entry_sdl.cpp 28 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH_CLANG()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
  16. #include <bgfx/bgfxplatform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <stdio.h>
  21. #include <bx/thread.h>
  22. #include <bx/handlealloc.h>
  23. #include <bx/readerwriter.h>
  24. #include <tinystl/allocator.h>
  25. #include <tinystl/string.h>
  26. namespace entry
  27. {
  28. static uint8_t translateKeyModifiers(uint16_t _sdl)
  29. {
  30. uint8_t modifiers = 0;
  31. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  32. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  33. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  34. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  35. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  36. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  37. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  38. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  39. return modifiers;
  40. }
  41. static uint8_t s_translateKey[256];
  42. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  43. {
  44. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  45. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  46. }
  47. static Key::Enum translateKey(SDL_Scancode _sdl)
  48. {
  49. return (Key::Enum)s_translateKey[_sdl&0xff];
  50. }
  51. static uint8_t s_translateGamepad[256];
  52. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  53. {
  54. s_translateGamepad[_sdl] = _button;
  55. }
  56. static Key::Enum translateGamepad(uint8_t _sdl)
  57. {
  58. return Key::Enum(s_translateGamepad[_sdl]);
  59. }
  60. static uint8_t s_translateGamepadAxis[256];
  61. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  62. {
  63. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  64. }
  65. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  66. {
  67. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  68. }
  69. struct AxisDpadRemap
  70. {
  71. Key::Enum first;
  72. Key::Enum second;
  73. };
  74. static AxisDpadRemap s_axisDpad[] =
  75. {
  76. { Key::GamepadLeft, Key::GamepadRight },
  77. { Key::GamepadUp, Key::GamepadDown },
  78. { Key::None, Key::None },
  79. { Key::GamepadLeft, Key::GamepadRight },
  80. { Key::GamepadUp, Key::GamepadDown },
  81. { Key::None, Key::None },
  82. };
  83. struct GamepadSDL
  84. {
  85. GamepadSDL()
  86. : m_controller(NULL)
  87. , m_jid(INT32_MAX)
  88. {
  89. memset(m_value, 0, sizeof(m_value) );
  90. // Deadzone values from xinput.h
  91. m_deadzone[GamepadAxis::LeftX ] =
  92. m_deadzone[GamepadAxis::LeftY ] = 7849;
  93. m_deadzone[GamepadAxis::RightX] =
  94. m_deadzone[GamepadAxis::RightY] = 8689;
  95. m_deadzone[GamepadAxis::LeftZ ] =
  96. m_deadzone[GamepadAxis::RightZ] = 30;
  97. }
  98. void create(const SDL_JoyDeviceEvent& _jev)
  99. {
  100. m_joystick = SDL_JoystickOpen(_jev.which);
  101. SDL_Joystick* joystick = m_joystick;
  102. m_jid = SDL_JoystickInstanceID(joystick);
  103. }
  104. void create(const SDL_ControllerDeviceEvent& _cev)
  105. {
  106. m_controller = SDL_GameControllerOpen(_cev.which);
  107. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  108. m_jid = SDL_JoystickInstanceID(joystick);
  109. }
  110. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  111. {
  112. if (filter(_axis, &_value) )
  113. {
  114. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  115. if (Key::None != s_axisDpad[_axis].first)
  116. {
  117. if (_value == 0)
  118. {
  119. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  120. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  121. }
  122. else
  123. {
  124. _eventQueue.postKeyEvent(_handle
  125. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  126. , 0
  127. , true
  128. );
  129. }
  130. }
  131. }
  132. }
  133. void destroy()
  134. {
  135. if (NULL != m_controller)
  136. {
  137. SDL_GameControllerClose(m_controller);
  138. m_controller = NULL;
  139. }
  140. if (NULL != m_joystick)
  141. {
  142. SDL_JoystickClose(m_joystick);
  143. m_joystick = NULL;
  144. }
  145. m_jid = INT32_MAX;
  146. }
  147. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  148. {
  149. const int32_t old = m_value[_axis];
  150. const int32_t deadzone = m_deadzone[_axis];
  151. int32_t value = *_value;
  152. value = value > deadzone || value < -deadzone ? value : 0;
  153. m_value[_axis] = value;
  154. *_value = value;
  155. return old != value;
  156. }
  157. int32_t m_value[GamepadAxis::Count];
  158. int32_t m_deadzone[GamepadAxis::Count];
  159. SDL_Joystick* m_joystick;
  160. SDL_GameController* m_controller;
  161. // SDL_Haptic* m_haptic;
  162. SDL_JoystickID m_jid;
  163. };
  164. struct MainThreadEntry
  165. {
  166. int m_argc;
  167. char** m_argv;
  168. static int32_t threadFunc(void* _userData);
  169. };
  170. ///
  171. static void* sdlNativeWindowHandle(SDL_Window* _window)
  172. {
  173. SDL_SysWMinfo wmi;
  174. SDL_VERSION(&wmi.version);
  175. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  176. {
  177. return NULL;
  178. }
  179. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  180. return (void*)wmi.info.x11.window;
  181. # elif BX_PLATFORM_OSX
  182. return wmi.info.cocoa.window;
  183. # elif BX_PLATFORM_WINDOWS
  184. return wmi.info.win.window;
  185. # elif BX_PLATFORM_STEAMLINK
  186. return wmi.info.vivante.window;
  187. # endif // BX_PLATFORM_
  188. }
  189. struct Msg
  190. {
  191. Msg()
  192. : m_x(0)
  193. , m_y(0)
  194. , m_width(0)
  195. , m_height(0)
  196. , m_flags(0)
  197. {
  198. }
  199. int32_t m_x;
  200. int32_t m_y;
  201. uint32_t m_width;
  202. uint32_t m_height;
  203. uint32_t m_flags;
  204. tinystl::string m_title;
  205. };
  206. static uint32_t s_userEventStart;
  207. enum SDL_USER_WINDOW
  208. {
  209. SDL_USER_WINDOW_CREATE,
  210. SDL_USER_WINDOW_DESTROY,
  211. SDL_USER_WINDOW_SET_TITLE,
  212. SDL_USER_WINDOW_SET_POS,
  213. SDL_USER_WINDOW_SET_SIZE,
  214. SDL_USER_WINDOW_TOGGLE_FRAME,
  215. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  216. SDL_USER_WINDOW_MOUSE_LOCK,
  217. };
  218. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  219. {
  220. SDL_Event event;
  221. SDL_UserEvent& uev = event.user;
  222. uev.type = s_userEventStart + _type;
  223. union { void* p; WindowHandle h; } cast;
  224. cast.h = _handle;
  225. uev.data1 = cast.p;
  226. uev.data2 = _msg;
  227. uev.code = _code;
  228. SDL_PushEvent(&event);
  229. }
  230. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  231. {
  232. union { void* p; WindowHandle h; } cast;
  233. cast.p = _uev.data1;
  234. return cast.h;
  235. }
  236. struct Context
  237. {
  238. Context()
