entry_sdl.cpp 31 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP()
  16. #include <bgfx/platform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <stdio.h>
  21. #include <bx/mutex.h>
  22. #include <bx/thread.h>
  23. #include <bx/handlealloc.h>
  24. #include <bx/readerwriter.h>
  25. #include <bx/crtimpl.h>
  26. #include <tinystl/allocator.h>
  27. #include <tinystl/string.h>
  28. namespace entry
  29. {
  30. inline bool sdlSetWindow(SDL_Window* _window)
  31. {
  32. SDL_SysWMinfo wmi;
  33. SDL_VERSION(&wmi.version);
  34. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  35. {
  36. return false;
  37. }
  38. bgfx::PlatformData pd;
  39. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  40. pd.ndt = wmi.info.x11.display;
  41. pd.nwh = (void*)(uintptr_t)wmi.info.x11.window;
  42. # elif BX_PLATFORM_OSX
  43. pd.ndt = NULL;
  44. pd.nwh = wmi.info.cocoa.window;
  45. # elif BX_PLATFORM_WINDOWS
  46. pd.ndt = NULL;
  47. pd.nwh = wmi.info.win.window;
  48. # elif BX_PLATFORM_STEAMLINK
  49. pd.ndt = wmi.info.vivante.display;
  50. pd.nwh = wmi.info.vivante.window;
  51. # endif // BX_PLATFORM_
  52. pd.context = NULL;
  53. pd.backBuffer = NULL;
  54. pd.backBufferDS = NULL;
  55. bgfx::setPlatformData(pd);
  56. return true;
  57. }
  58. static uint8_t translateKeyModifiers(uint16_t _sdl)
  59. {
  60. uint8_t modifiers = 0;
  61. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  62. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  63. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  64. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  65. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  66. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  67. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  68. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  69. return modifiers;
  70. }
  71. static uint8_t translateKeyModifierPress(uint16_t _key)
  72. {
  73. uint8_t modifier;
  74. switch (_key)
  75. {
  76. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  77. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  78. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  79. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  80. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  81. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  82. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  83. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  84. default: { modifier = 0; } break;
  85. }
  86. return modifier;
  87. }
  88. static uint8_t s_translateKey[256];
  89. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  90. {
  91. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  92. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  93. }
  94. static Key::Enum translateKey(SDL_Scancode _sdl)
  95. {
  96. return (Key::Enum)s_translateKey[_sdl&0xff];
  97. }
  98. static uint8_t s_translateGamepad[256];
  99. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  100. {
  101. s_translateGamepad[_sdl] = _button;
  102. }
  103. static Key::Enum translateGamepad(uint8_t _sdl)
  104. {
  105. return Key::Enum(s_translateGamepad[_sdl]);
  106. }
  107. static uint8_t s_translateGamepadAxis[256];
  108. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  109. {
  110. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  111. }
  112. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  113. {
  114. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  115. }
  116. struct AxisDpadRemap
  117. {
  118. Key::Enum first;
  119. Key::Enum second;
  120. };
  121. static AxisDpadRemap s_axisDpad[] =
  122. {
  123. { Key::GamepadLeft, Key::GamepadRight },
  124. { Key::GamepadUp, Key::GamepadDown },
  125. { Key::None, Key::None },
  126. { Key::GamepadLeft, Key::GamepadRight },
  127. { Key::GamepadUp, Key::GamepadDown },
  128. { Key::None, Key::None },
  129. };
  130. struct GamepadSDL
  131. {
  132. GamepadSDL()
  133. : m_controller(NULL)
  134. , m_jid(INT32_MAX)
  135. {
  136. bx::memSet(m_value, 0, sizeof(m_value) );
  137. // Deadzone values from xinput.h
  138. m_deadzone[GamepadAxis::LeftX ] =
  139. m_deadzone[GamepadAxis::LeftY ] = 7849;
  140. m_deadzone[GamepadAxis::RightX] =
  141. m_deadzone[GamepadAxis::RightY] = 8689;
  142. m_deadzone[GamepadAxis::LeftZ ] =
  143. m_deadzone[GamepadAxis::RightZ] = 30;
  144. }
  145. void create(const SDL_JoyDeviceEvent& _jev)
  146. {
  147. m_joystick = SDL_JoystickOpen(_jev.which);
  148. SDL_Joystick* joystick = m_joystick;
  149. m_jid = SDL_JoystickInstanceID(joystick);
  150. }
  151. void create(const SDL_ControllerDeviceEvent& _cev)
  152. {
  153. m_controller = SDL_GameControllerOpen(_cev.which);
  154. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  155. m_jid = SDL_JoystickInstanceID(joystick);
  156. }
  157. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  158. {
  159. if (filter(_axis, &_value) )
  160. {
  161. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  162. if (Key::None != s_axisDpad[_axis].first)
  163. {
  164. if (_value == 0)
  165. {
  166. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  167. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  168. }
