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- /*
- * Copyright 2014-2016 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <vector>
- #include <string>
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "nanovg/nanovg.h"
- #include <bx/readerwriter.h>
- #include <bx/string.h>
- static float s_texelHalf = 0.0f;
- struct Uniforms
- {
- enum { NumVec4 = 12 };
- void init()
- {
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
- }
- void submit()
- {
- bgfx::setUniform(u_params, m_params, NumVec4);
- }
- void destroy()
- {
- bgfx::destroyUniform(u_params);
- }
- union
- {
- struct
- {
- union
- {
- float m_mtx[16];
- /* 0*/ struct { float m_mtx0[4]; };
- /* 1*/ struct { float m_mtx1[4]; };
- /* 2*/ struct { float m_mtx2[4]; };
- /* 3*/ struct { float m_mtx3[4]; };
- };
- /* 4*/ struct { float m_glossiness, m_reflectivity, m_exposure, m_bgType; };
- /* 5*/ struct { float m_metalOrSpec, m_unused5[3]; };
- /* 6*/ struct { float m_doDiffuse, m_doSpecular, m_doDiffuseIbl, m_doSpecularIbl; };
- /* 7*/ struct { float m_cameraPos[3], m_unused7[1]; };
- /* 8*/ struct { float m_rgbDiff[4]; };
- /* 9*/ struct { float m_rgbSpec[4]; };
- /*10*/ struct { float m_lightDir[3], m_unused10[1]; };
- /*11*/ struct { float m_lightCol[3], m_unused11[1]; };
- };
- float m_params[NumVec4*4];
- };
- bgfx::UniformHandle u_params;
- };
- struct PosColorTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_rgba;
- float m_u;
- float m_v;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
- void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
- {
- if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
- PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
- const float zz = 0.0f;
- const float minx = -_width;
- const float maxx = _width;
- const float miny = 0.0f;
- const float maxy = _height*2.0f;
- const float texelHalfW = s_texelHalf/_textureWidth;
- const float texelHalfH = s_texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
- if (_originBottomLeft)
- {
- std::swap(minv, maxv);
- minv -= 1.0f;
- maxv -= 1.0f;
- }
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_z = zz;
- vertex[0].m_rgba = 0xffffffff;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_z = zz;
- vertex[1].m_rgba = 0xffffffff;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_z = zz;
- vertex[2].m_rgba = 0xffffffff;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
- }
- }
- struct LightProbe
- {
- enum Enum
- {
- Bolonga,
- Kyoto,
- Count
- };
- void load(const char* _name)
- {
- char filePath[512];
- bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_lod.dds", _name);
- m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
- bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_irr.dds", _name);
- m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
- }
- void destroy()
- {
- bgfx::destroyTexture(m_tex);
- bgfx::destroyTexture(m_texIrr);
- }
- bgfx::TextureHandle m_tex;
- bgfx::TextureHandle m_texIrr;
- };
- struct Camera
- {
- Camera()
- {
- reset();
- }
- void reset()
- {
- m_target.curr[0] = 0.0f;
- m_target.curr[1] = 0.0f;
- m_target.curr[2] = 0.0f;
- m_target.dest[0] = 0.0f;
- m_target.dest[1] = 0.0f;
- m_target.dest[2] = 0.0f;
- m_pos.curr[0] = 0.0f;
- m_pos.curr[1] = 0.0f;
- m_pos.curr[2] = -3.0f;
- m_pos.dest[0] = 0.0f;
- m_pos.dest[1] = 0.0f;
- m_pos.dest[2] = -3.0f;
- m_orbit[0] = 0.0f;
- m_orbit[1] = 0.0f;
- }
- void mtxLookAt(float* _outViewMtx)
- {
- bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
- }
- void orbit(float _dx, float _dy)
- {
- m_orbit[0] += _dx;
- m_orbit[1] += _dy;
- }
- void dolly(float _dz)
- {
- const float cnear = 1.0f;
- const float cfar = 10.0f;
- const float toTarget[3] =
- {
- m_target.dest[0] - m_pos.dest[0],
- m_target.dest[1] - m_pos.dest[1],
- m_target.dest[2] - m_pos.dest[2],
- };
- const float toTargetLen = bx::vec3Length(toTarget);
- const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
- const float toTargetNorm[3] =
- {
- toTarget[0]*invToTargetLen,