  239. : m_width(ENTRY_DEFAULT_WIDTH)
  240. , m_height(ENTRY_DEFAULT_HEIGHT)
  241. , m_aspectRatio(16.0f/9.0f)
  242. , m_mx(0)
  243. , m_my(0)
  244. , m_mz(0)
  245. , m_mouseLock(false)
  246. , m_fullscreen(false)
  247. {
  248. memset(s_translateKey, 0, sizeof(s_translateKey) );
  249. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  250. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  251. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  252. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  253. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  254. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  255. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  256. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  257. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  258. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  259. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  260. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  261. initTranslateKey(SDL_SCANCODE_END, Key::End);
  262. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  263. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  264. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  265. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  266. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  267. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  268. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  269. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  270. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  271. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  272. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  273. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  274. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  275. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  276. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  277. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  278. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  279. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  280. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  281. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  282. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  283. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  284. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  285. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  286. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  287. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  288. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  289. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  290. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  291. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  292. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  293. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  294. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  295. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  296. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  297. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  298. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  299. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  300. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  301. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  302. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  303. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  304. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  305. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  306. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  307. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  308. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  309. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  310. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  311. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  312. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  313. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  314. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  315. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  316. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  317. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  318. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  319. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  320. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  321. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  322. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  323. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  324. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  325. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  326. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  327. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  328. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  329. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  330. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  331. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  332. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  333. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  334. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  335. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  336. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  337. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  338. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  339. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  340. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  341. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  342. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  343. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  344. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  345. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  346. }
  347. int run(int _argc, char** _argv)
  348. {
  349. m_mte.m_argc = _argc;
  350. m_mte.m_argv = _argv;
  351. SDL_Init(0
  352. | SDL_INIT_GAMECONTROLLER
  353. );
  354. m_windowAlloc.alloc();
  355. m_window[0] = SDL_CreateWindow("bgfx"
  356. , SDL_WINDOWPOS_UNDEFINED
  357. , SDL_WINDOWPOS_UNDEFINED
  358. , m_width
  359. , m_height
  360. , SDL_WINDOW_SHOWN
  361. | SDL_WINDOW_RESIZABLE
  362. );
  363. m_flags[0] = 0
  364. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  365. | ENTRY_WINDOW_FLAG_FRAME
  366. ;
  367. s_userEventStart = SDL_RegisterEvents(7);
  368. bgfx::sdlSetWindow(m_window[0]);
  369. bgfx::renderFrame();
  370. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  371. // Force window resolution...