  169. else
  170. {
  171. _eventQueue.postKeyEvent(_handle
  172. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  173. , 0
  174. , true
  175. );
  176. }
  177. }
  178. }
  179. }
  180. void destroy()
  181. {
  182. if (NULL != m_controller)
  183. {
  184. SDL_GameControllerClose(m_controller);
  185. m_controller = NULL;
  186. }
  187. if (NULL != m_joystick)
  188. {
  189. SDL_JoystickClose(m_joystick);
  190. m_joystick = NULL;
  191. }
  192. m_jid = INT32_MAX;
  193. }
  194. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  195. {
  196. const int32_t old = m_value[_axis];
  197. const int32_t deadzone = m_deadzone[_axis];
  198. int32_t value = *_value;
  199. value = value > deadzone || value < -deadzone ? value : 0;
  200. m_value[_axis] = value;
  201. *_value = value;
  202. return old != value;
  203. }
  204. int32_t m_value[GamepadAxis::Count];
  205. int32_t m_deadzone[GamepadAxis::Count];
  206. SDL_Joystick* m_joystick;
  207. SDL_GameController* m_controller;
  208. // SDL_Haptic* m_haptic;
  209. SDL_JoystickID m_jid;
  210. };
  211. struct MainThreadEntry
  212. {
  213. int m_argc;
  214. char** m_argv;
  215. static int32_t threadFunc(void* _userData);
  216. };
  217. ///
  218. static void* sdlNativeWindowHandle(SDL_Window* _window)
  219. {
  220. SDL_SysWMinfo wmi;
  221. SDL_VERSION(&wmi.version);
  222. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  223. {
  224. return NULL;
  225. }
  226. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  227. return (void*)wmi.info.x11.window;
  228. # elif BX_PLATFORM_OSX
  229. return wmi.info.cocoa.window;
  230. # elif BX_PLATFORM_WINDOWS
  231. return wmi.info.win.window;
  232. # elif BX_PLATFORM_STEAMLINK
  233. return wmi.info.vivante.window;
  234. # endif // BX_PLATFORM_
  235. }
  236. struct Msg
  237. {
  238. Msg()
  239. : m_x(0)
  240. , m_y(0)
  241. , m_width(0)
  242. , m_height(0)
  243. , m_flags(0)
  244. {
  245. }
  246. int32_t m_x;
  247. int32_t m_y;
  248. uint32_t m_width;
  249. uint32_t m_height;
  250. uint32_t m_flags;
  251. tinystl::string m_title;
  252. };
  253. static uint32_t s_userEventStart;
  254. enum SDL_USER_WINDOW
  255. {
  256. SDL_USER_WINDOW_CREATE,
  257. SDL_USER_WINDOW_DESTROY,
  258. SDL_USER_WINDOW_SET_TITLE,
  259. SDL_USER_WINDOW_SET_POS,
  260. SDL_USER_WINDOW_SET_SIZE,
  261. SDL_USER_WINDOW_TOGGLE_FRAME,
  262. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  263. SDL_USER_WINDOW_MOUSE_LOCK,
  264. };
  265. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  266. {
  267. SDL_Event event;
  268. SDL_UserEvent& uev = event.user;
  269. uev.type = s_userEventStart + _type;
  270. union { void* p; WindowHandle h; } cast;
  271. cast.h = _handle;
  272. uev.data1 = cast.p;
  273. uev.data2 = _msg;
  274. uev.code = _code;
  275. SDL_PushEvent(&event);
  276. }
  277. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  278. {
  279. union { void* p; WindowHandle h; } cast;
  280. cast.p = _uev.data1;
  281. return cast.h;
  282. }
  283. struct Context
  284. {
  285. Context()
  286. : m_width(ENTRY_DEFAULT_WIDTH)
  287. , m_height(ENTRY_DEFAULT_HEIGHT)
  288. , m_aspectRatio(16.0f/9.0f)
  289. , m_mx(0)
  290. , m_my(0)
  291. , m_mz(0)
  292. , m_mouseLock(false)
  293. , m_fullscreen(false)
  294. {
  295. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  296. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  297. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  298. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  299. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  300. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  301. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  302. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  303. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  304. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  305. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  306. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  307. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  308. initTranslateKey(SDL_SCANCODE_END, Key::End);
  309. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  310. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  311. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  312. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  313. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  314. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  315. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  316. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  317. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  318. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  319. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  320. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  321. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  322. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  323. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  324. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  325. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  326. