texturev.cpp 47 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <bgfx/bgfx.h>
  7. #include <bx/commandline.h>
  8. #include <bx/easing.h>
  9. #include <bx/file.h>
  10. #include <bx/filepath.h>
  11. #include <bx/math.h>
  12. #include <bx/os.h>
  13. #include <bx/process.h>
  14. #include <bx/settings.h>
  15. #include <bx/uint32_t.h>
  16. #include <entry/entry.h>
  17. #include <entry/input.h>
  18. #include <entry/cmd.h>
  19. #include <imgui/imgui.h>
  20. #include <bgfx_utils.h>
  21. #include <dirent.h>
  22. #include <tinystl/allocator.h>
  23. #include <tinystl/vector.h>
  24. namespace stl = tinystl;
  25. #include <string>
  26. #include <algorithm>
  27. #include <bimg/decode.h>
  28. #include <bgfx/embedded_shader.h>
  29. #include "vs_texture.bin.h"
  30. #include "vs_texture_cube.bin.h"
  31. #include "fs_texture.bin.h"
  32. #include "fs_texture_array.bin.h"
  33. #include "fs_texture_cube.bin.h"
  34. #include "fs_texture_cube2.bin.h"
  35. #include "fs_texture_sdf.bin.h"
  36. #include "fs_texture_msdf.bin.h"
  37. #include "fs_texture_3d.bin.h"
  38. #define BACKGROUND_VIEW_ID 0
  39. #define IMAGE_VIEW_ID 1
  40. #define BGFX_TEXTUREV_VERSION_MAJOR 1
  41. #define BGFX_TEXTUREV_VERSION_MINOR 0
  42. const float kEvMin = -10.0f;
  43. const float kEvMax = 20.0f;
  44. static const bgfx::EmbeddedShader s_embeddedShaders[] =
  45. {
  46. BGFX_EMBEDDED_SHADER(vs_texture),
  47. BGFX_EMBEDDED_SHADER(fs_texture),
  48. BGFX_EMBEDDED_SHADER(fs_texture_array),
  49. BGFX_EMBEDDED_SHADER(vs_texture_cube),
  50. BGFX_EMBEDDED_SHADER(fs_texture_cube),
  51. BGFX_EMBEDDED_SHADER(fs_texture_cube2),
  52. BGFX_EMBEDDED_SHADER(fs_texture_sdf),
  53. BGFX_EMBEDDED_SHADER(fs_texture_msdf),
  54. BGFX_EMBEDDED_SHADER(fs_texture_3d),
  55. BGFX_EMBEDDED_SHADER_END()
  56. };
  57. static const char* s_supportedExt[] =
  58. {
  59. "bmp",
  60. "dds",
  61. "exr",
  62. "gif",
  63. "gnf",
  64. "jpg",
  65. "jpeg",
  66. "hdr",
  67. "ktx",
  68. "pgm",
  69. "png",
  70. "ppm",
  71. "psd",
  72. "pvr",
  73. "tga",
  74. };
  75. struct Binding
  76. {
  77. enum Enum
  78. {
  79. App,
  80. View,
  81. Help,
  82. Count
  83. };
  84. };
  85. struct Geometry
  86. {
  87. enum Enum
  88. {
  89. Quad,
  90. Cross,
  91. Hexagon,
  92. Count
  93. };
  94. };
  95. static const InputBinding s_bindingApp[] =
  96. {
  97. { entry::Key::KeyQ, entry::Modifier::None, 1, NULL, "exit" },
  98. { entry::Key::KeyF, entry::Modifier::None, 1, NULL, "graphics fullscreen" },
  99. INPUT_BINDING_END
  100. };
  101. const char* s_resetCmd =
  102. "view zoom 1.0\n"
  103. "view rotate 0\n"
  104. "view cubemap\n"
  105. "view pan\n"
  106. "view ev\n"
  107. ;
  108. static const InputBinding s_bindingView[] =
  109. {
  110. { entry::Key::Esc, entry::Modifier::None, 1, NULL, "exit" },
  111. { entry::Key::Comma, entry::Modifier::None, 1, NULL, "view mip prev" },
  112. { entry::Key::Period, entry::Modifier::None, 1, NULL, "view mip next" },
  113. { entry::Key::Comma, entry::Modifier::LeftShift, 1, NULL, "view mip" },
  114. { entry::Key::Comma, entry::Modifier::RightShift, 1, NULL, "view mip" },
  115. { entry::Key::Slash, entry::Modifier::None, 1, NULL, "view filter" },
  116. { entry::Key::Key1, entry::Modifier::None, 1, NULL, "view zoom 1.0\n"
  117. "view fit\n" },
  118. { entry::Key::Key0, entry::Modifier::None, 1, NULL, s_resetCmd },
  119. { entry::Key::Plus, entry::Modifier::None, 1, NULL, "view zoom +0.1" },
  120. { entry::Key::Minus, entry::Modifier::None, 1, NULL, "view zoom -0.1" },
  121. { entry::Key::KeyZ, entry::Modifier::None, 1, NULL, "view rotate -90" },
  122. { entry::Key::KeyZ, entry::Modifier::LeftShift, 1, NULL, "view rotate +90" },
  123. { entry::Key::Up, entry::Modifier::None, 1, NULL, "view pan\n"
  124. "view file-up" },
  125. { entry::Key::Down, entry::Modifier::None, 1, NULL, "view pan\n"
  126. "view file-down" },
  127. { entry::Key::PageUp, entry::Modifier::None, 1, NULL, "view pan\n"
  128. "view file-pgup" },
  129. { entry::Key::PageDown, entry::Modifier::None, 1, NULL, "view pan\n"
  130. "view file-pgdown" },
  131. { entry::Key::Left, entry::Modifier::None, 1, NULL, "view layer prev" },
  132. { entry::Key::Right, entry::Modifier::None, 1, NULL, "view layer next" },
  133. { entry::Key::KeyR, entry::Modifier::None, 1, NULL, "view rgb r" },
  134. { entry::Key::KeyG, entry::Modifier::None, 1, NULL, "view rgb g" },
  135. { entry::Key::KeyB, entry::Modifier::None, 1, NULL, "view rgb b" },
  136. { entry::Key::KeyA, entry::Modifier::None, 1, NULL, "view rgb a" },
  137. { entry::Key::KeyI, entry::Modifier::None, 1, NULL, "view info" },
  138. { entry::Key::KeyH, entry::Modifier::None, 1, NULL, "view help" },
  139. { entry::Key::Return, entry::Modifier::None, 1, NULL, "view files" },
  140. { entry::Key::KeyS, entry::Modifier::None, 1, NULL, "view sdf" },
  141. { entry::Key::Space, entry::Modifier::None, 1, NULL, "view geo\n"
  142. "view pan\n" },
  143. INPUT_BINDING_END
  144. };
  145. static const InputBinding s_bindingHelp[] =
  146. {
  147. { entry::Key::Esc, entry::Modifier::None, 1, NULL, "view help" },
  148. { entry::Key::KeyH, entry::Modifier::None, 1, NULL, "view help" },
  149. INPUT_BINDING_END
  150. };
  151. static const char* s_bindingName[] =
  152. {
  153. "App",
  154. "View",
  155. "Help",
  156. };
  157. BX_STATIC_ASSERT(Binding::Count == BX_COUNTOF(s_bindingName) );
  158. static const InputBinding* s_binding[] =
  159. {
  160. s_bindingApp,
  161. s_bindingView,
  162. s_bindingHelp,
  163. };
  164. BX_STATIC_ASSERT(Binding::Count == BX_COUNTOF(s_binding) );
  165. struct View
  166. {
  167. View()
  168. : m_cubeMapGeo(Geometry::Quad)
  169. , m_fileIndex(0)
  170. , m_scaleFn(0)
  171. , m_mip(0)
  172. , m_layer(0)
  173. , m_abgr(UINT32_MAX)
  174. , m_ev(0.0f)
  175. , m_evMin(kEvMin)
  176. , m_evMax(kEvMax)
  177. , m_posx(0.0f)
  178. , m_posy(0.0f)
  179. , m_angx(0.0f)
  180. , m_angy(0.0f)
  181. , m_zoom(1.0f)
  182. , m_angle(0.0f)
  183. , m_orientation(0.0f)
  184. , m_flipH(0.0f)
  185. , m_flipV(0.0f)
  186. , m_transitionTime(1.0f)
  187. , m_filter(true)
  188. , m_fit(true)
  189. , m_alpha(false)
  190. , m_help(false)
  191. , m_info(false)
  192. , m_files(false)
  193. , m_sdf(false)
  194. , m_inLinear(false)
  195. {
  196. load();
  197. }
  198. ~View()
  199. {
  200. }
  201. int32_t cmd(int32_t _argc, char const* const* _argv)
  202. {
  203. if (_argc >= 2)
  204. {
  205. if (0 == bx::strCmp(_argv[1], "mip") )
  206. {
  207. if (_argc >= 3)
  208. {
