entry.cpp 14 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. extern bx::ReallocatorI* getDefaultAllocator();
  21. static bx::ReallocatorI* s_allocator = getDefaultAllocator();
  22. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  23. bx::ReallocatorI* getDefaultAllocator()
  24. {
  25. BX_PRAGMA_DIAGNOSTIC_PUSH();
  26. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
  27. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
  28. static bx::CrtAllocator s_allocator;
  29. return &s_allocator;
  30. BX_PRAGMA_DIAGNOSTIC_POP();
  31. }
  32. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  33. static const char* s_keyName[] =
  34. {
  35. "None",
  36. "Esc",
  37. "Return",
  38. "Tab",
  39. "Space",
  40. "Backspace",
  41. "Up",
  42. "Down",
  43. "Left",
  44. "Right",
  45. "Insert",
  46. "Delete",
  47. "Home",
  48. "End",
  49. "PageUp",
  50. "PageDown",
  51. "Print",
  52. "Plus",
  53. "Minus",
  54. "LeftBracket",
  55. "RightBracket",
  56. "Semicolon",
  57. "Quote",
  58. "Comma",
  59. "Period",
  60. "Slash",
  61. "Backslash",
  62. "Tilda",
  63. "F1",
  64. "F2",
  65. "F3",
  66. "F4",
  67. "F5",
  68. "F6",
  69. "F7",
  70. "F8",
  71. "F9",
  72. "F10",
  73. "F11",
  74. "F12",
  75. "NumPad0",
  76. "NumPad1",
  77. "NumPad2",
  78. "NumPad3",
  79. "NumPad4",
  80. "NumPad5",
  81. "NumPad6",
  82. "NumPad7",
  83. "NumPad8",
  84. "NumPad9",
  85. "Key0",
  86. "Key1",
  87. "Key2",
  88. "Key3",
  89. "Key4",
  90. "Key5",
  91. "Key6",
  92. "Key7",
  93. "Key8",
  94. "Key9",
  95. "KeyA",
  96. "KeyB",
  97. "KeyC",
  98. "KeyD",
  99. "KeyE",
  100. "KeyF",
  101. "KeyG",
  102. "KeyH",
  103. "KeyI",
  104. "KeyJ",
  105. "KeyK",
  106. "KeyL",
  107. "KeyM",
  108. "KeyN",
  109. "KeyO",
  110. "KeyP",
  111. "KeyQ",
  112. "KeyR",
  113. "KeyS",
  114. "KeyT",
  115. "KeyU",
  116. "KeyV",
  117. "KeyW",
  118. "KeyX",
  119. "KeyY",
  120. "KeyZ",
  121. "GamepadA",
  122. "GamepadB",
  123. "GamepadX",
  124. "GamepadY",
  125. "GamepadThumbL",
  126. "GamepadThumbR",
  127. "GamepadShoulderL",
  128. "GamepadShoulderR",
  129. "GamepadUp",
  130. "GamepadDown",
  131. "GamepadLeft",
  132. "GamepadRight",
  133. "GamepadBack",
  134. "GamepadStart",
  135. "GamepadGuide",
  136. };
  137. BX_STATIC_ASSERT(Key::Count == BX_COUNTOF(s_keyName) );
  138. const char* getName(Key::Enum _key)
  139. {
  140. BX_CHECK(_key < Key::Count, "Invalid key %d.", _key);
  141. return s_keyName[_key];
  142. }
  143. char keyToAscii(Key::Enum _key, uint8_t _modifiers)
  144. {
  145. const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
  146. || (Key::Esc <= _key && _key <= Key::Minus);
  147. if (!isAscii)
  148. {
  149. return '\0';
  150. }
  151. const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
  152. if (isNumber)
  153. {
  154. return '0' + (_key - Key::Key0);
  155. }
  156. const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
  157. if (isChar)
  158. {
  159. enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
  160. const bool shift = !!(_modifiers&ShiftMask);
  161. return (shift ? 'A' : 'a') + (_key - Key::KeyA);
  162. }
  163. switch (_key)
  164. {
  165. case Key::Esc: return 0x1b;
  166. case Key::Return: return '\n';
  167. case Key::Tab: return '\t';
  168. case Key::Space: return ' ';
  169. case Key::Backspace: return 0x08;
  170. case Key::Plus: return '+';
  171. case Key::Minus: return '-';
  172. default: break;
  173. }
  174. return '\0';
  175. }
  176. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  177. {
  178. if (0 == strcmp(_argv[_first], _name) )
  179. {
  180. int arg = _first+1;
  181. if (_argc > arg)
  182. {
  183. _flags &= ~_bit;
  184. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  185. }
  186. else
  187. {
  188. _flags ^= _bit;
  189. }
  190. return true;
  191. }
  192. return false;
  193. }
  194. void cmd(const void* _userData)
  195. {
  196. cmdExec( (const char*)_userData);
  197. }
  198. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  199. {
  200. if (_argc > 1)
  201. {
  202. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  203. return 0;
  204. }
  205. return 1;
  206. }
  207. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  208. {
  209. if (_argc > 1)
  210. {
  211. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  212. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  213. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  214. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  215. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  216. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