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  327. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  328. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  329. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  330. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  331. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  332. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  333. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  334. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  335. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  336. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  337. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  338. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  339. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  340. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  341. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  342. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  343. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  344. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  345. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  346. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  347. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  348. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  349. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  350. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  351. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  352. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  353. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  354. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  355. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  356. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  357. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  358. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  359. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  360. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  361. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  362. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  363. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  364. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  365. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  366. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  367. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  368. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  369. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  370. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  371. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  372. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  373. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  374. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  375. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  376. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  377. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  378. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  379. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  380. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  381. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  382. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  383. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  384. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  385. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  386. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  387. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  388. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  389. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  390. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  391. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  392. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  393. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  394. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  395. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  396. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  397. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  398. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  399. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  400. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  401. }
  402. int run(int _argc, char** _argv)
  403. {
  404. m_mte.m_argc = _argc;
  405. m_mte.m_argv = _argv;
  406. SDL_Init(0
  407. | SDL_INIT_GAMECONTROLLER
  408. );
  409. m_windowAlloc.alloc();
  410. m_window[0] = SDL_CreateWindow("bgfx"
  411. , SDL_WINDOWPOS_UNDEFINED
  412. , SDL_WINDOWPOS_UNDEFINED
  413. , m_width
  414. , m_height
  415. , SDL_WINDOW_SHOWN
  416. | SDL_WINDOW_RESIZABLE
  417. );
  418. m_flags[0] = 0
  419. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  420. | ENTRY_WINDOW_FLAG_FRAME
  421. ;
  422. s_userEventStart = SDL_RegisterEvents(7);
  423. sdlSetWindow(m_window[0]);
  424. bgfx::renderFrame();
  425. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  426. // Force window resolution...