- toTarget[1]*invToTargetLen,
- toTarget[2]*invToTargetLen,
- };
- float delta = toTargetLen*_dz;
- float newLen = toTargetLen + delta;
- if ( (cnear < newLen || _dz < 0.0f)
- && (newLen < cfar || _dz > 0.0f) )
- {
- m_pos.dest[0] += toTargetNorm[0]*delta;
- m_pos.dest[1] += toTargetNorm[1]*delta;
- m_pos.dest[2] += toTargetNorm[2]*delta;
- }
- }
- void consumeOrbit(float _amount)
- {
- float consume[2];
- consume[0] = m_orbit[0]*_amount;
- consume[1] = m_orbit[1]*_amount;
- m_orbit[0] -= consume[0];
- m_orbit[1] -= consume[1];
- const float toPos[3] =
- {
- m_pos.curr[0] - m_target.curr[0],
- m_pos.curr[1] - m_target.curr[1],
- m_pos.curr[2] - m_target.curr[2],
- };
- const float toPosLen = bx::vec3Length(toPos);
- const float invToPosLen = 1.0f/(toPosLen+FLT_MIN);
- const float toPosNorm[3] =
- {
- toPos[0]*invToPosLen,
- toPos[1]*invToPosLen,
- toPos[2]*invToPosLen,
- };
- float ll[2];
- latLongFromVec(ll[0], ll[1], toPosNorm);
- ll[0] += consume[0];
- ll[1] -= consume[1];
- ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
- float tmp[3];
- vecFromLatLong(tmp, ll[0], ll[1]);
- float diff[3];
- diff[0] = (tmp[0]-toPosNorm[0])*toPosLen;
- diff[1] = (tmp[1]-toPosNorm[1])*toPosLen;
- diff[2] = (tmp[2]-toPosNorm[2])*toPosLen;
- m_pos.curr[0] += diff[0];
- m_pos.curr[1] += diff[1];
- m_pos.curr[2] += diff[2];
- m_pos.dest[0] += diff[0];
- m_pos.dest[1] += diff[1];
- m_pos.dest[2] += diff[2];
- }
- void update(float _dt)
- {
- const float amount = bx::fmin(_dt/0.12f, 1.0f);
- consumeOrbit(amount);
- m_target.curr[0] = bx::flerp(m_target.curr[0], m_target.dest[0], amount);
- m_target.curr[1] = bx::flerp(m_target.curr[1], m_target.dest[1], amount);
- m_target.curr[2] = bx::flerp(m_target.curr[2], m_target.dest[2], amount);
- m_pos.curr[0] = bx::flerp(m_pos.curr[0], m_pos.dest[0], amount);
- m_pos.curr[1] = bx::flerp(m_pos.curr[1], m_pos.dest[1], amount);
- m_pos.curr[2] = bx::flerp(m_pos.curr[2], m_pos.dest[2], amount);
- }
- void envViewMtx(float* _mtx)
- {
- const float toTarget[3] =
- {
- m_target.curr[0] - m_pos.curr[0],
- m_target.curr[1] - m_pos.curr[1],
- m_target.curr[2] - m_pos.curr[2],
- };
- const float toTargetLen = bx::vec3Length(toTarget);
- const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
- const float toTargetNorm[3] =
- {
- toTarget[0]*invToTargetLen,
- toTarget[1]*invToTargetLen,
- toTarget[2]*invToTargetLen,
- };
- float tmp[3];
- const float fakeUp[3] = { 0.0f, 1.0f, 0.0f };
- float right[3];
- bx::vec3Cross(tmp, fakeUp, toTargetNorm);
- bx::vec3Norm(right, tmp);
- float up[3];
- bx::vec3Cross(tmp, toTargetNorm, right);
- bx::vec3Norm(up, tmp);
- _mtx[ 0] = right[0];
- _mtx[ 1] = right[1];
- _mtx[ 2] = right[2];
- _mtx[ 3] = 0.0f;
- _mtx[ 4] = up[0];
- _mtx[ 5] = up[1];
- _mtx[ 6] = up[2];
- _mtx[ 7] = 0.0f;
- _mtx[ 8] = toTargetNorm[0];
- _mtx[ 9] = toTargetNorm[1];
- _mtx[10] = toTargetNorm[2];
- _mtx[11] = 0.0f;
- _mtx[12] = 0.0f;
- _mtx[13] = 0.0f;
- _mtx[14] = 0.0f;
- _mtx[15] = 1.0f;
- }
- static inline void vecFromLatLong(float _vec[3], float _u, float _v)
- {
- const float phi = _u * 2.0f*bx::pi;
- const float theta = _v * bx::pi;
- const float st = bx::fsin(theta);
- const float sp = bx::fsin(phi);
- const float ct = bx::fcos(theta);
- const float cp = bx::fcos(phi);
- _vec[0] = -st*sp;
- _vec[1] = ct;
- _vec[2] = -st*cp;
- }
- static inline void latLongFromVec(float& _u, float& _v, const float _vec[3])
- {
- const float phi = atan2f(_vec[0], _vec[2]);
- const float theta = acosf(_vec[1]);
- _u = (bx::pi + phi)*bx::invPi*0.5f;
- _v = theta*bx::invPi;
- }
- struct Interp3f
- {
- float curr[3];
- float dest[3];
- };
- Interp3f m_target;
- Interp3f m_pos;
- float m_orbit[2];
- };
- struct Mouse
- {
- Mouse()
- : m_dx(0.0f)
- , m_dy(0.0f)
- , m_prevMx(0.0f)
- , m_prevMy(0.0f)
- , m_scroll(0)
- , m_scrollPrev(0)
- {
- }
- void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
- {
- const float widthf = float(int32_t(_width));
- const float heightf = float(int32_t(_height));
- // Delta movement.