  209. uint32_t mip = m_mip;
  210. if (0 == bx::strCmp(_argv[2], "next") )
  211. {
  212. ++mip;
  213. }
  214. else if (0 == bx::strCmp(_argv[2], "prev") )
  215. {
  216. --mip;
  217. }
  218. else if (0 == bx::strCmp(_argv[2], "last") )
  219. {
  220. mip = INT32_MAX;
  221. }
  222. else
  223. {
  224. bx::fromString(&mip, _argv[2]);
  225. }
  226. m_mip = bx::uint32_iclamp(mip, 0, m_textureInfo.numMips-1);
  227. }
  228. else
  229. {
  230. m_mip = 0;
  231. }
  232. }
  233. else if (0 == bx::strCmp(_argv[1], "layer") )
  234. {
  235. if (_argc >= 3)
  236. {
  237. uint32_t layer = m_layer;
  238. if (0 == bx::strCmp(_argv[2], "next") )
  239. {
  240. ++layer;
  241. }
  242. else if (0 == bx::strCmp(_argv[2], "prev") )
  243. {
  244. --layer;
  245. }
  246. else if (0 == bx::strCmp(_argv[2], "last") )
  247. {
  248. layer = INT32_MAX;
  249. }
  250. else
  251. {
  252. bx::fromString(&layer, _argv[2]);
  253. }
  254. m_layer = bx::uint32_iclamp(layer, 0, m_textureInfo.numLayers-1);
  255. }
  256. else
  257. {
  258. m_layer = 0;
  259. }
  260. }
  261. else if (0 == bx::strCmp(_argv[1], "ev") )
  262. {
  263. if (_argc >= 3)
  264. {
  265. float ev = m_ev;
  266. bx::fromString(&ev, _argv[2]);
  267. m_ev = bx::clamp(ev, kEvMin, kEvMax);
  268. }
  269. else
  270. {
  271. m_ev = 0.0f;
  272. }
  273. }
  274. else if (0 == bx::strCmp(_argv[1], "pan") )
  275. {
  276. if (_argc >= 3)
  277. {
  278. if (_argc >= 4)
  279. {
  280. float yy;
  281. bx::fromString(&yy, _argv[3]);
  282. if (_argv[3][0] == '+'
  283. || _argv[3][0] == '-')
  284. {
  285. m_posy += yy;
  286. }
  287. else
  288. {
  289. m_posy = yy;
  290. }
  291. }
  292. float xx;
  293. bx::fromString(&xx, _argv[2]);
  294. if (_argv[2][0] == '+'
  295. || _argv[2][0] == '-')
  296. {
  297. m_posx += xx;
  298. }
  299. else
  300. {
  301. m_posx = xx;
  302. }
  303. }
  304. else
  305. {
  306. m_posx = 0.0f;
  307. m_posy = 0.0f;
  308. }
  309. }
  310. else if (0 == bx::strCmp(_argv[1], "cubemap") )
  311. {
  312. if (_argc >= 3)
  313. {
  314. if (_argc >= 4)
  315. {
  316. float yy;
  317. bx::fromString(&yy, _argv[3]);
  318. if (_argv[3][0] == '+'
  319. || _argv[3][0] == '-')
  320. {
  321. m_angy += bx::toRad(yy);
  322. }
  323. else
  324. {
  325. m_angy = bx::toRad(yy);
  326. }
  327. }
  328. float xx;
  329. bx::fromString(&xx, _argv[2]);
  330. if (_argv[2][0] == '+'
  331. || _argv[2][0] == '-')
  332. {
  333. m_angx += bx::toRad(xx);
  334. }
  335. else
  336. {
  337. m_angx = bx::toRad(xx);
  338. }
  339. }
  340. else
  341. {
  342. m_angx = 0.0f;
  343. m_angy = 0.0f;
  344. }
  345. }
  346. else if (0 == bx::strCmp(_argv[1], "zoom") )
  347. {
  348. if (_argc >= 3)
  349. {
  350. float zoom;
  351. bx::fromString(&zoom, _argv[2]);
  352. if (_argv[2][0] == '+'
  353. || _argv[2][0] == '-')
  354. {
  355. m_zoom += zoom;
  356. }
  357. else
  358. {
  359. m_zoom = zoom;
  360. }
  361. m_zoom = bx::clamp(m_zoom, 0.01f, 10.0f);
  362. }
  363. else
  364. {
  365. m_zoom = 1.0f;
  366. }
  367. }
  368. else if (0 == bx::strCmp(_argv[1], "rotate") )
  369. {
  370. if (_argc >= 3)
  371. {
  372. float angle;
  373. bx::fromString(&angle, _argv[2]);
  374. if (_argv[2][0] == '+'
  375. || _argv[2][0] == '-')
  376. {
  377. m_angle += bx::toRad(angle);
  378. }
  379. else
  380. {
  381. m_angle = bx::toRad(angle);
  382. }
  383. m_angle = bx::wrap(m_angle, bx::kPi*2.0f);
  384. }
  385. else
  386. {
  387. m_angle = 0.0f;
  388. }
  389. }
  390. else if (0 == bx::strCmp(_argv[1], "orientation") )
  391. {
  392. if (_argc >= 3)
  393. {
  394. float* dst = NULL;
  395. char axis = bx::toLower(_argv[2][0]);
  396. switch (axis)
  397. {
  398. case 'x': dst = &m_flipV; break;
  399. case 'y': dst = &m_flipH; break;
  400. case 'z': dst = &m_orientation; break;
  401. default: break;
  402. }
  403. if (NULL != dst)
  404. {
  405. if (_argc >= 4)
  406. {
  407. float angle;
  408. bx::fromString(&angle, _argv[3]);
  409. *dst = bx::toRad(angle);
  410. }
  411. else
  412. {
  413. *dst = 0.0f;
  414. }
  415. }
  416. }
  417. else
  418. {
  419. m_flipH = 0.0f;
  420. m_flipV = 0.0f;
  421. m_orientation = 0.0f;
  422. }
  423. }
  424. else if (0 == bx::strCmp(_argv[1], "transition") )
  425. {
  426. if (_argc >= 3)
  427. {
  428. float time;
  429. bx::fromString(&time, _argv[2]);
  430. m_transitionTime = bx::clamp(time, 0.0f, 5.0f);
  431. }
  432. else
  433. {
  434. m_transitionTime = 1.0f;
  435. }
  436. }
  437. else if (0 == bx::strCmp(_argv[1], "filter") )
  438. {
  439. if (_argc >= 3)
  440. {
  441. bx::fromString(&m_filter, _argv[2]);
  442. }
  443. else
  444. {
  445. m_filter ^= true;
  446. }
  447. }
  448. else if (0 == bx::strCmp(_argv[1], "fit") )
  449. {
  450. if (_argc >= 3)
  451. {
  452. bx::fromString(&m_fit, _argv[2]);
  453. }
  454. else
  455. {
  456. m_fit ^= true;
  457. }
  458. }
  459. else if (0 == bx::strCmp(_argv[1], "file-up") )
  460. {
  461. m_fileIndex = bx::uint32_satsub(m_fileIndex, 1);
  462. }
  463. else if (0 == bx::strCmp(_argv[1], "file-down") )
  464. {
  465. uint32_t numFiles = bx::uint32_satsub(uint32_t(m_fileList.size() ), 1);
  466. ++m_fileIndex;
  467. m_fileIndex = bx::uint32_min(m_fileIndex, numFiles);
  468. }
  469. else if (0 == bx::strCmp(_argv[1], "rgb") )
  470. {
  471. if (_argc >= 3)
  472. {
  473. if (_argv[2][0] == 'r')
  474. {
  475. m_abgr ^= 0x000000ff;
  476. }
  477. else if (_argv[2][0] == 'g')
  478. {
  479. m_abgr ^= 0x0000ff00;
  480. }
  481. else if (_argv[2][0] == 'b')
  482. {
  483. m_abgr ^= 0x00ff0000;
  484. }
  485. else if (_argv[2][0] == 'a')
  486. {
  487. m_alpha ^= true;
  488. }
  489. }
  490. else
  491. {
  492. m_abgr = UINT32_MAX;
  493. m_alpha = false;
  494. }
  495. }
  496. else if (0 == bx::strCmp(_argv[1], "sdf") )
  497. {
  498. m_sdf ^= true;
  499. }
  500. else if (0 == bx::strCmp(_argv[1], "geo") )
  501. {
  502. if (_argc >= 3)
  503. {
  504. if (bx::toLower(_argv[2][0]) == 'c')
  505. {
  506. m_cubeMapGeo = Geometry::Cross;
  507. }
  508. else if (bx::toLower(_argv[2][0]) == 'h')
  509. {
  510. m_cubeMapGeo = Geometry::Hexagon;
  511. }
  512. else
  513. {
  514. m_cubeMapGeo = Geometry::Quad;
  515. }
  516. }
  517. else
  518. {
  519. m_cubeMapGeo = Geometry::Enum( (m_cubeMapGeo + 1) % Geometry::Count);
  520. }
  521. }
  522. else if (0 == bx::strCmp(_argv[1], "help") )
  523. {
  524. m_help ^= true;
  525. }
  526. else if (0 == bx::strCmp(_argv[1], "save") )
  527. {
  528. save();
