Lunkhound 6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 10 jaren geleden
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00-helloworld 4bb2b623d3 Happy New Year! 10 jaren geleden
01-cubes 4bb2b623d3 Happy New Year! 10 jaren geleden
02-metaballs 4bb2b623d3 Happy New Year! 10 jaren geleden
03-raymarch 4bb2b623d3 Happy New Year! 10 jaren geleden
04-mesh 4bb2b623d3 Happy New Year! 10 jaren geleden
05-instancing 4bb2b623d3 Happy New Year! 10 jaren geleden
06-bump 4bb2b623d3 Happy New Year! 10 jaren geleden
07-callback 4bb2b623d3 Happy New Year! 10 jaren geleden
08-update 4bb2b623d3 Happy New Year! 10 jaren geleden
09-hdr fbace33048 Renamed BGFX_TEXTURE_RT_BUFFER_ONLY to more descriptive BGFX_TEXTURE_RT_WRITE_ONLY. 10 jaren geleden
10-font 4bb2b623d3 Happy New Year! 10 jaren geleden
11-fontsdf 4bb2b623d3 Happy New Year! 10 jaren geleden
12-lod 4bb2b623d3 Happy New Year! 10 jaren geleden
13-stencil 4bb2b623d3 Happy New Year! 10 jaren geleden
14-shadowvolumes fbace33048 Renamed BGFX_TEXTURE_RT_BUFFER_ONLY to more descriptive BGFX_TEXTURE_RT_WRITE_ONLY. 10 jaren geleden
15-shadowmaps-simple 6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 10 jaren geleden
16-shadowmaps 7a686ee6f0 Merge pull request #655 from dariomanesku/shadowmaps 10 jaren geleden
17-drawstress 4bb2b623d3 Happy New Year! 10 jaren geleden
18-ibl 4bb2b623d3 Happy New Year! 10 jaren geleden
19-oit 4bb2b623d3 Happy New Year! 10 jaren geleden
20-nanovg 4bb2b623d3 Happy New Year! 10 jaren geleden
21-deferred 4bb2b623d3 Happy New Year! 10 jaren geleden
22-windows 4bb2b623d3 Happy New Year! 10 jaren geleden
23-vectordisplay 4bb2b623d3 Happy New Year! 10 jaren geleden
24-nbody 4bb2b623d3 Happy New Year! 10 jaren geleden
25-c99 d1f99896ec Moved public header files into bgfx subdirectory. 10 jaren geleden
26-occlusion 4bb2b623d3 Happy New Year! 10 jaren geleden
27-terrain 3cabe28c6e Cleanup. 10 jaren geleden
assets 20e7e79763 Added orb object. 10 jaren geleden
common 86a38a0160 SteamLink defines. 10 jaren geleden
runtime 6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 10 jaren geleden
makefile fb9c4e0121 Cleanup. 10 jaren geleden