bgfx.cpp 56 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_OSX
  31. void* g_bgfxNSWindow = NULL;
  32. void osxSetNSWindow(void* _window)
  33. {
  34. g_bgfxNSWindow = _window;
  35. }
  36. #elif BX_PLATFORM_WINDOWS
  37. ::HWND g_bgfxHwnd = NULL;
  38. void winSetHwnd(::HWND _window)
  39. {
  40. g_bgfxHwnd = _window;
  41. }
  42. #endif // BX_PLATFORM_*
  43. #if BGFX_CONFIG_USE_TINYSTL
  44. void* TinyStlAllocator::static_allocate(size_t _bytes)
  45. {
  46. return BX_ALLOC(g_allocator, _bytes);
  47. }
  48. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  49. {
  50. if (NULL != _ptr)
  51. {
  52. BX_FREE(g_allocator, _ptr);
  53. }
  54. }
  55. #endif // BGFX_CONFIG_USE_TINYSTL
  56. struct CallbackStub : public CallbackI
  57. {
  58. virtual ~CallbackStub()
  59. {
  60. }
  61. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  62. {
  63. if (Fatal::DebugCheck == _code)
  64. {
  65. bx::debugBreak();
  66. }
  67. else
  68. {
  69. BX_TRACE("0x%08x: %s", _code, _str);
  70. BX_UNUSED(_code, _str);
  71. abort();
  72. }
  73. }
  74. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  75. {
  76. return 0;
  77. }
  78. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  79. {
  80. return false;
  81. }
  82. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  83. {
  84. }
  85. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  86. {
  87. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  88. #if BX_CONFIG_CRT_FILE_READER_WRITER
  89. char* filePath = (char*)alloca(strlen(_filePath)+5);
  90. strcpy(filePath, _filePath);
  91. strcat(filePath, ".tga");
  92. bx::CrtFileWriter writer;
  93. if (0 == writer.open(filePath) )
  94. {
  95. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  96. writer.close();
  97. }
  98. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  99. }
  100. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  101. {
  102. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  103. }
  104. virtual void captureEnd() BX_OVERRIDE
  105. {
  106. }
  107. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  108. {
  109. }
  110. };
  111. class AllocatorStub : public bx::ReallocatorI
  112. {
  113. public:
  114. AllocatorStub()
  115. #if BGFX_CONFIG_DEBUG
  116. : m_numBlocks(0)
  117. , m_maxBlocks(0)
  118. #endif // BGFX_CONFIG_DEBUG
  119. {
  120. }
  121. virtual void* alloc(size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
  122. {
  123. #if BGFX_CONFIG_DEBUG
  124. {
  125. bx::LwMutexScope scope(m_mutex);
  126. ++m_numBlocks;
  127. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  128. }
  129. #endif // BGFX_CONFIG_DEBUG
  130. BX_UNUSED(_file, _line);
  131. return ::malloc(_size);
  132. }
  133. virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
  134. {
  135. if (NULL != _ptr)
  136. {
  137. #if BGFX_CONFIG_DEBUG
  138. {
  139. bx::LwMutexScope scope(m_mutex);
  140. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  141. --m_numBlocks;
  142. }
  143. #endif // BGFX_CONFIG_DEBUG
  144. BX_UNUSED(_file, _line);
  145. ::free(_ptr);
  146. }
  147. }
  148. virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
  149. {
  150. #if BGFX_CONFIG_DEBUG
  151. if (NULL == _ptr)
  152. {
  153. bx::LwMutexScope scope(m_mutex);
  154. ++m_numBlocks;
  155. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  156. }
  157. #endif // BGFX_CONFIG_DEBUG
  158. BX_UNUSED(_file, _line);
  159. return ::realloc(_ptr, _size);
  160. }
  161. void checkLeaks()
  162. {
  163. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  164. }
  165. protected:
  166. #if BGFX_CONFIG_DEBUG
  167. bx::LwMutex m_mutex;
  168. uint32_t m_numBlocks;
  169. uint32_t m_maxBlocks;
  170. #endif // BGFX_CONFIG_DEBUG
  171. };
  172. static CallbackStub* s_callbackStub = NULL;
  173. static AllocatorStub* s_allocatorStub = NULL;
  174. static bool s_graphicsDebuggerPresent = false;
  175. CallbackI* g_callback = NULL;
  176. bx::ReallocatorI* g_allocator = NULL;
  177. Caps g_caps;
  178. static BX_THREAD uint32_t s_threadIndex = 0;
  179. static Context* s_ctx = NULL;
  180. static bool s_renderFrameCalled = false;
  181. void setGraphicsDebuggerPresent(bool _present)
  182. {
  183. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  184. s_graphicsDebuggerPresent = _present;
  185. }
  186. bool isGraphicsDebuggerPresent()
  187. {
  188. return s_graphicsDebuggerPresent;
  189. }
  190. void fatal(Fatal::Enum _code, const char* _format, ...)
  191. {
  192. char temp[8192];
  193. va_list argList;
  194. va_start(argList, _format);
  195. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  196. va_end(argList);
  197. temp[sizeof(temp)-1] = '\0';
  198. g_callback->fatal(_code, temp);
  199. }
  200. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  201. {
  202. const float aa = 2.0f/(_right - _left);
  203. const float bb = 2.0f/(_top - _bottom);
  204. const float cc = 1.0f/(_far - _near);
  205. const float dd = (_left + _right)/(_left - _right);
  206. const float ee = (_top + _bottom)/(_bottom - _top);
  207. const float ff = _near / (_near - _far);
  208. memset(_result, 0, sizeof(float)*16);
  209. _result[0] = aa;
  210. _result[5] = bb;
  211. _result[10] = cc;
  212. _result[12] = dd;
  213. _result[13] = ee;
  214. _result[14] = ff;
  215. _result[15] = 1.0f;
  216. }
  217. #include "charset.h"
  218. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  219. {
  220. for (uint32_t ii = 0; ii < 256; ++ii)
  221. {
  222. uint8_t* pix = &_rgba[ii*8*_bpp];
  223. for (uint32_t yy = 0; yy < _height; ++yy)
  224. {
  225. for (uint32_t xx = 0; xx < 8; ++xx)
  226. {
  227. uint8_t bit = 1<<(7-xx);
  228. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  229. }
  230. pix += _pitch;
  231. }
  232. }
  233. }
  234. static const uint32_t numCharsPerBatch = 1024;
  235. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  236. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  237. void TextVideoMemBlitter::init()
  238. {
  239. BGFX_CHECK_MAIN_THREAD();
  240. m_decl.begin();
  241. m_decl.add(Attrib::Position, 3, AttribType::Float);
  242. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  243. m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
  244. m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
  245. m_decl.end();
  246. uint16_t width = 2048;
  247. uint16_t height = 24;
  248. uint8_t bpp = 1;
  249. uint32_t pitch = width*bpp;
  250. const Memory* mem;
  251. mem = alloc(pitch*height);
  252. uint8_t* rgba = mem->data;
  253. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  254. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  255. m_texture = createTexture2D(width, height, 1, TextureFormat::L8
  256. , BGFX_TEXTURE_MIN_POINT
  257. | BGFX_TEXTURE_MAG_POINT
  258. | BGFX_TEXTURE_MIP_POINT
  259. | BGFX_TEXTURE_U_CLAMP
  260. | BGFX_TEXTURE_V_CLAMP
  261. , mem
  262. );
  263. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  264. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  265. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  266. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  267. #else
  268. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  269. #endif // BGFX_CONFIG_RENDERER_
  270. VertexShaderHandle vsh = createVertexShader(mem);
  271. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  272. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  273. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  274. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  275. #else
  276. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  277. #endif // BGFX_CONFIG_RENDERER_
  278. FragmentShaderHandle fsh = createFragmentShader(mem);
