imgui.h 11 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. // This code is based on:
  6. //
  7. // Copyright (c) 2009-2010 Mikko Mononen [email protected]
  8. //
  9. // This software is provided 'as-is', without any express or implied
  10. // warranty. In no event will the authors be held liable for any damages
  11. // arising from the use of this software.
  12. // Permission is granted to anyone to use this software for any purpose,
  13. // including commercial applications, and to alter it and redistribute it
  14. // freely, subject to the following restrictions:
  15. // 1. The origin of this software must not be misrepresented; you must not
  16. // claim that you wrote the original software. If you use this software
  17. // in a product, an acknowledgment in the product documentation would be
  18. // appreciated but is not required.
  19. // 2. Altered source versions must be plainly marked as such, and must not be
  20. // misrepresented as being the original software.
  21. // 3. This notice may not be removed or altered from any source distribution.
  22. //
  23. // Source altered and distributed from https://github.com/AdrienHerubel/imgui
  24. #ifndef IMGUI_H_HEADER_GUARD
  25. #define IMGUI_H_HEADER_GUARD
  26. #include <bgfx/bgfx.h>
  27. #include <ocornut-imgui/imgui.h>
  28. #include <iconfontheaders/icons_kenney.h>
  29. #include <iconfontheaders/icons_font_awesome.h>
  30. #define IMGUI_MBUT_LEFT 0x01
  31. #define IMGUI_MBUT_RIGHT 0x02
  32. #define IMGUI_MBUT_MIDDLE 0x04
  33. /// For custom values, define these macros before including imgui.h
  34. #ifndef IMGUI_SCROLL_AREA_R
  35. # define IMGUI_SCROLL_AREA_R 6
  36. #endif //IMGUI_SCROLL_AREA_R
  37. #ifndef IMGUI_SCROLL_BAR_R
  38. # define IMGUI_SCROLL_BAR_R 5
  39. #endif //IMGUI_SCROLL_BAR_R
  40. #ifndef IMGUI_BUTTON_R
  41. # define IMGUI_BUTTON_R 9
  42. #endif //IMGUI_BUTTON_R
  43. #ifndef IMGUI_BUTTON_RGB0
  44. # define IMGUI_BUTTON_RGB0 imguiRGBA(128, 128, 128, 0)
  45. #endif //IMGUI_BUTTON_RGB0
  46. #ifndef IMGUI_INPUT_R
  47. # define IMGUI_INPUT_R 4
  48. #endif //IMGUI_INPUT_R
  49. #ifndef IMGUI_TABS_HEIGHT
  50. # define IMGUI_TABS_HEIGHT 20
  51. #endif //IMGUI_TABS_HEIGHT
  52. #ifndef IMGUI_TABS_R
  53. # define IMGUI_TABS_R 9
  54. #endif //IMGUI_TABS_R
  55. #ifndef IMGUI_INDENT_VALUE
  56. # define IMGUI_INDENT_VALUE 16
  57. #endif //IMGUI_INDENT_VALUE
  58. #ifndef IMGUI_SEPARATOR_VALUE
  59. # define IMGUI_SEPARATOR_VALUE 12
  60. #endif //IMGUI_SEPARATOR_VALUE
  61. struct ImguiTextAlign
  62. {
  63. enum Enum
  64. {
  65. Left,
  66. Center,
  67. Right,
  68. Count
  69. };
  70. };
  71. struct ImguiAlign
  72. {
  73. enum Enum
  74. {
  75. Left,
  76. LeftIndented,
  77. Center,
  78. CenterIndented,
  79. Right,
  80. };
  81. };
  82. struct ImguiCubemap
  83. {
  84. enum Enum
  85. {
  86. Cross,
  87. Latlong,
  88. Hex,
  89. Count,
  90. };
  91. };
  92. struct ImguiBorder
  93. {
  94. enum Enum
  95. {
  96. Left,
  97. Right,
  98. Top,
  99. Bottom
  100. };
  101. };
  102. inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
  103. {
  104. return 0
  105. | (uint32_t(_r) << 0)
  106. | (uint32_t(_g) << 8)
  107. | (uint32_t(_b) << 16)
  108. | (uint32_t(_a) << 24)
  109. ;
  110. }
  111. BGFX_HANDLE(ImguiFontHandle);
  112. ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize = 18.0f);
  113. void imguiSetFont(ImguiFontHandle _handle);
  114. ImguiFontHandle imguiGetCurrentFont();
  115. namespace bx { struct AllocatorI; }
  116. ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 18.0f, bx::AllocatorI* _allocator = NULL);
  117. void imguiDestroy();
  118. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
  119. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
  120. void imguiEndFrame();
  121. void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
  122. void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
  123. void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
  124. void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
  125. /// Notice: this function is not to be called between imguiBeginArea() and imguiEndArea().
