
  2689. g_allocator = NULL;
  2690. break;
  2691. }
  2692. return false;
  2693. }
  2694. void shutdown()
  2695. {
  2696. BX_TRACE("Shutdown...");
  2697. BGFX_CHECK_API_THREAD();
  2698. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2699. ctx->shutdown();
  2700. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2701. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2702. BX_TRACE("Shutdown complete.");
  2703. if (NULL != s_allocatorStub)
  2704. {
  2705. s_allocatorStub->checkLeaks();
  2706. }
  2707. if (NULL != s_callbackStub)
  2708. {
  2709. BX_DELETE(g_allocator, s_callbackStub);
  2710. s_callbackStub = NULL;
  2711. }
  2712. if (NULL != s_allocatorStub)
  2713. {
  2714. bx::DefaultAllocator allocator;
  2715. BX_DELETE(&allocator, s_allocatorStub);
  2716. s_allocatorStub = NULL;
  2717. }
  2718. s_renderFrameCalled = false;
  2719. s_threadIndex = 0;
  2720. g_callback = NULL;
  2721. g_allocator = NULL;
  2722. }
  2723. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2724. {
  2725. BGFX_CHECK_API_THREAD();
  2726. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2727. s_ctx->reset(_width, _height, _flags, _format);
  2728. }
  2729. Encoder* begin(bool _forThread)
  2730. {
  2731. return s_ctx->begin(_forThread);
  2732. }
  2733. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2734. void Encoder::setMarker(const char* _marker)
  2735. {
  2736. BGFX_ENCODER(setMarker(_marker) );
  2737. }
  2738. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2739. {
  2740. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2741. BGFX_ENCODER(setState(_state, _rgba) );
  2742. }
  2743. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2744. {
  2745. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2746. BGFX_ENCODER(setCondition(_handle, _visible) );
  2747. }
  2748. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2749. {
  2750. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2751. }
  2752. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2753. {
  2754. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2755. }
  2756. void Encoder::setScissor(uint16_t _cache)
  2757. {
  2758. BGFX_ENCODER(setScissor(_cache) );
  2759. }
  2760. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2761. {
  2762. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2763. }
  2764. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2765. {
  2766. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2767. }
  2768. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2769. {
  2770. BGFX_ENCODER(setTransform(_cache, _num) );
  2771. }
  2772. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2773. {
  2774. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2775. const Context::UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2776. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2777. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2778. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2779. }
  2780. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2781. {
  2782. setIndexBuffer(_handle, 0, UINT32_MAX);
  2783. }
  2784. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2785. {
  2786. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2787. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2788. }
  2789. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2790. {
  2791. setIndexBuffer(_handle, 0, UINT32_MAX);
  2792. }
  2793. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2794. {
  2795. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2796. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2797. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2798. }
  2799. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2800. {
  2801. setIndexBuffer(_tib, 0, UINT32_MAX);
  2802. }
  2803. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2804. {
  2805. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2806. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2807. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2808. }
  2809. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2810. {
  2811. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2812. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
  2813. }
  2814. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2815. {
  2816. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2817. }
  2818. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2819. {
  2820. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2821. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2822. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
  2823. }
  2824. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2825. {
  2826. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2827. }
  2828. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2829. {
  2830. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2831. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2832. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
  2833. }
  2834. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  2835. {
  2836. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  2837. }
  2838. void Encoder::setVertexCount(uint32_t _numVertices)
  2839. {
  2840. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  2841. BGFX_ENCODER(setVertexCount(_numVertices) );
  2842. }
  2843. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  2844. {
  2845. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  2846. }
  2847. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  2848. {
  2849. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2850. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  2851. }
  2852. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2853. {
  2854. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2855. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  2856. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  2857. }
  2858. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2859. {
  2860. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2861. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2862. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  2863. , dvb.m_startVertex + _startVertex
  2864. , _num
  2865. , dvb.m_stride
  2866. ) );
  2867. }
  2868. void Encoder::setInstanceCount(uint32_t _numInstances)
  2869. {
  2870. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  2871. BGFX_ENCODER(setInstanceCount(_numInstances) );
  2872. }
  2873. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2874. {
  2875. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  2876. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  2877. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  2878. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  2879. }
  2880. void Encoder::touch(ViewId _id)
  2881. {
  2882. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2883. submit(_id, handle);
  2884. }
  2885. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  2886. {
  2887. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2888. submit(_id, _program, handle, _depth, _preserveState);
  2889. }
  2890. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  2891. {
  2892. BX_CHECK(false
  2893. || !isValid(_occlusionQuery)
  2894. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2895. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2896. );
  2897. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2898. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  2899. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  2900. }
  2901. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  2902. {
  2903. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2904. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  2905. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  2906. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  2907. }
  2908. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2909. {
  2910. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2911. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  2912. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2913. }
  2914. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2915. {
  2916. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2917. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2918. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2919. }
  2920. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2921. {
  2922. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2923. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2924. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2925. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  2926. }
  2927. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2928. {
  2929. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2930. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2931. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2932. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  2933. }
  2934. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2935. {
  2936. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2937. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2938. VertexBufferHandle handle = { _handle.idx };
  2939. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  2940. }
  2941. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2942. {
  2943. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2944. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  2945. _format = TextureFormat::Count == _format
  2946. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  2947. : _format
  2948. ;
  2949. BX_CHECK(_format != TextureFormat::BGRA8
  2950. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  2951. );
  2952. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  2953. }
  2954. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  2955. {
  2956. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  2957. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  2958. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ, _flags) );
  2959. }
  2960. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2961. {
  2962. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  2963. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  2964. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  2965. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  2966. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num, _flags) );
  2967. }
  2968. void Encoder::discard()
  2969. {
  2970. BGFX_ENCODER(discard() );
  2971. }
  2972. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2973. {
  2974. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  2975. }
  2976. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2977. {
  2978. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2979. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  2980. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  2981. const Context::TextureRef& src = s_ctx->m_textureRef[_src.idx];
  2982. const Context::TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  2983. BX_CHECK(src.m_format == dst.m_format
  2984. , "Texture format must match (src %s, dst %s)."
