renderer_webgpu.h 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571
  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #ifndef BGFX_RENDERER_WEBGPU_H_HEADER_GUARD
  6. #define BGFX_RENDERER_WEBGPU_H_HEADER_GUARD
  7. #include "bgfx_p.h"
  8. #if BGFX_CONFIG_RENDERER_WEBGPU
  9. #if !BX_PLATFORM_EMSCRIPTEN
  10. # include <dawn/webgpu_cpp.h>
  11. # include <dawn/dawn_wsi.h>
  12. #else
  13. # include <webgpu/webgpu_cpp.h>
  14. #endif // !BX_PLATFORM_EMSCRIPTEN
  15. #define BGFX_WEBGPU_PROFILER_BEGIN(_view, _abgr) \
  16. BX_MACRO_BLOCK_BEGIN \
  17. BGFX_PROFILER_BEGIN(s_viewName[view], _abgr); \
  18. BX_MACRO_BLOCK_END
  19. #define BGFX_WEBGPU_PROFILER_BEGIN_LITERAL(_name, _abgr) \
  20. BX_MACRO_BLOCK_BEGIN \
  21. BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr); \
  22. BX_MACRO_BLOCK_END
  23. #define BGFX_WEBGPU_PROFILER_END() \
  24. BX_MACRO_BLOCK_BEGIN \
  25. BGFX_PROFILER_END(); \
  26. BX_MACRO_BLOCK_END
  27. #define WEBGPU_NUM_UNIFORM_BUFFERS 8
  28. namespace bgfx { namespace webgpu
  29. {
  30. template <typename Ty>
  31. class StateCacheT
  32. {
  33. public:
  34. void add(uint64_t _id, Ty _item)
  35. {
  36. invalidate(_id);
  37. m_hashMap.insert(stl::make_pair(_id, _item));
  38. }
  39. Ty find(uint64_t _id)
  40. {
  41. typename HashMap::iterator it = m_hashMap.find(_id);
  42. if(it != m_hashMap.end())
  43. {
  44. return it->second;
  45. }
  46. return NULL;
  47. }
  48. void invalidate(uint64_t _id)
  49. {
  50. typename HashMap::iterator it = m_hashMap.find(_id);
  51. if(it != m_hashMap.end())
  52. {
  53. release(it->second);
  54. m_hashMap.erase(it);
  55. }
  56. }
  57. void invalidate()
  58. {
  59. for(typename HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
  60. {
  61. release(it->second);
  62. }
  63. m_hashMap.clear();
  64. }
  65. uint32_t getCount() const
  66. {
  67. return uint32_t(m_hashMap.size());
  68. }
  69. private:
  70. typedef stl::unordered_map<uint64_t, Ty> HashMap;
  71. HashMap m_hashMap;
  72. };
  73. struct BufferWgpu
  74. {
  75. void create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride = 0, bool _vertex = false);
  76. void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
  77. void destroy()
  78. {
  79. m_ptr.Destroy();
  80. if(NULL != m_dynamic)
  81. {
  82. BX_DELETE(g_allocator, m_dynamic);
  83. m_dynamic = NULL;
  84. }
  85. }
  86. uint32_t m_size;
  87. uint16_t m_flags = BGFX_BUFFER_NONE;
  88. bool m_vertex;
  89. String m_label;
  90. wgpu::Buffer m_ptr;
  91. uint8_t* m_dynamic = NULL;
  92. };
  93. struct IndexBufferWgpu : public BufferWgpu
  94. {
  95. void create(uint32_t _size, void* _data, uint16_t _flags);
  96. wgpu::IndexFormat m_format;
  97. };
  98. struct VertexBufferWgpu : public BufferWgpu
  99. {
  100. void create(uint32_t _size, void* _data, VertexLayoutHandle _declHandle, uint16_t _flags);
  101. VertexLayoutHandle m_layoutHandle;
  102. };
  103. struct BindInfo
  104. {
  105. uint32_t m_index = UINT32_MAX;
  106. uint32_t m_binding = UINT32_MAX;
  107. UniformHandle m_uniform = BGFX_INVALID_HANDLE;
  108. };
  109. struct ShaderWgpu
  110. {
  111. void create(ShaderHandle _handle, const Memory* _mem);
  112. void destroy()
  113. {
  114. if (NULL != m_constantBuffer)
  115. {
  116. UniformBuffer::destroy(m_constantBuffer);
  117. m_constantBuffer = NULL;
  118. }
  119. m_module = NULL;
  120. }
  121. const char* name() const { return getName(m_handle); }
  122. ShaderHandle m_handle;
  123. String m_label;
  124. wgpu::ShaderStage m_stage;