- m_dx = float(_mx - m_prevMx)/widthf;
- m_dy = float(_my - m_prevMy)/heightf;
- m_prevMx = _mx;
- m_prevMy = _my;
- // Scroll.
- m_scroll = _mz - m_scrollPrev;
- m_scrollPrev = _mz;
- }
- float m_dx; // Screen space.
- float m_dy;
- float m_prevMx;
- float m_prevMy;
- int32_t m_scroll;
- int32_t m_scrollPrev;
- };
- int _main_(int _argc, char** _argv)
- {
- Args args(_argc, _argv);
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = 0
- | BGFX_RESET_VSYNC
- | BGFX_RESET_MSAA_X16
- ;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set views clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Imgui.
- imguiCreate();
- // Uniforms.
- Uniforms uniforms;
- uniforms.init();
- // Vertex declarations.
- PosColorTexCoord0Vertex::init();
- LightProbe lightProbes[LightProbe::Count];
- lightProbes[LightProbe::Bolonga].load("bolonga");
- lightProbes[LightProbe::Kyoto ].load("kyoto");
- LightProbe::Enum currentLightProbe = LightProbe::Bolonga;
- bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
- bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
- bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
- bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
- bgfx::UniformHandle s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
- bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
- bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
- Mesh* meshBunny;
- meshBunny = meshLoad("meshes/bunny.bin");
- Mesh* meshOrb;
- meshOrb = meshLoad("meshes/orb.bin");
- Camera camera;
- Mouse mouse;
- struct Settings
- {
- Settings()
- {
- m_envRotCurr = 0.0f;
- m_envRotDest = 0.0f;
- m_lightDir[0] = -0.8f;
- m_lightDir[1] = 0.2f;
- m_lightDir[2] = -0.5f;
- m_lightCol[0] = 1.0f;
- m_lightCol[1] = 1.0f;
- m_lightCol[2] = 1.0f;
- m_glossiness = 0.7f;
- m_exposure = 0.0f;
- m_bgType = 3.0f;
- m_radianceSlider = 2.0f;
- m_reflectivity = 0.85f;
- m_rgbDiff[0] = 1.0f;
- m_rgbDiff[1] = 1.0f;
- m_rgbDiff[2] = 1.0f;
- m_rgbSpec[0] = 1.0f;
- m_rgbSpec[1] = 1.0f;
- m_rgbSpec[2] = 1.0f;
- m_lod = 0.0f;
- m_doDiffuse = false;
- m_doSpecular = false;
- m_doDiffuseIbl = true;
- m_doSpecularIbl = true;
- m_showLightColorWheel = true;
- m_showDiffColorWheel = true;
- m_showSpecColorWheel = true;
- m_metalOrSpec = 0;
- m_meshSelection = 0;
- m_crossCubemapPreview = ImguiCubemap::Latlong;
- }
- float m_envRotCurr;
- float m_envRotDest;
- float m_lightDir[3];
- float m_lightCol[3];
- float m_glossiness;
- float m_exposure;
- float m_radianceSlider;
- float m_bgType;
- float m_reflectivity;
- float m_rgbDiff[3];
- float m_rgbSpec[3];
- float m_lod;
- bool m_doDiffuse;
- bool m_doSpecular;
- bool m_doDiffuseIbl;
- bool m_doSpecularIbl;
- bool m_showLightColorWheel;
- bool m_showDiffColorWheel;
- bool m_showSpecColorWheel;
- uint8_t m_metalOrSpec;
- uint8_t m_meshSelection;
- ImguiCubemap::Enum m_crossCubemapPreview;
- };
- Settings settings;
- int32_t leftScrollArea = 0;
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , uint16_t(width)
- , uint16_t(height)
- );
- static int32_t rightScrollArea = 0;
- imguiBeginScrollArea("", width - 256 - 10, 10, 256, 700, &rightScrollArea);
- imguiLabel("Environment light:");
- imguiIndent();
- imguiBool("IBL Diffuse", settings.m_doDiffuseIbl);
- imguiBool("IBL Specular", settings.m_doSpecularIbl);
- currentLightProbe = LightProbe::Enum(imguiTabs(
- uint8_t(currentLightProbe)
- , true
- , ImguiAlign::LeftIndented
- , 16
- , 2
- , 2
- , "Bolonga"
- , "Kyoto"
- ) );
- if (imguiCube(lightProbes[currentLightProbe].m_tex, settings.m_lod, settings.m_crossCubemapPreview, true) )
- {
- settings.m_crossCubemapPreview = ImguiCubemap::Enum( (settings.m_crossCubemapPreview+1) % ImguiCubemap::Count);
- }
- imguiSlider("Texture LOD", settings.m_lod, 0.0f, 10.1f, 0.1f);
