fs_debugdraw_fill_lit.bin.h 18 KB

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  1. static const uint8_t fs_debugdraw_fill_lit_glsl[510] =
  2. {
  3. 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
  4. 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, // ams..........var
  5. 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // ying highp vec3
  6. 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // v_world;.uniform
  7. 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, // vec4 u_params[4
  8. 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, // ];.void main ().
  9. 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, // {. highp vec3 t
  10. 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // mpvar_1;. tmpva
  11. 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x64, 0x46, 0x64, 0x78, 0x28, 0x76, 0x5f, 0x77, 0x6f, 0x72, // r_1 = dFdx(v_wor
  12. 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ld);. highp vec
  13. 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 3 tmpvar_2;. tm
  14. 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x64, 0x46, 0x64, 0x79, 0x28, 0x76, 0x5f, // pvar_2 = dFdy(v_
  15. 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, 0x6d, // world);. medium
  16. 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, // p vec4 tmpvar_3;
  17. 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_3.xyz
  18. 0x3d, 0x20, 0x28, 0x6d, 0x69, 0x78, 0x20, 0x28, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // = (mix (u_params
  19. 0x5b, 0x32, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // [2].xyz, u_param
  20. 0x73, 0x5b, 0x31, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, // s[1].xyz, (.
  21. 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, 0x7a, 0x65, 0x28, // (dot (normalize(
  22. 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // (. (tmpvar_
  23. 0x31, 0x2e, 0x79, 0x7a, 0x78, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // 1.yzx * tmpvar_2
  24. 0x2e, 0x7a, 0x78, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x2d, 0x20, 0x0a, 0x20, 0x20, // .zxy). - .
  25. 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x78, // (tmpvar_1.zx
  26. 0x79, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x79, 0x7a, 0x78, // y * tmpvar_2.yzx
  27. 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // ). )), u_para
  28. 0x6d, 0x73, 0x5b, 0x30, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x30, 0x2e, 0x35, // ms[0].xyz) * 0.5
  29. 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x75, // ). + 0.5)) * u
  30. 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x3b, // _params[3].xyz);
  31. 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x77, 0x20, 0x3d, 0x20, // . tmpvar_3.w =
  32. 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x77, 0x3b, 0x0a, 0x20, // u_params[3].w;.
  33. 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, // gl_FragColor =
  34. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tmpvar_3;.}...
  35. };
  36. static const uint8_t fs_debugdraw_fill_lit_dx9[400] =
  37. {
  38. 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
  39. 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x74, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, // ams......t......
  40. 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, // . .CTAB....S....
  41. 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, // ...............L
  42. 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, // ...0...........<
  43. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, // .......u_params.
  44. 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // ................
  45. 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // ...ps_3_0.Micros
  46. 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
  47. 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, // der Compiler 10.
  48. 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x3f, 0x00, // 1..Q..........?.
  49. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................
  50. 0x00, 0x01, 0x80, 0x00, 0x00, 0x07, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, // ................
  51. 0x00, 0xc9, 0x91, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x5b, // ...............[
  52. 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xd2, 0x90, 0x05, 0x00, 0x00, 0x03, 0x02, // ................
  53. 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
  54. 0x00, 0x07, 0x80, 0x01, 0x00, 0xd2, 0x80, 0x00, 0x00, 0xc9, 0x80, 0x02, 0x00, 0xe4, 0x81, 0x24, // ...............$
  55. 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x00, // ................
  56. 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
  57. 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0xa0, 0x01, // ................
  58. 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, // ................
  59. 0x00, 0x0e, 0x80, 0x01, 0x00, 0x90, 0x81, 0x01, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
  60. 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x05, // ................
  61. 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, // ................
  62. 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x03, 0x00, 0xff, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
  63. };
  64. static const uint8_t fs_debugdraw_fill_lit_dx11[719] =
  65. {
  66. 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
  67. 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xb0, 0x02, 0x44, 0x58, 0x42, 0x43, 0x59, // ams........DXBCY
  68. 0x1c, 0xf9, 0xc6, 0x41, 0xb7, 0xae, 0xfd, 0xa5, 0xa5, 0x0c, 0x28, 0x25, 0x0d, 0x24, 0x29, 0x01, // ...A......(%.$).
  69. 0x00, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, // ...........,....
  70. 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, // .......ISGNh....
  71. 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // .......P........
  72. 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, // ................
  73. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ................
  74. 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ................
  75. 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x53, // ...............S
  76. 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, // V_POSITION.TEXCO
  77. 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, // ORD....OSGN,....
  78. 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....... ........
  79. 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, // ...............S
  80. 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xd8, // V_TARGET...SHDR.
