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- /*
- * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #define _BX_TRACE(_format, ...) \
- BX_MACRO_BLOCK_BEGIN \
- if (g_verbose) \
- { \
- fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
- } \
- BX_MACRO_BLOCK_END
- #define _BX_WARN(_condition, _format, ...) \
- BX_MACRO_BLOCK_BEGIN \
- if (!(_condition) ) \
- { \
- BX_TRACE("WARN " _format, ##__VA_ARGS__); \
- } \
- BX_MACRO_BLOCK_END
- #define _BX_CHECK(_condition, _format, ...) \
- BX_MACRO_BLOCK_BEGIN \
- if (!(_condition) ) \
- { \
- BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
- bx::debugBreak(); \
- } \
- BX_MACRO_BLOCK_END
- #define BX_TRACE _BX_TRACE
- #define BX_WARN _BX_WARN
- #define BX_CHECK _BX_CHECK
- bool g_verbose = false;
- #include <bx/bx.h>
- #include <bx/debug.h>
- #define NOMINMAX
- #include <alloca.h>
- #include <stdio.h>
- #include <stdint.h>
- #include <stdlib.h>
- #include <string.h>
- #include <algorithm>
- #include <string>
- #include <vector>
- #include <unordered_map>
- #define MAX_TAGS 256
- extern "C"
- {
- #include <fpp.h>
- } // extern "C"
- #define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', 0x1)
- #define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x3)
- #define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x3)
- #include <bx/commandline.h>
- #include <bx/endian.h>
- #include <bx/uint32_t.h>
- #include <bx/readerwriter.h>
- #include <bx/string.h>
- #include <bx/hash.h>
- #include "glsl_optimizer.h"
- #include "../../src/vertexdecl.h"
- #if BX_PLATFORM_WINDOWS
- # include <sal.h>
- # define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef");
- # include <d3dx9.h>
- # include <d3dcompiler.h>
- BX_PRAGMA_DIAGNOSTIC_POP();
- #endif // BX_PLATFORM_WINDOWS
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const char* s_ARB_shader_texture_lod[] =
- {
- "texture2DLod",
- "texture2DProjLod",
- "texture3DLod",
- "texture3DProjLod",
- "textureCubeLod",
- "shadow2DLod",
- "shadow2DProjLod",
- NULL
- // "texture1DLod",
- // "texture1DProjLod",
- // "shadow1DLod",
- // "shadow1DProjLod",
- };
- static const char* s_EXT_shadow_samplers[] =
- {
- "shadow2D",
- "shadow2DProj",
- "sampler2DShadow",
- NULL
- };
- static const char* s_OES_standard_derivatives[] =
- {
- "dFdx",
- "dFdy",
- "fwidth",
- NULL
- };
- static const char* s_OES_texture_3D[] =
- {
- "texture3D",
- "texture3DProj",
- "texture3DLod",
- "texture3DProjLod",
- NULL
- };
- struct RemapInputSemantic
- {
- bgfx::Attrib::Enum m_attr;
- const char* m_name;
- uint8_t m_index;
- };
- static const RemapInputSemantic s_remapInputSemantic[bgfx::Attrib::Count+1] =
- {
- { bgfx::Attrib::Position, "POSITION", 0 },
- { bgfx::Attrib::Normal, "NORMAL", 0 },
- { bgfx::Attrib::Tangent, "TANGENT", 0 },
- { bgfx::Attrib::Bitangent, "BITANGENT", 0 },
- { bgfx::Attrib::Color0, "COLOR", 0 },
- { bgfx::Attrib::Color1, "COLOR", 1 },
- { bgfx::Attrib::Indices, "BLENDINDICES", 0 },
- { bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
- { bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },
- { bgfx::Attrib::TexCoord1, "TEXCOORD", 1 },
- { bgfx::Attrib::TexCoord2, "TEXCOORD", 2 },
- { bgfx::Attrib::TexCoord3, "TEXCOORD", 3 },
- { bgfx::Attrib::TexCoord4, "TEXCOORD", 4 },
- { bgfx::Attrib::TexCoord5, "TEXCOORD", 5 },
- { bgfx::Attrib::TexCoord6, "TEXCOORD", 6 },
- { bgfx::Attrib::TexCoord7, "TEXCOORD", 7 },
- { bgfx::Attrib::Count, "", 0 },
- };
- const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index)
- {
- for (uint32_t ii = 0; ii < bgfx::Attrib::Count; ++ii)
- {
- const RemapInputSemantic& ris = s_remapInputSemantic[ii];
- if (0 == strcmp(ris.m_name, _name)
- && ris.m_index == _index)
- {
- return ris;
- }
- }
- return s_remapInputSemantic[bgfx::Attrib::Count];
- }
- struct UniformType
- {
- enum Enum
- {
- Uniform1i,
- Uniform1f,
- End,
- Uniform1iv,
- Uniform1fv,
- Uniform2fv,
- Uniform3fv,
- Uniform4fv,
- Uniform3x3fv,
- Uniform4x4fv,
- Count
- };
- };
- #define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
- const char* s_uniformTypeName[UniformType::Count] =
- {
- "int",
- "float",
- NULL,
- "int",
- "float",
- "vec2",
- "vec3",
- "vec4",
- "mat3",
- "mat4",
- };
- UniformType::Enum nameToUniformTypeEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
- {
- if (NULL != s_uniformTypeName[ii]
- && 0 == strcmp(_name, s_uniformTypeName[ii]) )
- {
- return UniformType::Enum(ii);
- }
- }
- return UniformType::Count;
- }
- struct Uniform
- {
- std::string name;
- UniformType::Enum type;
- uint8_t num;
- uint16_t regIndex;
- uint16_t regCount;
- };
- typedef std::vector<Uniform> UniformArray;
- const char* interpolationDx11(const char* _glsl)
- {
- if (0 == strcmp(_glsl, "smooth") )
- {
- return "linear";
- }
- else if (0 == strcmp(_glsl, "flat") )
- {
- return "nointerpolation";
- }
- return _glsl; // noperspective
- }
- #if BX_PLATFORM_WINDOWS
- struct UniformRemapDx9
- {
- UniformType::Enum id;
- D3DXPARAMETER_CLASS paramClass;
- D3DXPARAMETER_TYPE paramType;
- uint8_t columns;
- uint8_t rows;
- };
- static const UniformRemapDx9 s_constRemapDx9[7] =
- {
- { UniformType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 0, 0 },
- { UniformType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 },
- { UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 },
- };
- UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
- {
- const UniformRemapDx9& remap = s_constRemapDx9[ii];
- if (remap.paramClass == constDesc.Class
- && remap.paramType == constDesc.Type)
- {
- if (D3DXPC_MATRIX_COLUMNS != constDesc.Class)
- {
- return remap.id;
- }
- if (remap.columns == constDesc.Columns
- && remap.rows == constDesc.Rows)
- {
- return remap.id;
- }
- }
- }
- return UniformType::Count;
- }
- static uint32_t s_optimizationLevelDx9[4] =
- {
- D3DXSHADER_OPTIMIZATION_LEVEL0,
- D3DXSHADER_OPTIMIZATION_LEVEL1,
- D3DXSHADER_OPTIMIZATION_LEVEL2,
- D3DXSHADER_OPTIMIZATION_LEVEL3,
- };
- struct UniformRemapDx11
- {
- UniformType::Enum id;
- D3D_SHADER_VARIABLE_CLASS paramClass;
- D3D_SHADER_VARIABLE_TYPE paramType;
- uint8_t columns;
- uint8_t rows;
- };
- static const UniformRemapDx11 s_constRemapDx11[7] =
- {
- { UniformType::Uniform1iv, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
- { UniformType::Uniform1fv, D3D_SVC_SCALAR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform2fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform3fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform4fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform3x3fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
- { UniformType::Uniform4x4fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
- };
- UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx11); ++ii)
- {
- const UniformRemapDx11& remap = s_constRemapDx11[ii];
- if (remap.paramClass == constDesc.Class
- && remap.paramType == constDesc.Type)
- {
- if (D3D_SVC_MATRIX_COLUMNS != constDesc.Class)
- {
- return remap.id;
- }
- if (remap.columns == constDesc.Columns
- && remap.rows == constDesc.Rows)
- {
- return remap.id;
- }
- }
- }
- return UniformType::Count;
- }
- static uint32_t s_optimizationLevelDx11[4] =
- {
- D3DCOMPILE_OPTIMIZATION_LEVEL0,
- D3DCOMPILE_OPTIMIZATION_LEVEL1,
- D3DCOMPILE_OPTIMIZATION_LEVEL2,
- D3DCOMPILE_OPTIMIZATION_LEVEL3,
- };
- #endif // BX_PLATFORM_WINDOWS