  2985. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  2986. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  2987. );
  2988. BX_UNUSED(src, dst);
  2989. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  2990. }
  2991. #undef BGFX_ENCODER
  2992. void end(Encoder* _encoder)
  2993. {
  2994. s_ctx->end(_encoder);
  2995. }
  2996. uint32_t frame(bool _capture)
  2997. {
  2998. BGFX_CHECK_API_THREAD();
  2999. return s_ctx->frame(_capture);
  3000. }
  3001. const Caps* getCaps()
  3002. {
  3003. return &g_caps;
  3004. }
  3005. const Stats* getStats()
  3006. {
  3007. return s_ctx->getPerfStats();
  3008. }
  3009. RendererType::Enum getRendererType()
  3010. {
  3011. return g_caps.rendererType;
  3012. }
  3013. const Memory* alloc(uint32_t _size)
  3014. {
  3015. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3016. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3017. mem->size = _size;
  3018. mem->data = (uint8_t*)mem + sizeof(Memory);
  3019. return mem;
  3020. }
  3021. const Memory* copy(const void* _data, uint32_t _size)
  3022. {
  3023. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3024. const Memory* mem = alloc(_size);
  3025. bx::memCopy(mem->data, _data, _size);
  3026. return mem;
  3027. }
  3028. struct MemoryRef
  3029. {
  3030. Memory mem;
  3031. ReleaseFn releaseFn;
  3032. void* userData;
  3033. };
  3034. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3035. {
  3036. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3037. memRef->mem.size = _size;
  3038. memRef->mem.data = (uint8_t*)_data;
  3039. memRef->releaseFn = _releaseFn;
  3040. memRef->userData = _userData;
  3041. return &memRef->mem;
  3042. }
  3043. bool isMemoryRef(const Memory* _mem)
  3044. {
  3045. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3046. }
  3047. void release(const Memory* _mem)
  3048. {
  3049. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3050. Memory* mem = const_cast<Memory*>(_mem);
  3051. if (isMemoryRef(mem) )
  3052. {
  3053. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3054. if (NULL != memRef->releaseFn)
  3055. {
  3056. memRef->releaseFn(mem->data, memRef->userData);
  3057. }
  3058. }
  3059. BX_FREE(g_allocator, mem);
  3060. }
  3061. void setDebug(uint32_t _debug)
  3062. {
  3063. BGFX_CHECK_API_THREAD();
  3064. s_ctx->setDebug(_debug);
  3065. }
  3066. void dbgTextClear(uint8_t _attr, bool _small)
  3067. {
  3068. BGFX_CHECK_API_THREAD();
  3069. s_ctx->dbgTextClear(_attr, _small);
  3070. }
  3071. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3072. {
  3073. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3074. }
  3075. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3076. {
  3077. BGFX_CHECK_API_THREAD();
  3078. va_list argList;
  3079. va_start(argList, _format);
  3080. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3081. va_end(argList);
  3082. }
  3083. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3084. {
  3085. BGFX_CHECK_API_THREAD();
  3086. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3087. }
  3088. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3089. {
  3090. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3091. return s_ctx->createIndexBuffer(_mem, _flags);
  3092. }
  3093. void destroy(IndexBufferHandle _handle)
  3094. {
  3095. s_ctx->destroyIndexBuffer(_handle);
  3096. }
  3097. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3098. {
  3099. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3100. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3101. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  3102. }
  3103. void destroy(VertexBufferHandle _handle)
  3104. {
  3105. s_ctx->destroyVertexBuffer(_handle);
  3106. }
  3107. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3108. {
  3109. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3110. }
  3111. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3112. {
  3113. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3114. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3115. }
  3116. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3117. {
  3118. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3119. s_ctx->update(_handle, _startIndex, _mem);
  3120. }
  3121. void destroy(DynamicIndexBufferHandle _handle)
  3122. {
  3123. s_ctx->destroyDynamicIndexBuffer(_handle);
  3124. }
  3125. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  3126. {
  3127. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3128. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  3129. }
  3130. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3131. {
  3132. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3133. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3134. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  3135. }
  3136. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3137. {
  3138. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3139. s_ctx->update(_handle, _startVertex, _mem);
  3140. }
  3141. void destroy(DynamicVertexBufferHandle _handle)
  3142. {
  3143. s_ctx->destroyDynamicVertexBuffer(_handle);
  3144. }
  3145. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3146. {
  3147. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3148. return s_ctx->getAvailTransientIndexBuffer(_num);
  3149. }
  3150. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  3151. {
  3152. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3153. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3154. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  3155. }
  3156. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3157. {
  3158. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3159. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3160. }
  3161. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3162. {
  3163. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3164. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3165. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3166. BX_CHECK(_num == _tib->size/2
  3167. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3168. "Use bgfx::getAvailTransient* functions to ensure availability."
  3169. , _num
  3170. , _tib->size/2
  3171. );
  3172. }
  3173. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  3174. {
  3175. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3176. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3177. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3178. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  3179. BX_CHECK(_num == _tvb->size / _decl.m_stride
  3180. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3181. "Use bgfx::getAvailTransient* functions to ensure availability."
  3182. , _num
  3183. , _tvb->size / _decl.m_stride
  3184. );
  3185. }
  3186. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3187. {
  3188. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3189. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  3190. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3191. {
  3192. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  3193. allocTransientIndexBuffer(_tib, _numIndices);
  3194. return true;
  3195. }
  3196. return false;
  3197. }
  3198. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3199. {
  3200. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3201. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3202. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3203. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3204. BX_CHECK(_num == _idb->size / _stride
  3205. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3206. "Use bgfx::getAvailTransient* functions to ensure availability."
  3207. , _num
  3208. , _idb->size / _stride
  3209. );
  3210. }
  3211. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3212. {
  3213. return s_ctx->createIndirectBuffer(_num);
  3214. }
  3215. void destroy(IndirectBufferHandle _handle)
  3216. {
  3217. s_ctx->destroyIndirectBuffer(_handle);
  3218. }
  3219. ShaderHandle createShader(const Memory* _mem)
  3220. {
  3221. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3222. return s_ctx->createShader(_mem);
  3223. }
  3224. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3225. {
  3226. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3227. }
  3228. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3229. {
  3230. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3231. }
  3232. void destroy(ShaderHandle _handle)
  3233. {
  3234. s_ctx->destroyShader(_handle);
  3235. }
  3236. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3237. {
  3238. if (!isValid(_fsh) )
  3239. {
  3240. return createProgram(_vsh, _destroyShaders);
  3241. }
  3242. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3243. }
  3244. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3245. {
  3246. return s_ctx->createProgram(_csh, _destroyShader);
  3247. }
  3248. void destroy(ProgramHandle _handle)
  3249. {
  3250. s_ctx->destroyProgram(_handle);
  3251. }
  3252. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3253. {
  3254. BX_ERROR_SCOPE(_err);
  3255. const bool is3DTexture = 1 < _depth;
  3256. if (_cubeMap && is3DTexture)
  3257. {
  3258. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3259. , "Texture can't be depth and cube map at the same time."
  3260. );
  3261. return;
  3262. }
  3263. if (is3DTexture
  3264. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3265. {
  3266. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3267. , "Texture3D is not supported! "
  3268. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3269. );
  3270. return;
  3271. }
  3272. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3273. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3274. {
  3275. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3276. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3277. );
  3278. return;
  3279. }
  3280. if (1 < _numLayers
  3281. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3282. {
  3283. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3284. , "Texture array is not supported! "
  3285. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3286. );
  3287. return;
  3288. }
  3289. bool formatSupported;
  3290. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3291. {
  3292. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3293. }
  3294. else
  3295. {
  3296. formatSupported = 0 != (g_caps.formats[_format] & (0
  3297. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3298. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3299. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3300. ) );
  3301. }
  3302. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3303. if (_cubeMap)
  3304. {
  3305. formatSupported = 0 != (g_caps.formats[_format] & (0
  3306. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3307. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3308. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3309. ) );
  3310. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3311. }
  3312. else if (is3DTexture)
  3313. {
  3314. formatSupported = 0 != (g_caps.formats[_format] & (0
  3315. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3316. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3317. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3318. ) );
  3319. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3320. }
  3321. if (formatSupported
  3322. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3323. {
  3324. formatSupported = 0 != (g_caps.formats[_format] & (0
  3325. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3326. ) );
  3327. }
  3328. if (!formatSupported)
  3329. {
  3330. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3331. , "Texture format is not supported! "
  3332. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3333. );
  3334. return;
  3335. }
  3336. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3337. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3338. {
  3339. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3340. , "MSAA sampling for this texture format is not supported."
  3341. );
  3342. return;
  3343. }
  3344. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3345. && 0 == (g_caps.supported & srgbCaps & (0
  3346. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3347. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3348. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3349. ) ) )
  3350. {
  3351. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3352. , "sRGB sampling for this texture format is not supported."
