bgfx.cpp 139 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <winsock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include "bgfx_p.h"
  12. #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  13. # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
  14. # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
  15. # include <remotery/lib/Remotery.c>
  16. #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  17. #include <bx/crtimpl.h>
  18. #include "topology.h"
  19. namespace bgfx
  20. {
  21. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  22. #if BGFX_CONFIG_MULTITHREADED
  23. # define BGFX_CHECK_MAIN_THREAD() \
  24. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  25. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  26. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  27. #else
  28. # define BGFX_CHECK_MAIN_THREAD()
  29. # define BGFX_CHECK_RENDER_THREAD()
  30. #endif // BGFX_CONFIG_MULTITHREADED
  31. #define BGFX_CHECK_CAPS(_caps, _msg) \
  32. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  33. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  34. );
  35. #if BGFX_CONFIG_USE_TINYSTL
  36. void* TinyStlAllocator::static_allocate(size_t _bytes)
  37. {
  38. return BX_ALLOC(g_allocator, _bytes);
  39. }
  40. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  41. {
  42. if (NULL != _ptr)
  43. {
  44. BX_FREE(g_allocator, _ptr);
  45. }
  46. }
  47. #endif // BGFX_CONFIG_USE_TINYSTL
  48. struct CallbackStub : public CallbackI
  49. {
  50. virtual ~CallbackStub()
  51. {
  52. }
  53. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  54. {
  55. char temp[2048];
  56. char* out = temp;
  57. va_list argListCopy;
  58. va_copy(argListCopy, _argList);
  59. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  60. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  61. va_end(argListCopy);
  62. if ( (int32_t)sizeof(temp) < total)
  63. {
  64. out = (char*)alloca(total+1);
  65. memcpy(out, temp, len);
  66. bx::vsnprintf(out + len, total-len, _format, _argList);
  67. }
  68. out[total] = '\0';
  69. bx::debugOutput(out);
  70. }
  71. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  72. {
  73. if (Fatal::DebugCheck == _code)
  74. {
  75. bx::debugBreak();
  76. }
  77. else
  78. {
  79. BX_TRACE("0x%08x: %s", _code, _str);
  80. BX_UNUSED(_code, _str);
  81. abort();
  82. }
  83. }
  84. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  85. {
  86. return 0;
  87. }
  88. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  89. {
  90. return false;
  91. }
  92. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  93. {
  94. }
  95. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  96. {
  97. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  98. #if BX_CONFIG_CRT_FILE_READER_WRITER
  99. char* filePath = (char*)alloca(strlen(_filePath)+5);
  100. strcpy(filePath, _filePath);
  101. strcat(filePath, ".tga");
  102. bx::CrtFileWriter writer;
  103. if (bx::open(&writer, filePath) )
  104. {
  105. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  106. bx::close(&writer);
  107. }
  108. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  109. }
  110. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  111. {
  112. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  113. }
  114. virtual void captureEnd() BX_OVERRIDE
  115. {
  116. }
  117. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  118. {
  119. }
  120. };
  121. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  122. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  123. #endif // BGFX_CONFIG_MEMORY_TRACKING
  124. class AllocatorStub : public bx::AllocatorI
  125. {
  126. public:
  127. AllocatorStub()
  128. #if BGFX_CONFIG_MEMORY_TRACKING
  129. : m_numBlocks(0)
  130. , m_maxBlocks(0)
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. {
  133. }
  134. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  135. {
  136. if (0 == _size)
  137. {
  138. if (NULL != _ptr)
  139. {
  140. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  141. {
  142. #if BGFX_CONFIG_MEMORY_TRACKING
  143. {
  144. bx::LwMutexScope scope(m_mutex);
  145. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  146. --m_numBlocks;
  147. }
  148. #endif // BGFX_CONFIG_MEMORY_TRACKING
  149. ::free(_ptr);
  150. }
  151. else
  152. {
  153. bx::alignedFree(this, _ptr, _align, _file, _line);
  154. }
  155. }
  156. return NULL;
  157. }
  158. else if (NULL == _ptr)
  159. {
  160. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  161. {
  162. #if BGFX_CONFIG_MEMORY_TRACKING
  163. {
  164. bx::LwMutexScope scope(m_mutex);
  165. ++m_numBlocks;
  166. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  167. }
  168. #endif // BGFX_CONFIG_MEMORY_TRACKING
  169. return ::malloc(_size);
  170. }
  171. return bx::alignedAlloc(this, _size, _align, _file, _line);
  172. }
  173. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  174. {
  175. #if BGFX_CONFIG_MEMORY_TRACKING
  176. if (NULL == _ptr)
  177. {
  178. bx::LwMutexScope scope(m_mutex);
  179. ++m_numBlocks;
  180. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  181. }
  182. #endif // BGFX_CONFIG_MEMORY_TRACKING
  183. return ::realloc(_ptr, _size);
  184. }
  185. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  186. }
  187. void checkLeaks();
  188. protected:
  189. #if BGFX_CONFIG_MEMORY_TRACKING
  190. bx::LwMutex m_mutex;
  191. uint32_t m_numBlocks;
  192. uint32_t m_maxBlocks;
  193. #endif // BGFX_CONFIG_MEMORY_TRACKING
  194. };
  195. static CallbackStub* s_callbackStub = NULL;
  196. static AllocatorStub* s_allocatorStub = NULL;
  197. static bool s_graphicsDebuggerPresent = false;
  198. CallbackI* g_callback = NULL;
  199. bx::AllocatorI* g_allocator = NULL;
  200. Caps g_caps;
  201. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  202. class ThreadData
  203. {
  204. BX_CLASS(ThreadData
  205. , NO_COPY
  206. , NO_ASSIGNMENT
  207. );
  208. public:
  209. ThreadData(uintptr_t _rhs)
  210. {
  211. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  212. m_tls.set(cast.ptr);
  213. }
  214. operator uintptr_t() const
  215. {
  216. union { uintptr_t ui; void* ptr; } cast;
  217. cast.ptr = m_tls.get();
  218. return cast.ui;
  219. }
  220. uintptr_t operator=(uintptr_t _rhs)
  221. {
  222. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  223. m_tls.set(cast.ptr);
  224. return _rhs;
  225. }
  226. bool operator==(uintptr_t _rhs) const
  227. {
  228. uintptr_t lhs = *this;
  229. return lhs == _rhs;
  230. }
  231. private:
  232. bx::TlsData m_tls;
  233. };
  234. static ThreadData s_threadIndex(0);
  235. #elif !BGFX_CONFIG_MULTITHREADED
  236. static uint32_t s_threadIndex(0);
  237. #else
  238. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  239. #endif
  240. static Context* s_ctx = NULL;
  241. static bool s_renderFrameCalled = false;
  242. InternalData g_internalData;
  243. PlatformData g_platformData;
  244. bool g_platformDataChangedSinceReset = false;
  245. void AllocatorStub::checkLeaks()
  246. {
  247. #if BGFX_CONFIG_MEMORY_TRACKING
  248. // BK - CallbackStub will be deleted after printing this info, so there is always one
  249. // leak if CallbackStub is used.
  250. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  251. , "MEMORY LEAK: %d (max: %d)"
  252. , m_numBlocks
  253. , m_maxBlocks
  254. );
  255. #endif // BGFX_CONFIG_MEMORY_TRACKING
  256. }
  257. void setPlatformData(const PlatformData& _data)
  258. {
  259. if (NULL != s_ctx)
  260. {
  261. BGFX_FATAL(true
  262. && g_platformData.ndt == _data.ndt
  263. && g_platformData.context == _data.context
  264. , Fatal::UnableToInitialize
  265. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  266. );
  267. }
  268. memcpy(&g_platformData, &_data, sizeof(PlatformData) );
  269. g_platformDataChangedSinceReset = true;
  270. }
  271. const InternalData* getInternalData()
  272. {
  273. BGFX_CHECK_RENDER_THREAD();
  274. return &g_internalData;
  275. }
  276. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  277. {
  278. BGFX_CHECK_RENDER_THREAD();
  279. RendererContextI* rci = s_ctx->m_renderCtx;
  280. if (0 == rci->getInternal(_handle) )
  281. {
  282. return 0;
  283. }
  284. rci->overrideInternal(_handle, _ptr);
  285. return rci->getInternal(_handle);
  286. }
  287. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  288. {
  289. BGFX_CHECK_RENDER_THREAD();
  290. RendererContextI* rci = s_ctx->m_renderCtx;
  291. if (0 == rci->getInternal(_handle) )
  292. {
  293. return 0;
  294. }
  295. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  296. Memory* mem = const_cast<Memory*>(alloc(size) );
  297. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  298. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  299. bx::write(&writer, magic);
  300. TextureCreate tc;
  301. tc.m_width = _width;
  302. tc.m_height = _height;
  303. tc.m_sides = 0;
  304. tc.m_depth = 0;
  305. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  306. tc.m_format = _format;
  307. tc.m_cubeMap = false;
  308. tc.m_mem = NULL;
  309. bx::write(&writer, tc);
  310. rci->destroyTexture(_handle);
  311. rci->createTexture(_handle, mem, _flags, 0);
  312. release(mem);
  313. return rci->getInternal(_handle);
  314. }
  315. void setGraphicsDebuggerPresent(bool _present)
  316. {
  317. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  318. s_graphicsDebuggerPresent = _present;
  319. }
  320. bool isGraphicsDebuggerPresent()
  321. {
  322. return s_graphicsDebuggerPresent;
  323. }
  324. void fatal(Fatal::Enum _code, const char* _format, ...)
  325. {
  326. char temp[8192];
  327. va_list argList;
  328. va_start(argList, _format);
  329. char* out = temp;
  330. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  331. if ( (int32_t)sizeof(temp) < len)
  332. {
  333. out = (char*)alloca(len+1);
  334. len = bx::vsnprintf(out, len, _format, argList);
  335. }
  336. out[len] = '\0';
  337. va_end(argList);
  338. g_callback->fatal(_code, out);
  339. }
  340. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  341. {
  342. va_list argList;
  343. va_start(argList, _format);
  344. if (NULL == g_callback)
  345. {
  346. dbgPrintfVargs(_format, argList);
  347. }
  348. else
  349. {
  350. g_callback->traceVargs(_filePath, _line, _format, argList);
  351. }
  352. va_end(argList);
  353. }
  354. #include "charset.h"
  355. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  356. {
  357. for (uint32_t ii = 0; ii < 256; ++ii)
  358. {
  359. uint8_t* pix = &_rgba[ii*8*_bpp];
  360. for (uint32_t yy = 0; yy < _height; ++yy)
  361. {
  362. for (uint32_t xx = 0; xx < 8; ++xx)
  363. {
  364. uint8_t bit = 1<<(7-xx);
  365. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  366. }
  367. pix += _pitch;
  368. }
  369. }
  370. }
  371. static const uint32_t numCharsPerBatch = 1024;
  372. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  373. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  374. void TextVideoMemBlitter::init()
  375. {
  376. BGFX_CHECK_MAIN_THREAD();
  377. m_decl
  378. .begin()
  379. .add(Attrib::Position, 3, AttribType::Float)
  380. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  381. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  382. .add(Attrib::TexCoord0, 2, AttribType::Float)
  383. .end();
  384. uint16_t width = 2048;
  385. uint16_t height = 24;
  386. uint8_t bpp = 1;
  387. uint32_t pitch = width*bpp;
  388. const Memory* mem;
  389. mem = alloc(pitch*height);
  390. uint8_t* rgba = mem->data;
  391. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  392. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  393. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  394. , BGFX_TEXTURE_MIN_POINT
  395. | BGFX_TEXTURE_MAG_POINT
  396. | BGFX_TEXTURE_MIP_POINT
  397. | BGFX_TEXTURE_U_CLAMP
  398. | BGFX_TEXTURE_V_CLAMP
  399. , mem
  400. );
  401. switch (g_caps.rendererType)
  402. {
  403. case RendererType::Direct3D9:
  404. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  405. break;
  406. case RendererType::Direct3D11:
  407. case RendererType::Direct3D12:
  408. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  409. break;
  410. case RendererType::Metal:
  411. mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
  412. break;
  413. default:
  414. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  415. break;
  416. }
  417. ShaderHandle vsh = createShader(mem);
  418. switch (g_caps.rendererType)
  419. {
  420. case RendererType::Direct3D9:
  421. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  422. break;
  423. case RendererType::Direct3D11:
  424. case RendererType::Direct3D12:
  425. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  426. break;
  427. case RendererType::Metal:
  428. mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
  429. break;
  430. default:
  431. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  432. break;
  433. }
  434. ShaderHandle fsh = createShader(mem);
  435. m_program = createProgram(vsh, fsh, true);
  436. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  437. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  438. }
  439. void TextVideoMemBlitter::shutdown()
  440. {
  441. BGFX_CHECK_MAIN_THREAD();
  442. destroyProgram(m_program);
  443. destroyTexture(m_texture);
  444. s_ctx->destroyTransientVertexBuffer(m_vb);
  445. s_ctx->destroyTransientIndexBuffer(m_ib);
  446. }
  447. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  448. {
  449. struct Vertex
  450. {
  451. float m_x;
  452. float m_y;
  453. float m_z;
  454. uint32_t m_fg;
  455. uint32_t m_bg;
  456. float m_u;
  457. float m_v;
  458. };
  459. static uint32_t palette[16] =
  460. {
  461. 0x0,
  462. 0xff0000cc,
  463. 0xff069a4e,
  464. 0xff00a0c4,
  465. 0xffa46534,
  466. 0xff7b5075,
  467. 0xff9a9806,
  468. 0xffcfd7d3,
  469. 0xff535755,
  470. 0xff2929ef,
  471. 0xff34e28a,
  472. 0xff4fe9fc,
  473. 0xffcf9f72,
  474. 0xffa87fad,
  475. 0xffe2e234,
  476. 0xffeceeee,
  477. };
  478. uint32_t yy = 0;
  479. uint32_t xx = 0;
  480. const float texelWidth = 1.0f/2048.0f;
  481. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  482. const float texelHeight = 1.0f/24.0f;
  483. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  484. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  485. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  486. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  487. _renderCtx->blitSetup(_blitter);
  488. for (;yy < _mem.m_height;)
  489. {
  490. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  491. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  492. uint32_t startVertex = 0;
  493. uint32_t numIndices = 0;
  494. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  495. {
  496. xx = xx < _mem.m_width ? xx : 0;
  497. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  498. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  499. {
  500. uint8_t ch = line[0];
  501. uint8_t attr = line[1];
  502. if (0 != (ch|attr)
  503. && (' ' != ch || 0 != (attr&0xf0) ) )
  504. {
  505. uint32_t fg = palette[attr&0xf];
  506. uint32_t bg = palette[(attr>>4)&0xf];
  507. Vertex vert[4] =
  508. {
  509. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  510. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  511. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  512. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  513. };
  514. memcpy(vertex, vert, sizeof(vert) );
  515. vertex += 4;
  516. indices[0] = uint16_t(startVertex+0);
  517. indices[1] = uint16_t(startVertex+1);
  518. indices[2] = uint16_t(startVertex+2);
  519. indices[3] = uint16_t(startVertex+2);
  520. indices[4] = uint16_t(startVertex+3);
  521. indices[5] = uint16_t(startVertex+0);
  522. startVertex += 4;
  523. indices += 6;
  524. numIndices += 6;