  427. WindowHandle defaultWindow = { 0 };
  428. setWindowSize(defaultWindow, m_width, m_height, true);
  429. bx::FileReaderI* reader = getFileReader();
  430. if (bx::open(reader, "gamecontrollerdb.txt") )
  431. {
  432. bx::AllocatorI* allocator = getAllocator();
  433. uint32_t size = (uint32_t)bx::getSize(reader);
  434. void* data = BX_ALLOC(allocator, size);
  435. bx::read(reader, data, size);
  436. bx::close(reader);
  437. SDL_GameControllerAddMapping( (char*)data);
  438. BX_FREE(allocator, data);
  439. }
  440. bool exit = false;
  441. SDL_Event event;
  442. while (!exit)
  443. {
  444. bgfx::renderFrame();
  445. while (SDL_PollEvent(&event) )
  446. {
  447. switch (event.type)
  448. {
  449. case SDL_QUIT:
  450. m_eventQueue.postExitEvent();
  451. exit = true;
  452. break;
  453. case SDL_MOUSEMOTION:
  454. {
  455. const SDL_MouseMotionEvent& mev = event.motion;
  456. m_mx = mev.x;
  457. m_my = mev.y;
  458. WindowHandle handle = findHandle(mev.windowID);
  459. if (isValid(handle) )
  460. {
  461. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  462. }
  463. }
  464. break;
  465. case SDL_MOUSEBUTTONDOWN:
  466. case SDL_MOUSEBUTTONUP:
  467. {
  468. const SDL_MouseButtonEvent& mev = event.button;
  469. WindowHandle handle = findHandle(mev.windowID);
  470. if (isValid(handle) )
  471. {
  472. MouseButton::Enum button;
  473. switch (mev.button)
  474. {
  475. default:
  476. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  477. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  478. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  479. }
  480. m_eventQueue.postMouseEvent(handle
  481. , mev.x
  482. , mev.y
  483. , 0
  484. , button
  485. , mev.type == SDL_MOUSEBUTTONDOWN
  486. );
  487. }
  488. }
  489. break;
  490. case SDL_MOUSEWHEEL:
  491. {
  492. const SDL_MouseWheelEvent& mev = event.wheel;
  493. m_mz += mev.y;
  494. WindowHandle handle = findHandle(mev.windowID);
  495. if (isValid(handle) )
  496. {
  497. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  498. }
  499. }
  500. break;
  501. case SDL_TEXTINPUT:
  502. {
  503. const SDL_TextInputEvent& tev = event.text;
  504. WindowHandle handle = findHandle(tev.windowID);
  505. if (isValid(handle) )
  506. {
  507. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  508. }
  509. }
  510. break;
  511. case SDL_KEYDOWN:
  512. {
  513. const SDL_KeyboardEvent& kev = event.key;
  514. WindowHandle handle = findHandle(kev.windowID);
  515. if (isValid(handle) )
  516. {
  517. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  518. Key::Enum key = translateKey(kev.keysym.scancode);
  519. #if 0
  520. DBG("SDL scancode %d, key %d, name %s, key name %s"
  521. , kev.keysym.scancode
  522. , key
  523. , SDL_GetScancodeName(kev.keysym.scancode)
  524. , SDL_GetKeyName(kev.keysym.scancode)
  525. );
  526. #endif // 0
  527. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  528. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  529. if (0 == key && 0 == modifiers)
  530. {
  531. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  532. }
  533. if (Key::Esc == key)
  534. {
  535. uint8_t pressedChar[4];
  536. pressedChar[0] = 0x1b;
  537. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  538. }
  539. else if (Key::Return == key)
  540. {
  541. uint8_t pressedChar[4];
  542. pressedChar[0] = 0x0d;
  543. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  544. }
  545. else if (Key::Backspace == key)
  546. {
  547. uint8_t pressedChar[4];
  548. pressedChar[0] = 0x08;
  549. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  550. }
  551. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  552. }
  553. }
  554. break;
  555. case SDL_KEYUP:
  556. {
  557. const SDL_KeyboardEvent& kev = event.key;
  558. WindowHandle handle = findHandle(kev.windowID);