  372. WindowHandle defaultWindow = { 0 };
  373. setWindowSize(defaultWindow, m_width, m_height, true);
  374. bx::CrtFileReader reader;
  375. if (bx::open(&reader, "gamecontrollerdb.txt") )
  376. {
  377. bx::AllocatorI* allocator = getAllocator();
  378. uint32_t size = (uint32_t)bx::getSize(&reader);
  379. void* data = BX_ALLOC(allocator, size);
  380. bx::read(&reader, data, size);
  381. bx::close(&reader);
  382. SDL_GameControllerAddMapping( (char*)data);
  383. BX_FREE(allocator, data);
  384. }
  385. bool exit = false;
  386. SDL_Event event;
  387. while (!exit)
  388. {
  389. bgfx::renderFrame();
  390. while (SDL_PollEvent(&event) )
  391. {
  392. switch (event.type)
  393. {
  394. case SDL_QUIT:
  395. m_eventQueue.postExitEvent();
  396. exit = true;
  397. break;
  398. case SDL_MOUSEMOTION:
  399. {
  400. const SDL_MouseMotionEvent& mev = event.motion;
  401. m_mx = mev.x;
  402. m_my = mev.y;
  403. WindowHandle handle = findHandle(mev.windowID);
  404. if (isValid(handle) )
  405. {
  406. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  407. }
  408. }
  409. break;
  410. case SDL_MOUSEBUTTONDOWN:
  411. case SDL_MOUSEBUTTONUP:
  412. {
  413. const SDL_MouseButtonEvent& mev = event.button;
  414. WindowHandle handle = findHandle(mev.windowID);
  415. if (isValid(handle) )
  416. {
  417. MouseButton::Enum button;
  418. switch (mev.button)
  419. {
  420. default:
  421. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  422. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  423. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  424. }
  425. m_eventQueue.postMouseEvent(handle
  426. , mev.x
  427. , mev.y
  428. , 0
  429. , button
  430. , mev.type == SDL_MOUSEBUTTONDOWN
  431. );
  432. }
  433. }
  434. break;
  435. case SDL_MOUSEWHEEL:
  436. {
  437. const SDL_MouseWheelEvent& mev = event.wheel;
  438. m_mz += mev.y;
  439. WindowHandle handle = findHandle(mev.windowID);
  440. if (isValid(handle) )
  441. {
  442. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  443. }
  444. }
  445. break;
  446. case SDL_TEXTINPUT:
  447. {
  448. const SDL_TextInputEvent& tev = event.text;
  449. WindowHandle handle = findHandle(tev.windowID);
  450. if (isValid(handle) )
  451. {
  452. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  453. }
  454. }
  455. break;
  456. case SDL_KEYDOWN:
  457. {
  458. const SDL_KeyboardEvent& kev = event.key;
  459. WindowHandle handle = findHandle(kev.windowID);
  460. if (isValid(handle) )
  461. {
  462. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  463. Key::Enum key = translateKey(kev.keysym.scancode);
  464. // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
  465. if (key == 1) // Escape
  466. {
  467. uint8_t pressedChar[4];
  468. pressedChar[0] = 0x1b;
  469. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  470. }
  471. else if (key == 2) // Enter
  472. {
  473. uint8_t pressedChar[4];
  474. pressedChar[0] = 0x0d;
  475. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  476. }
  477. else if (key == 5) // Backspace
  478. {
  479. uint8_t pressedChar[4];
  480. pressedChar[0] = 0x08;
  481. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  482. }
  483. else
  484. {
  485. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  486. }
  487. }
  488. }
  489. break;
  490. case SDL_KEYUP:
  491. {
  492. const SDL_KeyboardEvent& kev = event.key;
  493. WindowHandle handle = findHandle(kev.windowID);
  494. if (isValid(handle) )
  495. {
  496. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  497. Key::Enum key = translateKey(kev.keysym.scancode);
  498. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  499. }
  500. }
  501. break;
  502. case SDL_WINDOWEVENT:
  503. {