  525. }
  526. line += 2;
  527. }
  528. if (numIndices >= numBatchIndices)
  529. {
  530. break;
  531. }
  532. }
  533. _renderCtx->blitRender(_blitter, numIndices);
  534. }
  535. }
  536. void ClearQuad::init()
  537. {
  538. BGFX_CHECK_MAIN_THREAD();
  539. if (RendererType::Null != g_caps.rendererType)
  540. {
  541. m_decl
  542. .begin()
  543. .add(Attrib::Position, 3, AttribType::Float)
  544. .end();
  545. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  546. struct Mem
  547. {
  548. Mem(const void* _data, size_t _size)
  549. : data(_data)
  550. , size(_size)
  551. {
  552. }
  553. const void* data;
  554. size_t size;
  555. };
  556. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  557. if (RendererType::Direct3D9 == g_caps.rendererType)
  558. {
  559. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  560. const Mem mem[] =
  561. {
  562. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  563. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  564. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  565. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  566. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  567. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  568. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  569. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  570. };
  571. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  572. {
  573. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  574. }
  575. }
  576. else if (RendererType::Direct3D11 == g_caps.rendererType
  577. || RendererType::Direct3D12 == g_caps.rendererType)
  578. {
  579. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  580. const Mem mem[] =
  581. {
  582. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  583. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  584. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  585. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  586. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  587. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  588. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  589. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  590. };
  591. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  592. {
  593. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  594. }
  595. }
  596. else if (RendererType::OpenGLES == g_caps.rendererType
  597. || RendererType::OpenGL == g_caps.rendererType
  598. || RendererType::Vulkan == g_caps.rendererType)
  599. {
  600. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  601. const Mem mem[] =
  602. {
  603. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  604. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  605. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  606. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  607. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  608. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  609. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  610. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  611. };
  612. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  613. {
  614. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  615. }
  616. }
  617. else if (RendererType::Metal == g_caps.rendererType)
  618. {
  619. vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
  620. const Mem mem[] =
  621. {
  622. Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
  623. Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
  624. Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
  625. Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
  626. Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
  627. Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
  628. Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
  629. Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
  630. };
  631. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  632. {
  633. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  634. }
  635. }
  636. else
  637. {
  638. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  639. }
  640. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  641. {
  642. ShaderHandle fsh = createShader(fragMem[ii]);
  643. m_program[ii] = createProgram(vsh, fsh);
  644. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  645. destroyShader(fsh);
  646. }
  647. destroyShader(vsh);
  648. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  649. }
  650. }
  651. void ClearQuad::shutdown()
  652. {
  653. BGFX_CHECK_MAIN_THREAD();
  654. if (RendererType::Null != g_caps.rendererType)
  655. {
  656. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  657. {
  658. if (isValid(m_program[ii]) )
  659. {
  660. destroyProgram(m_program[ii]);
  661. m_program[ii].idx = invalidHandle;
  662. }
  663. }
  664. s_ctx->destroyTransientVertexBuffer(m_vb);
  665. }
  666. }
  667. const char* s_uniformTypeName[] =
  668. {
  669. "int1",
  670. NULL,
  671. "vec4",
  672. "mat3",
  673. "mat4",
  674. };
  675. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  676. const char* getUniformTypeName(UniformType::Enum _enum)
  677. {
  678. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  679. return s_uniformTypeName[_enum];
  680. }
  681. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  682. {
  683. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  684. {
  685. if (NULL != s_uniformTypeName[ii]
  686. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  687. {
  688. return UniformType::Enum(ii);
  689. }
  690. }
  691. return UniformType::Count;
  692. }
  693. static const char* s_predefinedName[PredefinedUniform::Count] =
  694. {
  695. "u_viewRect",
  696. "u_viewTexel",
  697. "u_view",
  698. "u_invView",
  699. "u_proj",
  700. "u_invProj",
  701. "u_viewProj",
  702. "u_invViewProj",
  703. "u_model",
  704. "u_modelView",
  705. "u_modelViewProj",
  706. "u_alphaRef4",
  707. };
  708. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  709. {
  710. return s_predefinedName[_enum];
  711. }
  712. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  713. {
  714. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  715. {
  716. if (0 == strcmp(_name, s_predefinedName[ii]) )
  717. {
  718. return PredefinedUniform::Enum(ii);
  719. }
  720. }
  721. return PredefinedUniform::Count;
  722. }
  723. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  724. {
  725. if (m_discard)
  726. {
  727. discard();
  728. return m_num;
  729. }
  730. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  731. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  732. {
  733. ++m_numDropped;
  734. return m_num;
  735. }
  736. m_uniformEnd = m_uniformBuffer->getPos();
  737. m_key.m_program = invalidHandle == _program.idx
  738. ? 0
  739. : _program.idx
  740. ;
  741. m_key.m_depth = (uint32_t)_depth;
  742. m_key.m_view = _id;
  743. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  744. s_ctx->m_seq[_id]++;
  745. uint64_t key = m_key.encodeDraw();
  746. m_sortKeys[m_num] = key;
  747. m_sortValues[m_num] = m_numRenderItems;
  748. ++m_num;
  749. m_draw.m_constBegin = m_uniformBegin;
  750. m_draw.m_constEnd = m_uniformEnd;
  751. m_draw.m_stateFlags |= m_stateFlags;
  752. if (isValid(_occlusionQuery) )
  753. {
  754. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  755. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  756. m_draw.m_occlusionQuery = _occlusionQuery;
  757. }
  758. m_renderItem[m_numRenderItems].draw = m_draw;
  759. ++m_numRenderItems;
  760. if (!_preserveState)
  761. {
  762. m_draw.clear();
  763. m_uniformBegin = m_uniformEnd;
  764. m_stateFlags = BGFX_STATE_NONE;
  765. }
  766. return m_num;
  767. }
  768. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  769. {
  770. if (m_discard)
  771. {
  772. discard();
  773. return m_num;
  774. }
  775. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  776. {
  777. ++m_numDropped;
  778. return m_num;
  779. }
  780. m_uniformEnd = m_uniformBuffer->getPos();
  781. m_compute.m_matrix = m_draw.m_matrix;
  782. m_compute.m_num = m_draw.m_num;
  783. m_compute.m_numX = bx::uint16_max(_numX, 1);
  784. m_compute.m_numY = bx::uint16_max(_numY, 1);
  785. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  786. m_compute.m_submitFlags = _flags;
  787. m_key.m_program = _handle.idx;
  788. m_key.m_depth = 0;
  789. m_key.m_view = _id;
  790. m_key.m_seq = s_ctx->m_seq[_id];
  791. s_ctx->m_seq[_id]++;
  792. uint64_t key = m_key.encodeCompute();
  793. m_sortKeys[m_num] = key;
  794. m_sortValues[m_num] = m_numRenderItems;
  795. ++m_num;
  796. m_compute.m_constBegin = m_uniformBegin;
  797. m_compute.m_constEnd = m_uniformEnd;
  798. m_renderItem[m_numRenderItems].compute = m_compute;
  799. ++m_numRenderItems;
  800. m_compute.clear();
  801. m_uniformBegin = m_uniformEnd;
  802. return m_num;
  803. }
  804. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  805. {
  806. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  807. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  808. , BGFX_CONFIG_MAX_BLIT_ITEMS
  809. );
  810. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  811. {
  812. uint16_t item = m_numBlitItems++;
  813. BlitItem& bi = m_blitItem[item];
  814. bi.m_srcX = _srcX;
  815. bi.m_srcY = _srcY;
  816. bi.m_srcZ = _srcZ;
  817. bi.m_dstX = _dstX;
  818. bi.m_dstY = _dstY;
  819. bi.m_dstZ = _dstZ;
  820. bi.m_width = _width;
  821. bi.m_height = _height;
  822. bi.m_depth = _depth;
  823. bi.m_srcMip = _srcMip;
  824. bi.m_dstMip = _dstMip;
  825. bi.m_src = _src;
  826. bi.m_dst = _dst;
  827. BlitKey key;
  828. key.m_view = _id;
  829. key.m_item = item;
  830. m_blitKeys[item] = key.encode();
  831. }
  832. }
  833. void Frame::sort()
  834. {
  835. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  836. {
  837. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  838. }
  839. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  840. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  841. {
  842. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
  843. }
  844. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  845. }
  846. RenderFrame::Enum renderFrame()
  847. {
  848. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  849. {
  850. if (NULL == s_ctx)
  851. {
  852. s_renderFrameCalled = true;
  853. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  854. return RenderFrame::NoContext;
  855. }
  856. BGFX_CHECK_RENDER_THREAD();
  857. if (s_ctx->renderFrame() )
  858. {
  859. Context* ctx = s_ctx;
  860. ctx->gameSemWait();
  861. s_ctx = NULL;
  862. ctx->renderSemPost();
  863. return RenderFrame::Exiting;
  864. }
  865. return RenderFrame::Render;
  866. }
  867. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  868. return RenderFrame::NoContext;
  869. }
  870. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  871. {
  872. sizeof(int32_t),
  873. 0,
  874. 4*sizeof(float),
  875. 3*3*sizeof(float),
  876. 4*4*sizeof(float),
  877. 1,
  878. };
  879. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  880. {
  881. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  882. write(opcode);
  883. write(_value, g_uniformTypeSize[_type]*_num);
  884. }
  885. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  886. {
  887. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  888. write(opcode);
  889. write(&_handle, sizeof(UniformHandle) );
  890. }
  891. void UniformBuffer::writeMarker(const char* _marker)
  892. {
  893. uint16_t num = (uint16_t)strlen(_marker)+1;
  894. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  895. write(opcode);
  896. write(_marker, num);
  897. }
  898. struct CapsFlags
  899. {
  900. uint64_t m_flag;
  901. const char* m_str;
  902. };
  903. static const CapsFlags s_capsFlags[] =
  904. {
  905. #define CAPS_FLAGS(_x) { _x, #_x }
  906. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  907. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  908. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  909. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  910. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  911. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  912. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  913. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  914. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  915. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  916. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  917. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  918. CAPS_FLAGS(BGFX_CAPS_HMD),
  919. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  920. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  921. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  922. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  923. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  924. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  925. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  926. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  927. #undef CAPS_FLAGS
  928. };
  929. static void dumpCaps()
  930. {
  931. BX_TRACE("Sort key masks:");
  932. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  933. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  934. BX_TRACE("\t Seq %016" PRIx64, SORT_KEY_SEQ_MASK);
  935. BX_TRACE("\tD Trans %016" PRIx64, SORT_KEY_DRAW_TRANS_MASK);
  936. BX_TRACE("\tD Program %016" PRIx64, SORT_KEY_DRAW_PROGRAM_MASK);
  937. BX_TRACE("\tC Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  938. BX_TRACE("\tD Depth %016" PRIx64, SORT_KEY_DRAW_DEPTH_MASK);
  939. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  940. , s_ctx->m_renderCtx->getRendererName()
  941. , g_caps.vendorId
  942. , g_caps.deviceId
  943. );
  944. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  945. {
  946. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  947. {
  948. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  949. }
  950. }
  951. BX_TRACE("Supported texture formats:");
  952. BX_TRACE("\t +--------------- 2D: x = supported / * = emulated");
  953. BX_TRACE("\t |+-------------- 2D: sRGB format");
  954. BX_TRACE("\t ||+------------- 3D: x = supported / * = emulated");
  955. BX_TRACE("\t |||+------------ 3D: sRGB format");
  956. BX_TRACE("\t ||||+----------- Cube: x = supported / * = emulated");
  957. BX_TRACE("\t |||||+---------- Cube: sRGB format");
  958. BX_TRACE("\t ||||||+--------- vertex format");
  959. BX_TRACE("\t |||||||+-------- image");
  960. BX_TRACE("\t ||||||||+------- framebuffer");
  961. BX_TRACE("\t |||||||||+------ MSAA framebuffer");
  962. BX_TRACE("\t ||||||||||+----- MSAA texture");
  963. BX_TRACE("\t ||||||||||| +-- name");
  964. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  965. {
  966. if (TextureFormat::Unknown != ii
  967. && TextureFormat::UnknownDepth != ii)
  968. {
  969. uint16_t flags = g_caps.formats[ii];
  970. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c] %s"
  971. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  972. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  973. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  974. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  975. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  976. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  977. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  978. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  979. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  980. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  981. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  982. , getName(TextureFormat::Enum(ii) )
  983. );
  984. BX_UNUSED(flags);
  985. }
  986. }
  987. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  988. BX_TRACE("NDC depth [%d, 1], origin %s left."