  279. m_program = createProgram(vsh, fsh);
  280. destroyVertexShader(vsh);
  281. destroyFragmentShader(fsh);
  282. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  283. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  284. }
  285. void TextVideoMemBlitter::shutdown()
  286. {
  287. BGFX_CHECK_MAIN_THREAD();
  288. destroyProgram(m_program);
  289. destroyTexture(m_texture);
  290. s_ctx->destroyTransientVertexBuffer(m_vb);
  291. s_ctx->destroyTransientIndexBuffer(m_ib);
  292. }
  293. void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
  294. {
  295. BGFX_CHECK_RENDER_THREAD();
  296. struct Vertex
  297. {
  298. float m_x;
  299. float m_y;
  300. float m_z;
  301. uint32_t m_fg;
  302. uint32_t m_bg;
  303. float m_u;
  304. float m_v;
  305. };
  306. static uint32_t palette[16] =
  307. {
  308. 0x0,
  309. 0xff0000cc,
  310. 0xff069a4e,
  311. 0xff00a0c4,
  312. 0xffa46534,
  313. 0xff7b5075,
  314. 0xff9a9806,
  315. 0xffcfd7d3,
  316. 0xff535755,
  317. 0xff2929ef,
  318. 0xff34e28a,
  319. 0xff4fe9fc,
  320. 0xffcf9f72,
  321. 0xffa87fad,
  322. 0xffe2e234,
  323. 0xffeceeee,
  324. };
  325. uint32_t yy = 0;
  326. uint32_t xx = 0;
  327. const float texelWidth = 1.0f/2048.0f;
  328. const float texelWidthHalf = texelWidth*0.5f;
  329. const float texelHeight = 1.0f/24.0f;
  330. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  331. const float texelHeightHalf = texelHeight*0.5f;
  332. #else
  333. const float texelHeightHalf = 0.0f;
  334. #endif // BGFX_CONFIG_RENDERER_
  335. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  336. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  337. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  338. setup();
  339. for (;yy < _mem.m_height;)
  340. {
  341. Vertex* vertex = (Vertex*)m_vb->data;
  342. uint16_t* indices = (uint16_t*)m_ib->data;
  343. uint32_t startVertex = 0;
  344. uint32_t numIndices = 0;
  345. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  346. {
  347. xx = xx < _mem.m_width ? xx : 0;
  348. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  349. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  350. {
  351. uint8_t ch = line[0];
  352. uint8_t attr = line[1];
  353. if (0 != (ch|attr)
  354. && (' ' != ch || 0 != (attr&0xf0) ) )
  355. {
  356. uint32_t fg = palette[attr&0xf];
  357. uint32_t bg = palette[(attr>>4)&0xf];
  358. Vertex vert[4] =
  359. {
  360. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  361. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  362. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  363. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  364. };
  365. memcpy(vertex, vert, sizeof(vert) );
  366. vertex += 4;
  367. indices[0] = startVertex+0;
  368. indices[1] = startVertex+1;
  369. indices[2] = startVertex+2;
  370. indices[3] = startVertex+2;
  371. indices[4] = startVertex+3;
  372. indices[5] = startVertex+0;
  373. startVertex += 4;
  374. indices += 6;
  375. numIndices += 6;
  376. }
  377. line += 2;
  378. }
  379. if (numIndices >= numBatchIndices)
  380. {
  381. break;
  382. }
  383. }
  384. render(numIndices);
  385. }
  386. }
  387. void ClearQuad::init()
  388. {
  389. BGFX_CHECK_MAIN_THREAD();
  390. #if BGFX_CONFIG_CLEAR_QUAD
  391. m_decl.begin();
  392. m_decl.add(Attrib::Position, 3, AttribType::Float);
  393. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  394. m_decl.end();
  395. const Memory* mem;
  396. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  397. mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
  398. # elif BGFX_CONFIG_RENDERER_OPENGL
  399. mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
  400. # endif // BGFX_CONFIG_RENDERER_*
  401. VertexShaderHandle vsh = createVertexShader(mem);
  402. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  403. mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
  404. # elif BGFX_CONFIG_RENDERER_OPENGL
  405. mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
  406. # endif // BGFX_CONFIG_RENDERER_*
  407. FragmentShaderHandle fsh = createFragmentShader(mem);
  408. m_program = createProgram(vsh, fsh);
  409. destroyVertexShader(vsh);
  410. destroyFragmentShader(fsh);
  411. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  412. mem = alloc(6*sizeof(uint16_t) );
  413. uint16_t* indices = (uint16_t*)mem->data;
  414. indices[0] = 0;
  415. indices[1] = 1;
  416. indices[2] = 2;
  417. indices[3] = 2;
  418. indices[4] = 3;
  419. indices[5] = 0;
  420. m_ib = s_ctx->createIndexBuffer(mem);
  421. #endif // BGFX_CONFIG_CLEAR_QUAD
  422. }
  423. void ClearQuad::shutdown()
  424. {
  425. BGFX_CHECK_MAIN_THREAD();
  426. #if BGFX_CONFIG_CLEAR_QUAD
  427. destroyProgram(m_program);
  428. destroyIndexBuffer(m_ib);
  429. s_ctx->destroyTransientVertexBuffer(m_vb);
  430. #endif // BGFX_CONFIG_CLEAR_QUAD
  431. }
  432. static const char* s_predefinedName[PredefinedUniform::Count] =
  433. {
  434. "u_viewRect",
  435. "u_viewTexel",
  436. "u_view",
  437. "u_viewProj",
  438. "u_viewProjX",
  439. "u_model",
  440. "u_modelView",
  441. "u_modelViewProj",
  442. "u_modelViewProjX",
  443. "u_alphaRef",
  444. };
  445. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  446. {
  447. return s_predefinedName[_enum];
  448. }
  449. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  450. {
  451. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  452. {
  453. if (0 == strcmp(_name, s_predefinedName[ii]) )
  454. {
  455. return PredefinedUniform::Enum(ii);
  456. }
  457. }
  458. return PredefinedUniform::Count;
  459. }
  460. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  461. {
  462. if (m_discard)
  463. {
  464. discard();
  465. return m_num;
  466. }
  467. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  468. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  469. {
  470. ++m_numDropped;
  471. return m_num;
  472. }
  473. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  474. if (invalidHandle != m_key.m_program)
  475. {
  476. m_key.m_depth = _depth;
  477. m_key.m_view = _id;
  478. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  479. s_ctx->m_seq[_id]++;
  480. uint64_t key = m_key.encode();
  481. m_sortKeys[m_num] = key;
  482. m_sortValues[m_num] = m_numRenderStates;
  483. ++m_num;
  484. m_state.m_constEnd = m_constantBuffer->getPos();
  485. m_state.m_flags |= m_flags;
  486. m_renderState[m_numRenderStates] = m_state;
  487. ++m_numRenderStates;
  488. }
  489. m_state.clear();
  490. m_flags = BGFX_STATE_NONE;
  491. return m_num;
  492. }
  493. uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
  494. {
  495. if (m_discard)
  496. {
  497. discard();
  498. return m_num;
  499. }
  500. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  501. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  502. {
  503. m_numDropped += bx::uint32_cntbits(_viewMask);
  504. return m_num;
  505. }
  506. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  507. if (invalidHandle != m_key.m_program)
  508. {
  509. m_key.m_depth = _depth;
  510. for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
  511. {
  512. viewMask >>= ntz;
  513. id += ntz;
  514. m_key.m_view = id;
  515. m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
  516. s_ctx->m_seq[id]++;
  517. uint64_t key = m_key.encode();
  518. m_sortKeys[m_num] = key;
  519. m_sortValues[m_num] = m_numRenderStates;
  520. ++m_num;
  521. }
  522. m_state.m_constEnd = m_constantBuffer->getPos();
  523. m_state.m_flags |= m_flags;
  524. m_renderState[m_numRenderStates] = m_state;
  525. ++m_numRenderStates;
  526. }
  527. m_state.clear();
  528. m_flags = BGFX_STATE_NONE;