- int32_t writef(bx::WriterI* _writer, const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- char temp[2048];
- char* out = temp;
- int32_t max = sizeof(temp);
- int32_t len = bx::vsnprintf(out, max, _format, argList);
- if (len > max)
- {
- out = (char*)alloca(len);
- len = bx::vsnprintf(out, len, _format, argList);
- }
- len = bx::write(_writer, out, len);
- va_end(argList);
- return len;
- }
- class Bin2cWriter : public bx::CrtFileWriter
- {
- public:
- Bin2cWriter(const char* _name)
- : m_name(_name)
- {
- }
- virtual ~Bin2cWriter()
- {
- }
- virtual int32_t close() BX_OVERRIDE
- {
- generate();
- return bx::CrtFileWriter::close();
- }
- virtual int32_t write(const void* _data, int32_t _size) BX_OVERRIDE
- {
- const char* data = (const char*)_data;
- m_buffer.insert(m_buffer.end(), data, data+_size);
- return _size;
- }
- private:
- void generate()
- {
- #define HEX_DUMP_WIDTH 16
- #define HEX_DUMP_SPACE_WIDTH 96
- #define HEX_DUMP_FORMAT "%-" BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "." BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "s"
- const uint8_t* data = &m_buffer[0];
- uint32_t size = (uint32_t)m_buffer.size();
- outf("static const uint8_t %s[%d] =\n{\n", m_name.c_str(), size);
- if (NULL != data)
- {
- char hex[HEX_DUMP_SPACE_WIDTH+1];
- char ascii[HEX_DUMP_WIDTH+1];
- uint32_t hexPos = 0;
- uint32_t asciiPos = 0;
- for (uint32_t ii = 0; ii < size; ++ii)
- {
- bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "0x%02x, ", data[asciiPos]);
- hexPos += 6;
- ascii[asciiPos] = isprint(data[asciiPos]) && data[asciiPos] != '\\' ? data[asciiPos] : '.';
- asciiPos++;
- if (HEX_DUMP_WIDTH == asciiPos)
- {
- ascii[asciiPos] = '\0';
- outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
- data += asciiPos;
- hexPos = 0;
- asciiPos = 0;
- }
- }
- if (0 != asciiPos)
- {
- ascii[asciiPos] = '\0';
- outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
- }
- }
- outf("};\n");
- #undef HEX_DUMP_WIDTH
- #undef HEX_DUMP_SPACE_WIDTH
- #undef HEX_DUMP_FORMAT
- }
- int32_t outf(const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- char temp[2048];
- char* out = temp;
- int32_t max = sizeof(temp);
- int32_t len = bx::vsnprintf(out, max, _format, argList);
- if (len > max)
- {
- out = (char*)alloca(len);
- len = bx::vsnprintf(out, len, _format, argList);
- }
- int32_t size = bx::CrtFileWriter::write(out, len);
- va_end(argList);
- return size;
- }
- std::string m_filePath;
- std::string m_name;
- typedef std::vector<uint8_t> Buffer;
- Buffer m_buffer;
- };
- struct Varying
- {
- std::string m_precision;
- std::string m_interpolation;
- std::string m_name;
- std::string m_type;
- std::string m_init;
- std::string m_semantics;
- };
- typedef std::unordered_map<std::string, Varying> VaryingMap;
- class File
- {
- public:
- File(const char* _filePath)
- : m_data(NULL)
- {
- FILE* file = fopen(_filePath, "r");
- if (NULL != file)
- {
- m_size = fsize(file);
- m_data = new char[m_size+1];
- m_size = (uint32_t)fread(m_data, 1, m_size, file);
- m_data[m_size] = '\0';
- fclose(file);
- }
- }
- ~File()
- {
- delete [] m_data;
- }
- const char* getData() const
- {
- return m_data;
- }
- uint32_t getSize() const
- {
- return m_size;
- }
- private:
- char* m_data;
- uint32_t m_size;
- };
- void strins(char* _str, const char* _insert)
- {
- size_t len = strlen(_insert);
- memmove(&_str[len], _str, strlen(_str) );
- memcpy(_str, _insert, len);
- }
- void strreplace(char* _str, const char* _find, const char* _replace)
- {
- const size_t len = strlen(_find);
- char* replace = (char*)alloca(len+1);
- bx::strlcpy(replace, _replace, len+1);
- for (size_t ii = strlen(replace); ii < len; ++ii)
- {
- replace[ii] = ' ';
- }
- replace[len] = '\0';
- BX_CHECK(len >= strlen(_replace), "");
- for (char* ptr = strstr(_str, _find); NULL != ptr; ptr = strstr(ptr + len, _find) )
- {
- memcpy(ptr, replace, len);
- }
- }
- class LineReader
- {
- public:
- LineReader(const char* _str)
- : m_str(_str)
- , m_pos(0)
- , m_size( (uint32_t)strlen(_str) )
- {
- }
- std::string getLine()
- {
- const char* str = &m_str[m_pos];
- skipLine();
- const char* eol = &m_str[m_pos];
- std::string tmp;
- tmp.assign(str, eol-str);
- return tmp;
- }
- bool isEof() const
- {
- return m_str[m_pos] == '\0';
- }
- void skipLine()
- {
- const char* str = &m_str[m_pos];
- const char* nl = bx::strnl(str);
- m_pos += (uint32_t)(nl - str);
- }
- const char* m_str;
- uint32_t m_pos;
- uint32_t m_size;
- };
- void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX)
- {
- fprintf(stderr, "Code:\n---\n");
- LineReader lr(_code);
- for (int32_t line = 1; !lr.isEof() && line < _end; ++line)
- {
- if (line >= _start)
- {
- fprintf(stderr, "%s%3d: %s", _line == line ? ">>> " : " ", line, lr.getLine().c_str() );
- }
- else
- {
- lr.skipLine();
- }
- }
- fprintf(stderr, "---\n");
- }
- void writeFile(const char* _filePath, const void* _data, int32_t _size)
- {
- bx::CrtFileWriter out;
- if (0 == out.open(_filePath) )
- {
- out.write(_data, _size);
- out.close();
- }
- }
- bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer)
- {
- char ch = tolower(_cmdLine.findOption('\0', "type")[0]);
- const glslopt_shader_type type = ch == 'f'
- ? kGlslOptShaderFragment
- : (ch == 'c' ? kGlslOptShaderCompute : kGlslOptShaderVertex);
- glslopt_target target = kGlslTargetOpenGL;
- switch (_gles)
- {
- case 2:
- target = kGlslTargetOpenGLES20;
- break;
- case 3:
- target = kGlslTargetOpenGLES30;
- break;
- default:
- target = kGlslTargetOpenGL;
- break;
- }
- glslopt_ctx* ctx = glslopt_initialize(target);
- glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
- if (!glslopt_get_status(shader) )
- {
- const char* log = glslopt_get_log(shader);
- int32_t source = 0;
- int32_t line = 0;
- int32_t column = 0;
- int32_t start = 0;
- int32_t end = INT32_MAX;
- if (3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
- && 0 != line)
- {
- start = bx::uint32_imax(1, line-10);
- end = start + 20;
- }
- printCode(_code.c_str(), line, start, end);
- fprintf(stderr, "Error: %s\n", log);
- glslopt_cleanup(ctx);
- return false;
- }
- const char* optimizedShader = glslopt_get_output(shader);
- // Trim all directives.
- while ('#' == *optimizedShader)
- {
- optimizedShader = bx::strnl(optimizedShader);
- }
- if (0 != _gles)
- {
- char* shader = const_cast<char*>(optimizedShader);
- strreplace(shader, "gl_FragDepthEXT", "gl_FragDepth");
- strreplace(shader, "texture2DLodEXT", "texture2DLod");
- strreplace(shader, "texture2DProjLodEXT", "texture2DProjLod");
- strreplace(shader, "textureCubeLodEXT", "textureCubeLod");
- strreplace(shader, "texture2DGradEXT", "texture2DGrad");
- strreplace(shader, "texture2DProjGradEXT", "texture2DProjGrad");
- strreplace(shader, "textureCubeGradEXT", "textureCubeGrad");
- strreplace(shader, "shadow2DEXT", "shadow2D");
- strreplace(shader, "shadow2DProjEXT", "shadow2DProj");
- }
- UniformArray uniforms;
- {
- const char* parse = optimizedShader;
- while (NULL != parse
- && *parse != '\0')
- {
- parse = bx::strws(parse);
- const char* eol = strchr(parse, ';');
- if (NULL != eol)
- {
- const char* qualifier = parse;
- parse = bx::strws(bx::strword(parse) );
- if (0 == strncmp(qualifier, "attribute", 9)
- || 0 == strncmp(qualifier, "varying", 7) )
- {
- // skip attributes and varyings.