  989. , g_caps.homogeneousDepth ? -1 : 0
  990. , g_caps.originBottomLeft ? "bottom" : "top"
  991. );
  992. }
  993. TextureFormat::Enum getViableTextureFormat(const ImageContainer& _imageContainer)
  994. {
  995. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  996. bool convert = 0 == formatCaps;
  997. if (_imageContainer.m_cubeMap)
  998. {
  999. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1000. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1001. ;
  1002. }
  1003. else if (_imageContainer.m_depth > 1)
  1004. {
  1005. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1006. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1007. ;
  1008. }
  1009. else
  1010. {
  1011. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1012. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1013. ;
  1014. }
  1015. if (convert)
  1016. {
  1017. return TextureFormat::BGRA8;
  1018. }
  1019. return _imageContainer.m_format;
  1020. }
  1021. static TextureFormat::Enum s_emulatedFormats[] =
  1022. {
  1023. TextureFormat::BC1,
  1024. TextureFormat::BC2,
  1025. TextureFormat::BC3,
  1026. TextureFormat::BC4,
  1027. TextureFormat::BC5,
  1028. TextureFormat::ETC1,
  1029. TextureFormat::ETC2,
  1030. TextureFormat::ETC2A,
  1031. TextureFormat::ETC2A1,
  1032. TextureFormat::PTC14,
  1033. TextureFormat::PTC14A,
  1034. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1035. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1036. };
  1037. bool Context::init(RendererType::Enum _type)
  1038. {
  1039. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1040. m_exit = false;
  1041. m_frames = 0;
  1042. m_debug = BGFX_DEBUG_NONE;
  1043. m_submit->create();
  1044. #if BGFX_CONFIG_MULTITHREADED
  1045. m_render->create();
  1046. if (s_renderFrameCalled)
  1047. {
  1048. // When bgfx::renderFrame is called before init render thread
  1049. // should not be created.
  1050. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1051. m_singleThreaded = true
  1052. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  1053. ;
  1054. }
  1055. else
  1056. {
  1057. BX_TRACE("Creating rendering thread.");
  1058. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1059. m_singleThreaded = false;
  1060. }
  1061. #else
  1062. BX_TRACE("Multithreaded renderer is disabled.");
  1063. m_singleThreaded = true;
  1064. #endif // BGFX_CONFIG_MULTITHREADED
  1065. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1066. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1067. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1068. {
  1069. m_viewRemap[ii] = uint8_t(ii);
  1070. }
  1071. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1072. {
  1073. resetView(uint8_t(ii) );
  1074. }
  1075. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1076. {
  1077. m_clearColor[ii][0] = 0.0f;
  1078. m_clearColor[ii][1] = 0.0f;
  1079. m_clearColor[ii][2] = 0.0f;
  1080. m_clearColor[ii][3] = 1.0f;
  1081. }
  1082. m_declRef.init();
  1083. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1084. cmdbuf.write(_type);
  1085. frameNoRenderWait();
  1086. // Make sure renderer init is called from render thread.
  1087. // g_caps is initialized and available after this point.
  1088. frame();
  1089. if (!m_rendererInitialized)
  1090. {
  1091. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1092. frame();
  1093. frame();
  1094. m_declRef.shutdown(m_vertexDeclHandle);
  1095. m_submit->destroy();
  1096. #if BGFX_CONFIG_MULTITHREADED
  1097. m_render->destroy();
  1098. #endif // BGFX_CONFIG_MULTITHREADED
  1099. return false;
  1100. }
  1101. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1102. {
  1103. const uint32_t fmt = s_emulatedFormats[ii];
  1104. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1105. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1106. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1107. }
  1108. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1109. {
  1110. bool convertable = imageConvert(TextureFormat::BGRA8, TextureFormat::Enum(ii) );
  1111. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1112. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1113. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1114. }
  1115. g_caps.rendererType = m_renderCtx->getRendererType();
  1116. initAttribTypeSizeTable(g_caps.rendererType);
  1117. g_caps.supported |= 0
  1118. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1119. ;
  1120. dumpCaps();
  1121. m_textVideoMemBlitter.init();
  1122. m_clearQuad.init();
  1123. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1124. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1125. frame();
  1126. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1127. {
  1128. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1129. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1130. frame();
  1131. }
  1132. g_internalData.caps = getCaps();
  1133. return true;
  1134. }
  1135. void Context::shutdown()
  1136. {
  1137. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1138. frame();
  1139. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1140. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1141. m_textVideoMemBlitter.shutdown();
  1142. m_clearQuad.shutdown();
  1143. frame();
  1144. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1145. {
  1146. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1147. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1148. frame();
  1149. }
  1150. frame(); // If any VertexDecls needs to be destroyed.
  1151. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1152. frame();
  1153. m_dynVertexBufferAllocator.compact();
  1154. m_dynIndexBufferAllocator.compact();
  1155. BX_CHECK(m_vertexDeclHandle.getNumHandles() == uint16_t(m_declRef.m_vertexDeclMap.size() )
  1156. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1157. , m_vertexDeclHandle.getNumHandles()
  1158. , m_declRef.m_vertexDeclMap.size()
  1159. );
  1160. m_declRef.shutdown(m_vertexDeclHandle);
  1161. #if BGFX_CONFIG_MULTITHREADED
  1162. // Render thread shutdown sequence.
  1163. renderSemWait(); // Wait for previous frame.
  1164. gameSemPost(); // OK to set context to NULL.
  1165. // s_ctx is NULL here.
  1166. renderSemWait(); // In RenderFrame::Exiting state.
  1167. if (m_thread.isRunning() )
  1168. {
  1169. m_thread.shutdown();
  1170. }
  1171. m_render->destroy();
  1172. #endif // BGFX_CONFIG_MULTITHREADED
  1173. memset(&g_internalData, 0, sizeof(InternalData) );
  1174. s_ctx = NULL;
  1175. m_submit->destroy();
  1176. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1177. {
  1178. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1179. BX_MACRO_BLOCK_BEGIN \
  1180. BX_WARN(0 == _handleAlloc.getNumHandles() \
  1181. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  1182. , _handleAlloc.getNumHandles() \
  1183. , _handleAlloc.getMaxHandles() \
  1184. ); \
  1185. BX_MACRO_BLOCK_END
  1186. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  1187. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  1188. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  1189. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  1190. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  1191. CHECK_HANDLE_LEAK(m_shaderHandle);
  1192. CHECK_HANDLE_LEAK(m_programHandle);
  1193. CHECK_HANDLE_LEAK(m_textureHandle);
  1194. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  1195. CHECK_HANDLE_LEAK(m_uniformHandle);
  1196. CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
  1197. #undef CHECK_HANDLE_LEAK
  1198. }
  1199. }
  1200. void Context::freeDynamicBuffers()
  1201. {
  1202. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1203. {
  1204. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1205. }
  1206. m_numFreeDynamicIndexBufferHandles = 0;
  1207. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1208. {
  1209. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1210. }
  1211. m_numFreeDynamicVertexBufferHandles = 0;
  1212. }
  1213. void Context::freeAllHandles(Frame* _frame)
  1214. {
  1215. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  1216. {
  1217. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  1218. }
  1219. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  1220. {
  1221. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  1222. }
  1223. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  1224. {
  1225. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  1226. }
  1227. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  1228. {
  1229. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  1230. }
  1231. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  1232. {
  1233. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  1234. }
  1235. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  1236. {
  1237. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  1238. }
  1239. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  1240. {
  1241. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  1242. }
  1243. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  1244. {
  1245. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  1246. }
  1247. }
  1248. uint32_t Context::frame(bool _capture)
  1249. {
  1250. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1251. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1252. {
  1253. m_occlusionQuerySet.clear();
  1254. }
  1255. m_submit->m_capture = _capture;
  1256. BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
  1257. // wait for render thread to finish
  1258. renderSemWait();
  1259. frameNoRenderWait();
  1260. return m_frames;
  1261. }
  1262. void Context::frameNoRenderWait()
  1263. {
  1264. swap();
  1265. // release render thread
  1266. gameSemPost();
  1267. }
  1268. void Context::swap()
  1269. {
  1270. freeDynamicBuffers();
  1271. m_submit->m_resolution = m_resolution;
  1272. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1273. m_submit->m_debug = m_debug;
  1274. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1275. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1276. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1277. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1278. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1279. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1280. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1281. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1282. if (m_colorPaletteDirty > 0)
  1283. {
  1284. --m_colorPaletteDirty;
  1285. memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1286. }
  1287. m_submit->finish();
  1288. bx::xchg(m_render, m_submit);
  1289. memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1290. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1291. || m_singleThreaded)
  1292. {
  1293. renderFrame();
  1294. }
  1295. m_frames++;
  1296. m_submit->start();
  1297. memset(m_seq, 0, sizeof(m_seq) );
  1298. freeAllHandles(m_submit);
  1299. m_submit->resetFreeHandles();
  1300. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1301. , m_resolution.m_width
  1302. , m_resolution.m_height
  1303. );
  1304. }
  1305. const char* Context::getName(UniformHandle _handle) const
  1306. {
  1307. for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
  1308. {
  1309. if (it->second.idx == _handle.idx)
  1310. {
  1311. return it->first.c_str();
  1312. }
  1313. }
  1314. return NULL;
  1315. }
  1316. bool Context::renderFrame()
  1317. {
  1318. BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
  1319. if (m_rendererInitialized
  1320. && !m_flipAfterRender)
  1321. {
  1322. m_renderCtx->flip(m_render->m_hmd);
  1323. }
  1324. gameSemWait();
  1325. rendererExecCommands(m_render->m_cmdPre);
  1326. if (m_rendererInitialized)
  1327. {
  1328. BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
  1329. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1330. }
  1331. rendererExecCommands(m_render->m_cmdPost);
  1332. renderSemPost();
  1333. if (m_rendererInitialized
  1334. && m_flipAfterRender)
  1335. {
  1336. m_renderCtx->flip(m_render->m_hmd);
  1337. }
  1338. return m_exit;
  1339. }
  1340. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1341. {
  1342. _uniformBuffer->reset(_begin);
  1343. while (_uniformBuffer->getPos() < _end)
  1344. {
  1345. uint32_t opcode = _uniformBuffer->read();
  1346. if (UniformType::End == opcode)
  1347. {
  1348. break;
  1349. }
  1350. UniformType::Enum type;
  1351. uint16_t loc;
  1352. uint16_t num;
  1353. uint16_t copy;
  1354. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1355. uint32_t size = g_uniformTypeSize[type]*num;
  1356. const char* data = _uniformBuffer->read(size);
  1357. if (UniformType::Count > type)
  1358. {
  1359. if (copy)
  1360. {
  1361. _renderCtx->updateUniform(loc, data, size);
  1362. }
  1363. else
  1364. {
  1365. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1366. }
  1367. }
  1368. else
  1369. {
  1370. _renderCtx->setMarker(data, size);
  1371. }
  1372. }
  1373. }
  1374. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1375. {
  1376. if (m_textureUpdateBatch.sort() )
  1377. {
  1378. const uint32_t pos = _cmdbuf.m_pos;
  1379. uint32_t currentKey = UINT32_MAX;
  1380. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1381. {
  1382. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1383. TextureHandle handle;
  1384. _cmdbuf.read(handle);
  1385. uint8_t side;
  1386. _cmdbuf.read(side);
  1387. uint8_t mip;
  1388. _cmdbuf.read(mip);
  1389. Rect rect;
  1390. _cmdbuf.read(rect);
  1391. uint16_t zz;
  1392. _cmdbuf.read(zz);
  1393. uint16_t depth;
  1394. _cmdbuf.read(depth);
  1395. uint16_t pitch;
  1396. _cmdbuf.read(pitch);
  1397. Memory* mem;
  1398. _cmdbuf.read(mem);