  217. || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
  218. || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
  219. )
  220. {
  221. return 0;
  222. }
  223. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  224. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  225. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  226. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  227. {
  228. bgfx::setDebug(s_debug);
  229. return 0;
  230. }
  231. else if (0 == strcmp(_argv[1], "screenshot") )
  232. {
  233. if (_argc > 2)
  234. {
  235. bgfx::saveScreenShot(_argv[2]);
  236. }
  237. else
  238. {
  239. time_t tt;
  240. time(&tt);
  241. char filePath[256];
  242. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  243. bgfx::saveScreenShot(filePath);
  244. }
  245. return 0;
  246. }
  247. }
  248. return 1;
  249. }
  250. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  251. {
  252. s_exit = true;
  253. return 0;
  254. }
  255. static const InputBinding s_bindings[] =
  256. {
  257. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  258. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  259. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  260. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  261. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  262. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  263. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  264. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  265. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  266. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  267. { entry::Key::F9, entry::Modifier::None, 1, cmd, "graphics flush" },
  268. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  269. INPUT_BINDING_END
  270. };
  271. int main(int _argc, char** _argv)
  272. {
  273. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  274. #if BX_CONFIG_CRT_FILE_READER_WRITER
  275. s_fileReader = new bx::CrtFileReader;
  276. s_fileWriter = new bx::CrtFileWriter;
  277. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  278. cmdInit();
  279. cmdAdd("mouselock", cmdMouseLock);
  280. cmdAdd("graphics", cmdGraphics );
  281. cmdAdd("exit", cmdExit );
  282. inputInit();
  283. inputAddBindings("bindings", s_bindings);
  284. entry::WindowHandle defaultWindow = { 0 };
  285. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  286. int32_t result = ::_main_(_argc, _argv);
  287. inputRemoveBindings("bindings");
  288. inputShutdown();
  289. cmdShutdown();
  290. #if BX_CONFIG_CRT_FILE_READER_WRITER
  291. delete s_fileReader;
  292. s_fileReader = NULL;
  293. delete s_fileWriter;
  294. s_fileWriter = NULL;
  295. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  296. return result;
  297. }
  298. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  299. {
  300. s_debug = _debug;
  301. s_reset = _reset;
  302. WindowHandle handle = { UINT16_MAX };
  303. bool mouseLock = inputIsMouseLocked();
  304. const Event* ev;
  305. do
  306. {
  307. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  308. ev = scopeEvent.m_ev;
  309. if (NULL != ev)
  310. {
  311. switch (ev->m_type)
  312. {
  313. case Event::Axis:
  314. {
  315. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  316. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  317. }
  318. break;
  319. case Event::Char:
  320. {
  321. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  322. inputChar(chev->m_len, chev->m_char);
  323. }
  324. break;
  325. case Event::Exit:
  326. return true;
  327. case Event::Gamepad:
  328. {
  329. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  330. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  331. }
  332. break;
  333. case Event::Mouse:
  334. {
  335. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  336. handle = mouse->m_handle;
  337. if (mouse->m_move)
  338. {
  339. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  340. }
  341. else
  342. {
  343. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  344. }
  345. if (NULL != _mouse
  346. && !mouseLock)
  347. {
  348. if (mouse->m_move)
  349. {
  350. _mouse->m_mx = mouse->m_mx;
  351. _mouse->m_my = mouse->m_my;
  352. _mouse->m_mz = mouse->m_mz;
  353. }
  354. else
  355. {
  356. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  357. }
  358. }
  359. }
  360. break;
  361. case Event::Key:
  362. {
  363. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  364. handle = key->m_handle;
  365. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  366. }
  367. break;
