metaballs.cpp 31 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include <bgfx.h>
  7. // embedded shaders
  8. #include "vs_metaballs.bin.h"
  9. #include "fs_metaballs.bin.h"
  10. struct PosNormalColorVertex
  11. {
  12. float m_pos[3];
  13. float m_normal[3];
  14. uint32_t m_abgr;
  15. static void init()
  16. {
  17. ms_decl
  18. .begin()
  19. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  20. .add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
  21. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  22. .end();
  23. };
  24. static bgfx::VertexDecl ms_decl;
  25. };
  26. bgfx::VertexDecl PosNormalColorVertex::ms_decl;
  27. struct Grid
  28. {
  29. Grid()
  30. : m_val(0.0f)
  31. {
  32. m_normal[0] = 0.0f;
  33. m_normal[1] = 0.0f;
  34. m_normal[2] = 0.0f;
  35. }
  36. float m_val;
  37. float m_normal[3];
  38. };
  39. // Triangulation tables taken from:
  40. // http://paulbourke.net/geometry/polygonise/
  41. static const uint16_t s_edges[256] =
  42. {
  43. 0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
  44. 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
  45. 0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
  46. 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
  47. 0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
  48. 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
  49. 0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
  50. 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
  51. 0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
  52. 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
  53. 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc,
  54. 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
  55. 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c,
  56. 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
  57. 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc,
  58. 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
  59. 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
  60. 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
  61. 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
  62. 0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
  63. 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
  64. 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
  65. 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
  66. 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
  67. 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
  68. 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
  69. 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
  70. 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
  71. 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
  72. 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
  73. 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
  74. 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000,
  75. };
  76. static const int8_t s_indices[256][16] =
  77. {
  78. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  79. { 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  80. { 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  81. { 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  82. { 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  83. { 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  84. { 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  85. { 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  86. { 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  87. { 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  88. { 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  89. { 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  90. { 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  91. { 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  92. { 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  93. { 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  94. { 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  95. { 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  96. { 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  97. { 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  98. { 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  99. { 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1 },
  100. { 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  101. { 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  102. { 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  103. { 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  104. { 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  105. { 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1 },
  106. { 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1 },
  107. { 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1 },
  108. { 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  109. { 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  110. { 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  111. { 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  112. { 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  113. { 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  114. { 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  115. { 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  116. { 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  117. { 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1 },
  118. { 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  119. { 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  120. { 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  121. { 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1 },
  122. { 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1 },
  123. { 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1 },
  124. { 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  125. { 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  126. { 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  127. { 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  128. { 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  129. { 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  130. { 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1 },
  131. { 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1 },
  132. { 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1 },
  133. { 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  134. { 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1 },
  135. { 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  136. { 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1 },
  137. { 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  138. { 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1 },
  139. { 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1 },
  140. { 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1 },
  141. { 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  142. { 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  143. { 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  144. { 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  145. { 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  146. { 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  147. { 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1 },
  148. { 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  149. { 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1 },
  150. { 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  151. { 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  152. { 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  153. { 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1 },
  154. { 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  155. { 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  156. { 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1 },
  157. { 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  158. { 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  159. { 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1 },