  1399. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1400. if (key != currentKey)
  1401. {
  1402. if (currentKey != UINT32_MAX)
  1403. {
  1404. m_renderCtx->updateTextureEnd();
  1405. }
  1406. currentKey = key;
  1407. m_renderCtx->updateTextureBegin(handle, side, mip);
  1408. }
  1409. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1410. release(mem);
  1411. }
  1412. if (currentKey != UINT32_MAX)
  1413. {
  1414. m_renderCtx->updateTextureEnd();
  1415. }
  1416. m_textureUpdateBatch.reset();
  1417. _cmdbuf.m_pos = pos;
  1418. }
  1419. }
  1420. typedef RendererContextI* (*RendererCreateFn)();
  1421. typedef void (*RendererDestroyFn)();
  1422. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1423. namespace _namespace \
  1424. { \
  1425. extern RendererContextI* rendererCreate(); \
  1426. extern void rendererDestroy(); \
  1427. }
  1428. BGFX_RENDERER_CONTEXT(noop);
  1429. BGFX_RENDERER_CONTEXT(d3d9);
  1430. BGFX_RENDERER_CONTEXT(d3d11);
  1431. BGFX_RENDERER_CONTEXT(d3d12);
  1432. BGFX_RENDERER_CONTEXT(mtl);
  1433. BGFX_RENDERER_CONTEXT(gl);
  1434. BGFX_RENDERER_CONTEXT(vk);
  1435. #undef BGFX_RENDERER_CONTEXT
  1436. struct RendererCreator
  1437. {
  1438. RendererCreateFn createFn;
  1439. RendererDestroyFn destroyFn;
  1440. const char* name;
  1441. bool supported;
  1442. };
  1443. static RendererCreator s_rendererCreator[] =
  1444. {
  1445. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1446. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1447. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1448. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1449. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1450. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1451. #else
  1452. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1453. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1454. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1455. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1456. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1457. };
  1458. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1459. static RendererDestroyFn s_rendererDestroyFn;
  1460. struct Condition
  1461. {
  1462. enum Enum
  1463. {
  1464. LessEqual,
  1465. GreaterEqual,
  1466. };
  1467. };
  1468. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1469. {
  1470. #if BX_PLATFORM_WINDOWS
  1471. static const uint8_t s_condition[] =
  1472. {
  1473. VER_LESS_EQUAL,
  1474. VER_GREATER_EQUAL,
  1475. };
  1476. OSVERSIONINFOEXA ovi;
  1477. memset(&ovi, 0, sizeof(ovi) );
  1478. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1479. // _WIN32_WINNT_WINBLUE 0x0603
  1480. // _WIN32_WINNT_WIN8 0x0602
  1481. // _WIN32_WINNT_WIN7 0x0601
  1482. // _WIN32_WINNT_VISTA 0x0600
  1483. ovi.dwMajorVersion = HIBYTE(_version);
  1484. ovi.dwMinorVersion = LOBYTE(_version);
  1485. DWORDLONG cond = 0;
  1486. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1487. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1488. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1489. #else
  1490. BX_UNUSED(_op, _version);
  1491. return false;
  1492. #endif // BX_PLATFORM_WINDOWS
  1493. }
  1494. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  1495. {
  1496. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  1497. }
  1498. RendererContextI* rendererCreate(RendererType::Enum _type)
  1499. {
  1500. int32_t scores[RendererType::Count];
  1501. uint32_t numScores = 0;
  1502. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  1503. {
  1504. RendererType::Enum renderer = RendererType::Enum(ii);
  1505. if (s_rendererCreator[ii].supported)
  1506. {
  1507. int32_t score = 0;
  1508. if (_type == renderer)
  1509. {
  1510. score += 1000;
  1511. }
  1512. score += RendererType::Null != renderer ? 1 : 0;
  1513. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1514. {
  1515. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1516. {
  1517. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1518. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  1519. }
  1520. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1521. {
  1522. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1523. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  1524. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1525. }
  1526. else
  1527. {
  1528. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1529. }
  1530. }
  1531. else if (BX_ENABLED(0
  1532. || BX_PLATFORM_ANDROID
  1533. || BX_PLATFORM_EMSCRIPTEN
  1534. || BX_PLATFORM_IOS
  1535. || BX_PLATFORM_NACL
  1536. || BX_PLATFORM_RPI
  1537. ) )
  1538. {
  1539. score += RendererType::OpenGLES == renderer ? 20 : 0;
  1540. }
  1541. else if (BX_ENABLED(0
  1542. || BX_PLATFORM_XBOXONE
  1543. || BX_PLATFORM_WINRT
  1544. ) )
  1545. {
  1546. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1547. }
  1548. scores[numScores++] = (score<<8) | uint8_t(renderer);
  1549. }
  1550. }
  1551. qsort(scores, numScores, sizeof(int32_t), compareDescending);
  1552. RendererContextI* renderCtx = NULL;
  1553. for (uint32_t ii = 0; ii < numScores; ++ii)
  1554. {
  1555. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  1556. renderCtx = s_rendererCreator[renderer].createFn();
  1557. if (NULL != renderCtx)
  1558. {
  1559. s_rendererDestroyFn = s_rendererCreator[renderer].destroyFn;
  1560. break;
  1561. }
  1562. s_rendererCreator[renderer].supported = false;
  1563. }
  1564. return renderCtx;
  1565. }
  1566. void rendererDestroy()
  1567. {
  1568. s_rendererDestroyFn();
  1569. }
  1570. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1571. {
  1572. _cmdbuf.reset();
  1573. bool end = false;
  1574. if (NULL == m_renderCtx)
  1575. {
  1576. uint8_t command;
  1577. _cmdbuf.read(command);
  1578. switch (command)
  1579. {
  1580. case CommandBuffer::RendererShutdownEnd:
  1581. m_exit = true;
  1582. return;
  1583. case CommandBuffer::End:
  1584. return;
  1585. default:
  1586. {
  1587. BX_CHECK(CommandBuffer::RendererInit == command
  1588. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1589. , command
  1590. );
  1591. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1592. RendererType::Enum type;
  1593. _cmdbuf.read(type);
  1594. m_renderCtx = rendererCreate(type);
  1595. m_rendererInitialized = NULL != m_renderCtx;
  1596. if (!m_rendererInitialized)
  1597. {
  1598. _cmdbuf.read(command);
  1599. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1600. , command
  1601. );
  1602. return;
  1603. }
  1604. }
  1605. break;
  1606. }
  1607. }
  1608. do
  1609. {
  1610. uint8_t command;
  1611. _cmdbuf.read(command);
  1612. switch (command)
  1613. {
  1614. case CommandBuffer::RendererShutdownBegin:
  1615. {
  1616. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1617. m_rendererInitialized = false;
  1618. }
  1619. break;
  1620. case CommandBuffer::RendererShutdownEnd:
  1621. {
  1622. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1623. rendererDestroy();
  1624. m_renderCtx = NULL;
  1625. m_exit = true;
  1626. }
  1627. // fall through
  1628. case CommandBuffer::End:
  1629. end = true;
  1630. break;
  1631. case CommandBuffer::CreateIndexBuffer:
  1632. {
  1633. IndexBufferHandle handle;
  1634. _cmdbuf.read(handle);
  1635. Memory* mem;
  1636. _cmdbuf.read(mem);
  1637. uint16_t flags;
  1638. _cmdbuf.read(flags);
  1639. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1640. release(mem);
  1641. }
  1642. break;
  1643. case CommandBuffer::DestroyIndexBuffer:
  1644. {
  1645. IndexBufferHandle handle;
  1646. _cmdbuf.read(handle);
  1647. m_renderCtx->destroyIndexBuffer(handle);
  1648. }
  1649. break;
  1650. case CommandBuffer::CreateVertexDecl:
  1651. {
  1652. VertexDeclHandle handle;
  1653. _cmdbuf.read(handle);
  1654. VertexDecl decl;
  1655. _cmdbuf.read(decl);
  1656. m_renderCtx->createVertexDecl(handle, decl);
  1657. }
  1658. break;
  1659. case CommandBuffer::DestroyVertexDecl:
  1660. {
  1661. VertexDeclHandle handle;
  1662. _cmdbuf.read(handle);
  1663. m_renderCtx->destroyVertexDecl(handle);
  1664. }
  1665. break;
  1666. case CommandBuffer::CreateVertexBuffer:
  1667. {
  1668. VertexBufferHandle handle;
  1669. _cmdbuf.read(handle);
  1670. Memory* mem;
  1671. _cmdbuf.read(mem);
  1672. VertexDeclHandle declHandle;
  1673. _cmdbuf.read(declHandle);
  1674. uint16_t flags;
  1675. _cmdbuf.read(flags);
  1676. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1677. release(mem);
  1678. }
  1679. break;
  1680. case CommandBuffer::DestroyVertexBuffer:
  1681. {
  1682. VertexBufferHandle handle;
  1683. _cmdbuf.read(handle);
  1684. m_renderCtx->destroyVertexBuffer(handle);
  1685. }
  1686. break;
  1687. case CommandBuffer::CreateDynamicIndexBuffer:
  1688. {
  1689. IndexBufferHandle handle;
  1690. _cmdbuf.read(handle);
  1691. uint32_t size;
  1692. _cmdbuf.read(size);
  1693. uint16_t flags;
  1694. _cmdbuf.read(flags);
  1695. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1696. }
  1697. break;
  1698. case CommandBuffer::UpdateDynamicIndexBuffer:
  1699. {
  1700. IndexBufferHandle handle;
  1701. _cmdbuf.read(handle);
  1702. uint32_t offset;
  1703. _cmdbuf.read(offset);
  1704. uint32_t size;
  1705. _cmdbuf.read(size);
  1706. Memory* mem;
  1707. _cmdbuf.read(mem);
  1708. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1709. release(mem);
  1710. }
  1711. break;
  1712. case CommandBuffer::DestroyDynamicIndexBuffer:
  1713. {
  1714. IndexBufferHandle handle;
  1715. _cmdbuf.read(handle);
  1716. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1717. }
  1718. break;
  1719. case CommandBuffer::CreateDynamicVertexBuffer:
  1720. {
  1721. VertexBufferHandle handle;
  1722. _cmdbuf.read(handle);
  1723. uint32_t size;
  1724. _cmdbuf.read(size);
  1725. uint16_t flags;
  1726. _cmdbuf.read(flags);
  1727. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1728. }
  1729. break;
  1730. case CommandBuffer::UpdateDynamicVertexBuffer:
  1731. {
  1732. VertexBufferHandle handle;
  1733. _cmdbuf.read(handle);
  1734. uint32_t offset;
  1735. _cmdbuf.read(offset);
  1736. uint32_t size;
  1737. _cmdbuf.read(size);
  1738. Memory* mem;
  1739. _cmdbuf.read(mem);
  1740. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1741. release(mem);
  1742. }
  1743. break;
  1744. case CommandBuffer::DestroyDynamicVertexBuffer:
  1745. {
  1746. VertexBufferHandle handle;
  1747. _cmdbuf.read(handle);
  1748. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1749. }
  1750. break;
  1751. case CommandBuffer::CreateShader:
  1752. {
  1753. ShaderHandle handle;
  1754. _cmdbuf.read(handle);
  1755. Memory* mem;
  1756. _cmdbuf.read(mem);
  1757. m_renderCtx->createShader(handle, mem);
  1758. release(mem);
  1759. }
  1760. break;
  1761. case CommandBuffer::DestroyShader:
  1762. {
  1763. ShaderHandle handle;
  1764. _cmdbuf.read(handle);
  1765. m_renderCtx->destroyShader(handle);
  1766. }
  1767. break;
  1768. case CommandBuffer::CreateProgram:
  1769. {
  1770. ProgramHandle handle;
  1771. _cmdbuf.read(handle);
  1772. ShaderHandle vsh;
  1773. _cmdbuf.read(vsh);
  1774. ShaderHandle fsh;
  1775. _cmdbuf.read(fsh);
  1776. m_renderCtx->createProgram(handle, vsh, fsh);
  1777. }
  1778. break;
  1779. case CommandBuffer::DestroyProgram:
  1780. {
  1781. ProgramHandle handle;
  1782. _cmdbuf.read(handle);
  1783. m_renderCtx->destroyProgram(handle);
  1784. }
  1785. break;
  1786. case CommandBuffer::CreateTexture:
  1787. {
  1788. TextureHandle handle;
  1789. _cmdbuf.read(handle);
  1790. Memory* mem;
  1791. _cmdbuf.read(mem);
  1792. uint32_t flags;
  1793. _cmdbuf.read(flags);
  1794. uint8_t skip;
  1795. _cmdbuf.read(skip);
  1796. m_renderCtx->createTexture(handle, mem, flags, skip);
  1797. bx::MemoryReader reader(mem->data, mem->size);
  1798. uint32_t magic;
  1799. bx::read(&reader, magic);
  1800. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1801. {
  1802. TextureCreate tc;
  1803. bx::read(&reader, tc);
  1804. if (NULL != tc.m_mem)
  1805. {
  1806. release(tc.m_mem);
  1807. }
  1808. }
  1809. release(mem);
  1810. }
  1811. break;
  1812. case CommandBuffer::UpdateTexture:
  1813. {
  1814. if (m_textureUpdateBatch.isFull() )
  1815. {
  1816. flushTextureUpdateBatch(_cmdbuf);
  1817. }
  1818. uint32_t value = _cmdbuf.m_pos;
  1819. TextureHandle handle;
  1820. _cmdbuf.read(handle);
  1821. uint8_t side;
  1822. _cmdbuf.read(side);
  1823. uint8_t mip;
  1824. _cmdbuf.read(mip);
  1825. _cmdbuf.skip<Rect>();
  1826. _cmdbuf.skip<uint16_t>();
  1827. _cmdbuf.skip<uint16_t>();
  1828. _cmdbuf.skip<uint16_t>();
  1829. _cmdbuf.skip<Memory*>();
  1830. uint32_t key = (handle.idx<<16)
  1831. | (side<<8)
  1832. | mip
  1833. ;
  1834. m_textureUpdateBatch.add(key, value);
  1835. }
  1836. break;
  1837. case CommandBuffer::ReadTexture:
  1838. {
  1839. TextureHandle handle;
  1840. _cmdbuf.read(handle);
  1841. void* data;
  1842. _cmdbuf.read(data);
  1843. m_renderCtx->readTexture(handle, data);
  1844. }
  1845. break;
  1846. case CommandBuffer::ResizeTexture:
  1847. {
  1848. TextureHandle handle;
  1849. _cmdbuf.read(handle);
  1850. uint16_t width;
  1851. _cmdbuf.read(width);
  1852. uint16_t height;
  1853. _cmdbuf.read(height);
  1854. m_renderCtx->resizeTexture(handle, width, height);
  1855. }
  1856. break;
  1857. case CommandBuffer::DestroyTexture:
  1858. {
  1859. TextureHandle handle;
  1860. _cmdbuf.read(handle);
  1861. m_renderCtx->destroyTexture(handle);
  1862. }
  1863. break;
  1864. case CommandBuffer::CreateFrameBuffer:
  1865. {
  1866. FrameBufferHandle handle;
  1867. _cmdbuf.read(handle);
  1868. bool window;
  1869. _cmdbuf.read(window);
  1870. if (window)
  1871. {
  1872. void* nwh;
  1873. _cmdbuf.read(nwh);