  3353. );
  3354. return;
  3355. }
  3356. }
  3357. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3358. {
  3359. bx::Error err;
  3360. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3361. return err.isOk();
  3362. }
  3363. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3364. {
  3365. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3366. }
  3367. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3368. {
  3369. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3370. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3371. }
  3372. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3373. {
  3374. switch (_ratio)
  3375. {
  3376. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3377. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3378. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3379. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3380. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3381. default:
  3382. break;
  3383. }
  3384. _width = bx::max<uint16_t>(1, _width);
  3385. _height = bx::max<uint16_t>(1, _height);
  3386. }
  3387. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3388. {
  3389. bx::Error err;
  3390. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3391. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3392. , err.getMessage().getPtr()
  3393. , _numLayers
  3394. , getName(_format)
  3395. );
  3396. if (BackbufferRatio::Count != _ratio)
  3397. {
  3398. _width = uint16_t(s_ctx->m_init.resolution.width);
  3399. _height = uint16_t(s_ctx->m_init.resolution.height);
  3400. getTextureSizeFromRatio(_ratio, _width, _height);
  3401. }
  3402. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3403. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3404. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3405. && NULL != _mem)
  3406. {
  3407. TextureInfo ti;
  3408. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3409. BX_CHECK(ti.storageSize == _mem->size
  3410. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3411. , ti.storageSize
  3412. , _mem->size
  3413. );
  3414. }
  3415. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3416. const Memory* mem = alloc(size);
  3417. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3418. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3419. bx::write(&writer, magic);
  3420. TextureCreate tc;
  3421. tc.m_width = _width;
  3422. tc.m_height = _height;
  3423. tc.m_depth = 0;
  3424. tc.m_numLayers = _numLayers;
  3425. tc.m_numMips = numMips;
  3426. tc.m_format = _format;
  3427. tc.m_cubeMap = false;
  3428. tc.m_mem = _mem;
  3429. bx::write(&writer, tc);
  3430. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3431. }
  3432. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3433. {
  3434. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3435. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3436. }
  3437. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3438. {
  3439. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3440. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3441. }
  3442. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3443. {
  3444. bx::Error err;
  3445. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3446. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3447. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3448. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3449. && NULL != _mem)
  3450. {
  3451. TextureInfo ti;
  3452. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3453. BX_CHECK(ti.storageSize == _mem->size
  3454. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3455. , ti.storageSize
  3456. , _mem->size
  3457. );
  3458. }
  3459. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3460. const Memory* mem = alloc(size);
  3461. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3462. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3463. bx::write(&writer, magic);
  3464. TextureCreate tc;
  3465. tc.m_width = _width;
  3466. tc.m_height = _height;
  3467. tc.m_depth = _depth;
  3468. tc.m_numLayers = 1;
  3469. tc.m_numMips = numMips;
  3470. tc.m_format = _format;
  3471. tc.m_cubeMap = false;
  3472. tc.m_mem = _mem;
  3473. bx::write(&writer, tc);
  3474. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3475. }
  3476. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3477. {
  3478. bx::Error err;
  3479. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3480. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3481. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3482. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3483. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3484. && NULL != _mem)
  3485. {
  3486. TextureInfo ti;
  3487. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3488. BX_CHECK(ti.storageSize == _mem->size
  3489. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3490. , ti.storageSize
  3491. , _mem->size
  3492. );
  3493. }
  3494. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3495. const Memory* mem = alloc(size);
  3496. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3497. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3498. bx::write(&writer, magic);
  3499. TextureCreate tc;
  3500. tc.m_width = _size;
  3501. tc.m_height = _size;
  3502. tc.m_depth = 0;
  3503. tc.m_numLayers = _numLayers;
  3504. tc.m_numMips = numMips;
  3505. tc.m_format = _format;
  3506. tc.m_cubeMap = true;
  3507. tc.m_mem = _mem;
  3508. bx::write(&writer, tc);
  3509. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3510. }
  3511. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3512. {
  3513. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3514. }
  3515. void* getDirectAccessPtr(TextureHandle _handle)
  3516. {
  3517. return s_ctx->getDirectAccessPtr(_handle);
  3518. }
  3519. void destroy(TextureHandle _handle)
  3520. {
  3521. s_ctx->destroyTexture(_handle);
  3522. }
  3523. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3524. {
  3525. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3526. if (_width == 0
  3527. || _height == 0)
  3528. {
  3529. release(_mem);
  3530. }
  3531. else
  3532. {
  3533. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3534. }
  3535. }
  3536. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3537. {
  3538. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3539. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3540. if (0 == _width
  3541. || 0 == _height
  3542. || 0 == _depth)
  3543. {
  3544. release(_mem);
  3545. }
  3546. else
  3547. {
  3548. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3549. }
  3550. }
  3551. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3552. {
  3553. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3554. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3555. if (0 == _width
  3556. || 0 == _height)
  3557. {
  3558. release(_mem);
  3559. }
  3560. else
  3561. {
  3562. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3563. }
  3564. }
  3565. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3566. {
  3567. BX_CHECK(NULL != _data, "_data can't be NULL");
  3568. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3569. return s_ctx->readTexture(_handle, _data, _mip);
  3570. }
  3571. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3572. {
  3573. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3574. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3575. return createFrameBuffer(1, &th, true);
  3576. }
  3577. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3578. {
  3579. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3580. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3581. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3582. return createFrameBuffer(1, &th, true);
  3583. }
  3584. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3585. {
  3586. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3587. for (uint8_t ii = 0; ii < _num; ++ii)
  3588. {
  3589. Attachment& at = attachment[ii];
  3590. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3591. }
  3592. return createFrameBuffer(_num, attachment, _destroyTextures);
  3593. }
  3594. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3595. {
  3596. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3597. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3598. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3599. , _num
  3600. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3601. );
  3602. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3603. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3604. }
  3605. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3606. {
  3607. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3608. BX_WARN(_width > 0 && _height > 0
  3609. , "Invalid frame buffer dimensions (width %d, height %d)."
  3610. , _width
  3611. , _height
  3612. );
  3613. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3614. , "Invalid texture format for color (%s)."
  3615. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3616. );
  3617. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3618. , "Invalid texture format for depth (%s)."
  3619. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3620. );
  3621. return s_ctx->createFrameBuffer(
  3622. _nwh
  3623. , bx::max<uint16_t>(_width, 1)
  3624. , bx::max<uint16_t>(_height, 1)
  3625. , _format
  3626. , _depthFormat
  3627. );
  3628. }
  3629. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3630. {
  3631. return s_ctx->getTexture(_handle, _attachment);
  3632. }
  3633. void destroy(FrameBufferHandle _handle)
  3634. {
  3635. s_ctx->destroyFrameBuffer(_handle);
  3636. }
  3637. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3638. {
  3639. return s_ctx->createUniform(_name, _type, _num);
  3640. }
  3641. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3642. {
  3643. s_ctx->getUniformInfo(_handle, _info);
  3644. }
  3645. void destroy(UniformHandle _handle)
  3646. {
  3647. s_ctx->destroyUniform(_handle);
  3648. }
  3649. OcclusionQueryHandle createOcclusionQuery()
  3650. {
  3651. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3652. return s_ctx->createOcclusionQuery();
  3653. }
  3654. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3655. {
  3656. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3657. return s_ctx->getResult(_handle, _result);
  3658. }
  3659. void destroy(OcclusionQueryHandle _handle)
  3660. {
  3661. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3662. s_ctx->destroyOcclusionQuery(_handle);
  3663. }
  3664. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3665. {
  3666. const uint8_t rr = uint8_t(_rgba>>24);
  3667. const uint8_t gg = uint8_t(_rgba>>16);
  3668. const uint8_t bb = uint8_t(_rgba>> 8);
  3669. const uint8_t aa = uint8_t(_rgba>> 0);
  3670. const float rgba[4] =
  3671. {
  3672. rr * 1.0f/255.0f,
  3673. gg * 1.0f/255.0f,
  3674. bb * 1.0f/255.0f,
  3675. aa * 1.0f/255.0f,
  3676. };
  3677. s_ctx->setPaletteColor(_index, rgba);
  3678. }
  3679. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3680. {
  3681. float rgba[4] = { _r, _g, _b, _a };
  3682. s_ctx->setPaletteColor(_index, rgba);
  3683. }
  3684. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3685. {
  3686. s_ctx->setPaletteColor(_index, _rgba);
  3687. }
  3688. bool checkView(ViewId _id)
  3689. {
  3690. // workaround GCC 4.9 type-limit check.