  160. { 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  161. { 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  162. { 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1 },
  163. { 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1 },
  164. { 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1 },
  165. { 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1 },
  166. { 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  167. { 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  168. { 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1 },
  169. { 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1 },
  170. { 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  171. { 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1 },
  172. { 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1 },
  173. { 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1 },
  174. { 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  175. { 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1 },
  176. { 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  177. { 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  178. { 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  179. { 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1 },
  180. { 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  181. { 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  182. { 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1 },
  183. { 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1 },
  184. { 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  185. { 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1 },
  186. { 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1 },
  187. { 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1 },
  188. { 3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  189. { 6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  190. { 7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  191. { 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1 },
  192. { 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1 },
  193. { 10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  194. { 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  195. { 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1 },
  196. { 7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  197. { 7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  198. { 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  199. { 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1 },
  200. { 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1 },
  201. { 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1 },
  202. { 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1 },
  203. { 0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  204. { 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1 },
  205. { 7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  206. { 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  207. { 3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  208. { 0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  209. { 8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  210. { 10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  211. { 1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  212. { 2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  213. { 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1 },
  214. { 7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  215. { 7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  216. { 2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1 },
  217. { 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1 },
  218. { 10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  219. { 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1 },
  220. { 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1 },
  221. { 7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  222. { 6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  223. { 3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  224. { 8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1 },
  225. { 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1 },
  226. { 6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1 },
  227. { 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1 },
  228. { 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1 },
  229. { 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1 },
  230. { 8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  231. { 0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  232. { 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1 },
  233. { 1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  234. { 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1 },
  235. { 10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  236. { 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1 },
  237. { 10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  238. { 4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  239. { 0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  240. { 5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  241. { 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1 },
  242. { 9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  243. { 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1 },
  244. { 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1 },
  245. { 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1 },
  246. { 7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1 },
  247. { 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1 },
  248. { 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1 },
  249. { 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1 },
  250. { 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1 },
  251. { 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1 },
  252. { 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1 },
  253. { 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1 },
  254. { 6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  255. { 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1 },
  256. { 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1 },
  257. { 6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  258. { 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1 },
  259. { 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1 },
  260. { 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1 },
  261. { 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1 },
  262. { 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1 },
  263. { 9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  264. { 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1 },
  265. { 1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  266. { 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1 },
  267. { 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1 },
  268. { 0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  269. { 10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  270. { 11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  271. { 11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1 },
  272. { 5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1 },
  273. { 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1 },
  274. { 11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  275. { 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1 },
  276. { 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1 },
  277. { 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1 },
  278. { 2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  279. { 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1 },
  280. { 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1 },
  281. { 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1 },