- imguiUnindent();
- imguiSeparator(8);
- imguiLabel("Directional light:");
- imguiIndent();
- imguiBool("Diffuse", settings.m_doDiffuse);
- imguiBool("Specular", settings.m_doSpecular);
- const bool doDirectLighting = settings.m_doDiffuse || settings.m_doSpecular;
- imguiSlider("Light direction X", settings.m_lightDir[0], -1.0f, 1.0f, 0.1f, doDirectLighting);
- imguiSlider("Light direction Y", settings.m_lightDir[1], -1.0f, 1.0f, 0.1f, doDirectLighting);
- imguiSlider("Light direction Z", settings.m_lightDir[2], -1.0f, 1.0f, 0.1f, doDirectLighting);
- imguiColorWheel("Color:", settings.m_lightCol, settings.m_showLightColorWheel, 0.6f, doDirectLighting);
- imguiUnindent();
- imguiSeparator(8);
- imguiLabel("Background:");
- imguiIndent();
- {
- int32_t selection;
- if (0.0f == settings.m_bgType) { selection = UINT8_C(0); }
- else if (7.0f == settings.m_bgType) { selection = UINT8_C(2); }
- else { selection = UINT8_C(1); }
- selection = imguiTabs(
- uint8_t(selection)
- , true
- , ImguiAlign::LeftIndented
- , 16
- , 2
- , 3
- , "Skybox"
- , "Radiance"
- , "Irradiance"
- );
- if (0 == selection) { settings.m_bgType = 0.0f; }
- else if (2 == selection) { settings.m_bgType = 7.0f; }
- else { settings.m_bgType = settings.m_radianceSlider; }
- const bool isRadiance = (selection == 1);
- imguiSlider("Mip level", settings.m_radianceSlider, 1.0f, 6.0f, 0.1f, isRadiance);
- }
- imguiUnindent();
- imguiSeparator(8);
- imguiLabel("Post processing:");
- imguiIndent();
- imguiSlider("Exposure", settings.m_exposure, -4.0f, 4.0f, 0.1f);
- imguiUnindent();
- imguiSeparator();
- imguiEndScrollArea();
- imguiBeginScrollArea("", 10, 70, 256, 636, &leftScrollArea);
- imguiLabel("Mesh:");
- imguiIndent();
- settings.m_meshSelection = uint8_t(imguiChoose(settings.m_meshSelection, "Bunny", "Orbs") );
- imguiUnindent();
- const bool isBunny = (0 == settings.m_meshSelection);
- if (!isBunny)
- {
- settings.m_metalOrSpec = 0;
- }
- imguiSeparator(4);
- imguiLabel("Workflow:");
- imguiIndent();
- if (imguiCheck("Metalness", 0 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 0; }
- if (imguiCheck("Specular", 1 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 1; }
- imguiUnindent();
- imguiSeparator(4);
- imguiLabel("Material:");
- imguiIndent();
- imguiSlider("Glossiness", settings.m_glossiness, 0.0f, 1.0f, 0.01f, isBunny);
- imguiSlider(0 == settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", settings.m_reflectivity, 0.0f, 1.0f, 0.01f, isBunny);
- imguiUnindent();
- imguiColorWheel("Diffuse:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel, 0.7f);
- imguiSeparator();
- imguiColorWheel("Specular:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel, 0.7f, (1 == settings.m_metalOrSpec) && isBunny);
- imguiEndScrollArea();
- imguiEndFrame();
- uniforms.m_glossiness = settings.m_glossiness;
- uniforms.m_reflectivity = settings.m_reflectivity;
- uniforms.m_exposure = settings.m_exposure;
- uniforms.m_bgType = settings.m_bgType;
- uniforms.m_metalOrSpec = float(settings.m_metalOrSpec);
- uniforms.m_doDiffuse = float(settings.m_doDiffuse);
- uniforms.m_doSpecular = float(settings.m_doSpecular);
- uniforms.m_doDiffuseIbl = float(settings.m_doDiffuseIbl);
- uniforms.m_doSpecularIbl = float(settings.m_doSpecularIbl);
- bx::memCopy(uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float) );
- bx::memCopy(uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float) );
- bx::memCopy(uniforms.m_lightDir, settings.m_lightDir, 3*sizeof(float) );
- bx::memCopy(uniforms.m_lightCol, settings.m_lightCol, 3*sizeof(float) );
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- const float deltaTimeSec = float(double(frameTime)/freq);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- // Camera.