- parse = eol + 1;
- continue;
- }
- if (0 != strncmp(qualifier, "uniform", 7) )
- {
- // end if there is no uniform keyword.
- parse = NULL;
- continue;
- }
- const char* precision = NULL;
- const char* type = parse;
- if (0 == strncmp(type, "lowp", 4)
- || 0 == strncmp(type, "mediump", 7)
- || 0 == strncmp(type, "highp", 5) )
- {
- precision = type;
- type = parse = bx::strws(bx::strword(parse) );
- }
- BX_UNUSED(precision);
- char uniformType[256];
- parse = bx::strword(parse);
- if (0 == strncmp(type, "sampler", 7) )
- {
- strcpy(uniformType, "int");
- }
- else
- {
- bx::strlcpy(uniformType, type, parse-type+1);
- }
- const char* name = parse = bx::strws(parse);
- char uniformName[256];
- uint8_t num = 1;
- const char* array = bx::strnstr(name, "[", eol-parse);
- if (NULL != array)
- {
- bx::strlcpy(uniformName, name, array-name+1);
- char arraySize[32];
- const char* end = bx::strnstr(array, "]", eol-array);
- bx::strlcpy(arraySize, array+1, end-array);
- num = atoi(arraySize);
- }
- else
- {
- bx::strlcpy(uniformName, name, eol-name+1);
- }
- Uniform un;
- un.type = nameToUniformTypeEnum(uniformType);
- if (UniformType::Count != un.type)
- {
- BX_TRACE("name: %s (type %d, num %d)", uniformName, un.type, num);
- un.name = uniformName;
- un.num = num;
- un.regIndex = 0;
- un.regCount = num;
- uniforms.push_back(un);
- }
- parse = eol + 1;
- }
- }
- }
- uint16_t count = (uint16_t)uniforms.size();
- bx::write(_writer, count);
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
- {
- const Uniform& un = *it;
- uint8_t nameSize = (uint8_t)un.name.size();
- bx::write(_writer, nameSize);
- bx::write(_writer, un.name.c_str(), nameSize);
- uint8_t type = un.type;
- bx::write(_writer, type);
- bx::write(_writer, un.num);
- bx::write(_writer, un.regIndex);
- bx::write(_writer, un.regCount);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , s_uniformTypeName[un.type]
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- uint32_t shaderSize = (uint32_t)strlen(optimizedShader);
- bx::write(_writer, shaderSize);
- bx::write(_writer, optimizedShader, shaderSize);
- uint8_t nul = 0;
- bx::write(_writer, nul);
- glslopt_cleanup(ctx);
- return true;
- }
- bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
- {
- #if BX_PLATFORM_WINDOWS
- BX_TRACE("DX9");
- const char* profile = _cmdLine.findOption('p', "profile");
- if (NULL == profile)
- {
- fprintf(stderr, "Shader profile must be specified.\n");
- return false;
- }
- bool debug = _cmdLine.hasArg('\0', "debug");
- uint32_t flags = 0;
- flags |= debug ? D3DXSHADER_DEBUG : 0;
- flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0;
- flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0;
- flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0;
- bool werror = _cmdLine.hasArg('\0', "Werror");
- uint32_t optimization = 3;
- if (_cmdLine.hasArg(optimization, 'O') )
- {
- optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1);
- flags |= s_optimizationLevelDx9[optimization];
- }
- else
- {
- flags |= D3DXSHADER_SKIPOPTIMIZATION;
- }
- BX_TRACE("Profile: %s", profile);
- BX_TRACE("Flags: 0x%08x", flags);
- LPD3DXBUFFER code;
- LPD3DXBUFFER errorMsg;
- LPD3DXCONSTANTTABLE constantTable;
- HRESULT hr;
- // Output preprocessed shader so that HLSL can be debugged via GPA
- // or PIX. Compiling through memory won't embed preprocessed shader
- // file path.
- if (debug)
- {
- std::string hlslfp = _cmdLine.findOption('o');
- hlslfp += ".hlsl";
- writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
- hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
- , NULL
- , NULL
- , "main"
- , profile
- , flags
- , &code
- , &errorMsg
- , &constantTable
- );
- }
- else
- {
- hr = D3DXCompileShader(_code.c_str()
- , (uint32_t)_code.size()
- , NULL
- , NULL
- , "main"
- , profile
- , flags
- , &code
- , &errorMsg
- , &constantTable
- );
- }
- if (FAILED(hr)
- || (werror && NULL != errorMsg) )
- {
- const char* log = (const char*)errorMsg->GetBufferPointer();
- char source[1024];
- int32_t line = 0;
- int32_t column = 0;
- int32_t start = 0;
- int32_t end = INT32_MAX;
- if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column)
- && 0 != line)
- {
- start = bx::uint32_imax(1, line-10);
- end = start + 20;
- }
- printCode(_code.c_str(), line, start, end);
- fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
- errorMsg->Release();
- return false;
- }
- UniformArray uniforms;
- if (NULL != constantTable)
- {
- D3DXCONSTANTTABLE_DESC desc;
- hr = constantTable->GetDesc(&desc);
- if (FAILED(hr) )
- {
- fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr);
- return false;
- }
- BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version);
- BX_TRACE("Num constants: %d", desc.Constants);
- BX_TRACE("# cl ty RxC S By Name");
- for (uint32_t ii = 0; ii < desc.Constants; ++ii)
- {
- D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
- D3DXCONSTANT_DESC constDesc;
- uint32_t count;
- constantTable->GetConstantDesc(handle, &constDesc, &count);
- BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)"
- , ii
- , constDesc.Class
- , constDesc.Type
- , constDesc.Rows
- , constDesc.Columns
- , constDesc.StructMembers
- , constDesc.Bytes
- , constDesc.Name
- , constDesc.Elements
- , constDesc.RegisterIndex
- , constDesc.RegisterCount
- );
- UniformType::Enum type = findUniformTypeDx9(constDesc);
- if (UniformType::Count != type)
- {
- Uniform un;
- un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name;
- un.type = type;
- un.num = constDesc.Elements;
- un.regIndex = constDesc.RegisterIndex;
- un.regCount = constDesc.RegisterCount;
- uniforms.push_back(un);
- }
- }
- }
- uint16_t count = (uint16_t)uniforms.size();
- bx::write(_writer, count);
- uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
- {
- const Uniform& un = *it;
- uint8_t nameSize = (uint8_t)un.name.size();
- bx::write(_writer, nameSize);
- bx::write(_writer, un.name.c_str(), nameSize);
- uint8_t type = un.type|fragmentBit;
- bx::write(_writer, type);
- bx::write(_writer, un.num);
- bx::write(_writer, un.regIndex);
- bx::write(_writer, un.regCount);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , s_uniformTypeName[un.type]
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- uint16_t shaderSize = (uint16_t)code->GetBufferSize();
- bx::write(_writer, shaderSize);
- bx::write(_writer, code->GetBufferPointer(), shaderSize);
- uint8_t nul = 0;
- bx::write(_writer, nul);
- if (_cmdLine.hasArg('\0', "disasm") )
- {
- LPD3DXBUFFER disasm;
- D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer()
- , false
- , NULL
- , &disasm
- );
- if (NULL != disasm)
- {
- std::string disasmfp = _cmdLine.findOption('o');
- disasmfp += ".disasm";
- writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
- disasm->Release();
- }
- }
- if (NULL != code)
- {
- code->Release();
- }
- if (NULL != errorMsg)
- {
- errorMsg->Release();
- }
- if (NULL != constantTable)
- {
- constantTable->Release();
- }
- return true;
- #else
- BX_UNUSED(_cmdLine, _code, _writer);
- fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
- return false;
- #endif // BX_PLATFORM_WINDOWS
- }
- bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
- {
- #if BX_PLATFORM_WINDOWS
- BX_TRACE("DX11");
- const char* profile = _cmdLine.findOption('p', "profile");
- if (NULL == profile)
- {
- fprintf(stderr, "Shader profile must be specified.\n");
- return false;
- }
- bool debug = _cmdLine.hasArg('\0', "debug");
- uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
- flags |= debug ? D3DCOMPILE_DEBUG : 0;
- flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
- flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
- flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0;
- bool werror = _cmdLine.hasArg('\0', "Werror");
- if (werror)
- {
- flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS;
- }
- uint32_t optimization = 3;
- if (_cmdLine.hasArg(optimization, 'O') )
- {
- optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx11)-1);
- flags |= s_optimizationLevelDx11[optimization];
- }
- else
- {
- flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
- }
- BX_TRACE("Profile: %s", profile);
- BX_TRACE("Flags: 0x%08x", flags);
- ID3DBlob* code;
- ID3DBlob* errorMsg;
- // Output preprocessed shader so that HLSL can be debugged via GPA
- // or PIX. Compiling through memory won't embed preprocessed shader
- // file path.