  529. }
  530. else if (0 == bx::strCmp(_argv[1], "info") )
  531. {
  532. m_info ^= true;
  533. }
  534. else if (0 == bx::strCmp(_argv[1], "files") )
  535. {
  536. m_files ^= true;
  537. }
  538. }
  539. return 0;
  540. }
  541. static bool sortNameAscending(const std::string& _lhs, const std::string& _rhs)
  542. {
  543. return 0 > bx::strCmpV(_lhs.c_str(), _rhs.c_str() );
  544. }
  545. void updateFileList(const bx::FilePath& _filePath)
  546. {
  547. DIR* dir = opendir(_filePath.get() );
  548. if (NULL == dir)
  549. {
  550. m_path = _filePath.getPath();
  551. dir = opendir(m_path.get() );
  552. }
  553. else
  554. {
  555. m_path = _filePath;
  556. }
  557. if (NULL != dir)
  558. {
  559. for (dirent* item = readdir(dir); NULL != item; item = readdir(dir) )
  560. {
  561. if (0 == (item->d_type & DT_DIR) )
  562. {
  563. const char* ext = bx::strRFind(item->d_name, '.');
  564. if (NULL != ext)
  565. {
  566. ext += 1;
  567. bool supported = false;
  568. for (uint32_t ii = 0; ii < BX_COUNTOF(s_supportedExt); ++ii)
  569. {
  570. if (0 == bx::strCmpI(ext, s_supportedExt[ii]) )
  571. {
  572. supported = true;
  573. break;
  574. }
  575. }
  576. if (supported)
  577. {
  578. m_fileList.push_back(item->d_name);
  579. }
  580. }
  581. }
  582. }
  583. std::sort(m_fileList.begin(), m_fileList.end(), sortNameAscending);
  584. m_fileIndex = 0;
  585. uint32_t idx = 0;
  586. for (FileList::const_iterator it = m_fileList.begin(); it != m_fileList.end(); ++it, ++idx)
  587. {
  588. if (0 == bx::strCmpI(it->c_str(), _filePath.getFileName() ) )
  589. {
  590. // If it is case-insensitive match then might be correct one, but keep
  591. // searching.
  592. m_fileIndex = idx;
  593. if (0 == bx::strCmp(it->c_str(), _filePath.getFileName() ) )
  594. {
  595. // If it is exact match we're done.
  596. break;
  597. }
  598. }
  599. }
  600. closedir(dir);
  601. }
  602. }
  603. void load()
  604. {
  605. bx::FilePath filePath(bx::Dir::Home);
  606. filePath.join(".config/bgfx/texturev.ini");
  607. bx::Settings settings(entry::getAllocator() );
  608. bx::FileReader reader;
  609. if (bx::open(&reader, filePath) )
  610. {
  611. bx::read(&reader, settings);
  612. bx::close(&reader);
  613. if (!bx::fromString(&m_transitionTime, settings.get("view/transition") ) )
  614. {
  615. m_transitionTime = 1.0f;
  616. }
  617. }
  618. }
  619. void save()
  620. {
  621. bx::FilePath filePath(bx::Dir::Home);
  622. filePath.join(".config/bgfx/texturev.ini");
  623. if (bx::makeAll(filePath.getPath() ) )
  624. {
  625. bx::Settings settings(entry::getAllocator() );
  626. char tmp[256];
  627. bx::toString(tmp, sizeof(tmp), m_transitionTime);
  628. settings.set("view/transition", tmp);
  629. bx::FileWriter writer;
  630. if (bx::open(&writer, filePath) )
  631. {
  632. bx::write(&writer, settings);
  633. bx::close(&writer);
  634. }
  635. }
  636. }
  637. bx::FilePath m_path;
  638. typedef stl::vector<std::string> FileList;
  639. FileList m_fileList;
  640. bgfx::TextureInfo m_textureInfo;
  641. Geometry::Enum m_cubeMapGeo;
  642. uint32_t m_fileIndex;
  643. uint32_t m_scaleFn;
  644. uint32_t m_mip;
  645. uint32_t m_layer;
  646. uint32_t m_abgr;
  647. float m_ev;
  648. float m_evMin;
  649. float m_evMax;
  650. float m_posx;
  651. float m_posy;
  652. float m_angx;
  653. float m_angy;
  654. float m_zoom;
  655. float m_angle;
  656. float m_orientation;
  657. float m_flipH;
  658. float m_flipV;
  659. float m_transitionTime;
  660. bool m_filter;
  661. bool m_fit;
  662. bool m_alpha;
  663. bool m_help;
  664. bool m_info;
  665. bool m_files;
  666. bool m_sdf;
  667. bool m_inLinear;
  668. };
  669. int cmdView(CmdContext* /*_context*/, void* _userData, int _argc, char const* const* _argv)
  670. {
  671. View* view = static_cast<View*>(_userData);
  672. return view->cmd(_argc, _argv);
  673. }
  674. struct PosUvwColorVertex
  675. {
  676. float m_x;
  677. float m_y;
  678. float m_u;
  679. float m_v;
  680. float m_w;
  681. uint32_t m_abgr;
  682. static void init()
  683. {
  684. ms_decl
  685. .begin()
  686. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  687. .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float)
  688. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  689. .end();
  690. }
  691. void set(float _x, float _y, float _u, float _v, float _w, uint32_t _abgr)
  692. {
  693. m_x = _x;
  694. m_y = _y;
  695. m_u = _u;
  696. m_v = _v;
  697. m_w = _w;
  698. m_abgr = _abgr;
  699. }
  700. static bgfx::VertexDecl ms_decl;
  701. };
  702. bgfx::VertexDecl PosUvwColorVertex::ms_decl;
  703. static uint32_t addQuad(uint16_t* _indices, uint16_t _idx0, uint16_t _idx1, uint16_t _idx2, uint16_t _idx3)
  704. {
  705. _indices[0] = _idx0;
  706. _indices[1] = _idx3;
  707. _indices[2] = _idx1;
  708. _indices[3] = _idx1;
  709. _indices[4] = _idx3;
  710. _indices[5] = _idx2;
  711. return 6;
  712. }
  713. void setGeometry(
  714. Geometry::Enum _type
  715. , int32_t _x
  716. , int32_t _y
  717. , uint32_t _width
  718. , uint32_t _height
  719. , uint32_t _abgr
  720. , float _maxu = 1.0f
  721. , float _maxv = 1.0f
  722. )
  723. {
  724. if (Geometry::Quad == _type)
  725. {
  726. if (6 == bgfx::getAvailTransientVertexBuffer(6, PosUvwColorVertex::ms_decl) )
  727. {
  728. bgfx::TransientVertexBuffer vb;
  729. bgfx::allocTransientVertexBuffer(&vb, 6, PosUvwColorVertex::ms_decl);
  730. PosUvwColorVertex* vertex = (PosUvwColorVertex*)vb.data;
  731. const float widthf = float(_width);
  732. const float heightf = float(_height);
  733. const float minx = float(_x);
  734. const float miny = float(_y);
  735. const float maxx = minx+widthf;
  736. const float maxy = miny+heightf;
  737. const float minu = 0.0f;
  738. const float maxu = _maxu;
  739. const float minv = 0.0f;
  740. const float maxv = _maxv;
  741. vertex->set(minx, miny, minu, minv, 0.0f, _abgr); ++vertex;
  742. vertex->set(maxx, miny, maxu, minv, 0.0f, _abgr); ++vertex;
  743. vertex->set(maxx, maxy, maxu, maxv, 0.0f, _abgr); ++vertex;
  744. vertex->set(maxx, maxy, maxu, maxv, 0.0f, _abgr); ++vertex;
  745. vertex->set(minx, maxy, minu, maxv, 0.0f, _abgr); ++vertex;
  746. vertex->set(minx, miny, minu, minv, 0.0f, _abgr); ++vertex;
  747. bgfx::setVertexBuffer(0, &vb);
  748. }
  749. }
  750. else
  751. {
  752. const uint32_t numVertices = 14;
  753. const uint32_t numIndices = 36;
  754. if (checkAvailTransientBuffers(numVertices, PosUvwColorVertex::ms_decl, numIndices) )
  755. {