  3691. const uint32_t id = _id;
  3692. return id < BGFX_CONFIG_MAX_VIEWS;
  3693. }
  3694. void setViewName(ViewId _id, const char* _name)
  3695. {
  3696. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3697. s_ctx->setViewName(_id, _name);
  3698. }
  3699. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3700. {
  3701. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3702. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3703. }
  3704. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3705. {
  3706. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3707. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3708. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3709. getTextureSizeFromRatio(_ratio, width, height);
  3710. setViewRect(_id, _x, _y, width, height);
  3711. }
  3712. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3713. {
  3714. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3715. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3716. }
  3717. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3718. {
  3719. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3720. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3721. }
  3722. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3723. {
  3724. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3725. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3726. }
  3727. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3728. {
  3729. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3730. s_ctx->setViewMode(_id, _mode);
  3731. }
  3732. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3733. {
  3734. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3735. s_ctx->setViewFrameBuffer(_id, _handle);
  3736. }
  3737. void setViewTransform(ViewId _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3738. {
  3739. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3740. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  3741. }
  3742. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3743. {
  3744. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3745. s_ctx->setViewOrder(_id, _num, _order);
  3746. }
  3747. void resetView(ViewId _id)
  3748. {
  3749. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3750. s_ctx->resetView(_id);
  3751. }
  3752. void setMarker(const char* _marker)
  3753. {
  3754. BGFX_CHECK_API_THREAD();
  3755. s_ctx->m_encoder0->setMarker(_marker);
  3756. }
  3757. void setState(uint64_t _state, uint32_t _rgba)
  3758. {
  3759. BGFX_CHECK_API_THREAD();
  3760. s_ctx->m_encoder0->setState(_state, _rgba);
  3761. }
  3762. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3763. {
  3764. BGFX_CHECK_API_THREAD();
  3765. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3766. }
  3767. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3768. {
  3769. BGFX_CHECK_API_THREAD();
  3770. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3771. }
  3772. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3773. {
  3774. BGFX_CHECK_API_THREAD();
  3775. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3776. }
  3777. void setScissor(uint16_t _cache)
  3778. {
  3779. BGFX_CHECK_API_THREAD();
  3780. s_ctx->m_encoder0->setScissor(_cache);
  3781. }
  3782. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3783. {
  3784. BGFX_CHECK_API_THREAD();
  3785. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3786. }
  3787. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3788. {
  3789. BGFX_CHECK_API_THREAD();
  3790. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3791. }
  3792. void setTransform(uint32_t _cache, uint16_t _num)
  3793. {
  3794. BGFX_CHECK_API_THREAD();
  3795. s_ctx->m_encoder0->setTransform(_cache, _num);
  3796. }
  3797. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3798. {
  3799. BGFX_CHECK_API_THREAD();
  3800. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3801. }
  3802. void setIndexBuffer(IndexBufferHandle _handle)
  3803. {
  3804. setIndexBuffer(_handle, 0, UINT32_MAX);
  3805. }
  3806. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3807. {
  3808. BGFX_CHECK_API_THREAD();
  3809. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3810. }
  3811. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3812. {
  3813. setIndexBuffer(_handle, 0, UINT32_MAX);
  3814. }
  3815. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3816. {
  3817. BGFX_CHECK_API_THREAD();
  3818. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3819. }
  3820. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3821. {
  3822. setIndexBuffer(_tib, 0, UINT32_MAX);
  3823. }
  3824. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3825. {
  3826. BGFX_CHECK_API_THREAD();
  3827. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  3828. }
  3829. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3830. {
  3831. BGFX_CHECK_API_THREAD();
  3832. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3833. }
  3834. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3835. {
  3836. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3837. }
  3838. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3839. {
  3840. BGFX_CHECK_API_THREAD();
  3841. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3842. }
  3843. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3844. {
  3845. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3846. }
  3847. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3848. {
  3849. BGFX_CHECK_API_THREAD();
  3850. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3851. }
  3852. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3853. {
  3854. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3855. }
  3856. void setVertexCount(uint32_t _numVertices)
  3857. {
  3858. BGFX_CHECK_API_THREAD();
  3859. s_ctx->m_encoder0->setVertexCount(_numVertices);
  3860. }
  3861. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  3862. {
  3863. BGFX_CHECK_API_THREAD();
  3864. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  3865. }
  3866. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  3867. {
  3868. BGFX_CHECK_API_THREAD();
  3869. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  3870. }
  3871. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3872. {
  3873. BGFX_CHECK_API_THREAD();
  3874. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3875. }
  3876. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3877. {
  3878. BGFX_CHECK_API_THREAD();
  3879. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3880. }
  3881. void setInstanceCount(uint32_t _numInstances)
  3882. {
  3883. BGFX_CHECK_API_THREAD();
  3884. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  3885. }
  3886. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3887. {
  3888. BGFX_CHECK_API_THREAD();
  3889. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  3890. }
  3891. void touch(ViewId _id)
  3892. {
  3893. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3894. submit(_id, handle);
  3895. }
  3896. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  3897. {
  3898. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3899. submit(_id, _program, handle, _depth, _preserveState);
  3900. }
  3901. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  3902. {
  3903. BGFX_CHECK_API_THREAD();
  3904. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3905. }
  3906. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  3907. {
  3908. BGFX_CHECK_API_THREAD();
  3909. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3910. }
  3911. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3912. {
  3913. BGFX_CHECK_API_THREAD();
  3914. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3915. }
  3916. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3917. {
  3918. BGFX_CHECK_API_THREAD();
  3919. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3920. }
  3921. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3922. {
  3923. BGFX_CHECK_API_THREAD();
  3924. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3925. }
  3926. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3927. {
  3928. BGFX_CHECK_API_THREAD();
  3929. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3930. }
  3931. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3932. {
  3933. BGFX_CHECK_API_THREAD();
  3934. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  3935. }
  3936. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3937. {
  3938. BGFX_CHECK_API_THREAD();
  3939. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  3940. }
  3941. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  3942. {
  3943. BGFX_CHECK_API_THREAD();
  3944. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3945. }
  3946. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3947. {
  3948. BGFX_CHECK_API_THREAD();
  3949. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3950. }
  3951. void discard()
  3952. {
  3953. BGFX_CHECK_API_THREAD();
  3954. s_ctx->m_encoder0->discard();
  3955. }
  3956. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3957. {
  3958. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3959. }
  3960. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3961. {
  3962. BGFX_CHECK_API_THREAD();
  3963. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3964. }
  3965. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  3966. {
  3967. BGFX_CHECK_API_THREAD();
  3968. s_ctx->requestScreenShot(_handle, _filePath);
  3969. }
  3970. } // namespace bgfx
  3971. #if BX_PLATFORM_WINDOWS
  3972. extern "C"
  3973. {
  3974. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  3975. // select discrete GPU:
  3976. // Reference(s):
  3977. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  3978. //
  3979. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  3980. // Reference(s):
  3981. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  3982. //
  3983. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  3984. }
  3985. #endif // BX_PLATFORM_WINDOWS
  3986. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  3987. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  3988. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  3989. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  3990. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  3991. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  3992. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  3993. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  3994. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  3995. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  3996. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  3997. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  3998. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  3999. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4000. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4001. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4002. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4003. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4004. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4005. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4006. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4007. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4008. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4009. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4010. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4011. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4012. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4013. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4014. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4015. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4016. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4017. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4018. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4019. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4020. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4021. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4022. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4023. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4024. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4025. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4026. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4027. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4028. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4029. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4030. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4031. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4032. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4033. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4034. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4035. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4036. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4037. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4038. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4039. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4040. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4041. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4042. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4043. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4044. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4045. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4046. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4047. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4048. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4049. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4050. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4051. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4052. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4053. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4054. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4055. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4056. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4057. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4058. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4059. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4060. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4061. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4062. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4063. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4064. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4065. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4066. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4067. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4068. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4069. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4070. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4071. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4072. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4073. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4074. #undef BGFX_TEXTURE_FORMAT_BIMG
  4075. #include <bgfx/c99/bgfx.h>
  4076. #include <bgfx/c99/platform.h>
  4077. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4078. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4079. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4080. | BGFX_SAMPLER_INTERNAL_SHARED
  4081. , BGFX_SAMPLER_RESERVED_MASK
  4082. ) );
  4083. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4084. | BGFX_RESET_INTERNAL_FORCE
  4085. , BGFX_RESET_RESERVED_MASK
  4086. ) );
  4087. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4088. | BGFX_STATE_INTERNAL_SCISSOR
  4089. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4090. , BGFX_STATE_RESERVED_MASK
  4091. ) );
  4092. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4093. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4094. , BGFX_SUBMIT_RESERVED_MASK
  4095. ) );
  4096. BX_STATIC_ASSERT( (0
  4097. | BGFX_STATE_WRITE_MASK
  4098. | BGFX_STATE_DEPTH_TEST_MASK
  4099. | BGFX_STATE_BLEND_MASK
  4100. | BGFX_STATE_BLEND_EQUATION_MASK
  4101. | BGFX_STATE_BLEND_INDEPENDENT
  4102. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4103. | BGFX_STATE_CULL_MASK
  4104. | BGFX_STATE_ALPHA_REF_MASK
  4105. | BGFX_STATE_PT_MASK
  4106. | BGFX_STATE_POINT_SIZE_MASK
  4107. | BGFX_STATE_MSAA
  4108. | BGFX_STATE_LINEAA
  4109. | BGFX_STATE_CONSERVATIVE_RASTER
  4110. | BGFX_STATE_RESERVED_MASK
  4111. ) == (0
  4112. ^ BGFX_STATE_WRITE_MASK
  4113. ^ BGFX_STATE_DEPTH_TEST_MASK
  4114. ^ BGFX_STATE_BLEND_MASK
  4115. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4116. ^ BGFX_STATE_BLEND_INDEPENDENT
  4117. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4118. ^ BGFX_STATE_CULL_MASK
  4119. ^ BGFX_STATE_ALPHA_REF_MASK
  4120. ^ BGFX_STATE_PT_MASK
  4121. ^ BGFX_STATE_POINT_SIZE_MASK
  4122. ^ BGFX_STATE_MSAA
  4123. ^ BGFX_STATE_LINEAA
  4124. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4125. ^ BGFX_STATE_RESERVED_MASK
  4126. ) );
  4127. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4128. BX_STATIC_ASSERT( (0
  4129. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4130. | BGFX_CAPS_BLEND_INDEPENDENT
  4131. | BGFX_CAPS_COMPUTE
  4132. | BGFX_CAPS_CONSERVATIVE_RASTER
  4133. | BGFX_CAPS_DRAW_INDIRECT
  4134. | BGFX_CAPS_FRAGMENT_DEPTH
  4135. | BGFX_CAPS_FRAGMENT_ORDERING
  4136. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4137. | BGFX_CAPS_HDR10
  4138. | BGFX_CAPS_HIDPI
  4139. | BGFX_CAPS_INDEX32
  4140. | BGFX_CAPS_INSTANCING
  4141. | BGFX_CAPS_OCCLUSION_QUERY
  4142. | BGFX_CAPS_RENDERER_MULTITHREADED
  4143. | BGFX_CAPS_SWAP_CHAIN
  4144. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4145. | BGFX_CAPS_TEXTURE_3D
  4146. | BGFX_CAPS_TEXTURE_BLIT
  4147. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4148. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4149. | BGFX_CAPS_TEXTURE_READ_BACK
  4150. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4151. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4152. | BGFX_CAPS_VERTEX_ID
  4153. ) == (0
  4154. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4155. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4156. ^ BGFX_CAPS_COMPUTE
  4157. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4158. ^ BGFX_CAPS_DRAW_INDIRECT
  4159. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4160. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4161. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4162. ^ BGFX_CAPS_HDR10
  4163. ^ BGFX_CAPS_HIDPI
  4164. ^ BGFX_CAPS_INDEX32
  4165. ^ BGFX_CAPS_INSTANCING
  4166. ^ BGFX_CAPS_OCCLUSION_QUERY
  4167. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4168. ^ BGFX_CAPS_SWAP_CHAIN
  4169. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4170. ^ BGFX_CAPS_TEXTURE_3D
  4171. ^ BGFX_CAPS_TEXTURE_BLIT
  4172. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4173. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4174. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4175. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4176. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4177. ^ BGFX_CAPS_VERTEX_ID
  4178. ) );
  4179. #undef FLAGS_MASK_TEST
  4180. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  4181. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  4182. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  4183. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  4184. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  4185. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  4186. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  4187. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  4188. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  4189. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  4190. BGFX_C99_ENUM_CHECK(bgfx::Topology, BGFX_TOPOLOGY_COUNT);
  4191. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  4192. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  4193. #undef BGFX_C99_ENUM_CHECK
  4194. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  4195. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  4196. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  4197. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  4198. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  4199. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  4200. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  4201. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  4202. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  4203. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  4204. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  4205. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  4206. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  4207. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  4208. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  4209. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  4210. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  4211. #undef BGFX_C99_STRUCT_SIZE_CHECK
  4212. namespace bgfx
  4213. {
  4214. struct CallbackC99 : public CallbackI
  4215. {
  4216. virtual ~CallbackC99()
  4217. {
  4218. }
  4219. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4220. {
  4221. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4222. }
  4223. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4224. {
  4225. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4226. }
  4227. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4228. {
  4229. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4230. }
  4231. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4232. {
  4233. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4234. }
  4235. virtual void profilerEnd() override
  4236. {
  4237. m_interface->vtbl->profiler_end(m_interface);
  4238. }
  4239. virtual uint32_t cacheReadSize(uint64_t _id) override
  4240. {
  4241. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4242. }
  4243. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4244. {
  4245. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4246. }
  4247. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4248. {
  4249. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4250. }
  4251. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4252. {
  4253. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4254. }
  4255. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4256. {
  4257. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4258. }
  4259. virtual void captureEnd() override
  4260. {
  4261. m_interface->vtbl->capture_end(m_interface);
  4262. }
  4263. virtual void captureFrame(const void* _data, uint32_t _size) override
  4264. {
  4265. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4266. }
  4267. bgfx_callback_interface_t* m_interface;
  4268. };
  4269. class AllocatorC99 : public bx::AllocatorI
  4270. {
  4271. public:
  4272. virtual ~AllocatorC99()
  4273. {
  4274. }
  4275. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4276. {
  4277. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4278. }
  4279. bgfx_allocator_interface_t* m_interface;
  4280. };
  4281. } // namespace bgfx
  4282. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  4283. {
  4284. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4285. decl->begin(bgfx::RendererType::Enum(_renderer) );
  4286. }
  4287. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  4288. {
  4289. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4290. decl->add(bgfx::Attrib::Enum(_attrib)
  4291. , _num
  4292. , bgfx::AttribType::Enum(_type)
  4293. , _normalized
  4294. , _asInt
  4295. );
  4296. }
  4297. BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
  4298. {
  4299. bgfx::AttribType::Enum type;
  4300. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4301. decl->decode(
  4302. bgfx::Attrib::Enum(_attrib)
  4303. , *_num
  4304. , type
  4305. , *_normalized
  4306. , *_asInt
  4307. );
  4308. *_type = (bgfx_attrib_type_t)type;
  4309. }
  4310. BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
  4311. {
  4312. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4313. return decl->has(bgfx::Attrib::Enum(_attrib));
  4314. }
  4315. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  4316. {
  4317. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4318. decl->skip(_num);
  4319. }
  4320. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  4321. {
  4322. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4323. decl->end();
  4324. }
  4325. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  4326. {
  4327. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4328. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4329. }
  4330. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  4331. {
  4332. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4333. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4334. }
  4335. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  4336. {
  4337. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  4338. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  4339. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  4340. }