  1874. uint16_t width;
  1875. _cmdbuf.read(width);
  1876. uint16_t height;
  1877. _cmdbuf.read(height);
  1878. TextureFormat::Enum depthFormat;
  1879. _cmdbuf.read(depthFormat);
  1880. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1881. }
  1882. else
  1883. {
  1884. uint8_t num;
  1885. _cmdbuf.read(num);
  1886. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1887. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  1888. m_renderCtx->createFrameBuffer(handle, num, attachment);
  1889. }
  1890. }
  1891. break;
  1892. case CommandBuffer::DestroyFrameBuffer:
  1893. {
  1894. FrameBufferHandle handle;
  1895. _cmdbuf.read(handle);
  1896. m_renderCtx->destroyFrameBuffer(handle);
  1897. }
  1898. break;
  1899. case CommandBuffer::CreateUniform:
  1900. {
  1901. UniformHandle handle;
  1902. _cmdbuf.read(handle);
  1903. UniformType::Enum type;
  1904. _cmdbuf.read(type);
  1905. uint16_t num;
  1906. _cmdbuf.read(num);
  1907. uint8_t len;
  1908. _cmdbuf.read(len);
  1909. const char* name = (const char*)_cmdbuf.skip(len);
  1910. m_renderCtx->createUniform(handle, type, num, name);
  1911. }
  1912. break;
  1913. case CommandBuffer::DestroyUniform:
  1914. {
  1915. UniformHandle handle;
  1916. _cmdbuf.read(handle);
  1917. m_renderCtx->destroyUniform(handle);
  1918. }
  1919. break;
  1920. case CommandBuffer::SaveScreenShot:
  1921. {
  1922. uint16_t len;
  1923. _cmdbuf.read(len);
  1924. const char* filePath = (const char*)_cmdbuf.skip(len);
  1925. m_renderCtx->saveScreenShot(filePath);
  1926. }
  1927. break;
  1928. case CommandBuffer::UpdateViewName:
  1929. {
  1930. uint8_t id;
  1931. _cmdbuf.read(id);
  1932. uint16_t len;
  1933. _cmdbuf.read(len);
  1934. const char* name = (const char*)_cmdbuf.skip(len);
  1935. m_renderCtx->updateViewName(id, name);
  1936. }
  1937. break;
  1938. default:
  1939. BX_CHECK(false, "Invalid command: %d", command);
  1940. break;
  1941. }
  1942. } while (!end);
  1943. flushTextureUpdateBatch(_cmdbuf);
  1944. }
  1945. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  1946. {
  1947. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  1948. }
  1949. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1950. {
  1951. uint8_t num = 0;
  1952. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1953. {
  1954. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1955. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1956. {
  1957. continue;
  1958. }
  1959. if (s_rendererCreator[ii].supported)
  1960. {
  1961. _enum[num++] = RendererType::Enum(ii);
  1962. }
  1963. }
  1964. return num;
  1965. }
  1966. const char* getRendererName(RendererType::Enum _type)
  1967. {
  1968. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1969. return s_rendererCreator[_type].name;
  1970. }
  1971. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  1972. {
  1973. if (NULL != s_ctx)
  1974. {
  1975. BX_CHECK(false, "bgfx is already initialized.");
  1976. return false;
  1977. }
  1978. if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL)
  1979. && NULL == g_platformData.ndt
  1980. && NULL == g_platformData.nwh
  1981. && NULL == g_platformData.context
  1982. && NULL == g_platformData.backBuffer
  1983. && NULL == g_platformData.backBufferDS)
  1984. {
  1985. BX_CHECK(false, "bgfx platform data like window handle or backbuffer must be set.");
  1986. return false;
  1987. }
  1988. memset(&g_caps, 0, sizeof(g_caps) );
  1989. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1990. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1991. g_caps.maxFBAttachments = 1;
  1992. g_caps.vendorId = _vendorId;
  1993. g_caps.deviceId = _deviceId;
  1994. if (NULL != _allocator)
  1995. {
  1996. g_allocator = _allocator;
  1997. }
  1998. else
  1999. {
  2000. bx::CrtAllocator allocator;
  2001. g_allocator =
  2002. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2003. }
  2004. if (NULL != _callback)
  2005. {
  2006. g_callback = _callback;
  2007. }
  2008. else
  2009. {
  2010. g_callback =
  2011. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2012. }
  2013. BX_TRACE("Init...");
  2014. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  2015. if (!s_ctx->init(_type) )
  2016. {
  2017. BX_TRACE("Init failed.");
  2018. BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
  2019. s_ctx = NULL;
  2020. if (NULL != s_callbackStub)
  2021. {
  2022. BX_DELETE(g_allocator, s_callbackStub);
  2023. s_callbackStub = NULL;
  2024. }
  2025. if (NULL != s_allocatorStub)
  2026. {
  2027. bx::CrtAllocator allocator;
  2028. BX_DELETE(&allocator, s_allocatorStub);
  2029. s_allocatorStub = NULL;
  2030. }
  2031. s_threadIndex = 0;
  2032. g_callback = NULL;
  2033. g_allocator = NULL;
  2034. return false;
  2035. }
  2036. BX_TRACE("Init complete.");
  2037. return true;
  2038. }
  2039. void shutdown()
  2040. {
  2041. BX_TRACE("Shutdown...");
  2042. BGFX_CHECK_MAIN_THREAD();
  2043. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2044. ctx->shutdown();
  2045. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2046. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2047. BX_TRACE("Shutdown complete.");
  2048. if (NULL != s_allocatorStub)
  2049. {
  2050. s_allocatorStub->checkLeaks();
  2051. }
  2052. if (NULL != s_callbackStub)
  2053. {
  2054. BX_DELETE(g_allocator, s_callbackStub);
  2055. s_callbackStub = NULL;
  2056. }
  2057. if (NULL != s_allocatorStub)
  2058. {
  2059. bx::CrtAllocator allocator;
  2060. BX_DELETE(&allocator, s_allocatorStub);
  2061. s_allocatorStub = NULL;
  2062. }
  2063. s_threadIndex = 0;
  2064. g_callback = NULL;
  2065. g_allocator = NULL;
  2066. }
  2067. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2068. {
  2069. BGFX_CHECK_MAIN_THREAD();
  2070. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2071. s_ctx->reset(_width, _height, _flags);
  2072. }
  2073. uint32_t frame(bool _capture)
  2074. {
  2075. BGFX_CHECK_MAIN_THREAD();
  2076. return s_ctx->frame(_capture);
  2077. }
  2078. const Caps* getCaps()
  2079. {
  2080. return &g_caps;
  2081. }
  2082. const HMD* getHMD()
  2083. {
  2084. return s_ctx->getHMD();
  2085. }
  2086. const Stats* getStats()
  2087. {
  2088. return s_ctx->getPerfStats();
  2089. }
  2090. RendererType::Enum getRendererType()
  2091. {
  2092. return g_caps.rendererType;
  2093. }
  2094. const Memory* alloc(uint32_t _size)
  2095. {
  2096. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2097. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2098. mem->size = _size;
  2099. mem->data = (uint8_t*)mem + sizeof(Memory);
  2100. return mem;
  2101. }
  2102. const Memory* copy(const void* _data, uint32_t _size)
  2103. {
  2104. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2105. const Memory* mem = alloc(_size);
  2106. memcpy(mem->data, _data, _size);
  2107. return mem;
  2108. }
  2109. struct MemoryRef
  2110. {
  2111. Memory mem;
  2112. ReleaseFn releaseFn;
  2113. void* userData;
  2114. };
  2115. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2116. {
  2117. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2118. memRef->mem.size = _size;
  2119. memRef->mem.data = (uint8_t*)_data;
  2120. memRef->releaseFn = _releaseFn;
  2121. memRef->userData = _userData;
  2122. return &memRef->mem;
  2123. }
  2124. bool isMemoryRef(const Memory* _mem)
  2125. {
  2126. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2127. }
  2128. void release(const Memory* _mem)
  2129. {
  2130. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2131. Memory* mem = const_cast<Memory*>(_mem);
  2132. if (isMemoryRef(mem) )
  2133. {
  2134. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2135. if (NULL != memRef->releaseFn)
  2136. {
  2137. memRef->releaseFn(mem->data, memRef->userData);
  2138. }
  2139. }
  2140. BX_FREE(g_allocator, mem);
  2141. }
  2142. void setDebug(uint32_t _debug)
  2143. {
  2144. BGFX_CHECK_MAIN_THREAD();
  2145. s_ctx->setDebug(_debug);
  2146. }
  2147. void dbgTextClear(uint8_t _attr, bool _small)
  2148. {
  2149. BGFX_CHECK_MAIN_THREAD();
  2150. s_ctx->dbgTextClear(_attr, _small);
  2151. }
  2152. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2153. {
  2154. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2155. }
  2156. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2157. {
  2158. BGFX_CHECK_MAIN_THREAD();
  2159. va_list argList;
  2160. va_start(argList, _format);
  2161. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2162. va_end(argList);
  2163. }
  2164. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2165. {
  2166. BGFX_CHECK_MAIN_THREAD();
  2167. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2168. }
  2169. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2170. {
  2171. BGFX_CHECK_MAIN_THREAD();
  2172. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2173. return s_ctx->createIndexBuffer(_mem, _flags);
  2174. }
  2175. void destroyIndexBuffer(IndexBufferHandle _handle)
  2176. {
  2177. BGFX_CHECK_MAIN_THREAD();
  2178. s_ctx->destroyIndexBuffer(_handle);
  2179. }
  2180. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2181. {
  2182. BGFX_CHECK_MAIN_THREAD();
  2183. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2184. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2185. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2186. }
  2187. void destroyVertexBuffer(VertexBufferHandle _handle)
  2188. {
  2189. BGFX_CHECK_MAIN_THREAD();
  2190. s_ctx->destroyVertexBuffer(_handle);
  2191. }
  2192. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2193. {
  2194. BGFX_CHECK_MAIN_THREAD();
  2195. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2196. }
  2197. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2198. {
  2199. BGFX_CHECK_MAIN_THREAD();
  2200. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2201. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2202. }
  2203. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2204. {
  2205. BGFX_CHECK_MAIN_THREAD();
  2206. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2207. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2208. }
  2209. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  2210. {
  2211. BGFX_CHECK_MAIN_THREAD();
  2212. s_ctx->destroyDynamicIndexBuffer(_handle);
  2213. }
  2214. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2215. {
  2216. BGFX_CHECK_MAIN_THREAD();
  2217. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2218. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2219. }
  2220. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2221. {
  2222. BGFX_CHECK_MAIN_THREAD();
  2223. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2224. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2225. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2226. }
  2227. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2228. {
  2229. BGFX_CHECK_MAIN_THREAD();
  2230. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2231. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2232. }
  2233. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  2234. {
  2235. BGFX_CHECK_MAIN_THREAD();
  2236. s_ctx->destroyDynamicVertexBuffer(_handle);
  2237. }
  2238. bool checkAvailTransientIndexBuffer(uint32_t _num)
  2239. {
  2240. BGFX_CHECK_MAIN_THREAD();
  2241. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2242. return s_ctx->checkAvailTransientIndexBuffer(_num);
  2243. }
  2244. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2245. {
  2246. BGFX_CHECK_MAIN_THREAD();
  2247. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2248. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2249. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  2250. }
  2251. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2252. {
  2253. BGFX_CHECK_MAIN_THREAD();
  2254. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2255. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  2256. }
  2257. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  2258. {
  2259. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2260. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  2261. && checkAvailTransientIndexBuffer(_numIndices)
  2262. ;
  2263. }
  2264. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2265. {
  2266. BGFX_CHECK_MAIN_THREAD();
  2267. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2268. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2269. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2270. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2271. , _num
  2272. , _tib->size/2
  2273. );
  2274. }
  2275. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2276. {
  2277. BGFX_CHECK_MAIN_THREAD();
  2278. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2279. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2280. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2281. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2282. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2283. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2284. , _num
  2285. , _tvb->size / _decl.m_stride
  2286. );
  2287. }
  2288. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2289. {
  2290. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  2291. {
  2292. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2293. allocTransientIndexBuffer(_tib, _numIndices);
  2294. return true;
  2295. }
  2296. return false;
  2297. }
  2298. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2299. {
  2300. BGFX_CHECK_MAIN_THREAD();
  2301. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2302. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2303. const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
  2304. BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2305. , _num
  2306. , idb->size / _stride