  756. bgfx::TransientVertexBuffer tvb;
  757. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosUvwColorVertex::ms_decl);
  758. bgfx::TransientIndexBuffer tib;
  759. bgfx::allocTransientIndexBuffer(&tib, numIndices);
  760. PosUvwColorVertex* vertex = (PosUvwColorVertex*)tvb.data;
  761. uint16_t* indices = (uint16_t*)tib.data;
  762. if (Geometry::Cross == _type)
  763. {
  764. const float sx = _width /1.5f;
  765. const float sy = _height/1.5f;
  766. const float px = float(_x)-sx/4.0f;
  767. const float py = float(_y);
  768. vertex->set(0.0f*sx+px, 0.5f*sy+py, -1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  769. vertex->set(0.0f*sx+px, 1.0f*sy+py, -1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  770. vertex->set(0.5f*sx+px, 0.0f*sy+py, -1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  771. vertex->set(0.5f*sx+px, 0.5f*sy+py, -1.0f, 1.0f, 1.0f, _abgr); ++vertex;
  772. vertex->set(0.5f*sx+px, 1.0f*sy+py, -1.0f, -1.0f, 1.0f, _abgr); ++vertex;
  773. vertex->set(0.5f*sx+px, 1.5f*sy+py, -1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  774. vertex->set(1.0f*sx+px, 0.0f*sy+py, 1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  775. vertex->set(1.0f*sx+px, 0.5f*sy+py, 1.0f, 1.0f, 1.0f, _abgr); ++vertex;
  776. vertex->set(1.0f*sx+px, 1.0f*sy+py, 1.0f, -1.0f, 1.0f, _abgr); ++vertex;
  777. vertex->set(1.0f*sx+px, 1.5f*sy+py, 1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  778. vertex->set(1.5f*sx+px, 0.5f*sy+py, 1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  779. vertex->set(1.5f*sx+px, 1.0f*sy+py, 1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  780. vertex->set(2.0f*sx+px, 0.5f*sy+py, -1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  781. vertex->set(2.0f*sx+px, 1.0f*sy+py, -1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  782. indices += addQuad(indices, 0, 3, 4, 1);
  783. indices += addQuad(indices, 2, 6, 7, 3);
  784. indices += addQuad(indices, 3, 7, 8, 4);
  785. indices += addQuad(indices, 4, 8, 9, 5);
  786. indices += addQuad(indices, 7, 10, 11, 8);
  787. indices += addQuad(indices, 10, 12, 13, 11);
  788. }
  789. else
  790. {
  791. const float sx = float(_width);
  792. const float sy = float(_height);
  793. const float px = float(_x) - sx/2.0f;
  794. const float py = float(_y);
  795. vertex->set(0.0f*sx+px, 0.25f*sy+py, -1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  796. vertex->set(0.0f*sx+px, 0.75f*sy+py, -1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  797. vertex->set(0.5f*sx+px, 0.00f*sy+py, -1.0f, 1.0f, 1.0f, _abgr); ++vertex;
  798. vertex->set(0.5f*sx+px, 0.50f*sy+py, -1.0f, -1.0f, 1.0f, _abgr); ++vertex;
  799. vertex->set(0.5f*sx+px, 1.00f*sy+py, 1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  800. vertex->set(1.0f*sx+px, 0.25f*sy+py, 1.0f, 1.0f, 1.0f, _abgr); ++vertex;
  801. vertex->set(1.0f*sx+px, 0.75f*sy+py, 1.0f, -1.0f, 1.0f, _abgr); ++vertex;
  802. vertex->set(1.0f*sx+px, 0.25f*sy+py, 1.0f, 1.0f, 1.0f, _abgr); ++vertex;
  803. vertex->set(1.0f*sx+px, 0.75f*sy+py, 1.0f, -1.0f, 1.0f, _abgr); ++vertex;
  804. vertex->set(1.5f*sx+px, 0.00f*sy+py, -1.0f, 1.0f, 1.0f, _abgr); ++vertex;
  805. vertex->set(1.5f*sx+px, 0.50f*sy+py, 1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  806. vertex->set(1.5f*sx+px, 1.00f*sy+py, 1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  807. vertex->set(2.0f*sx+px, 0.25f*sy+py, -1.0f, 1.0f, -1.0f, _abgr); ++vertex;
  808. vertex->set(2.0f*sx+px, 0.75f*sy+py, -1.0f, -1.0f, -1.0f, _abgr); ++vertex;
  809. indices += addQuad(indices, 0, 2, 3, 1);
  810. indices += addQuad(indices, 1, 3, 6, 4);
  811. indices += addQuad(indices, 2, 5, 6, 3);
  812. indices += addQuad(indices, 7, 9, 12, 10);
  813. indices += addQuad(indices, 7, 10, 11, 8);
  814. indices += addQuad(indices, 10, 12, 13, 11);
  815. }
  816. bgfx::setVertexBuffer(0, &tvb);
  817. bgfx::setIndexBuffer(&tib);
  818. }
  819. }
  820. }
  821. template<bx::LerpFn lerpT, bx::EaseFn easeT>
  822. struct InterpolatorT
  823. {
  824. float from;
  825. float to;
  826. float duration;
  827. int64_t offset;
  828. InterpolatorT(float _value)
  829. {
  830. reset(_value);
  831. }
  832. void reset(float _value)
  833. {
  834. from = _value;
  835. to = _value;
  836. duration = 0.0;
  837. offset = bx::getHPCounter();
  838. }
  839. void set(float _value, float _duration)
  840. {
  841. if (_value != to)
  842. {
  843. from = getValue();
  844. to = _value;
  845. duration = _duration;
  846. offset = bx::getHPCounter();
  847. }
  848. }
  849. float getValue()
  850. {
  851. if (duration > 0.0)
  852. {
  853. const double freq = double(bx::getHPFrequency() );
  854. int64_t now = bx::getHPCounter();
  855. float time = (float)(double(now - offset) / freq);
  856. float lerp = bx::clamp(time, 0.0f, duration) / duration;
  857. return lerpT(from, to, easeT(lerp) );
  858. }
  859. return to;
  860. }
  861. };
  862. typedef InterpolatorT<bx::lerp, bx::easeInOutQuad> Interpolator;
  863. typedef InterpolatorT<bx::angleLerp, bx::easeInOutCubic> InterpolatorAngle;
  864. typedef InterpolatorT<bx::lerp, bx::easeLinear> InterpolatorLinear;
  865. void keyBindingHelp(const char* _bindings, const char* _description)
  866. {
  867. ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), _bindings);
  868. ImGui::SameLine(100);
  869. ImGui::Text(_description);
  870. }
  871. void associate()
  872. {
  873. #if BX_PLATFORM_WINDOWS
  874. std::string str;
  875. char exec[MAX_PATH];
  876. GetModuleFileNameA(GetModuleHandleA(NULL), exec, MAX_PATH);
  877. std::string strExec = bx::replaceAll<std::string>(exec, "\\", "\\\\");
  878. std::string value;
  879. bx::stringPrintf(value, "@=\"\\\"%s\\\" \\\"%%1\\\"\"\r\n\r\n", strExec.c_str() );
  880. str += "Windows Registry Editor Version 5.00\r\n\r\n";
  881. str += "[HKEY_CLASSES_ROOT\\texturev\\shell\\open\\command]\r\n";
  882. str += value;
  883. str += "[HKEY_CLASSES_ROOT\\Applications\\texturev.exe\\shell\\open\\command]\r\n";
  884. str += value;
  885. for (uint32_t ii = 0; ii < BX_COUNTOF(s_supportedExt); ++ii)
  886. {
  887. const char* ext = s_supportedExt[ii];
  888. bx::stringPrintf(str, "[-HKEY_CLASSES_ROOT\\.%s]\r\n\r\n", ext);
  889. bx::stringPrintf(str, "[-HKEY_CURRENT_USER\\Software\\Classes\\.%s]\r\n\r\n", ext);
  890. bx::stringPrintf(str, "[HKEY_CLASSES_ROOT\\.%s]\r\n@=\"texturev\"\r\n\r\n", ext);
  891. bx::stringPrintf(str, "[HKEY_CURRENT_USER\\Software\\Classes\\.%s]\r\n@=\"texturev\"\r\n\r\n", ext);
  892. }
  893. bx::FilePath filePath(bx::Dir::Temp);
  894. filePath.join("texture.reg");