  125. wgpu::ShaderModule m_module;
  126. uint32_t* m_code = NULL;
  127. size_t m_codeSize = 0;
  128. UniformBuffer* m_constantBuffer = NULL;
  129. PredefinedUniform m_predefined[PredefinedUniform::Count];
  130. uint16_t m_attrMask[Attrib::Count];
  131. uint8_t m_attrRemap[Attrib::Count];
  132. uint32_t m_hash = 0;
  133. uint16_t m_numUniforms = 0;
  134. uint16_t m_size = 0;
  135. uint16_t m_gpuSize = 0;
  136. uint8_t m_numPredefined = 0;
  137. uint8_t m_numAttrs = 0;
  138. BindInfo m_bindInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  139. wgpu::BindGroupLayoutEntry m_samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  140. wgpu::BindGroupLayoutEntry m_textures[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  141. uint8_t m_numSamplers = 0;
  142. wgpu::BindGroupLayoutEntry m_buffers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  143. uint32_t m_numBuffers = 0;
  144. };
  145. struct PipelineStateWgpu;
  146. struct ProgramWgpu
  147. {
  148. void create(const ShaderWgpu* _vsh, const ShaderWgpu* _fsh);
  149. void destroy();
  150. const ShaderWgpu* m_vsh = NULL;
  151. const ShaderWgpu* m_fsh = NULL;
  152. PredefinedUniform m_predefined[PredefinedUniform::Count * 2];
  153. uint8_t m_numPredefined;
  154. PipelineStateWgpu* m_computePS = NULL;
  155. wgpu::BindGroupLayout m_bindGroupLayout;
  156. uint16_t m_gpuSize = 0;
  157. uint32_t m_numUniforms;
  158. uint32_t m_bindGroupLayoutHash;
  159. BindInfo m_bindInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  160. wgpu::BindGroupLayoutEntry m_samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  161. wgpu::BindGroupLayoutEntry m_textures[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  162. uint32_t m_numSamplers = 0;
  163. wgpu::BindGroupLayoutEntry m_buffers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  164. uint32_t m_numBuffers = 0;
  165. };
  166. constexpr size_t kMaxVertexInputs = 16;
  167. constexpr size_t kMaxVertexAttributes = 16;
  168. constexpr size_t kMaxColorAttachments = BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS;
  169. constexpr uint32_t kMinBufferOffsetAlignment = 256;
  170. struct RenderPassDescriptor
  171. {
  172. RenderPassDescriptor();
  173. wgpu::RenderPassDescriptor desc;
  174. wgpu::RenderPassColorAttachmentDescriptor colorAttachments[kMaxColorAttachments];
  175. wgpu::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
  176. };
  177. struct VertexStateDescriptor
  178. {
  179. VertexStateDescriptor();
  180. wgpu::VertexStateDescriptor desc;
  181. wgpu::VertexBufferLayoutDescriptor vertexBuffers[kMaxVertexInputs];
  182. wgpu::VertexAttributeDescriptor attributes[kMaxVertexAttributes];
  183. };
  184. struct RenderPipelineDescriptor
  185. {
  186. RenderPipelineDescriptor();
  187. wgpu::RenderPipelineDescriptor desc;
  188. //wgpu::ProgrammableStageDescriptor vertexStage;
  189. wgpu::ProgrammableStageDescriptor fragmentStage;
  190. wgpu::VertexStateDescriptor inputState;
  191. wgpu::RasterizationStateDescriptor rasterizationState;
  192. wgpu::DepthStencilStateDescriptor depthStencilState;
  193. wgpu::ColorStateDescriptor colorStates[kMaxColorAttachments];
  194. };
  195. struct BindingsWgpu
  196. {
  197. uint32_t numEntries = 0;
  198. wgpu::BindGroupEntry m_entries[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS*3];
  199. };
  200. struct BindStateWgpu
  201. {
  202. void clear();
  203. uint32_t numOffset;
  204. wgpu::BindGroup m_bindGroup;
  205. };
  206. struct RenderPassStateWgpu
  207. {
  208. RenderPassDescriptor m_rpd;