- std::string hlslfp;
- if (debug)
- {
- hlslfp = _cmdLine.findOption('o');
- hlslfp += ".hlsl";
- writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
- }
- HRESULT hr = D3DCompile(_code.c_str()
- , _code.size()
- , hlslfp.c_str()
- , NULL
- , NULL
- , "main"
- , profile
- , flags
- , 0
- , &code
- , &errorMsg
- );
- if (FAILED(hr)
- || (werror && NULL != errorMsg) )
- {
- const char* log = (char*)errorMsg->GetBufferPointer();
- int32_t line = 0;
- int32_t column = 0;
- int32_t start = 0;
- int32_t end = INT32_MAX;
- if (2 == sscanf(log, "(%u,%u):", &line, &column)
- && 0 != line)
- {
- start = bx::uint32_imax(1, line-10);
- end = start + 20;
- }
- printCode(_code.c_str(), line, start, end);
- fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
- errorMsg->Release();
- return false;
- }
- UniformArray uniforms;
- ID3D11ShaderReflection* reflect = NULL;
- hr = D3DReflect(code->GetBufferPointer()
- , code->GetBufferSize()
- , IID_ID3D11ShaderReflection
- , (void**)&reflect
- );
- if (FAILED(hr) )
- {
- fprintf(stderr, "Error: 0x%08x\n", (uint32_t)hr);
- return false;
- }
- D3D11_SHADER_DESC desc;
- hr = reflect->GetDesc(&desc);
- if (FAILED(hr) )
- {
- fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr);
- return false;
- }
- BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
- BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers);
- BX_TRACE("Input:");
- uint8_t numAttrs = 0;
- uint16_t attrs[bgfx::Attrib::Count];
- if (profile[0] == 'v') // Only care about input semantic on vertex shaders
- {
- for (uint32_t ii = 0; ii < desc.InputParameters; ++ii)
- {
- D3D11_SIGNATURE_PARAMETER_DESC spd;
- reflect->GetInputParameterDesc(ii, &spd);
- BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d"
- , ii
- , spd.SemanticName
- , spd.SemanticIndex
- , spd.SystemValueType
- , spd.ComponentType
- , spd.Mask
- , spd.Register
- );
- const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, spd.SemanticIndex);
- if (ris.m_attr != bgfx::Attrib::Count)
- {
- attrs[numAttrs] = bgfx::attribToId(ris.m_attr);
- ++numAttrs;
- }
- }
- }
- BX_TRACE("Output:");
- for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii)
- {
- D3D11_SIGNATURE_PARAMETER_DESC spd;
- reflect->GetOutputParameterDesc(ii, &spd);
- BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType);
- }
- uint16_t size = 0;
- for (uint32_t ii = 0; ii < bx::uint32_min(1, desc.ConstantBuffers); ++ii)
- {
- ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii);
- D3D11_SHADER_BUFFER_DESC bufferDesc;
- hr = cbuffer->GetDesc(&bufferDesc);
- size = (uint16_t)bufferDesc.Size;
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("%s, %d, vars %d, size %d"
- , bufferDesc.Name
- , bufferDesc.Type
- , bufferDesc.Variables
- , bufferDesc.Size
- );
- for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj)
- {
- ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj);
- ID3D11ShaderReflectionType* type = var->GetType();
- D3D11_SHADER_VARIABLE_DESC varDesc;
- hr = var->GetDesc(&varDesc);
- if (SUCCEEDED(hr) )
- {
- D3D11_SHADER_TYPE_DESC constDesc;
- hr = type->GetDesc(&constDesc);
- if (SUCCEEDED(hr) )
- {
- UniformType::Enum type = findUniformTypeDx11(constDesc);
- if (UniformType::Count != type
- && 0 != (varDesc.uFlags & D3D_SVF_USED) )
- {
- Uniform un;
- un.name = varDesc.Name;
- un.type = type;
- un.num = constDesc.Elements;
- un.regIndex = varDesc.StartOffset;
- un.regCount = BX_ALIGN_16(varDesc.Size)/16;
- uniforms.push_back(un);
- BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d"
- , varDesc.Name
- , varDesc.StartOffset
- , varDesc.Size
- , varDesc.uFlags
- , type
- );
- }
- else
- {
- BX_TRACE("\t%s, unknown type", varDesc.Name);
- }
- }
- }
- }
- }
- }
- BX_TRACE("Bound:");
- for (uint32_t ii = 0; ii < desc.BoundResources; ++ii)
- {
- D3D11_SHADER_INPUT_BIND_DESC bindDesc;
- hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
- if (SUCCEEDED(hr) )
- {
- // if (bindDesc.Type == D3D_SIT_SAMPLER)
- {
- BX_TRACE("\t%s, %d, %d, %d"
- , bindDesc.Name
- , bindDesc.Type
- , bindDesc.BindPoint
- , bindDesc.BindCount
- );
- }
- }
- }
- uint16_t count = (uint16_t)uniforms.size();
- bx::write(_writer, count);
- uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
- {
- const Uniform& un = *it;
- uint8_t nameSize = (uint8_t)un.name.size();
- bx::write(_writer, nameSize);
- bx::write(_writer, un.name.c_str(), nameSize);
- uint8_t type = un.type|fragmentBit;
- bx::write(_writer, type);
- bx::write(_writer, un.num);
- bx::write(_writer, un.regIndex);
- bx::write(_writer, un.regCount);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , s_uniformTypeName[un.type]
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- uint16_t shaderSize = (uint16_t)code->GetBufferSize();
- bx::write(_writer, shaderSize);
- bx::write(_writer, code->GetBufferPointer(), shaderSize);
- uint8_t nul = 0;
- bx::write(_writer, nul);
- bx::write(_writer, numAttrs);
- bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
- bx::write(_writer, size);
- if (_cmdLine.hasArg('\0', "disasm") )
- {
- ID3DBlob* disasm;
- D3DDisassemble(code->GetBufferPointer()
- , code->GetBufferSize()
- , 0
- , NULL
- , &disasm
- );
- if (NULL != disasm)
- {
- std::string disasmfp = _cmdLine.findOption('o');
- disasmfp += ".disasm";
- writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
- disasm->Release();
- }
- }
- if (NULL != reflect)
- {
- reflect->Release();
- }
- if (NULL != errorMsg)
- {
- errorMsg->Release();
- }
- code->Release();
- return true;
- #else
- BX_UNUSED(_cmdLine, _code, _writer);
- fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
- return false;
- #endif // BX_PLATFORM_WINDOWS
- }
- struct Preprocessor
- {
- Preprocessor(const char* _filePath, bool _gles, const char* _includeDir = NULL)
- : m_tagptr(m_tags)
- , m_scratchPos(0)
- , m_fgetsPos(0)
- {
- m_tagptr->tag = FPPTAG_USERDATA;
- m_tagptr->data = this;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_DEPENDS;
- m_tagptr->data = (void*)fppDepends;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_INPUT;
- m_tagptr->data = (void*)fppInput;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_OUTPUT;
- m_tagptr->data = (void*)fppOutput;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_ERROR;
- m_tagptr->data = (void*)fppError;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_IGNOREVERSION;
- m_tagptr->data = (void*)0;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_LINE;
- m_tagptr->data = (void*)0;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_INPUT_NAME;
- m_tagptr->data = scratch(_filePath);
- m_tagptr++;
- if (NULL != _includeDir)
- {
- addInclude(_includeDir);
- }
- if (!_gles)
- {
- m_default = "#define lowp\n#define mediump\n#define highp\n";
- }
- }
- void setDefine(const char* _define)
- {
- m_tagptr->tag = FPPTAG_DEFINE;
- m_tagptr->data = scratch(_define);
- m_tagptr++;
- }
- void setDefaultDefine(const char* _name)
- {
- char temp[1024];
- bx::snprintf(temp, BX_COUNTOF(temp)
- , "#ifndef %s\n"
- "# define %s 0\n"
- "#endif // %s\n"