  4341. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  4342. {
  4343. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4344. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  4345. }
  4346. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  4347. {
  4348. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  4349. }
  4350. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  4351. {
  4352. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  4353. }
  4354. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  4355. {
  4356. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  4357. }
  4358. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  4359. {
  4360. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  4361. }
  4362. BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
  4363. {
  4364. BX_PLACEMENT_NEW(_init, bgfx::Init);
  4365. }
  4366. BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
  4367. {
  4368. bgfx_init_t init = *_init;
  4369. if (init.callback != NULL)
  4370. {
  4371. static bgfx::CallbackC99 s_callback;
  4372. s_callback.m_interface = init.callback;
  4373. init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
  4374. }
  4375. if (init.allocator != NULL)
  4376. {
  4377. static bgfx::AllocatorC99 s_allocator;
  4378. s_allocator.m_interface = init.allocator;
  4379. init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
  4380. }
  4381. union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
  4382. in.c = &init;
  4383. return bgfx::init(*in.cpp);
  4384. }
  4385. BGFX_C_API void bgfx_shutdown(void)
  4386. {
  4387. return bgfx::shutdown();
  4388. }
  4389. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
  4390. {
  4391. bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
  4392. }
  4393. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  4394. {
  4395. return bgfx::frame(_capture);
  4396. }
  4397. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
  4398. {
  4399. return bgfx_renderer_type_t(bgfx::getRendererType() );
  4400. }
  4401. BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
  4402. {
  4403. return (const bgfx_caps_t*)bgfx::getCaps();
  4404. }
  4405. BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
  4406. {
  4407. return (const bgfx_stats_t*)bgfx::getStats();
  4408. }
  4409. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  4410. {
  4411. return (const bgfx_memory_t*)bgfx::alloc(_size);
  4412. }
  4413. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  4414. {
  4415. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  4416. }
  4417. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  4418. {
  4419. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  4420. }
  4421. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  4422. {
  4423. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  4424. }
  4425. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  4426. {
  4427. bgfx::setDebug(_debug);
  4428. }
  4429. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  4430. {
  4431. bgfx::dbgTextClear(_attr, _small);
  4432. }
  4433. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  4434. {
  4435. va_list argList;
  4436. va_start(argList, _format);
  4437. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  4438. va_end(argList);
  4439. }
  4440. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  4441. {
  4442. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  4443. }
  4444. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  4445. {
  4446. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  4447. }
  4448. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  4449. {
  4450. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  4451. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4452. return handle.c;
  4453. }
  4454. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  4455. {
  4456. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4457. bgfx::destroy(handle.cpp);
  4458. }
  4459. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4460. {
  4461. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4462. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  4463. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4464. return handle.c;
  4465. }
  4466. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  4467. {
  4468. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4469. bgfx::destroy(handle.cpp);
  4470. }
  4471. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  4472. {
  4473. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4474. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  4475. return handle.c;
  4476. }
  4477. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  4478. {
  4479. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4480. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4481. return handle.c;
  4482. }
  4483. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  4484. {
  4485. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4486. bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  4487. }
  4488. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  4489. {
  4490. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4491. bgfx::destroy(handle.cpp);
  4492. }
  4493. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4494. {
  4495. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4496. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4497. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  4498. return handle.c;
  4499. }
  4500. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4501. {
  4502. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4503. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4504. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4505. return handle.c;
  4506. }
  4507. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  4508. {
  4509. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4510. bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  4511. }
  4512. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  4513. {
  4514. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4515. bgfx::destroy(handle.cpp);
  4516. }
  4517. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  4518. {
  4519. return bgfx::getAvailTransientIndexBuffer(_num);
  4520. }
  4521. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4522. {
  4523. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4524. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  4525. }
  4526. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  4527. {
  4528. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  4529. }
  4530. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  4531. {
  4532. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  4533. }
  4534. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4535. {
  4536. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4537. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  4538. }
  4539. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  4540. {
  4541. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4542. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  4543. }
  4544. BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  4545. {
  4546. bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  4547. }
  4548. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  4549. {
  4550. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  4551. handle.cpp = bgfx::createIndirectBuffer(_num);
  4552. return handle.c;
  4553. }
  4554. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  4555. {
  4556. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4557. bgfx::destroy(handle.cpp);
  4558. }
  4559. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  4560. {
  4561. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  4562. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  4563. return handle.c;
  4564. }
  4565. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  4566. {
  4567. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4568. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  4569. }
  4570. BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
  4571. {
  4572. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4573. bgfx::setName(handle.cpp, _name, _len);
  4574. }
  4575. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  4576. {
  4577. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4578. bgfx::destroy(handle.cpp);
  4579. }
  4580. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  4581. {
  4582. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  4583. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  4584. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4585. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  4586. return handle.c;
  4587. }
  4588. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  4589. {
  4590. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  4591. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4592. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  4593. return handle.c;
  4594. }
  4595. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  4596. {
  4597. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4598. bgfx::destroy(handle.cpp);
  4599. }
  4600. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4601. {
  4602. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4603. }
  4604. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  4605. {
  4606. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  4607. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  4608. }
  4609. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  4610. {
  4611. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4612. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  4613. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  4614. return handle.c;
  4615. }
  4616. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4617. {
  4618. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4619. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4620. return handle.c;
  4621. }
  4622. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4623. {
  4624. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4625. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4626. return handle.c;
  4627. }
  4628. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4629. {
  4630. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4631. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4632. return handle.c;
  4633. }
  4634. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4635. {
  4636. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4637. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4638. return handle.c;
  4639. }
  4640. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4641. {
  4642. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4643. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4644. }
  4645. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  4646. {
  4647. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4648. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  4649. }
  4650. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4651. {
  4652. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4653. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4654. }
  4655. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  4656. {
  4657. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4658. return bgfx::readTexture(handle.cpp, _data, _mip);
  4659. }
  4660. BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
  4661. {
  4662. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4663. bgfx::setName(handle.cpp, _name, _len);
  4664. }
  4665. BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
  4666. {
  4667. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4668. return bgfx::getDirectAccessPtr(handle.cpp);
  4669. }
  4670. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  4671. {
  4672. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4673. bgfx::destroy(handle.cpp);
  4674. }
  4675. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4676. {
  4677. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4678. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  4679. return handle.c;
  4680. }
  4681. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4682. {
  4683. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4684. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  4685. return handle.c;
  4686. }
  4687. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  4688. {