  209. };
  210. struct PipelineStateWgpu
  211. {
  212. RenderPipelineDescriptor m_rpd;
  213. wgpu::PipelineLayout m_layout;
  214. wgpu::RenderPipeline m_rps;
  215. wgpu::ComputePipeline m_cps;
  216. };
  217. void release(RenderPassStateWgpu* _ptr)
  218. {
  219. BX_DELETE(g_allocator, _ptr);
  220. }
  221. void release(PipelineStateWgpu* _ptr)
  222. {
  223. BX_DELETE(g_allocator, _ptr);
  224. }
  225. class StagingBufferWgpu
  226. {
  227. public:
  228. void create(uint32_t _size, bool mapped);
  229. void map();
  230. void unmap();
  231. void destroy();
  232. void mapped(void* _data);
  233. wgpu::Buffer m_buffer;
  234. void* m_data = NULL;
  235. uint64_t m_size = 0;
  236. };
  237. class ScratchBufferWgpu
  238. {
  239. public:
  240. void create(uint32_t _size); // , uint32_t _maxBindGroups);
  241. void destroy();
  242. void begin();
  243. uint32_t write(void* data, uint64_t _size, uint64_t _offset);
  244. uint32_t write(void* data, uint64_t _size);
  245. void submit();
  246. void release();
  247. StagingBufferWgpu* m_staging = NULL;
  248. wgpu::Buffer m_buffer;
  249. uint32_t m_offset;
  250. uint32_t m_size;
  251. uint8_t m_stagingIndex = 0;
  252. };
  253. class BindStateCacheWgpu
  254. {
  255. public:
  256. void create(); // , uint32_t _maxBindGroups);
  257. void destroy();
  258. void reset();
  259. BindStateWgpu m_bindStates[1024] = {};
  260. uint32_t m_currentBindState;
  261. //uint32_t m_maxBindStates;
  262. };
  263. struct ReadbackWgpu
  264. {
  265. void create(TextureHandle _texture) { m_texture = _texture; }
  266. void destroy()
  267. {
  268. m_buffer.Destroy();
  269. }
  270. void readback(void const* data)
  271. {
  272. bx::memCopy(m_data, data, m_size);
  273. m_buffer.Unmap();
  274. m_mapped = false;
  275. }
  276. TextureHandle m_texture;
  277. wgpu::Buffer m_buffer;
  278. uint32_t m_mip = 0;
  279. bool m_mapped = false;
  280. void* m_data = NULL;
  281. size_t m_size = 0;
  282. };
  283. struct TextureWgpu
  284. {
  285. enum Enum
  286. {
  287. Texture2D,
  288. Texture3D,
  289. TextureCube,
  290. };
  291. void create(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip);
  292. void destroy()
  293. {
  294. m_ptr.Destroy();
  295. }
  296. void update(
  297. uint8_t _side
  298. , uint8_t _mip
  299. , const Rect& _rect
  300. , uint16_t _z
  301. , uint16_t _depth
  302. , uint16_t _pitch
  303. , const Memory* _mem
  304. );
  305. TextureHandle m_handle;
  306. String m_label;
  307. wgpu::TextureView m_view;
  308. wgpu::TextureView getTextureMipLevel(int _mip);
  309. wgpu::Texture m_ptr;
  310. wgpu::Texture m_ptrMsaa;
  311. wgpu::TextureView m_ptrMips[14] = {};
  312. wgpu::Sampler m_sampler;
  313. uint64_t m_flags = 0;
  314. uint32_t m_width = 0;
  315. uint32_t m_height = 0;
  316. uint32_t m_depth = 0;
  317. uint8_t m_type;
  318. TextureFormat::Enum m_requestedFormat;
  319. TextureFormat::Enum m_textureFormat;
  320. uint8_t m_numMips = 0;
  321. uint8_t m_numLayers;
  322. uint32_t m_numSides;
  323. uint8_t m_sampleCount;
  324. ReadbackWgpu m_readback;
  325. };
  326. struct SamplerStateWgpu
  327. {
  328. wgpu::Sampler m_sampler;
  329. };
  330. void release(SamplerStateWgpu* _ptr)
  331. {
  332. BX_DELETE(g_allocator, _ptr);
  333. }
  334. struct FrameBufferWgpu;
  335. struct SwapChainWgpu
  336. {
  337. void init(wgpu::Device _device, void* _nwh, uint32_t _width, uint32_t _height);
  338. void resize(FrameBufferWgpu& _frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags);
  339. void flip();