- "\n"
- , _name
- , _name
- , _name
- );
- m_default += temp;
- }
- void writef(const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- bx::stringPrintfVargs(m_default, _format, argList);
- va_end(argList);
- }
- void addInclude(const char* _includeDir)
- {
- char* start = scratch(_includeDir);
- for (char* split = strchr(start, ';'); NULL != split; split = strchr(start, ';'))
- {
- *split = '\0';
- m_tagptr->tag = FPPTAG_INCLUDE_DIR;
- m_tagptr->data = start;
- m_tagptr++;
- start = split + 1;
- }
- m_tagptr->tag = FPPTAG_INCLUDE_DIR;
- m_tagptr->data = start;
- m_tagptr++;
- }
- void addDependency(const char* _fileName)
- {
- m_depends += " \\\n ";
- m_depends += _fileName;
- }
- bool run(const char* _input)
- {
- m_fgetsPos = 0;
- m_preprocessed.clear();
- m_input = m_default;
- m_input += "\n\n";
- size_t len = strlen(_input)+1;
- char* temp = new char[len];
- bx::eolLF(temp, len, _input);
- m_input += temp;
- delete [] temp;
- fppTag* tagptr = m_tagptr;
- tagptr->tag = FPPTAG_END;
- tagptr->data = 0;
- tagptr++;
- int result = fppPreProcess(m_tags);
- return 0 == result;
- }
- char* fgets(char* _buffer, int _size)
- {
- int ii = 0;
- for (char ch = m_input[m_fgetsPos]; m_fgetsPos < m_input.size() && ii < _size-1; ch = m_input[++m_fgetsPos])
- {
- _buffer[ii++] = ch;
- if (ch == '\n' || ii == _size)
- {
- _buffer[ii] = '\0';
- m_fgetsPos++;
- return _buffer;
- }
- }
- return NULL;
- }
- static void fppDepends(char* _fileName, void* _userData)
- {
- Preprocessor* thisClass = (Preprocessor*)_userData;
- thisClass->addDependency(_fileName);
- }
- static char* fppInput(char* _buffer, int _size, void* _userData)
- {
- Preprocessor* thisClass = (Preprocessor*)_userData;
- return thisClass->fgets(_buffer, _size);
- }
- static void fppOutput(int _ch, void* _userData)
- {
- Preprocessor* thisClass = (Preprocessor*)_userData;
- thisClass->m_preprocessed += _ch;
- }
- static void fppError(void* /*_userData*/, char* _format, va_list _vargs)
- {
- vfprintf(stderr, _format, _vargs);
- }
- char* scratch(const char* _str)
- {
- char* result = &m_scratch[m_scratchPos];
- strcpy(result, _str);
- m_scratchPos += (uint32_t)strlen(_str)+1;
- return result;
- }
- fppTag m_tags[MAX_TAGS];
- fppTag* m_tagptr;
- std::string m_depends;
- std::string m_default;
- std::string m_input;
- std::string m_preprocessed;
- char m_scratch[16<<10];
- uint32_t m_scratchPos;
- uint32_t m_fgetsPos;
- };
- typedef std::vector<std::string> InOut;
- uint32_t parseInOut(InOut& _inout, const char* _str, const char* _eol)
- {
- uint32_t hash = 0;
- _str = bx::strws(_str);
- if (_str < _eol)
- {
- const char* delim;
- do
- {
- delim = strpbrk(_str, " ,");
- if (NULL != delim)
- {
- delim = delim > _eol ? _eol : delim;
- std::string token;
- token.assign(_str, delim-_str);
- _inout.push_back(token);
- _str = bx::strws(delim + 1);
- }
- }
- while (delim < _eol && _str < _eol && NULL != delim);
- std::sort(_inout.begin(), _inout.end() );
- bx::HashMurmur2A murmur;
- murmur.begin();
- for (InOut::const_iterator it = _inout.begin(), itEnd = _inout.end(); it != itEnd; ++it)
- {
- murmur.add(it->c_str(), (uint32_t)it->size() );
- }
- hash = murmur.end();
- }
- return hash;
- }
- void addFragData(Preprocessor& _preprocessor, char* _data, uint32_t _idx, bool _comma)
- {
- char find[32];
- bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx);
- char replace[32];
- bx::snprintf(replace, sizeof(replace), "gl_FragData_%d_", _idx);
- strreplace(_data, find, replace);
- _preprocessor.writef(
- " \\\n\t%sout vec4 gl_FragData_%d_ : SV_TARGET%d"
- , _comma ? ", " : " "
- , _idx
- , _idx
- );
- }
- void voidFragData(char* _data, uint32_t _idx)
- {
- char find[32];
- bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx);
- strreplace(_data, find, "bgfx_VoidFrag");
- }
- // c - compute
- // d - domain
- // f - fragment
- // g - geometry
- // h - hull
- // v - vertex
- //
- // OpenGL #version Features Direct3D Features Shader Model
- // 2.1 120 vf 9.0 vf 2.0
- // 3.0 130
- // 3.1 140
- // 3.2 150 vgf
- // 3.3 330 10.0 vgf 4.0
- // 4.0 400 vhdgf
- // 4.1 410
- // 4.2 420 11.0 vhdgf+c 5.0
- // 4.3 430 vhdgf+c
- // 4.4 440
- void help(const char* _error = NULL)
- {
- if (NULL != _error)
- {
- fprintf(stderr, "Error:\n%s\n\n", _error);
- }
- fprintf(stderr
- , "shaderc, bgfx shader compiler tool\n"
- "Copyright 2011-2014 Branimir Karadzic. All rights reserved.\n"
- "License: http://www.opensource.org/licenses/BSD-2-Clause\n\n"
- );
- fprintf(stderr
- , "Usage: shaderc -f <in> -o <out> --type <v/f> --platform <platform>\n"
- "\n"
- "Options:\n"
- " -f <file path> Input file path.\n"
- " -i <include path> Include path (for multiple paths use semicolon).\n"
- " -o <file path> Output file path.\n"
- " --bin2c <file path> Generate C header file.\n"
- " --depends <file path> Generate makefile style depends file.\n"
- " --platform <platform> Target platform.\n"
- " android\n"
- " asm.js\n"
- " ios\n"
- " linux\n"
- " nacl\n"
- " osx\n"
- " windows\n"
- " --preprocess Preprocess only.\n"
- " --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
- " --type <type> Shader type (vertex, fragment)\n"
- " --varyingdef <file path> Path to varying.def.sc file.\n"
- " --verbose Verbose.\n"
- "\n"
- "Options (DX9 and DX11 only):\n"
- "\n"
- " --debug Debug information.\n"
- " --disasm Disassemble compiled shader.\n"
- " -p, --profile <profile> Shader model (f.e. ps_3_0).\n"
- " -O <level> Optimization level (0, 1, 2, 3).\n"
- " --Werror Treat warnings as errors.\n"
- "\n"
- "For additional information, see https://github.com/bkaradzic/bgfx\n"
- );
- }
- int main(int _argc, const char* _argv[])
- {
- bx::CommandLine cmdLine(_argc, _argv);
- if (cmdLine.hasArg('h', "help") )
- {
- help();
- return EXIT_FAILURE;
- }
- g_verbose = cmdLine.hasArg("verbose");
- const char* filePath = cmdLine.findOption('f');
- if (NULL == filePath)
- {
- help("Shader file name must be specified.");
- return EXIT_FAILURE;
- }
- const char* outFilePath = cmdLine.findOption('o');
- if (NULL == outFilePath)
- {
- help("Output file name must be specified.");
- return EXIT_FAILURE;
- }
- const char* type = cmdLine.findOption('\0', "type");
- if (NULL == type)
- {
- help("Must specify shader type.");
- return EXIT_FAILURE;
- }
- const char* platform = cmdLine.findOption('\0', "platform");
- if (NULL == platform)
- {
- help("Must specify platform.");
- return EXIT_FAILURE;
- }
- bool raw = cmdLine.hasArg('\0', "raw");
- uint32_t gles = 0;
- uint32_t hlsl = 2;
- uint32_t d3d = 11;
- const char* profile = cmdLine.findOption('p', "profile");
- if (NULL != profile)
- {
- if (0 == strncmp(&profile[1], "s_4_0_level", 11) )
- {
- hlsl = 2;
- }
- else if (0 == strncmp(&profile[1], "s_3", 3) )
- {
- hlsl = 3;
- d3d = 9;
- }
- else if (0 == strncmp(&profile[1], "s_4", 3) )
- {
- hlsl = 4;
- }
- else if (0 == strncmp(&profile[1], "s_5", 3) )
- {
- hlsl = 5;
- }
- }
- else
- {
- gles = 2;
- }
- const char* bin2c = NULL;
- if (cmdLine.hasArg("bin2c") )
- {