  559. if (isValid(handle) )
  560. {
  561. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  562. Key::Enum key = translateKey(kev.keysym.scancode);
  563. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  564. }
  565. }
  566. break;
  567. case SDL_WINDOWEVENT:
  568. {
  569. const SDL_WindowEvent& wev = event.window;
  570. switch (wev.event)
  571. {
  572. case SDL_WINDOWEVENT_RESIZED:
  573. case SDL_WINDOWEVENT_SIZE_CHANGED:
  574. {
  575. WindowHandle handle = findHandle(wev.windowID);
  576. setWindowSize(handle, wev.data1, wev.data2);
  577. }
  578. break;
  579. case SDL_WINDOWEVENT_SHOWN:
  580. case SDL_WINDOWEVENT_HIDDEN:
  581. case SDL_WINDOWEVENT_EXPOSED:
  582. case SDL_WINDOWEVENT_MOVED:
  583. case SDL_WINDOWEVENT_MINIMIZED:
  584. case SDL_WINDOWEVENT_MAXIMIZED:
  585. case SDL_WINDOWEVENT_RESTORED:
  586. case SDL_WINDOWEVENT_ENTER:
  587. case SDL_WINDOWEVENT_LEAVE:
  588. case SDL_WINDOWEVENT_FOCUS_GAINED:
  589. case SDL_WINDOWEVENT_FOCUS_LOST:
  590. break;
  591. case SDL_WINDOWEVENT_CLOSE:
  592. {
  593. WindowHandle handle = findHandle(wev.windowID);
  594. if (0 == handle.idx)
  595. {
  596. m_eventQueue.postExitEvent();
  597. exit = true;
  598. }
  599. }
  600. break;
  601. }
  602. }
  603. break;
  604. case SDL_JOYAXISMOTION:
  605. {
  606. const SDL_JoyAxisEvent& jev = event.jaxis;
  607. GamepadHandle handle = findGamepad(jev.which);
  608. if (isValid(handle) )
  609. {
  610. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  611. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  612. }
  613. }
  614. break;
  615. case SDL_CONTROLLERAXISMOTION:
  616. {
  617. const SDL_ControllerAxisEvent& aev = event.caxis;
  618. GamepadHandle handle = findGamepad(aev.which);
  619. if (isValid(handle) )
  620. {
  621. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  622. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  623. }
  624. }
  625. break;
  626. case SDL_JOYBUTTONDOWN:
  627. case SDL_JOYBUTTONUP:
  628. {
  629. const SDL_JoyButtonEvent& bev = event.jbutton;
  630. GamepadHandle handle = findGamepad(bev.which);
  631. if (isValid(handle) )
  632. {
  633. Key::Enum key = translateGamepad(bev.button);
  634. if (Key::Count != key)
  635. {
  636. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  637. }
  638. }
  639. }
  640. break;
  641. case SDL_CONTROLLERBUTTONDOWN:
  642. case SDL_CONTROLLERBUTTONUP:
  643. {
  644. const SDL_ControllerButtonEvent& bev = event.cbutton;
  645. GamepadHandle handle = findGamepad(bev.which);
  646. if (isValid(handle) )
  647. {
  648. Key::Enum key = translateGamepad(bev.button);
  649. if (Key::Count != key)
  650. {
  651. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  652. }
  653. }
  654. }
  655. break;
  656. case SDL_JOYDEVICEADDED:
  657. {
  658. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  659. if (isValid(handle) )
  660. {
  661. const SDL_JoyDeviceEvent& jev = event.jdevice;
  662. m_gamepad[handle.idx].create(jev);
  663. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  664. }
  665. }
  666. break;
  667. case SDL_JOYDEVICEREMOVED:
  668. {
  669. const SDL_JoyDeviceEvent& jev = event.jdevice;
  670. GamepadHandle handle = findGamepad(jev.which);
  671. if (isValid(handle) )
  672. {
  673. m_gamepad[handle.idx].destroy();
  674. m_gamepadAlloc.free(handle.idx);
  675. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  676. }
  677. }
  678. break;
  679. case SDL_CONTROLLERDEVICEADDED:
  680. {
  681. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  682. if (isValid(handle) )
  683. {
  684. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  685. m_gamepad[handle.idx].create(cev);
  686. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  687. }
  688. }
  689. break;
  690. case SDL_CONTROLLERDEVICEREMAPPED:
  691. {
  692. }
  693. break;