  340. wgpu::TextureView current();
  341. #if !BX_PLATFORM_EMSCRIPTEN
  342. DawnSwapChainImplementation m_impl;
  343. #endif
  344. wgpu::SwapChain m_swapChain;
  345. wgpu::TextureView m_drawable;
  346. wgpu::Texture m_backBufferColorMsaa;
  347. wgpu::Texture m_backBufferDepth;
  348. wgpu::TextureFormat m_colorFormat;
  349. wgpu::TextureFormat m_depthFormat;
  350. uint32_t m_maxAnisotropy = 0;
  351. uint8_t m_sampleCount;
  352. };
  353. struct FrameBufferWgpu
  354. {
  355. void create(uint8_t _num, const Attachment* _attachment);
  356. bool create(
  357. uint16_t _denseIdx
  358. , void* _nwh
  359. , uint32_t _width
  360. , uint32_t _height
  361. , TextureFormat::Enum _format
  362. , TextureFormat::Enum _depthFormat
  363. );
  364. void postReset();
  365. uint16_t destroy();
  366. SwapChainWgpu* m_swapChain = NULL;
  367. void* m_nwh = NULL;
  368. uint32_t m_width;
  369. uint32_t m_height;
  370. uint16_t m_denseIdx = UINT16_MAX;
  371. uint32_t m_pixelFormatHash = 0;
  372. TextureHandle m_colorHandle[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS - 1];
  373. TextureHandle m_depthHandle = { kInvalidHandle };
  374. Attachment m_colorAttachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS - 1];
  375. Attachment m_depthAttachment;
  376. uint8_t m_num = 0; // number of color handles
  377. };
  378. struct CommandQueueWgpu
  379. {
  380. void init(wgpu::Queue _queue);
  381. void shutdown();
  382. void beginRender();
  383. void beginStaging();
  384. void kick(bool _endFrame, bool _waitForFinish = false);
  385. void finish(bool _finishAll = false);
  386. void release(wgpu::Buffer _buffer);
  387. void consume();
  388. #if BGFX_CONFIG_MULTITHREADED
  389. //bx::Semaphore m_framesSemaphore;
  390. #endif
  391. wgpu::Queue m_queue;
  392. wgpu::CommandEncoder m_stagingEncoder;
  393. wgpu::CommandEncoder m_renderEncoder;
  394. int m_releaseWriteIndex = 0;
  395. int m_releaseReadIndex = 0;
  396. typedef stl::vector<wgpu::Buffer> ResourceArray;
  397. ResourceArray m_release[BGFX_CONFIG_MAX_FRAME_LATENCY];
  398. };
  399. struct TimerQueryWgpu
  400. {
  401. TimerQueryWgpu()
  402. : m_control(4)
  403. {
  404. }
  405. void init();
  406. void shutdown();
  407. uint32_t begin(uint32_t _resultIdx);
  408. void end(uint32_t _idx);
  409. void addHandlers(wgpu::CommandBuffer& _commandBuffer);
  410. bool get();
  411. struct Result
  412. {
  413. void reset()
  414. {
  415. m_begin = 0;
  416. m_end = 0;
  417. m_pending = 0;
  418. }
  419. uint64_t m_begin;
  420. uint64_t m_end;
  421. uint32_t m_pending;
  422. };
  423. uint64_t m_begin;
  424. uint64_t m_end;
  425. uint64_t m_elapsed;
  426. uint64_t m_frequency;
  427. Result m_result[4 * 2];
  428. bx::RingBufferControl m_control;
  429. };
  430. struct OcclusionQueryWgpu
  431. {
  432. OcclusionQueryWgpu()
  433. : m_control(BX_COUNTOF(m_query))
  434. {
  435. }
  436. void postReset();
  437. void preReset();
  438. void begin(wgpu::RenderPassEncoder& _rce, Frame* _render, OcclusionQueryHandle _handle);
  439. void end(wgpu::RenderPassEncoder& _rce);
  440. void resolve(Frame* _render, bool _wait = false);
  441. void invalidate(OcclusionQueryHandle _handle);
  442. struct Query
  443. {
  444. OcclusionQueryHandle m_handle;
  445. };
  446. wgpu::Buffer m_buffer;
  447. Query m_query[BGFX_CONFIG_MAX_OCCLUSION_QUERIES];
  448. bx::RingBufferControl m_control;
  449. };
  450. } /* namespace webgpu */ } // namespace bgfx
  451. #endif // BGFX_CONFIG_RENDERER_WEBGPU
  452. #endif // BGFX_RENDERER_WEBGPU_H_HEADER_GUARD