  895. bx::FileWriter writer;
  896. bx::Error err;
  897. if (bx::open(&writer, filePath, false, &err) )
  898. {
  899. bx::write(&writer, str.c_str(), uint32_t(str.length()), &err);
  900. bx::close(&writer);
  901. if (err.isOk() )
  902. {
  903. std::string cmd;
  904. bx::stringPrintf(cmd, "/s %s", filePath.get() );
  905. bx::ProcessReader reader;
  906. if (bx::open(&reader, "regedit.exe", cmd.c_str(), &err) )
  907. {
  908. bx::close(&reader);
  909. }
  910. }
  911. }
  912. #elif BX_PLATFORM_LINUX
  913. std::string str;
  914. str += "#/bin/bash\n\n";
  915. for (uint32_t ii = 0; ii < BX_COUNTOF(s_supportedExt); ++ii)
  916. {
  917. const char* ext = s_supportedExt[ii];
  918. bx::stringPrintf(str, "xdg-mime default texturev.desktop image/%s\n", ext);
  919. }
  920. bx::stringPrintf(str, "xdg-mime default texturev.desktop image/x-dds\n");
  921. str += "\n";
  922. bx::FileWriter writer;
  923. bx::Error err;
  924. if (bx::open(&writer, "/tmp/texturev.sh", false, &err) )
  925. {
  926. bx::write(&writer, str.c_str(), uint32_t(str.length()), &err);
  927. bx::close(&writer);
  928. if (err.isOk() )
  929. {
  930. bx::ProcessReader reader;
  931. if (bx::open(&reader, "/bin/bash", "/tmp/texturev.sh", &err) )
  932. {
  933. bx::close(&reader);
  934. }
  935. }
  936. }
  937. #endif // BX_PLATFORM_WINDOWS
  938. }
  939. void help(const char* _error = NULL)
  940. {
  941. if (NULL != _error)
  942. {
  943. fprintf(stderr, "Error:\n%s\n\n", _error);
  944. }
  945. fprintf(stderr
  946. , "texturev, bgfx texture viewer tool, version %d.%d.%d.\n"
  947. "Copyright 2011-2018 Branimir Karadzic. All rights reserved.\n"
  948. "License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause\n\n"
  949. , BGFX_TEXTUREV_VERSION_MAJOR
  950. , BGFX_TEXTUREV_VERSION_MINOR
  951. , BGFX_API_VERSION
  952. );
  953. fprintf(stderr
  954. , "Usage: texturev <file path>\n"
  955. "\n"
  956. "Supported input file types:\n"
  957. );
  958. for (uint32_t ii = 0; ii < BX_COUNTOF(s_supportedExt); ++ii)
  959. {
  960. fprintf(stderr, " *.%s\n", s_supportedExt[ii]);
  961. }
  962. fprintf(stderr
  963. , "\n"
  964. "Options:\n"
  965. " -h, --help Help.\n"
  966. " -v, --version Version information only.\n"
  967. " --associate Associate file extensions with texturev.\n"
  968. "\n"
  969. "For additional information, see https://github.com/bkaradzic/bgfx\n"
  970. );
  971. }
  972. int _main_(int _argc, char** _argv)
  973. {
  974. bx::CommandLine cmdLine(_argc, _argv);
  975. if (cmdLine.hasArg('v', "version") )
  976. {
  977. fprintf(stderr
  978. , "texturev, bgfx texture viewer tool, version %d.%d.%d.\n"
  979. , BGFX_TEXTUREV_VERSION_MAJOR
  980. , BGFX_TEXTUREV_VERSION_MINOR
  981. , BGFX_API_VERSION
  982. );
  983. return bx::kExitSuccess;
  984. }
  985. if (cmdLine.hasArg('h', "help") )
  986. {
  987. help();
  988. return bx::kExitFailure;
  989. }
  990. else if (cmdLine.hasArg("associate") )
  991. {
  992. associate();
  993. return bx::kExitFailure;
  994. }
  995. uint32_t width = 1280;
  996. uint32_t height = 720;
  997. uint32_t debug = BGFX_DEBUG_TEXT;
  998. uint32_t reset = BGFX_RESET_VSYNC;
  999. inputAddBindings(s_bindingName[Binding::App], s_binding[Binding::App]);
  1000. inputAddBindings(s_bindingName[Binding::View], s_binding[Binding::View]);
  1001. View view;
  1002. cmdAdd("view", cmdView, &view);
  1003. entry::setWindowFlags(entry::WindowHandle{0}, ENTRY_WINDOW_FLAG_ASPECT_RATIO, false);
  1004. bgfx::init();
  1005. bgfx::reset(width, height, reset);
  1006. // Set view 0 clear state.
  1007. bgfx::setViewClear(BACKGROUND_VIEW_ID
  1008. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  1009. , 0x000000ff
  1010. , 1.0f
  1011. , 0
  1012. );
  1013. imguiCreate();
  1014. PosUvwColorVertex::init();
  1015. const bgfx::Caps* caps = bgfx::getCaps();
  1016. bgfx::RendererType::Enum type = caps->rendererType;
  1017. bgfx::UniformHandle s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
  1018. bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
  1019. bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
  1020. bgfx::ShaderHandle vsTexture = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_texture");
  1021. bgfx::ShaderHandle fsTexture = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture");
  1022. bgfx::ShaderHandle fsTextureArray = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_array");
  1023. bgfx::ProgramHandle textureProgram = bgfx::createProgram(
  1024. vsTexture
  1025. , fsTexture
  1026. , true
  1027. );
  1028. bgfx::ProgramHandle textureArrayProgram = bgfx::createProgram(
  1029. vsTexture
  1030. , bgfx::isValid(fsTextureArray)
  1031. ? fsTextureArray
  1032. : fsTexture
  1033. , true
  1034. );
  1035. bgfx::ProgramHandle textureCubeProgram = bgfx::createProgram(
  1036. bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_texture_cube")
  1037. , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_cube")
  1038. , true
  1039. );
  1040. bgfx::ProgramHandle textureCube2Program = bgfx::createProgram(
  1041. vsTexture
  1042. , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_cube2")
  1043. , true
  1044. );
  1045. bgfx::ProgramHandle textureSdfProgram = bgfx::createProgram(
  1046. vsTexture
  1047. , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_sdf")
  1048. , true
  1049. );
  1050. bgfx::ProgramHandle textureMsdfProgram = bgfx::createProgram(
  1051. vsTexture
  1052. , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_msdf")
  1053. , true
  1054. );
  1055. bgfx::ProgramHandle texture3DProgram = bgfx::createProgram(
  1056. vsTexture
  1057. , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_texture_3d")
  1058. , true
  1059. );
  1060. const uint32_t checkerBoardSize = 64;
  1061. bgfx::TextureHandle checkerBoard;
  1062. {
  1063. const bgfx::Memory* mem = bgfx::alloc(checkerBoardSize*checkerBoardSize*4);
  1064. bimg::imageCheckerboard(mem->data, checkerBoardSize, checkerBoardSize, 8, 0xff8e8e8e, 0xff5d5d5d);
  1065. checkerBoard = bgfx::createTexture2D(checkerBoardSize, checkerBoardSize, false, 1
  1066. , bgfx::TextureFormat::BGRA8
  1067. , 0
  1068. | BGFX_TEXTURE_MIN_POINT
  1069. | BGFX_TEXTURE_MIP_POINT
  1070. | BGFX_TEXTURE_MAG_POINT
  1071. , mem
  1072. );
  1073. }
  1074. float speed = 0.37f;
  1075. float time = 0.0f;
  1076. Interpolator mip(0.0f);
  1077. Interpolator layer(0.0f);
  1078. InterpolatorLinear ev(0.0f);
  1079. Interpolator zoom(1.0f);
  1080. Interpolator scale(1.0f);
  1081. Interpolator posx(0.0f);