  368. case Event::Size:
  369. {
  370. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  371. handle = size->m_handle;
  372. _width = size->m_width;
  373. _height = size->m_height;
  374. _reset = !s_reset; // force reset
  375. }
  376. break;
  377. case Event::Window:
  378. break;
  379. default:
  380. break;
  381. }
  382. }
  383. inputProcess();
  384. } while (NULL != ev);
  385. if (handle.idx == 0
  386. && _reset != s_reset)
  387. {
  388. _reset = s_reset;
  389. bgfx::reset(_width, _height, _reset);
  390. inputSetMouseResolution(_width, _height);
  391. }
  392. _debug = s_debug;
  393. return s_exit;
  394. }
  395. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  396. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  397. {
  398. s_debug = _debug;
  399. s_reset = _reset;
  400. WindowHandle handle = { UINT16_MAX };
  401. bool mouseLock = inputIsMouseLocked();
  402. const Event* ev;
  403. do
  404. {
  405. struct SE
  406. {
  407. SE(WindowHandle _handle)
  408. : m_ev(poll(_handle) )
  409. {
  410. }
  411. ~SE()
  412. {
  413. if (NULL != m_ev)
  414. {
  415. release(m_ev);
  416. }
  417. }
  418. const Event* m_ev;
  419. } scopeEvent(handle);
  420. ev = scopeEvent.m_ev;
  421. if (NULL != ev)
  422. {
  423. handle = ev->m_handle;
  424. WindowState& win = s_window[handle.idx];
  425. switch (ev->m_type)
  426. {
  427. case Event::Axis:
  428. {
  429. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  430. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  431. }
  432. break;
  433. case Event::Char:
  434. {
  435. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  436. win.m_handle = chev->m_handle;
  437. inputChar(chev->m_len, chev->m_char);
  438. }
  439. break;
  440. case Event::Exit:
  441. return true;
  442. case Event::Gamepad:
  443. {
  444. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  445. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  446. }
  447. break;
  448. case Event::Mouse:
  449. {
  450. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  451. win.m_handle = mouse->m_handle;
  452. if (mouse->m_move)
  453. {
  454. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  455. }
  456. else
  457. {
  458. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  459. }
  460. if (!mouseLock)
  461. {
  462. if (mouse->m_move)
  463. {
  464. win.m_mouse.m_mx = mouse->m_mx;
  465. win.m_mouse.m_my = mouse->m_my;
  466. win.m_mouse.m_mz = mouse->m_mz;
  467. }
  468. else
  469. {
  470. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  471. }
  472. }
  473. }
  474. break;
  475. case Event::Key:
  476. {
  477. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  478. win.m_handle = key->m_handle;
  479. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  480. }
  481. break;
  482. case Event::Size:
  483. {
  484. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  485. win.m_handle = size->m_handle;
  486. win.m_width = size->m_width;
  487. win.m_height = size->m_height;
  488. _reset = win.m_handle.idx == 0
  489. ? !s_reset
  490. : _reset
  491. ; // force reset
  492. }
  493. break;
  494. case Event::Window:
  495. {
  496. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  497. win.m_handle = window->m_handle;
  498. win.m_nwh = window->m_nwh;
  499. ev = NULL;
  500. }
  501. break;
  502. default:
  503. break;
  504. }
  505. }
  506. inputProcess();
  507. } while (NULL != ev);
  508. if (isValid(handle) )
  509. {
  510. const WindowState& win = s_window[handle.idx];
  511. _state = win;
  512. if (handle.idx == 0)
  513. {
  514. inputSetMouseResolution(win.m_width, win.m_height);
  515. }
  516. }
  517. if (_reset != s_reset)
  518. {
  519. _reset = s_reset;
  520. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  521. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  522. }
  523. _debug = s_debug;
  524. return s_exit;
  525. }
  526. bx::FileReaderI* getFileReader()
  527. {
  528. return s_fileReader;
  529. }
  530. bx::FileWriterI* getFileWriter()
  531. {
  532. return s_fileWriter;
  533. }
  534. bx::ReallocatorI* getAllocator()
  535. {
  536. return s_allocator;
  537. }
  538. void* TinyStlAllocator::static_allocate(size_t _bytes)
  539. {
  540. return BX_ALLOC(getAllocator(), _bytes);
  541. }
  542. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  543. {
  544. if (NULL != _ptr)
  545. {
  546. BX_FREE(getAllocator(), _ptr);
  547. }
  548. }
  549. } // namespace entry
  550. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  551. {
  552. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  553. }