- bin2c = cmdLine.findOption("bin2c");
- if (NULL == bin2c)
- {
- bin2c = bx::baseName(outFilePath);
- uint32_t len = (uint32_t)strlen(bin2c);
- char* temp = (char*)alloca(len+1);
- for (char *out = temp; *bin2c != '\0';)
- {
- char ch = *bin2c++;
- if (isalnum(ch) )
- {
- *out++ = ch;
- }
- else
- {
- *out++ = '_';
- }
- }
- temp[len] = '\0';
- bin2c = temp;
- }
- }
- bool depends = cmdLine.hasArg("depends");
- bool preprocessOnly = cmdLine.hasArg("preprocess");
- const char* includeDir = cmdLine.findOption('i');
- Preprocessor preprocessor(filePath, 0 != gles, includeDir);
- std::string dir;
- {
- const char* base = bx::baseName(filePath);
- if (base != filePath)
- {
- dir.assign(filePath, base-filePath);
- preprocessor.addInclude(dir.c_str() );
- }
- }
- preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID");
- preprocessor.setDefaultDefine("BX_PLATFORM_EMSCRIPTEN");
- preprocessor.setDefaultDefine("BX_PLATFORM_IOS");
- preprocessor.setDefaultDefine("BX_PLATFORM_LINUX");
- preprocessor.setDefaultDefine("BX_PLATFORM_NACL");
- preprocessor.setDefaultDefine("BX_PLATFORM_OSX");
- preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS");
- preprocessor.setDefaultDefine("BX_PLATFORM_XBOX360");
- // preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_ESSL");
- preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL");
- preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL");
- preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_COMPUTE");
- preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT");
- preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX");
- bool glsl = false;
- if (0 == bx::stricmp(platform, "android") )
- {
- preprocessor.setDefine("BX_PLATFORM_ANDROID=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == bx::stricmp(platform, "asm.js") )
- {
- preprocessor.setDefine("BX_PLATFORM_EMSCRIPTEN=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == bx::stricmp(platform, "ios") )
- {
- preprocessor.setDefine("BX_PLATFORM_IOS=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == bx::stricmp(platform, "linux") )
- {
- preprocessor.setDefine("BX_PLATFORM_LINUX=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == bx::stricmp(platform, "nacl") )
- {
- preprocessor.setDefine("BX_PLATFORM_NACL=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == bx::stricmp(platform, "osx") )
- {
- preprocessor.setDefine("BX_PLATFORM_OSX=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == bx::stricmp(platform, "windows") )
- {
- preprocessor.setDefine("BX_PLATFORM_WINDOWS=1");
- char temp[256];
- bx::snprintf(temp, sizeof(temp), "BGFX_SHADER_LANGUAGE_HLSL=%d", hlsl);
- preprocessor.setDefine(temp);
- }
- else if (0 == bx::stricmp(platform, "xbox360") )
- {
- preprocessor.setDefine("BX_PLATFORM_XBOX360=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_HLSL=3");
- }
- else
- {
- fprintf(stderr, "Unknown platform %s?!", platform);
- return EXIT_FAILURE;
- }
- preprocessor.setDefine("M_PI=3.1415926535897932384626433832795");
- char shaderType = tolower(type[0]);
- switch (shaderType)
- {
- case 'c':
- preprocessor.setDefine("BGFX_SHADER_TYPE_COMPUTE=1");
- break;
- case 'f':
- preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1");
- break;
- case 'v':
- preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1");
- break;
- default:
- fprintf(stderr, "Unknown type: %s?!", type);
- return EXIT_FAILURE;
- }
- bool compiled = false;
- FILE* file = fopen(filePath, "r");
- if (NULL == file)
- {
- fprintf(stderr, "Unable to open file '%s'.\n", filePath);
- }
- else
- {
- VaryingMap varyingMap;
- std::string defaultVarying = dir + "varying.def.sc";
- const char* varyingdef = cmdLine.findOption("varyingdef", defaultVarying.c_str() );
- File attribdef(varyingdef);
- const char* parse = attribdef.getData();
- if (NULL != parse
- && *parse != '\0')
- {
- preprocessor.addDependency(varyingdef);
- }
- while (NULL != parse
- && *parse != '\0')
- {
- parse = bx::strws(parse);
- const char* eol = strchr(parse, ';');
- if (NULL == eol)
- {
- eol = bx::streol(parse);
- }
- if (NULL != eol)
- {
- const char* precision = NULL;
- const char* interpolation = NULL;
- const char* type = parse;
- if (0 == strncmp(type, "lowp", 4)
- || 0 == strncmp(type, "mediump", 7)
- || 0 == strncmp(type, "highp", 5) )
- {
- precision = type;
- type = parse = bx::strws(bx::strword(parse) );
- }
- if (0 == strncmp(type, "flat", 4)
- || 0 == strncmp(type, "smooth", 6)
- || 0 == strncmp(type, "noperspective", 13) )
- {
- interpolation = type;
- type = parse = bx::strws(bx::strword(parse) );
- }
- const char* name = parse = bx::strws(bx::strword(parse) );
- const char* column = parse = bx::strws(bx::strword(parse) );
- const char* semantics = parse = bx::strws(bx::strnws (parse) );
- const char* assign = parse = bx::strws(bx::strword(parse) );
- const char* init = parse = bx::strws(bx::strnws (parse) );
- if (type < eol
- && name < eol
- && column < eol
- && ':' == *column
- && semantics < eol)
- {
- Varying var;
- if (NULL != precision)
- {
- var.m_precision.assign(precision, bx::strword(precision)-precision);
- }
- if (NULL != interpolation)
- {
- var.m_interpolation.assign(interpolation, bx::strword(interpolation)-interpolation);
- }
- var.m_type.assign(type, bx::strword(type)-type);
- var.m_name.assign(name, bx::strword(name)-name);
- var.m_semantics.assign(semantics, bx::strword(semantics)-semantics);
- if (assign < eol
- && '=' == *assign
- && init < eol)
- {
- var.m_init.assign(init, eol-init);
- }
- varyingMap.insert(std::make_pair(var.m_name, var) );
- }
- parse = bx::strnl(eol);
- }
- }
- InOut shaderInputs;
- InOut shaderOutputs;
- uint32_t inputHash = 0;
- uint32_t outputHash = 0;
- char* data;
- char* input;
- {
- const size_t padding = 1024;
- uint32_t size = (uint32_t)fsize(file);
- data = new char[size+padding+1];
- size = (uint32_t)fread(data, 1, size, file);
- // Compiler generates "error X3000: syntax error: unexpected end of file"
- // if input doesn't have empty line at EOF.
- data[size] = '\n';
- memset(&data[size+1], 0, padding);
- fclose(file);
- input = const_cast<char*>(bx::strws(data) );
- while (input[0] == '$')
- {
- const char* str = bx::strws(input+1);
- const char* eol = bx::streol(str);
- const char* nl = bx::strnl(eol);
- input = const_cast<char*>(nl);
- if (0 == strncmp(str, "input", 5) )
- {
- str += 5;
- const char* comment = strstr(str, "//");
- eol = NULL != comment && comment < eol ? comment : eol;
- inputHash = parseInOut(shaderInputs, str, eol);
- }
- else if (0 == strncmp(str, "output", 6) )
- {
- str += 6;
- const char* comment = strstr(str, "//");
- eol = NULL != comment && comment < eol ? comment : eol;
- outputHash = parseInOut(shaderOutputs, str, eol);
- }
- else if (0 == strncmp(str, "raw", 3) )
- {
- raw = true;
- str += 3;
- }
- input = const_cast<char*>(bx::strws(input) );
- }
- if (!raw)
- {
- // To avoid commented code being recognized as used feature,
- // first preprocess pass is used to strip all comments before
- // substituting code.