  1082. Interpolator posy(0.0f);
  1083. InterpolatorAngle angle(0.0f);
  1084. InterpolatorAngle angx(0.0f);
  1085. InterpolatorAngle angy(0.0f);
  1086. const char* filePath = _argc < 2 ? "" : _argv[1];
  1087. std::string path = filePath;
  1088. {
  1089. bx::FilePath fp(filePath);
  1090. view.updateFileList(fp);
  1091. }
  1092. int exitcode = bx::kExitSuccess;
  1093. bgfx::TextureHandle texture = BGFX_INVALID_HANDLE;
  1094. {
  1095. uint32_t fileIndex = 0;
  1096. bool dragging = false;
  1097. entry::WindowState windowState;
  1098. entry::MouseState mouseStatePrev;
  1099. while (!entry::processWindowEvents(windowState, debug, reset) )
  1100. {
  1101. const entry::MouseState& mouseState = windowState.m_mouse;
  1102. width = windowState.m_width;
  1103. height = windowState.m_height;
  1104. if (!windowState.m_dropFile.isEmpty() )
  1105. {
  1106. view.updateFileList(windowState.m_dropFile);
  1107. windowState.m_dropFile.clear();
  1108. }
  1109. imguiBeginFrame(mouseState.m_mx
  1110. , mouseState.m_my
  1111. , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  1112. | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  1113. | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  1114. , mouseState.m_mz
  1115. , uint16_t(width)
  1116. , uint16_t(height)
  1117. );
  1118. static bool help = false;
  1119. static bool mouseDelta = false;
  1120. if (!mouseDelta)
  1121. {
  1122. mouseStatePrev = mouseState;
  1123. mouseDelta = true;
  1124. }
  1125. int32_t zoomDelta = mouseState.m_mz - mouseStatePrev.m_mz;
  1126. if (zoomDelta != 0)
  1127. {
  1128. char exec[64];
  1129. bx::snprintf(exec, BX_COUNTOF(exec), "view zoom %+f", -zoomDelta*0.1f);
  1130. cmdExec(exec);
  1131. }
  1132. const float xDelta = float(mouseStatePrev.m_mx - mouseState.m_mx);
  1133. const float yDelta = float(mouseStatePrev.m_my - mouseState.m_my);
  1134. if (!ImGui::MouseOverArea()
  1135. && !help
  1136. && mouseState.m_buttons[entry::MouseButton::Left] != mouseStatePrev.m_buttons[entry::MouseButton::Left])
  1137. {
  1138. dragging = !!mouseState.m_buttons[entry::MouseButton::Left];
  1139. }
  1140. if (dragging)
  1141. {
  1142. if (view.m_textureInfo.cubeMap
  1143. && Geometry::Quad == view.m_cubeMapGeo)
  1144. {
  1145. char exec[64];
  1146. bx::snprintf(exec, BX_COUNTOF(exec), "view cubemap %+f %+f", -yDelta, -xDelta);
  1147. cmdExec(exec);
  1148. }
  1149. else
  1150. {
  1151. char exec[64];
  1152. bx::snprintf(exec, BX_COUNTOF(exec), "view pan %+f %+f", xDelta, yDelta);
  1153. cmdExec(exec);
  1154. }
  1155. }
  1156. mouseStatePrev = mouseState;
  1157. if (ImGui::BeginPopupContextVoid("Menu") )
  1158. {
  1159. if (ImGui::MenuItem("Files", NULL, view.m_files) )
  1160. {
  1161. cmdExec("view files");
  1162. }
  1163. if (ImGui::MenuItem("Info", NULL, view.m_info) )
  1164. {
  1165. cmdExec("view info");
  1166. }
  1167. // if (ImGui::MenuItem("Save As") )
  1168. {
  1169. }
  1170. if (ImGui::MenuItem("Reset") )
  1171. {
  1172. cmdExec(s_resetCmd);
  1173. }
  1174. ImGui::Separator();
  1175. if (ImGui::BeginMenu("Options"))
  1176. {
  1177. bool filter = view.m_filter;
  1178. if (ImGui::MenuItem("Filter", NULL, &filter) )
  1179. {
  1180. cmdExec("view filter");
  1181. }
  1182. bool animate = 0.0f < view.m_transitionTime;
  1183. if (ImGui::MenuItem("Animate", NULL, &animate) )
  1184. {
  1185. cmdExec("view transition %f", animate ? 1.0f : 0.0f);
  1186. }
  1187. if (ImGui::BeginMenu("Cubemap", view.m_textureInfo.cubeMap) )
  1188. {
  1189. if (ImGui::MenuItem("Quad", NULL, Geometry::Quad == view.m_cubeMapGeo) )
  1190. {
  1191. cmdExec("view geo quad");
  1192. }
  1193. if (ImGui::MenuItem("Cross", NULL, Geometry::Cross == view.m_cubeMapGeo) )
  1194. {
  1195. cmdExec("view geo cross");
  1196. }
  1197. if (ImGui::MenuItem("Hexagon", NULL, Geometry::Hexagon == view.m_cubeMapGeo) )
  1198. {
  1199. cmdExec("view geo hexagon");
  1200. }
  1201. ImGui::EndMenu();
  1202. }
  1203. bool sdf = view.m_sdf;
  1204. if (ImGui::MenuItem("SDF", NULL, &sdf) )
  1205. {
  1206. cmdExec("view sdf");
  1207. }
  1208. bool rr = 0 != (view.m_abgr & 0x000000ff);
  1209. if (ImGui::MenuItem("R", NULL, &rr) )
  1210. {
  1211. cmdExec("view rgb r");
  1212. }
  1213. bool gg = 0 != (view.m_abgr & 0x0000ff00);
  1214. if (ImGui::MenuItem("G", NULL, &gg) )
  1215. {
  1216. cmdExec("view rgb g");
  1217. }
  1218. bool bb = 0 != (view.m_abgr & 0x00ff0000);
  1219. if (ImGui::MenuItem("B", NULL, &bb) )
  1220. {
  1221. cmdExec("view rgb b");
  1222. }
  1223. bool alpha = view.m_alpha;
  1224. if (ImGui::MenuItem("Checkerboard", NULL, &alpha) )
  1225. {
  1226. cmdExec("view rgb a");
  1227. }
  1228. ImGui::Separator();
  1229. if (ImGui::MenuItem("Save Options") )
  1230. {
  1231. cmdExec("view save");
  1232. }
  1233. ImGui::EndMenu();
  1234. }
  1235. ImGui::Separator();
  1236. if (ImGui::MenuItem("Help") )
  1237. {
  1238. cmdExec("view help");
  1239. }
  1240. ImGui::Separator();
  1241. if (ImGui::MenuItem("Exit") )
  1242. {
  1243. cmdExec("exit");
  1244. }
  1245. ImGui::EndPopup();
  1246. }
  1247. if (help != view.m_help)
  1248. {
  1249. if (!help)
  1250. {
  1251. ImGui::OpenPopup("Help");
  1252. inputRemoveBindings(s_bindingName[Binding::View]);
  1253. inputAddBindings(s_bindingName[Binding::Help], s_binding[Binding::Help]);
  1254. }
  1255. else
  1256. {
  1257. inputRemoveBindings(s_bindingName[Binding::Help]);
  1258. inputAddBindings(s_bindingName[Binding::View], s_binding[Binding::View]);
  1259. }
  1260. help = view.m_help;
  1261. }
  1262. if (view.m_info)
  1263. {
  1264. ImGui::SetNextWindowSize(
  1265. ImVec2(300.0f, 300.0f)
  1266. , ImGuiCond_FirstUseEver
  1267. );
  1268. if (ImGui::Begin("Info", NULL, ImGuiWindowFlags_AlwaysAutoResize) )
  1269. {
  1270. if (ImGui::BeginChild("##info", ImVec2(0.0f, 0.0f) ) )
  1271. {
  1272. if (!bgfx::isValid(texture) )
  1273. {
  1274. ImGui::Text("Texture is not loaded.");
  1275. }
  1276. else
  1277. {
  1278. ImGui::Text("Dimensions: %d x %d"
  1279. , view.m_textureInfo.width
  1280. , view.m_textureInfo.height
  1281. );
  1282. ImGui::Text("Format: %s"
  1283. , bimg::getName(bimg::TextureFormat::Enum(view.m_textureInfo.format) )
  1284. );
  1285. uint32_t numLayers = view.m_textureInfo.numLayers;
  1286. if (1 < view.m_textureInfo.depth)
  1287. {
  1288. numLayers = bx::max(1, view.m_textureInfo.depth >> view.m_mip);
  1289. }
  1290. view.m_layer = bx::clamp<int32_t>(view.m_layer, 0, numLayers - 1);