  529. return m_num;
  530. }
  531. void Frame::sort()
  532. {
  533. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  534. }
  535. const Caps* getCaps()
  536. {
  537. BGFX_CHECK_MAIN_THREAD();
  538. return &g_caps;
  539. }
  540. RendererType::Enum getRendererType()
  541. {
  542. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  543. return RendererType::Direct3D9;
  544. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  545. return RendererType::Direct3D11;
  546. #elif BGFX_CONFIG_RENDERER_OPENGL
  547. return RendererType::OpenGL;
  548. #elif BGFX_CONFIG_RENDERER_OPENGLES2
  549. return RendererType::OpenGLES2;
  550. #elif BGFX_CONFIG_RENDERER_OPENGLES3
  551. return RendererType::OpenGLES3;
  552. #else
  553. return RendererType::Null;
  554. #endif // BGFX_CONFIG_RENDERER_
  555. }
  556. struct CapsFlags
  557. {
  558. uint64_t m_flag;
  559. const char* m_str;
  560. };
  561. static const CapsFlags s_capsFlags[] =
  562. {
  563. #define CAPS_FLAGS(_x) { _x, #_x }
  564. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC1),
  565. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC2),
  566. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC3),
  567. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC4),
  568. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC5),
  569. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC1),
  570. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2),
  571. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A),
  572. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A1),
  573. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12),
  574. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14),
  575. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14A),
  576. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12A),
  577. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC22),
  578. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC24),
  579. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16),
  580. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24),
  581. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24S8),
  582. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32),
  583. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16F),
  584. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24F),
  585. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32F),
  586. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D0S8),
  587. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  588. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  589. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  590. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  591. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  592. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  593. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  594. #undef CAPS_FLAGS
  595. };
  596. void init(CallbackI* _callback, bx::ReallocatorI* _allocator)
  597. {
  598. BX_TRACE("Init...");
  599. memset(&g_caps, 0, sizeof(g_caps) );
  600. g_caps.rendererType = getRendererType();
  601. g_caps.supported = 0
  602. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  603. ;
  604. g_caps.emulated = 0;
  605. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  606. g_caps.maxFBAttachments = 1;
  607. if (NULL != _allocator)
  608. {
  609. g_allocator = _allocator;
  610. }
  611. else
  612. {
  613. bx::CrtAllocator allocator;
  614. g_allocator =
  615. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  616. }
  617. if (NULL != _callback)
  618. {
  619. g_callback = _callback;
  620. }
  621. else
  622. {
  623. g_callback =
  624. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  625. }
  626. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  627. s_ctx = BX_ALIGNED_NEW(g_allocator, 16, Context);
  628. s_ctx->init();
  629. const uint64_t emulatedCaps = 0
  630. | BGFX_CAPS_TEXTURE_FORMAT_BC1
  631. | BGFX_CAPS_TEXTURE_FORMAT_BC2
  632. | BGFX_CAPS_TEXTURE_FORMAT_BC3
  633. | BGFX_CAPS_TEXTURE_FORMAT_BC4
  634. | BGFX_CAPS_TEXTURE_FORMAT_BC5
  635. | BGFX_CAPS_TEXTURE_FORMAT_ETC1
  636. | BGFX_CAPS_TEXTURE_FORMAT_ETC2
  637. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A
  638. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A1
  639. ;
  640. g_caps.emulated |= emulatedCaps ^ (g_caps.supported & emulatedCaps);
  641. BX_TRACE("Supported capabilities (" BGFX_RENDERER_NAME "):");
  642. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  643. {
  644. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  645. {
  646. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  647. }
  648. }
  649. BX_TRACE("Emulated capabilities:");
  650. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  651. {
  652. if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
  653. {
  654. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  655. }
  656. }
  657. BX_TRACE("Init complete.");
  658. }
  659. void shutdown()
  660. {
  661. BX_TRACE("Shutdown...");
  662. BGFX_CHECK_MAIN_THREAD();
  663. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  664. ctx->shutdown();
  665. BX_ALIGNED_DELETE(g_allocator, 16, ctx);
  666. if (NULL != s_callbackStub)
  667. {
  668. BX_DELETE(g_allocator, s_callbackStub);
  669. s_callbackStub = NULL;
  670. }
  671. if (NULL != s_allocatorStub)
  672. {
  673. s_allocatorStub->checkLeaks();
  674. bx::CrtAllocator allocator;
  675. BX_DELETE(&allocator, s_allocatorStub);
  676. s_allocatorStub = NULL;
  677. }
  678. s_threadIndex = 0;
  679. g_callback = NULL;
  680. g_allocator = NULL;
  681. BX_TRACE("Shutdown complete.");
  682. }
  683. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  684. {
  685. BGFX_CHECK_MAIN_THREAD();
  686. s_ctx->reset(_width, _height, _flags);
  687. }
  688. uint32_t frame()
  689. {
  690. BGFX_CHECK_MAIN_THREAD();
  691. return s_ctx->frame();
  692. }
  693. RenderFrame::Enum renderFrame()
  694. {
  695. if (NULL == s_ctx)
  696. {
  697. s_renderFrameCalled = true;
  698. return RenderFrame::NoContext;
  699. }
  700. BGFX_CHECK_RENDER_THREAD();
  701. if (s_ctx->renderFrame() )
  702. {
  703. return RenderFrame::Exiting;
  704. }
  705. return RenderFrame::Render;
  706. }
  707. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  708. {
  709. sizeof(int32_t),
  710. sizeof(float),
  711. 0,
  712. 1*sizeof(int32_t),
  713. 1*sizeof(float),
  714. 2*sizeof(float),
  715. 3*sizeof(float),
  716. 4*sizeof(float),
  717. 3*3*sizeof(float),
  718. 4*4*sizeof(float),
  719. 1,
  720. };
  721. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  722. {
  723. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  724. write(opcode);
  725. write(_value, g_uniformTypeSize[_type]*_num);
  726. }
  727. void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  728. {
  729. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  730. write(opcode);
  731. write(&_value, sizeof(void*) );
  732. }
  733. void ConstantBuffer::writeMarker(const char* _marker)
  734. {
  735. uint16_t num = (uint16_t)strlen(_marker)+1;
  736. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  737. write(opcode);
  738. write(_marker, num);
  739. }
  740. void Context::init()
  741. {
  742. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  743. m_exit = false;
  744. m_frames = 0;
  745. m_render = &m_frame[0];
  746. m_submit = &m_frame[1];
  747. m_debug = BGFX_DEBUG_NONE;
  748. m_submit->create();
  749. m_render->create();
  750. #if BGFX_CONFIG_MULTITHREADED
  751. if (s_renderFrameCalled)
  752. {
  753. // When bgfx::renderFrame is called before init render thread
  754. // should not be created.