  504. const SDL_WindowEvent& wev = event.window;
  505. switch (wev.event)
  506. {
  507. case SDL_WINDOWEVENT_RESIZED:
  508. case SDL_WINDOWEVENT_SIZE_CHANGED:
  509. {
  510. WindowHandle handle = findHandle(wev.windowID);
  511. setWindowSize(handle, wev.data1, wev.data2);
  512. }
  513. break;
  514. case SDL_WINDOWEVENT_SHOWN:
  515. case SDL_WINDOWEVENT_HIDDEN:
  516. case SDL_WINDOWEVENT_EXPOSED:
  517. case SDL_WINDOWEVENT_MOVED:
  518. case SDL_WINDOWEVENT_MINIMIZED:
  519. case SDL_WINDOWEVENT_MAXIMIZED:
  520. case SDL_WINDOWEVENT_RESTORED:
  521. case SDL_WINDOWEVENT_ENTER:
  522. case SDL_WINDOWEVENT_LEAVE:
  523. case SDL_WINDOWEVENT_FOCUS_GAINED:
  524. case SDL_WINDOWEVENT_FOCUS_LOST:
  525. break;
  526. case SDL_WINDOWEVENT_CLOSE:
  527. {
  528. WindowHandle handle = findHandle(wev.windowID);
  529. if (0 == handle.idx)
  530. {
  531. m_eventQueue.postExitEvent();
  532. exit = true;
  533. }
  534. }
  535. break;
  536. }
  537. }
  538. break;
  539. case SDL_JOYAXISMOTION:
  540. {
  541. const SDL_JoyAxisEvent& jev = event.jaxis;
  542. GamepadHandle handle = findGamepad(jev.which);
  543. if (isValid(handle) )
  544. {
  545. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  546. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  547. }
  548. }
  549. break;
  550. case SDL_CONTROLLERAXISMOTION:
  551. {
  552. const SDL_ControllerAxisEvent& aev = event.caxis;
  553. GamepadHandle handle = findGamepad(aev.which);
  554. if (isValid(handle) )
  555. {
  556. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  557. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  558. }
  559. }
  560. break;
  561. case SDL_JOYBUTTONDOWN:
  562. case SDL_JOYBUTTONUP:
  563. {
  564. const SDL_JoyButtonEvent& bev = event.jbutton;
  565. GamepadHandle handle = findGamepad(bev.which);
  566. if (isValid(handle) )
  567. {
  568. Key::Enum key = translateGamepad(bev.button);
  569. if (Key::Count != key)
  570. {
  571. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  572. }
  573. }
  574. }
  575. break;
  576. case SDL_CONTROLLERBUTTONDOWN:
  577. case SDL_CONTROLLERBUTTONUP:
  578. {
  579. const SDL_ControllerButtonEvent& bev = event.cbutton;
  580. GamepadHandle handle = findGamepad(bev.which);
  581. if (isValid(handle) )
  582. {
  583. Key::Enum key = translateGamepad(bev.button);
  584. if (Key::Count != key)
  585. {
  586. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  587. }
  588. }
  589. }
  590. break;
  591. case SDL_JOYDEVICEADDED:
  592. {
  593. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  594. if (isValid(handle) )
  595. {
  596. const SDL_JoyDeviceEvent& jev = event.jdevice;
  597. m_gamepad[handle.idx].create(jev);
  598. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  599. }
  600. }
  601. break;
  602. case SDL_JOYDEVICEREMOVED:
  603. {
  604. const SDL_JoyDeviceEvent& jev = event.jdevice;
  605. GamepadHandle handle = findGamepad(jev.which);
  606. if (isValid(handle) )
  607. {
  608. m_gamepad[handle.idx].destroy();
  609. m_gamepadAlloc.free(handle.idx);
  610. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  611. }
  612. }
  613. break;
  614. case SDL_CONTROLLERDEVICEADDED:
  615. {
  616. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  617. if (isValid(handle) )
  618. {
  619. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  620. m_gamepad[handle.idx].create(cev);
  621. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  622. }
  623. }
  624. break;
  625. case SDL_CONTROLLERDEVICEREMAPPED:
  626. {
  627. }
  628. break;
  629. case SDL_CONTROLLERDEVICEREMOVED:
  630. {
  631. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  632. GamepadHandle handle = findGamepad(cev.which);
  633. if (isValid(handle) )
  634. {
