- /*
- * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "bgfx_shader.sh"
- uniform vec4 bgfx_clear_color[8];
- void main()
- {
- gl_FragData[0] = bgfx_clear_color[0];
- gl_FragData[1] = bgfx_clear_color[1];
- gl_FragData[2] = bgfx_clear_color[2];
- gl_FragData[3] = bgfx_clear_color[3];
- }
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