  4689. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4690. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  4691. return handle.c;
  4692. }
  4693. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  4694. {
  4695. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4696. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  4697. return handle.c;
  4698. }
  4699. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
  4700. {
  4701. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4702. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
  4703. return handle.c;
  4704. }
  4705. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  4706. {
  4707. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4708. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  4709. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  4710. return textureHandle.c;
  4711. }
  4712. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  4713. {
  4714. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4715. bgfx::destroy(handle.cpp);
  4716. }
  4717. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  4718. {
  4719. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  4720. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  4721. return handle.c;
  4722. }
  4723. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  4724. {
  4725. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4726. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  4727. bgfx::getUniformInfo(handle.cpp, info);
  4728. }
  4729. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  4730. {
  4731. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4732. bgfx::destroy(handle.cpp);
  4733. }
  4734. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
  4735. {
  4736. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  4737. handle.cpp = bgfx::createOcclusionQuery();
  4738. return handle.c;
  4739. }
  4740. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  4741. {
  4742. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4743. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  4744. }
  4745. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  4746. {
  4747. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4748. bgfx::destroy(handle.cpp);
  4749. }
  4750. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  4751. {
  4752. bgfx::setPaletteColor(_index, _rgba);
  4753. }
  4754. BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
  4755. {
  4756. bgfx::setViewName(_id, _name);
  4757. }
  4758. BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4759. {
  4760. bgfx::setViewRect(_id, _x, _y, _width, _height);
  4761. }
  4762. BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  4763. {
  4764. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  4765. }
  4766. BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4767. {
  4768. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  4769. }
  4770. BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  4771. {
  4772. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  4773. }
  4774. BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  4775. {
  4776. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  4777. }
  4778. BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
  4779. {
  4780. bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  4781. }
  4782. BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
  4783. {
  4784. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4785. bgfx::setViewFrameBuffer(_id, handle.cpp);
  4786. }
  4787. BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
  4788. {
  4789. bgfx::setViewTransform(_id, _view, _proj);
  4790. }
  4791. BGFX_C_API void bgfx_set_view_transform_stereo(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  4792. {
  4793. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  4794. }
  4795. BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
  4796. {
  4797. bgfx::setViewOrder(_id, _num, _order);
  4798. }
  4799. BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
  4800. {
  4801. bgfx::resetView(_id);
  4802. }
  4803. BGFX_C_API void bgfx_set_marker(const char* _marker)
  4804. {
  4805. bgfx::setMarker(_marker);
  4806. }
  4807. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  4808. {
  4809. bgfx::setState(_state, _rgba);
  4810. }
  4811. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  4812. {
  4813. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4814. bgfx::setCondition(handle.cpp, _visible);
  4815. }
  4816. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  4817. {
  4818. bgfx::setStencil(_fstencil, _bstencil);
  4819. }
  4820. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4821. {
  4822. return bgfx::setScissor(_x, _y, _width, _height);
  4823. }
  4824. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  4825. {
  4826. bgfx::setScissor(_cache);
  4827. }
  4828. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  4829. {
  4830. return bgfx::setTransform(_mtx, _num);
  4831. }
  4832. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  4833. {
  4834. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  4835. }
  4836. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  4837. {
  4838. bgfx::setTransform(_cache, _num);
  4839. }
  4840. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  4841. {
  4842. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4843. bgfx::setUniform(handle.cpp, _value, _num);
  4844. }
  4845. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4846. {
  4847. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4848. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4849. }
  4850. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4851. {
  4852. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4853. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4854. }
  4855. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4856. {
  4857. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  4858. }
  4859. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4860. {
  4861. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4862. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4863. }
  4864. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4865. {
  4866. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4867. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4868. }
  4869. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4870. {
  4871. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  4872. }
  4873. BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
  4874. {
  4875. bgfx::setVertexCount(_numVertices);
  4876. }
  4877. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  4878. {
  4879. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
  4880. }
  4881. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4882. {
  4883. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4884. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4885. }
  4886. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4887. {
  4888. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4889. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4890. }
  4891. BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
  4892. {
  4893. bgfx::setInstanceCount(_numInstances);
  4894. }
  4895. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4896. {
  4897. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4898. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4899. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  4900. }
  4901. BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
  4902. {
  4903. return bgfx::touch(_id);
  4904. }
  4905. BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  4906. {
  4907. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4908. bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  4909. }
  4910. BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  4911. {
  4912. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  4913. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  4914. bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  4915. }
  4916. BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  4917. {
  4918. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4919. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4920. bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  4921. }
  4922. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  4923. {
  4924. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4925. bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  4926. }
  4927. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  4928. {
  4929. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4930. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4931. }
  4932. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4933. {
  4934. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4935. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4936. }
  4937. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  4938. {
  4939. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4940. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4941. }
  4942. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4943. {
  4944. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4945. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4946. }
  4947. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  4948. {
  4949. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4950. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4951. }
  4952. BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  4953. {
  4954. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4955. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  4956. }
  4957. BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  4958. {
  4959. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4960. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4961. bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  4962. }
  4963. BGFX_C_API void bgfx_discard(void)
  4964. {
  4965. bgfx::discard();
  4966. }
  4967. BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4968. {
  4969. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  4970. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  4971. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4972. }
  4973. #define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
  4974. BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
  4975. {
  4976. BGFX_ENCODER(setMarker(_marker) );
  4977. }
  4978. BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
  4979. {
  4980. BGFX_ENCODER(setState(_state, _rgba) );
  4981. }
  4982. BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
  4983. {
  4984. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4985. BGFX_ENCODER(setCondition(handle.cpp, _visible) );
  4986. }
  4987. BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
  4988. {
  4989. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  4990. }
  4991. BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4992. {
  4993. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  4994. }
  4995. BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
  4996. {
  4997. BGFX_ENCODER(setScissor(_cache) );
  4998. }
  4999. BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
  5000. {
  5001. return BGFX_ENCODER(setTransform(_mtx, _num) );
  5002. }
  5003. BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
  5004. {
  5005. return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
  5006. }
  5007. BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
  5008. {
  5009. BGFX_ENCODER(setTransform(_cache, _num) );
  5010. }
  5011. BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  5012. {
  5013. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  5014. BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
  5015. }
  5016. BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5017. {
  5018. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5019. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5020. }
  5021. BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5022. {
  5023. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5024. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5025. }
  5026. BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  5027. {
  5028. BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
  5029. }
  5030. BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5031. {
  5032. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5033. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5034. }