  635. m_gamepad[handle.idx].destroy();
  636. m_gamepadAlloc.free(handle.idx);
  637. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  638. }
  639. }
  640. break;
  641. default:
  642. {
  643. const SDL_UserEvent& uev = event.user;
  644. switch (uev.type - s_userEventStart)
  645. {
  646. case SDL_USER_WINDOW_CREATE:
  647. {
  648. WindowHandle handle = getWindowHandle(uev);
  649. Msg* msg = (Msg*)uev.data2;
  650. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  651. , msg->m_x
  652. , msg->m_y
  653. , msg->m_width
  654. , msg->m_height
  655. , SDL_WINDOW_SHOWN
  656. | SDL_WINDOW_RESIZABLE
  657. );
  658. m_flags[handle.idx] = msg->m_flags;
  659. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  660. if (NULL != nwh)
  661. {
  662. m_eventQueue.postWindowEvent(handle, nwh);
  663. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  664. }
  665. delete msg;
  666. }
  667. break;
  668. case SDL_USER_WINDOW_DESTROY:
  669. {
  670. WindowHandle handle = getWindowHandle(uev);
  671. if (isValid(handle) )
  672. {
  673. m_eventQueue.postWindowEvent(handle);
  674. SDL_DestroyWindow(m_window[handle.idx]);
  675. m_window[handle.idx] = NULL;
  676. }
  677. }
  678. break;
  679. case SDL_USER_WINDOW_SET_TITLE:
  680. {
  681. WindowHandle handle = getWindowHandle(uev);
  682. Msg* msg = (Msg*)uev.data2;
  683. if (isValid(handle) )
  684. {
  685. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  686. }
  687. delete msg;
  688. }
  689. break;
  690. case SDL_USER_WINDOW_SET_POS:
  691. {
  692. WindowHandle handle = getWindowHandle(uev);
  693. Msg* msg = (Msg*)uev.data2;
  694. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  695. delete msg;
  696. }
  697. break;
  698. case SDL_USER_WINDOW_SET_SIZE:
  699. {
  700. WindowHandle handle = getWindowHandle(uev);
  701. Msg* msg = (Msg*)uev.data2;
  702. if (isValid(handle) )
  703. {
  704. setWindowSize(handle, msg->m_width, msg->m_height);
  705. }
  706. delete msg;
  707. }
  708. break;
  709. case SDL_USER_WINDOW_TOGGLE_FRAME:
  710. {
  711. WindowHandle handle = getWindowHandle(uev);
  712. if (isValid(handle) )
  713. {
  714. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  715. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  716. }
  717. }
  718. break;
  719. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  720. {
  721. WindowHandle handle = getWindowHandle(uev);
  722. m_fullscreen = !m_fullscreen;
  723. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  724. }
  725. break;
  726. case SDL_USER_WINDOW_MOUSE_LOCK:
  727. {
  728. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  729. }
  730. break;
  731. default:
  732. break;
  733. }
  734. }
  735. break;
  736. }
  737. }
  738. }
  739. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  740. m_thread.shutdown();
  741. SDL_DestroyWindow(m_window[0]);
  742. SDL_Quit();
  743. return m_thread.getExitCode();
  744. }
  745. WindowHandle findHandle(uint32_t _windowId)
  746. {
  747. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  748. return findHandle(window);
  749. }
  750. WindowHandle findHandle(SDL_Window* _window)
  751. {
  752. bx::LwMutexScope scope(m_lock);
  753. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  754. {
  755. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  756. if (_window == m_window[idx])
  757. {
  758. WindowHandle handle = { idx };
  759. return handle;
  760. }
  761. }
  762. WindowHandle invalid = { UINT16_MAX };
  763. return invalid;
  764. }
  765. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  766. {
  767. if (_width != m_width
  768. || _height != m_height
  769. || _force)
  770. {
  771. m_width = _width;
  772. m_height = _height;