  1291. ImGui::SliderInt("Layer", (int32_t*)&view.m_layer, 0, numLayers - 1);
  1292. ImGui::SliderInt("Mip", (int32_t*)&view.m_mip, 0, view.m_textureInfo.numMips - 1);
  1293. ImGui::Separator();
  1294. ImGui::Checkbox("Input linear", &view.m_inLinear);
  1295. ImGui::RangeSliderFloat("EV range", &view.m_evMin, &view.m_evMax, kEvMin, kEvMax);
  1296. ImGui::SliderFloat("EV", &view.m_ev, view.m_evMin, view.m_evMax);
  1297. ImGui::Separator();
  1298. ImGui::Checkbox("Fit to window", &view.m_fit);
  1299. ImGui::SliderFloat("Scale", &view.m_zoom, 0.01f, 10.0f);
  1300. }
  1301. ImGui::EndChild();
  1302. }
  1303. ImGui::End();
  1304. }
  1305. }
  1306. if (view.m_files)
  1307. {
  1308. char temp[bx::kMaxFilePath];
  1309. bx::snprintf(temp, BX_COUNTOF(temp), "%s##File", view.m_path.get() );
  1310. ImGui::SetNextWindowSize(
  1311. ImVec2(400.0f, 400.0f)
  1312. , ImGuiCond_FirstUseEver
  1313. );
  1314. if (ImGui::Begin(temp, NULL) )
  1315. {
  1316. if (ImGui::BeginChild("##file_list", ImVec2(0.0f, 0.0f) ) )
  1317. {
  1318. ImGui::PushFont(ImGui::Font::Mono);
  1319. const float itemHeight = ImGui::GetTextLineHeightWithSpacing();
  1320. const float listHeight =
  1321. bx::max(1.0f, bx::floor(ImGui::GetWindowHeight()/itemHeight) )
  1322. * itemHeight
  1323. ;
  1324. ImGui::PushItemWidth(-1);
  1325. if (ImGui::ListBoxHeader("##empty", ImVec2(0.0f, listHeight) ) )
  1326. {
  1327. const int32_t itemCount = int32_t(view.m_fileList.size() );
  1328. int32_t start, end;
  1329. ImGui::CalcListClipping(itemCount, itemHeight, &start, &end);
  1330. const int32_t index = int32_t(view.m_fileIndex);
  1331. if (index <= start)
  1332. {
  1333. ImGui::SetScrollY(ImGui::GetScrollY() - (start-index+1)*itemHeight);
  1334. }
  1335. else if (index >= end)
  1336. {
  1337. ImGui::SetScrollY(ImGui::GetScrollY() + (index-end+1)*itemHeight);
  1338. }
  1339. ImGuiListClipper clipper(itemCount, itemHeight);
  1340. for (int32_t pos = clipper.DisplayStart; pos < clipper.DisplayEnd; ++pos)
  1341. {
  1342. ImGui::PushID(pos);
  1343. bool isSelected = uint32_t(pos) == view.m_fileIndex;
  1344. if (ImGui::Selectable(view.m_fileList[pos].c_str(), &isSelected) )
  1345. {
  1346. view.m_fileIndex = pos;
  1347. }
  1348. ImGui::PopID();
  1349. }
  1350. clipper.End();
  1351. ImGui::ListBoxFooter();
  1352. }
  1353. ImGui::PopFont();
  1354. ImGui::EndChild();
  1355. }
  1356. ImGui::End();
  1357. }
  1358. }
  1359. if (ImGui::BeginPopupModal("Help", NULL, ImGuiWindowFlags_AlwaysAutoResize) )
  1360. {
  1361. ImGui::SetWindowFontScale(1.0f);
  1362. ImGui::Text(
  1363. "texturev, bgfx texture viewer tool " ICON_KI_WRENCH ", version %d.%d.%d.\n"
  1364. "Copyright 2011-2018 Branimir Karadzic. All rights reserved.\n"
  1365. "License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause\n"
  1366. , BGFX_TEXTUREV_VERSION_MAJOR
  1367. , BGFX_TEXTUREV_VERSION_MINOR
  1368. , BGFX_API_VERSION
  1369. );
  1370. ImGui::Separator();
  1371. ImGui::NextLine();
  1372. ImGui::Text("Key bindings:\n\n");
  1373. ImGui::PushFont(ImGui::Font::Mono);
  1374. keyBindingHelp("ESC", "Exit.");
  1375. keyBindingHelp("h", "Toggle help screen.");
  1376. keyBindingHelp("f", "Toggle full-screen.");
  1377. ImGui::NextLine();
  1378. keyBindingHelp("LMB+drag", "Pan.");
  1379. keyBindingHelp("=/- or MW", "Zoom in/out.");
  1380. keyBindingHelp("z/Z", "Rotate.");
  1381. keyBindingHelp("0", "Reset.");
  1382. keyBindingHelp("1", "Fit to window.");
  1383. ImGui::NextLine();
  1384. keyBindingHelp("<", "Reset MIP level.");
  1385. keyBindingHelp(",/,", "MIP level up/down.");
  1386. keyBindingHelp("/", "Toggle linear/point texture sampling.");
  1387. keyBindingHelp("[space]", "Change cubemap mode.");
  1388. ImGui::NextLine();
  1389. keyBindingHelp("left", "Previous layer in texture array.");
  1390. keyBindingHelp("right", "Next layer in texture array.");
  1391. ImGui::NextLine();
  1392. keyBindingHelp("up", "Previous texture.");
  1393. keyBindingHelp("down", "Next texture.");
  1394. ImGui::NextLine();
  1395. keyBindingHelp("r/g/b", "Toggle R, G, or B color channel.");
  1396. keyBindingHelp("a", "Toggle alpha blending.");
  1397. ImGui::NextLine();
  1398. keyBindingHelp("s", "Toggle Multi-channel SDF rendering");
  1399. ImGui::NextLine();
  1400. ImGui::PopFont();
  1401. ImGui::Dummy(ImVec2(0.0f, 0.0f) );
  1402. ImGui::SameLine(ImGui::GetWindowWidth() - 136.0f);
  1403. if (ImGui::Button("Close", ImVec2(128.0f, 0.0f) )
  1404. || !view.m_help)
  1405. {
  1406. view.m_help = false;
  1407. ImGui::CloseCurrentPopup();
  1408. }
  1409. ImGui::EndPopup();
  1410. }
  1411. imguiEndFrame();
  1412. if ( (!bgfx::isValid(texture) || view.m_fileIndex != fileIndex)
  1413. && 0 != view.m_fileList.size() )
  1414. {
  1415. if (bgfx::isValid(texture) )
  1416. {
  1417. bgfx::destroy(texture);
  1418. }
  1419. fileIndex = view.m_fileIndex;
  1420. bx::FilePath fp = view.m_path;
  1421. fp.join(view.m_fileList[view.m_fileIndex].c_str() );
  1422. bimg::Orientation::Enum orientation;
  1423. texture = loadTexture(fp.get()
  1424. , 0
  1425. | BGFX_TEXTURE_U_CLAMP
  1426. | BGFX_TEXTURE_V_CLAMP
  1427. | BGFX_TEXTURE_W_CLAMP
  1428. , 0
  1429. , &view.m_textureInfo
  1430. , &orientation
  1431. );
  1432. bimg::TextureFormat::Enum format = bimg::TextureFormat::Enum(view.m_textureInfo.format);
  1433. if (format < bimg::TextureFormat::Count)
  1434. {
  1435. view.m_inLinear = bimg::isFloat(format);
  1436. switch (orientation)
  1437. {
  1438. default:
  1439. case bimg::Orientation::R0: cmdExec("view orientation\nview orientation z 0"); break;
  1440. case bimg::Orientation::R90: cmdExec("view orientation\nview orientation z -90"); break;
  1441. case bimg::Orientation::R180: cmdExec("view orientation\nview orientation z -180"); break;
  1442. case bimg::Orientation::R270: cmdExec("view orientation\nview orientation z -270"); break;
  1443. case bimg::Orientation::HFlip: cmdExec("view orientation\nview orientation x -180"); break;
  1444. case bimg::Orientation::HFlipR90: cmdExec("view orientation\nview orientation z -90\nview orientation x -180"); break;
  1445. case bimg::Orientation::HFlipR270: cmdExec("view orientation\nview orientation z -270\nview orientation x -180"); break;
  1446. case bimg::Orientation::VFlip: cmdExec("view orientation\nview orientation y -180"); break;
  1447. }
  1448. }
  1449. std::string title;
  1450. if (isValid(texture) )
  1451. {
  1452. const char* name = "";
  1453. if (view.m_textureInfo.cubeMap)
  1454. {
  1455. name = " CubeMap";
  1456. }