  755. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  756. }
  757. else
  758. {
  759. BX_TRACE("Creating rendering thread.");
  760. m_thread.init(renderThread, this);
  761. }
  762. #else
  763. BX_TRACE("Multithreaded renderer is disabled.");
  764. #endif // BGFX_CONFIG_MULTITHREADED
  765. memset(m_fb, 0xff, sizeof(m_fb) );
  766. memset(m_clear, 0, sizeof(m_clear) );
  767. memset(m_rect, 0, sizeof(m_rect) );
  768. memset(m_scissor, 0, sizeof(m_scissor) );
  769. memset(m_seq, 0, sizeof(m_seq) );
  770. memset(m_seqMask, 0, sizeof(m_seqMask) );
  771. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  772. {
  773. m_rect[ii].m_width = 1;
  774. m_rect[ii].m_height = 1;
  775. }
  776. m_declRef.init();
  777. frameNoRenderWait();
  778. getCommandBuffer(CommandBuffer::RendererInit);
  779. m_textVideoMemBlitter.init();
  780. m_clearQuad.init();
  781. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  782. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  783. frame();
  784. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  785. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  786. frame();
  787. for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  788. {
  789. char name[256];
  790. bx::snprintf(name, sizeof(name), "%02d view", ii);
  791. setViewName(ii, name);
  792. }
  793. }
  794. void Context::shutdown()
  795. {
  796. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  797. frame();
  798. destroyTransientVertexBuffer(m_submit->m_transientVb);
  799. destroyTransientIndexBuffer(m_submit->m_transientIb);
  800. m_textVideoMemBlitter.shutdown();
  801. m_clearQuad.shutdown();
  802. frame();
  803. destroyTransientVertexBuffer(m_submit->m_transientVb);
  804. destroyTransientIndexBuffer(m_submit->m_transientIb);
  805. frame();
  806. frame(); // If any VertexDecls needs to be destroyed.
  807. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  808. frame();
  809. m_declRef.shutdown(m_vertexDeclHandle);
  810. #if BGFX_CONFIG_MULTITHREADED
  811. if (m_thread.isRunning() )
  812. {
  813. m_thread.shutdown();
  814. }
  815. #endif // BGFX_CONFIG_MULTITHREADED
  816. s_ctx = NULL; // Can't be used by renderFrame at this point.
  817. renderSemWait();
  818. m_submit->destroy();
  819. m_render->destroy();
  820. #if BGFX_CONFIG_DEBUG
  821. # define CHECK_HANDLE_LEAK(_handleAlloc) \
  822. do { \
  823. BX_WARN(0 == _handleAlloc.getNumHandles() \
  824. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  825. , _handleAlloc.getNumHandles() \
  826. , _handleAlloc.getMaxHandles() \
  827. ); \
  828. } while (0)
  829. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  830. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  831. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  832. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  833. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  834. CHECK_HANDLE_LEAK(m_vertexShaderHandle);
  835. CHECK_HANDLE_LEAK(m_fragmentShaderHandle);
  836. CHECK_HANDLE_LEAK(m_programHandle);
  837. CHECK_HANDLE_LEAK(m_textureHandle);
  838. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  839. CHECK_HANDLE_LEAK(m_uniformHandle);
  840. # undef CHECK_HANDLE_LEAK
  841. #endif // BGFX_CONFIG_DEBUG
  842. }
  843. void Context::freeDynamicBuffers()
  844. {
  845. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  846. {
  847. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  848. }
  849. m_numFreeDynamicIndexBufferHandles = 0;
  850. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  851. {
  852. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  853. }
  854. m_numFreeDynamicVertexBufferHandles = 0;
  855. }
  856. void Context::freeAllHandles(Frame* _frame)
  857. {
  858. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  859. {
  860. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  861. }
  862. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  863. {
  864. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  865. }
  866. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  867. {
  868. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  869. }
  870. for (uint16_t ii = 0, num = _frame->m_numFreeVertexShaderHandles; ii < num; ++ii)
  871. {
  872. m_vertexShaderHandle.free(_frame->m_freeVertexShaderHandle[ii].idx);
  873. }
  874. for (uint16_t ii = 0, num = _frame->m_numFreeFragmentShaderHandles; ii < num; ++ii)
  875. {
  876. m_fragmentShaderHandle.free(_frame->m_freeFragmentShaderHandle[ii].idx);
  877. }
  878. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  879. {
  880. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  881. }
  882. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  883. {
  884. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  885. }
  886. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  887. {
  888. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  889. }
  890. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  891. {
  892. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  893. }
  894. }
  895. uint32_t Context::frame()
  896. {
  897. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  898. // wait for render thread to finish
  899. renderSemWait();
  900. frameNoRenderWait();
  901. return m_frames;
  902. }
  903. void Context::frameNoRenderWait()
  904. {
  905. swap();
  906. // release render thread
  907. gameSemPost();
  908. #if !BGFX_CONFIG_MULTITHREADED
  909. renderFrame();
  910. #endif // BGFX_CONFIG_MULTITHREADED
  911. }
  912. void Context::swap()
  913. {
  914. freeDynamicBuffers();
  915. m_submit->m_resolution = m_resolution;
  916. m_submit->m_debug = m_debug;
  917. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  918. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  919. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  920. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  921. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  922. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  923. memcpy(m_submit->m_other, m_other, sizeof(m_other) );
  924. m_submit->finish();
  925. Frame* temp = m_render;
  926. m_render = m_submit;
  927. m_submit = temp;
  928. m_frames++;
  929. m_submit->start();
  930. memset(m_seq, 0, sizeof(m_seq) );
  931. freeAllHandles(m_submit);
  932. m_submit->resetFreeHandles();
  933. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  934. }
  935. bool Context::renderFrame()
  936. {
  937. rendererFlip();
  938. gameSemWait();
  939. rendererExecCommands(m_render->m_cmdPre);
  940. if (m_rendererInitialized)
  941. {
  942. rendererSubmit();
  943. }
  944. rendererExecCommands(m_render->m_cmdPost);
  945. renderSemPost();
  946. return m_exit;
  947. }
  948. void Context::rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  949. {
  950. _constantBuffer->reset(_begin);
  951. while (_constantBuffer->getPos() < _end)
  952. {
  953. uint32_t opcode = _constantBuffer->read();
  954. if (UniformType::End == opcode)
  955. {
  956. break;
  957. }
  958. UniformType::Enum type;
  959. uint16_t loc;
  960. uint16_t num;
  961. uint16_t copy;
  962. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  963. uint32_t size = g_uniformTypeSize[type]*num;
  964. const char* data = _constantBuffer->read(size);
  965. if (UniformType::Count > type)
  966. {
  967. rendererUpdateUniform(loc, data, size);
  968. }
  969. else
  970. {
  971. rendererSetMarker(data, size);