  5035. BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5036. {
  5037. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5038. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5039. }
  5040. BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  5041. {
  5042. BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
  5043. }
  5044. BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
  5045. {
  5046. BGFX_ENCODER(setVertexCount(_numVertices) );
  5047. }
  5048. BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  5049. {
  5050. BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
  5051. }
  5052. BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5053. {
  5054. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5055. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5056. }
  5057. BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5058. {
  5059. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5060. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5061. }
  5062. BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
  5063. {
  5064. BGFX_ENCODER(setInstanceCount(_numInstances) );
  5065. }
  5066. BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  5067. {
  5068. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  5069. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5070. BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
  5071. }
  5072. BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
  5073. {
  5074. return BGFX_ENCODER(touch(_id) );
  5075. }
  5076. BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  5077. {
  5078. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5079. BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
  5080. }
  5081. BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  5082. {
  5083. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  5084. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  5085. BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
  5086. }
  5087. BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  5088. {
  5089. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5090. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5091. BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
  5092. }
  5093. BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  5094. {
  5095. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5096. BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
  5097. }
  5098. BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  5099. {
  5100. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5101. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5102. }
  5103. BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5104. {
  5105. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5106. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5107. }
  5108. BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  5109. {
  5110. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5111. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5112. }
  5113. BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5114. {
  5115. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5116. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5117. }
  5118. BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  5119. {
  5120. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  5121. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5122. }
  5123. BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  5124. {
  5125. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5126. BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) );
  5127. }
  5128. BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  5129. {
  5130. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5131. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5132. BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) );
  5133. }
  5134. BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
  5135. {
  5136. BGFX_ENCODER(discard() );
  5137. }
  5138. BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  5139. {
  5140. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  5141. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  5142. BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  5143. }
  5144. #undef BGFX_ENCODER
  5145. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
  5146. {
  5147. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  5148. bgfx::requestScreenShot(handle.cpp, _filePath);
  5149. }
  5150. BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  5151. {
  5152. return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  5153. }
  5154. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  5155. {
  5156. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  5157. }
  5158. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  5159. {
  5160. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  5161. }
  5162. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  5163. {
  5164. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5165. return bgfx::overrideInternal(handle.cpp, _ptr);
  5166. }
  5167. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  5168. {
  5169. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5170. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  5171. }
  5172. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  5173. {
  5174. if (_version == BGFX_API_VERSION)
  5175. {
  5176. #define BGFX_IMPORT \
  5177. BGFX_IMPORT_FUNC(render_frame) \
  5178. BGFX_IMPORT_FUNC(set_platform_data) \
  5179. BGFX_IMPORT_FUNC(get_internal_data) \
  5180. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  5181. BGFX_IMPORT_FUNC(override_internal_texture) \
  5182. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  5183. BGFX_IMPORT_FUNC(vertex_decl_add) \
  5184. BGFX_IMPORT_FUNC(vertex_decl_decode) \
  5185. BGFX_IMPORT_FUNC(vertex_decl_has) \
  5186. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  5187. BGFX_IMPORT_FUNC(vertex_decl_end) \
  5188. BGFX_IMPORT_FUNC(vertex_pack) \
  5189. BGFX_IMPORT_FUNC(vertex_unpack) \
  5190. BGFX_IMPORT_FUNC(vertex_convert) \
  5191. BGFX_IMPORT_FUNC(weld_vertices) \
  5192. BGFX_IMPORT_FUNC(topology_convert) \
  5193. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  5194. BGFX_IMPORT_FUNC(get_supported_renderers) \
  5195. BGFX_IMPORT_FUNC(get_renderer_name) \
  5196. BGFX_IMPORT_FUNC(init_ctor) \
  5197. BGFX_IMPORT_FUNC(init) \
  5198. BGFX_IMPORT_FUNC(shutdown) \
  5199. BGFX_IMPORT_FUNC(reset) \
  5200. BGFX_IMPORT_FUNC(frame) \
  5201. BGFX_IMPORT_FUNC(get_renderer_type) \
  5202. BGFX_IMPORT_FUNC(get_caps) \
  5203. BGFX_IMPORT_FUNC(get_stats) \
  5204. BGFX_IMPORT_FUNC(alloc) \
  5205. BGFX_IMPORT_FUNC(copy) \
  5206. BGFX_IMPORT_FUNC(make_ref) \
  5207. BGFX_IMPORT_FUNC(make_ref_release) \
  5208. BGFX_IMPORT_FUNC(set_debug) \
  5209. BGFX_IMPORT_FUNC(dbg_text_clear) \
  5210. BGFX_IMPORT_FUNC(dbg_text_printf) \
  5211. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  5212. BGFX_IMPORT_FUNC(dbg_text_image) \
  5213. BGFX_IMPORT_FUNC(create_index_buffer) \
  5214. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  5215. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  5216. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  5217. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  5218. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  5219. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  5220. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  5221. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  5222. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  5223. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  5224. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  5225. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  5226. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  5227. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  5228. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  5229. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  5230. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  5231. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  5232. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  5233. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  5234. BGFX_IMPORT_FUNC(create_shader) \
  5235. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  5236. BGFX_IMPORT_FUNC(set_shader_name) \
  5237. BGFX_IMPORT_FUNC(destroy_shader) \
  5238. BGFX_IMPORT_FUNC(create_program) \
  5239. BGFX_IMPORT_FUNC(create_compute_program) \
  5240. BGFX_IMPORT_FUNC(destroy_program) \
  5241. BGFX_IMPORT_FUNC(is_texture_valid) \
  5242. BGFX_IMPORT_FUNC(calc_texture_size) \
  5243. BGFX_IMPORT_FUNC(create_texture) \
  5244. BGFX_IMPORT_FUNC(create_texture_2d) \
  5245. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  5246. BGFX_IMPORT_FUNC(create_texture_3d) \
  5247. BGFX_IMPORT_FUNC(create_texture_cube) \
  5248. BGFX_IMPORT_FUNC(update_texture_2d) \
  5249. BGFX_IMPORT_FUNC(update_texture_3d) \
  5250. BGFX_IMPORT_FUNC(update_texture_cube) \
  5251. BGFX_IMPORT_FUNC(read_texture) \
  5252. BGFX_IMPORT_FUNC(set_texture_name) \
  5253. BGFX_IMPORT_FUNC(get_direct_access_ptr) \
  5254. BGFX_IMPORT_FUNC(destroy_texture) \
  5255. BGFX_IMPORT_FUNC(create_frame_buffer) \
  5256. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  5257. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  5258. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  5259. BGFX_IMPORT_FUNC(get_texture) \
  5260. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  5261. BGFX_IMPORT_FUNC(create_uniform) \
  5262. BGFX_IMPORT_FUNC(get_uniform_info) \
  5263. BGFX_IMPORT_FUNC(destroy_uniform) \
  5264. BGFX_IMPORT_FUNC(create_occlusion_query) \
  5265. BGFX_IMPORT_FUNC(get_result) \
  5266. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  5267. BGFX_IMPORT_FUNC(set_palette_color) \
  5268. BGFX_IMPORT_FUNC(set_view_name) \
  5269. BGFX_IMPORT_FUNC(set_view_rect) \
  5270. BGFX_IMPORT_FUNC(set_view_scissor) \
  5271. BGFX_IMPORT_FUNC(set_view_clear) \
  5272. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  5273. BGFX_IMPORT_FUNC(set_view_mode) \
  5274. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  5275. BGFX_IMPORT_FUNC(set_view_transform) \
  5276. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  5277. BGFX_IMPORT_FUNC(set_view_order) \
  5278. BGFX_IMPORT_FUNC(encoder_set_marker) \
  5279. BGFX_IMPORT_FUNC(encoder_set_state) \
  5280. BGFX_IMPORT_FUNC(encoder_set_condition) \
  5281. BGFX_IMPORT_FUNC(encoder_set_stencil) \
  5282. BGFX_IMPORT_FUNC(encoder_set_scissor) \
  5283. BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \
  5284. BGFX_IMPORT_FUNC(encoder_set_transform) \
  5285. BGFX_IMPORT_FUNC(encoder_alloc_transform) \
  5286. BGFX_IMPORT_FUNC(encoder_set_transform_cached) \
  5287. BGFX_IMPORT_FUNC(encoder_set_uniform) \
  5288. BGFX_IMPORT_FUNC(encoder_set_index_buffer) \
  5289. BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \
  5290. BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \
  5291. BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \
  5292. BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \
  5293. BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \
  5294. BGFX_IMPORT_FUNC(encoder_set_vertex_count) \
  5295. BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \
  5296. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \
  5297. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
  5298. BGFX_IMPORT_FUNC(encoder_set_instance_count) \
  5299. BGFX_IMPORT_FUNC(encoder_set_texture) \
  5300. BGFX_IMPORT_FUNC(encoder_touch) \
  5301. BGFX_IMPORT_FUNC(encoder_submit) \
  5302. BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \
  5303. BGFX_IMPORT_FUNC(encoder_submit_indirect) \
  5304. BGFX_IMPORT_FUNC(encoder_set_image) \
  5305. BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \
  5306. BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \
  5307. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \
  5308. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \
  5309. BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \
  5310. BGFX_IMPORT_FUNC(encoder_dispatch) \
  5311. BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \
  5312. BGFX_IMPORT_FUNC(encoder_discard) \
  5313. BGFX_IMPORT_FUNC(encoder_blit) \
  5314. BGFX_IMPORT_FUNC(request_screen_shot)
  5315. static bgfx_interface_vtbl_t s_bgfx_interface =
  5316. {
  5317. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  5318. BGFX_IMPORT
  5319. #undef BGFX_IMPORT_FUNC
  5320. };
  5321. return &s_bgfx_interface;
  5322. }
  5323. return NULL;
  5324. }