  694. case SDL_CONTROLLERDEVICEREMOVED:
  695. {
  696. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  697. GamepadHandle handle = findGamepad(cev.which);
  698. if (isValid(handle) )
  699. {
  700. m_gamepad[handle.idx].destroy();
  701. m_gamepadAlloc.free(handle.idx);
  702. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  703. }
  704. }
  705. break;
  706. default:
  707. {
  708. const SDL_UserEvent& uev = event.user;
  709. switch (uev.type - s_userEventStart)
  710. {
  711. case SDL_USER_WINDOW_CREATE:
  712. {
  713. WindowHandle handle = getWindowHandle(uev);
  714. Msg* msg = (Msg*)uev.data2;
  715. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  716. , msg->m_x
  717. , msg->m_y
  718. , msg->m_width
  719. , msg->m_height
  720. , SDL_WINDOW_SHOWN
  721. | SDL_WINDOW_RESIZABLE
  722. );
  723. m_flags[handle.idx] = msg->m_flags;
  724. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  725. if (NULL != nwh)
  726. {
  727. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  728. m_eventQueue.postWindowEvent(handle, nwh);
  729. }
  730. delete msg;
  731. }
  732. break;
  733. case SDL_USER_WINDOW_DESTROY:
  734. {
  735. WindowHandle handle = getWindowHandle(uev);
  736. if (isValid(handle) )
  737. {
  738. m_eventQueue.postWindowEvent(handle);
  739. SDL_DestroyWindow(m_window[handle.idx]);
  740. m_window[handle.idx] = NULL;
  741. }
  742. }
  743. break;
  744. case SDL_USER_WINDOW_SET_TITLE:
  745. {
  746. WindowHandle handle = getWindowHandle(uev);
  747. Msg* msg = (Msg*)uev.data2;
  748. if (isValid(handle) )
  749. {
  750. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  751. }
  752. delete msg;
  753. }
  754. break;
  755. case SDL_USER_WINDOW_SET_POS:
  756. {
  757. WindowHandle handle = getWindowHandle(uev);
  758. Msg* msg = (Msg*)uev.data2;
  759. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  760. delete msg;
  761. }
  762. break;
  763. case SDL_USER_WINDOW_SET_SIZE:
  764. {
  765. WindowHandle handle = getWindowHandle(uev);
  766. Msg* msg = (Msg*)uev.data2;
  767. if (isValid(handle) )
  768. {
  769. setWindowSize(handle, msg->m_width, msg->m_height);
  770. }
  771. delete msg;
  772. }
  773. break;
  774. case SDL_USER_WINDOW_TOGGLE_FRAME:
  775. {
  776. WindowHandle handle = getWindowHandle(uev);
  777. if (isValid(handle) )
  778. {
  779. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  780. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  781. }
  782. }
  783. break;
  784. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  785. {
  786. WindowHandle handle = getWindowHandle(uev);
  787. m_fullscreen = !m_fullscreen;
  788. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  789. }
  790. break;
  791. case SDL_USER_WINDOW_MOUSE_LOCK:
  792. {
  793. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  794. }
  795. break;
  796. default:
  797. break;
  798. }
  799. }
  800. break;
  801. }
  802. }
  803. }
  804. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  805. m_thread.shutdown();
  806. SDL_DestroyWindow(m_window[0]);
  807. SDL_Quit();
  808. return m_thread.getExitCode();
  809. }
  810. WindowHandle findHandle(uint32_t _windowId)
  811. {
  812. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  813. return findHandle(window);
  814. }
  815. WindowHandle findHandle(SDL_Window* _window)
  816. {
  817. bx::MutexScope scope(m_lock);
  818. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  819. {
  820. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  821. if (_window == m_window[idx])
  822. {
  823. WindowHandle handle = { idx };
  824. return handle;
  825. }
  826. }
  827. WindowHandle invalid = { UINT16_MAX };
  828. return invalid;
  829. }
  830. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  831. {
  832. if (_width != m_width
  833. || _height != m_height
  834. || _force)