  972. }
  973. }
  974. }
  975. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  976. {
  977. if (m_textureUpdateBatch.sort() )
  978. {
  979. const uint32_t pos = _cmdbuf.m_pos;
  980. uint32_t currentKey = UINT32_MAX;
  981. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  982. {
  983. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  984. TextureHandle handle;
  985. _cmdbuf.read(handle);
  986. uint8_t side;
  987. _cmdbuf.read(side);
  988. uint8_t mip;
  989. _cmdbuf.read(mip);
  990. Rect rect;
  991. _cmdbuf.read(rect);
  992. uint16_t zz;
  993. _cmdbuf.read(zz);
  994. uint16_t depth;
  995. _cmdbuf.read(depth);
  996. uint16_t pitch;
  997. _cmdbuf.read(pitch);
  998. Memory* mem;
  999. _cmdbuf.read(mem);
  1000. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1001. if (key != currentKey)
  1002. {
  1003. if (currentKey != UINT32_MAX)
  1004. {
  1005. rendererUpdateTextureEnd();
  1006. }
  1007. currentKey = key;
  1008. rendererUpdateTextureBegin(handle, side, mip);
  1009. }
  1010. rendererUpdateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1011. release(mem);
  1012. }
  1013. if (currentKey != UINT32_MAX)
  1014. {
  1015. rendererUpdateTextureEnd();
  1016. }
  1017. m_textureUpdateBatch.reset();
  1018. _cmdbuf.m_pos = pos;
  1019. }
  1020. }
  1021. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1022. {
  1023. _cmdbuf.reset();
  1024. bool end = false;
  1025. do
  1026. {
  1027. uint8_t command;
  1028. _cmdbuf.read(command);
  1029. switch (command)
  1030. {
  1031. case CommandBuffer::RendererInit:
  1032. {
  1033. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1034. rendererInit();
  1035. m_rendererInitialized = true;
  1036. }
  1037. break;
  1038. case CommandBuffer::RendererShutdownBegin:
  1039. {
  1040. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1041. m_rendererInitialized = false;
  1042. }
  1043. break;
  1044. case CommandBuffer::RendererShutdownEnd:
  1045. {
  1046. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1047. rendererShutdown();
  1048. m_exit = true;
  1049. }
  1050. break;
  1051. case CommandBuffer::CreateIndexBuffer:
  1052. {
  1053. IndexBufferHandle handle;
  1054. _cmdbuf.read(handle);
  1055. Memory* mem;
  1056. _cmdbuf.read(mem);
  1057. rendererCreateIndexBuffer(handle, mem);
  1058. release(mem);
  1059. }
  1060. break;
  1061. case CommandBuffer::DestroyIndexBuffer:
  1062. {
  1063. IndexBufferHandle handle;
  1064. _cmdbuf.read(handle);
  1065. rendererDestroyIndexBuffer(handle);
  1066. }
  1067. break;
  1068. case CommandBuffer::CreateVertexDecl:
  1069. {
  1070. VertexDeclHandle handle;
  1071. _cmdbuf.read(handle);
  1072. VertexDecl decl;
  1073. _cmdbuf.read(decl);
  1074. rendererCreateVertexDecl(handle, decl);
  1075. }
  1076. break;
  1077. case CommandBuffer::DestroyVertexDecl:
  1078. {
  1079. VertexDeclHandle handle;
  1080. _cmdbuf.read(handle);
  1081. rendererDestroyVertexDecl(handle);
  1082. }
  1083. break;
  1084. case CommandBuffer::CreateVertexBuffer:
  1085. {
  1086. VertexBufferHandle handle;
  1087. _cmdbuf.read(handle);
  1088. Memory* mem;
  1089. _cmdbuf.read(mem);
  1090. VertexDeclHandle declHandle;
  1091. _cmdbuf.read(declHandle);
  1092. rendererCreateVertexBuffer(handle, mem, declHandle);
  1093. release(mem);
  1094. }
  1095. break;
  1096. case CommandBuffer::DestroyVertexBuffer:
  1097. {
  1098. VertexBufferHandle handle;
  1099. _cmdbuf.read(handle);
  1100. rendererDestroyVertexBuffer(handle);
  1101. }
  1102. break;
  1103. case CommandBuffer::CreateDynamicIndexBuffer:
  1104. {
  1105. IndexBufferHandle handle;
  1106. _cmdbuf.read(handle);
  1107. uint32_t size;
  1108. _cmdbuf.read(size);
  1109. rendererCreateDynamicIndexBuffer(handle, size);
  1110. }
  1111. break;
  1112. case CommandBuffer::UpdateDynamicIndexBuffer:
  1113. {
  1114. IndexBufferHandle handle;
  1115. _cmdbuf.read(handle);
  1116. uint32_t offset;
  1117. _cmdbuf.read(offset);
  1118. uint32_t size;
  1119. _cmdbuf.read(size);
  1120. Memory* mem;
  1121. _cmdbuf.read(mem);
  1122. rendererUpdateDynamicIndexBuffer(handle, offset, size, mem);
  1123. release(mem);
  1124. }
  1125. break;
  1126. case CommandBuffer::DestroyDynamicIndexBuffer:
  1127. {
  1128. IndexBufferHandle handle;
  1129. _cmdbuf.read(handle);
  1130. rendererDestroyDynamicIndexBuffer(handle);
  1131. }
  1132. break;
  1133. case CommandBuffer::CreateDynamicVertexBuffer:
  1134. {
  1135. VertexBufferHandle handle;
  1136. _cmdbuf.read(handle);
  1137. uint32_t size;
  1138. _cmdbuf.read(size);
  1139. rendererCreateDynamicVertexBuffer(handle, size);
  1140. }
  1141. break;
  1142. case CommandBuffer::UpdateDynamicVertexBuffer:
  1143. {
  1144. VertexBufferHandle handle;
  1145. _cmdbuf.read(handle);
  1146. uint32_t offset;
  1147. _cmdbuf.read(offset);
  1148. uint32_t size;
  1149. _cmdbuf.read(size);
  1150. Memory* mem;
  1151. _cmdbuf.read(mem);
  1152. rendererUpdateDynamicVertexBuffer(handle, offset, size, mem);
  1153. release(mem);
  1154. }
  1155. break;
  1156. case CommandBuffer::DestroyDynamicVertexBuffer:
  1157. {
  1158. VertexBufferHandle handle;
  1159. _cmdbuf.read(handle);
  1160. rendererDestroyDynamicVertexBuffer(handle);
  1161. }
  1162. break;
  1163. case CommandBuffer::CreateVertexShader:
  1164. {
  1165. VertexShaderHandle handle;
  1166. _cmdbuf.read(handle);
  1167. Memory* mem;
  1168. _cmdbuf.read(mem);
  1169. rendererCreateVertexShader(handle, mem);
  1170. release(mem);
  1171. }
  1172. break;
  1173. case CommandBuffer::DestroyVertexShader:
  1174. {
  1175. VertexShaderHandle handle;
  1176. _cmdbuf.read(handle);
  1177. rendererDestroyVertexShader(handle);
  1178. }
  1179. break;
  1180. case CommandBuffer::CreateFragmentShader:
  1181. {
  1182. FragmentShaderHandle handle;
  1183. _cmdbuf.read(handle);
  1184. Memory* mem;
  1185. _cmdbuf.read(mem);
  1186. rendererCreateFragmentShader(handle, mem);
  1187. release(mem);
  1188. }
  1189. break;
  1190. case CommandBuffer::DestroyFragmentShader:
  1191. {
  1192. FragmentShaderHandle handle;
  1193. _cmdbuf.read(handle);
  1194. rendererDestroyFragmentShader(handle);
  1195. }
  1196. break;
  1197. case CommandBuffer::CreateProgram:
  1198. {
  1199. ProgramHandle handle;
  1200. _cmdbuf.read(handle);
  1201. VertexShaderHandle vsh;
  1202. _cmdbuf.read(vsh);
  1203. FragmentShaderHandle fsh;
  1204. _cmdbuf.read(fsh);
  1205. rendererCreateProgram(handle, vsh, fsh);
  1206. }
  1207. break;
  1208. case CommandBuffer::DestroyProgram:
  1209. {
  1210. FragmentShaderHandle handle;
  1211. _cmdbuf.read(handle);
  1212. rendererDestroyProgram(handle);
  1213. }
  1214. break;
  1215. case CommandBuffer::CreateTexture:
  1216. {
  1217. TextureHandle handle;
  1218. _cmdbuf.read(handle);
  1219. Memory* mem;
  1220. _cmdbuf.read(mem);
  1221. uint32_t flags;
  1222. _cmdbuf.read(flags);
  1223. uint8_t skip;
  1224. _cmdbuf.read(skip);
  1225. rendererCreateTexture(handle, mem, flags, skip);
  1226. bx::MemoryReader reader(mem->data, mem->size);
  1227. uint32_t magic;
  1228. bx::read(&reader, magic);
  1229. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1230. {
  1231. TextureCreate tc;
  1232. bx::read(&reader, tc);
  1233. if (NULL != tc.m_mem)
  1234. {
  1235. release(tc.m_mem);
  1236. }
  1237. }
  1238. release(mem);
  1239. }
  1240. break;
  1241. case CommandBuffer::UpdateTexture:
  1242. {
  1243. if (m_textureUpdateBatch.isFull() )