  773. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  774. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  775. }
  776. }
  777. GamepadHandle findGamepad(SDL_JoystickID _jid)
  778. {
  779. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  780. {
  781. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  782. if (_jid == m_gamepad[idx].m_jid)
  783. {
  784. GamepadHandle handle = { idx };
  785. return handle;
  786. }
  787. }
  788. GamepadHandle invalid = { UINT16_MAX };
  789. return invalid;
  790. }
  791. MainThreadEntry m_mte;
  792. bx::Thread m_thread;
  793. EventQueue m_eventQueue;
  794. bx::LwMutex m_lock;
  795. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  796. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  797. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  798. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  799. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  800. uint32_t m_width;
  801. uint32_t m_height;
  802. float m_aspectRatio;
  803. int32_t m_mx;
  804. int32_t m_my;
  805. int32_t m_mz;
  806. bool m_mouseLock;
  807. bool m_fullscreen;
  808. };
  809. static Context s_ctx;
  810. const Event* poll()
  811. {
  812. return s_ctx.m_eventQueue.poll();
  813. }
  814. const Event* poll(WindowHandle _handle)
  815. {
  816. return s_ctx.m_eventQueue.poll(_handle);
  817. }
  818. void release(const Event* _event)
  819. {
  820. s_ctx.m_eventQueue.release(_event);
  821. }
  822. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  823. {
  824. bx::LwMutexScope scope(s_ctx.m_lock);
  825. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  826. if (UINT16_MAX != handle.idx)
  827. {
  828. Msg* msg = new Msg;
  829. msg->m_x = _x;
  830. msg->m_y = _y;
  831. msg->m_width = _width;
  832. msg->m_height = _height;
  833. msg->m_title = _title;
  834. msg->m_flags = _flags;
  835. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  836. }
  837. return handle;
  838. }
  839. void destroyWindow(WindowHandle _handle)
  840. {
  841. if (UINT16_MAX != _handle.idx)
  842. {
  843. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  844. bx::LwMutexScope scope(s_ctx.m_lock);
  845. s_ctx.m_windowAlloc.free(_handle.idx);
  846. }
  847. }
  848. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  849. {
  850. Msg* msg = new Msg;
  851. msg->m_x = _x;
  852. msg->m_y = _y;
  853. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  854. }
  855. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  856. {
  857. Msg* msg = new Msg;
  858. msg->m_width = _width;
  859. msg->m_height = _height;
  860. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  861. }
  862. void setWindowTitle(WindowHandle _handle, const char* _title)
  863. {
  864. Msg* msg = new Msg;
  865. msg->m_title = _title;
  866. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  867. }
  868. void toggleWindowFrame(WindowHandle _handle)
  869. {
  870. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  871. }
  872. void toggleFullscreen(WindowHandle _handle)
  873. {
  874. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  875. }
  876. void setMouseLock(WindowHandle _handle, bool _lock)
  877. {
  878. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  879. }
  880. int32_t MainThreadEntry::threadFunc(void* _userData)
  881. {
  882. MainThreadEntry* self = (MainThreadEntry*)_userData;
  883. int32_t result = main(self->m_argc, self->m_argv);
  884. SDL_Event event;
  885. SDL_QuitEvent& qev = event.quit;
  886. qev.type = SDL_QUIT;
  887. SDL_PushEvent(&event);
  888. return result;
  889. }
  890. } // namespace entry
  891. int main(int _argc, char** _argv)
  892. {
  893. using namespace entry;
  894. return s_ctx.run(_argc, _argv);
  895. }
  896. #endif // ENTRY_CONFIG_USE_SDL