  282. { 1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  283. { 0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  284. { 9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  285. { 9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  286. { 5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  287. { 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1 },
  288. { 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1 },
  289. { 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1 },
  290. { 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1 },
  291. { 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1 },
  292. { 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1 },
  293. { 9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  294. { 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1 },
  295. { 5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  296. { 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1 },
  297. { 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1 },
  298. { 8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  299. { 0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  300. { 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1 },
  301. { 9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  302. { 4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  303. { 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1 },
  304. { 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1 },
  305. { 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1 },
  306. { 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1 },
  307. { 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1 },
  308. { 11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  309. { 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1 },
  310. { 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1 },
  311. { 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1 },
  312. { 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1 },
  313. { 1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  314. { 4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  315. { 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1 },
  316. { 4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  317. { 4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  318. { 9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  319. { 3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  320. { 0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  321. { 3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  322. { 1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  323. { 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1 },
  324. { 0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  325. { 3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  326. { 2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  327. { 9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  328. { 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1 },
  329. { 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  330. { 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  331. { 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  332. { 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  333. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  334. };
  335. static const float s_cube[8][3] =
  336. {
  337. { 0.0f, 1.0f, 1.0f }, // 0
  338. { 1.0f, 1.0f, 1.0f }, // 1
  339. { 1.0f, 1.0f, 0.0f }, // 2
  340. { 0.0f, 1.0f, 0.0f }, // 3
  341. { 0.0f, 0.0f, 1.0f }, // 4
  342. { 1.0f, 0.0f, 1.0f }, // 5
  343. { 1.0f, 0.0f, 0.0f }, // 6
  344. { 0.0f, 0.0f, 0.0f }, // 7
  345. };
  346. float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
  347. {
  348. const float* __restrict edge0 = s_cube[_idx0];
  349. const float* __restrict edge1 = s_cube[_idx1];
  350. if (fabsf(_iso-_v1) < 0.00001f)
  351. {
  352. _result[0] = edge1[0];
  353. _result[1] = edge1[1];
  354. _result[2] = edge1[2];
  355. return 1.0f;
  356. }
  357. if (fabsf(_iso-_v0) < 0.00001f
  358. || fabsf(_v0-_v1) < 0.00001f)
  359. {
  360. _result[0] = edge0[0];
  361. _result[1] = edge0[1];
  362. _result[2] = edge0[2];
  363. return 0.0f;
  364. }
  365. float lerp = (_iso - _v0) / (_v1 - _v0);
  366. _result[0] = edge0[0] + lerp * (edge1[0] - edge0[0]);
  367. _result[1] = edge0[1] + lerp * (edge1[1] - edge0[1]);
  368. _result[2] = edge0[2] + lerp * (edge1[2] - edge0[2]);
  369. return lerp;
  370. }
  371. uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict _rgb, const float* __restrict _xyz, const Grid* _val[8], float _iso)
  372. {
  373. uint8_t cubeindex = 0;
  374. cubeindex |= (_val[0]->m_val < _iso) ? 0x01 : 0;
  375. cubeindex |= (_val[1]->m_val < _iso) ? 0x02 : 0;
  376. cubeindex |= (_val[2]->m_val < _iso) ? 0x04 : 0;
  377. cubeindex |= (_val[3]->m_val < _iso) ? 0x08 : 0;
  378. cubeindex |= (_val[4]->m_val < _iso) ? 0x10 : 0;
  379. cubeindex |= (_val[5]->m_val < _iso) ? 0x20 : 0;
  380. cubeindex |= (_val[6]->m_val < _iso) ? 0x40 : 0;
  381. cubeindex |= (_val[7]->m_val < _iso) ? 0x80 : 0;
  382. if (0 == s_edges[cubeindex])
  383. {
  384. return 0;
  385. }
  386. float verts[12][6];
  387. uint16_t flags = s_edges[cubeindex];
  388. for (uint32_t ii = 0; ii < 12; ++ii)
  389. {
  390. if (flags & (1<<ii) )
  391. {
  392. uint32_t idx0 = ii&7;
  393. uint32_t idx1 = "\x1\x2\x3\x0\x5\x6\x7\x4\x4\x5\x6\x7"[ii];
  394. float* vertex = verts[ii];
  395. float lerp = vertLerp(vertex, _iso, idx0, _val[idx0]->m_val, idx1, _val[idx1]->m_val);
  396. const float* na = _val[idx0]->m_normal;
  397. const float* nb = _val[idx1]->m_normal;
  398. vertex[3] = na[0] + lerp * (nb[0] - na[0]);
  399. vertex[4] = na[1] + lerp * (nb[1] - na[1]);
  400. vertex[5] = na[2] + lerp * (nb[2] - na[2]);
  401. }
  402. }
  403. float dr = _rgb[3] - _rgb[0];
  404. float dg = _rgb[4] - _rgb[1];
  405. float db = _rgb[5] - _rgb[2];
  406. uint32_t num = 0;
  407. const int8_t* indices = s_indices[cubeindex];
  408. for (uint32_t ii = 0; indices[ii] != -1; ++ii)
  409. {
  410. const float* vertex = verts[uint8_t(indices[ii])];
  411. float* xyz = (float*)_result;
  412. xyz[0] = _xyz[0] + vertex[0];
  413. xyz[1] = _xyz[1] + vertex[1];
  414. xyz[2] = _xyz[2] + vertex[2];
  415. xyz[3] = vertex[3];
  416. xyz[4] = vertex[4];
  417. xyz[5] = vertex[5];
  418. uint32_t rr = uint8_t( (_rgb[0] + vertex[0]*dr)*255.0f);
  419. uint32_t gg = uint8_t( (_rgb[1] + vertex[1]*dg)*255.0f);
  420. uint32_t bb = uint8_t( (_rgb[2] + vertex[2]*db)*255.0f);
  421. uint32_t* abgr = (uint32_t*)&_result[24];
  422. *abgr = 0xff000000
  423. | (bb<<16)
  424. | (gg<<8)
  425. | rr
  426. ;
  427. _result += _stride;
  428. ++num;
  429. }
  430. return num;
  431. }
  432. int _main_(int /*_argc*/, char** /*_argv*/)
  433. {
  434. uint32_t width = 1280;
  435. uint32_t height = 720;
  436. uint32_t debug = BGFX_DEBUG_TEXT;
  437. uint32_t reset = BGFX_RESET_VSYNC;
  438. bgfx::init();
  439. bgfx::reset(width, height, reset);
  440. // Enable debug text.
  441. bgfx::setDebug(debug);
  442. // Set view 0 clear state.
  443. bgfx::setViewClear(0
  444. , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
  445. , 0x303030ff
  446. , 1.0f
  447. , 0
  448. );
  449. // Create vertex stream declaration.
  450. PosNormalColorVertex::init();
  451. const bgfx::Memory* vs_metaballs;
  452. const bgfx::Memory* fs_metaballs;
  453. switch (bgfx::getRendererType() )
  454. {
  455. case bgfx::RendererType::Direct3D9:
  456. vs_metaballs = bgfx::makeRef(vs_metaballs_dx9, sizeof(vs_metaballs_dx9) );
  457. fs_metaballs = bgfx::makeRef(fs_metaballs_dx9, sizeof(fs_metaballs_dx9) );
  458. break;
  459. case bgfx::RendererType::Direct3D11:
  460. vs_metaballs = bgfx::makeRef(vs_metaballs_dx11, sizeof(vs_metaballs_dx11) );
  461. fs_metaballs = bgfx::makeRef(fs_metaballs_dx11, sizeof(fs_metaballs_dx11) );
  462. break;
  463. default:
  464. vs_metaballs = bgfx::makeRef(vs_metaballs_glsl, sizeof(vs_metaballs_glsl) );
  465. fs_metaballs = bgfx::makeRef(fs_metaballs_glsl, sizeof(fs_metaballs_glsl) );
  466. break;
  467. }
  468. bgfx::ShaderHandle vsh = bgfx::createShader(vs_metaballs);
  469. bgfx::ShaderHandle fsh = bgfx::createShader(fs_metaballs);
  470. // Create program from shaders.