  2307. );
  2308. return idb;
  2309. }
  2310. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2311. {
  2312. BGFX_CHECK_MAIN_THREAD();
  2313. return s_ctx->createIndirectBuffer(_num);
  2314. }
  2315. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2316. {
  2317. BGFX_CHECK_MAIN_THREAD();
  2318. s_ctx->destroyIndirectBuffer(_handle);
  2319. }
  2320. ShaderHandle createShader(const Memory* _mem)
  2321. {
  2322. BGFX_CHECK_MAIN_THREAD();
  2323. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2324. return s_ctx->createShader(_mem);
  2325. }
  2326. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2327. {
  2328. BGFX_CHECK_MAIN_THREAD();
  2329. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2330. }
  2331. void destroyShader(ShaderHandle _handle)
  2332. {
  2333. BGFX_CHECK_MAIN_THREAD();
  2334. s_ctx->destroyShader(_handle);
  2335. }
  2336. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2337. {
  2338. BGFX_CHECK_MAIN_THREAD();
  2339. if (!isValid(_fsh) )
  2340. {
  2341. return createProgram(_vsh, _destroyShaders);
  2342. }
  2343. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2344. }
  2345. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2346. {
  2347. BGFX_CHECK_MAIN_THREAD();
  2348. return s_ctx->createProgram(_csh, _destroyShader);
  2349. }
  2350. void destroyProgram(ProgramHandle _handle)
  2351. {
  2352. BGFX_CHECK_MAIN_THREAD();
  2353. s_ctx->destroyProgram(_handle);
  2354. }
  2355. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  2356. {
  2357. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  2358. const uint8_t bpp = blockInfo.bitsPerPixel;
  2359. const uint16_t blockWidth = blockInfo.blockWidth;
  2360. const uint16_t blockHeight = blockInfo.blockHeight;
  2361. const uint16_t minBlockX = blockInfo.minBlockX;
  2362. const uint16_t minBlockY = blockInfo.minBlockY;
  2363. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  2364. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  2365. _depth = bx::uint16_max(1, _depth);
  2366. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  2367. uint32_t width = _width;
  2368. uint32_t height = _height;
  2369. uint32_t depth = _depth;
  2370. uint32_t sides = _cubeMap ? 6 : 1;
  2371. uint32_t size = 0;
  2372. for (uint32_t lod = 0; lod < _numMips; ++lod)
  2373. {
  2374. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  2375. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  2376. depth = bx::uint32_max(1, depth);
  2377. size += width*height*depth*bpp/8 * sides;
  2378. width >>= 1;
  2379. height >>= 1;
  2380. depth >>= 1;
  2381. }
  2382. _info.format = _format;
  2383. _info.width = _width;
  2384. _info.height = _height;
  2385. _info.depth = _depth;
  2386. _info.numMips = _numMips;
  2387. _info.cubeMap = _cubeMap;
  2388. _info.storageSize = size;
  2389. _info.bitsPerPixel = bpp;
  2390. }
  2391. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2392. {
  2393. BGFX_CHECK_MAIN_THREAD();
  2394. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2395. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2396. }
  2397. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2398. {
  2399. switch (_ratio)
  2400. {
  2401. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2402. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2403. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2404. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2405. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2406. default:
  2407. break;
  2408. }
  2409. _width = bx::uint16_max(1, _width);
  2410. _height = bx::uint16_max(1, _height);
  2411. }
  2412. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2413. {
  2414. BGFX_CHECK_MAIN_THREAD();
  2415. BX_CHECK(0 == (_flags & BGFX_TEXTURE_RT_MASK) || 0 == (_flags & BGFX_TEXTURE_READ_BACK)
  2416. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  2417. );
  2418. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
  2419. , "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
  2420. , getName(_format)
  2421. );
  2422. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2423. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2424. && NULL != _mem)
  2425. {
  2426. TextureInfo ti;
  2427. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2428. BX_CHECK(ti.storageSize == _mem->size
  2429. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2430. , ti.storageSize
  2431. , _mem->size
  2432. );
  2433. }
  2434. if (BackbufferRatio::Count != _ratio)
  2435. {
  2436. _width = uint16_t(s_ctx->m_resolution.m_width);
  2437. _height = uint16_t(s_ctx->m_resolution.m_height);
  2438. getTextureSizeFromRatio(_ratio, _width, _height);
  2439. }
  2440. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2441. const Memory* mem = alloc(size);
  2442. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2443. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2444. bx::write(&writer, magic);
  2445. TextureCreate tc;
  2446. tc.m_width = _width;
  2447. tc.m_height = _height;
  2448. tc.m_sides = 0;
  2449. tc.m_depth = 0;
  2450. tc.m_numMips = _numMips;
  2451. tc.m_format = _format;
  2452. tc.m_cubeMap = false;
  2453. tc.m_mem = _mem;
  2454. bx::write(&writer, tc);
  2455. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2456. }
  2457. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2458. {
  2459. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2460. return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
  2461. }
  2462. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2463. {
  2464. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2465. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2466. }
  2467. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2468. {
  2469. BGFX_CHECK_MAIN_THREAD();
  2470. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2471. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
  2472. , "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
  2473. , getName(_format)
  2474. );
  2475. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2476. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2477. && NULL != _mem)
  2478. {
  2479. TextureInfo ti;
  2480. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2481. BX_CHECK(ti.storageSize == _mem->size
  2482. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2483. , ti.storageSize
  2484. , _mem->size
  2485. );
  2486. }
  2487. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2488. const Memory* mem = alloc(size);
  2489. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2490. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2491. bx::write(&writer, magic);
  2492. TextureCreate tc;
  2493. tc.m_width = _width;
  2494. tc.m_height = _height;
  2495. tc.m_sides = 0;
  2496. tc.m_depth = _depth;
  2497. tc.m_numMips = _numMips;
  2498. tc.m_format = _format;
  2499. tc.m_cubeMap = false;
  2500. tc.m_mem = _mem;
  2501. bx::write(&writer, tc);
  2502. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2503. }
  2504. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2505. {
  2506. BGFX_CHECK_MAIN_THREAD();
  2507. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
  2508. , "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
  2509. , getName(_format)
  2510. );
  2511. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2512. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2513. && NULL != _mem)
  2514. {
  2515. TextureInfo ti;
  2516. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2517. BX_CHECK(ti.storageSize == _mem->size
  2518. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2519. , ti.storageSize
  2520. , _mem->size
  2521. );
  2522. }
  2523. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2524. const Memory* mem = alloc(size);
  2525. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2526. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2527. bx::write(&writer, magic);
  2528. TextureCreate tc;
  2529. tc.m_width = _size;
  2530. tc.m_height = _size;
  2531. tc.m_sides = 6;
  2532. tc.m_depth = 0;
  2533. tc.m_numMips = _numMips;
  2534. tc.m_format = _format;
  2535. tc.m_cubeMap = true;
  2536. tc.m_mem = _mem;
  2537. bx::write(&writer, tc);
  2538. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2539. }
  2540. void destroyTexture(TextureHandle _handle)
  2541. {
  2542. BGFX_CHECK_MAIN_THREAD();
  2543. s_ctx->destroyTexture(_handle);
  2544. }
  2545. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2546. {
  2547. BGFX_CHECK_MAIN_THREAD();
  2548. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2549. if (_width == 0
  2550. || _height == 0)
  2551. {
  2552. release(_mem);
  2553. }
  2554. else
  2555. {
  2556. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2557. }
  2558. }
  2559. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2560. {
  2561. BGFX_CHECK_MAIN_THREAD();
  2562. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2563. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2564. if (0 == _width
  2565. || 0 == _height
  2566. || 0 == _depth)
  2567. {
  2568. release(_mem);
  2569. }
  2570. else
  2571. {
  2572. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2573. }
  2574. }
  2575. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2576. {
  2577. BGFX_CHECK_MAIN_THREAD();
  2578. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2579. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2580. if (0 == _width
  2581. || 0 == _height)
  2582. {
  2583. release(_mem);
  2584. }
  2585. else
  2586. {
  2587. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2588. }
  2589. }
  2590. uint32_t readTexture(TextureHandle _handle, void* _data)
  2591. {
  2592. BGFX_CHECK_MAIN_THREAD();
  2593. BX_CHECK(NULL != _data, "_data can't be NULL");
  2594. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2595. return s_ctx->readTexture(_handle, _data);
  2596. }
  2597. uint32_t readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
  2598. {
  2599. BGFX_CHECK_MAIN_THREAD();
  2600. BX_CHECK(NULL != _data, "_data can't be NULL");
  2601. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2602. return s_ctx->readTexture(_handle, _attachment, _data);
  2603. }
  2604. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2605. {
  2606. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2607. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2608. return createFrameBuffer(1, &th, true);
  2609. }
  2610. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2611. {
  2612. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2613. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2614. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2615. return createFrameBuffer(1, &th, true);
  2616. }
  2617. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2618. {
  2619. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2620. for (uint8_t ii = 0; ii < _num; ++ii)
  2621. {
  2622. Attachment& at = attachment[ii];
  2623. at.handle = _handles[ii];
  2624. at.mip = 0;
  2625. at.layer = 0;
  2626. }
  2627. return createFrameBuffer(_num, attachment, _destroyTextures);
  2628. }
  2629. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  2630. {
  2631. BGFX_CHECK_MAIN_THREAD();
  2632. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2633. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2634. , _num
  2635. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2636. );
  2637. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  2638. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  2639. }
  2640. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2641. {
  2642. BGFX_CHECK_MAIN_THREAD();
  2643. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2644. }
  2645. void destroyFrameBuffer(FrameBufferHandle _handle)
  2646. {
  2647. BGFX_CHECK_MAIN_THREAD();
  2648. s_ctx->destroyFrameBuffer(_handle);
  2649. }
  2650. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2651. {
  2652. BGFX_CHECK_MAIN_THREAD();
  2653. return s_ctx->createUniform(_name, _type, _num);
  2654. }
  2655. void destroyUniform(UniformHandle _handle)
  2656. {
  2657. BGFX_CHECK_MAIN_THREAD();
  2658. s_ctx->destroyUniform(_handle);
  2659. }
  2660. OcclusionQueryHandle createOcclusionQuery()
  2661. {
  2662. BGFX_CHECK_MAIN_THREAD();
  2663. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2664. return s_ctx->createOcclusionQuery();
  2665. }
  2666. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
  2667. {
  2668. BGFX_CHECK_MAIN_THREAD();
  2669. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2670. return s_ctx->getResult(_handle);
  2671. }
  2672. void destroyOcclusionQuery(OcclusionQueryHandle _handle)
  2673. {
  2674. BGFX_CHECK_MAIN_THREAD();
  2675. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2676. s_ctx->destroyOcclusionQuery(_handle);
  2677. }
  2678. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  2679. {
  2680. BGFX_CHECK_MAIN_THREAD();
  2681. const uint8_t rr = uint8_t(_rgba>>24);
  2682. const uint8_t gg = uint8_t(_rgba>>16);
  2683. const uint8_t bb = uint8_t(_rgba>> 8);
  2684. const uint8_t aa = uint8_t(_rgba>> 0);
  2685. float rgba[4] =
  2686. {
  2687. rr * 1.0f/255.0f,
  2688. gg * 1.0f/255.0f,
  2689. bb * 1.0f/255.0f,
  2690. aa * 1.0f/255.0f,
  2691. };
  2692. s_ctx->setPaletteColor(_index, rgba);
  2693. }
  2694. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2695. {
  2696. BGFX_CHECK_MAIN_THREAD();
  2697. float rgba[4] = { _r, _g, _b, _a };
  2698. s_ctx->setPaletteColor(_index, rgba);
  2699. }
  2700. void setPaletteColor(uint8_t _index, const float _rgba[4])
  2701. {
  2702. BGFX_CHECK_MAIN_THREAD();
  2703. s_ctx->setPaletteColor(_index, _rgba);
  2704. }
  2705. bool checkView(uint8_t _id)
  2706. {
  2707. // workaround GCC 4.9 type-limit check.