- preprocessor.run(input);
- delete [] data;
- size = (uint32_t)preprocessor.m_preprocessed.size();
- data = new char[size+padding+1];
- memcpy(data, preprocessor.m_preprocessed.c_str(), size);
- memset(&data[size], 0, padding+1);
- input = data;
- }
- }
- if (raw)
- {
- bx::CrtFileWriter* writer = NULL;
- if (NULL != bin2c)
- {
- writer = new Bin2cWriter(bin2c);
- }
- else
- {
- writer = new bx::CrtFileWriter;
- }
- if (0 != writer->open(outFilePath) )
- {
- fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
- return EXIT_FAILURE;
- }
- uint32_t inputHash = 0;
- uint32_t outputHash = 0;
- if ('f' == shaderType)
- {
- bx::write(writer, BGFX_CHUNK_MAGIC_FSH);
- bx::write(writer, inputHash);
- }
- else if ('v' == shaderType)
- {
- bx::write(writer, BGFX_CHUNK_MAGIC_VSH);
- bx::write(writer, outputHash);
- }
- else
- {
- bx::write(writer, BGFX_CHUNK_MAGIC_CSH);
- bx::write(writer, outputHash);
- }
- if (glsl)
- {
- bx::write(writer, uint16_t(0) );
- uint32_t shaderSize = (uint32_t)strlen(input);
- bx::write(writer, shaderSize);
- bx::write(writer, input, shaderSize);
- bx::write(writer, uint8_t(0) );
- compiled = true;
- }
- else
- {
- if (d3d > 9)
- {
- compiled = compileHLSLShaderDx11(cmdLine, input, writer);
- }
- else
- {
- compiled = compileHLSLShaderDx9(cmdLine, input, writer);
- }
- }
- writer->close();
- delete writer;
- }
- else if ('c' == shaderType) // Compute
- {
- char* entry = strstr(input, "void main()");
- if (NULL == entry)
- {
- fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
- }
- else
- {
- if (glsl)
- {
- }
- else
- {
- preprocessor.writef(
- "#define lowp\n"
- "#define mediump\n"
- "#define highp\n"
- "#define ivec2 int2\n"
- "#define ivec3 int3\n"
- "#define ivec4 int4\n"
- "#define uvec2 uint2\n"
- "#define uvec3 uint3\n"
- "#define uvec4 uint4\n"
- "#define vec2 float2\n"
- "#define vec3 float3\n"
- "#define vec4 float4\n"
- "#define mat2 float2x2\n"
- "#define mat3 float3x3\n"
- "#define mat4 float4x4\n"
- );
- entry[4] = '_';
- preprocessor.writef("#define void_main()");
- preprocessor.writef(" \\\n\tvoid main(");
- uint32_t arg = 0;
- const bool hasLocalInvocationID = NULL != strstr(input, "gl_LocalInvocationID");
- const bool hasLocalInvocationIndex = NULL != strstr(input, "gl_LocalInvocationIndex");
- const bool hasGlobalInvocationID = NULL != strstr(input, "gl_GlobalInvocationID");
- const bool hasWorkGroupID = NULL != strstr(input, "gl_WorkGroupID");
- if (hasLocalInvocationID)
- {
- preprocessor.writef(
- " \\\n\t%sint3 gl_LocalInvocationID : SV_GroupThreadID"
- , arg++ > 0 ? ", " : " "
- );
- }
- if (hasLocalInvocationIndex)
- {
- preprocessor.writef(
- " \\\n\t%sint gl_LocalInvocationIndex : SV_GroupIndex"
- , arg++ > 0 ? ", " : " "
- );
- }
- if (hasGlobalInvocationID)
- {
- preprocessor.writef(
- " \\\n\t%sint3 gl_GlobalInvocationID : SV_DispatchThreadID"
- , arg++ > 0 ? ", " : " "
- );
- }
- if (hasWorkGroupID)
- {
- preprocessor.writef(
- " \\\n\t%sint3 gl_WorkGroupID : SV_GroupID"
- , arg++ > 0 ? ", " : " "
- );
- }
- preprocessor.writef(
- " \\\n\t)\n"
- );
- }
- if (preprocessor.run(input) )
- {
- BX_TRACE("Input file: %s", filePath);
- BX_TRACE("Output file: %s", outFilePath);
- if (preprocessOnly)
- {
- bx::CrtFileWriter writer;
- if (0 != writer.open(outFilePath) )
- {
- fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
- return EXIT_FAILURE;
- }
- writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
- writer.close();
- return EXIT_SUCCESS;
- }
- {
- bx::CrtFileWriter* writer = NULL;
- if (NULL != bin2c)
- {
- writer = new Bin2cWriter(bin2c);
- }
- else
- {
- writer = new bx::CrtFileWriter;
- }
- if (0 != writer->open(outFilePath) )
- {
- fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
- return EXIT_FAILURE;
- }
- bx::write(writer, BGFX_CHUNK_MAGIC_CSH);
- bx::write(writer, outputHash);
- if (glsl)
- {
- std::string code;
- if (gles)
- {
- bx::stringPrintf(code, "#version 310 es\n");
- }
- else
- {
- int32_t version = atoi(profile);
- bx::stringPrintf(code, "#version %d\n", version == 0 ? 430 : version);
- }
- code += preprocessor.m_preprocessed;
- #if 1
- bx::write(writer, uint16_t(0) );
- uint32_t shaderSize = (uint32_t)code.size();
- bx::write(writer, shaderSize);
- bx::write(writer, code.c_str(), shaderSize);
- bx::write(writer, uint8_t(0) );
- compiled = true;
- #else
- compiled = compileGLSLShader(cmdLine, gles, code, writer);
- #endif // 0
- }
- else
- {
- if (d3d > 9)
- {
- compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
- }
- else
- {
- compiled = compileHLSLShaderDx9(cmdLine, preprocessor.m_preprocessed, writer);
- }
- }
- writer->close();
- delete writer;
- }
- if (compiled)
- {
- if (depends)
- {
- std::string ofp = outFilePath;
- ofp += ".d";
- bx::CrtFileWriter writer;
- if (0 == writer.open(ofp.c_str() ) )
- {
- writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() );
- writer.close();
- }
- }
- }
- }
- }
- }
- else // Vertex/Fragment
- {
- char* entry = strstr(input, "void main()");
- if (NULL == entry)
- {
- fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
- }
- else
- {
- if (glsl)
- {
- preprocessor.writef(
- "#define ivec2 vec2\n"
- "#define ivec3 vec3\n"
- "#define ivec4 vec4\n"
- );
- if (0 == gles)
- {
- // bgfx shadow2D/Proj behave like EXT_shadow_samplers
- // not as GLSL language 1.2 specs shadow2D/Proj.
- preprocessor.writef(
- "#define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord).x\n"
- "#define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord).x\n"
- );
- }
- for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
- {
- VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
- if (varyingIt != varyingMap.end() )
- {
- const Varying& var = varyingIt->second;
- const char* name = var.m_name.c_str();
- if (0 == strncmp(name, "a_", 2)
- || 0 == strncmp(name, "i_", 2) )
- {
- preprocessor.writef("attribute %s %s %s %s;\n"
- , var.m_precision.c_str()
- , var.m_interpolation.c_str()
- , var.m_type.c_str()
- , name
- );
- }
- else
- {
- preprocessor.writef("%s varying %s %s %s;\n"
- , var.m_interpolation.c_str()
- , var.m_precision.c_str()
- , var.m_type.c_str()
- , name
- );
- }
- }
- }
- for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
- {
- VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
- if (varyingIt != varyingMap.end() )
- {
- const Varying& var = varyingIt->second;
- preprocessor.writef("%s varying %s %s;\n"
- , var.m_interpolation.c_str()
- , var.m_type.c_str()
- , var.m_name.c_str()
- );
- }
- }
- }
- else
- {
- preprocessor.writef(
- "#define lowp\n"
- "#define mediump\n"
- "#define highp\n"
- "#define ivec2 int2\n"
- "#define ivec3 int3\n"
- "#define ivec4 int4\n"
- "#define uvec2 uint2\n"
- "#define uvec3 uint3\n"
- "#define uvec4 uint4\n"
- "#define vec2 float2\n"
- "#define vec3 float3\n"
- "#define vec4 float4\n"
- "#define mat2 float2x2\n"
- "#define mat3 float3x3\n"
- "#define mat4 float4x4\n"
- );
- if (hlsl < 4)
- {
- preprocessor.writef(
- "#define flat\n"
- "#define smooth\n"
- "#define noperspective\n"
- );
- }
- entry[4] = '_';
- if ('f' == shaderType)
- {
- const char* brace = strstr(entry, "{");
- if (NULL != brace)
- {
- strins(const_cast<char*>(brace+1), "\nvec4 bgfx_VoidFrag;\n");
- }
- const bool hasFragCoord = NULL != strstr(input, "gl_FragCoord") || hlsl > 3;
- const bool hasFragDepth = NULL != strstr(input, "gl_FragDepth");
- const bool hasFrontFacing = NULL != strstr(input, "gl_FrontFacing");
- bool hasFragData[8] = {};
- uint32_t numFragData = 0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii)
- {
- char temp[32];
- bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
- hasFragData[ii] = NULL != strstr(input, temp);
- numFragData += hasFragData[ii];
- }
- if (0 == numFragData)
- {
- // GL errors when both gl_FragColor and gl_FragData is used.