  471. bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  472. #define DIMS 32
  473. Grid* grid = new Grid[DIMS*DIMS*DIMS];
  474. const uint32_t ypitch = DIMS;
  475. const uint32_t zpitch = DIMS*DIMS;
  476. const float invdim = 1.0f/float(DIMS-1);
  477. int64_t timeOffset = bx::getHPCounter();
  478. while (!entry::processEvents(width, height, debug, reset) )
  479. {
  480. // Set view 0 default viewport.
  481. bgfx::setViewRect(0, 0, 0, width, height);
  482. // This dummy draw call is here to make sure that view 0 is cleared
  483. // if no other draw calls are submitted to view 0.
  484. bgfx::submit(0);
  485. int64_t now = bx::getHPCounter();
  486. static int64_t last = now;
  487. const int64_t frameTime = now - last;
  488. last = now;
  489. const double freq = double(bx::getHPFrequency() );
  490. const double toMs = 1000.0/freq;
  491. float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
  492. // Use debug font to print information about this example.
  493. bgfx::dbgTextClear();
  494. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/02-metaball");
  495. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering with transient buffers and embedding shaders.");
  496. float at[3] = { 0.0f, 0.0f, 0.0f };
  497. float eye[3] = { 0.0f, 0.0f, -50.0f };
  498. // Set view and projection matrix for view 0.
  499. const bgfx::HMD* hmd = bgfx::getHMD();
  500. if (NULL != hmd)
  501. {
  502. float view[16];
  503. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  504. float proj[16];
  505. bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
  506. bgfx::setViewTransform(0, view, proj);
  507. // Set view 0 default viewport.
  508. //
  509. // Use HMD's width/height since HMD's internal frame buffer size
  510. // might be much larger than window size.
  511. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  512. }
  513. else
  514. {
  515. float view[16];
  516. bx::mtxLookAt(view, eye, at);
  517. float proj[16];
  518. bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
  519. bgfx::setViewTransform(0, view, proj);
  520. // Set view 0 default viewport.
  521. bgfx::setViewRect(0, 0, 0, width, height);
  522. }
  523. // Stats.
  524. uint32_t numVertices = 0;
  525. int64_t profUpdate = 0;
  526. int64_t profNormal = 0;
  527. int64_t profTriangulate = 0;
  528. // Allocate 32K vertices in transient vertex buffer.
  529. uint32_t maxVertices = (32<<10);
  530. bgfx::TransientVertexBuffer tvb;
  531. bgfx::allocTransientVertexBuffer(&tvb, maxVertices, PosNormalColorVertex::ms_decl);
  532. const uint32_t numSpheres = 16;
  533. float sphere[numSpheres][4];
  534. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  535. {
  536. sphere[ii][0] = sin(time*(ii*0.21f)+ii*0.37f) * (DIMS * 0.5f - 8.0f);
  537. sphere[ii][1] = sin(time*(ii*0.37f)+ii*0.67f) * (DIMS * 0.5f - 8.0f);
  538. sphere[ii][2] = cos(time*(ii*0.11f)+ii*0.13f) * (DIMS * 0.5f - 8.0f);
  539. sphere[ii][3] = 1.0f/(2.0f + (sin(time*(ii*0.13f) )*0.5f+0.5f)*2.0f);
  540. }
  541. profUpdate = bx::getHPCounter();
  542. for (uint32_t zz = 0; zz < DIMS; ++zz)
  543. {
  544. for (uint32_t yy = 0; yy < DIMS; ++yy)
  545. {
  546. uint32_t offset = (zz*DIMS+yy)*DIMS;
  547. for (uint32_t xx = 0; xx < DIMS; ++xx)
  548. {
  549. uint32_t xoffset = offset + xx;
  550. float dist = 0.0f;
  551. float prod = 1.0f;
  552. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  553. {
  554. const float* pos = sphere[ii];
  555. float dx = pos[0] - (-DIMS*0.5f + float(xx) );
  556. float dy = pos[1] - (-DIMS*0.5f + float(yy) );