  2708. const uint32_t id = _id;
  2709. return id < BGFX_CONFIG_MAX_VIEWS;
  2710. }
  2711. void setViewName(uint8_t _id, const char* _name)
  2712. {
  2713. BGFX_CHECK_MAIN_THREAD();
  2714. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2715. s_ctx->setViewName(_id, _name);
  2716. }
  2717. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2718. {
  2719. BGFX_CHECK_MAIN_THREAD();
  2720. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2721. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2722. }
  2723. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  2724. {
  2725. BGFX_CHECK_MAIN_THREAD();
  2726. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2727. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  2728. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  2729. getTextureSizeFromRatio(_ratio, width, height);
  2730. setViewRect(_id, _x, _y, width, height);
  2731. }
  2732. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2733. {
  2734. BGFX_CHECK_MAIN_THREAD();
  2735. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2736. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2737. }
  2738. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2739. {
  2740. BGFX_CHECK_MAIN_THREAD();
  2741. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2742. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2743. }
  2744. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2745. {
  2746. BGFX_CHECK_MAIN_THREAD();
  2747. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2748. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2749. }
  2750. void setViewSeq(uint8_t _id, bool _enabled)
  2751. {
  2752. BGFX_CHECK_MAIN_THREAD();
  2753. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2754. s_ctx->setViewSeq(_id, _enabled);
  2755. }
  2756. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2757. {
  2758. BGFX_CHECK_MAIN_THREAD();
  2759. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2760. s_ctx->setViewFrameBuffer(_id, _handle);
  2761. }
  2762. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2763. {
  2764. BGFX_CHECK_MAIN_THREAD();
  2765. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2766. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2767. }
  2768. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2769. {
  2770. BGFX_CHECK_MAIN_THREAD();
  2771. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2772. s_ctx->setViewRemap(_id, _num, _remap);
  2773. }
  2774. void resetView(uint8_t _id)
  2775. {
  2776. BGFX_CHECK_MAIN_THREAD();
  2777. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2778. s_ctx->resetView(_id);
  2779. }
  2780. void setMarker(const char* _marker)
  2781. {
  2782. BGFX_CHECK_MAIN_THREAD();
  2783. s_ctx->setMarker(_marker);
  2784. }
  2785. void setState(uint64_t _state, uint32_t _rgba)
  2786. {
  2787. BGFX_CHECK_MAIN_THREAD();
  2788. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2789. s_ctx->setState(_state, _rgba);
  2790. }
  2791. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  2792. {
  2793. BGFX_CHECK_MAIN_THREAD();
  2794. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2795. s_ctx->setCondition(_handle, _visible);
  2796. }
  2797. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2798. {
  2799. BGFX_CHECK_MAIN_THREAD();
  2800. s_ctx->setStencil(_fstencil, _bstencil);
  2801. }
  2802. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2803. {
  2804. BGFX_CHECK_MAIN_THREAD();
  2805. return s_ctx->setScissor(_x, _y, _width, _height);
  2806. }
  2807. void setScissor(uint16_t _cache)
  2808. {
  2809. BGFX_CHECK_MAIN_THREAD();
  2810. s_ctx->setScissor(_cache);
  2811. }
  2812. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2813. {
  2814. BGFX_CHECK_MAIN_THREAD();
  2815. return s_ctx->setTransform(_mtx, _num);
  2816. }
  2817. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2818. {
  2819. BGFX_CHECK_MAIN_THREAD();
  2820. return s_ctx->allocTransform(_transform, _num);
  2821. }
  2822. void setTransform(uint32_t _cache, uint16_t _num)
  2823. {
  2824. BGFX_CHECK_MAIN_THREAD();
  2825. s_ctx->setTransform(_cache, _num);
  2826. }
  2827. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2828. {
  2829. BGFX_CHECK_MAIN_THREAD();
  2830. s_ctx->setUniform(_handle, _value, _num);
  2831. }
  2832. void setIndexBuffer(IndexBufferHandle _handle)
  2833. {
  2834. setIndexBuffer(_handle, 0, UINT32_MAX);
  2835. }
  2836. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2837. {
  2838. BGFX_CHECK_MAIN_THREAD();
  2839. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2840. }
  2841. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  2842. {
  2843. setIndexBuffer(_handle, 0, UINT32_MAX);
  2844. }
  2845. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2846. {
  2847. BGFX_CHECK_MAIN_THREAD();
  2848. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2849. }
  2850. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2851. {
  2852. setIndexBuffer(_tib, 0, UINT32_MAX);
  2853. }
  2854. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2855. {
  2856. BGFX_CHECK_MAIN_THREAD();
  2857. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2858. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2859. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2860. }
  2861. void setVertexBuffer(VertexBufferHandle _handle)
  2862. {
  2863. setVertexBuffer(_handle, 0, UINT32_MAX);
  2864. }
  2865. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2866. {
  2867. BGFX_CHECK_MAIN_THREAD();
  2868. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2869. }
  2870. void setVertexBuffer(DynamicVertexBufferHandle _handle)
  2871. {
  2872. setVertexBuffer(_handle, 0, UINT32_MAX);
  2873. }
  2874. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2875. {
  2876. BGFX_CHECK_MAIN_THREAD();
  2877. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2878. }
  2879. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2880. {
  2881. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2882. }
  2883. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2884. {
  2885. BGFX_CHECK_MAIN_THREAD();
  2886. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2887. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2888. }
  2889. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2890. {
  2891. BGFX_CHECK_MAIN_THREAD();
  2892. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2893. s_ctx->setInstanceDataBuffer(_idb, _num);
  2894. }
  2895. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2896. {
  2897. BGFX_CHECK_MAIN_THREAD();
  2898. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2899. }
  2900. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2901. {
  2902. BGFX_CHECK_MAIN_THREAD();
  2903. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2904. }
  2905. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2906. {
  2907. BGFX_CHECK_MAIN_THREAD();
  2908. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2909. }
  2910. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2911. {
  2912. BGFX_CHECK_MAIN_THREAD();
  2913. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2914. }
  2915. uint32_t touch(uint8_t _id)
  2916. {
  2917. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2918. return submit(_id, handle);
  2919. }
  2920. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  2921. {
  2922. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2923. return submit(_id, _program, handle, _depth, _preserveState);
  2924. }
  2925. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  2926. {
  2927. BGFX_CHECK_MAIN_THREAD();
  2928. BX_CHECK(false
  2929. || !isValid(_occlusionQuery)
  2930. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2931. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2932. );
  2933. return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  2934. }
  2935. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  2936. {
  2937. BGFX_CHECK_MAIN_THREAD();
  2938. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  2939. }
  2940. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2941. {
  2942. BGFX_CHECK_MAIN_THREAD();
  2943. s_ctx->setBuffer(_stage, _handle, _access);
  2944. }
  2945. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2946. {
  2947. BGFX_CHECK_MAIN_THREAD();
  2948. s_ctx->setBuffer(_stage, _handle, _access);
  2949. }
  2950. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2951. {
  2952. BGFX_CHECK_MAIN_THREAD();
  2953. s_ctx->setBuffer(_stage, _handle, _access);
  2954. }
  2955. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2956. {
  2957. BGFX_CHECK_MAIN_THREAD();
  2958. s_ctx->setBuffer(_stage, _handle, _access);
  2959. }
  2960. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2961. {
  2962. BGFX_CHECK_MAIN_THREAD();
  2963. s_ctx->setBuffer(_stage, _handle, _access);
  2964. }
  2965. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2966. {
  2967. BGFX_CHECK_MAIN_THREAD();
  2968. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2969. }
  2970. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2971. {
  2972. BGFX_CHECK_MAIN_THREAD();
  2973. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2974. }
  2975. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2976. {
  2977. BGFX_CHECK_MAIN_THREAD();
  2978. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2979. }
  2980. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2981. {
  2982. BGFX_CHECK_MAIN_THREAD();
  2983. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  2984. }
  2985. void discard()
  2986. {
  2987. BGFX_CHECK_MAIN_THREAD();
  2988. s_ctx->discard();
  2989. }
  2990. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2991. {
  2992. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  2993. }
  2994. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2995. {
  2996. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
  2997. }
  2998. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2999. {
  3000. BGFX_CHECK_MAIN_THREAD();
  3001. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3002. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3003. }
  3004. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3005. {
  3006. BGFX_CHECK_MAIN_THREAD();
  3007. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3008. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3009. }
  3010. void saveScreenShot(const char* _filePath)
  3011. {
  3012. BGFX_CHECK_MAIN_THREAD();
  3013. s_ctx->saveScreenShot(_filePath);
  3014. }
  3015. } // namespace bgfx
  3016. #include <bgfx/c99/bgfx.h>
  3017. #include <bgfx/c99/bgfxplatform.h>
  3018. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  3019. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3020. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  3021. | BGFX_TEXTURE_INTERNAL_SHARED
  3022. , BGFX_TEXTURE_RESERVED_MASK
  3023. ) );
  3024. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3025. | BGFX_RESET_INTERNAL_FORCE
  3026. , BGFX_RESET_RESERVED_MASK
  3027. ) );
  3028. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3029. | BGFX_STATE_INTERNAL_SCISSOR
  3030. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  3031. , BGFX_STATE_RESERVED_MASK
  3032. ) );
  3033. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3034. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  3035. , BGFX_SUBMIT_RESERVED_MASK
  3036. ) );
  3037. #undef FLAGS_MASK_TEST
  3038. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  3039. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  3040. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  3041. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  3042. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  3043. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  3044. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  3045. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  3046. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  3047. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  3048. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  3049. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  3050. #undef BGFX_C99_ENUM_CHECK
  3051. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  3052. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  3053. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  3054. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  3055. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
  3056. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
  3057. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  3058. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  3059. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  3060. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  3061. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  3062. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  3063. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  3064. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  3065. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  3066. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  3067. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  3068. #undef BGFX_C99_STRUCT_SIZE_CHECK
  3069. namespace bgfx
  3070. {
  3071. struct CallbackC99 : public CallbackI
  3072. {
  3073. virtual ~CallbackC99()
  3074. {
  3075. }
  3076. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  3077. {
  3078. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3079. }
  3080. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  3081. {
  3082. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3083. }
  3084. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  3085. {
  3086. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3087. }
  3088. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  3089. {
  3090. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3091. }
  3092. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  3093. {
  3094. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3095. }
  3096. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  3097. {
  3098. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3099. }
  3100. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  3101. {
  3102. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3103. }
  3104. virtual void captureEnd() BX_OVERRIDE
  3105. {
  3106. m_interface->vtbl->capture_end(m_interface);
  3107. }
  3108. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  3109. {
  3110. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3111. }
  3112. bgfx_callback_interface_t* m_interface;
  3113. };
  3114. class AllocatorC99 : public bx::AllocatorI
  3115. {
  3116. public:
  3117. virtual ~AllocatorC99()
  3118. {
  3119. }
  3120. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  3121. {
  3122. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3123. }
  3124. bgfx_allocator_interface_t* m_interface;
  3125. };
  3126. } // namespace bgfx
  3127. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3128. {
  3129. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3130. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3131. }
  3132. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3133. {
  3134. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3135. decl->add(bgfx::Attrib::Enum(_attrib)
  3136. , _num
  3137. , bgfx::AttribType::Enum(_type)
  3138. , _normalized
  3139. , _asInt
  3140. );
  3141. }
  3142. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3143. {
  3144. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3145. decl->skip(_num);
  3146. }
  3147. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3148. {
  3149. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3150. decl->end();
  3151. }
  3152. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3153. {
  3154. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3155. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3156. }
  3157. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3158. {
  3159. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3160. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3161. }
  3162. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3163. {
  3164. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3165. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3166. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3167. }
  3168. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3169. {
  3170. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3171. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3172. }
  3173. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  3174. {
  3175. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  3176. }
  3177. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3178. {
  3179. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  3180. }
  3181. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3182. {
  3183. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  3184. }
  3185. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  3186. {
  3187. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  3188. }
  3189. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3190. {
  3191. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3192. }
  3193. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3194. {
  3195. static bgfx::CallbackC99 s_callback;
  3196. s_callback.m_interface = _callback;
  3197. static bgfx::AllocatorC99 s_allocator;
  3198. s_allocator.m_interface = _allocator;
  3199. return bgfx::init(bgfx::RendererType::Enum(_type)
  3200. , _vendorId
  3201. , _deviceId
  3202. , NULL == _callback ? NULL : &s_callback
  3203. , NULL == _allocator ? NULL : &s_allocator
  3204. );
  3205. }
  3206. BGFX_C_API void bgfx_shutdown()
  3207. {
  3208. return bgfx::shutdown();
  3209. }
  3210. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3211. {
  3212. bgfx::reset(_width, _height, _flags);
  3213. }
  3214. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  3215. {
  3216. return bgfx::frame(_capture);
  3217. }
  3218. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3219. {
  3220. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3221. }
  3222. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3223. {
  3224. return (const bgfx_caps_t*)bgfx::getCaps();
  3225. }
  3226. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3227. {
  3228. return (const bgfx_hmd_t*)bgfx::getHMD();
  3229. }
  3230. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3231. {
  3232. return (const bgfx_stats_t*)bgfx::getStats();
  3233. }
  3234. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3235. {
  3236. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3237. }
  3238. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3239. {
  3240. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3241. }
  3242. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3243. {
  3244. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3245. }
  3246. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3247. {
  3248. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3249. }
  3250. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3251. {
  3252. bgfx::setDebug(_debug);
  3253. }
  3254. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3255. {
  3256. bgfx::dbgTextClear(_attr, _small);
  3257. }
  3258. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3259. {
  3260. va_list argList;
  3261. va_start(argList, _format);
  3262. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3263. va_end(argList);
  3264. }
  3265. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3266. {
  3267. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3268. }
  3269. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3270. {
  3271. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3272. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3273. return handle.c;
  3274. }
  3275. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3276. {
  3277. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3278. bgfx::destroyIndexBuffer(handle.cpp);
  3279. }
  3280. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3281. {
  3282. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3283. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3284. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3285. return handle.c;
  3286. }
  3287. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3288. {
  3289. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3290. bgfx::destroyVertexBuffer(handle.cpp);
  3291. }
  3292. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3293. {
  3294. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3295. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3296. return handle.c;
  3297. }
  3298. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3299. {
  3300. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3301. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3302. return handle.c;
  3303. }
  3304. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3305. {
  3306. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3307. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3308. }
  3309. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3310. {
  3311. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3312. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  3313. }
  3314. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3315. {
  3316. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3317. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3318. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3319. return handle.c;
  3320. }
  3321. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3322. {
  3323. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3324. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3325. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3326. return handle.c;
  3327. }
  3328. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3329. {
  3330. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3331. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3332. }
  3333. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3334. {
  3335. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3336. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  3337. }
  3338. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  3339. {
  3340. return bgfx::checkAvailTransientIndexBuffer(_num);
  3341. }
  3342. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3343. {
  3344. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3345. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  3346. }
  3347. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3348. {
  3349. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  3350. }
  3351. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  3352. {
  3353. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3354. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  3355. }
  3356. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3357. {
