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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bgfx.h>
- #include <bx/uint32_t.h>
- #include "common.h"
- #include "imgui/imgui.h"
- // embedded shaders
- #include "vs_drawstress.bin.h"
- #include "fs_drawstress.bin.h"
- // embedded font
- #include "droidsans.ttf.h"
- #if BX_PLATFORM_EMSCRIPTEN
- # include <emscripten.h>
- #endif // BX_PLATFORM_EMSCRIPTEN
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorVertex::ms_decl;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_NONE;
- bool autoAdjust = true;
- int32_t scrollArea = 0;
- int32_t dim = 16;
- uint32_t transform = 0;
- entry::MouseState mouseState;
- int64_t timeOffset = bx::getHPCounter();
- int64_t deltaTimeNs = 0;
- int64_t deltaTimeAvgNs = 0;
- int64_t numFrames = 0;
- #if BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
- static const int64_t highwm = 1000000/35;
- static const int64_t lowwm = 1000000/27;
- #else
- static const int64_t highwm = 1000000/65;
- static const int64_t lowwm = 1000000/57;
- #endif // BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
- bgfx::ProgramHandle program;
- bgfx::VertexBufferHandle vbh;
- bgfx::IndexBufferHandle ibh;
- BX_NO_INLINE bool mainloop()
- {
- if (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t hpFreq = bx::getHPFrequency();
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(hpFreq);
- const double toMs = 1000.0/freq;
- deltaTimeNs += frameTime*1000000/hpFreq;
- if (deltaTimeNs > 1000000)
- {
- deltaTimeAvgNs = deltaTimeNs / bx::int64_max(1, numFrames);
- if (autoAdjust)
- {
- if (deltaTimeAvgNs < highwm)
- {
- dim = bx::uint32_min(dim + 2, 40);
- }
- else if (deltaTimeAvgNs > lowwm)
- {
- dim = bx::uint32_max(dim - 1, 2);
- }
- }
- deltaTimeNs = 0;
- numFrames = 0;
- }
- else
- {
- ++numFrames;
- }
- float time = (float)( (now-timeOffset)/freq);
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- , 0
- , width
- , height
- );
- imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, height / 3, &scrollArea);
- imguiSeparatorLine();
- transform = imguiChoose(transform
- , "Rotate"
- , "No fragments"
- );
- imguiSeparatorLine();
- if (imguiCheck("Auto adjust", autoAdjust) )
- {
- autoAdjust ^= true;
- }
- imguiSlider("Dim", dim, 5, 40);
- imguiLabel("Draw calls: %d", dim*dim*dim);
- imguiLabel("Avg Delta Time (1 second) [ms]: %0.4f", deltaTimeAvgNs/1000.0f);
- imguiEndScrollArea();
- imguiEndFrame();
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -35.0f };
- float view[16];
- float proj[16];
- bx::mtxLookAt(view, eye, at);
- bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/17-drawstress");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Draw stress, maximizing number of draw calls.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: %7.3f[ms]", double(frameTime)*toMs);
- float mtxS[16];
- const float scale = 0 == transform ? 0.25f : 0.0f;
- bx::mtxScale(mtxS, scale, scale, scale);
- const float step = 0.6f;
- float pos[3];
- pos[0] = -step*dim / 2.0f;
- pos[1] = -step*dim / 2.0f;
- pos[2] = -15.0;
- for (uint32_t zz = 0; zz < uint32_t(dim); ++zz)
- {
- for (uint32_t yy = 0; yy < uint32_t(dim); ++yy)
- {
- for (uint32_t xx = 0; xx < uint32_t(dim); ++xx)
- {
- float mtxR[16];
- bx::mtxRotateXYZ(mtxR, time + xx*0.21f, time + yy*0.37f, time + yy*0.13f);
- float mtx[16];
- bx::mtxMul(mtx, mtxS, mtxR);
- mtx[12] = pos[0] + float(xx)*step;
- mtx[13] = pos[1] + float(yy)*step;
- mtx[14] = pos[2] + float(zz)*step;
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and fragment shaders.
- bgfx::setProgram(program);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0);
- }
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return false;
- }
- return true;
- }
- void loop()
- {
- mainloop();
- }
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosColorVertex::init();
- const bgfx::Memory* vs_drawstress;
- const bgfx::Memory* fs_drawstress;
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::Direct3D9:
- vs_drawstress = bgfx::makeRef(vs_drawstress_dx9, sizeof(vs_drawstress_dx9) );
- fs_drawstress = bgfx::makeRef(fs_drawstress_dx9, sizeof(fs_drawstress_dx9) );
- break;
- case bgfx::RendererType::Direct3D11:
- vs_drawstress = bgfx::makeRef(vs_drawstress_dx11, sizeof(vs_drawstress_dx11) );
- fs_drawstress = bgfx::makeRef(fs_drawstress_dx11, sizeof(fs_drawstress_dx11) );
- break;
- default:
- vs_drawstress = bgfx::makeRef(vs_drawstress_glsl, sizeof(vs_drawstress_glsl) );
- fs_drawstress = bgfx::makeRef(fs_drawstress_glsl, sizeof(fs_drawstress_glsl) );
- break;
- }
- // Create program from shaders.
- program = bgfx::createProgram(
- bgfx::createShader(vs_drawstress)
- , bgfx::createShader(fs_drawstress)
- , true /* destroy shaders when program is destroyed */
- );
- const bgfx::Memory* mem;
- // Create static vertex buffer.
- mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
- vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
- // Create static index buffer.
- mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
- ibh = bgfx::createIndexBuffer(mem);
- imguiCreate(s_droidSansTtf);
- #if BX_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop(&loop, -1, 1);
- #else
- while (!mainloop() );
- #endif // BX_PLATFORM_EMSCRIPTEN
- // Cleanup.
- imguiDestroy();
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(program);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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