  126. bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
  127. bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
  128. void imguiEndArea();
  129. bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled = true);
  130. void imguiEndScroll(int32_t _r = IMGUI_SCROLL_BAR_R);
  131. bool imguiBeginScrollArea(const char* _name, int _x, int _y, int _width, int _height, int* _scroll, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
  132. void imguiEndScrollArea(int32_t _r = IMGUI_SCROLL_BAR_R);
  133. void imguiIndent(uint16_t _width = IMGUI_INDENT_VALUE);
  134. void imguiUnindent(uint16_t _width = IMGUI_INDENT_VALUE);
  135. void imguiSeparator(uint16_t _height = IMGUI_SEPARATOR_VALUE);
  136. void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE, ImguiAlign::Enum = ImguiAlign::LeftIndented);
  137. int32_t imguiGetWidgetX();
  138. int32_t imguiGetWidgetY();
  139. int32_t imguiGetWidgetW();
  140. void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui area.
  141. bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
  142. bool imguiItem(const char* _text, bool _enabled = true);
  143. bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
  144. bool imguiBool(const char* _text, bool& _flag, bool _enabled = true);
  145. bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
  146. void imguiLabel(const char* _format, ...);
  147. void imguiLabel(uint32_t _rgba, const char* _format, ...);
  148. void imguiValue(const char* _text);
  149. bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
  150. bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
  151. void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, int32_t _r = IMGUI_INPUT_R);
  152. /// Usage example:
  153. /// imguiTabs(0, true, ImguiAlign::CenterIndented, 20, 0, 3, 2, "Tab0", "Tab1", "Tab2", true, false);
  154. /// _nTabs - Number of tabs (in the above example, 3, and their labes are 'Tab0', 'Tab1' and 'Tab2'.
  155. /// _nEnabled - Number of specified 'enabled' flags. All other unspecified tabs are considered enabled by default.
  156. /// In the above example, there are 2 enabled flags: 'Tab0' is specified as enabled and 'Tab1' is specified as disabled.
  157. /// Tab2 is unspecified and therefore is treated as enabled.
  158. uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, ...);
  159. uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, ...);
  160. uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
  161. #define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
  162. void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, float _size = 0.8f, bool _enabled = true);
  163. void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, float _size = 0.8f, bool _enabled = true);
  164. bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
  165. bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
  166. bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  167. bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  168. bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, ImguiCubemap::Enum _display = ImguiCubemap::Cross, bool _sameHeight = false, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  169. float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
  170. bool imguiMouseOverArea();
  171. namespace ImGui
  172. {
  173. #define IMGUI_FLAGS_NONE UINT8_C(0x00)
  174. #define IMGUI_FLAGS_ALPHA_BLEND UINT8_C(0x01)
  175. // Helper function for passing bgfx::TextureHandle to ImGui::Image.
  176. inline void Image(bgfx::TextureHandle _handle
  177. , uint8_t _flags
  178. , uint8_t _mip
  179. , const ImVec2& _size
  180. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  181. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  182. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  183. , const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  184. )
  185. {
  186. union { struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; ImTextureID ptr; } texture;
  187. texture.s.handle = _handle;
  188. texture.s.flags = _flags;
  189. texture.s.mip = _mip;
  190. Image(texture.ptr, _size, _uv0, _uv1, _tintCol, _borderCol);
  191. }
  192. // Helper function for passing bgfx::TextureHandle to ImGui::Image.
  193. inline void Image(bgfx::TextureHandle _handle
  194. , const ImVec2& _size
  195. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  196. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  197. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  198. , const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  199. )
  200. {
  201. Image(_handle, IMGUI_FLAGS_ALPHA_BLEND, 0, _size, _uv0, _uv1, _tintCol, _borderCol);
  202. }
  203. // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
  204. inline bool ImageButton(bgfx::TextureHandle _handle
  205. , uint8_t _flags
  206. , uint8_t _mip
  207. , const ImVec2& _size
  208. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  209. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  210. , int _framePadding = -1
  211. , const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  212. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  213. )
  214. {
  215. union { struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; ImTextureID ptr; } texture;
  216. texture.s.handle = _handle;
  217. texture.s.flags = _flags;
  218. texture.s.mip = _mip;
  219. return ImageButton(texture.ptr, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol);
  220. }
  221. // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
  222. inline bool ImageButton(bgfx::TextureHandle _handle
  223. , const ImVec2& _size
  224. , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
  225. , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
  226. , int _framePadding = -1
  227. , const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
  228. , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
  229. )
  230. {
  231. return ImageButton(_handle, IMGUI_FLAGS_ALPHA_BLEND, 0, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol);
  232. }
  233. inline void NextLine()
  234. {
  235. SetCursorPosY(GetCursorPosY() + GetTextLineHeightWithSpacing() );
  236. }
  237. } // namespace ImGui
  238. #endif // IMGUI_H_HEADER_GUARD