  835. {
  836. m_width = _width;
  837. m_height = _height;
  838. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  839. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  840. }
  841. }
  842. GamepadHandle findGamepad(SDL_JoystickID _jid)
  843. {
  844. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  845. {
  846. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  847. if (_jid == m_gamepad[idx].m_jid)
  848. {
  849. GamepadHandle handle = { idx };
  850. return handle;
  851. }
  852. }
  853. GamepadHandle invalid = { UINT16_MAX };
  854. return invalid;
  855. }
  856. MainThreadEntry m_mte;
  857. bx::Thread m_thread;
  858. EventQueue m_eventQueue;
  859. bx::Mutex m_lock;
  860. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  861. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  862. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  863. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  864. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  865. uint32_t m_width;
  866. uint32_t m_height;
  867. float m_aspectRatio;
  868. int32_t m_mx;
  869. int32_t m_my;
  870. int32_t m_mz;
  871. bool m_mouseLock;
  872. bool m_fullscreen;
  873. };
  874. static Context s_ctx;
  875. const Event* poll()
  876. {
  877. return s_ctx.m_eventQueue.poll();
  878. }
  879. const Event* poll(WindowHandle _handle)
  880. {
  881. return s_ctx.m_eventQueue.poll(_handle);
  882. }
  883. void release(const Event* _event)
  884. {
  885. s_ctx.m_eventQueue.release(_event);
  886. }
  887. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  888. {
  889. bx::MutexScope scope(s_ctx.m_lock);
  890. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  891. if (UINT16_MAX != handle.idx)
  892. {
  893. Msg* msg = new Msg;
  894. msg->m_x = _x;
  895. msg->m_y = _y;
  896. msg->m_width = _width;
  897. msg->m_height = _height;
  898. msg->m_title = _title;
  899. msg->m_flags = _flags;
  900. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  901. }
  902. return handle;
  903. }
  904. void destroyWindow(WindowHandle _handle)
  905. {
  906. if (UINT16_MAX != _handle.idx)
  907. {
  908. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  909. bx::MutexScope scope(s_ctx.m_lock);
  910. s_ctx.m_windowAlloc.free(_handle.idx);
  911. }
  912. }
  913. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  914. {
  915. Msg* msg = new Msg;
  916. msg->m_x = _x;
  917. msg->m_y = _y;
  918. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  919. }
  920. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  921. {
  922. Msg* msg = new Msg;
  923. msg->m_width = _width;
  924. msg->m_height = _height;
  925. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  926. }
  927. void setWindowTitle(WindowHandle _handle, const char* _title)
  928. {
  929. Msg* msg = new Msg;
  930. msg->m_title = _title;
  931. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  932. }
  933. void toggleWindowFrame(WindowHandle _handle)
  934. {
  935. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  936. }
  937. void toggleFullscreen(WindowHandle _handle)
  938. {
  939. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  940. }
  941. void setMouseLock(WindowHandle _handle, bool _lock)
  942. {
  943. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  944. }
  945. int32_t MainThreadEntry::threadFunc(void* _userData)
  946. {
  947. MainThreadEntry* self = (MainThreadEntry*)_userData;
  948. int32_t result = main(self->m_argc, self->m_argv);
  949. SDL_Event event;
  950. SDL_QuitEvent& qev = event.quit;
  951. qev.type = SDL_QUIT;
  952. SDL_PushEvent(&event);
  953. return result;
  954. }
  955. } // namespace entry
  956. int main(int _argc, char** _argv)
  957. {
  958. using namespace entry;
  959. return s_ctx.run(_argc, _argv);
  960. }
  961. #endif // ENTRY_CONFIG_USE_SDL