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- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #ifndef DEBUGDRAW_H_HEADER_GUARD
- #define DEBUGDRAW_H_HEADER_GUARD
- #include <bx/allocator.h>
- #include "../bounds.h"
- struct Axis
- {
- enum Enum
- {
- X,
- Y,
- Z,
- Count
- };
- };
- struct SpriteHandle { uint16_t idx; };
- inline bool isValid(SpriteHandle _handle) { return _handle.idx != UINT16_MAX; }
- ///
- void ddInit(bool _depthTestLess = true, bx::AllocatorI* _allocator = NULL);
- ///
- void ddShutdown();
- ///
- SpriteHandle ddCreateSprite(uint16_t _width, uint16_t _height, const void* _data);
- ///
- void ddDestroy(SpriteHandle _handle);
- ///
- void ddBegin(uint8_t _viewId);
- ///
- void ddEnd();
- ///
- void ddPush();
- ///
- void ddPop();
- ///
- void ddSetState(bool _depthTest, bool _depthWrite, bool _clockwise);
- ///
- void ddSetColor(uint32_t _abgr);
- ///
- void ddSetLod(uint8_t _lod);
- ///
- void ddSetWireframe(bool _wireframe);
- ///
- void ddSetStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f);
- ///
- void ddSetSpin(float _spin);
- ///
- void ddSetTransform(const void* _mtx);
- ///
- void ddSetTranslate(float _x, float _y, float _z);
- ///
- void ddMoveTo(float _x, float _y, float _z = 0.0f);
- ///
- void ddMoveTo(const void* _pos);
- ///
- void ddLineTo(float _x, float _y, float _z = 0.0f);
- ///
- void ddLineTo(const void* _pos);
- ///
- void ddClose();
- ///
- void ddDraw(const Aabb& _aabb);
- ///
- void ddDraw(const Cylinder& _cylinder, bool _capsule = false);
- ///
- void ddDraw(const Disk& _disk);
- ///
- void ddDraw(const Obb& _obb);
- ///
- void ddDraw(const Sphere& _sphere);
- ///
- void ddDrawFrustum(const void* _viewProj);
- ///
- void ddDrawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees);
- ///
- void ddDrawCircle(const void* _normal, const void* _center, float _radius, float _weight = 0.0f);
- ///
- void ddDrawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight = 0.0f);
- ///
- void ddDrawQuad(const float* _normal, const float* _center, float _size);
- ///
- void ddDrawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size);
- ///
- void ddDrawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size);
- ///
- void ddDrawCone(const void* _from, const void* _to, float _radius);
- ///
- void ddDrawCylinder(const void* _from, const void* _to, float _radius, bool _capsule = false);
- ///
- void ddDrawCapsule(const void* _from, const void* _to, float _radius);
- ///
- void ddDrawAxis(float _x, float _y, float _z, float _len = 1.0f, Axis::Enum _highlight = Axis::Count, float _thickness = 0.0f);
- ///
- void ddDrawGrid(const void* _normal, const void* _center, uint32_t _size = 20, float _step = 1.0f);
- ///
- void ddDrawGrid(Axis::Enum _axis, const void* _center, uint32_t _size = 20, float _step = 1.0f);
- ///
- void ddDrawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight = Axis::Count);
- #endif // DEBUGDRAW_H_HEADER_GUARD
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