  1244. {
  1245. flushTextureUpdateBatch(_cmdbuf);
  1246. }
  1247. uint32_t value = _cmdbuf.m_pos;
  1248. TextureHandle handle;
  1249. _cmdbuf.read(handle);
  1250. uint8_t side;
  1251. _cmdbuf.read(side);
  1252. uint8_t mip;
  1253. _cmdbuf.read(mip);
  1254. _cmdbuf.skip<Rect>();
  1255. _cmdbuf.skip<uint16_t>();
  1256. _cmdbuf.skip<uint16_t>();
  1257. _cmdbuf.skip<uint16_t>();
  1258. _cmdbuf.skip<Memory*>();
  1259. uint32_t key = (handle.idx<<16)
  1260. | (side<<8)
  1261. | mip
  1262. ;
  1263. m_textureUpdateBatch.add(key, value);
  1264. }
  1265. break;
  1266. case CommandBuffer::DestroyTexture:
  1267. {
  1268. TextureHandle handle;
  1269. _cmdbuf.read(handle);
  1270. rendererDestroyTexture(handle);
  1271. }
  1272. break;
  1273. case CommandBuffer::CreateFrameBuffer:
  1274. {
  1275. FrameBufferHandle handle;
  1276. _cmdbuf.read(handle);
  1277. uint8_t num;
  1278. _cmdbuf.read(num);
  1279. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1280. for (uint32_t ii = 0; ii < num; ++ii)
  1281. {
  1282. _cmdbuf.read(textureHandles[ii]);
  1283. }
  1284. rendererCreateFrameBuffer(handle, num, textureHandles);
  1285. }
  1286. break;
  1287. case CommandBuffer::DestroyFrameBuffer:
  1288. {
  1289. FrameBufferHandle handle;
  1290. _cmdbuf.read(handle);
  1291. rendererDestroyFrameBuffer(handle);
  1292. }
  1293. break;
  1294. case CommandBuffer::CreateUniform:
  1295. {
  1296. UniformHandle handle;
  1297. _cmdbuf.read(handle);
  1298. UniformType::Enum type;
  1299. _cmdbuf.read(type);
  1300. uint16_t num;
  1301. _cmdbuf.read(num);
  1302. uint8_t len;
  1303. _cmdbuf.read(len);
  1304. const char* name = (const char*)_cmdbuf.skip(len);
  1305. rendererCreateUniform(handle, type, num, name);
  1306. }
  1307. break;
  1308. case CommandBuffer::DestroyUniform:
  1309. {
  1310. UniformHandle handle;
  1311. _cmdbuf.read(handle);
  1312. rendererDestroyUniform(handle);
  1313. }
  1314. break;
  1315. case CommandBuffer::SaveScreenShot:
  1316. {
  1317. uint16_t len;
  1318. _cmdbuf.read(len);
  1319. const char* filePath = (const char*)_cmdbuf.skip(len);
  1320. rendererSaveScreenShot(filePath);
  1321. }
  1322. break;
  1323. case CommandBuffer::UpdateViewName:
  1324. {
  1325. uint8_t id;
  1326. _cmdbuf.read(id);
  1327. uint16_t len;
  1328. _cmdbuf.read(len);
  1329. const char* name = (const char*)_cmdbuf.skip(len);
  1330. rendererUpdateViewName(id, name);
  1331. }
  1332. break;
  1333. case CommandBuffer::End:
  1334. end = true;
  1335. break;
  1336. default:
  1337. BX_CHECK(false, "Invalid command: %d", command);
  1338. break;
  1339. }
  1340. } while (!end);
  1341. flushTextureUpdateBatch(_cmdbuf);
  1342. }
  1343. const Memory* alloc(uint32_t _size)
  1344. {
  1345. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1346. mem->size = _size;
  1347. mem->data = (uint8_t*)mem + sizeof(Memory);
  1348. return mem;
  1349. }
  1350. const Memory* makeRef(const void* _data, uint32_t _size)
  1351. {
  1352. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
  1353. mem->size = _size;
  1354. mem->data = (uint8_t*)_data;
  1355. return mem;
  1356. }
  1357. void release(const Memory* _mem)
  1358. {
  1359. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1360. BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
  1361. }
  1362. void setDebug(uint32_t _debug)
  1363. {
  1364. BGFX_CHECK_MAIN_THREAD();
  1365. s_ctx->setDebug(_debug);
  1366. }
  1367. void dbgTextClear(uint8_t _attr, bool _small)
  1368. {
  1369. BGFX_CHECK_MAIN_THREAD();
  1370. s_ctx->dbgTextClear(_attr, _small);
  1371. }
  1372. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1373. {
  1374. BGFX_CHECK_MAIN_THREAD();
  1375. va_list argList;
  1376. va_start(argList, _format);
  1377. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1378. va_end(argList);
  1379. }
  1380. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  1381. {
  1382. BGFX_CHECK_MAIN_THREAD();
  1383. return s_ctx->createIndexBuffer(_mem);
  1384. }
  1385. void destroyIndexBuffer(IndexBufferHandle _handle)
  1386. {
  1387. BGFX_CHECK_MAIN_THREAD();
  1388. s_ctx->destroyIndexBuffer(_handle);
  1389. }
  1390. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1391. {
  1392. BGFX_CHECK_MAIN_THREAD();
  1393. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1394. return s_ctx->createVertexBuffer(_mem, _decl);
  1395. }
  1396. void destroyVertexBuffer(VertexBufferHandle _handle)
  1397. {
  1398. BGFX_CHECK_MAIN_THREAD();
  1399. s_ctx->destroyVertexBuffer(_handle);
  1400. }
  1401. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
  1402. {
  1403. BGFX_CHECK_MAIN_THREAD();
  1404. return s_ctx->createDynamicIndexBuffer(_num);
  1405. }
  1406. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  1407. {
  1408. BGFX_CHECK_MAIN_THREAD();
  1409. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1410. return s_ctx->createDynamicIndexBuffer(_mem);
  1411. }
  1412. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1413. {
  1414. BGFX_CHECK_MAIN_THREAD();
  1415. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1416. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1417. }
  1418. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1419. {
  1420. BGFX_CHECK_MAIN_THREAD();
  1421. s_ctx->destroyDynamicIndexBuffer(_handle);
  1422. }
  1423. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  1424. {
  1425. BGFX_CHECK_MAIN_THREAD();
  1426. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1427. return s_ctx->createDynamicVertexBuffer(_num, _decl);
  1428. }
  1429. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1430. {
  1431. BGFX_CHECK_MAIN_THREAD();
  1432. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1433. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1434. return s_ctx->createDynamicVertexBuffer(_mem, _decl);
  1435. }
  1436. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1437. {
  1438. BGFX_CHECK_MAIN_THREAD();
  1439. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1440. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1441. }
  1442. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1443. {
  1444. BGFX_CHECK_MAIN_THREAD();
  1445. s_ctx->destroyDynamicVertexBuffer(_handle);
  1446. }
  1447. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1448. {
  1449. BGFX_CHECK_MAIN_THREAD();
  1450. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1451. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1452. }
  1453. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1454. {
  1455. BGFX_CHECK_MAIN_THREAD();
  1456. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1457. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1458. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1459. }
  1460. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1461. {
  1462. BGFX_CHECK_MAIN_THREAD();
  1463. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1464. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1465. }
  1466. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1467. {
  1468. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1469. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1470. && checkAvailTransientIndexBuffer(_numIndices)
  1471. ;
  1472. }
  1473. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1474. {
  1475. BGFX_CHECK_MAIN_THREAD();
  1476. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1477. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1478. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1479. }