  3358. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3359. }
  3360. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3361. {
  3362. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3363. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3364. }
  3365. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3366. {
  3367. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3368. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3369. }
  3370. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3371. {
  3372. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  3373. }
  3374. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3375. {
  3376. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3377. handle.cpp = bgfx::createIndirectBuffer(_num);
  3378. return handle.c;
  3379. }
  3380. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3381. {
  3382. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3383. bgfx::destroyIndirectBuffer(handle.cpp);
  3384. }
  3385. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3386. {
  3387. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3388. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3389. return handle.c;
  3390. }
  3391. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3392. {
  3393. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3394. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3395. }
  3396. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3397. {
  3398. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3399. bgfx::destroyShader(handle.cpp);
  3400. }
  3401. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3402. {
  3403. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3404. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3405. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3406. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3407. return handle.c;
  3408. }
  3409. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3410. {
  3411. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3412. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3413. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3414. return handle.c;
  3415. }
  3416. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3417. {
  3418. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3419. bgfx::destroyProgram(handle.cpp);
  3420. }
  3421. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  3422. {
  3423. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3424. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  3425. }
  3426. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3427. {
  3428. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3429. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3430. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3431. return handle.c;
  3432. }
  3433. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3434. {
  3435. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3436. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3437. return handle.c;
  3438. }
  3439. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3440. {
  3441. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3442. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3443. return handle.c;
  3444. }
  3445. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3446. {
  3447. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3448. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3449. return handle.c;
  3450. }
  3451. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3452. {
  3453. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3454. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3455. return handle.c;
  3456. }
  3457. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3458. {
  3459. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3460. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3461. }
  3462. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3463. {
  3464. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3465. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3466. }
  3467. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3468. {
  3469. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3470. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3471. }
  3472. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
  3473. {
  3474. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3475. return bgfx::readTexture(handle.cpp, _data);
  3476. }
  3477. BGFX_C_API uint32_t bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
  3478. {
  3479. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3480. return bgfx::readTexture(handle.cpp, _attachment, _data);
  3481. }
  3482. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3483. {
  3484. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3485. bgfx::destroyTexture(handle.cpp);
  3486. }
  3487. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3488. {
  3489. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3490. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3491. return handle.c;
  3492. }
  3493. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3494. {
  3495. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3496. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3497. return handle.c;
  3498. }
  3499. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  3500. {
  3501. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3502. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  3503. return handle.c;
  3504. }
  3505. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3506. {
  3507. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3508. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3509. return handle.c;
  3510. }
  3511. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3512. {
  3513. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3514. bgfx::destroyFrameBuffer(handle.cpp);
  3515. }
  3516. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3517. {
  3518. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3519. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3520. return handle.c;
  3521. }
  3522. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3523. {
  3524. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3525. bgfx::destroyUniform(handle.cpp);
  3526. }
  3527. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3528. {
  3529. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3530. handle.cpp = bgfx::createOcclusionQuery();
  3531. return handle.c;
  3532. }
  3533. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
  3534. {
  3535. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3536. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
  3537. }
  3538. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  3539. {
  3540. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3541. bgfx::destroyOcclusionQuery(handle.cpp);
  3542. }
  3543. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  3544. {
  3545. bgfx::setPaletteColor(_index, _rgba);
  3546. }
  3547. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3548. {
  3549. bgfx::setViewName(_id, _name);
  3550. }
  3551. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3552. {
  3553. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3554. }
  3555. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  3556. {
  3557. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  3558. }
  3559. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3560. {
  3561. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3562. }
  3563. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3564. {
  3565. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3566. }
  3567. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3568. {
  3569. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3570. }
  3571. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3572. {
  3573. bgfx::setViewSeq(_id, _enabled);
  3574. }
  3575. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3576. {
  3577. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3578. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3579. }
  3580. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3581. {
  3582. bgfx::setViewTransform(_id, _view, _proj);
  3583. }
  3584. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3585. {
  3586. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3587. }
  3588. BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
  3589. {
  3590. bgfx::setViewRemap(_id, _num, _remap);
  3591. }
  3592. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  3593. {
  3594. bgfx::resetView(_id);
  3595. }
  3596. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3597. {
  3598. bgfx::setMarker(_marker);
  3599. }
  3600. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3601. {
  3602. bgfx::setState(_state, _rgba);
  3603. }
  3604. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  3605. {
  3606. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3607. bgfx::setCondition(handle.cpp, _visible);
  3608. }
  3609. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3610. {
  3611. bgfx::setStencil(_fstencil, _bstencil);
  3612. }
  3613. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3614. {
  3615. return bgfx::setScissor(_x, _y, _width, _height);
  3616. }
  3617. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3618. {
  3619. bgfx::setScissor(_cache);
  3620. }
  3621. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3622. {
  3623. return bgfx::setTransform(_mtx, _num);
  3624. }
  3625. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3626. {
  3627. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3628. }
  3629. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3630. {
  3631. bgfx::setTransform(_cache, _num);
  3632. }
  3633. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3634. {
  3635. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3636. bgfx::setUniform(handle.cpp, _value, _num);
  3637. }
  3638. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3639. {
  3640. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3641. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3642. }
  3643. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3644. {
  3645. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3646. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3647. }
  3648. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3649. {
  3650. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3651. }
  3652. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3653. {
  3654. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3655. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3656. }
  3657. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3658. {
  3659. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3660. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3661. }
  3662. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3663. {
  3664. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3665. }
  3666. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3667. {
  3668. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3669. }
  3670. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3671. {
  3672. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3673. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3674. }
  3675. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3676. {
  3677. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3678. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3679. }
  3680. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3681. {
  3682. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3683. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3684. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3685. }
  3686. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  3687. {
  3688. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3689. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3690. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  3691. }
  3692. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  3693. {
  3694. return bgfx::touch(_id);
  3695. }
  3696. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  3697. {
  3698. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3699. return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  3700. }
  3701. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  3702. {
  3703. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  3704. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  3705. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  3706. }
  3707. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3708. {
  3709. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3710. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3711. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  3712. }
  3713. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3714. {
  3715. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3716. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3717. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3718. }
  3719. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3720. {
  3721. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3722. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3723. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3724. }
  3725. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3726. {
  3727. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3728. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3729. }
  3730. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3731. {
  3732. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3733. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3734. }
  3735. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3736. {
  3737. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3738. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3739. }
  3740. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3741. {
  3742. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3743. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3744. }
  3745. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3746. {
  3747. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3748. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3749. }
  3750. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3751. {
  3752. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3753. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3754. }
  3755. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3756. {
  3757. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3758. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3759. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3760. }
  3761. BGFX_C_API void bgfx_discard()
  3762. {
  3763. bgfx::discard();
  3764. }
  3765. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3766. {
  3767. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3768. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  3769. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3770. }
  3771. BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3772. {
  3773. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3774. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
  3775. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3776. }
  3777. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3778. {
  3779. bgfx::saveScreenShot(_filePath);
  3780. }
  3781. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3782. {
  3783. return bgfx_render_frame_t(bgfx::renderFrame() );
  3784. }
  3785. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  3786. {
  3787. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  3788. }
  3789. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  3790. {
  3791. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  3792. }
  3793. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  3794. {
  3795. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3796. return bgfx::overrideInternal(handle.cpp, _ptr);
  3797. }
  3798. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3799. {
  3800. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3801. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3802. }
  3803. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  3804. {
  3805. if (_version == BGFX_API_VERSION)
  3806. {
  3807. #define BGFX_IMPORT \
  3808. BGFX_IMPORT_FUNC(render_frame) \
  3809. BGFX_IMPORT_FUNC(set_platform_data) \
  3810. BGFX_IMPORT_FUNC(get_internal_data) \
  3811. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  3812. BGFX_IMPORT_FUNC(override_internal_texture) \
  3813. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  3814. BGFX_IMPORT_FUNC(vertex_decl_add) \
  3815. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  3816. BGFX_IMPORT_FUNC(vertex_decl_end) \
  3817. BGFX_IMPORT_FUNC(vertex_pack) \
  3818. BGFX_IMPORT_FUNC(vertex_unpack) \
  3819. BGFX_IMPORT_FUNC(vertex_convert) \
  3820. BGFX_IMPORT_FUNC(weld_vertices) \
  3821. BGFX_IMPORT_FUNC(topology_convert) \
  3822. BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
  3823. BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
  3824. BGFX_IMPORT_FUNC(get_supported_renderers) \
  3825. BGFX_IMPORT_FUNC(get_renderer_name) \
  3826. BGFX_IMPORT_FUNC(init) \
  3827. BGFX_IMPORT_FUNC(shutdown) \
  3828. BGFX_IMPORT_FUNC(reset) \
  3829. BGFX_IMPORT_FUNC(frame) \
  3830. BGFX_IMPORT_FUNC(get_renderer_type) \
  3831. BGFX_IMPORT_FUNC(get_caps) \
  3832. BGFX_IMPORT_FUNC(get_hmd) \
  3833. BGFX_IMPORT_FUNC(get_stats) \
  3834. BGFX_IMPORT_FUNC(alloc) \
  3835. BGFX_IMPORT_FUNC(copy) \
  3836. BGFX_IMPORT_FUNC(make_ref) \
  3837. BGFX_IMPORT_FUNC(make_ref_release) \
  3838. BGFX_IMPORT_FUNC(set_debug) \
  3839. BGFX_IMPORT_FUNC(dbg_text_clear) \
  3840. BGFX_IMPORT_FUNC(dbg_text_printf) \
  3841. BGFX_IMPORT_FUNC(dbg_text_image) \
  3842. BGFX_IMPORT_FUNC(create_index_buffer) \
  3843. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  3844. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  3845. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  3846. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  3847. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  3848. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  3849. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  3850. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  3851. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  3852. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  3853. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  3854. BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
  3855. BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
  3856. BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
  3857. BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
  3858. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  3859. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  3860. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  3861. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  3862. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  3863. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  3864. BGFX_IMPORT_FUNC(create_shader) \
  3865. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  3866. BGFX_IMPORT_FUNC(destroy_shader) \
  3867. BGFX_IMPORT_FUNC(create_program) \
  3868. BGFX_IMPORT_FUNC(create_compute_program) \
  3869. BGFX_IMPORT_FUNC(destroy_program) \
  3870. BGFX_IMPORT_FUNC(calc_texture_size) \
  3871. BGFX_IMPORT_FUNC(create_texture) \
  3872. BGFX_IMPORT_FUNC(create_texture_2d) \
  3873. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  3874. BGFX_IMPORT_FUNC(create_texture_3d) \
  3875. BGFX_IMPORT_FUNC(create_texture_cube) \
  3876. BGFX_IMPORT_FUNC(update_texture_2d) \
  3877. BGFX_IMPORT_FUNC(update_texture_3d) \
  3878. BGFX_IMPORT_FUNC(update_texture_cube) \
  3879. BGFX_IMPORT_FUNC(destroy_texture) \
  3880. BGFX_IMPORT_FUNC(create_frame_buffer) \
  3881. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  3882. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  3883. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  3884. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  3885. BGFX_IMPORT_FUNC(create_uniform) \
  3886. BGFX_IMPORT_FUNC(destroy_uniform) \
  3887. BGFX_IMPORT_FUNC(create_occlusion_query) \
  3888. BGFX_IMPORT_FUNC(get_result) \
  3889. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  3890. BGFX_IMPORT_FUNC(set_palette_color) \
  3891. BGFX_IMPORT_FUNC(set_view_name) \
  3892. BGFX_IMPORT_FUNC(set_view_rect) \
  3893. BGFX_IMPORT_FUNC(set_view_scissor) \
  3894. BGFX_IMPORT_FUNC(set_view_clear) \
  3895. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  3896. BGFX_IMPORT_FUNC(set_view_seq) \
  3897. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  3898. BGFX_IMPORT_FUNC(set_view_transform) \
  3899. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  3900. BGFX_IMPORT_FUNC(set_view_remap) \
  3901. BGFX_IMPORT_FUNC(set_marker) \
  3902. BGFX_IMPORT_FUNC(set_state) \
  3903. BGFX_IMPORT_FUNC(set_condition) \
  3904. BGFX_IMPORT_FUNC(set_stencil) \
  3905. BGFX_IMPORT_FUNC(set_scissor) \
  3906. BGFX_IMPORT_FUNC(set_scissor_cached) \
  3907. BGFX_IMPORT_FUNC(set_transform) \
  3908. BGFX_IMPORT_FUNC(alloc_transform) \
  3909. BGFX_IMPORT_FUNC(set_transform_cached) \
  3910. BGFX_IMPORT_FUNC(set_uniform) \
  3911. BGFX_IMPORT_FUNC(set_index_buffer) \
  3912. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  3913. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  3914. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  3915. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  3916. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  3917. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  3918. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  3919. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  3920. BGFX_IMPORT_FUNC(set_texture) \
  3921. BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
  3922. BGFX_IMPORT_FUNC(touch) \
  3923. BGFX_IMPORT_FUNC(submit) \
  3924. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  3925. BGFX_IMPORT_FUNC(submit_indirect) \
  3926. BGFX_IMPORT_FUNC(set_image) \
  3927. BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
  3928. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  3929. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  3930. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  3931. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  3932. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  3933. BGFX_IMPORT_FUNC(dispatch) \
  3934. BGFX_IMPORT_FUNC(dispatch_indirect) \
  3935. BGFX_IMPORT_FUNC(discard) \
  3936. BGFX_IMPORT_FUNC(blit) \
  3937. BGFX_IMPORT_FUNC(save_screen_shot)
  3938. static bgfx_interface_vtbl_t s_bgfx_interface =
  3939. {
  3940. #define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
  3941. BGFX_IMPORT
  3942. #undef BGFX_IMPORT_FUNC
  3943. };
  3944. return &s_bgfx_interface;
  3945. }
  3946. return NULL;
  3947. }