  557. float dz = pos[2] - (-DIMS*0.5f + float(zz) );
  558. float invr = pos[3];
  559. float dot = dx*dx + dy*dy + dz*dz;
  560. dot *= invr*invr;
  561. dist *= dot;
  562. dist += prod;
  563. prod *= dot;
  564. }
  565. grid[xoffset].m_val = dist / prod - 1.0f;
  566. }
  567. }
  568. }
  569. profUpdate = bx::getHPCounter() - profUpdate;
  570. profNormal = bx::getHPCounter();
  571. for (uint32_t zz = 1; zz < DIMS-1; ++zz)
  572. {
  573. for (uint32_t yy = 1; yy < DIMS-1; ++yy)
  574. {
  575. uint32_t offset = (zz*DIMS+yy)*DIMS;
  576. for (uint32_t xx = 1; xx < DIMS-1; ++xx)
  577. {
  578. uint32_t xoffset = offset + xx;
  579. float normal[3] =
  580. {
  581. grid[xoffset-1 ].m_val - grid[xoffset+1 ].m_val,
  582. grid[xoffset-ypitch].m_val - grid[xoffset+ypitch].m_val,
  583. grid[xoffset-zpitch].m_val - grid[xoffset+zpitch].m_val,
  584. };
  585. bx::vec3Norm(grid[xoffset].m_normal, normal);
  586. }
  587. }
  588. }
  589. profNormal = bx::getHPCounter() - profNormal;
  590. profTriangulate = bx::getHPCounter();
  591. PosNormalColorVertex* vertex = (PosNormalColorVertex*)tvb.data;
  592. for (uint32_t zz = 0; zz < DIMS-1 && numVertices+12 < maxVertices; ++zz)
  593. {
  594. float rgb[6];
  595. rgb[2] = zz*invdim;
  596. rgb[5] = (zz+1)*invdim;
  597. for (uint32_t yy = 0; yy < DIMS-1 && numVertices+12 < maxVertices; ++yy)
  598. {
  599. uint32_t offset = (zz*DIMS+yy)*DIMS;
  600. rgb[1] = yy*invdim;
  601. rgb[4] = (yy+1)*invdim;
  602. for (uint32_t xx = 0; xx < DIMS-1 && numVertices+12 < maxVertices; ++xx)
  603. {
  604. uint32_t xoffset = offset + xx;
  605. rgb[0] = xx*invdim;
  606. rgb[3] = (xx+1)*invdim;
  607. float pos[3] =
  608. {
  609. -DIMS*0.5f + float(xx),
  610. -DIMS*0.5f + float(yy),
  611. -DIMS*0.5f + float(zz)
  612. };
  613. const Grid* val[8] = {
  614. &grid[xoffset+zpitch+ypitch ],
  615. &grid[xoffset+zpitch+ypitch+1],
  616. &grid[xoffset+ypitch+1 ],
  617. &grid[xoffset+ypitch ],
  618. &grid[xoffset+zpitch ],
  619. &grid[xoffset+zpitch+1 ],
  620. &grid[xoffset+1 ],
  621. &grid[xoffset ],
  622. };
  623. uint32_t num = triangulate( (uint8_t*)vertex, PosNormalColorVertex::ms_decl.getStride(), rgb, pos, val, 0.5f);
  624. vertex += num;
  625. numVertices += num;
  626. }
  627. }
  628. }
  629. profTriangulate = bx::getHPCounter() - profTriangulate;
  630. float mtx[16];
  631. bx::mtxRotateXY(mtx, time*0.67f, time);
  632. // Set model matrix for rendering.
  633. bgfx::setTransform(mtx);
  634. // Set vertex and fragment shaders.
  635. bgfx::setProgram(program);
  636. // Set vertex and index buffer.
  637. bgfx::setVertexBuffer(&tvb, 0, numVertices);
  638. // Set render states.
  639. bgfx::setState(BGFX_STATE_DEFAULT);
  640. // Submit primitive for rendering to view 0.
  641. bgfx::submit(0);
  642. // Display stats.
  643. bgfx::dbgTextPrintf(1, 4, 0x0f, "Num vertices: %5d (%6.4f%%)", numVertices, float(numVertices)/maxVertices * 100);
  644. bgfx::dbgTextPrintf(1, 5, 0x0f, " Update: % 7.3f[ms]", double(profUpdate)*toMs);
  645. bgfx::dbgTextPrintf(1, 6, 0x0f, "Calc normals: % 7.3f[ms]", double(profNormal)*toMs);
  646. bgfx::dbgTextPrintf(1, 7, 0x0f, " Triangulate: % 7.3f[ms]", double(profTriangulate)*toMs);
  647. bgfx::dbgTextPrintf(1, 8, 0x0f, " Frame: % 7.3f[ms]", double(frameTime)*toMs);
  648. // Advance to next frame. Rendering thread will be kicked to
  649. // process submitted rendering primitives.
  650. bgfx::frame();
  651. }
  652. delete [] grid;
  653. // Cleanup.
  654. bgfx::destroyProgram(program);
  655. // Shutdown bgfx.
  656. bgfx::shutdown();
  657. return 0;
  658. }