- // This will trigger the same error with HLSL compiler too.
- preprocessor.writef("#define gl_FragColor gl_FragData_0_\n");
- }
- preprocessor.writef("#define void_main()");
- preprocessor.writef(" \\\n\tvoid main(");
- uint32_t arg = 0;
- if (hasFragCoord)
- {
- preprocessor.writef(" \\\n\tvec4 gl_FragCoord : SV_POSITION");
- ++arg;
- }
- for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
- {
- VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
- if (varyingIt != varyingMap.end() )
- {
- const Varying& var = varyingIt->second;
- preprocessor.writef(" \\\n\t%s%s %s %s : %s"
- , arg++ > 0 ? ", " : " "
- , interpolationDx11(var.m_interpolation.c_str() )
- , var.m_type.c_str()
- , var.m_name.c_str()
- , var.m_semantics.c_str()
- );
- }
- }
- addFragData(preprocessor, input, 0, arg++ > 0);
- const uint32_t maxRT = d3d > 9 ? BX_COUNTOF(hasFragData) : 4;
- for (uint32_t ii = 1; ii < BX_COUNTOF(hasFragData); ++ii)
- {
- if (ii < maxRT)
- {
- if (hasFragData[ii])
- {
- addFragData(preprocessor, input, ii, arg++ > 0);
- }
- }
- else
- {
- voidFragData(input, ii);
- }
- }
- if (hasFragDepth)
- {
- preprocessor.writef(
- " \\\n\t%sout float gl_FragDepth : SV_DEPTH"
- , arg++ > 0 ? ", " : " "
- );
- }
- if (hasFrontFacing
- && hlsl >= 3)
- {
- preprocessor.writef(
- " \\\n\t%sfloat __vface : VFACE"
- , arg++ > 0 ? ", " : " "
- );
- }
- preprocessor.writef(
- " \\\n\t)\n"
- );
- if (hasFrontFacing)
- {
- if (hlsl >= 3)
- {
- preprocessor.writef(
- "#define gl_FrontFacing (__vface <= 0.0)\n"
- );
- }
- else
- {
- preprocessor.writef(
- "#define gl_FrontFacing false\n"
- );
- }
- }
- }
- else if ('v' == shaderType)
- {
- const char* brace = strstr(entry, "{");
- if (NULL != brace)
- {
- const char* end = bx::strmb(brace, '{', '}');
- if (NULL != end)
- {
- strins(const_cast<char*>(end), "__RETURN__;\n");
- }
- }
- preprocessor.writef(
- "struct Output\n"
- "{\n"
- "\tvec4 gl_Position : SV_POSITION;\n"
- "#define gl_Position _varying_.gl_Position\n"
- );
- for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
- {
- VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
- if (varyingIt != varyingMap.end() )
- {
- const Varying& var = varyingIt->second;
- preprocessor.writef("\t%s %s : %s;\n", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() );
- preprocessor.writef("#define %s _varying_.%s\n", var.m_name.c_str(), var.m_name.c_str() );
- }
- }
- preprocessor.writef(
- "};\n"
- );
- preprocessor.writef("#define void_main() \\\n");
- preprocessor.writef("Output main(");
- bool first = true;
- for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
- {
- VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
- if (varyingIt != varyingMap.end() )
- {
- const Varying& var = varyingIt->second;
- preprocessor.writef("%s%s %s : %s\\\n", first ? "" : "\t, ", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() );
- first = false;
- }
- }
- preprocessor.writef(
- ") \\\n"
- "{ \\\n"
- "\tOutput _varying_;"
- );
- for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
- {
- VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
- if (varyingIt != varyingMap.end() )
- {
- const Varying& var = varyingIt->second;
- preprocessor.writef(" \\\n\t%s = %s;", var.m_name.c_str(), var.m_init.c_str() );
- }
- }
- preprocessor.writef(
- "\n#define __RETURN__ \\\n"
- "\t} \\\n"
- "\treturn _varying_"
- );
- }
- }
- if (preprocessor.run(input) )
- {
- BX_TRACE("Input file: %s", filePath);
- BX_TRACE("Output file: %s", outFilePath);
- if (preprocessOnly)
- {
- bx::CrtFileWriter writer;
- if (0 != writer.open(outFilePath) )
- {
- fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
- return EXIT_FAILURE;
- }
- if (glsl)
- {
- const char* profile = cmdLine.findOption('p', "profile");
- if (NULL == profile)
- {
- writef(&writer
- , "#ifdef GL_ES\n"
- "precision highp float;\n"
- "#endif // GL_ES\n\n"
- );
- }
- }
- writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
- writer.close();
- return EXIT_SUCCESS;
- }
- {
- bx::CrtFileWriter* writer = NULL;
- if (NULL != bin2c)
- {
- writer = new Bin2cWriter(bin2c);
- }
- else
- {
- writer = new bx::CrtFileWriter;
- }
- if (0 != writer->open(outFilePath) )
- {
- fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
- return EXIT_FAILURE;
- }
- if ('f' == shaderType)
- {
- bx::write(writer, BGFX_CHUNK_MAGIC_FSH);
- bx::write(writer, inputHash);
- }
- else if ('v' == shaderType)
- {
- bx::write(writer, BGFX_CHUNK_MAGIC_VSH);
- bx::write(writer, outputHash);
- }
- else
- {
- bx::write(writer, BGFX_CHUNK_MAGIC_CSH);
- bx::write(writer, outputHash);
- }
- if (glsl)
- {
- std::string code;
- bool hasTextureLod = NULL != bx::findIdentifierMatch(input, s_ARB_shader_texture_lod /*EXT_shader_texture_lod*/);
- if (0 == gles)
- {
- bx::stringPrintf(code, "#version %s\n", profile);
- int32_t version = atoi(profile);
- bx::stringPrintf(code
- , "#define bgfxShadow2D shadow2D\n"
- "#define bgfxShadow2DProj shadow2DProj\n"
- );
- if (hasTextureLod
- && 130 > version)
- {
- bx::stringPrintf(code
- , "#extension GL_ARB_shader_texture_lod : enable\n"
- );
- }
- }
- else
- {
- // Pretend that all extensions are available.
- // This will be stripped later.
- if (hasTextureLod)
- {
- bx::stringPrintf(code
- , "#extension GL_EXT_shader_texture_lod : enable\n"
- "#define texture2DLod texture2DLodEXT\n"
- "#define texture2DProjLod texture2DProjLodEXT\n"
- "#define textureCubeLod textureCubeLodEXT\n"
- // "#define texture2DGrad texture2DGradEXT\n"
- // "#define texture2DProjGrad texture2DProjGradEXT\n"
- // "#define textureCubeGrad textureCubeGradEXT\n"
- );
- }
- if (NULL != bx::findIdentifierMatch(input, s_OES_standard_derivatives) )
- {
- bx::stringPrintf(code, "#extension GL_OES_standard_derivatives : enable\n");
- }
- if (NULL != bx::findIdentifierMatch(input, s_OES_texture_3D) )
- {
- bx::stringPrintf(code, "#extension GL_OES_texture_3D : enable\n");
- }
- if (NULL != bx::findIdentifierMatch(input, s_EXT_shadow_samplers) )
- {
- bx::stringPrintf(code
- , "#extension GL_EXT_shadow_samplers : enable\n"
- "#define shadow2D shadow2DEXT\n"
- "#define shadow2DProj shadow2DProjEXT\n"
- );
- }
- if (NULL != bx::findIdentifierMatch(input, "gl_FragDepth") )
- {
- bx::stringPrintf(code
- , "#extension GL_EXT_frag_depth : enable\n"
- "#define gl_FragDepth gl_FragDepthEXT\n"
- );
- }
- }
- code += preprocessor.m_preprocessed;
- compiled = compileGLSLShader(cmdLine, gles, code, writer);
- }
- else
- {
- if (d3d > 9)
- {
- compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer);
- }
- else
- {
- compiled = compileHLSLShaderDx9(cmdLine, preprocessor.m_preprocessed, writer);
- }
- }
- writer->close();
- delete writer;
- }
- if (compiled)
- {
- if (depends)
- {
- std::string ofp = outFilePath;
- ofp += ".d";
- bx::CrtFileWriter writer;
- if (0 == writer.open(ofp.c_str() ) )
- {
- writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() );
- writer.close();
- }
- }
- }
- }
- }
- }
- delete [] data;
- }
- if (compiled)
- {
- return EXIT_SUCCESS;
- }
- remove(outFilePath);
- fprintf(stderr, "Failed to build shader.\n");
- return EXIT_FAILURE;
- }
|