  1457. else if (1 < view.m_textureInfo.depth)
  1458. {
  1459. name = " 3D";
  1460. view.m_textureInfo.numLayers = view.m_textureInfo.depth;
  1461. }
  1462. else if (1 < view.m_textureInfo.numLayers)
  1463. {
  1464. name = " 2D Array";
  1465. }
  1466. bx::stringPrintf(title, "%s (%d x %d%s, mips: %d, layers %d, %s)"
  1467. , fp.get()
  1468. , view.m_textureInfo.width
  1469. , view.m_textureInfo.height
  1470. , name
  1471. , view.m_textureInfo.numMips
  1472. , view.m_textureInfo.numLayers
  1473. , bimg::getName(bimg::TextureFormat::Enum(view.m_textureInfo.format) )
  1474. );
  1475. }
  1476. else
  1477. {
  1478. bx::stringPrintf(title, "Failed to load %s!", filePath);
  1479. }
  1480. entry::WindowHandle handle = { 0 };
  1481. entry::setWindowTitle(handle, title.c_str() );
  1482. }
  1483. int64_t now = bx::getHPCounter();
  1484. static int64_t last = now;
  1485. const int64_t frameTime = now - last;
  1486. last = now;
  1487. const double freq = double(bx::getHPFrequency() );
  1488. time += (float)(frameTime*speed/freq);
  1489. float transitionTime = dragging ? 0.0f : 0.25f*view.m_transitionTime;
  1490. posx.set(view.m_posx, transitionTime);
  1491. posy.set(view.m_posy, transitionTime);
  1492. float ortho[16];
  1493. bx::mtxOrtho(
  1494. ortho
  1495. , 0.0f
  1496. , float(width)
  1497. , float(height)
  1498. , 0.0f
  1499. , 0.0f
  1500. , 1000.0f
  1501. , 0.0f
  1502. , caps->homogeneousDepth
  1503. );
  1504. bgfx::setViewTransform(BACKGROUND_VIEW_ID, NULL, ortho);
  1505. bgfx::setViewRect(BACKGROUND_VIEW_ID, 0, 0, uint16_t(width), uint16_t(height) );
  1506. setGeometry(Geometry::Quad
  1507. , 0
  1508. , 0
  1509. , width
  1510. , height
  1511. , view.m_alpha || !bgfx::isValid(texture) ? UINT32_MAX : 0
  1512. , float(width )/float(checkerBoardSize)
  1513. , float(height)/float(checkerBoardSize)
  1514. );
  1515. bgfx::setTexture(0
  1516. , s_texColor
  1517. , checkerBoard
  1518. );
  1519. bgfx::setState(0
  1520. | BGFX_STATE_WRITE_RGB
  1521. | BGFX_STATE_WRITE_A
  1522. );
  1523. bgfx::submit(BACKGROUND_VIEW_ID
  1524. , textureProgram
  1525. );
  1526. float px = posx.getValue();
  1527. float py = posy.getValue();
  1528. bx::mtxOrtho(
  1529. ortho
  1530. , px-width/2.0f
  1531. , px+width/2.0f
  1532. , py+height/2.0f
  1533. , py-height/2.0f
  1534. , -10.0f
  1535. , 10.0f
  1536. , 0.0f
  1537. , caps->homogeneousDepth
  1538. );
  1539. bgfx::setViewTransform(IMAGE_VIEW_ID, NULL, ortho);
  1540. bgfx::setViewRect(IMAGE_VIEW_ID, 0, 0, uint16_t(width), uint16_t(height) );
  1541. bgfx::dbgTextClear();
  1542. float orientation[16];
  1543. bx::mtxRotateXYZ(orientation, view.m_flipH, view.m_flipV, angle.getValue()+view.m_orientation);
  1544. if (view.m_fit)
  1545. {
  1546. float wh[3] = { float(view.m_textureInfo.width), float(view.m_textureInfo.height), 0.0f };
  1547. float result[3];
  1548. bx::vec3MulMtx(result, wh, orientation);
  1549. result[0] = bx::round(bx::abs(result[0]) );
  1550. result[1] = bx::round(bx::abs(result[1]) );
  1551. scale.set(bx::min(float(width) / result[0]
  1552. , float(height) / result[1])
  1553. , 0.1f*view.m_transitionTime
  1554. );
  1555. }
  1556. else
  1557. {
  1558. scale.set(1.0f, 0.1f*view.m_transitionTime);
  1559. }
  1560. zoom.set(view.m_zoom, transitionTime);
  1561. angle.set(view.m_angle, transitionTime);
  1562. angx.set(view.m_angx, transitionTime);
  1563. angy.set(view.m_angy, transitionTime);
  1564. float ss = scale.getValue()
  1565. * zoom.getValue()
  1566. ;
  1567. setGeometry(view.m_textureInfo.cubeMap ? view.m_cubeMapGeo : Geometry::Quad
  1568. , -int(view.m_textureInfo.width * ss)/2
  1569. , -int(view.m_textureInfo.height * ss)/2
  1570. , int(view.m_textureInfo.width * ss)
  1571. , int(view.m_textureInfo.height * ss)
  1572. , view.m_abgr
  1573. );
  1574. bgfx::setTransform(orientation);
  1575. float mtx[16];
  1576. bx::mtxRotateXY(mtx, angx.getValue(), angy.getValue() );
  1577. bgfx::setUniform(u_mtx, mtx);
  1578. mip.set(float(view.m_mip), 0.5f*view.m_transitionTime);
  1579. layer.set(float(view.m_layer), 0.25f*view.m_transitionTime);
  1580. ev.set(view.m_ev, 0.5f*view.m_transitionTime);
  1581. float params[4] = { mip.getValue(), layer.getValue(), view.m_inLinear ? 1.0f : 0.0f, ev.getValue() };
  1582. if (1 < view.m_textureInfo.depth)
  1583. {
  1584. params[1] = layer.getValue()/float(bx::max(1, view.m_textureInfo.depth >> view.m_mip) );
  1585. }
  1586. bgfx::setUniform(u_params, params);
  1587. const uint32_t textureFlags = 0
  1588. | BGFX_TEXTURE_U_CLAMP
  1589. | BGFX_TEXTURE_V_CLAMP
  1590. | BGFX_TEXTURE_W_CLAMP
  1591. | (view.m_filter ? 0 : 0
  1592. | BGFX_TEXTURE_MIN_POINT
  1593. | BGFX_TEXTURE_MIP_POINT
  1594. | BGFX_TEXTURE_MAG_POINT
  1595. )
  1596. ;
  1597. bgfx::setTexture(0
  1598. , s_texColor
  1599. , texture
  1600. , textureFlags
  1601. );
  1602. bgfx::setState(0
  1603. | BGFX_STATE_WRITE_RGB
  1604. | BGFX_STATE_WRITE_A
  1605. | (view.m_alpha ? BGFX_STATE_BLEND_ALPHA : BGFX_STATE_NONE)
  1606. );
  1607. bgfx:: ProgramHandle program = textureProgram;
  1608. if (1 < view.m_textureInfo.depth)
  1609. {
  1610. program = texture3DProgram;
  1611. }
  1612. else if (view.m_textureInfo.cubeMap)
  1613. {
  1614. program = Geometry::Quad == view.m_cubeMapGeo
  1615. ? textureCubeProgram
  1616. : textureCube2Program
  1617. ;
  1618. }
  1619. else if (1 < view.m_textureInfo.numLayers)
  1620. {
  1621. program = textureArrayProgram;
  1622. }
  1623. else if (view.m_sdf)
  1624. {
  1625. if (8 < bimg::getBitsPerPixel(bimg::TextureFormat::Enum(view.m_textureInfo.format) ) )
  1626. {
  1627. program = textureMsdfProgram;
  1628. }
  1629. else
  1630. {
  1631. program = textureSdfProgram;
  1632. }
  1633. }
  1634. if (bgfx::isValid(texture) )
  1635. {
  1636. bgfx::submit(IMAGE_VIEW_ID, program);
  1637. }
  1638. else
  1639. {
  1640. bgfx::discard();
  1641. }
  1642. bgfx::frame();
  1643. }
  1644. }
  1645. if (bgfx::isValid(texture) )
  1646. {
  1647. bgfx::destroy(texture);
  1648. }
  1649. bgfx::destroy(checkerBoard);
  1650. bgfx::destroy(s_texColor);
  1651. bgfx::destroy(u_mtx);
  1652. bgfx::destroy(u_params);
  1653. bgfx::destroy(textureProgram);
  1654. bgfx::destroy(textureArrayProgram);
  1655. bgfx::destroy(textureCubeProgram);
  1656. bgfx::destroy(textureCube2Program);
  1657. bgfx::destroy(textureSdfProgram);
  1658. bgfx::destroy(textureMsdfProgram);
  1659. bgfx::destroy(texture3DProgram);
  1660. imguiDestroy();
  1661. bgfx::shutdown();
  1662. return exitcode;
  1663. }