- const bool mouseOverGui = imguiMouseOverArea();
- mouse.update(float(mouseState.m_mx), float(mouseState.m_my), mouseState.m_mz, width, height);
- if (!mouseOverGui)
- {
- if (mouseState.m_buttons[entry::MouseButton::Left])
- {
- camera.orbit(mouse.m_dx, mouse.m_dy);
- }
- else if (mouseState.m_buttons[entry::MouseButton::Right])
- {
- camera.dolly(mouse.m_dx + mouse.m_dy);
- }
- else if (mouseState.m_buttons[entry::MouseButton::Middle])
- {
- settings.m_envRotDest += mouse.m_dx*2.0f;
- }
- else if (0 != mouse.m_scroll)
- {
- camera.dolly(float(mouse.m_scroll)*0.05f);
- }
- }
- camera.update(deltaTimeSec);
- bx::memCopy(uniforms.m_cameraPos, camera.m_pos.curr, 3*sizeof(float) );
- // View Transform 0.
- float view[16];
- float proj[16];
- bx::mtxIdentity(view);
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
- // View Transform 1.
- camera.mtxLookAt(view);
- bx::mtxProj(proj, 45.0f, float(width)/float(height), 0.1f, 100.0f);
- bgfx::setViewTransform(1, view, proj);
- // View rect.
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
- bgfx::setViewRect(1, 0, 0, uint16_t(width), uint16_t(height) );
- // Env rotation.
- const float amount = bx::fmin(deltaTimeSec/0.12f, 1.0f);
- settings.m_envRotCurr = bx::flerp(settings.m_envRotCurr, settings.m_envRotDest, amount);
- // Env mtx.
- float mtxEnvView[16];
- camera.envViewMtx(mtxEnvView);
- float mtxEnvRot[16];
- bx::mtxRotateY(mtxEnvRot, settings.m_envRotCurr);
- bx::mtxMul(uniforms.m_mtx, mtxEnvView, mtxEnvRot); // Used for Skybox.
- // Submit view 0.
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad( (float)width, (float)height, true);
- uniforms.submit();
- bgfx::submit(0, programSky);
- // Submit view 1.
- bx::memCopy(uniforms.m_mtx, mtxEnvRot, 16*sizeof(float)); // Used for IBL.
- if (0 == settings.m_meshSelection)
- {
- // Submit bunny.
- float mtx[16];
- bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.80f, 0.0f);
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- uniforms.submit();
- meshSubmit(meshBunny, 1, programMesh, mtx);
- }
- else
- {
- // Submit orbs.
- for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
- {
- for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
- {
- const float scale = 1.2f;
- const float spacing = 2.2f;
- const float yAdj = -0.8f;
- float mtx[16];
- bx::mtxSRT(mtx
- , scale/xend
- , scale/xend
- , scale/xend
- , 0.0f
- , 0.0f
- , 0.0f
- , 0.0f + (xx/xend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/xend)
- , yAdj/yend + (yy/yend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/yend)
- , 0.0f
- );
- uniforms.m_glossiness = xx*(1.0f/xend);
- uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
- uniforms.m_metalOrSpec = 0.0f;
- uniforms.submit();
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- meshSubmit(meshOrb, 1, programMesh, mtx);
- }
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- meshUnload(meshBunny);
- meshUnload(meshOrb);
- // Cleanup.
- bgfx::destroyProgram(programMesh);
- bgfx::destroyProgram(programSky);
- bgfx::destroyUniform(u_camPos);
- bgfx::destroyUniform(u_flags);
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_mtx);
- bgfx::destroyUniform(s_texCube);
- bgfx::destroyUniform(s_texCubeIrr);
- for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
- {
- lightProbes[ii].destroy();
- }
- uniforms.destroy();
- imguiDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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