  1480. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1481. {
  1482. BGFX_CHECK_MAIN_THREAD();
  1483. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1484. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1485. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1486. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1487. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1488. }
  1489. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1490. {
  1491. BGFX_CHECK_MAIN_THREAD();
  1492. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1493. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1494. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1495. }
  1496. VertexShaderHandle createVertexShader(const Memory* _mem)
  1497. {
  1498. BGFX_CHECK_MAIN_THREAD();
  1499. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1500. return s_ctx->createVertexShader(_mem);
  1501. }
  1502. void destroyVertexShader(VertexShaderHandle _handle)
  1503. {
  1504. BGFX_CHECK_MAIN_THREAD();
  1505. s_ctx->destroyVertexShader(_handle);
  1506. }
  1507. FragmentShaderHandle createFragmentShader(const Memory* _mem)
  1508. {
  1509. BGFX_CHECK_MAIN_THREAD();
  1510. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1511. return s_ctx->createFragmentShader(_mem);
  1512. }
  1513. void destroyFragmentShader(FragmentShaderHandle _handle)
  1514. {
  1515. BGFX_CHECK_MAIN_THREAD();
  1516. s_ctx->destroyFragmentShader(_handle);
  1517. }
  1518. ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh, bool _destroyShaders)
  1519. {
  1520. BGFX_CHECK_MAIN_THREAD();
  1521. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1522. if (_destroyShaders)
  1523. {
  1524. destroyVertexShader(_vsh);
  1525. destroyFragmentShader(_fsh);
  1526. }
  1527. return handle;
  1528. }
  1529. void destroyProgram(ProgramHandle _handle)
  1530. {
  1531. BGFX_CHECK_MAIN_THREAD();
  1532. s_ctx->destroyProgram(_handle);
  1533. }
  1534. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  1535. {
  1536. _width = bx::uint32_max(1, _width);
  1537. _height = bx::uint32_max(1, _height);
  1538. _depth = bx::uint32_max(1, _depth);
  1539. uint32_t width = _width;
  1540. uint32_t height = _height;
  1541. uint32_t depth = _depth;
  1542. uint32_t bpp = getBitsPerPixel(_format);
  1543. uint32_t size = 0;
  1544. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1545. {
  1546. width = bx::uint32_max(1, width);
  1547. height = bx::uint32_max(1, height);
  1548. depth = bx::uint32_max(1, depth);
  1549. size += _width*_height*depth*bpp/8;
  1550. width >>= 1;
  1551. height >>= 1;
  1552. depth >>= 1;
  1553. }
  1554. _info.format = _format;
  1555. _info.storageSize = size;
  1556. _info.width = _width;
  1557. _info.height = _height;
  1558. _info.depth = _depth;
  1559. _info.numMips = _numMips;
  1560. _info.bitsPerPixel = bpp;
  1561. }
  1562. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  1563. {
  1564. BGFX_CHECK_MAIN_THREAD();
  1565. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1566. return s_ctx->createTexture(_mem, _flags, _skip, _info);
  1567. }
  1568. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1569. {
  1570. BGFX_CHECK_MAIN_THREAD();
  1571. _numMips = bx::uint32_max(1, _numMips);
  1572. #if BGFX_CONFIG_DEBUG
  1573. if (NULL != _mem)
  1574. {
  1575. TextureInfo ti;
  1576. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  1577. BX_CHECK(ti.storageSize == _mem->size
  1578. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1579. , ti.storageSize
  1580. , _mem->size
  1581. );
  1582. }
  1583. #endif // BGFX_CONFIG_DEBUG
  1584. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1585. const Memory* mem = alloc(size);
  1586. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1587. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1588. bx::write(&writer, magic);
  1589. TextureCreate tc;
  1590. tc.m_flags = _flags;
  1591. tc.m_width = _width;
  1592. tc.m_height = _height;
  1593. tc.m_sides = 0;
  1594. tc.m_depth = 0;
  1595. tc.m_numMips = _numMips;
  1596. tc.m_format = uint8_t(_format);
  1597. tc.m_cubeMap = false;
  1598. tc.m_mem = _mem;
  1599. bx::write(&writer, tc);
  1600. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1601. }
  1602. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1603. {
  1604. BGFX_CHECK_MAIN_THREAD();
  1605. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1606. _numMips = bx::uint32_max(1, _numMips);
  1607. #if BGFX_CONFIG_DEBUG
  1608. if (NULL != _mem)
  1609. {
  1610. TextureInfo ti;
  1611. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  1612. BX_CHECK(ti.storageSize == _mem->size
  1613. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1614. , ti.storageSize
  1615. , _mem->size
  1616. );
  1617. }
  1618. #endif // BGFX_CONFIG_DEBUG
  1619. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1620. const Memory* mem = alloc(size);
  1621. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1622. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1623. bx::write(&writer, magic);
  1624. TextureCreate tc;
  1625. tc.m_flags = _flags;
  1626. tc.m_width = _width;
  1627. tc.m_height = _height;
  1628. tc.m_sides = 0;
  1629. tc.m_depth = _depth;
  1630. tc.m_numMips = _numMips;
  1631. tc.m_format = uint8_t(_format);
  1632. tc.m_cubeMap = false;
  1633. tc.m_mem = _mem;
  1634. bx::write(&writer, tc);
  1635. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1636. }
  1637. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1638. {
  1639. BGFX_CHECK_MAIN_THREAD();
  1640. _numMips = bx::uint32_max(1, _numMips);
  1641. #if BGFX_CONFIG_DEBUG
  1642. if (NULL != _mem)
  1643. {
  1644. TextureInfo ti;
  1645. calcTextureSize(ti, _size, _size, 1, _numMips, _format);
  1646. BX_CHECK(ti.storageSize*6 == _mem->size
  1647. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1648. , ti.storageSize*6
  1649. , _mem->size
  1650. );
  1651. }
  1652. #endif // BGFX_CONFIG_DEBUG
  1653. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1654. const Memory* mem = alloc(size);
  1655. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1656. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1657. bx::write(&writer, magic);
  1658. TextureCreate tc;
  1659. tc.m_flags = _flags;
  1660. tc.m_width = _size;
  1661. tc.m_height = _size;
  1662. tc.m_sides = 6;
  1663. tc.m_depth = 0;
  1664. tc.m_numMips = _numMips;
  1665. tc.m_format = uint8_t(_format);
  1666. tc.m_cubeMap = true;
  1667. tc.m_mem = _mem;
  1668. bx::write(&writer, tc);
  1669. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1670. }
  1671. void destroyTexture(TextureHandle _handle)
  1672. {
  1673. BGFX_CHECK_MAIN_THREAD();
  1674. s_ctx->destroyTexture(_handle);
  1675. }
  1676. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1677. {
  1678. BGFX_CHECK_MAIN_THREAD();
  1679. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1680. if (_width == 0
  1681. || _height == 0)
  1682. {
  1683. release(_mem);
  1684. }
  1685. else
  1686. {
  1687. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1688. }
  1689. }
  1690. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  1691. {
  1692. BGFX_CHECK_MAIN_THREAD();
  1693. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1694. if (_width == 0
  1695. || _height == 0
  1696. || _depth == 0)
  1697. {
  1698. release(_mem);
  1699. }
  1700. else
  1701. {