  81. 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, // [email protected]
  82. 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, // . .........b...r
  83. 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
  84. 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x72, // ...h.......6...r
  85. 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x14, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, // ...........A....
  86. 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......r.......F
  87. 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x01, // ...........r....
  88. 0x00, 0x00, 0x00, 0x26, 0x19, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, // ...&.......8...r
  89. 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......F.......F
  90. 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, // .......2...r....
  91. 0x00, 0x00, 0x00, 0x26, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x96, 0x04, 0x10, 0x00, 0x00, // ...&............
  92. 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, // ...F...A........
  93. 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, // ...........F....
  94. 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x05, 0x82, // ...F.......D....
  95. 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // .......:.......8
  96. 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, // ...r............
  97. 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x08, 0x12, // ...F............
  98. 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......F.......F
  99. 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, // . .........2....
  100. 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ................
  101. 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, // @.....?.@.....?.
  102. 0x00, 0x00, 0x0a, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, 0x00, 0x00, // ............. ..
  103. 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, // ......... .A....
  104. 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, // .......2...r....
  105. 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, // ................
  106. 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, // ...F. .........8
  107. 0x00, 0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, // ...r ......F....
  108. 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...F. .........6
  109. 0x00, 0x00, 0x06, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, // .... ......:. ..
  110. 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, // .......>.....@.
  111. };
  112. static const uint8_t fs_debugdraw_fill_lit_mtl[862] =
  113. {
  114. 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
  115. 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x40, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, // [email protected]
  116. 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met
  117. 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // al;.struct xlatM
  118. 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, // tlShaderInput {.
  119. 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // float3 v_world
  120. 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
  121. 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, // MtlShaderOutput
  122. 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, // {. float4 gl_Fr
  123. 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, // agColor;.};.stru
  124. 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // ct xlatMtlShader
  125. 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // Uniform {. floa
  126. 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, // t4 u_params[4];.
  127. 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // };.fragment xlat
  128. 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, // MtlShaderOutput
  129. 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, // xlatMtlMain (xla
  130. 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, // tMtlShaderInput
  131. 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, // _mtl_i [[stage_i
  132. 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, // n]], constant xl
  133. 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, // atMtlShaderUnifo
  134. 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, // rm& _mtl_u [[buf
  135. 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, // fer(0)]]).{. xl
  136. 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu
  137. 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // t _mtl_o;. floa
  138. 0x74, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, // t3 tmpvar_1 = 0;
  139. 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x64, 0x66, // . tmpvar_1 = df
  140. 0x64, 0x78, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, // dx(_mtl_i.v_worl
  141. 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x74, 0x6d, 0x70, // d);. float3 tmp
  142. 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // var_2 = 0;. tmp
  143. 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x64, 0x66, 0x64, 0x79, 0x28, 0x2d, 0x5f, 0x6d, // var_2 = dfdy(-_m
  144. 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, // tl_i.v_world);.
  145. 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, // float4 tmpvar_3
  146. 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, // = 0;. tmpvar_3
  147. 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x69, 0x78, 0x20, 0x28, 0x5f, 0x6d, 0x74, // .xyz = (mix (_mt
  148. 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x32, 0x5d, 0x2e, // l_u.u_params[2].
  149. 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, // xyz, _mtl_u.u_pa
  150. 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x31, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x28, 0x0a, 0x20, // rams[1].xyz, (.
  151. 0x20, 0x20, 0x20, 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, // (dot (normali
  152. 0x7a, 0x65, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, // ze((. (tmpv
  153. 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x7a, 0x78, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_1.yzx * tmpva
  154. 0x72, 0x5f, 0x32, 0x2e, 0x7a, 0x78, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x2d, 0x20, // r_2.zxy). -
  155. 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // . (tmpvar_1
  156. 0x2e, 0x7a, 0x78, 0x79, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, // .zxy * tmpvar_2.
  157. 0x79, 0x7a, 0x78, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x5f, 0x6d, 0x74, // yzx). )), _mt
  158. 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x30, 0x5d, 0x2e, // l_u.u_params[0].
  159. 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2b, // xyz) * 0.5). +
  160. 0x20, 0x30, 0x2e, 0x35, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // 0.5)) * _mtl_u.
  161. 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, // u_params[3].xyz)
  162. 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x77, 0x20, 0x3d, // ;. tmpvar_3.w =
  163. 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // _mtl_u.u_params
  164. 0x5b, 0x33, 0x5d, 0x2e, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // [3].w;. _mtl_o.
  165. 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, // gl_FragColor = t
  166. 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, // mpvar_3;. retur
  167. 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // n _mtl_o;.}...
  168. };
  169. extern const uint8_t* fs_debugdraw_fill_lit_pssl;
  170. extern const uint32_t fs_debugdraw_fill_lit_pssl_size;