  1702. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  1703. }
  1704. }
  1705. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1706. {
  1707. BGFX_CHECK_MAIN_THREAD();
  1708. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1709. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  1710. if (_width == 0
  1711. || _height == 0)
  1712. {
  1713. release(_mem);
  1714. }
  1715. else
  1716. {
  1717. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1718. }
  1719. }
  1720. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  1721. {
  1722. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  1723. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  1724. return createFrameBuffer(1, &th, true);
  1725. }
  1726. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  1727. {
  1728. BGFX_CHECK_MAIN_THREAD();
  1729. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  1730. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  1731. if (_destroyTextures)
  1732. {
  1733. for (uint32_t ii = 0; ii < _num; ++ii)
  1734. {
  1735. destroyTexture(_handles[ii]);
  1736. }
  1737. }
  1738. return handle;
  1739. }
  1740. void destroyFrameBuffer(FrameBufferHandle _handle)
  1741. {
  1742. BGFX_CHECK_MAIN_THREAD();
  1743. s_ctx->destroyFrameBuffer(_handle);
  1744. }
  1745. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  1746. {
  1747. BGFX_CHECK_MAIN_THREAD();
  1748. return s_ctx->createUniform(_name, _type, _num);
  1749. }
  1750. void destroyUniform(UniformHandle _handle)
  1751. {
  1752. BGFX_CHECK_MAIN_THREAD();
  1753. s_ctx->destroyUniform(_handle);
  1754. }
  1755. void setViewName(uint8_t _id, const char* _name)
  1756. {
  1757. BGFX_CHECK_MAIN_THREAD();
  1758. s_ctx->setViewName(_id, _name);
  1759. }
  1760. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1761. {
  1762. BGFX_CHECK_MAIN_THREAD();
  1763. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  1764. }
  1765. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1766. {
  1767. BGFX_CHECK_MAIN_THREAD();
  1768. s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
  1769. }
  1770. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1771. {
  1772. BGFX_CHECK_MAIN_THREAD();
  1773. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  1774. }
  1775. void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1776. {
  1777. BGFX_CHECK_MAIN_THREAD();
  1778. s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
  1779. }
  1780. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1781. {
  1782. BGFX_CHECK_MAIN_THREAD();
  1783. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  1784. }
  1785. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1786. {
  1787. BGFX_CHECK_MAIN_THREAD();
  1788. s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  1789. }
  1790. void setViewSeq(uint8_t _id, bool _enabled)
  1791. {
  1792. BGFX_CHECK_MAIN_THREAD();
  1793. s_ctx->setViewSeq(_id, _enabled);
  1794. }
  1795. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  1796. {
  1797. BGFX_CHECK_MAIN_THREAD();
  1798. s_ctx->setViewSeqMask(_viewMask, _enabled);
  1799. }
  1800. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  1801. {
  1802. BGFX_CHECK_MAIN_THREAD();
  1803. s_ctx->setViewFrameBuffer(_id, _handle);
  1804. }
  1805. void setViewFrameBufferMask(uint32_t _mask, FrameBufferHandle _handle)
  1806. {
  1807. BGFX_CHECK_MAIN_THREAD();
  1808. s_ctx->setViewFrameBufferMask(_mask, _handle);
  1809. }
  1810. void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
  1811. {
  1812. BGFX_CHECK_MAIN_THREAD();
  1813. s_ctx->setViewTransform(_id, _view, _proj, _other);
  1814. }
  1815. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
  1816. {
  1817. BGFX_CHECK_MAIN_THREAD();
  1818. s_ctx->setViewTransformMask(_viewMask, _view, _proj, _other);
  1819. }
  1820. void setMarker(const char* _marker)
  1821. {
  1822. BGFX_CHECK_MAIN_THREAD();
  1823. s_ctx->setMarker(_marker);
  1824. }
  1825. void setState(uint64_t _state, uint32_t _rgba)
  1826. {
  1827. BGFX_CHECK_MAIN_THREAD();
  1828. s_ctx->setState(_state, _rgba);
  1829. }
  1830. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  1831. {
  1832. BGFX_CHECK_MAIN_THREAD();
  1833. s_ctx->setStencil(_fstencil, _bstencil);
  1834. }
  1835. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1836. {
  1837. BGFX_CHECK_MAIN_THREAD();
  1838. return s_ctx->setScissor(_x, _y, _width, _height);
  1839. }
  1840. void setScissor(uint16_t _cache)
  1841. {
  1842. BGFX_CHECK_MAIN_THREAD();
  1843. s_ctx->setScissor(_cache);
  1844. }
  1845. uint32_t setTransform(const void* _mtx, uint16_t _num)
  1846. {
  1847. BGFX_CHECK_MAIN_THREAD();
  1848. return s_ctx->setTransform(_mtx, _num);
  1849. }
  1850. void setTransform(uint32_t _cache, uint16_t _num)
  1851. {
  1852. BGFX_CHECK_MAIN_THREAD();
  1853. s_ctx->setTransform(_cache, _num);
  1854. }
  1855. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  1856. {
  1857. BGFX_CHECK_MAIN_THREAD();
  1858. s_ctx->setUniform(_handle, _value, _num);
  1859. }
  1860. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1861. {
  1862. BGFX_CHECK_MAIN_THREAD();
  1863. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1864. }
  1865. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1866. {
  1867. BGFX_CHECK_MAIN_THREAD();
  1868. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1869. }
  1870. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
  1871. {
  1872. BGFX_CHECK_MAIN_THREAD();
  1873. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1874. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  1875. s_ctx->setIndexBuffer(_tib, numIndices);
  1876. }
  1877. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
  1878. {
  1879. BGFX_CHECK_MAIN_THREAD();
  1880. s_ctx->setVertexBuffer(_handle, _numVertices);
  1881. }
  1882. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  1883. {
  1884. BGFX_CHECK_MAIN_THREAD();
  1885. s_ctx->setVertexBuffer(_handle, _numVertices);
  1886. }
  1887. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
  1888. {
  1889. BGFX_CHECK_MAIN_THREAD();
  1890. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1891. s_ctx->setVertexBuffer(_tvb, _numVertices);
  1892. }
  1893. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
  1894. {
  1895. BGFX_CHECK_MAIN_THREAD();
  1896. s_ctx->setInstanceDataBuffer(_idb, _num);
  1897. }
  1898. void setProgram(ProgramHandle _handle)
  1899. {
  1900. BGFX_CHECK_MAIN_THREAD();
  1901. s_ctx->setProgram(_handle);
  1902. }
  1903. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  1904. {
  1905. BGFX_CHECK_MAIN_THREAD();
  1906. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  1907. }
  1908. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  1909. {
  1910. BGFX_CHECK_MAIN_THREAD();
  1911. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  1912. }
  1913. uint32_t submit(uint8_t _id, int32_t _depth)
  1914. {
  1915. BGFX_CHECK_MAIN_THREAD();
  1916. return s_ctx->submit(_id, _depth);
  1917. }
  1918. uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
  1919. {
  1920. BGFX_CHECK_MAIN_THREAD();
  1921. return s_ctx->submitMask(_viewMask, _depth);
  1922. }
  1923. void discard()
  1924. {
  1925. BGFX_CHECK_MAIN_THREAD();
  1926. s_ctx->discard();
  1927. }
  1928. void saveScreenShot(const char* _filePath)
  1929. {
  1930. BGFX_CHECK_MAIN_THREAD();
  1931. s_ctx->saveScreenShot(_filePath);
  1932. }
  1933. }